Temple of Aclazotz

Legendary Land

(Transforms from Arguel's Blood Fast.)

: Gain .

, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

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Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Ixalan (XLN) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Temple of Aclazotz Discussion

multimedia on Greven beatstick

1 week ago

Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast  Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.

Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.

Castle Locthwain, draw a card and lose life. Hall of the Bandit Lord, pay life and give Greven haste. Sulfurous Springs, Rakdos Pain land. Ramunap Ruins and Ifnir Deadlands, pay life to make mana.

Shadowspear, trample and lifelink combination is good with Greven. Arcane Signet and Talisman of Indulgence are two other Rakdos two drop mana rocks. Dark Ritual is good ramp in black.

Good luck with your deck.

Mj3913 on ayli

10 months ago

Tree of Perdition is a nice way to both take life and gain it via sacrifice with your commander or Temple of Aclazotz .

TypicalTimmy on Card creation challenge

1 year ago

A card I've been sitting on for a few days now.



Counter target spell. If the spell is countered in this way, exile it instead.

"I implore you to reconsider..."

Could be a potent spell for sure.

Temple of Aclazotz infers there is a Bat-God on Ixalan named Aclazotz. The enchantment makes it feel like the God would be based around some of the more sinister sides of black, such as sacrifice and life loss.

That's my challenge. Do Aclazotz justice and make a Bat God worthy of Ixalan.

multimedia on Mono Black Control DOM

1 year ago

Hey, consider the four drop Saga tandem of Rite of Belzenlok and Scriptures? It's budget.

Rite can do a lot for control it can first make blockers, four of them and then it gives you a win condition a 6/6 flying Demon with trample. You're getting this 6/6 Demon for free, no additional mana needs to be used to get this creature and that's good with control. You can use all your mana to do other things for the turn while still getting a 6/6 Demon.

Rite has synergy with Scriptures because you get two turns of Rite making tokens. If you play Rite before Scriptures then you might lose the two tokens, but you'll create two more with chapter two of Rite after wiping the board with chapter two of Scriptures. Then the next turn you get a 6/6 Demon which your opponent needs to deal with without also having an established board because of the board wipe.

Rite also has nice synergy with Temple of Aclazotz which is a very good land for black control because of Dread Shade, pumping a ton of mana into Shade and then sacing Shade after it attacks for a ton of life. A similar interaction can be used with the 6/6 Demon from Rite. If you can't sac a creature at you're upkeep the Demon does 6 damage to you, before this happens if you don't have a creature you can sac the Demon to Aclazotz and gain life. The Demon also helps to lose life which lets Arguel flip into Aclazotz.

Good luck with your deck.

Dango on Wicked Devotion

1 year ago

I really like your deck, I am just a bit confused over the usage of Temple of Aclazotz. The temple cannot be played in the deck because it is a flip of Arguel's Blood Fast  Flip. With that being said I don't know if the flip condition is a desirable one to fit a place in your deck as it is sort of high risk high reward in my opinion but that is for you decide. Just thought I'd bring this to your attention. Cheers.

loudbliss on Ayli's Death and Friendship

2 years ago

thanks jeacaveo

Arguel's Blood Fast used to be in the deck but I felt it was too mana intesive (1B) for the deck. After consideration I replaced it with Ad Nauseam which could give me a bigger boost of card draw for less mana. As comparison, although Greed costs more to cast, it's more efficient on the long run due to it's B activation cost. Regarding Arguel's flip side, it wasn't particulary easy to flip because most of the time you go under 5 life during your turn, so you'd have to wait a whole turn to flip it. Also, Ayli, Eternal Pilgrim comes with her own Temple of Aclazotz included.

Cabal Ritual is my 101 card, will probably end in the deck. Right now I don't have a way to consistently meet the Treshold requirement during the first 3 turns but the card is definitively playable.

I don't include targeted discard spells because I want to reduce targeted interaction with opponents as not to draw too much attention/hate. All the ones you recommend should be played in a more Competitive setting.

Yes, Reanimate instead of Animate Dead, will make the change.


Thebiggalactus on Horobi's Holocaust

2 years ago

Have you thought about adding Arguel's Blood Fast  Flip? It comes with card draw whenever you deem necessary. I don't know how its flipped side, Temple of Aclazotz works with Horobi, Death's Wail but you probably won't ever flip it as its a may ability to begin with.

Natalbee on Arguel's Turbo Smog

2 years ago

Ashdude42: Nissa, Vital Force could be a good choice (if you want a Planeswalker). Her +1 gives you a 5/5 blocker/haster and her -6 is a draw engine. The 5/5 can also be used for Temple of Aclazotz.

It's kind of hard for me to replace Carnage Tyrant. I just wanted a hard-to-remove threat against control, and nothing else really fills his shoes. You could try something like Tendershoot Dryad to gum up the board (and have fodder for the Temple), or a Dire Fleet Daredevil to grab their spells. The Daredevil could also be good if you're running that Nissa because you can "reanimate" him. And the Tendershoot also populates on your opponent's turn, which is nice.

Really it's up to how you play and your current meta. For example, I would run Tendershoot Dryad purely because I think it's a cool card. Also, I haven't played Standard in a while because work has kept me busy.

And if you do play this at an FNM, let me know how it turns out! A previous commenter said that you have to keep the plays very tight if you wanna win.

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