|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
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Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.
Flashback (You may cast this car from your graveyard for its flashback cost. Then exile it.)
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Past in Flames Discussion
2 days ago
Would you ever consider a Blue Sun's Zenith or Invoke the Firemind as mana sinks that can eliminate a single player if you haven't found, say, the Skullclamp for your Ashnod's Altar or Laboratory Maniac for your Kindred Discovery?
4 days ago
No, not really, TheRedGoat. Most of my burn consists of spells like Sizzle or Slagstorm, and while I do like to swing out with Neheb when I can, his damage isn't usually my primary source of post-combat mana gain. My local meta also doesn't tend to use Fog effects, but either way I don't see stopping combat damage as a large hindrance to the deck.
I have considered Past in Flames, and even once had a Shreds of Sanity in an earlier build, but so far I haven't seen too much need for either of them, because I usually manage to draw into a card like Reverberate or Pyromancer's Goggles that let me cast my big x-spells (like Burn from Within or Fireball ) more than once for a lot of damage. My damage doublers help as well. Honestly, the largest problem with the deck so far is card draw. With the right hand, I can kill someone fairly quickly, or at the very least drop my hand on the battlefield, but gaining more options after dumping/gaining mana is the real weakness I'm finding with the deck. Perhaps more wheels...
4 days ago
6 days ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
1 week ago
I'm running Tormenting Voice and Cathartic Reunion because I'm also running copy sorcery spells such as Howl of the Horde. I'm doing so because its cheaper to cast Earthquake for four and copy it than it is to cast it for ten. But with reunion, the discard us a cost to play the spell, so when you copy it, it simply becomes "draw three cards".
They also provide some card advantage when paired with Past in Flames, which is also in the deck (hooray for mana rituals!)
1 week ago
So regarding turn 3 wins...
I would say they are highly unlikely since if your Baral, Chief of Compliance / Goblin Electromancer eats a Lightning Bolt / Fatal Push / Collective Brutality... etc. on turn 2, you will need a minor miracle to win.
As in such case your rituals produce only .
Which means that you would need 1 ritual to Gifts Ungiven.
and 4 more rituals to be able to cast Past in Flames on turn 3.
And if you run only Grapeshot & Empty the Warrens any sensible player will put those in the grave, and let you whatever else you searched up.
(Creature removal is not exactly rare in modern decks - while your deck doesn't have ways to interact with it when you tap out on turn 2 to cast your creatures (no Disrupting Shoal or Pact of Negation)
I would also like to mention that relying on instant/sorcery cards in the grave to combo off is very risky in modern - there are just to many things that hate on the grave.
Plus everyone sideboards grave hate coz dredge.
Scavenging Ooze, Dryad Militant
Grafdigger's Cage, Relic of Progenitus, Tormod's Crypt
And the worst of all Rest in Peace & Leyline of the Void
(+ pesky Leyline of Sanctity - which screams scoop, if Empty the Warrens fails
Please tell me how do you win on turn 3 in such a situation!
P.s.: Storm Entity may help with going off on t3, as it could be the third target for Gifts Ungiven - but it still can't win in itself.
1 week ago
A few cards you could add would be more cards with cascade like Etherium-Horn Sorcerer, Bloodbraid Elf, and/or Demonic Dread. Some fun interactions you could have would be cards like Possibility Storm, Eye of the Storm, and Swarm Intelligence. And to utilize the most out of storm, use more cards with flashback like Think Twice, Past in Flames, and/or Mizzix's Mastery. Also, cards that "put into play" don't really effect storm, so the synergy isn't necessarily the best. This deck just needs to be focused more if you're wanting to go the storm route.
Hope this was helpful. Let me know if you need any more help.
1 week ago
Thought Scour Has not been thing in Storm for long time my dear friend..
8 Creatures is a lot, these days some people play with 6 even.
And i like playing main deck Empty the Warrens and Noxious Revival so you can force your opponent to give you storm cards to hand. (Gifts pile: Empty the Warrens, Noxious Revival, Grapeshot and Manamorphose, what ever your opponents gives you, you have access to Storm card.)
I play a lot of Storm myself i know this :). Good Storming!