Dash Hopes

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Common

Combos Browse all

Dash Hopes

Instant

When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.

Counter target spell.

Dash Hopes Discussion

MountainMan817 on Lobotomy (competitive creatureless 8 rack)

3 days ago

I used to play an 8-rack deck in modern, too. Love this build! I found that Dash Hopes didn't work in my meta; 8-rack is too slow and if you're opponent wants the spell they'll take the 5. If you're going creatureless, you need to have all 8 of your Racks. I'd ditch the Dash Hopes and Quest for the Nihil Stone and consider cards like Funeral Charm , Waste Not , and Liliana's Caress .

Also, Phyrexian Arena works like Dark Confidant

Hand Hate

Disasterpiece on Scorched Earth

5 days ago

This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.

I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .

I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.

Sanguinauron on Mono Black Super Harsh Control - Pauper Edition

1 week ago

I've considered both, and I'll explain my rationale as to why I did not include them previously. Read the Bones obviously has a 1 higher CMC, which isn't bad when you consider that with this deck you're playing the long game, but it suffers from the same issue that Night's Whisper has: they lack the ability for you to target your opponent and make them lose 2 life.

Sign in Blood can be used for one's own card advantage early game, but it can also be used to make your opponent draw cards and lose life, because you want to pressure them as much as possible to die quickly to Corrupt and not be able to counter Dash Hopes with loss of life, especially in a control heavy match up.

However, I could play test the inclusion of 2 or 3 Read the Bones in exchange for 1 Vicious Rumors and 1 or 2 Tyrant's Choice , as the former of the 3 cards would allow for better prospective plays and speeding the game up.

Then again the fun thing about this deck is just top decking answers and frustrating your opponent into submission, but I definitely think that Read the Bones is a good idea.

drpeppercan on Rats

1 week ago

Something to remember is that every red deck you come across will probably have Electrickery in the sideboard, so you will need to answer that in some way. It's worth having some more Relentless Rats in either the main or sideboard. Worth considering Dash Hopes for decks which don't get defenses up early as a 5 life swing is not something they can deal with. Both Night's Whisper and Sign in Blood are decent common draw spells for you, with Sign giving the added benefit of being a shock against your opponent.

Pieguy396 on Counter Spell?

1 month ago

GreenFire317 I might be misreading, but your first sentence looks like you're trying to say that only new Magic players play 60-card formats. If so, that statement is hilariously false. The issue with Dash Hopes is that any deck that's looking to play the long game (i.e. wants Counterspell ) rarely tries to kill its opponent fast enough that 5 life is worth a card. There's a reason the card is a common. Show me a Modern deck that made Day 2 at a GP or similar event that plays Dash Hopes . I'll wait.

GreenFire317 on Counter Spell?

1 month ago

Pieguy396 Well no one but new people play modern, standard, legacy or anything else 60 card formatted. Its all commander. Then in modern Dash Hopes is exceptionally fantastic, because either they dont get to play things or they pay 25% of their life total. Your opponent cant handle paying 5 life for 2 or definitely 3 of them.

Pieguy396 on Counter Spell?

1 month ago

GreenFire317 Dash Hopes is unplayably bad, and Circular Logic isn't legal in Modern.

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