Dominus of Fealty

Dominus of Fealty

Creature — Spirit Avatar


At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
MTG: Commander (CMD) Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Dominus of Fealty Discussion

carpecanum on Dis Mine

3 months ago

Steal Enchantment is really old so the wording is weird. Look it up on the Gatherer. It takes control of enchantments on creatures (sometimes useful) but its great for taking things like indestructible gods or things like Rhystic Study.

Dominus of Fealty can be tricky to cast. 4 and 5 color decks can be rough but you will probably end up putting in a few more 5 color manarocks before you are through. Non-basic lands with only one color will probably be traded out. It is SO annoying to be short a color that i bet you end up replacing the all the colorless lands as well. Even guildgates help out.

bansted on Dis Mine

3 months ago


I do not have any "draw cards from outside the game cards." Does Steal Enchantment work on all enchantments or just enchantments on another permanent? The wording of the card is a little confusing. I saw Dominus of Fealty and wasn't sure how difficult it would be to cast in a four color deck.

This is my first go at a four color Mana base, and am a little apprehensive as to what to expect.

carpecanum on Dis Mine

3 months ago

Steal Enchantment is usually a complete surprise. Dominus of Fealty

If you have one of the "draw a card from outside the game" cards you could have a Bringer of the Red Dawn waiting in the wings.

TriusMalarky on Suggestions for a very political …

4 months ago

With this kind of deck, you need to first ask yourself what strategy you're actually going for. Are you

  • Trying to use politics to slowly gain advantages before suddenly taking over and dominating?

  • Trying to make yourself such a valuable ally that everyone leaves you alone and then you go one-on-one after two people die?

  • Trying to make games last as long as possible?

I'd likely recommend the second. This is because it is easy for each opponent to justify letting you live. If you win too often, your playgroup will either opt to team up on you and crush you early, or they will(each on their own accord) attempt to take you out at the end of the game by playing their cards right.

For this deck to work, you really need to be able to guarantee that you can incentivise certain actions at your discretion. For instance, with Kenrith you can say "Hey, I'll let you draw a card if you attack player B" do the player with a solid board state but an empty hand. Every card should give you as much choice as possible and with powerful enough effects that you can give people treats for following your orders, and bring down hellfire if they disobey.

Here's my personal list:

DemonDragonJ on Clash of the Titans

6 months ago

I have replaced Dominus of Fealty with O-Kagachi, Vengeful Kami, because this deck is the only deck that I have in which he shall fit, and doing so did raise the average converted mana cost of this deck from 4.53 to 4.55, but that is not a major increase, and it still is lower than what it was when it contained Bringer of the Red Dawn.

DemonDragonJ on Fire and Ice

6 months ago

As I said that I would do, I removed two copies each of Dominus of Fealty and Hypersonic Dragon, due to their high mana costs, which reduced the average converted mana cost of this deck from 3.40 to 3.22, which is obviously a very good thing and also leaves me with six more cards to remove, two of which shall be lands, so I effectively have only four more cards to remove.

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