Ophiomancer

Ophiomancer

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.

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Set Rarity
Commander 2013 (C13) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Ophiomancer Discussion

SynergyBuild on Commander Legends Spoilers

1 month ago

Hi_diddly_ho_neighbor I mean, while yes, Ophiomancer has existed for a while, I don't think it is a bad card by any stretch, and assuming that white got a worse version of it, that happens to be able to make more tokens, but also is more finicky as to when, that also let's you have as much lands as any other player, like Land Tax, but can get you more than one land per turn?

I'd be happy with that, I'd be very happy with that.

I think any white deck needs to ask themself if they can afford to not run this card in their deck. Control lists that don't play many creatures can swarm now, decks with high artifact or dork ramp can flood with lands too, at effectively no cost. Unlike Ophiomancer, it doesn't care if you got a few out, as long as someone has more. Land Tax makes you spend your land drop on it, and while I wouldn't say cards in hand or deathtouch aren't better, I'd say that this certainly isn't a worse version, just a little different.

Also it's down to opinion, that's fair, just looking at it I am satisfied however for the white card that does a whole lot.

Also frick is Skullclamp busted with it. Not far from like 4 cards a turn and ramp xD

Hi_diddly_ho_neighbor on Commander Legends Spoilers

1 month ago

Ehh, I am not as bullish on Keeper as you, but it still is solid. While sac'ing a land to get more landfall triggers sounds good in theory, I am not so sure it is that great in practice. Lands/Landfall decks outside of The Gitrog Monster (whom would be the best home for that kind strategy, but can't play Keeper) win games through sheer mana advantage. Losing your mana advantage for a couple landfall triggers seems pretty bad. Maybe late game it becomes more powerful, but at that point I just want to be casting Scapeshift or sac'ing all my lands to Titania, Protector of Argoth.

The aristocrats idea is likely the route to go, but still not that busted. Ophiomancer has been around for years, and while it is a very strong card, it is not busted.

Keeper is definitely strong and a fantastic addition to white, but it's not crazy.

I agree with the apprehension around generic partners as it is easy to accidentally make a busted one. Still though, I've always liked the idea of partners.

Masterful on Necronomicon | Teysa Karlov | Primer

4 months ago

Soad622

  • I think I overlooked Ophiomancer because it doesn't have a death trigger. I'm considering replacing Hallowed Spiritkeeper for it.

  • I'm not a huge fan of Lurrus of the Dream-Den. She's good to recur dead sac-outlets, blood artists, or sac fodder, but we won't always have them in our graveyard. This deck has 11 creatures of 2 or less CMC, and 2 of them can reassemble themselves. With only 9 small creatures to work with, Lurrus could very well sit in hand for most of the game with nothing to do. Even if we draw one of the 9, it won't necessarily die immediately. I also haven't had much of a problem with people destroying my small artifacts/enchantments; usually we're not the target for that stuff. That's not to say Lurrus is bad. She's good in grindier games where she can get a lot of value over several turns. If we had more small creatures, like 15 or so, I'd probably try to find room.

  • How the deck is currently designed, there isn't much need for Lightning Greaves. We have enough redundancy in our creatures to cover losing a few. And we have recursion to get them back. This also means our opponents get discouraged from targeting our creatures, especially since all of them look individually weak. I don't even mind losing Teysa most of the time since I'll just recast her later, and she's not necessary for the deck to function. The creatures that get killed on sight are Elenda, the Dusk Rose, Vilis, Broker of Blood, Razaketh, the Foulblooded, and sometimes Luminous Broodmoth and Nightmare Shepherd. So compared to most decks that run greaves, we don't have that many huge threats to take advantage. One thing I've also noticed is that players love to wait until our combo turn to kill our stuff, but since we can usually combo in response, it doesn't matter if they aim a removal spell at our win-condition. I'd run greaves if you have a hardcore-control player in your playgroup who always likes to kill your creatures while you're setting up, or some similar situation.

  • Elspeth, Sun's Champion is really good. I played her quite a bit before Liliana, Dreadhorde General came out. I can see running both, but as it stands, we don't have room for two big planeswalkers. The main reason I play Liliana over Elspeth is that Elspeth doesn't work in a repeatable combo.

  • If you're having a hard time against counterspells, Grand Abolisher could do the trick. Like you said, it's tutorable with recruiter, recurable with Lurrus, but it can also be sac'd in a pinch. I would definitely consider it in a counter-heavy meta.

  • Wurmcoil Engine isn't bad at all. It makes attacking really hard for our opponents, can gain life, and is great to have its death trigger doubled. It is a bit slow, and I prioritize cheap sac fodder for this deck, but in a more-creature heavy meta it could do work.

  • Austere Command is great. If you need another board wipe, especially one that can hit enchantments and artifacts, it would be really good. Currently, this build does struggle to interact with decks that swarm the board with artifacts and enchantments, so I would play more stuff like austere command if I ran into these decks more. In terms of creatures though, we're more than covered by Grave Pact effects, Toxic Deluge, Liliana, Dreadhorde General, etc.

These are all good cards that I would play if I had more room. There are many cards that fit into an Orzhov-aristocrats shell, so there are many viable builds.

linkzero on Elenda, the First Vampire

4 months ago

Thanks for the suggestions JRaynor!

Dreadhorde Invasion - Yeah there a few good token generators like this and Ophiomancer, which I left out because of the focus on vampire theme. Ophiomancer generates one on your opponents turn too, so that would be a good option if budget wasn’t a factor.

Indulgent Aristocrat - I think I’ve listed it as an alternative sacrifice outlet in the primer, but I agree, it can definitely be a workhorse in this deck.

Kalitas, Traitor of Ghet - He replaces the death trigger of your opponents, but then gives you a token, which you can sacrifice yourself to power Elenda. He ends up actually being a synergistic Rest in Peace to hose your opponent’s reanimator strategies!

Dark Impostor - I feel like its ability to exile any problem creature too powerful not to include. It’s one of the few answers I have to indestructible creatures like Avacyn.

alexjustdoit on [Primer] Political Subterfuge - Marchesa Aikido

5 months ago

Hey Eloniel - thanks for the comment. These are all valid cards, and a decent number of them have been considered in the past, but ultimately were too clunky for this shell since it's intending to compete in a 75% power meta. I think you would like my K&T deck since it plays some of these, and is intended to follow a similar theme as this deck but for more casual tables. The issue with a lot of these cards is that yes, they follow the theme and game plan, but the impact they make on the game is not large enough to warrant either their CMC, or having to find a card to cut for it, and often both. As you'll notice, my curve is pretty low, and most cards in the deck try to maximize on either a) impact, or b) flexibility in how it can be used in a variety of situations or with other cards in the deck. This style of shell is really pushed for slots, so anything going in has a lot of competition and has to be scrutinized closely.

I may come back and type out thoughts for these cards individually later.

Master of Cruelties and Ophiomancer are pretty good though (the latter moreso). I think I mentioned them in the Flex Slots section - or if I haven't, I have been meaning to.

Also, in case you don't know, Master Warcraft doesn't work how most people think it works. It's actually not as good as it seems. You can't choose who the person attacks, so they'll probably just attack you.

Eloniel on [Primer] Political Subterfuge - Marchesa Aikido

5 months ago

Some cards suggestions: Goblin Grenadiers ==> political remover and you hit one player for 2

Shieldmage Advocate ==> political protection and recursion tool

Agitator Ant ==> goad and boost opponent creatures

Wildfire Devils

Captive Audience

Ophiomancer

DudeMan1031 on The Advokist's Instrument

5 months ago

Spot on with the maybe board, just a more visible acquire board for each deck. Tough call on what to cut for both vamp and protection, at this point it's down to the few cards that aren't either combo pieces or cards that find combo pieces. Ophiomancer and Trading Post are ridiculous value engines, but I think they might get the axe. Tho I could also see it being Phyrexian Plaguelord and Syr Konrad, the Grim as they're a bit expensive cmc-wise for combo pieces while not having much in the way of immediate value.

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