Contagion Engine


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Contagion Engine


When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

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Contagion Engine Discussion

MerenTheArchmageRitualist on Revelation 6:8

3 weeks ago

CaptSillva, thanks for the suggestions. I'm definitely going to add some of those to my deck as soon as I can get the cards. I always looked at Contagion Engine but never thought it was too great of a card, and then I read it more thoroughly and I understand the appeal. Hooded Hydra and Abzan Ascendancy, although good cards, don't work well with my play-style. I'm trying not to do tokens with this deck and focus more on +1/+1 counters instead. I also had to re-read The Mimeoplasm; he's making the deck as well.

Again, I appreciate the feedback.

BigbysHand on Heal Me Out!

3 weeks ago

I think you need more win conditions in there. Right now Felidar Sovereign and Aetherflux Reservoir seem to be the only solid win condition. I can see the concept of using your commander to deal lethal damage, but I think to make that work you need both some "prison" cards like Ghostly Prison Sphere of Safety and Blind Obedience to slow the other players down enough and discourage them from attacking you so you can get rolling. Also, I'd consider running ways to tutor for your equipment like Stoneforge Mystic, Stonehewer Giant or even cards like Open the Armory. And if putting +1/+1 counters on your Commander to buff them is a thing, I'd add Contagion Clasp and Contagion Engine as well as Grafted Exoskeleton as well as more protection and evasion like Whispersilk Cloak, Swiftfoot Boots, and maybe Trailblazer's Boots. Anyway, that's my two cents. There's probably other recommendations to be made.

ArmyNG11B07 on Atraxa Superfriends

1 month ago

I know it would be on the costly side but how about Contagion Engine

Drakoy07 on Atraxa's Wrath of Life

1 month ago

Hey Doombeard1984

Thanks so very much for the +1.

Its been a labour of love and sleepless nights. A card like Lux Cannon is a great card, but a tad bit slow for the type of build I'm going for. I need to be able to clash with a spellslinger and survive to strike the finishing blow. For it to be more efficient and faster I'd have to run alot more proliferate effects to support it Contagion Engine, Inexorable Tide and/or counter doubling effects Winding Constrictor, Pir, Imaginative Rascal which I'm currently not running. So it would be quite a stretch atm to fit that in, but saying that Winding Constrictor or Pir, Imaginative Rascal might creep back in at some point.

Thanks for the recommendation though! Keep em coming! We want to streamline her to be able to win duels with spellslingers, clash with voltrons, and pierce through creature builds like butter!

hkhssweiss on The End Is Near

1 month ago


You want to first consider the synergy that you want to build. If your going with ramping hard and abusing your walkers, go for the proliferation theme. Some cards that will help you out in this aspect are cards like Pir, Imaginative Rascal, Doubling Season, Inexorable Tide, Deepglow Skate, Contagion Engine.

If you want to go ahead and bash people's head in with Atraxa, consider some cards that gives it +1/+1 or protection. Cards that can help Atraxa out this way are cards like Master Biomancer, Forgotten Ancient, Shalai, Voice of Plenty, or Plaxcaster Frogling.

Hope that helps!

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