|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Artifact Creature — Bird
When Baleful Strix enters the battlefield, draw a card.
Latest as Commander
Baleful Strix Discussion
2 days ago
I am really liking this deck A LOT! The commander is way over powered. I see this being a problem for the longevity of the deck. Most LGSs are going to ban him. He's a bit too strong for the format and being half blue makes him even better.
If he's ever un-usable, my backup commander will be Baleful Strix . I think the deck would still be viable with him at the throne.
Just wanted to leave some feedback about the deck so far.
Thanks for readin'!
2 days ago
ToolmasterOfBrainerd It's definitely a shame it's not in black - I was really looking forward to Baleful Strix . With that said, I don't think three color is out of the question, as long as you don't run anything too demanding on your manabase (e.g. a base of 12 fetches and 12 fetchable snow lands in your colors can turn this on pretty consistently... I think). Of course, that would mean no Cryptic, which is probably not worth it...
I do love the flash on this though - I feel like I often want to keep mana up T2, and this lets you do that and still play a threat if you don't need the counter!
3 days ago
Don't say I didn't warn you!
, pay 1 life, Sacrifice Prismatic View: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
This land is nearly a must have for 3+ color decks, now, and is a near-fetch, while clearly being worse, it is an extremely potent card, thins the deck, and fixes for 5 colors. Pretty good as a fixer goes.
, Pay 1 life: Add or .
, , Sacrifice Sunbaked Canyon: Draw a card.
This entire land cycle is incredible, all enemy colored Horizon Canopy s! That is great! This pain-cycling untapped dual land is just what boros wants, and is one of the best land cycles ever printed for EDH where 1 life rarely matters!
, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.
Orzhov, a color paining that, like Boros, could use some card draw, with this amazing cycle of lands!
, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
While not being the most needy color for card draw, this effect in a deck like Tatyova or really any Simic deck is a must-have if you can get it!
5- Fiery Islet
, Pay 1 life: Add or .
, , Sacrifice Fiery Islet: Draw a card.
While Izzet may definitely not be in need of this land, it will easily run it, it is going to be a staple land cycle forever at this rate! I expect this one to be the most expensive!
, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
Love this whole cycle, can't not run them if your deck can afford the cost! The Gitrog Monster is salivating at this card already ;)
1- Cabal Therapist -
Creature - Horror
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a non-land card name, then target player reveals their hand and discards all cards with that name.
Seems okay in a token/sacrifice/aristocrats deck, but since it is a singleton format with 4 players, it becomes pretty bad, unless you just want to sacrifice to see an opponent's hand, then the turn after making them start discarding. It is pretty 1v1 oriented, so isn't worth it to most players or decks in EDH.
2- Headless Specter -
Creature - Specter
Hellbent - Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Again, pretty 1v1 oriented, a worse Hypnotic Specter that needs hellbent to work.
3- Venomous Changeling -
Creature - Shapeshifter
Not the worst, because changelings are always useful, and this one is better than a lot of the junk changelings for random tribal decks, but the body and deathtouch is ineffective in EDH.
Creature - Wall
: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Pretty decent wall for wall decks, the mana cost is harsh, but it could be run in Arcades or something.
5- card:Impostor of the Sixth Pride -
Creature - Shapeshifter
Basically Venomous Changeling but worse, and in white, with better tribal synergies. Not great, but will be run.
6- Martyr's Soul -
Creature - Spirit Soldier
When Martyr’s Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
It is a decent beatstick if you can trigger it's second ability, a 3 mana (or free dependent on how you look at it) 5/4 with two relevent creature types for white weenie and token build seems decent.
7- Deep Forest Hermit -
Creature - Elf Druid
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1
A very strong variant on Deranged Hermit , and quite powerful in flicker, token, ramp, and beatdown strategies, acting as a 9/9 split 5 ways for only 5 mana, or much more in a Roon or other deck aiming to abuse it.
8- Ice-Fang Coatl -
Snow Creature - Snake
When Ice-Fang Coatl enters the battlfield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
Legendary Creature - Shapeshifter
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Really insanely good as a commander for under-appreciated tribes. This card is a godsend for even seriously strong tribes without a good commander. Can make Devoid/colored eldrazi runnable in a flavorfully colorless deck, as well as making dragons seriously fun, etc, downside is 7 mana, but it still is amazing.
10- Seasoned Pyromancer -
Creature - Human Shaman
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
While certainly a powerful and value-ridden red card, that if you have less than two cards draws you cards, and can make ~4 tokens total, I don't think EDH is the best home for this Faithless Looting wannabe, it isn't great, but certainly is a decent card in nearly any red list, to fill the slot. Dredge can abuse it.
11- Munitions Expert -
Creature - Goblin
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of goblins you control.
Basically Dreadbore with a 1/1 gobo attatched in actual goblin decks like Wort, and while that is strong, goblins are mostly mono-red, so it is an extremely efficient tool in a niche deck. Very cool.
12- Undead Augur -
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
For any zombie deck, this will be a staple. It is a 2/2 for 2 that on its own draws a card when it dies, or draws a ton more with Gravecrawler loops, tokens, sacrificing, etc. Doesn't even specify nontoken. Absolute powerhouse.
13- Abominable Treefolk -
Snow Creature - Treefolk
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature dorsn't untap during its controller's next untap step.
Being a snow-tribal card, with serious growth potential and a removal-esque ability on it makes it decent, but not considerably great.
14- "Lightning Skelemental" -
Creature - Elemental Skeleton
Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice Lightning Skelemental.
Pretty strong, deal some damage, make them discard some cards, perhaps a walker removal spell, etc., but this card is great in lists like Horde of Notions, which can recur it over and over again. Pretty medium or bas in most decks, but if you can recur it, or Mimic Vat it or something you can do great work with it.
15 - Pondering Mage
Creature - Human Wizard
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library, draw a card.
This common wizard is just a 5 mana 3/4 with Ponder , is it bad? no, but it isn't good either. Pretty much a medium card that you'd expect from a common. I don't think it will see much EDH play outside of budget Azami or Aminatou lists?
16- Chillerpillar -
Snow Creature - Insect
: Monstrosity 2
As long as Chillerpillar is monstrous, it has flying.
The only real benefit of this in EDH is that it is a snow creature. Even a straight 4 mana 5/5 flyer is weak in EDH, given no other abilities.
Legendary Creature - Human Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Contruct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
By far the strongest card for EDH from this set so far. Monstrous. Disgusting. Overpowered. Tier 1 cEDH easily. Outrageously costed, cheats mana costs, gives fast mana, digs with infinite mana, makes artifacts. The whole thing.
God save me from this card.
18- Giver of Runes -
Creature - Kor Cleric
: Another creature you control gains protection from colorless or from the color of your choice until end of turn.
Mother of Runes , already a staple in white creature decks, but with an upside and a downside. The upside is that it can give protection from colorless, the downside is that it can't protect itself, and I guess has one more toughness to protect itself a little bit. Seems really sweet!
19- Goblin Engineer -
Creature - Goblin Artificer
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.
, , Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield.
Powerhouse Goblin Welder is back with an artifact Entomb strapped on, as well as a few downsides, 2 mana, cost to tap, and only brings back 3 or less costed artifacts. Still incredibly useful in red artifact decks!
20- The First Sliver -
Legendary Creature - Sliver
Sliver spells you cast have cascade.
New, best Food Chain commander, incredible Sliver lord, fat stats, chains spells into more spells, etc. Casual and Competitive players will love this monstrosity. I love cascading into cascades, and if your deck is all slivers (even changelings or changeling tribal instants) nearly ever spell is a 3 or more for 1, and if your only 0 drops are effects like Wheel of Fate , Ancrestral Vision, or whatever else you want, it'd be amazing!
21- Dregscape Sliver -
Creature - Sliver
Each Sliver creature card in your graveyard has unearth .
Unearth lord seems really strong, bringing back, say, 5 slivers after a sweeper wipes the field, swinging out at your (now) defenseless opponents to a swarm of slivers in incredibly terrifying.
22- Lavabelly Sliver -
Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
While not a bad card, Slivers often have better or more cost effective lords than this. Lifegain is of minor relevance, and while with The First Sliver you can stack a lot of triggers on it, walker removal is about all that gets you at best.
23 - Tempered Sliver -
Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to an opponent, put a +1/+1 counter on it."
While great if it sticks and you connect more than once with some creatures, it just doesn't often do enough without an evasive sliver lord, or doublestrike in my own opinion.
24- Planebound Apprentice -
Creature - Human Wizard
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Because of War of the Spark, this now, in the right deck, can bring in effects like Narset, Parter of Veils at instant speed in response to a Wheel of Fortune , or Ashiok, Dream Render in response to Doomsday , in which case it is a game winnig card, but even a Liliana, Dreadhorde General in response to a sweeper is huge. Worth noting that Vensee can flicker himself to stop from sacrificing and can flicker later ones you bring in.
25- Ranger-Captain of Eos -
Creature - Human Soldier
When Ranger-Captain of Eos enters the battlefield, you may search your library for for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.
Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
Tutors in white are very good, fetching the new Giver of Runes , the old Mother of Runes , stopping combos and time walking many players or protecting yourself from counterspells for a turn, all in an efficient 3 mana package.
26- Scrapyard Recombiner -
Artifact Creature - Construct
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library.
1- Lava Dart -
Lava Dart deals 1 damage to any target.
Flashback - Sacrifice a Mountain.
Kinda a instant speed Forked Bolt that sacrifices a land. Not very good.
2- Elvish Fury -
Target creature gets +2/+2 until end of turn.
Infinite mana sink techinally, otherwise very, very bad.
3- Choking Tethers -
Tap up to four creatures.
When you cycle Choking Tethers, you may tap target creature.
Tapping creatures isn't a thing EDH players want to do much, but drawing a card while doing it does seem rather efficient, so it isn't the worst card.
4- Force of Negation -
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
In EDH, card advantage is relative, with 4 opponents, players will use spells on each other, etc. meaning that it matters little that this is a one for two, it is extremely efficient nonetheless. Additionally, in EDH, 3/4s of all turns aren't yours, etc. This card is incredibly close to Force of Will for EDH, and I can respect it's power in most every blue deck that can afford it.
5- Force of Vigor -
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Seriously, this cycle is insane if the blue and green ones are what we go off of. This is a 2 for 2, being free 3/4s of the turns, etc. It is a Relic Crush for one less even without the additonal cost! Absolutely incredible for nearly any green deck.
6- Fists of Flame -
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Not a stellar trick or cantrip, but decks like Zada make it win instantly, and Feather can make it do work. Really cool design.
7- Force of Despair -
If it’s not your turn, you may exile a black card from your hand rather than pay this spell’s mana cost.
Destroy all creatures that entered the battlefield this turn.
While incredibly strong, anti-combo, acting as a free "counter a creature" spell in black, it isn't as good as the others, because of how specific it is. Seriously, most black decks would run it.
1- Stream of Thought -
Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library.
While a medium mill card, that shuffles cards from your deck into your library all for may sound okay, especially if it decks all opponents with infinite mana, but I just think it isn't good. Self-mill may work with it, like with Tasigur or Muldrotha, maybe Kess could use it, but I have my doubts.
2- Savage Swipe -
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control.
Slightly better Prey Upon is still not good, and while it is decent in a deck like Selvala, where it pumps a creature that wants to be pumped, as well as possibly killing a creature with toughness 4 or less, all for , most decks just want to stray far away from this if they aren't a budget mono-green deck.
3- Goblin War Party -
Choose one -
Create three 1/1 red Goblin creature tokens.
Creatures you control get +1/+1 and haste.
For four mana, a pump the team+haste or play 3 1/1s in either Krenko list, or entwining it to do both seems rather efficient for budget goblins.
4- Collected Conjuring -
Exile the top six cards of your library, you may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
A nice spellslinger card no doubt, but just not insane. Collected Company for sorceries, but since it doesn't hit instants, your deck just needs to have a lot of cheap sorceries. I mean if you hit Pieces of the Puzzle and Doublecast or some spellslinger nonsense and it actually works, that's great! If you don't have a ton of CMC 3 or less sorceries, I doubt it is worth it.
Scry 2, then draw a card.
A bad Ponder with flashback potential. It is only decent in a spellslinger deck running each of the better one mana cantrips, like Serum Visions , Brainstorm , Opt , Ponder , Sleight of Hand , and Preordain as well as Impulse .
1- Serra the Benevolent -
Legendary Planeswalker - Serra
+2 - Creatures you control with flying get +1/+1 until end of turn.
-3 - Create a 4/4 white Angel creature token with flying and vigilance.
-6 - You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
4 (Starting Loyalty)
While not bad by any means, especially since it is only a turn away from ultimate immediately, Worship could replace it in that regard, additionally, while it is a cheaper Serra Angel with a walker at 1 loyalty attached, with synergy with flyers, I think it isn't super impactful. Extremely strong nonetheless.
1- Astral Drift -
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. Return that creature to the battlefield under its owner’s control at the beginning of the next end step.
Better Astral Slide , cycles itself, great build around, but even on its own, just a card that can cycle itself to remove a threat for a turn and replace itself is great. It can just be run in a flicker deck or to protect a creature from a sweeper, etc. It is incredibly versatile. Gets a blocker or attacker out of the way, it removes combo cards for a turn, etc.
8- "Force of Virtue" -
If it’s not your turn, you can exile a white card from your hand rather than pay this spell’s mana cost.
Creatures you control get +1/+1.
Worst of the cycle so far (we haven't seen red), but still okay in a weenie deck. It is decent if you flash it into a Toxic Deluge , etc. but two-for-one-ing yourself for a free Glorius Anthem or casting a more expensive one for flash (or a worse Dictate of Heliod for one less mana) just doesn't seem good in EDH.
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
Anthem and anti-sweeper for 3 mana if you have a tribal base? Sweet in any 5 color tribal list like Najeela Warriors, Slivers, Dragons, or Morophon, as well as lists like Edgar Markov vampires, and WB knights.
3 days ago
The new ice fang coatl l makes me think Baleful Strix is out of the running for a reprint...
1 week ago
Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:
- Exotic Orchard
- Cascading Cataracts
- Spire of Industry
- Prairie Stream
- Sunken Hollow
- Port Town
- Choked Estuary
- Caves of Koilos
- Underground River
- Seat of the Synod
- Vault of Whispers
- Ancient Den
Other cards to consider adding:
- Chromatic Lantern : helps with color fixing for Sen's ability.
- Fellwar Stone
- Smothering Tithe : treasures are artifacts and can be saced for any color of mana.
- Rhystic Study
- Mystic Remora
- Mystical Tutor
- Enlightened Tutor
- Demonic Tutor
- Anguished Unmaking
- Thief of Sanity
- Baleful Strix
- Solemn Simulacrum
- Phyrexian Metamorph
Cuts to consider:
- Meandering River
- Submerged Boneyard
- Rupture Spire
- Temple of the False God
- Evolving Wilds
- Terramorphic Expanse
- Myriad Landscape
- Akroma, Angel of Wrath
- Frost Titan
- Magister Sphinx
- Oloro, Ageless Ascetic
- Sphinx of the Steel Wind
- Sphinx Summoner
- Finale of Glory
- Argentum Armor
- Obelisk of Esper
- Hedron Archive
2 weeks ago
Nah, best deck so far was an Esper Control variant using Aminatou, the Fateshifter , a lot for colors, but it has some good synergies. Approach of the Second Sun is the Signature Spell and win condition.
You use Pithing Needle and Sorcerous Spyglass as walker hate, and Aminatou can flicker it to name a new walker need be, or with Spyglass to see a new hand. The list runs other walker hate like Suppression Field too because Aminatou isn't super necessary.
Spellseeker , Baleful Strix , and a few other creatures show in the list ( Snapcaster Mage , etc.) with Aminatou can be pure value, but Vampiric Tutor style effects with Aminatou's +1 can get us the answers we need when we need them, and with a toolbox of the best control spells from Terminus (Aminatou synergy, and synergy with our tutors to top), Toxic Deluge , and Supreme Verdict for sweepers, Liliana's Triumph , Grasp of Fate (Aminatou synergy), and all of the other most efficient 3 for ones in multiplayer are showcased as well.
Does it seem to be the best deck? I can't find any lists that have a higher win rate.
The other contenders are Saheeli (Sublime Artificer)/Thoughtcast, with tons of artifact-storm cards.
New Jace/ Stroke of Genius , with Dramatic Reversal / Isochron Scepter and other infinite mana combos, playing some control-combo deck that uses its cards for value until it hits an infinite mana combo and wins.
Liliana of the Veil / Liliana's Triumph is a list I find pretty insane, it runs Smallpox , Pox , Chains of Mephistopheles , etc. for a fast and brutal mono-black list. Variants I have seen run Pox, Vamp Tutor, Demonic Tutor, and Smallpox as the Signature spell too, but one-sided Smallpox that doesn't hit life or lands, but is an instant seems the best so far.
Want more fun?
Tibalt, the Fiend-Blooded and Gamble , using gamble to set up rituals, and tibalt to discard and dig for more, until you find Empty the Warrens (wincon) and even if you discard it, you then fetch Past in Flames , cast it or flash it back if you discarded it, spam through your rituals, then cast or flashback Empty and win with 50 tokens.
2 weeks ago
1 month ago
I love tribal decks and I have only seen a couple of bird decks but not any that build around counters and with the built in evasion that seems a pretty viable way to run them; I think a few of the picks are sub optimal so I compiled a some bird choices that might be interesting depending on how your meta is built. I also think you could stand to some more card draw to help fuel the tribal beat down, all in all I think this looks fun and I will enjoy seeing it evolve as you tweak it over time. +1
Tribal stuff: Door of Destinies
Baleful Strix occurrence in decks from the last year
All decks: 0.58%
Commander / EDH:
All decks: 0.05%
U/B (Dimir): 1.3%
W/U/B (Esper): 0.53%
BUG (Sultai): 0.61%