Dash Hopes


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Dash Hopes


When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

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Dash Hopes Discussion

xyr0s on Nyx Midrange

6 hours ago

2 out of 10. You play cards like Dash Hopes, that are never going to be any good. It gives your opponent the choice of what to do, and opponents have this thing that makes them choose the option you would like them not to.

In the right deck Nyxathid could be really strong, but you don't have much discard to back it up.

Toshiro Umezawa could be good, but that would require more than 8 instants. Besides that he is only good against creature-heavy decks, so 4 of him is overdoing it no matter what.

Why exactly those 2 lilianas, the Pathway Arrows, and the Thrill-Kill Assassins? All of those cards are severely underpowered in modern and you should consider exchanging them.

Gattison on Mono Black Pauper Zombies

1 day ago

Understandable. the problem with Dash Hopes is early game they can simply "pay" the 5 life to counter it, forcing through a game-changer. Late game after you've already pinged them a bunch, choosing to pay 5 life is much harder choice.

Also Nameless Inversion gives plus 3/minus 3, btw. Just to be clear. XP

Daggerfella on Mono Black Pauper Zombies

1 day ago


That would actually go good into the deck, however I think that I would like to keep Nameless Inversion, as I can get it back because its a changeling, thus its a zombie card by technicality.

but bringing it up does make me think, I already have lifegain via Gnawing Zombie and may want to opt to Remove the Gutless Ghoul and in the sideboard for the 2xTragic Slip in order to put in 2x Dash Hopes into the mainboard.

5 damage to an opponent and the possibility of stopping them late game AND being able to get back a spell that pumps my creatures by +3/+3 might be a good idea to include both.

GodRedSands on The Dark Path to Exile

1 week ago

Chasmolinker People could always sideboard them just in case. It could perhaps come in handy. I personally would'nt really run them knowing that I can see their hands and exile massively their deck engine cards with ease. I also wouldn't know what to swap out for it.

My impressions of the sideboard would be any 2 cards from the side swapped with 2 copies of either Sign in Blood or Night's Whisper. I recommend swapping Night's Whisper since Sign in Blood allows you to deal 2 damage to your opponent's health! Basically Temporal Extortion + Dash Hopes +Sign in Blood leaves them with 3 HP. Which means they can't really pay any more health for another temporal or hopes since they'd reach the lethal range of another Sign in Blood.

jgc10 on The "New" Mono Black

3 weeks ago

Sign in Blood over Sword-Point Diplomacy? Could be a better tempo play. +1 for Dash Hopes!!

RobertButler23 on Need help with "opponent may" ...

1 month ago

This is my new idea, a deck with cards that have "opponent may (blank)" like Dash Hopes, Vexing Devil and Combustible Gearhulk all together to form a hopefully decent deck. If you have any suggestions for cards that give the opponent options I would love to hear them. Thanks!

deck-large: Choose-Your-Fate

Atmosphere on Harambe, Death's Wail

1 month ago

Cybersix: Cauldron of Souls is in as removal when Horobi, Death's Wail is on the field (and becomes a pseudo Plague Wind). The recursion is just a bonus. I do like the idea of a counter spell, though! Am leaning more towards Imp's Mischief or Dash Hopes over Null Brooch. Thoughts?

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