Creature — Demon
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
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Indulgent Tormentor Discussion
5 days ago
Indulgent Tormentor needs to come out.
It is not Standard legal.
3 weeks ago
Tainted Strike is a win more card, it's unnecessary.
If you have Rakdos out, casting Exsanguinate for 4 costs six mana. Just attacking with Rakdos is free, and gives you the mega discounts. Generally, it's easier to stop an Exsanguinate than it is to stop an attack phase. Exsanguinate is pretty unnecessary.
Erebos, God of the Dead is a solid suggestion. The other anti-life-gain is much too situational - really good against life-gain, dead cards against pretty much anything else.
Lastly: Keldon Firebombers wrecks everyone but you for cheap.
I've been Rioting for many years - he's my all-time favorite commander. Take a look: It's Riot Time.
3 weeks ago
So I agree with kham in that you're a little ramp light, but that's fine. If you are willing to make some cuts, there are some very obvious non-Bo's in your decks which can be replaced with cheap ramp. You have several token creators, so Virulent Plague isn't the best in your deck. Replace it with Cultivator's Caravan or Darksteel Ingot for some early ramp. Indulgent Tormentor is a good card, but not really needed because you seem to be a sacrifice deck and he makes your opponents sack creatures rather than you. You can replace him with Hedron Archive or Dreamstone Hedron very easily. Some other cards you could cut for better ones include Cartouche of Ambition and Painful Lesson, and you could replace them with more important cards like Zulaport Cutthroat or more ramp like Charcoal Diamond. This will make your deck slightly more consistent and help you get your fatties like Mikaeus, the Unhallowed and Abhorrent Overlord much faster. Hope this was helpful in some way!
1 month ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
2 months ago
I forgot Gravestorm existed! I have a copy sitting in my binder I'll definitely throw it in here to see how it works. Any ideas for cuts? As for Indulgent Tormentor, I'm not a huge fan of giving my opponents that choice. If it just said that they had to sacrifice a creature or I get to draw a card then I would probably use it but as it is I don't know if it's worth it. Although that reminds me isn't there another demon that does something similar except it's a little closer to Phyrexian Arena?
2 months ago
Seeing as you want additional draw power and you like fucking with your friend's permanents, Gravestorm could be an excellent addition to your deck. It wouldn't replace your draw step, so it's either draw an additional card per turn, or slowly purge your opponents' graveyard. Indulgent Tormentor would be a good addition as well if it isn't already in there.
3 months ago
I highly recommend finding a spot for
- Chasm Skulker
- Niv-Mizzet, the Firemind
- Ob Nixilis Reignited
- Cerebral Vortex
- Consult the Necrosages (straight upgrade to Mind Rot)
- Geier Reach Sanitarium
- and Soul Ransom
Other fun cards to consider are:Archmage Ascension, Consecrated Sphinx, Dire Undercurrents, Font of Mythos, Geth's Grimoire, Helm of the Ghastlord, Howling Mine, Indulgent Tormentor, Infiltration Lens, Jace's Erasure, Jace, Memory Adept, Mercurial Chemister, Barbed Shocker, Booby Trap, Collective Defiance, Fascination, Fate Unraveler, Jace Beleren, Sign in Blood, and Toil//Trouble, and Spellbook are all fun cards to consider.
3 months ago
@DarkMagician: Necropotence will more then likely return after I playtested without it. Having gone back on what happened that game my mistake was playing it for draw when I was in a pinch and had to rely on Crypt Ghast for health and literally did not leave 8 to 10 health for nearly 9 rounds of stalling (Thank you Linvala, Keeper of Silence and Blinding Angel for that). It almost cost me the game merely because I couldn't get any card draw without sacrificing health that put me in a very dangerous position the one time I didn't have reliable lifegain already present on the board. I realize now its more user error but still going to play test some before swapping back.
I decided to run Rune-Scarred Demon and Indulgent Tormentor/ Desecration Demon to try and have some viable demons thrown in there. I agree on the angels, as much as I love the mythic side having two of them leave little to be desired. I'm thinking Baneslayer Angel and Sorin Markov. Tree of Perdition as well.