|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Creature — Human Shaman
At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
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1 week ago
xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.
As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.
Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?
As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.
On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.
One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.
I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!
2 weeks ago
I like your spin of the deck. re-animator is definitely strong and there are some great options I see that I had considered when building mine. I will be returning after more games, because you've got a lot of great toys here :)
I like the Ophiomancer a lot ! A recurrable token to sac while producing an amazing blocker to really muk up the grounds sounds great !
Endless Cockroaches for another great sac option seems nifty as well
How do you handle problematic artifacts/enchantments ? Or do you find them not to be much of a problem when piloting the deck ?
3 weeks ago
She is my daughter playing a Phelddagrif Aikido deck I am working on with her. "Hey, I'll give you a hippo and a card if you can take out his commander right now." Gifts, clones, stealing, pillow fort, green rattle snakes, and a purple winged hippo. She had been envious of my Marchesa for a while, but when she saw the potential of the gifting purple hippo, she immediately started deck building. I am helping her tune it. Right now we need to work on card draw. We have it disguised as a typical group hug deck with things like Howling Mine, Propaganda, and Ghostly Prison, but I outpaced her with card draw using The Monarch and snake tokens to collect cards off of an Edric our opponent was playing. She didn't get her card draw, chose to Clever Impersonator a No Mercy instead of the Edric, and when she Control Magic'd Marchesa from me, she never got an assassin token in for damage to steal The Monarch due to a Maze of Ith, a Kor Haven, and an Ophiomancer. I just outdrew her, collected 3 tutors and a wish, and then went for the kill. I had Disrupt Decorum Remanded twice before she Counterspelled it. She put up a remarkable fight, considering. I think her Phelddagrif Aikido will end up pretty brutal. Not at all oppressive, since it will play like my Marchesa, but will surprise a lot of people expecting the cute blonde girl with the purple hippo to be playing group hug, only to catch their own creatures and combos in their faces for a loss.
3 weeks ago
Thanks for your suggestions.
As you've mentioned, the deck is low on draw power; it makes up for it by running quite a few tutor cards. If draw power is required, you can tutor for Smothering Abomination as a direct and efficient source of draw-power. To be entirely honest, both Necropotence and Phyrexian Arena being passive draw abilities does not help the deck to be as fast as it needs to be. The deck requires a lot of active abilities to be activated, creating a heavy mana-sink at times; because of this, both cards would not make a cut (in my honest opinion).
Neither Damnation or Decree of Pain will trigger "sacrifice" specific triggers (such as It That Betrays). If you're truly worried about large boards, there is already control in the form of Archfiend of Depravity.
Mikaeus, the Unhallowed neither suits the deck, nor would I be willing to spend the ~$30(CAD) for a card that is going to be targeted before I can get any use out of it. This is the same reason I choose not to run "sacrifice staples" such as Sheoldred, Whispering One; she will just get removed before I get any good use out of her.
Whispersilk Cloak prevents interaction with Yahenni, which is a key part to the deck. Unfortunately, despite your opinion, the unblockable is in fact not worth it.
This deck is loads of fun to play and to play against; I do appreciate the time you took to write your comment and offer suggestions.
3 weeks ago
Like the deck. I don't know if these are suggested all ready, but here we go:
Hatred for some suprise wins?
Whispersilk Cloak does give Yahenni shroud, but I think unblockable is worth it.
Anyway, deck seems fun. Might actually start building a Yahenni deck. Could replace Endrek Sahr, Master Breeder as mono-black commander.
1 month ago
1x Arid Mesa Modern Masters 3
1x Ancient Tomb FTV
1x Edric, Spymaster of Trest Conspiracy 1
1x Ophiomancer Commander 2013
1x Shriekmaw Lorwyn
+Whatever you can find in my Binder up to $20 value
Force of Will Alliance
Let me know what you think and if you have a counter offer etc etc
1 month ago
Thanks for your input. Ophiomancer is nice but compared to my other creatures he isn't strong/useful to replace anything. An extra 1/1 with deathtouch is nice to have on the field, but then I'd actually prefer Hornet Queen (even if her CMC is a lot higher).
Ramunap Excavator is a great card ... if you're worried about land destruction or lots of milling (from the opposition). Land destruction is no concern of mine. I don't use many sac lands and my playgroup frowns upon any land destruction cards. We've not banned them, but people will tell you you're a dick/cunt if you use them. As for milling, meh ... if it happens, it happens. I've got Life from the Loam to compensate if needed.
Savra, Queen of the Golgari is a great card and it was in this deck a while ago. She definitely is powerful but I don't feel like I really need her. The deck already contains plenty of ways to force sacs and gain life; often in more powerful ways.
Winding Constrictor is definitely an option and one I overlooked until now (mostly because I just recently acquired one). I'm not worried about infect; my playgroup has banned this broken mechanic (especially in EDH). I think I'm going to replace Catacomb Sifter with it.
Thanks again for your feedback; greatly appreciate it. If your comments are always this useful, I can't wait what you have to say about any of my other decks. If you'd like me to have a look at one of your other decks, please let me know.
1 month ago
Hi NV_1980, I was somewhat comparing our Meren decks were built, and while they are very different I do have some cards I might recommend, however take them lightly as i have not been able to play test them, they are just ideas.
Ophiomancer has some good defensive capabilities, due to her putting a token onto the field on anyones turn, keeping them from swinging at you with their things they dont want to die.
Ramunap Excavator is basically Crucible of worlds on a dude, something Meren can recur. I find that having him allows you to be a lot more generous with your draw/self mill, who cares if a land hits your grave if you can just play it from the grave.
Savra, Queen of the Golgari is one of "Unique" cards I want to add into mine. She isnt a staple, but she is far from bad. Sac a black creature and pay two life to make your opponents sac a creature, and if a green one dies you get the two life back, removal and lifegain in one.
Winding Constrictor also give you two experience counters per sac vs just one, turning your clock up by two each time, however infect is also something that will kill you faster as well.
Just some food for thought, Im not 100% sure how well the upgrades ive given mine will work, but I feel like the cards I mentioned are better in general.