|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
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Creature — Demon
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
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Indulgent Tormentor Discussion
6 days ago
It's not easy to conciliate the cards you are showing. I tried and i hope i can give you some help. I believe you should try to keep the battlefield clear from your enemy's threats (im thinking of creatures mostly, or do better and study possible decks you might face). In my case i changed the aggro format, to keep more options on sidedeck.
In case you accept this change i imagine you will answer well to your enemy cards, then you can try to cast your cards either from your hand or graveyard. More precisely, these are the creatures i was thinking of: Butcher Ghoul, Dread Wanderer or Gravecrawler; and cast Lord of the Accursed and Indulgent Tormentor with Unburial Rites or some other reanimation card like Exhume or Liliana, Heretical Healer Flip. You can discard these last creatures either with Cryptbreaker or Zombie Infestation (which i think may do better, just try to keep some lands in hand after you have more than 4 lands in play just to keep using the enchantment ability).
I thought of Indulgent Tormentor because you can draw more cards, but you might want to try an hardcore zombie of your preference.
But, for example, if you go against an burn deck with no creature surely would be hard to win.
About maybeboard i thought of Rotting Rats, just because with it you can try to run down your enemy strategy close to zero, however it escapes the tempo of the deck a bit.
Hope i helped, zombies are really fun to play, the possibilities almost never run out. Good luck.
2 months ago
Here is a complete list per Gatherer:
You'll find 199 cards, all Common, and all draw cards.
Just remember not all of these can be used as some have mana symbols outside of your Commander's identity. Hope this helps.
Oh, and one of my personal favorite draw engines is Indulgent Tormentor. Sure he costs 5 and is a creature (Subject to removal), but a 5/3 Flyer that draws unless your opponent self-harms is great.
2 months ago
I feel like with Squire + Toll Collector + Darksteel Myr you're going to give your opponent a hell of a time getting around your slinging capabilities. It also saves you on some color restrictions, too.
I had an old voltron deck where I ran those guys and it worked pretty well. My problem was figuring out a strong enough draw engine to ensure plenty of toys for my boys to play with. I ended up going with Otherworld Atlas, which sometimes backfired when my opponent got cards, too.
Might go Mardu and run black draws, like Indulgent Tormentor. But that's besides the point.
2 months ago
Colten, the problem with Tron is it relies heavily on massive threats that are big and extremely hard to remove in combat. Here's an example. This deck placed 1st at SCG Modern in New Holland.
And what's the problem with this deck? FIVE creatures. Sure, six Walkers too. But you can only have one of each out at a time.
Compare that to this thing. 24 creatures.
This deck will get creatures out more frequently. In many cases, quantity can vastly outweigh quality. Just look at literally any Zombie token deck. 2/2s aren't that impressive but if you've got 10 or 20 or even 200+ of them suddenly you are nearly unstoppable short of boardwipes. And yes, I have a Golgari Zombie Token deck that can pump out 200+ tokens in a single turn using a combination of Liliana, the Last Hope, Endless Ranks of the Dead, and Doubling Season.
My point is, it doesn't matter if your opponent has 2 or 3 big creatures out. If you've got 10, they won't be able to stop you. And, respectfully, I don't care if you have a 100/100 Indestructible / Hexproof monster. If I block with a 1/1 Spirit, I prevented that damage. Trample is vastly underused, IMO.
Shift gears into running removal and you're looking at an even harder time. I've stomped an Elf deck with a Minotaur Tribal that runs a playset of Terminate, Dreadbore, and 3x Unlicensed Disintegration while the spine of the deck is a playset of Felhide Petrifier, Rageblood Shaman, and Neheb, the Worthy along with other staples such as Lord of Shatterskull Pass (When he's Level 6 with Felhide out, bad things happen), Anaba Shaman (Felhide makes him a sharpshooter) and Kragma Warcaller for bonus points. I'm currently redesigning for Angrath and more aggressive disruption.
I've also got a Mono-Black Demon Tribal that's decimated many decks because it forces sacrificing passively. That is to say, creatures such as Indulgent Tormentor and Blighted Fen make it so my creatures and lands also sit in as removal plugs.
Sometimes cheap removal and an army of low-grade creatures is more effective than one single big cannon.
A tank can fire once and it may be devastating, but a constant barrage of shotguns is just as deadly.
Going wide is always a legit option. That's why Abzan works. That's why tokens works.
Never underestimate the power of overwhelming forces.
2 months ago
I recommend choosing whether you want to commit to hellbent, demon tribal, life loss, or Aetherflux Reservoir. If you dip your toe into multiple strategies that focus on different things you'll excel in none of them. Currently your discard cards are going to screw up your gameplan more than enable synergies.
If you want to be able to abuse Rakdos's ability, I would recommend adding much more direct damage (repeatable preferably) or life draim effects. Rakdos's Return and Indulgent Tormentor are a good start but not close to enough enablers for that strategy.
It is possible to combine lifeloss (i.e what makes rakdos a worthwhile commander imo) with Aetherflux Reservoir if a majority of the effects involve draining. Otherwise I don't think the resevoir is worth including.
It's obvious you want to run a lot of demons but a lot of them aren't worth including without enough ways to abuse their downsides. Rakdos the Defiler is actually terrible to attack with because you'll either lose your lands, rocks, or your board presence, for an effect that isn't going to win games on its own.
Abyssal Persecutor is often worse than Desecration Demon (which already sucks against tokens and weenie aggro), and makes it much easier for your opponents to ignore you until they can assemble their own wincon.
Exava, Rakdos Blood Witch does very little for the deck since nothing enters with +1/+1 counters and therefore can't benefit from the haste she gives.
The Wretched is pretty useless in a deck that can't force people to block.
It seems like you are trying to do a bunch of things at once and out of all of them I don't think the self-discard strategy is working here unless you fully commit to it with better payoffs than Anthem of Rakdos, Archfiend of Ifnir and Soulflayer.
4 months ago
Given what you've told me I would run these instead:
4 months ago
Necropotence let's you choose how many cards you want and when you want. Go with that and supplement with lifelink creatures to offset the costs.
Though I prefer Indulgent Tormentor, personally
4 months ago
Taking out the deamon package to make the deck a tribal dragon deck:
Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Demon of Wailing Agonies, Desecration Demon, Eater of Hope, Harvester of Souls, Indulgent Tormentor, Kothophed, Soul Hoarder, Malfegor, Necropolis Fiend, Overseer of the Damned, Pestilence Demon, Rakdos, Lord of Riots, Reaper from the Abyss, Reiver Demon, Rune-Scarred Demon, Sire Of Insanity