Contagion Engine

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Scars of Mirrodin Rare

Combos Browse all

Contagion Engine

Artifact

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

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Contagion Engine Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 hours ago

To be totally honest, I just don't see Contagion Engine, so it has never bothered me. I will likely only keep one of them, but I want to try both.

I am also reconsidering Stronghold Discipline. I have never playtested it, and I had figured that Rakdos Charm was vastly superior to it, so I never tried it. The thing is, I win off of Rakdos Charm way more often than I should. Granted, it is searchable with both Sunforger and Shred Memory, but maybe I am overlooking the fact that the offense it would bering would be worth the higher cost, the inability to be tutored for with Sunforger and Shred Memory, the fact that it is a sorcery and not an instant, and the fact that it has no other uses. If that brings enough offense, it can be worth it.

UnleashedHavok on Queen Marchesa: Politics, Aikido, and Control

6 hours ago

My big thing with playing cards like Royal Assassin is that if my opponent is playing any Contagion Engine type effects, those cards are immediately gone. I know this deck is geared toward don't attack me, but how do you guard against this?

DiggleMcGee on Artifacts

1 week ago

I also recommend checking out Ichor Wellspring, Mind's Eye, Wild-Field Scarecrow, Dreamstone Hedron, a Sin Prodder for a win-win, an annoying card but not useless Urza's Blueprints, an Illuminated Folio combined with winding clock is good, Im unsure how much colorless mana you have access to but Endbringer, and Mycosynth Wellspring for land and card advantage.

As for other things that could help out Blinkmoth Urn for some sick manas. Arcbound Crusher can help with closing a game out by getting real swole creature. Shimmer Myr useful myr if you wanna move to towards myr tribal. A Workshop Assistant makes a great thing to pitch to your commanders negative. A Contagion Engine gives you your commanders negative ability every turn you pay for it. a Rings of Brighthearth can give you double effects on abilites bit pricy though.

HawkRider on Let Ezuri Reign

1 week ago

First, as someone who loves his Ezuri deck, Sage of Hours is your best friend. Learn to love him. Really good synergy with Ezuri.

Other things I can recommend... Chasm Skulker and Hangarback Walker are nice little creatures that can be made big and - as an extra benefit - if they die with Ezuri around, you'll have a bunch of Experience counters and a lot of evasive 1/1s. Meloku the Clouded Mirror and Animation Module are nice, repeatable sources of more 1/1s.

Momir Vig, Simic Visionary is powerful (If you cast a UG creature, tutor for another. Nice easy way to swarm things). Simic Manipulator is an utter jerk move - I see your Avacyn, Angel of Hope and I want it now! - but is kind of best with Haste admittedly. Rashmi, Eternities Crafter is a nice extra bit of draw, potentially being free cards (but I like the Cascade mechanic, so this may be personal bias). Mystic Snake is also a fantastic card.

Outside of creatures, Panharmonicon is amazing, getting you two Experience counters instead of one. Bow of Nylea is amazingly versatile and may make your opponents reluctant to block at times. Nissa, Voice of Zendikar is a great source of 0/1s and counters, as well as just potentially giving you a bunch of cards and life if she's around long enough. Cyclonic Rift is an amazing card in general, Rite of Replication can be brutal if you have the right target (Avenger of Zendikar, anyone?). Conjurer's Closet and Blade of Selves can easily do the same.

Other than that... For your mana base I recommend getting a Simic Growth Chamber, Mosswort Bridge, Reliquary Tower and Thought Vessel, as well as the Simic fetch land since you have your shock land. I can also recommend Leyline of Anticipation, Alchemist's Refuge and Seedborn Muse are great, Leyline of Lifeforce and Asceticism for protection, Wild Pair has a range of targets available for you in this kind of deck no matter the creature. Oh, and Proliferate effects like Inexorable Tide or Contagion Engine are great. Then if you want to surprise people with a small army at the end (such as with Avenger of Zendikar), Concordant Crossroads is a very weird card in terms of colours, but a very good one to finish things off with a bang.

Also, if you have a lot of money, Akroma's Memorial and and Doubling Season are amazing cards and highly recommended. I think a couple of the cards I mentioned earlier are a little pricey as well, but I honestly can't remember exactly.

A lot of these suggestions come from my own deck and things that I want for it. If you want more control of the game, I'm really not the best person to ask (and Ezuri isn't a great Commander for control anyway...) but I can give you some some decent pointers otherwise.

My last thing to note is that your mana base is pretty off, and you may want a little more ramp in there, or just two or three more lands. You definitely don't need that many Islands, only a third of your mana symbols are Blue but you've got more Blue sources than Green. I'd say cut four or so sources of Blue for Green.

That's all that comes to mind right now. Thanks for helping me come up with some ideas for my own deck too!

vbfabled on Child of alara

1 week ago

Okay, from what you told me I think I have some good suggestions for you.

What you'll want to try to find is cards with the proliferate mechanic for a counter-based deck. Atraxa, Praetors' Voice is a really good new one. One of the best is Contagion Engine, since it proliferates twice, and Contagion Clasp works as a mini-engine. Some that I included in my Atraxa deck are Steady Progress, Inexorable Tide, Thrummingbird, Viral Drake, and Tezzeret's Gambit. In case you didn't know, Loyalty counters on planeswalkers count for proliferate, so every time you proliferate you can add a counter to each planeswalker you coutnrol.

Also, for Super Friends Planeswalker decks, all of the Oaths can be very useful. In particular for your commander deck, I would consider Oath of Chandra, Oath of Gideon, Oath of Nissa, and Oath of Ajani, although Jace and Liliana's can be useful, too.

The best counter deck card is Doubling Season, but if you don't have the extra lung to sell to buy that card, Winding Constrictor, Hardened Scales, and potentially Primal Vigor are good, too. I also recommend Deepglow Skate.

Other than that, any of the Abzan cards that give abilities to creatures with +1/+1 counters like Tuskguard Captain, Abzan Falconer, Abzan Battle Priest, and Mer-Ek Nightblade will all be very useful.

Balinor5 on Beat You Black and Blue

2 weeks ago

Yeah, one note, is that if I suggest a card, it doesn't always mean run 4... Cranial Plating is a good example.. You'd want only 1-2 of those... and with your artifact creatures, I would recommend keeping one or two in there. Especially since you can run 2-4 of each Seat of the Synod and/or Vault of Whispers to increase your artifact base. I like Mick's suggestion of 1-2 Rogue's Passage too, as that can be a game winner for you.

I also really like mick's suggestion of Contagion Clasp. That can be a game winner for you if there is a creature board wipe. Contagion Engine is too expensive at 6CMC for my liking. 1-2 Whispersilk Cloak is a great suggestion as well. Typical infect decks are meant to be fast agro pump, but you are taking a different approach, so the unblockable and shroud given by whispersilk is a big help.

And as much as I hate it, mick is right that Counterspell is just better than false summoning, even if its BB. Its worth it in this case. Redirect is interesting, but limits you against creature spells, non-aura enchantments and other instant or sorceries without a target. I think counterspell is the best bet here.

IMO your mana will be fine without the Dismal Backwater, you'd be giving up speed for 1life and a little diversity... I'd say play test it without them, and if you are running into mana issues, try to add a couple in.

Agree that Ensnare is a pretty dope card for this deck... That's typical mick shit there... you think you won, then he returns 2 islands and you're screwed. Sleep is another option or Blustersquall

Hope this helps.

mickalopagus on Beat You Black and Blue

2 weeks ago

I would get rid of False Summoning for Counterspell, or maybe even better for this deck Redirect. Most likely your creatures will be the target of removal so the latter gives you a counter + creature removal.

You dont have enough artifacts to make cranial plating worth a slot. Maybe if you are running the artifact lands but instead I would put something like Whispersilk Cloak, or some other blue card that gives your creature shroud and unbrrrrockable. I would maybe replace them with Contagion Clasp or Contagion Engine, because once you get a poison counter on someone you can do your thing with those, should your creatures get hosed. I would replace brainstorm and ponder with Tezzeret's Gambit for the draw and proliferate.

Rogue's Passage is a cheap card that wouldnt hurt this deck with a couple thrown in. You could also use a couple more cheap dual lands. 4 duals isnt enough, even if you go with a few of those lifegainers that come into play tapped/ Dismal Backwater for instance. I dont care for icy blast especially since most of your creatures are not going to hit 4 power - would rather go with Ensnare that you cast on opponents turn.

hmm thats what i see so far anyways.

PdMeasles on It's Boshy Time

2 weeks ago

@AzathotFromHell Scuttling Doom Engine is a really nice suggestion! I've had one in my binder for years just sitting and doing nothing. I will definitely think about including it. As for Contagion Engine (just noticed it was my "featured card" for some reason), the point of it isn't really to proliferate anything I have. It's mostly just to help wipe someone's board. Especially when my friends are usually playing with indestructible things or hexproof things. It has come handy in multiple situations so I wouldn't think to take it out anytime soon.

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