Dominus of Fealty

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Eventide (EVE) Rare

Combos Browse all

Dominus of Fealty

Creature — Spirit Avatar

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

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Dominus of Fealty Discussion

Kaleo42 on Drawing Your Last Breath

1 week ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

DrukenReaps on The Gods need your help!!!!

1 month ago

A friend of mine built a god deck and was having trouble with devotion so he included some of the following and they really helped.

Deity of Scars, Demigod of Revenge, Deus of Calamity, Divinity of Pride, Dominus of Fealty, Ghastlord of Fugue, Godhead of Awe, Nobilis of War, Overbeing of Myth, Oversoul of Dusk, Progenitus.

He only runs 3 or 4 of them but most of them are interesting options to run. Fist of Suns is also really nice in his deck.

legendofa on Brudiclad, Clone Engineer

1 month ago

This sort of deck was my first reaction to seeing Brudiclad, and this looks like a great way to bring it to life. What are your thoughts on Dominus of Fealty, though? Would waiting until your next upkeep be worth taking control of half or more of an opponent's board?

DemonDragonJ on New Mechanic: Indomitable

1 month ago

There are many cards in this game that allow a player to take control of another player's permanents, but, amazingly, there are no cards that prevent such an effect from occurring, so I shall now remedy that. If Tajuru Preserver and Sigarda, Host of Herons can completely stop forced sacrifices, there is no reason that there cannot be cards that completely stop players from taking control of another player's permanents.

Indomitable (this permanent cannot be controlled by any player other than its owner).

The indomitable mechanic prevents a permanent that has it from being controlled by any player other than its owner; temporary effects, such as Act of Treason or Dominus of Fealty's ability, may target the permanent, as normal, but simply fail. Auras that steal permanents, such as Mind Control, may attach to such a permanent, but have no effect.

Of course, I shall now also create an example of a card that has this ability, as seen, below:

Undying Loyalty Show

I chose red and white for this card, because those colors are the colors that are most often associated with loyalty and bonds.

What does everyone else say about this subject? Why is there no way to prevent players from stealing each other's permanents, and is my idea a good one?

Red_X on Steal and Sacrifice

2 months ago

A couple of comments on the deck. First, you're running some cards that are just overall weak or don't do enough in your deck. Dominus of Fealty is going to be very difficult to play on or near on curve for a BR deck, and doesn't do enough when it is on the board. Vexing Devil doesn't really work for your deck because you don't have enough direct damage to make the 4 damage threatening. Dire Fleet Daredevil, Nightveil Specter, and Hell's Caretaker are all slow cards that don't really justify themselves in your deck (dire fleet could make the final cut, but it would require other cards to make it work and I think your money and card slots are better spent elsewhere). Second, if you don't draw both halves of your deck it can just collapse on itself, and the deck does absolutely nothing against non-creature decks. I would recommend putting in sacrifice fodder such as Bloodsoaked Champion, Mogg War Marshal, Pawn of Ulamogand Doomed Dissenter. This both makes your sacrifice outs live if you don't have your stealing cards, and allows you to apply pressure if you don't have creatures to steal. Anything that produces tokens, has undying/persist, or has a good death trigger will work for this. If you can fit an infinite combo into here, I would, but I don't know if BR has one, especially a budget one. Like the idea.

MEWLIO on Free Big Bigs With Jhoira of the Ghitu

3 months ago

Maybe add in Mind's Eye, Mystic Remora, Overflowing Insight (to be cast for free from Jhoira), Thought Reflection, Mind Unbound, Staff of Nin and Honden of Seeing Winds for budget card draw.

Maybe if you feel like a bit of grouphug that benefits you as well and draws cards look into: Kami of the Crescent Moon, Temple Bell, Howling Mine and Font of Mythos.

You'll also want some protection from creatures and creature attacks, maybe stuff like: Crawlspace, Silent Arbiter and Propaganda.

But every deck needs some SPICE. And you have access to allsorts of spice in Red-Blue. Dominus of Fealty, Steel Hellkite, Wild Evocation, Sunbird's Invocation, Disrupt Decorum and Swarm Intelligence.

Some good removal: Arcane Denial, Chaos Warp.

RobsJourney on Evening the Odds - An actual decent coin flip deck

3 months ago

Fantastic deck, really glad to have found it! Will likely make the same list for my after-work EDH group.

Mind me asking, I noticed you updated it only moments ago, do you have a change log?

Also, do you think Goad could be added to this, just to add some more fun/silliness?

I'm thinking cards like Grenzo, Havoc Raiser, Coveted Peacock, Besmirch, Dulcet Sirens, Goblin Racketeer, and Disrupt Decorum. What do you think?

And/or, what about fun theft stuff like Etali, Primal Storm, Dominus of Fealty, Stolen Strategy, and Mind's Dilation?

cheers :)

smasher on USA (or RUS lol) Control Modern

4 months ago

PlatinumWare thanks for your criticism! I followed your advice concerning the lands and replaced them. Did the same for the creatures (also exchanged Enigma Drake for Spellheart Chimera, not sure about that, its a trade of trample vs the ability to survive a lightning bolt). The thing is that now without Firesong and Sunspeaker I have only 5 wincon cards in the deck instead of 7, the two Ajanis and the chimeras. I also thought Dominus of Fealty could be a threat/alt win condition as well. I am going to playtest it a bit and see how it goes, I think that more changes might be in order :)

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