|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Rare|
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Dominus of Fealty
Creature — Spirit Avatar
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
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|Have (16)||accioali , bakunet , , mziter501 , Cazaz0816 , techneil , Sav547 , mandoso , Swamy , rockleemyhero , Schmawl , orzhov_is_relatively_okay819 , ironax , TheRealPeaches , Florg , coyler2016|
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Dominus of Fealty Discussion
4 days ago
Synod Sanctum and Cold Storage lets you keep the stolen stuff,i just put them in my Yasova.Greater Good worked out really well for me for a sac outlet.Also Willbreaker lets you steal stuff for free with Yasova(it targets stuff before you may pay) and it steals it until it leaves the battlefield.I think Dominus of Fealty is a must for any Yasova deck its so good!I second the idea of Xenagos, God of Revels he is really good! I just started to build my deck it's still in test phase,but hope these help!
2 months ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
3 months ago
A friend of mine built a god deck and was having trouble with devotion so he included some of the following and they really helped.
He only runs 3 or 4 of them but most of them are interesting options to run. Fist of Suns is also really nice in his deck.
3 months ago
This sort of deck was my first reaction to seeing Brudiclad, and this looks like a great way to bring it to life. What are your thoughts on Dominus of Fealty, though? Would waiting until your next upkeep be worth taking control of half or more of an opponent's board?
4 months ago
There are many cards in this game that allow a player to take control of another player's permanents, but, amazingly, there are no cards that prevent such an effect from occurring, so I shall now remedy that. If Tajuru Preserver and Sigarda, Host of Herons can completely stop forced sacrifices, there is no reason that there cannot be cards that completely stop players from taking control of another player's permanents.
Indomitable (this permanent cannot be controlled by any player other than its owner).
The indomitable mechanic prevents a permanent that has it from being controlled by any player other than its owner; temporary effects, such as Act of Treason or Dominus of Fealty's ability, may target the permanent, as normal, but simply fail. Auras that steal permanents, such as Mind Control, may attach to such a permanent, but have no effect.
Of course, I shall now also create an example of a card that has this ability, as seen, below:
Undying Loyalty Show
Permanents that you control have indomitable (they cannot be controlled by any players other than their owner).
I chose red and white for this card, because those colors are the colors that are most often associated with loyalty and bonds.
What does everyone else say about this subject? Why is there no way to prevent players from stealing each other's permanents, and is my idea a good one?
4 months ago
A couple of comments on the deck. First, you're running some cards that are just overall weak or don't do enough in your deck. Dominus of Fealty is going to be very difficult to play on or near on curve for a BR deck, and doesn't do enough when it is on the board. Vexing Devil doesn't really work for your deck because you don't have enough direct damage to make the 4 damage threatening. Dire Fleet Daredevil, Nightveil Specter, and Hell's Caretaker are all slow cards that don't really justify themselves in your deck (dire fleet could make the final cut, but it would require other cards to make it work and I think your money and card slots are better spent elsewhere). Second, if you don't draw both halves of your deck it can just collapse on itself, and the deck does absolutely nothing against non-creature decks. I would recommend putting in sacrifice fodder such as Bloodsoaked Champion, Mogg War Marshal, Pawn of Ulamogand Doomed Dissenter. This both makes your sacrifice outs live if you don't have your stealing cards, and allows you to apply pressure if you don't have creatures to steal. Anything that produces tokens, has undying/persist, or has a good death trigger will work for this. If you can fit an infinite combo into here, I would, but I don't know if BR has one, especially a budget one. Like the idea.
5 months ago
5 months ago
Fantastic deck, really glad to have found it! Will likely make the same list for my after-work EDH group.
Mind me asking, I noticed you updated it only moments ago, do you have a change log?
Also, do you think Goad could be added to this, just to add some more fun/silliness?