|Commander / EDH||Legal|
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When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
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Dash Hopes Discussion
4 days ago
4 days ago
5 days ago
So, I play megic about 3 years now, and a guy who just taught me now challenge me. I gong to play with black, hes choice is blue (I have a feeling he will play with Sphinx's Tutelage ) . So I just created a deck and wonder what the opinions for other. Am I have a chance or better to change cards.
1 Mana Web
I am happy for every little help
6 days ago
1 week ago
I've got a few questions. Why mandrills over Gurmag Angler? I understand holding up mandrills and denial on turn 2 after a couple fetches and a thought scour is great, but angler can wall thought knot seers even with an exalted pump and can also hold back reality smasher. Is the trample keyword combined with simic charm worth it when you're only playing 2 of them? I see this deck is trying to be faster than most tasigur/angler decks are, but without burn I don't see it really happening with the same consistency. I could be wrong, though.
Secondly, (and I guess somewhat related to the first question) how good is simic charm really? Protecting your threats is important, the giant growth effect is the closest thing you have to a burn spell, and the unsummon is sweet against delve threats especially, but is its flexibility in this deck really better than something like fatal push, abrupt decay, or even discard? I only compare it to these spells because you have less of those effects despite them arguably being better spells. I'm not sure how much this deck wants to be discarding, though.
Thirdly, how does this deck even really deal with death's shadow? At least temur can threaten to burn them out, but 2 decays and 2 pushes wouldn't stop shadow from running all over this deck. EE, throat, and pulse probably make games 2 and 3 somewhat manageable, though.
Side note, I know the card is bad, but this seems like the kinda shell that would most accommodate Dash Hopes. Not that you should include it, just this deck cares about permission and the opponent's life total, and I think that's pretty cool.
I'm a fan of temur delver and of tasigur, but BUG delver doesn't look as exciting to me. I like the concept and love the spicy nameless inversion, though
1 week ago
1 month ago
Thanks for the reply, I will try to add a bit more to the discussion. Firstly, you don't need to worry about getting revolt off of Fatal Push, the card still hits countless threats in modern, most notably things like Tarmogoyf and Goblin Guide. I'd suggest moving up to a playset, and relying on your wider-reaching kill spell Mortify lategame. I also understand that you want to keep a budget, so I won't suggest Marsh Flats, but that is a pretty efficient card that synergizes well with Fatal Push. Go for the Throat and Doom Blade are also options for slightly more expensive removal. I hadn't considered that Path to Exile disables Vile Rebirth. I'd still suggest 2-3 in the sideboard for Kitchen Finks and Voice of Resurgence. As for Gurmag Angler, perhaps cutting Dark Salvation or Dash Hopes would make room. I feel like you are getting enough zombies from Endless Ranks of the Dead after setting up with Wayward Servants, Tidehollow Scullers, and a Gurmag Angler, and Dash Hopes is probably beaten out by Mana Tithe as you will be taking a risk by giving your opponent choice (They will always pick the life loss when they are playing a spell that could win them the game, and always the counter when they just need to survive the turn. Overall, it can't function as a finisher or an effective safeguard lategame, so I'd suggest cutting at least 2). Thanks for response.
1 month ago
Your deck is a little top heavy, Id suggest some changes along the lines of:
Rakdos, Lord of Riots is likely to be more relevant than Ob Nixilis, Unshackled simply because it is cheaper to play.