Vanquisher's Banner

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Vanquisher's Banner

Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

Set Price Alerts

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Vanquisher's Banner Discussion

andriygoblin on Tokens

1 day ago

I wouldnt focus on Vanquisher's Banner . It will make your Mana curve hard to reach. On the other hand Mentor of the Week is a great addition. I personally love that card. Also you can look into Tocatli Honor Guard and Thalia, Heretic Cathar and Thalia, Guardian of Thraben for sideboard, and main board Conclave Tribunal and Radiant Destiny . For more card draw Ranger of Eos , Survival Cache and Bygone Bishop

Murphy77 on rats my dude

4 days ago

Costly Plunder is too costly. Vanquisher's Banner is too slow to get out. In their place I would be looking at Shimmer of Possibility , Demonic Vigor and Aether Tunnel (possibly 2 of each) - - more early unblockable creatures, more creatures returned to the hand if killed, and a bit more card search. You would be dropping your average cmc and boosting blue a bit more. Maybe -3 Swamp , +3 Island

SomaUlte on Emrakul Eldrazi Tribal

1 week ago

Cryptolith Fragment  Flip Just seems like a bad card overall but it fits the theme and gives you mana. I would put Thran Dynamo in for more mana, and maybe some of the 3 costing mana rocks. Other than that, it depends on how you feel about more tribal support, things like Vanquisher's Banner or Door of Destinies . Solemn Simulacrum is another colorless ramp you could add as well.

SirHerpaderp on Scarab God Zombie Tribal

1 week ago

kevinscheurwater I kinda like your suggestions, thank you! I might have to add, i don't want to play this as a graveyard synergy deck (i already have a Meren reanimator) and want this to be a kind of "beatdown" deck. I haven't playtested it, I will test it on saturday. I agree on the Corpse Harvester and the Midnight Reaper and you might be right about the Stitcher Geralf as well, although he is mainly in the deck due to flavor, because i love the Twins. Coat of Arms and the Vanquisher's Banner seem indeed a bit situational. I thought about replacing it with a Risen Executioner at first. All in all Training Grounds might be the first Card to addm the rest needs some testing.

Ripwater on Scarab God Zombie Tribal

1 week ago

Hey SirHerpaderp

Training Grounds is an auto include. You should not doubt about it.

Some cards I would add are:

These are just some suggestion (I know they can be a problem budgetwise).

Things i would cut:

  • Corpse Harvester In my opinion a bit too slow and a bit too expensive
  • Geth, Lord of the Vault Your commander does it better
  • Midnight Reaper Think there is better draw then this guy
  • Stitcher Geralf A bit underwhelming and he exiles the targets you want to exile with your god
  • Josu Vess, Lich Knight Way to expensive and you have Army of the Damned.
  • Dark Salvation Way to expensive
  • Dread Summons For the mana you pump into it, it's not a guarenteed hit. For that amount of mana you can cast other stuff or activate your God for more value :)
  • Vanquisher's Banner I would run a Consecrated Sphinx for this
  • Coat of Arms Would get another mana rock for more activations on your god/or another counterspell to protect him. Don't think you need the coat and often it can work against you.
  • Hopefully these tips will help you a bit and don't underestimate the power of your commander, really play him in a bit of a aggro/control version. But always keep mana open to activate him!

    TypicalTimmy on Omnath & Friends

    1 week ago

    Looks fun!! May I suggest replacing Vanquisher's Banner with Coat of Arms ?

    Gorbah on Bloodline of an Ancient Coven

    2 weeks ago

    Last_Laugh , thx for the comment much appreciated !

    I don't have the feeling i need ramp when i play my deck, i compared our decks and yours runs bigger vamps than mine so i get the point of it in yours, I only run 7 cards that are above 4mana. I'd rather play an aggro card than a ramp card.

    Draw is something that's always handy to have, Necropotence is the best fuel in my case but im happy with the card advantages that Phyrexian Arena , Twilight Prophet , Skullclamp , Vanquisher's Banner give me! Even Athreos, God of Passage can end a game real quick or give me a lot of card advantage.

    Upcoming changes are: Out: Diabolic Tutor & Vicious Conquistador In: Vampiric Tutor & Land Tax

    Gadianten on The River Merfolk

    2 weeks ago

    I would swap Mikaeus, the Lunarch with Enclave Cryptologist as hes kinda slow and this way you can get some more card draw going for you. Contagion Engine does not really mesh well with your deck I would swap it out for Door of Destinies and Inexorable Tide with Reconnaissance for similar reasons of improving attack ability. Add in Nykthos, Shrine to Nyx as it can be massive mana ramp, I would remove whatever land you feel you don't need to much, probably Azorius Chancery . True Conviction for Vanquisher's Banner to help keep up that card draw.

    Load more

    Vanquisher's Banner occurrence in decks from the last year

    Commander / EDH:

    All decks: 0.06%

    Green: 0.2%

    Red: 0.19%

    Black: 0.16%

    Standard:

    All decks: 0.08%