|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (AC2)||None|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Eternal Masters (EMA)||Rare|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Artifact Creature — Bird
When Baleful Strix enters the battlefield, draw a card.
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|Have (29)||ZombieFood , maR2307 , Roadhog , DrPopular , Poptartz95 , xXThormentXx , knto , jrschnoebelen , TehDelta , mziter501 , philktoken8998 , Archegos , RPG_FOX , ToolmasterOfBrainerd , DrLitebur , tlhunter07 , Vasbear1 , zachi , bakunet , Va1mar , MoJoMiXuP , Candyman949 , PhyrexianScience , TheRealPeaches , ironax , Mousemke , gildan_bladeborn , bigc137 , DruneGrey|
Baleful Strix Discussion
2 days ago
You should put in Spell Pierce or Negate instead of one of your counterspells, generally you don't have to be worried about people paying for it or countering it. Most of the scary people that you usually are worried about tap out...or just counter their mana rocks...
get Mystic Remora
takeout all the bouncelands just put in regular lands
you have a lot of scary but nonetheless dead cards...Wurmcoil Engine, Tezzeret, Master of Metal, Magister Sphinx, Thopter Engineer, Steel Hellkite, Decree of Pain, Nevinyrral's Disk, Magistrate's Scepter, Trading Post, Panharmonicon, Mirrorworks, Temple of the False God, Combustible Gearhulk, Counterflux, Baleful Strix
ideally in a combo deck you should...in a non super competitive deck... go off turn 6 or 7 easily.
2 weeks ago
Hi, fellow sen triplets player!
Here are some suggestions for your deck:
Sen Triplets draw so much hate that I'd advise you to put Winding Canyons in. This way you can flash the triplets in at the end of your opponents turn, so they don't have to survive one whole turn cause they almost never do
I do not play Mycosynth Lattice and Celestial Dawn because they take up two card slots. Instead I built my landbase in a way that it can produce two or three mana of any color more or less reliably in the lategame (with City of Brass, Rupture Spire, etc.)
I made the experience that Telepathy draws a lot of hate, too. People hate it to play with their hands revealed for the whole time. It creates an unpleasant game experience and often makes you a target. Instead I'd recommend Glasses of Urza. It does not make all of your opponents angry at you and additionaly it can be searched with Trinket Mage which makes your deck more consistent. And it can be searched with Tezzeret the Seeker whom you should add as well
That's all for now. Let me know what you think!
3 weeks ago
Hey, welcome to TappedOut. Very nice build for your first Commander deck.
Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.
Cards to consider cutting:
- Rise of the Dark Realms
- Decree of Pain
- Rooftop Storm
- Noosegraf Mob
- Gempalm Polluter
- Risen Executioner
- Syphon Mind
Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.
This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.
Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.
You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.
Good luck with your deck.
4 weeks ago
Hi, I have some remarks on your card choices:
Brave the Sands: Why is this card in here? Do the sphinxes benefit particularly well from vigilance? Blocking additional creatures also does not seem that relevant. Barring the missing use for this in EDH this card is not ideal in a deck where nearly all creatures cost 5 mana or more because most of the time you will not have many creatures on board that can benefit from the enchantment.
Whispering Madness: This card is good in decks that empty their hands faster than the opponents. Your deck is a control deck with sweepers and it has many costly sphinxes in it. That's why most of the time you will be the one with the most cards in hand, so that you won't benefit from Whispering Madness.
Athreos, God of Passage: I don't like this card because in EDH most of the opponents will just pay the life without hesitation. It would only start to hurt your opponents if you would play even more creatures and some recursion engines. But, again, in a deck with so many expensive creatures, this card will not have much impact.
the three leylines seem out of place. Why are they all in there? I see that flash is good in a lot of situations. But Rest in Peace is a better than Leyline of the Void in EDH and why do you need to give yourself hexproof? This seems like a wasted cardslot.
In general I do not see the benefit from playing strict sphinxes tribal apart from flavor. They do not have many tribal synergies, which is underpinned by the fact that Unesh, Criosphinx Sovereign, Urza's Incubator and Belbe's Portal are the only tribal cards in your deck. Maybe you could degrade the sphinxes to a subtheme of the deck. Cut some of them and replace them by cards like Grand Arbiter Augustin IV (reduces the cost of some of your sphinxes and your commander by 2), Baleful Strix (very strong, even stronger in this deck), Solemn Simulacrum (good ramp in your colors and an artifact). You could also play Sphinx of Uthuun as it is Fact or Fiction on a stick.
That's all. Let me know what you think
1 month ago
Thanks for your comment !I am still seeking the direction of my deck,I kind of like your suggestion on Baleful Strix,Oath of Liliana and Oath of Jace,and i had go through your deck and found that your deck have much more blockers,which I think i should really consider about it.
Due to really insufficient slot, I cant really play more walkers which i actually considering to remove Deploy the Gatewatch, but i like this card so i will hold it for now... and play a few more games to see how the deck work..
will update the deck again soon !
1 month ago
The way I would build a deck like this is dependent on who you're playing with. Cards like Rhystic Study, Time Warp, and Rings of Brighthearth are very powerful but make you an instant target with strangers, and might frustrate your friends. Doubling Season is obviously one of the best cards in the deck but it is also somewhat boring - just play a walker and ult, not really a lot of other interesting interaction.
As for some of the other card choices:
Oath of Ajani seems lackluster, you may want to replace it with either Oath of Liliana for a decent removal effect and blockers every turn or Oath of Jace which goes nicely with Sensei's Divining Top.
The mana dorks you have feel like overkill when you're also running artifact and sorcery ramp - maybe play some deathtouch cards like Baleful Strix to discourage early attacking or force your opponent into bad trades.
Your walkers themselves are all solid, but you may want to play more that 18 just to see them as often as you can be it through draw or Deploy the Gatewatch.
I'll include a link down below to the Ramos Walker deck I build recently to give you a few more ideas. Best of luck with the deck!
2 months ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
2 months ago
Depending on how reliant you want to be on your commander, the deck might benefit from taking out a few of the creatures. Traximundar, Oblivion Sower, and Baleful Strix, while good cards, don't really advance the strategy of casting large instants/sorceries. If you were to take the creature count down to below 10, I think your deck would run a lot smoother in terms of consistently hitting instants/sorceries with Jeleva, Nephalia's Scourge.
Another suggestion, it might be good to run a few "each player sacrifices a creature" type of effects such as Smallpox, Tyrant's Choice, Reign of the Pit, Capital Punishment, and/or Barter in Blood. If nothing else, these will give you "outs" with Jeleva that will allow you to sacrifice her when there are no more instants/sorceries exiled under her.