Vanquisher's Banner

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Vanquisher's Banner

Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

Vanquisher's Banner Discussion

momikulski on Merfolk commander

1 hour ago

So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.

For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder

You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.

And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.

A card that goes super well with your commander is Merrow Commerce .

Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger

Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere

Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will

I'd use Vanquisher's Banner over Glass of the Guildpact , because you’re only really running a handful of multi-colored creatures. But it is a bit more expensive

Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures

On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate

As for lands there are a couple of lands that help you and are reasonably priced Simic Growth Chamber , Evolving Wilds , Terramorphic Expanse , Lumbering Falls , and Oran-Rief, the Vastwood .

Forkbeard on Sliver Overlord: Slivers Gone Wild

12 hours ago

Those are all solid suggestions Doombeard1984, cheers. I'm planning on cutting Blur Sliver , Dormant Sliver & Winged Sliver to make room for 3 of the new ones (Cloudshredder, Lavabelly + The First). That means 1 less draw option for me so Rhystic Study + Vanquisher's Banner are both appealing, even if The First Sliver is pseudo-draw.

You're right, Intruder Alarm would be killer in here for the reasons you've mentioned and I have a copy I could test out. Yawg-win is an incredible card but I only have 1 copy and it's never leaving my Zombie deck. I'll slot it in here just to try it out for funsies and if it performs I may invest in another copy.

Had a peek at your deck, looks pretty tuned! Some interesting card choices like Jokulhaups & Ugin, the Spirit Dragon , respect.

Doombeard1984 on Sliver Overlord: Slivers Gone Wild

21 hours ago

So, what about using Intruder Alarm . It would give you a secondary effect similar to that of Paradox Engine .In fact, as it only costs 3, i tend to go for this more often than Paradox Engine . If you have a Manaweft Sliver or Gemhide Sliver , haste enabling sliver, and Sliver Overlord you need 4 mana to potentially drain your deck of slivers, and flood the field.

For some extra draw, i'd also be tempted with maybe a Rhystic Study . You are already playing slivers, might as well be hated for something else too lol. you could also use things like Vanquisher's Banner

I know its pricey, but Yawgmoth's Will it so helpful if you need to get key pieces back from the bin, especially if they are non creature related combo pieces.

Hope this helps, and feel free to have a look at my little hive I call home :)

Sliver Swarm

achilles777 on Unbearlievable!!!

1 day ago

I've noticed a fair bit of graveyard interaction but I don't see a lot of recursion effects. Since bears are typically small, I think it would help to add more anthem effects such as Vanquisher's Banner & Coat of Arms . I think Rhonas's Monument is a must in this deck because it acts as a mana cost reduction and a pump as well. The deck seems a little light on removal interaction, although you are in mono-green, there are some decent interaction with +1/+1 synergy like Mutant's Prey or Hunt the Weak . To facilitate that +1/+1 synergy, maybe adding Path of Discovery as well. There is a lot of ramp in this deck, which in theory is good, but your also in mono-green. I might recommend removing some to make way for the previous suggestions. Nature's Claim is a must and perhaps some additional card draw like Rishkar's Expertise would help.

Murphy77 on Marwyn's Babysitters Club

1 day ago

It certainly seems that mono-green Elf tribal decks are becoming more competitive at the moment and I really like your suggestion for a mono-green deck. My only worry is that Vanquisher's Banner is not playable before turn 4 or 5, which might be a bit late against some aggro decks.

One option that I have looked at for a mono-green 'elf' deck is to play Nissa, Who Shakes the World , proliferate to get her ultimate effect and place all your forests on the field, then play Sylvan Awakening to get a swarm of creatures. Might of the Masses then turns any one of your lands into a monster.

Another possibility is to give your elves +1/+1 tokens and play Evolution Sage to keep ramping up their power with each landfall. The problem is that cards like Song of Freyalise that provide across-the-board counters are really too slow against aggro decks and you don't get off the ground. Strong cards with this approach are, strangely, Pelt Collector , Enter the Unknown and Stony Strength (see how we keep coming back to the 1-drops as key cards).

There certainly seems to be potential in mono-green elf decks and we should keepbrewing and testing the various options.

Doombeard1984 on In Space No One Can Hear You Scream...

4 days ago

Also, just the one counterspell seems a little irrelevant. you have to luck into drawing it, and then if you cant buy it back, its gone. Would probably look at increasing these, as unless its a mass exile or -1/-1 effect, you should be ok. counterspells stops the big boardwipe threats.

Also, more draw effects ( Vanquisher's Banner , Lifecrafter's Bestiary , Rhystic Study , Phyrexian Arena ) will all help. Also, untap engine with things like Paradox Engine and Intruder Alarm is pretty much draw and play deck if you have a haste and mana sliver out.

Finally, Amoeboid Changeling is hilarious. can steal an opponents commander, or key creature. totally worth it

Sorry, I have written a lot now... I'll go lol

MugiwaraLee on The Many Faced God

2 weeks ago

I originally picked Vanquisher's Banner because of the card draw, but I plan on getting the other two and testing them all out. Same with Caged Sun.

Hi_diddly_ho_neighbor on Fight, mortals.

3 weeks ago

Cool deck! +1 from me.

Mind if I suggest a few things?

Disrupt Decorum , Invasion Plans , and Master Warcraft are all exceptional ways to force combat and manipulate blocking.

Varchild, Betrayer of Kjeldor and Rite of the Raging Storm are fantastic ways to provide your opponents with creatures that can attack.

Teferi's Protection is expensive but a superb way to save yourself if something goes horribly wrong.

I absolutely love the Monarch mechanic for encouraging combat. Skyline Despot , Protector of the Crown , and Throne of the High City are great for this.

I am not sure you are tribal enough to be running Vanquisher's Banner , likewise Skullclamp seems out of place here. I think you would do better with more wheel effects or Mask of Memory for card draw.

Lastly, Angel of the Dire Hour and Archangel Avacyn  Flip can up your angel count (if that is what you are going for) while further providing defensive utility.

Happy deckbuilding!

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Vanquisher's Banner occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.06%

Green: 0.2%

Red: 0.19%

Black: 0.16%