Tidings

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Starter 1999 (S99) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tidings

Sorcery

Draw four cards.

Price & Acquistion Set Price Alerts

10E

9ED

S99

Ebay

Recent Decks

Tidings Discussion

JoosetheMuice on Chromium the Bromium

1 week ago

I think you should shoot for more card draw and cut some of the mana rocks. Low cost draw spells like Read the Bones Night's Whisper and Telling Time can help you hit land drops and gain card advantage for chromiums ability and higher cost stuff like Opportunity Deep Analysis and even Tidings (if you don't mind the sorcery speed) can ensure you can constantly fuel chromium. Some graveyard interaction could also be nice, to ensure you aren't wasting the things you discard. Crystal Shard could also be a nice way to protect chromium when you can't discard. Its nice to be able to save him, then recast him with flash without inflating his mana cost. I also recommend Batwing Brume for the memes

LumpyMilk on In response... - Budget ($16) Mono-Blue Control

1 week ago

Dumgoldfish124 - Haha don't worry, when I first saw Tidings I thought it was broken, but then I noticed the sorcery speed.

As for Spell Snare, I haven't had much experience with it, as I've never played against it, or with it. But knowing the big 2 drops in modern, cough Tarmogoyf cough Dark Confidant cough Snapcaster Mage... It would probably be impactful. I personally wouldn't play it however, because just the feeling of having a counterspell in your hand, that CAN'T hit the thing you want to counter, just feels awful. But 2 drops are very powerful in modern, so I'd definitely say it wouldn't be insanity to try it out. If you do, tell me how it goes!

Dumgoldfish124 on In response... - Budget ($16) Mono-Blue Control

1 week ago

LumpyMilk I didn't notice that Tidings was sorcery speed, now I feel stupid. Thanks for pointing that out! Also, I know it is situational, but what do you think about Spell Snare? Personally, I like due to the great disruption to tempo it causes to the opponent.

LumpyMilk on In response... - Budget ($16) Mono-Blue Control

1 week ago

Dumgoldfish124 - Tidings is also sorcery speed, and I'd rather not use up an entire turn drawing cards. I'd rather keep mana open so I can take the Opportunity on their endstep to draw. Worth the 1 extra mana IMO.

As for the situational counterspells like Disdainful Stroke and Ceremonious Rejection, they're just too narrow for my liking, and I like having as versatile of a deck as possible. Plus if need be, I could always just Dissolve any big bad boys they try and cast. Of course this is just my personal preference, and if your meta is full of Eldrazi/Tron, stuff like Ceremonious Rejection would be great.

As for Teferi, Mage of Zhalfir, I would definitely have him in the sideboard, but I am trying to keep all cards under $1, just for bragging rights. He would definitely be worth the investment otherwise, especially if you're in a control heavy meta. Same for Nezahal, Primal Tide instead of Inkwell Leviathan. This of course is my version of the deck, and not everyone is as picky as me, so feel free to try whatever you think would work better :)

Dumgoldfish124 on In response... - Budget ($16) Mono-Blue Control

1 week ago

LumpyMilk I forgot to say this earlier, but Tidings is a cheaper (mana wise) Opportunity. Also, Ceremonious Rejection and Disdainful Stroke could be good sideboards against Eldrazi or something. Finally, even though he is expensive to buy, Teferi, Mage of Zhalfir is awesome against other control decks.

Kitsune_18 on

2 months ago

Mystic Confluence is an upgrade for Jace's Ingenuity and probably preferable to Tidings as well.

C--8CLARK8--D on

5 months ago

alright so here are a few options, i will go through this by card type.

Creatures - so you have two ways to go here. if you want to be aggressive you want 4Snapcaster Mage 4Spell Queller and 3 Geist of Saint Traft. or if you want to go slow and fight mostly with none-creature spells just 4Snapcaster Mage is fine.

artifacts/enchantments - just get rid of all the ones you have there bad. if you want some enchantments for a slower build try 2 Search for Azcanta  Flip this card is amazing in control.

Land- so again this changes with how aggressive you want to be. if you want to be aggressive don't change your lands are fine, if you want to go longer and more controlling up the count to 25 by adding 2 Field of Ruin and switch 1 Hallowed Fountain for another Celestial Colonnade.

instants/Sorcerys- alright you want to get rid of Concentrate Tidings Vapor Snag Raise the Alarm Boros Charm Boomerang Azorius Charm.

what to add? so you always want 4 Path to Exile and 4 Lightning Bolt. next add 4 Cryptic Command this is the best card you can have in control it does everything, if its out of your budget range try Ojutai's Command. you want some board wipes if you going for the more controlling rout 2 Supreme Verdict and a Settle the Wreckage or Wrath of God is good. you also want 2-4 Electrolyze depending on how many small creature decks you play against. if people are playing bigger creatures go with 1-2Condemn. you also want 2-3 Mana Leak and 2-3 Logic Knot along with a Negate. lastly if you want some card draw go with some Think Twice.

planes-walkers - if your going aggressive you don't want any planeswalkers. if your going more controlling 2-3 Jace, the Mind Sculptor or if you budget doesn't have room for this try 1Ajani Vengeant 1Gideon Jura and 1Nahiri, the Harbinger.

I think that about sums it up, if you have more questions please ask!

NoSoyYucateco on More Cards, More Fun

6 months ago

Nice deck. I think your issue lies in your mana base a bit.

I would add more low-CMC ramp cards to help you push out more lands in the early game. You have access to green, so I would swap out some of these artifacts for that. There's nothing wore than losing your ramp after a Cyclonic Rift or Planar Cleansing. Think about Cultivate and Kodama's Reach, which are excellent in 3-color decks. Farseek, Rampant Growth, and Sakura-Tribe Elder should also be included. Generally speaking, these are among the best turn 2 plays you can make as a green player. Tweak your basics to include more forests to help ensure you have the right colors to play these early, and then grab your mountains and islands with them.

Next, I'd look at some of the cards at the higher end of your mana curve and cut them for cheaper draw spells. Warstorm Surge doesn't actually have that much synergy here. It costs a lot to drop it, and does nothing until you can pump out more creatures. I'd take Faithless Looting over it.

Vicious Shadows is also a bit underwhelming for the mana you're investing in it. There are too many variables for it to be consistent, and if I am going to pay 7 mana for something, it better do exactly what I need it to, immediately. Swap it for Careful Study.

Panharmonicon very rarely does anything for you in this deck. It's much more effective in Riku of Two Reflections or other decks that are keenly focused on ETB triggers, which yours is not. Swap it for a big draw spell, like Recurring Insight (which is amazing with Kydele), Rush of Knowledge, or Tidings.

Lastly, I'd take out these cards and replace them with basic lands, because 31 lands isn't enough:

Favorable Winds, Spontaneous Generation, Enigma Drake, Jace's Phantasm, Imperious Perfect

These cards either have very little synergy, don't do enough for what you are paying for them, or are too conditional.

Anyway, sorry for the novel. I really think if you make these changes, you'll speed up the deck and make it a lot more consistent. I hope this helps!

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