Past in Flames

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Commander 2016 (C16) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this car from your graveyard for its flashback cost. Then exile it.)

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Past in Flames Discussion

Ruw on Mizzix Spellslinger

17 hours ago

Mizzix's Mastery and Epic Experiment, I would take out the cluestone and keyrune for signets. Also I would cut back on the creatures you will have enough blockers and possible wincon with Metallurgic Summonings and Talrand, Sky Summoner. Melek is 6 mana you could use to play spells which in my opinion slows down the deck to much. And if you switched Archaeomancer with Mystic Retrieval you could cast for one blue and flashback for one red for the same effect. Past in Flames is and auto include. and if you are looking for another wincon Sphinx-Bone Wand. Not bad for a first attempt. Hope this helps.

TheAnnihilator on LF: FNM Promo Fatal Push ...

5 days ago

Pretty straightforward -- I have like 5 regular Fatal Pushes and I would like 3, if not 4, Promo Fatal Pushes instead. So I'm trying to make it happen. I have 2x Past in Flames, 4x Gifts Ungiven, 2x Pyretic Ritual, and as many as 4x Grapeshot for Storm (plus some other niche stuff, like a foil Goblin Electromancer from the MM17, an Echoing Truth, a bunch of Dispels, 2x Swan Song, etc.) but I also have a couple random extras that might be of interest in my binder.

Let me know if y'all want to make a deal.

dlamars on Daretti, Some Assembly Required

6 days ago

Hey, so I've been play testing your list and I've noticed your cmc feels a little high. A couple observations:

I tried Karn Liberated and Ugin, the Spirit Dragon in my own list and drawing them early is harsh. Have you considered Codex Shredder in the possible situation where discarding them is necessary early on for daretti's +2? It's great for returning them to your hand when needed and throws a card in the yard each turn which can be nice. I replaced both with Unstable Obelisk(this is iffy since it doesn't help get daretti out early, I might put karn back in after testing) and All Is Dust(which I see you run anyway) since both can be easily recurred via daretti, Past in Flames or Recoup.

How is Clock of Omens feeling to you? It seems pretty situational and while it can be used for ramp I haven't found it to be effective most of the time.

Blightsteel Colossus doesn't really mesh great with daretti but if I had a foil id probably include it anyway. Have you considered Chandra's Ignition as a possible wincon with it?

Contagion Engine is awesome for a one sided board wipe, but I wonder if the slot wouldn't be better for a 2 mana rock allowing daretti to come out a turn early and start +2ing? The same could be said for Tormenting Voice substitutin Fellwar Stone and/or Thought Vessel(or one of the rituals).

Lastly I would say Mirrorworks and Mindslaver are great but situational.The mirror plays better the sooner it comes out but later on it can be kind of meh. Mindslaver is obviously just good with daretti but it does paint a target in 4-player, does it generally generate enough value for you to use it and still survive a potentially hostile table?

Anyways thanks for looking at my build and your suggestions. I hope mine help you out too!

dlamars on Dare it tea, vodka and fireball infused bitter tea

6 days ago

Gosse hey thanks for looking, been play testing your build some. Once I get a better feel for it I'll make some suggestions too, both decks play very different.

Crucible of Worlds is definitely next to acquire but so far the deck seems to run ok. You got the game plan right, daretti turn 2-3 and start pumping him up, MLD turn 4-6 and cruise.

The self mill combo isn't so much for completely milling out until I can figure a viable Possessed Portal lock(possibly a Past in Flames flashback->rituals->Scrap Mastery->Wheel of Fortune?). But I have found the orb to be great for finding pieces because the deck routinely empties it's hand and daretti's +2 really starts to suck when you get down to 1-2 cards, so I need something that can dig. I won't lie though, the deck folds to graveyard hate and aims only to get there fast enough hopefully to avoid it. Leyline of the Void, Rest in Peace etc is probably game with only Unstable Obelisk and All Is Dust as answers. Thanks again for your input, will return the favor!

DarkLaw on Don't you guys think Burn ...

1 week ago

I suppose I should explain fully why it isn't very good.

Firstly, though this is a more minor point, most burn decks tend towards naya colors since they have the best burn. If black had better burn than just Bump in the Night, they might consider black instead. But I doubt that Wizards is planning on printing seriously good black aggro cards in the near future.

Plus, we also need to rule out an easy option or two of choice. You already have 3 lands if you're casting this; as far as burn goes, that's almost too many. It also means that, say, 1/2 of your deck (lands, creatures that outlived their purposes, circumstantial sideboard cards, or even more copies of this) are "dead" cards. That puts the "average" damage output of the card to about 5 should your opponent choose to stick those in your hand.

Now the more complicated ideas. The opponent gets to choose what's beneficial for them - that means that if they don't have a way to kill a creature, they'll just have you mill it and gladly take the 3. If the opponent has removal, but no counters, they'll let you have the creatures. If your opponent has Spell Snare or Mana Leak, they'll give you the Boros Charm, and so on so on. Put simply, there are two components to card advantage: real and virtual. "Real" is having a hand of 7 cards versus your opponent's 1; virtual card advantage is your opponent having the kill with Past in Flames in their graveyard while your hand is just full of vanilla creatures. Virtual card advantage is way more important than literal advantage, and you're letting your opponent make it as bad as possible.

Plus, the damage-per-mana ratio is pitiful. Remember the average of around 5 damage for 3 mana? You can get way more efficient with Bolts and Boros Charms.

KALE434 on Wort, the Raidmother

1 week ago

I would suggest Krenko's Command, Dragon Fodder and Giantbaiting. I know the Goblins are Red but it helps I find. Also try adding Seething Song, Past in Flames and Empty the Warrens incase of "Oops Storm"

fangshway on my commander is grim monolith

1 week ago

Yeah when i mentioned Quicken i didnt even consider that it draws a card heh, seems worth a shot since you can use it to cast dread return or doomsday at instant speed. thanks for the link to the doomsday primer, much of the deck makes a lot more sense to me now. Another card that came to mind was Past in Flames in case a crucial draw or tutor was countered leaving your hand blank. however, it is mana heavy.

anasasis on kess storm

2 weeks ago

This needs some Yawgmoth's Will for sure, or take out Magus of the Wheel and replace with Magus of the Will. Maybe Past in Flames as well? Definitely want one or the other I think

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