Vanquisher's Banner

Vanquisher's Banner


As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

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Want (6) Capt_Tryst , WeHaveTheTechnology , bond2578 , Dorkio , LoudZoo , adam1floyd3

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vanquisher's Banner occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.06%

Green: 0.2%

Red: 0.19%

Black: 0.16%

Vanquisher's Banner Discussion

0taylor on seton druids

6 days ago
Cloudstone Curio makes one drops have infinite ETB/cast triggers when Seton, Krosan Protector is out. (need 2 one drop creatures)

Devoted Druid, Temur Sabertooth, Leyline of Abundance, and Seton, Krosan Protector also creates infinite ETB/cast triggers on devoted druid.

Be careful when using Beast Whisperer, Glimpse of Nature, Guardian Project, and Vanquisher's Banner as you dont want to mill yourself.

Devoted Druid, Elvish Archdruid, Temur Sabertooth, Leyline of Abundance, and Seton, Krosan Protector is the standard infinite mana.

Stone-Seeder Hierophant and Elvish Pioneer also work really well with Cloudstone Curio and another 1 drop creature. This gets all lands into play untapped from your hand.

Note that after drawing your deck you will have some combination of Mobilize, Vitalize, and Benefactor's Draught. Playing all of the one-drops (and other low-cost minions) can help get you the mana to start going infinte.

lets use our deck now.

Gilt-Leaf Archdruid is a good first option, taking your opponents lands removes most of their options

Helix pinacle is noteable (you can max out to win by your next upkeep if everything else goes wrong)

We can pump up our creatures using Leyline of Abundance, giving creatures infinite +1 +1 counters

Thorn Mammoth and Vigor remove your opponents board. If they somehow have enough toughness to still be alive, you can use one of the infinite ETB combos.

Craterhoof Behemoth is the only card we have with haste, but it shouldnt matter as they wont have lands (Gilt-Leaf Archdruid), creatures (Thorn Mammoth + Vigor), artifacts or enchantments (Acidic Slime + Temur Sabertooth)

Daisybelle on Daisybelle's Werewolf Gruul Deck

1 week ago

@ Labrodor64

Thank you so, so much for your help and advice!  I hadn't thought about either card draw or improving the 'mana ramp,' (which may leave you wondering what I did think about! - werewolves!!) so your suggestions were really useful - thanks!

While I didn't end up adding everything, I really liked and immediately added: Cultivate, Harmonize, Nature's Lore, Rampant Growth, Skyshroud Claim and Vanquisher's Banner.

I also added quite a few of your suggestions to my 'maybe' list.  The main reason they didn't make the main deck was either mana expense or creature type (I've been sticking with humans / wolves / werewolves) - but I might well reconsider them when I've seen how my new deck plays without them!

I didn't end up adding:

  • Colossal Majesty because I felt like I might not get many cards from it

  • Llanowar Elves because I never seem to keep little mana creatures alive long enough to get much use out of them! 

  • Soul's Majesty because I felt like I might not keep a powerful creature alive long enough to make good use of this!

My reasoning is very newbie-based, and so I'm sure it has flaws, but I still feel very excited by the upgrades you have helped me to make to my deck - thank you! :D  Now to see how it plays...

Labrodor64 on Daisybelle's Werewolf Gruul Deck

1 week ago

Great deck but I think that you need a little more card draw to make the deck run smoothly. I suggest to take out some lands since 41 is a lot and add some card draw such as Vanquisher's Banner, Beast Whisperer, Harmonize, Return of the Wildspeaker, Rishkar's Expertise, Hunter's Insight, Colossal Majesty, Shamanic Revelation, Soul's Majesty or Soul of the Harvest. The Ramp is good but i would recommend a little more for some of your big creatures like your commander so consider cards like Cultivate, Rampant Growth, Nature's Lore, Llanowar Elves, Skyshroud Claim or Ulvenwald Captive  Flip (for this deck specifically). But for a first commander deck, you've done a very good job :)

CardTyrant on Drannith Defense Force

2 weeks ago

Vindicate is a good card, but if you noticed that most of my removal is instant speed for single target and sorcery speed for mass removal. That was why Vin didn't make the cut.

Herald's Horn is a nice card (and I have three or four copies somewhere) but the reduction is nice and all, but humans are pretty cheap. The added card draw is nice, but this deck doesn't lack that.

Vanquisher's Banner was considered since it is a nice anthem and card draw, but that 5CMC is what's stopping me.

Thought Vessel is a maybe because it was a cheap mana rock. I was trying to run as many cheap mana rocks that I got back at least half the card's cost back without having to do anything extra.

Angel of Glory's Rise was considered, but since she's an angle, I didn't want to open that can of worms because then people would suggest cards like Herald of War or Angelic Overseer or Requiem Angel.

I'm not going to reject your suggestions, but these were my thoughts against them. Now I was also considering switching the commander for the partners in the deck. If I did that I would most likely run Angel of Glory's Rise AND Requiem Angel.

DrunkManSquakin666 on Jirina Humans

2 weeks ago

I feel like a broken record at this point, but I suppose it can't be helped, lol.

Some cards to consider for spot removal: Vindicate, Anguished Unmaking, and Utter End. They are played in the vast majority of Orzhov and Mardu decks for a reason.

Tribal decks are gonna wanna run Vanquisher's Banner and Herald's Horn for the same reason: they're just that good.

Finally, General Kudro of Drannith is a lord card, gave hate, AND (somewhat limited) spot removal in one package. Run him in this strategy, for the love of all that is pure and holy! Jirina will love you for it.

DrunkManSquakin666 on Drannith Defense Force

2 weeks ago

You're definitely on to something with that Maybe Board. I'd suggest adding Herald's Horn, Vanquisher's Banner, and Vindicate.

Also, if you do end up running Thought Vessel, you might wanna add a Reliquary Tower for good measure.

Another card you might wanna consider is Angel of Glory's Rise for recovery.

Paeldroth on Omnath Tribal

3 weeks ago

Definitely check out Brighthearth Banneret, Vanquisher's Banner, and Herald's Horn! Omnath is a ton of fun to play.

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