|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
, : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
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Contagion Engine Discussion
4 days ago
Sorry about the rather late reply, but here it goes!
@lukas96 I just want to point out that the Midnight Banshee + Kulrath Knight lock out combo is one of the win cons in this deck; assuming you're facing non-black decks. Also this deck is meant to be a foundation to build off of, you make the changes you believe are required for your playgroup; even if that means messing with the mana base!
@DemonicExecuter This question is always hard, and tends to be heavily affected by your playgroup. If your playgroup doesn't abuse flying creatures, you could probably get away with replacing 2-4x Plague Stinger for 2-4x Ichorclaw Myr; otherwise I wouldn't bother with Ichorclaw Myr. On the other side, replacing the 4x Septic Rats for 4x Phyrexian Crusader should be a safe bet in all situations (same CMC, same stats, better effects). Finding the proper card to replace with Skithiryx, the Blight Dragon is kind of tricky, but I'd say 1x Kulrath Knight. I honestly would say as awesome as it sounds, a 2BB Black Sun's Zenith would eliminate 14 out of the 22 creatures in this deck (if un-buffed by Hand of the Praetors); not to say it couldn't work, but you'd have to build with it in mind.
@ShadowFire1 this question really boils down to Contagion Engine vs Contagion Clasp - I'd say the clasp wins out simply because it's faster and doesn't have the potential of clogging your hand as much in the early stages; its a 2 mana Scar that will later be used to proliferate. The 4 extra mana on the engine changes the targeted -1/-1 to apply to all of a target player's creatures, which just feels more clunky than helpful imo.
1 week ago
I meant to put Contagion Engine, it seems really useful in a deck like this but would 20 swamp be enough for the cost?
1 week ago
Scrap Trawler and/or Skeleton Shard for graveyard retrieval. Buried Ruin is a land that does the same thing, but one-time use (still might be worth it). Swap something like Submerged Boneyard for Command Tower. Rhystic Study is a great card draw especially in multiplayer.
Also, I know some people hate this card but Mycosynth Lattice could work nicely here.
1 week ago
These are my suggestions on what cards to cut. Feel free to agree or disagree:
Most artifacts in the deck are not worth tutoring/reproducing. In the case of Tezzeret, your mana rocks should be on the field to cast him, not the other way around. The ship's navigator is slow and is better replaced by high greater utility graveyard effects such as Regrowth. You will never win with Mechanized Production and there are both better copy effects out there and no need to use them in this deck. Norn's Annex, Contagion Engine and Contagion Clasp are the only reasonable target in the deck. Mana rocks are better off having more variants of the same thing then this card, Tangle Wire will screw you over, and it doesn't interact with Darksteel Reactor.
Debtors' Knell - This is a 7 costing card. The objective of the deck is to cheat out a biggy by T3,4,5. At this turn, you should either be hard casting the creature or refreshing your hand for another reanimate combo.Noxious Revival - EDH is a slower format and therefore rewards higher impact effects. This card gives you one card after one turn. In contrast, you could be running a more impactful card like Seasons Past. It can give you 10 cards for cost 5.Time Warp - Taking extra turns is cool, but it doesn't fit with the playstyle of your deck. You don't ramp hard enough to gain benefit from its effect and it has negative synergies with cards such as Jin-Gitaxias, Core Augur. At worst it is Explore and at best Atraxa, Praetors' Voice gets to proliferate twice.
2 weeks ago
Djeru, With Eyes Open might be good in this deck, for tutoring up the walker you need.
2 weeks ago
Hey maybe a good idea for this deck would be to put some proliferate cards like Plaguemaw Beast or Contagion Engine to get a spore counter on all of your creatures. They are kind of expensive mana cost wise, but late game they would be really good in keeping your momentum going.
2 weeks ago
2 weeks ago
Looks pretty good. I have a few suggestions. Animation Module to get some cannon fodder and proliferate a single target (nice for your planeswalkers). Winding Constrictor which is similar to Hardened Scales, but works for all your counters. Contagion Engine: proliferate twice (with the added bonus of putting negative comments on your opponents). Reyhan, Last of the Abzan a good commander, but also good at getting counters and transferring them. You also have 15 ETB effects (17 if you take my suggestions). Consider Panharmonicon.