Nicol Bolas, Dragon-God
Legendary Planeswalker — Bolas
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
-3: Destroy target creature or planeswalker.
-8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
|Have (3)||Taki117 , gildan_bladeborn , Ravilan|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|War of the Spark (WAR)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Nicol Bolas, Dragon-God Discussion
1 month ago
I just realized that Nicol Bolas, Dragon-God meets this guy's criteria. That would probably be every deck for a hot minute, and so this guy would likely get banned quickly.
1 month ago
Snow Creature - Yeti Noble
All apes and yeti you control have forestwalk, mountainwalk and snowcovered landwalk.
: Reveal the top card of your library. If it is a Yeti creature, you may put it onto the battlefield. If not, put it into your hand.
I like the Frostbite Noble. The second ability is a bit stronger than it really needs to be, though. It could simply lock down a creature for just one turn when you cast a sorcery, or lock down a creature for two turns only if it deals damage to it, or whatever other conditional clause and still be a cool card. Not that I haven't seen overpowered stuff come out of WotC before, so there's that. I mean, Nicol Bolas, Dragon-God exists. I'm just sayin'.
My challenge is to make a card that goes too far; that is too powerful. However, make it just too powerful. Like, just a single step over the line, not blown up out of proportion.
1 month ago
You can look at my deck, Gleaming Arbiter, for inspiration if you'd like, but keep in mind that mine is Modern, not Pioneer. So there will be some differences.
For adding noncreature spells, Honor the God-Pharaoh is one of my favorite cards to cast in my deck. Two cards for one, and adds 1 to the army. Next, Toll of the Invasion might do better for you than me, since you already run some discard. Commence the Endgame is, I believe, the best amass spell, period. However, you really would only have to run a couple of them, because they're a late-game spell. Now, if you did flip the balance more toward noncreature spells, Invade the City becomes brutal, albeit conditional. Furthermore, if you went that route, then Widespread Brutality is an even better choice than Massacre Girl that I mentioned before. However, it will very likely wipe your creatures also, so only if you went that route.
For creatures, I'd remove Aven Eternal, Eternal Skylord and Lazotep Reaver. They all either cost too much or don't help much. The other creatures are not necessarily unhelpful, so you'll probably have to playtest to find a good balance between creatures and others. I do, however, question your idea of adding Liliana, Dreadhorde General. She's more suited for a traditional zombie token deck. Remember that amass doesn't create multiple tokens, just one potentially gigantic one. In a similar vein, I wouldn't say to remove Nicol Bolas, the Ravager Flip, but to seriously playtest and determine how much it aids the theme of the deck. It's never a bad draw in any situation, but if worrying about it takes away from building the army, then it diminishes the effectiveness of the rest of the deck. Nicol Bolas, Dragon-God can stay, though, because why wouldn't you use him. I'm going to consider adding him to my own deck.
Sorry, I'm long winded. Hope that all was helpful.
1 month ago
I have a sisay deck that doesn't focus on superfriends but has the subtheme. A fun game winning combo is to have Oath of Gideon and Jace, Cunning Castaway on the field then play out a Nicol Bolas, Dragon-God for infinite bolas. Also a good card for Boosting Sisay in general is Blackblade Reforged
Honestly any of the oath cards can be pretty good for superfriends. An Oath of Nissa can go a long way in a 5 color super friends.
Looks like a fun deck! Have a good one!
2 months ago
Titus7007 , first off thanks for the feedback homie!
As for aggro, I want to run a few scenarios by you so that you can better get an idea of what it is I am trying to do here.
Let's say everything goes perfect, and wether I am on play or draw, I turn two Callous Dismissal to bounce and make a token, turn three Teferi, Time Raveler bounce and draw a card, then turn four Fires of Invention into Role Reversal to swap the 1/1 for whatever 3-4 drop they play. Any aggro deck in the meta is gonna have a tough time playing against that. If they are low to the ground, I dont bother swapping I just drop a second walker - preferably Elspeth, Sun's Nemesis to gain life if necessary or to make two more blockers until I drop sarkhan or visitation.
Ok so everything isn't perfect, I can still turn two dismissal to slow the opponent and slam down Saheeli, Sublime Artificer and if they don't focus her down, the 1/1's she makes can help me stabilize quickly, especially if I am casting two non-creatures a turn with Fires of Invention next turn.
Let's say things are worse than even that against aggro. I play Omen of the Sea turn two, and Narset, Parter of Veils turn three. I am in a very rough spot. If the incremental life gain from Interplanar Beacon can't help me get a leg up i am prob dead in the water. Assuming I cant get to sarkahn, make a dragon, and lean on his passive, I say gg and swap out role reversal for Deafening Clarion and swap visitation for Time Wipe and hopefully games 2 and 3 go my way. Can't win em all kind of thing.
Keep in mind a majority of the cards I play create tokens so blockers are less of an issue than you think. -- a reason why I feel callous dismal should stay.
Not only that, but dismissal sets up role reversal turn three if I am on the draw, and makes a 4/4 with visitation out.(popular targets are nightmare shepherd, torbran, questing beast, ect..)
Fae of Wishes is one of the first cards I looked at when making the list and the reason I settled on a one of Karn, the Great Creator in the deck. The problem with fae is exactly what you said, it works against Narset... I feel like making the deck creatureless creates more advantages than the small amount of utility fae brings to the table.
Narset is the only real card advantage I have in the list if you don't count Omen, which I don't. She lets me more often than not get something extra I can play or get thru the deck to fires if I am missing it. Not only that but the passive is valuable and she works perfectly with both fires (making sure I dont have to get into top deck mode) and sarkahn. Being able to grab non creature spell from the board is sweet, and might warrant a second look, but not at the cost of whiffing with narset and having a little less synergy among the deck. If I do decide on fae, I will have to rebuild the deck and might consider running The Royal Scions in narsets place, but end of day that looks weaker than what I have listed currently.
Do you have your grixis friends list on tapped out? I haven't seen it (would love to tho) but I can only assume your list makes less tokens then this one does, which is why you need every removal spell you can get. Remember, more often than not I can get creatures on the board even in a list with no creatures! My 1/1's chump and get me to the late game where I can make them 4/4's from there or go over the top for tons of damage out of nowhere with sarkhan.
Divine visitation kind of needs to be in the list(however if you can think of more synergistic 5 drops let me know). Originally I ran Nicol Bolas, Dragon-God in it's place, but ran into tons of mana issues (go figure) and it didn't really perform how I wanted it to. Visitation is super synergistic. With Visitation, dismissal becomes OP, saheeli makes a 4/4 a turn(or 2 with fires out), Elspeth makes 2 4/4's twice. Plus if I draw karn and pull The Circle of Loyalty from the board things get bonkers. I like having more than just 4x sarkahn as a wincon in the list.
I don't feel running board wipes main deck makes much sense if playing b03, simply because role reversal is good against most decks. There are also things that role reversal does that most don't see coming, it says permanent, so If i give an interplanar beacon to a mono colored player, especially if I am on the play, I can throw a wrench in their plans. If I trade a used up saheeli or narset for a Nissa, Who Shakes the World that's usually GG. Swapping an Omen for an enchantment god dashes hopes and kills morale. Or my favorite, swapping a 1/1 for a creature equipped with embercleave!
As for Ashiok's Erasure I can't really get the most out of it because I run fires. It would be dead in my hand more often than not. I have considered Banishing Light but end of the day opted to jam as many walkers as I could. That and the 3 drop slot is pretty clogged up anyhow.
I have put about 4 hours on the ladder with the list on arena. I started gold 5 ( I really don't play much ranked usually draft) and after the session got to mid Gold 2. I won about 22 games and lost 5.I lost once to mono green aggro who perfect curved from pelt collector all the way into questing beast(the hardest card for my deck to recover from given all my blockers are 1/1's). I lost twice to mono black devotion ( damn cat oven, making role reversal useless with his sac outlets) once to a simic ramp list that cast nyxborn turn 4-5(I couldnt find my role reversal that game >.<), and once against mono red aggro (crazy turn three kill with run away steam kin and embercleave). I also beat each of those deck types a few times each as well!
It could be just cuz it's gold, but most everyone tried taking out the value generating walkers, allowing me to quickly stabilize, and eventually outvalue them. A quarter of the people I played against scooped when I took their best thing with role reversal. (a couple highlights are swapping a used up narset for an ashiok, the mill one, against a self mill player. stealing a simic ramp players krasis he just tapped out for, Giving a mono white life gain player an omen in exchange for heliod, and stealing a robber the rich against mono red he just equipped with embercleave at instant speed using teferi.)
So far I am having a blast with the list. I recommend you build it out on arena and give it a shot. If not that, message me your arena tag and we can play some games so you can see the list in action!!
again, thank you so much for helping and checking the list out! I look forward to playing you if you are in fact on arena!
2 months ago
this is a sisay weatherlight captain deck for cedh this deck runs 2 different combos that could win you the game Godo, Bandit Warlord Helm of the Host (i don't think i have to explain this one) Nicol Bolas, Dragon-God + Aminatou, the Fateshifter + Oath of Teferi both pws can now flicker each other and 1 additional permanents (a land whould produce infinite mana for exemple) to win from there you can use Oath of Kaya or Ashiok, Dream Render to kill your opponents and win
that's a lot of cards and godo is faster you think ? well not realy using either Bloom Tender or Faeburrow Elder activate the boss to find Derevi, Empyrial Tactician this will untap the dork you can now find Aminatou, the Fateshifter flicker derevi find Nicol Bolas, Dragon-God and i assume you get it from now
the rest of the deck is toolboxing so i'll not get into every scenario for each card but sisay's activations can be used "as counterspells" to specific things
2 months ago
Obviously the best planeswalker though is Nicol Bolas, Dragon-God .