Baleful Strix

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) None
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Uncommon
Commander 2013 (C13) Uncommon
Planechase 2012 Edition (PC2) Uncommon

Combos Browse all

Related Questions

Baleful Strix

Artifact Creature — Bird

Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.

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E01

PCA

C16

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Baleful Strix Discussion

TheDevicer on Seeking expert input for Damia, ...

2 weeks ago

Something to consider is that Damia is an expensive general with a very powerful effect. Letting people refill their hand at the start of their turn is pretty dangerous. If your friends know what they're doing, they're going to kill Damia on sight. Every time. I guarantee it. As a result, most people with Damia decks treat her more as a backup to get the ball rolling again or use her to draw out hate. This way of building her also frees you to do whatever you want in BUG. There's a lot of creative freedom here, which is nice.

It's still possible to make a version of her where you just dump your hand each turn, but people might target you often for it. If you're interested in this type of deck, my general advice is to keep your average converted mana cost down, make sure you can play multiple lands per turn Oracle of Mul Daya, Exploration, Wayward Swordtooth, make sure most of your spells don't care too much about when you play them (Throwing out a Baleful Strix is always good but Negate cares about stuff like timing and spells being played), and ways to cheat costs.

The kind of Damia deck you're looking to build is commonly centered around Dream Halls. Id start by looking for EDH decks with Damia that run Dream Halls. You can run funky stuff like Insidious Dreams if you want too. Have fun!

Spirits on Kaalia, Beyond Heaven and Hell

3 weeks ago

Hey ghostfire86,

I've really tried Reconnaissance in my Kaalia of the Vast deck, Kaalia, Mirror Breaker EDH over and over, was in my original build.

The Vigilance aspect of it is nice, I'll agree with Last_Laugh there, and I have successfully used it to save Kaalia of the Vast from an unfavorable block here or there, like Baleful Strix once.

What I've found, for all it's power, if I draw it later/late in the game, it usually has very little impact, opposed to something like a Teferi's Protection as you suggested. Also, Flying is pretty good evasion on it's own, often don't need to pull back an attack, also, A/D/D are big there isn't many unfavorable block situations they get into anyway.

For me the key isn't survive-ability of Kaalia of the Vast its about Haste / Shroud/Hexproof / Grand Abolisher to resolve an early Iona, Shield of Emeria or Razaketh, the Foulblooded, etc, because if she never survives long enough to attack, Reconnaissance can't save her. So I guess, my thinking is, once she's attacked, she's done what I needed, so have less of a care factor as to what happens to her afterwards.

I do play more of a Combo Kaalia of the Vast strategy though, If I was playing an Infinite attack phases / Damage to win, I would need more favorable blocks and Vigilance with combos like:

Hellkite Charger or Aggravated Assault + Sword of Feast and Famine | Infinite Combat Phases or;

Adarkar Valkyrie + Aurelia, the Warleader + sac outlet | Infinite Combat Phases

then Reconnaissance would be in the 99 automatically. Really dependent on the strategy your taking with Kaalia of the Vast.

Realistically speaking, we're just Grim Tutor a Razaketh, the Foulblooded and eating Kaalia of the Vast anyway, Reconnaissance won't help her now.

Last_Laugh on My Second Library

3 weeks ago

Creatures. Spore Frog, Fleshbag Marauder, Merciless Executioner, Siren Stormtamer, Glen Elendra Archmage, Golgari Grave-Troll, Stinkweed Imp, Mulldrifter, and Baleful Strix.

Instants/Sorceries. Beast Within (and/or Song of the Dryads), Heroic Intervention, Cyclonic Rift, and Buried Alive.

Not touching on planeswalkers, not a fan here outside of Liliana of the Veil. Anyways, feel free to check out my list for ideas. Muldrotha's Madhouse - No Infinite feedback, upvotes, and suggestions are appreciated.

Ablgabl on Indulgent Tormentor PDH

1 month ago

Thanks for your comment :)

Removal: I'm about to play Ghastly Demise as soon as it arrives :D

Serrated Arrows is MVP most of the time, cause in my group there are generals like Mistmeadow Witch, Baleful Strix, Maverick Thopterist and lots of x/1 guys. Pure advantage.

Vendetta's life loss hurts sometimes, in some games I lose 10+ life by myself to: Crypt Rats, Sign in Blood like effects etc. so it didn't make the cut.

I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.

Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.

Vulturous Aven seems great, I'm definitely going to try it.

For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.

Armillary Sphere is sooooo good it's staying for sure.

Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.

It's hard at this point to cut anything and that's my biggest problem, Cannibalize and Ashes to Ashes are first on the list but haven't played them long enough so I'm not sure yet.

Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.

Last_Laugh on Consistency is contrary to nature.

1 month ago

Merciless Executioner and Fleshbag Marauder are both great here due to pseudo self sac. Baleful Strix is really good and can be your artifact or creature for the turn. Siren Stormtamer and Glen Elendra Archmage are a very good counter suite here. I'm also partial to Bear Umbra here, the deck is mana hungry and totem armor... try it. Mikaeus, the Unhallowed, Walking Ballista, and Protean Hulk are a good plan b combo also.

Crystal Vein, Command Beacon, and Cephalid Coliseum are great lands here. You should also invest in some fetchlands (at least Ash Barrens), World Shaper feels out of place without them and Muldrotha has a built in Crucible of Worlds which is going to waste.

Feel free to check out my list for ideas. It's not a primal surge list but still plenty of permanents. Muldrotha's Madhouse - No Infinite

Austin_Smith_of_Cards on My Take on Muldrotha

1 month ago

Seems like a pretty solid list, although there are definitely a few suggestions to make.

You probably misread Mask of the Mimic; it searches for a copy of a creature on the battlefield and puts it into play, which is practically useless in commander singleton. I would not count on opponents having the same creatures as your decklist.

You seem to have an especially strong sacrifice theme present in your creaturebase, so I strongly recommend Mazirek, Kraul Death Priest as a perfect payoff.

I don't know how well Extraplanar Lens works in a tri-colored manabase, even with snow-covered lands as insurance. You could also work Urborg, Tomb of Yawgmoth into that manabase to combo with Coffers.

You need more boardwipes for vs tokens/aggro matchups, especially ones that don't take down Muldrotha with them. Pernicious Deed and Toxic Deluge are the two strongest ones in that category, I believe.

Recommend Animate Dead/Dance of the Dead/Necromancy as a way to effectively play two creatures out of the graveyard a turn. Also great for yoinking from an opponent's yard.

Baleful Strix is so much better than Alchemist's Apprentice in a lot of ways. The card draw is immediate, it's an absolute headache as a blocker, and it also counts as an artifact, which means you can replay it alongside your creature for the turn with Muldrotha.

Happy brewing!

TheScrubMaster on Pattern Recognition #65 - The ...

1 month ago

As an aside: a format being "eternal" not only involves start date, but also cards entering from outside standard. An important distinction, as cards like Baleful Strix, Toxic Deluge, a host of cards from Conspiracy or Commander sets would go a long way to reducing the prevalence of linear aggro in Modern, putting control on the map, and allowing for unbans due to a greater pool of answers.

Bracothegazer on Artifactssss

1 month ago

Icbrgr I was thinking about to put another Phyrexian Scriptures instead of the ultimatum. The Ethersworn Canonist is a great card but it's too expensive for me now ahaha. The Baleful Strix could replace well the Glint-Nest Crane, I'll try it. Thanks!

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