Creature — Dragon
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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Balefire Dragon Discussion
5 days ago
bradtheimpaler13: The Scarab God is a nice thought but has lots of problems with this deck. First and foremost he is not a zombie and thematically I couldn't do that. his first ability only has value if my field is full of zombies which normally is only accomplished through an infinite combo which would already win me the game if it was allowed. His second ability is way too expensive for what it does and could actually make a potential reanimation target worse through the number changes (Nobody wants a 4/4 Balefire Dragon that costs a removal spell and 4 mana to revive.) Grimgrin, Corpse-Born is a infinite sacrifice outlet that functions as removal. He's dependent on bodies but nowhere as near as The Scarab God. If the god was indestructible or when he died he returned to the battlefield and not to your hand then maybe I would consider running him but he's such a "win-more" card its insane. The only other commander I've ever considered for this deck is Dralnu, Lich Lord to deal with combo disruption against important spells.
1 week ago
Welcome on T/O!
it's a great place with an enourmous crowd of people willing to help you evolve your deck(s).
Let me be the first to give you a few possible good suggestions for your build to get closer to the 99+1 cards:
- Balefire Dragon
- Jace's Archivist
- Psychosis Crawler
- Whispering Madness
- Spiteful Visions
- Molten Psyche
- Teferi's Puzzle Box
- Reforge the Soul
All these cards have a good synergy with your commander.
Have fun on this site and if you ever need help with any EDH deck, you can always 'summon' me. If you would like to help me with one of my decks, then click here. I would really like to receive an upvote for this deck.
2 weeks ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/
2 weeks ago
I was thinking about Fanatic of Mogis and how good that sort of ability this is in this sort of deck.
You also Might wanna consider some nice, expensive creatures to ramp into.
(I promise this is the last one)
3 weeks ago
Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.
For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.
For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)
As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.
Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.
...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.
Always happy to help a new EDH player. Welcome to the format.
4 weeks ago
The loss of tempo you have with a come into play tapped fetch is really bad, especially on a mana light deck like this and will badly offset the gains of Brainstorm.
Careful Study is a stable on the UB Reanimator decks.
You don't really need to change your mana base to make an 8/8 flying trample haste good, but if you do probably the best thing would be green, as that gives you sideboard options like Abrupt Decay.
Balefire Dragon isn't actually that scary, as it is a 5 turn clock from when reanimated and doesn't protect itself or beat in quickly?
4 weeks ago
And seems like that with the two dragonlords, my Balefire Dragon becomes even more scary.
4 weeks ago
+1 love it! It does what Animar does but in a casual way! You should look into some fun Deadeye Navigator (non infinite) combos. Also, Balefire Dragon is a brutal finisher in a deck that wants to turn sideways.