|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
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Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.
Flashback (You may cast this car from your graveyard for its flashback cost. Then exile it.)
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Past in Flames Discussion
3 hours ago
11 hours ago
My bad, couldn't extract that from the context in which I was reading it.
From my experience Wort is a slow playing deck, with very explosive turns which requires setup. What has worked multiple times for me, is that even if you hit an X spell, you still cast it and let it go to the yard. There it can be Regrowth or Past in Flames. Red/Green lack the tutors to find spell "stuff" and Sunbird's Invocation has helped me serval times in this way by simply filtering. This way, you could maybe reduce your x-count spells, which might get stuck in the hand.
I can see why (and why not) you should play sunbirds. For me however, it has been nothing but success.
2 days ago
I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.
Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.
I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.
3 days ago
Hey man I'm here. So you lose serious consistency without tutors, but if you are going to keep it that way then I'd recommend more and better draw engines. Necropotence is one that comes to mind. Another thing you are missing is Past in Flames. You can curtail your deck to be some more instants and/or sorceries to again, keep the storming going. I'm not a huge storm player, so I can't name everything you may need, but I'd look into spells that draw you a card (therefore replacing themselves) like Crash Through. The effect is useless to you (for the most part) but the point is that it adds to the storm count, and you draw a card to keep everything going.
5 days ago
Thanks for taking a look Philoctetes!
Yes Generator Servant is awesome. Neheb turn 3 w/ haste too! Insane! Sword of Fire and Ice is really important to my gameplan too, protects Neheb from my own spells, deals damage and occasionally draws me cards which can't be understated for mono-Red. I've found that just a little bit of card advantage goes much further in mono-Red than in say, a Green/Blue deck.
Past in Flames is tricky because it's only a lategame card, and I need stuff in my graveyard. On occasion it's a dead draw, but half the time I'd say, with a fat grave yard(I play against mill a lot), and a ton of mana, it's a game winner. Allowing me to dump my entire 'yard back into action. That's why I keep it in. I don't consider it draw, but more of recursion.
I find mana doublers kinda redundant in Neheb, and even when Neheb's not out they don't even come close to his capabilities, so I don't include them. Only Neheb can Comet Storm where X=350 >:D
So instead of having a back up for Neheb, I prefer to protect him more. The Greaves, Boots, Darksteel Plate, and the Swords of X and Y go a long way in helping keep Neheb on the board. Price of Glory is always nice too, as it limits the "well-timed" removal to their turns, giving you your turn to recast, attack, etc.
Thanks again for the comment!
5 days ago
Hey there! Thanks for the interest in my own Neheb build, Neheb, Summoner of Comets!
I am definitely stealing some of the tech in your list. Notably, Generator Servant is phenomenal, cant believe I missed it as I absolutely adore the card. Also, while Im not as high in equipment in general (feels somewhat win-more a fair bit of the time), I do need to at least get my hands on a Sword of Fire and Ice. What is already the best sword seems so crucial to this deck after reviewing your list.
How has Past in Flames been performing for you? It feels like something that should be in my deck as pseudo card draw, but Ive struggled with the cut to fit it in. My typical feeling on card draw is that it should work when we are behind - when neheb gets hated out, or when we cant get in damage to build our mana up.
How has a lack of mana doublers I.e. Caged Sun been working for you? I have them included as my plan B for when Neheb gets hated out and it has been honestly pretty crucial to the success Ive had. I would say we arent often the target but a well timed Swords to Plowshares can really wreck our day and having an alternate plan seems super important.
1 week ago
And I just thaught about it, but why not trying Praetor's Counsel from the graveyard to get everything back and win with everything in hands?
1 week ago
Krosan Reclamation is a pretty standard for HD moments where you're like, "Oh shit, my library's in my graveyard. How do I not die?"
If HD is Pithing Needled or otherwise removed, this chain can win:
- Protean Hulk + sac outlet, into Dryad Arbor + Hellraiser Goblin + Feldon of the Third Path.
- Copy Protean Hulk (requires ) and sac again, into 3 1CMC mana dorks and Combat Celebrant.
- Go to combat and exert Combat Celebrant. (Remember that everything not tapped will need to attack, and Hellraiser Goblin needs to survive combat, so 1 opponent has to be open.)
- Use your dorks and Feldon to copy Combat Celebrant, go to next combat and exert.
- Repeat until you have a lot of Combat Celebrant's. Note that once you have more than two, activating Feldon is unnecessary for infinite combats, so you can reanimate Protean Hulk again to get creatures that will clear away any blockers your opponents might have.
This line is nice because it only requires 2 cards we're not currently using, Feldon of the Third Path and Combat Celebrant, and there's even room to copy Protean Hulk a third time if all of your opponent's have blockers. (It will also generate a ton of extra mana if Thermopod is the sac outlet you grabbed with Eldritch Evolution.)
(And for the record, I wasn't saying Surrak, the Hunt Caller > Hellraiser Goblin, just that him and HD can still win off a conspired Natural Order, and Natural Order seems too go not to include here. I would run both.)