|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
|Planechase 2012 Edition||Uncommon|
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Artifact Creature — Bird
When Baleful Strix enters the battlefield, draw a card.
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Baleful Strix Discussion
1 day ago
I generally win first. If my playgroup had more creatures however I would add a could cheap deathtouch creatures. Baleful Strix
2 days ago
Had to remove top because it is banned in legacy now :( But I think the deck still functions well.
1 week ago
Ah you're right i should have labeled this Mill lol! I am planning to take out the Thopter Spy Network and Darksteel Ingot to make room for Serum Visions and Glimpse the Unthinkable When i can afford a set of them both =]. Baleful Strix certainly interests me seeing as i need to fix my early game as well as Remand. Thanks for the Help JararoNatsu <3!
1 week ago
I wouldn't necessarily call this a discard deck, since there isn't a lot of discarding happening on either side of the field. It's more like basic control combined with "they mill when you draw", in which case you should have both more card draw (a la Serum Visions, Remand, Baleful Strix and similar cards, and Chasm Skulker would probably fit really well here) and more basic mill (Glimpse the Unthinkable if you can afford it, but stuff like Pilfered Plans and Tome Scour also work really well).
2 weeks ago
Already gonna running simulations for New Simic Nissa in Legacy Shardless Bug and she is something spicy.
T3> Play Simic Nissa for 3 CMC,+2 her, hopefully either Shardless Agent and something of the such hymn, strix, ancestral, etc.
T4>If needed, set up with brainstorm before drawstep, do cool stuff, draw what you want then, zero nissa, hit shardless, cascade to disgusting-ness.
2 weeks ago
SageOfStone: Sorry it took me so long to respond, I've been meaning to get back to you but I was wiped out all weekend and then today has been hectic. But I wanted to properly address your comment - you've given me a lot of awesoem feedback and points to ponder.
As for your individual card comments:
I hear what you're saying about the Joraga Treespeaker. I think it can be a bit slow, but it has potential. I added it sonce I've upped my elf count (primarily for Priest of Titania) - I want to give it the acid test and I'll see how it holds out.
While Mindbreak Trap isn't as powerful anymore, the fact that it exiles rather than counters is a huge plus for me. I'm typically playing against big eldrazi (one of the main decks I play against is a Captain Sisay deck) and being able to exile them so they don't reshuffle is huge. Notto mention, it's one of the few counterspells I have that shuts down a Dragonlord Dromoka (again, a card I see often).
I've been o nthe fence about Glen Elendra Archmage for a while now. While it's really good, I often have the problem that 4 mana to play it plus 2 mana free for countering often leaves me tapped out otherwise. I prefer having options, plus having that bluff can be nice sometimes.
I used to run Prophet of Kruphix and found that it pulled a lot of aggro. My concern is that Seedborn Muse would have the same effect and that the benefit it would bring wouldn't be enough to offset that. Plus I owuld personally prefer to run more ramp rather than an untap effect as onc eyou have Damia mana you're generally pretty good.
I actually used to run Jace, the Mind Sculptor, but cut it for Baleful Strix. I found that with a small (and weak) creature base, people would just swing into Jace if they had nothing better to do. Baleful Strix on the other hand has the opposite effect, plus it can act as a backup Rune-Scarred Demon in combo.
Again, I used to run Chord of Calling back in the day when thedeck was a lot more creature heavy. Becuase most of the creatures in the deck now are either mana dorks or need multiple creatures to combo, I ended up cutting it as it became less and less useful.
Just like Chord and Jace, I also ran Teferi, Mage of Zhalfir for a bit. The thing I noticed with him though is that because i was one of the heaviest control decks in the meta, I usually didin't need him as I had enough counterspells to resolve my combo. He might make a second appearance i nthe deck if I start coming up against more control decks though.
Sower of Temptation is interesting. I think the biggest interaction I like with it is that you can bounce it with Riptide Laboratory however it feels ab it niche in the curent build. I will add it to the maybe board though, because it's an interesting idea.
Again, I used to run Mind Twist a long time ago. It is pretty dirty, however I've found that in multiplayer it's not anywhere near as powerful as in 1v1. If this was a due lcommander list, I would be running it in a heartbeat however here I'm focusing more on reactive control rather than proactive.
Honestly, I've never felt the compulsion ot run Trinket Mage in a deck. I run him in a prototype deck however that deck is somewhere in the order of $4K and he has a lot of targets. Here, I find him underwhelming. Baleful strix is actually really good as it acts a deterent for people to attack me. PLus hte flying blocker is nice.
Very long ago I made toe conscious choice to run Archaeomancer over Snapcaster Mage. This was because I liked the non-exiling nature of Archaeomancer, making it work better in combo. I would consder running snappy alongside, but not instead of. I run Noxious Revival in my Saffi deck and can vouch for it, however I don't know if I need it as I'm not a storm combo deck. Yawgmoth's Will is one of those cards I've been on the fence about runnign for a long time. It will probably see its way into the edck eventually. I don't like Regrowth here though for the same reason as revival. I don't need that much 1/1 recursion.
Unfortunately my meta is quite heavy on creatures attacking, so I think Ad Nauseam is out. I have another combo deck I would like to test it in (that super expesive prototype deck) but I think it's too heavy here.
I hear what you're saying about stroke/blue sun's. The benefit of the USZ combo thoug his that technically none of the peices ever have to hit the graveyard and especially with these new bibcycle lands coming out and with only needing 1 more fetch, the mana base of the deck is overall pretty solid.
I think there are a few cards here that really should make their way into the deck. Long term I think I will try to add a Cavern of Souls (plus the new art is beautiful) alnog with Yawgmoth's Will and potentially a Snapcaster Mage (alongside Archaeomancer). There are a few others like Sower of Temptation which are interesting as well. I'll definitely give them some thought.
Thank you again for your comment and the upvote. It's always good to get a fresh perspective on the deck and especially from someone who has been playing a bit more combo focused deck, it provides me with some good ideas which I may not have seen originally coming from a control point of view.
2 weeks ago
CommanderNeyo That is actually a good idea and i like it but i dont think Baleful Strix is legal in modern. I actually tried looking up its legality but i have found no info regarding its Modern legality.
VraskaTheCursed At first i did see an 80 card deck as a liability, but it actually is pretty consistent. In terms of getting the card I need in certain situations I dont really complain aside the fact that in rare cases I get too many lands (click the "Draw hand" button and you will see that your hand will always have at least a land or 2), although it might be a good idea to lower the number of lands just a Little bit. I really like the idea of replacing my Dash Hopes with Muddle the Mixture or Mana Leak although im leaning more for Mana leak just for the simple fact that it can counter creatures also. I dont consider milling being 100% win condition of this deck its more of a balance between milling and using the graveyards as raw power for my Mortivores, Wights, & Consuming Aberrations, either milling chunk by chunk and attacking with em, or if an opponent has big monsters I keep em at bay with the monsters i just mentioned, while I mil em out.
Thanks guys for your help!
3 weeks ago
Baleful Strix is not legal in modern, so you will not be able to play that unfortunately.
looks like you have 80 cards in the deck, so I would take out Mortivore, Nemesis of Reason, Tidehollow Strix, Typhoid Rats and 8 lands. that should make the deck more consistent. also, i'd play Muddle the Mixture, Spell Pierce, or Mana Leak over Dash Hopes, because 5 life for something a Tarmogoyf, Tasigur, the Golden Fang, Gurmag Angler, Snapcaster Mage, etc. is next to nothing when your main win con is mill.