Contagion Engine

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Contagion Engine

Artifact

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

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Contagion Engine Discussion

loricatuslupus on Fungus EDH

19 hours ago

I like the deck but it seems like you're missing out by not running cards with Proliferate, especially considering how many of your creatures use spore counters. Helpful additions here could be Contagion Clasp/Contagion Engine, Plaguemaw Beast or Spread the Sickness. Vanquisher's Banner might help you keep up some explosive turns in combination with both Cryptolith Rite and Growing Rites of Itlimoc  Flip. Also seems like a lot of land when you look at your curve, perhaps you can free up some space there?

RubiksMaster on RubiksMaster

1 week ago

xander11, I think that by far your best card for it is Doubling Season, for sure, but you can also run cards like Contagion Clasp and Contagion Engine for Proliferate. Oftentimes, when I base my deck around a planeswalker or with counters, I like the deck to be in blue for cards like Gilder Bairn, Inexorable Tide, and the amazingness that is Deepglow Skate. You can also always utilize "Take an extra turn" cards for these as well, being able to quickly ramp up counters and use abilities multiple times. Finally, while it doesn't get you more counters, you can use things like Rings of Brighthearth to double abilities of Vraska, Golgari Queen and your other cards, and Heroic Intervention to keep your assassin creatures (i.e. all your creatures) from being easily removed, likely allowing them to swing in for the kill. I would be remiss to mention that Atraxa, Praetors' Voice is a ridiculously good commander for any walker-oriented strategy, but you don't have to go mainstream, and of course you don't NEED to go into blue. Assuming you do, you can still use Sidisi, Brood Tyrant, The Mimeoplasm, Muldrotha, the Gravetide, or even Damia, Sage of Stone to get extra draw. Just my input, but we all build differently so feel free to ignore any or all of my suggestions, lol. Good luck!

magicsqueegee on Daretti - Heavy Metal Mayhem

3 weeks ago

Some humble card suggestions (artifacts I like and think could fit):

Triskelavus Smaller than Pentavus by 2 (I only just now made the Tri - Pent connection there) and can't put the 1/1 back on, but instead those 1/1 can ping. If you can reliably get the emblem, it's a straight upgrade considering it will return with 3 counters every time.

Kurkesh, Onakke Ancient Strionic Resonator Your basic ability copiers, may end up exceeding the shenanigan limit though.

Slobad, Goblin Tinkerer Good protection until you get your forge.

Throne of Geth Contagion Clasp Contagion Engine Just ways to get Daretti to that key 10 counters faster. Plus the clasp/engine can be sacrificed and returned to keep applying -1/-1.

Mr9Loganja on weaving super friends

4 weeks ago

theres barely any proliferate outside of blue. Doubling Season seems like an obvious include, however Contagion Engine is a perfect budget replacement for that. I personally would swap Bloodline Keeper  Flip for the engine. it seems like you have enough wraths to protect your walkers, and it would feel bad to wrath after you've made a million vamps lol. my opinion though, not the word of god

Jarrheadd0 on The Animar I Have Become

4 weeks ago

This looks really solid overall, but I do have a few suggestions.

First, it looks like you have a lot of creatures, which is great, but you could use a few more creatures in the 1- and 2-cost slots. You have to cast creature spells to get the +1/+1 counters on Animar, Soul of Elements, and low cost creatures can help you pump him up to get your fatties out faster. This is important because you have a ton of fatties. I would cut some of your 3-drop creatures (since there are many) and a couple of your fatties for some mana dorks. It's also worth remembering that Animar costs 5 if he's removed just once, and that can actually be hard to get to without enough mana dorks.

Secondly, there are a few cards I might consider changing out. Fervor could be exchanged for Anger, simply for the fact that it's a creature. It does have to be in the graveyard, so it's not strictly better here. Tezzeret's Gambit seems like it may not be worth potentially interrupting a Primal Surge. While it may synergize with Animar, I don't know how often you'll be wanting to spend the mana for it at sorcery speed in this deck. I would also suggest replacing Fuel for the Cause with Mystic Snake. Again, the proliferation isn't as much value as it seems, and it seems better to have a counter on a stick that can easily cost 3 in this deck.

Lastly, I would find room for Contagion Engine and possibly Contagion Clasp. Proliferation is much better on a permanent.

I really like the inclusion of Defense of the Heart and Equilibrium. I think they could both be pretty good in this deck, and I hadn't really been exposed to either. Nice work, my dude.

Vile-Wesker on The Scorpion God makes minds Rot.

1 month ago

@PauperPower Thanks for the upvote, Necroskitter is actually in there, Contagion Engine and Skithiryx, the Blight Dragon cost a bit too much for me to keep it budget. But I'll put a Serrated Arrows in my sideboard and test it. It seems a bit on the slow side but putting -1/-1 counter for free on something 3 turns in a row is pretty good.

I'm also no big fan of how the infect mechanic isn't balanced for commander lifetotals and thus it being such a cheesy win. Because of that I refrain from putting infect cards into the deck.

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