Dash Hopes


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Dash Hopes


When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

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Dash Hopes Discussion

MrCharizard000 on Scepter Lock

1 week ago

I'm just going to throw out the fact that Dash Hopes probably isn't as good as you think. It looks good on paper but it's a huge choice for your opponent and it basically never ends well for the person casting it. Fatal Push or even a wrath would probably come in more handy a lot more often. Or alternatively, since you have no draw power once you get empty handed, maybe Sign in Blood or Read the Bones could work better than Dash Hopes

ghoul_Legion on

1 week ago

Kinda budget:

You need 4x Thought-Knot Seer

3-4x Reality Smasher


Dismember instead of Diabolic Tutor

Non Budget:1x Wurmcoil Engine

1x Ulamog, the Ceaseless Hunger

2-3x Karn Liberated

2 All Is Dust

4x Walking Ballista

What you should remove:I'm a big fan of Memoricide and Sadistic Sacrament but most of the time it's not usefull in most games.

Silent Skimmer

Watchers of the Dead

Diabolic Tutor

Battle at the Bridge is fine but Dismember is better

Dash Hopes will never do what you want it to do.

Doom Blade should be Fatal Push or budget Go for the Throat depending on your local meta

Hope this helps!

ScrubNation on The Walking Dead *Competitive*

1 week ago

Torment of Hailfire is iffy to put in here because of the high cost and late game you want to be able to horde your opponent with dark salvation and still remove their cards. Dash Hopes i just added to my zombie deck its wonderful for any match up really but i brought it in specifically for control matchups

musicman3310 on 13 Gallons of Blood

3 weeks ago

I would mainboard some of Bontu's Monuments. Maybe two for two of the Trisks. Then you can add two Dash Hopes into the side.

5D_Phantom on UB-Hand of Desecration

4 weeks ago

Thinking about replacing Countervailing Winds with Dash Hopes.

Furani on One Cursed Night

1 month ago

What kind of decks do you friends play? And what kind of cards pose problems for you? (for better upgrades?)

Dash Hopes is also a great 2 mana card that no1 expects.

LeaPlath on STD

1 month ago

Dash Hopes is a bad card, because it gives them the choice. As it Torment.

nicochulo on Nobody expects the black counterspell (Black Burn)

1 month ago

Sweepea38 I think the biggest problem this deck has is fighting agains Solemnity combo (and many other combos), so since I have 4 Dash Hopes I might simply counter one of them and exile the rest, that seems like a reasonable idea,and I might add that Night Market Lookout, it seems pretty good, but I don't think it's a direct substitute so I'll play both

xyr0s About the Dash Hopes the best thing about it is that people try to get their combo pieces out fast,so I can quickly get rid of, for example, Solemnity or hit them for five (which they usually do). I get where you're going and I know sometimes it might be suboptimal to keep two mana, but players normally take the 5 lives, trust me I've tested it a lot.And about the discard... Thoughtseize is 15 euros so that's too much for my budget, and I'll consider Inquisition of Kozilek cause it's like 3 euros so it might be worth it

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