Dash Hopes

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planar Chaos Common

Combos Browse all

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

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Dash Hopes Discussion

hardhitta71194 on Nicol Belore dela'na

4 days ago

Countersquall is awesome if you can afford it. Blightning or good old Lightning Bolts are handy to have. I also like Browbeat and Dash Hopes in these decks, they are cruel indeed!

oliveoilonyaasscureshemorrhoid on Sacrifice the Saprolings!

4 days ago

Thoughts on Withered Wretch? Or add some chaos with Dash Hopes or Imp's Mischief? Maybe poor man's craterhoof for something to encourage your combat? hope this helps

Tumbard on Need a help for challenge

5 days ago

So, I play megic about 3 years now, and a guy who just taught me now challenge me. I gong to play with black, hes choice is blue (I have a feeling he will play with Sphinx's Tutelage ) . So I just created a deck and wonder what the opinions for other. Am I have a chance or better to change cards.

My deck:

Creatures

1 Crypt Ghast

2 Geralf's Messenger

2 Wicked Akuba

3 Vampire Nighthawk

3 Dauthi Slayer

Instants

2 Dash Hopes

4 Dark Ritual

Enchantments

1 Painful Quandary

1 Sanguine Blood

1 Exquisite Blood

2 Tainted Remedy

2 Underworld Dream

1 Sadistic Sacrament

Sorceries

2 Sign in Blood

4 Hymn to Tourach

Artifacts

1 Nevinyrral's Disk

1 Mana Web

1 Orbs of Warding

4 Elixir of Immortality

I am happy for every little help

SaintJables on Project JangBang

6 days ago

i like Muddle the Mixture. but i think i like Dash Hopes a little bit more

Harbleboy on Sultai Deprive Delver

1 week ago

I've got a few questions. Why mandrills over Gurmag Angler? I understand holding up mandrills and denial on turn 2 after a couple fetches and a thought scour is great, but angler can wall thought knot seers even with an exalted pump and can also hold back reality smasher. Is the trample keyword combined with simic charm worth it when you're only playing 2 of them? I see this deck is trying to be faster than most tasigur/angler decks are, but without burn I don't see it really happening with the same consistency. I could be wrong, though.

Secondly, (and I guess somewhat related to the first question) how good is simic charm really? Protecting your threats is important, the giant growth effect is the closest thing you have to a burn spell, and the unsummon is sweet against delve threats especially, but is its flexibility in this deck really better than something like fatal push, abrupt decay, or even discard? I only compare it to these spells because you have less of those effects despite them arguably being better spells. I'm not sure how much this deck wants to be discarding, though.

Thirdly, how does this deck even really deal with death's shadow? At least temur can threaten to burn them out, but 2 decays and 2 pushes wouldn't stop shadow from running all over this deck. EE, throat, and pulse probably make games 2 and 3 somewhat manageable, though.

Side note, I know the card is bad, but this seems like the kinda shell that would most accommodate Dash Hopes. Not that you should include it, just this deck cares about permission and the opponent's life total, and I think that's pretty cool.

I'm a fan of temur delver and of tasigur, but BUG delver doesn't look as exciting to me. I like the concept and love the spicy nameless inversion, though

Flytrigreen on CANCER in its purest form

1 week ago

Imp's Mischief is a decent counterspell. Dash Hopes is situational. Those are really the only 2 I could think of.

BlueRingedSnail on W/B Zombie Control

1 month ago

Thanks for the reply, I will try to add a bit more to the discussion. Firstly, you don't need to worry about getting revolt off of Fatal Push, the card still hits countless threats in modern, most notably things like Tarmogoyf and Goblin Guide. I'd suggest moving up to a playset, and relying on your wider-reaching kill spell Mortify lategame. I also understand that you want to keep a budget, so I won't suggest Marsh Flats, but that is a pretty efficient card that synergizes well with Fatal Push. Go for the Throat and Doom Blade are also options for slightly more expensive removal. I hadn't considered that Path to Exile disables Vile Rebirth. I'd still suggest 2-3 in the sideboard for Kitchen Finks and Voice of Resurgence. As for Gurmag Angler, perhaps cutting Dark Salvation or Dash Hopes would make room. I feel like you are getting enough zombies from Endless Ranks of the Dead after setting up with Wayward Servants, Tidehollow Scullers, and a Gurmag Angler, and Dash Hopes is probably beaten out by Mana Tithe as you will be taking a risk by giving your opponent choice (They will always pick the life loss when they are playing a spell that could win them the game, and always the counter when they just need to survive the turn. Overall, it can't function as a finisher or an effective safeguard lategame, so I'd suggest cutting at least 2). Thanks for response.

Darth_Savage on Dance with the Devil (Demons)

1 month ago

Your deck is a little top heavy, Id suggest some changes along the lines of:

  1. Rakdos, Lord of Riots is likely to be more relevant than Ob Nixilis, Unshackled simply because it is cheaper to play.

  2. Hellspark Elemental is a better option than Gibbering Fiend unless you are going for devil/demon tribal, but then Torch Fiend has more utility.

  3. Indulgent Tormentor is cool but very easy to remove, instead I'd suggest 1 more Desecration Demon and 2 of either Master of Cruelties, Hellrider or Bedlam Reveler.

Mainboard it would be nice to find space for Sin Prodder and Dash Hopes.

Otherwise for your sideboard Dreadbore could be handy to deal with planeswalkers and Rain of Gore is a handy trick. Blightning and Rakdos Charm could also have a place.

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