|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
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- Chancellor Of The Spires resolves, target rite of replication, when rites resolves, the token can target rites again?
- Can I entwine and/or kick off a cascade?
- Could I use rite of replication in conjunction with biovisionary to immediately win?
- How much exalted is 6 Sublime Archangels?
- exalted triggers, stacking & the math
Rite of Replication
Kicker (You may pay an additional as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
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|Have (38)||rikertchu , ZombieFood , NOGzFTW , maR2307 , essex0619 , Lindough , xXThormentXx , Kvothe1115 , geazykagar , Crimson6 , Nemesis , , dplerner , mziter501 , Venser_the_Sojoner , thetechzombie , Unlife , miracle , gosora , Clawsun73 , pskinn01 , HR19 , Supremespeed , NobleSlay3r , MoJoMiXuP , jamesesdad , LegendDeer , VGJustice , ironax , RazortoothMtg , RedMulligan , rebelteddybear , CoolBeansBrattah , sonnet666 , cryptoplasm , CastleSiege , Justinaut , LTmiller|
|Want (6)||Turtlelover73 , Tiddilywinkus , xpsychovampx , acbooster , Riders_of_Brohan , pskinn01|
Rite of Replication Discussion
21 hours ago
I think my favorite thing to try and do with the card is going to be to try and make copies of it. I have Rite of Replication, Altered Ego, Progenitor Mimic, and Mirrorpool for all sorts of shenanigans. Simic( is without a doubt my favorite colour combination I would have to say to play.
1 day ago
Psychosis Crawler <--- From all the draw.
Rite of Replication <--- Late game, more triggers, more thopters.
Ashnod's Altar <---- A lot of colorless Mana
Eldrazi Displacer <--- A lot of triggers
Teferi's Protection <-- New ruling prevents tokens from being exiled after phasing out.
Soul of New Phyrexia <-- If your meta is board clear heavy.
Sorry for the spam, but there's many indirect buffs that your little thopters could have ;P
5 days ago
Thanks AwesomeOctopus! I love the Genesis Wave, Regal Force, Prime Speaker Zegana, and Tishana, Voice of Thunder suggestions. So I'll try to make room for them. I will test out Doubling Cube. I like Cultivate and Kodama's Reach, but I worry swapping Viridian Emissary and Primal Druid out for them would drop my creature count too low - 37 right now, including token spells like Rite of Replication. I love Avenger of Zendikar but I have another Land-related deck that I use him in and I'm weird about repeating cards, especially when they're distinctive like he is. Craterhoof Behemoth is also a great creature, but I'm just not feeling him for this deck.
5 days ago
I say take out that Flickerform and Rite of Replication out of the deck, Don't get me wrong, they are fantastic cards, but there is really nothing to gain spending 4 mana to blink a singular creature, or dumping 9 mana into something that doesn't win you the game, but only draws attention, I would say yes to that if this was a voltron build or a control shell. Roon is a creature based deck at the end of the day not either of those archetypes.
There are basic lands called Wastes, They are colorless lands that are supremely useful if you are running Eldrazi Displacer, especially since they're basics (you could also be a dick and play Thought-Knot Seer like me). If you ran either a couple more basics instead of those tap lands or put in the lands like these: Scattered Groves, Irrigated Farmland along with shock lands and/or the buddy land/tango land from BFZ, you can get rid of those top deck duds known as signets and run something more useful, like Swords to Plowshares or Path to Exile. You should also run Solemn Simulacrum instead of wood elves based on how many basics you are playing, you could turn this into a hyper ramp deck on the side that's immune to Blood Moon and Back to Basics You could also take out that caravan and put in the ever useful Commander's Sphere, at its worst it can get you a card.
If you are really worried about torpor orb (which we Roon player's ALL should) Then I recommend this removal: Naturalize, Disenchant, Krosan Grip, Return to Dust, Angelic Purge, and my personal favorite, Bant Charm. Why bant charm? It does everything. It can take care of a pesky artifact (torpor orb) it moves a creature to the bottom of their owner's library (torpor orb on a stick: Hushwing Gryff, and Tocatli Honor Guard), and can hit an instant that you don't want to see, it's just good. Get that birthing pod ASAP. Paired with your deceiver exarch, Derevi, and felidar you can pod again and again! I'd say take out that extra blink, its not that necessary. Those instant and sorcery spells that blink do nothing on an empty board state, where restoration angel can be a blocker. Throw in more counterspells, they do more in top deck mode anyway.
Value is good, but it really means nothing if you can't kill someone, let alone the rest of the table, armada wurm is good, but you could do better! Trostani's Summoner, Hornet Queen, and Avenger of Zendikar are fantastic threats by themselves, but what if I told you they had an exceedingly powerful interaction with Cathars' Crusade? I'll let that one sink in.
Some of the cards in the sideboard should be in the main deck, Thragtusk's leave the battlefield trigger gets around torpor orb, so you can still have a 5/3 and 3/3 team of beaters ready to kill the orb player (even if you can't gain that 5 life). There are even creatures that only benefit from leaving the battlefield, such as Nevermaker, or Meadowboon, and Reveillark recurs your whole deck as it stands when it leaves, and if you add the aforementioned summoner and hornet queen you can recur game enders, it can even go infinite with karmic guide and a sac outlet, like Ashnod's Altar, which I think you should be running anyway. Find a way to put in Prime Speaker Zegana, Duplicant, Mystic Snake, and Reclamation Sage into the deck, because they are way too good not to be played in your deck, let alone any Roon deck! You also won't need cards like Oblivion Ring if you have Thought-Knot Seer, reveals a hand and exiles a thing forever instead of having the risk of having it come back, and it's leave the battlefield trigger can make an ally! Day of Judgment hoses you just as much as the guy you are trying to punish, especially with how little recursion you are running. If you are scared of an out of hand board state get Duplicant or Fiend Hunter instead. I find Mirror Entity something I don't play, it doesn't give me value when it comes into play, and I need to pump mana into it to be good, I find myself using that mana to play more blink targets rather than the entity. You could also throw in another Planeswalker that actually benefits this decks overall game plan very well: Kiora, Master of the Depths, she untaps Roon, can get a creature or land we need, and if you ultimate her, gives us targeted removal when we blink our value creatures!
And for my final recommendation I point you towards the Minion Reflector, this baby does everything you could ever want. Doubles your ETB triggers (and LTB triggers depending) and gives you a disposable minion that can swing in with no repercussion! It can also go infinite with Reveillark, karmic guide, and Ashnod's altar to make an infinite army like Kiki-Jiki, Mirror Breaker. If you want more suggestions just ask, or check out my Roon list for reference!
5 days ago
2 weeks ago
Thank you for the kind words Calyptic :)
I dug up my Firemind deck so here's a few more suggestions:
Epic Experiment - Awesome fun late game when you can cast it for eight or ten mana!
Jori En, Ruin Diver - More cards = More damage :D
Invoke the Firemind - Gotta have flava!
Firemind's Foresight - Great tutor & more flava!
Steam Augury - Arguably the best Izzet card out there.
Counterflux - An uncounterable Counterspell is solid.
Hypersonic Dragon - Sorceries as Instants? Hell yeah!
Volcanic Vision - Graveyard recursion & boardwipe.
Rite of Replication - When kicked it can be a Wincon ;)
Winter Orb - Nasty late game lock that hurts opponents.
Finally, I have to agree with Jimmy_Chinchila- you need to add a few more lands, six more Mountains to bring you to a total of 35-36 lands is highly recommended. Have fun :D
3 weeks ago
Your deck has a lot of tools, but the thing is, I don't see a visible win condition. I can see the idea of chipping someone out kinda working in 1v1, but in multiplayer, I expect you to have a bad time. To make up for this, you have some options, and they all focus around the spells you cast.
Damage based cards like Guttersnipe, Faerie Tauntings and Aetherflux Reservoir, etc.Counter-based cards like planeswalkers, infect and Inexorable Tide, etc.Theft cards like Bribery, Insurrection, Slave of Bolas, Hostage Taker and even Rite of Replication.You could even mill with Memory Erosion, Leyline of the Void, and cards like Circu, Dimir Lobotomist Also, just dumb good cards like Draining Whelk, Venser, Shaper Savant and Kaervek the Merciless
Not to say what you're doing is bad, it's totally not. You just gotta squeeze that sweet value out of everything you do.
As for the cards you mentioned, I'd say Arcane Denial, Nicol Bolas, Planeswalker, neither but put Dark Petition in that slot, Duplicant because it's a body, Liliana of the Veil, Word of Seizing, and neither, kinda.
All that said, I don't really play control, I'm a Timmy at heart. I play against it enough to know that you want to use every part of that orange, not just the juice
3 weeks ago
Since Phenax is your commander, I really have to reccomend Tree of Perdition. If you can use its ability on an opponent with 40 life, the tree's toughness becomes permanently 40! (at least until you use its abliity again) From there, you can mill an opponent for 40 cards a turn with Phenax! If you combo this with Freed from the Real or Cackling Counterpart and Rite of Replication, you can quickly run away with the game.
The tree also comboes with Mindcrank as the opponent loses life when their life total is set to 13.
I should also mention that if you use Turn to Frog while the tree's ablility is on the stack, you will make the tree a 1/1 frog and then swap toughness with an opponent's life total - making their life total 1!
I got a little carried away there. :P I have some more cards to suggest if you'd like! :)