Past in Flames

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Commander 2016 (C16) Mythic Rare
Innistrad (ISD) Mythic Rare

Combos Browse all

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this car from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

MM3

C16

ISD

Ebay

Recent Decks

Past in Flames Discussion

Kaleo42 on Drawing Your Last Breath

5 days ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

Zimmers_0 on The Deckwatch [Home Base]

1 week ago

KongMing I made Niv into a commander that abuses the wheel of course and it does have Past in Flames. Im thinking of switching it into a cantrip deck though, some low casting draw card would be great. But I would be doing this to storm out.

KongMing on The Deckwatch [Home Base]

1 week ago

Can't be countered is always a huge boon. Are you thinking as a Commander, or in a Wheel-type deck?

Could be useful with Past in Flames or any other cards that allow multiple casts. Maybe even a cantrip/Prowess deck.

hubatish on storm

2 weeks ago

My favorite storm deck is old versions of the Pauper Perfect Strom (before all the good cards were banned). See: http://www.starcitygames.com/article/25115_Laying-Down-The-Law-On-Pauper-Storm.html

This deck had exactly 3 types of cards: Cards that draw cards Cards that make mana Dead cards to filter past (lands & extra win cons & uhhh maybe an interactive spell?)

In EDH it's pretty challenging to be that consistent and mana efficient with all of your cards. Luckily there are some super sweet draw spells though - Ad Nauseam as you noted, Past in Flames (and Yawgmoth's Will which you are missing), and lots of good tutors you have in here. Necropotence seems good. If you have enough mana rocks that generate mana (Is Mox Opal in here?), Retract and the like can also generate mana & storm count.

Errr sorry to write an essay and not suggest that many cards! Storm is a hard deck! But I think it is a rewarding one to tune, and EDH is a great format to tune it in. Just get ready to solitaire lots of hands!

saj0219 on Guilds of Ravnica: Spoilers and ...

2 weeks ago

All I want is a Past in Flames style effect for jump-start (preferably on an enchantment, but I’ll take it on anything)

Kjartan on Engine storm for Modern

3 weeks ago

Vedalken Archmage Should probably either be Jhoira, Weatherlight Captain or just be cut completely, due to being a removal magnet.

I'n not sure about playset Aetherflux Reservoir/Past in Flames either. They are pretty clunky cards and you don't need to resolve that many to go off. Would probably be prefer some consistancy spells like Serum Visions and Slight of Hand.

SamsWrath on Grenzo, Dungeon Warden - Doomsday

3 weeks ago

I like Tainted Pact because i can use it to dig for anything I might need which, includes interaction.

As for you best bet with those other cards... you have:

Past in Flames or Magus of the Will to replace Yawgmoth's Will

Reforge the Soul or Magus of the Wheel to replace Wheel of Fortune

Nothing will replace outright (as a downgraded version) Lion's Eye Diamond, Lake of the Dead or the fast mana: Mana Crypt, Mox Opal & Mox Diamond.

You could try running the creature replacements for the other 2 spells and then running Sacrifice and Burnt Offering. You could also try running Bog Witch although, unless you can play it T1 or T2 it won't be able to give you the needed BBB for a turn 3 win. Another card you could run that could eat a slot but, with purpose, would be Mossfire Egg. For more ramp you can always run Seething Song. You can use the red to pay colorless or convert it to black with replacement effects like the Stars/Egg/Signet, Bog Witch or Priest of Gix. It would also give you one hell of an awesome Shattering Spree if you want to slow down other players (blow up mana rocks/tops) or Stax pieces.

If you are a turn or 2 slower because you don't have fast mana, you could also always play more creature kill/artifact destruction or something like Conqueror's Flail.

Keep in mind that running higher cost cards will make Ad Nauseam more painful so you'll draw fewer cards when you use it.

mpereira86 on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

4 weeks ago

After today's gameplay I finally noticed how much hate Om_rath generates. After getting Burgeoning and Ghost Town in my initial hand, I was able to cast Omnath, Locus of Rage on T3, and generate many elementals on the opponent's turns. And after that I couldn't do a thing, because it immediately turned 3 against 1. So, I felt like adding Decimate and Vandalblast to the deck, mostly because I'm in need of enchantments/artifacts removal. Also, for this weekend, I wanted to test Past in Flames and Scavenger Grounds to see how it runs.

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