Artifact Creature — Bird
When Baleful Strix enters the battlefield, draw a card.
|Have (3)||, metalmagic , gildan_bladeborn|
|Want (6)||Kirbstomp29 , fabbius , MeJeremy , Nurarihyon , Pyrezz , kittenmilkshake|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Archenemy: Nicol Bolas (E01)||Uncommon|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Baleful Strix occurrence in decks from the last year
All decks: 0.58%
Commander / EDH:
All decks: 0.05%
UB (Dimir): 1.3%
WUB (Esper): 0.53%
BUG (Sultai): 0.61%
Baleful Strix Discussion
1 day ago
Sphinx Summoner jumps out as a good add, but I don't know what should eb taken out, up to you I guess.
I like running more kill spells, exile spells, and counter spells but your call if that's the way you want it to run.
1 week ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
1 week ago
I have removed the four copies of Baleful Strix from my black/blue deck, despite their power, because they were the least essential cards in that deck.
1 week ago
I have removed all copies of Baleful Strix and two lands from this deck, so it now has 60 cards, which, very oddly, raised its average converted mana cost from 3.56 to 3.75; as much as I liked strixes, they were the least essential cards to this deck, so I had to remove them.
1 week ago
Cards i really like for the deck are Deadeye Navigator, Kiora Bests the Sea God, Rune-Scarred Demon, Soul Herder, Thassa, Deep-Dwelling. A lot of cards i do like but didnt put in top 5 cause i think its like your preference on fav ETB triggers you wanna add.
Cards in the maybeboard i dont think should go in are, Baleful Strix, Angel of Despair, Ashen Rider, Render Silent, Disinformation Campaign and Primevals' Glorious Rebirth. Also Wishclaw Talisman will only be really good if you have repeatable ways to flicker it probably at instant speed, and Thassa's Oracle you will only want if youre going for a combo finish with her.
2 weeks ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!
2 weeks ago
Scroll Rack may be pricy but stacks your deck very well to deal as much damage as possible with yuriko
Discovery / Dispersal is another way to stack your deck, and give you better chances to deal more damage
Aqueous Form can be swapped with Smoke Shroud, Smoke Shroud doesnt allow tetsukos ability work if you give yuriko +1/+1, but Aqueous Form lets you have another unblockable ninja, especially if it's power is higher than one
2 weeks ago
I have ten “normal” decks (i.e., decks that are not EDH decks), one for each two-color combination, but, most of those decks, I built when I was new to this game (occasionally modifying them as newer cards were released), so some of them have more than 60 cards, the number that has been accepted as the ideal number of cards for a deck.
Therefore, I am seeking advice for how I can reduce my decks to 60 cards, so that they are ideal for this game.
The first deck is Scourge of Pestilence, a black/green deck whose primary theme is using the graveyard as a resource, but also with a token subtheme. I already removed two copies of Nature's Claim (rendered unnecessary by four copies of Assassin's Trophy) and two copies of Skullbriar, the Walking Grave which did not contribute to the overall theme of the deck, which has reduced the deck to 66 cards, so I still need to remove six more cards. I will definitely remove two lands, since I feel that 28 lands will be sufficient for a 60-card deck, but that shall still leave four more cards that need to be removed. I am currently contemplating removing two copies each of Deathrite Shaman and Vulturous Zombie, since the deck currently has four of each of those cards.
The next deck is Devouring Darkness, a black/blue deck with the theme of destroying an opponent’s library before they have a chance to cast their spells. I have already removed four copies of Agony Warp, which is a great card, but does not fit the theme of the deck, so the deck currently has 66 cards. I have noticed that some cards in this deck put cards into the opponents’ graveyard, while other cards exile cards, two strategies that work against each other. However, Consuming Aberration and Oona, Queen of the Fae are both too awesome to remove, despite their abilities working against each other. Circu, Dimir Lobotomist is nice, but is rather expensive for a 2/3 creature, plus, there is no guarantee that a player shall have multiple copies of a card in their deck, reducing his usefulness. The creature that contributes least to this deck’s theme is actually Baleful Strix, but that card is so amazing that I would prefer to not remove it, unless there is no other option. As with my previous deck, I shall remove two lands from this deck, to reduce it to 28 lands, which shall leave four more cards that need to be removed.
I do have several more decks with more than 60 cards, but I would like to work on these decks, first, before I work on any other decks.
What does everyone else say about this? What cards should I remove from my decks to reduce them to 60 cards each? I will greatly appreciate any feedback that anyone here has to offer.