Ophiomancer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Ophiomancer

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.

Price & Acquistion Set Price Alerts

C13

Ebay

Ophiomancer Discussion

Matrixxx999 on Slimefoot, the Stowaway: Mushroom Hunting

2 weeks ago

Hi, PookandPie

Thanks for your time and your suggestions!

I aware about combo with Hulk that You mentioned. Actualy I don't like Mike + Balista combo for a reason that those cards useless on its one. So Hulk is here just for a pure tutoring value I think. And I have the winning condition in my comand zone, so I can afford not to use Hulk as a win con. The deck is a young project so far, and I agree that maybe Hulk could be swapped for something else. Maybe...

I,ll think about your suggestion to cut Ophiomancer or some of the other token generators. They are here mostly for feeding Contamination and for things like gravepact and sac outlets

Phyrexian Delver - I like this creature. I'll try it in my tests.

Mana Reflection is a solid card. In my other decks it was a blast. If it stays on the field for one turn then you usualy win the game. So the card is very useful on its one and creates inf. combo with monoliths.

don't know why I forgot about Pattern of Rebirth. I used it so many times in my Rhonas deck. Thanks! Probably coming in without a doubt.

I agree that Hulk is very powerful win con. But this deck works a little different then other Hulk combo decks.

For now I think about things like Victimize into Raza + Hulk, sac hulk, tutor for necropotence-> Mindsliser ETB, sac Mindslicer, tutor for LED or Meren - be an asshole

SniperFrog on Oh God All These Weeds

2 weeks ago

Ok. Looks like you are on a budget, so I will break down suggestions based on price. I like what you have so far, and the number one place you could work on is in the lands, I think. I recommend dropping Vivid Grove and Vivid Marsh. They are much too slow and in 2 colors i think that the fixing isnt really that important. I also recommend dropping Terramorphic Expanse, Evolving Wilds, Golgari Guildgate, Jungle Hollow. Like I said before, these are maybe too slow. Id almost play basics over most of these. Imagine having the best hand ever. Turn 4 win. But two tap lands. Thatd ruin the experience. Try something like Woodland Cemetery, City of Brass, Mana Confluence, Command Tower, Exotic Orchard, Overgrown Tomb, Llanowar Wastes, Twilight Mire, and Tendo Ice Bridge could even be options for you. Most of these are not that high priced right now, with exception to Twilight Mire and Overgrown Tomb, and could easily be fit into your budget. My earliest mistake was thinking that my mana base could be upgraded later and I just wanted sweet new cards.

Now I think Ill make a few general suggestions as far as a cutlist goes:

I think Flash Foliage, while being a mainline on flavor, is a not great card with limited use. You need to have a creature attacking you to even cast it, so I feel it will be dead almost 98 percent of the time. Maybe something like Harmonize, to get that extra card advantage, could be something to replace it with.

Sprout has the same fantastic flavor that I think you're looking for, but it falls short in a couple ways. It's important to remember that sacrifices will need to be made in the flavor department in order to tune you deck to a more competitive state. While I would cut this one myself, I can see it if you had wanted to keep it. I think if it was up to me, I'd look at something like Awakening Zone or Ophiomancer. Not on your flavor, but cheap and efficient token generators that can generate lots of value. And value wins games. Shoutout to non budget Bitterblossom, one of the best cards in this category ever printed. Highly recommended.

A few cards are awesome, but I feel there could be a few upgrades made. Id cut Shapers' Sanctuary, Morbid Bloom, Verdeloth the Ancient, Wretched Confluence, Viridian Emissary, maybe Eldrazi Monument,and terastadon. I'd be looking at options like Fecundity, Parallel Lives, Night's Whisper, Protean Hulk, Beast Within, Pernicious Deed, I personally love Imp's Mischief, Crop Rotation, Fellwar Stone, Thran Dynamo is a card, Ashnod's Altar should def be here. I could keep going, but I built that deck already, lol.

Other suggestions are Mana Vault, Chrome Mox, and Dark Ritual if you are feeling cheeky. Just for some more fast mana. Less budget, but very good. I alsrecommend adding the Rings of Brighthearth+Basalt Monolith infinite mana combo, as it generates infinite tokens with ol' mushroom mouth.

I hope you find this helpful and I'm sorry if I came off too strong there. Love the deck though, that flavor is on point. +1 my friend. I hope you have fun with it when ol' boy is released. Look at my deck here for more ideas.

luther on And Everything Dies, The End!

3 weeks ago

In my opinion, what a deck that forces people to sac wants is a)tokens b)cheap cantrip creatures c)recursion. A) Ophiomancer, Endrek Sahr, Master Breeder, Awakening Zone. B) Solemn Simulacrum, Elvish Visionary, Wall of Blossoms, Grim Haruspex, Phyrexian Rager. C) Meren of Clan Nel Toth, Sheoldred, Whispering One, Golgari Thug, Doomed Necromancer, Apprentice Necromancer, Hell's Caretaker.

Like the others said, you also NEED some ramp up in this. I would also say to consider cutting some of your higher cmc creatures in favor of cheaper cards or stronger cards (i.e. sheoldred)

I also see that you have a dictate and no Grave Pact. Sure, the BBB1 can be hard to pay, but with proper ramp and mana fixing it isn't a big deal.

Profet93 on BigManaSidisi

1 month ago

MutilateMicah

You're looking for big black mana? Then look no further, suggestions have arrived!

Thespian's Stage - copy coffers or utility land

Mirage Mirror - same as above with even more utility, can also be used with Dark Depths Note: Vampire Hexmage does as well (and also gets rid of planeswalkers)

Nirkana Revenant - Big Black Mana

Bitterblossom - Defense against fliers, sac fodder for commander and works with Contamination

Reassembling Skeleton - Same as above (excluding flying)

Torment of Hailfire - Amazing X spell

Disciple of Bolas - Card draw and life gain (to mitigate life loss that's common with black). also works as a one time use sac outlet

Ophiomancer - token producers are key for sidisi, also helps against stompy

Ghoulcaller Gisa - Sac outlet, token generator, seems solid

Kokusho, the Evening Star - Sac target, defense against flying, lifegain

Beseech the Queen - You are mono black so TUTORS ARE A MUST!!!!

Yawgmoth's Will - Ultimate recursion

Victimize - Synergy with token generators

Cards for fun...for you and the whole fami....JUST FUN FOR YOU!

Worst Fears - One time use, extreme potential

Mindslaver - Similar to above

Emrakul, the Promised End - My favorite out of the 3!

Oblivion Stone - You seem to have some cards to deal with blacks inability to deal with artifacts and enchantments. In case you feel you need more, you can add this or Nevinyrral's Disk. All the suggestions I have made could go into your 10 card wishboard (playgroup permitting)

Soul Conduit - THINK NECROPOTENCE!!!

Trading Post - Synergize with spine of ish shah, token producer (think contamination or sidisi), sac outlet, and in a pinch can gain life (perhaps from getting attacked too much or necroed yourself too low)

No Mercy - Run it, no exception

Overall the deck seems solid, +1 from me. If you want me to recommend other cards, find cards to remove, or have any questions in general, please let me know. You have a combo in there or 2 so I can suggest actual combos that you might want to consider given that you have a tutor in the commandzone. If you want some other (mostly nonbudget) ideas, feel free to check out my deck The Descent Into Darkness

JuQ on Mazirek brew

1 month ago

First you have playtest it in some games to see how it performs, find which cards are underperforming and what you are lacking. Then it will be easier to find solutions.
Personally I'd cut the higher costs and try to build my game with cheaper costs. Focus on token production, sacrifice outlets, card draw, ways to use those counters (other than attacking).
Some cards that spring to my mind are:
Smothering Abomination Sac and draw.
Culling Dais Sac and draw.
Skullmulcher Sac and draw.
Deathreap Ritual More draw.
Plaguemaw Beast sac to proliferate.
Titania, Protector of Argoth Huge tokens when you sac lands.
Animation Module tokens for one mana whenever you put a +1/+1 counter.
Heroic Intervention Best reaction available to protect all your stuff in the battlefield.
Ophiomancer A ne token with deathtouch to sac every turn.
Tendershoot Dryad Creates tons of saproling, then buff your saprolings.
Hooded Hydra turn your counters into creatures.
Hangarback Walker turn your counters into flying creatures.
Lifeblood Hydra turn your counters into cards.
Sadistic Hypnotist Sac outlet that locks players hands.
Cultivator of Blades brings tokens, buffs attackers.
Thopter Squadron Counters into thopters. With Mazirek and your Ashnod's Altar get infinite mana.
Noosegraf Mob Pops zombies spending +1/+1 counters.
Flesh Carver Sac outlet that can hit pretty hard.

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