Dash Hopes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

Dash Hopes Discussion

Coletrain69 on Red/Black Control/Discard

5 days ago

I don't think that Deathbringer Thoctar is worth it. He is simply to slow and isn't on the same page with what the rest of the deck is trying to do.

I also don't think that Whispersilk Cloak or Swiftfoot Boots are worth it. The likely hood that you are going to draw them is slim and for little reward. If you remove all of what I have mentioned you have room to add either (or any combination of) Shrieking Affliction or Black Vise . Since you are making them discard, hopefully they will eventually not have a hand and these will be a huge win condition in a single and multiplayer game.

I'm not sure that Mind Slash is worth it either, as the only card you have that you can freely sacrifice is Reassembling Skeleton . Instead I would recommend adding 2 Waste Not as he will help you strengthen your board or hand. I realize this is in your maybe board, but I think your main board could very much so benefit form having at least 2 Waste Not . It might even be worth it to remove ravens crime if you replace it with Shrieking Affliction or Black Vise .

I also so that you have removed Slaughter Games and I don't think that was good.I think that this deck would very heavily benefit from 3 Slaughter Games in your sideboard. If you lose the first game, sideboard them in and take out something important.

It might also be worth it to try to squeeze in some Raven's Crime .

A few other cards I think could work well here: Inquisition of Kozilek Surgical Extraction Dash Hopes

TypicalTimmy on New Alara

1 month ago

As far as Grixis goes, I'm not sure about it.

  • Quid Pro Quo refers to one party expecting or exchanging services to another party for something in return: Like sharing company information to get stock benefits

This means you would be wanting to trade with an outside source - your opponent, for benefit.

An example of a card that already does this is Risk Factor and the older version Browbeat . Basically it says "I'll let you keep your life if you let me draw cards."

Another one is Dash Hopes .

So while precedent surely exists within Grixis for this type of thing, my question would be how would it accurately function? You are effectively giving your opponent control over the game, as a smart opponent will always give you the worst option available.

For example;


Sanguinary Elemental

Creature - Elemental

Quid Pro Quo - As Sanguinary Elemental enters the battlefield, an opponent may pay 4 life. If they do, sacrifice Sanguinary Elemental.

Bound by the richest form of dark magic, blood elementals of all kinds hunger for sacrifice; At any cost.

5/3


Maybe they let you keep the creature because they have a Lightning Bolt in hand? So why pay the life when they can still kill it just as easily?

rdean14 on Card creation challenge

1 month ago

Dash Hopes and Mana Tithe were the main inspiration. Lapse of Certainty seems not firm enough. Kambal should be exiling, esp as .

Kjartan on Vampire Night

1 month ago

The problem with Dash Hopes and being behind is that if your opponent gets into a situation where losing 5 life without changing the board state isn't a big deal, they're just gonna take the life-loss and call it a day.

The other way around, if you're they're winning and you're just looking for the final couple of damage, they are not gonna care about the spell.

You are always going to get the effect you desire least, (if your opponent isn't playing badly.)

But both effects are powerful, so when you're in a situation where both of them are valuable, the card is really good.

A general rule of thumb, cards that give your opponent a choice are not as good as they look, (but often underrated.)

As for War's Toll , can't say I find it good. It's pretty expensive for such a slow effect, and you're on a relatively fast deck. The first effect mostly just punishes control decks and the second mostly just creature heavy decks with a few fliers.

Wolfman1546 on Vampire Night

1 month ago

How do you mean? Also, what about War's Toll instead of Dash Hopes ?

P.S. I figured out how to link cards!

Kjartan on Vampire Night

1 month ago

Dash Hopes has a huge issue with being a do-nothing card when you're behind, but ultimately it's fine. It's great when you're ahead.

MountainMan817 on One-shot rats

2 months ago

I think Pack Rat is strictly better than Rat Colony ; I would also take out Defiant Strike for something like Sign in Blood or Sheltering Light . You are very susceptible to board wipes so maybe Dash Hopes to keep opponents honest. I would also consider Throat Slitter , Swarmyard , and Ravenous Rats .

+1, keep it up! Let me know if you want any more insight

fg_cutts on Mono Black Hand Hate Budget

2 months ago

I recommend running cards like Duress Despise or Inquisition of Kozilek These cards will let you choose what your opponents discard, which is more advantageous than your opponent discarding their least valuable card every turn. Also, if you're going against any blue control decks i just learned about this fun card Dash Hopes for your sideboard.

Load more

No data for this card yet.