|Commander / EDH||Legal|
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|Innistrad (ISD)||Mythic Rare|
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Creature — Dragon
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
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Balefire Dragon Discussion
1 week ago
I am pretty surprised no one mentioned ma boi Balefire Dragon. Goes hand in hand with furnace and repercussion especially :D
1 week ago
Some other dragons worth noting: Balefire Dragon / Thundermaw Hellkite / Hellkite Igniter (Incredibly powerful in decks that use a bunch of artifacts, not so much here) / Hoarding Dragon (again not so useful here)
1 week ago
best of luck!
2 weeks ago
Currently you've got so many cards that I'm not sure what you want to be mainly focusing on, so I'll just talk about some cards that I feel are somewhat mediocre in this type of deck.
Icy Manipulator feels very low impact, and much more suited to a deck that can abuse artifacts in some way. I'm also not a huge fan of all the mass land destruction effects. You spend a lot of your time ramping, so I feel like they would probably set you back more than everyone else.
Next, some of the ramp options that I don't really like. Farhaven Elf and Wood Elves, while good cards, are usually just worse than 2-cmc ramp spells in this deck. You don't have a whole lot of payoff from having creatures, so some of the cheaper or higher impact ramp spells are usually just better. Elvish Pioneer feels fairly bad in here, while you can use it to ramp out Mina and Denn early, it comes at the cost of a land, which actually limits the effectiveness of your commander.
I think the main thing you need to focus on going forward is deciding what the main thing is that you are looking for in your threats. You've got a lot of options for curve toppers, and even with a ton of ramp there's a limit to how many 6+ drops you can run. Personally, I really like cards that have some utility besides simply being a beater, like Balefire Dragon (serves as removal), Dragon Mage (serves as draw), or Multani, Yavimaya's Avatar (can recur itself).
One thing I really like about this deck so far is the amount of low-cmc threats you've included. Things like Managorger Hydra, Scute Mob, or War Elemental all allow you to be very flexible, letting you squeeze them into a turn while ramping, or just developing them in the early game and letting them grow.
One powerful piece of draw I like in pretty much any green deck is Lifecrafter's Bestiary. It lets you filter your draws early on, and once you have tons of mana it becomes a powerful draw engine. In addition, you seem to have forgotten one of the most powerful landfall threats: Avenger of Zendikar. Not only does it create a ton of tokens, your commander's extra land drop lets you pump up the plants very quickly.
2 weeks ago
The biggest drawback for my Kaalia deck is when she hits the field without haste. She eats removal in almost every 4 man pod I have ever played against. Hall of the Bandit Lord is well worth the 3 life loss for her. Also Bastion Protector, Grand Abolisher, Fervor, Hammer of Purphoros and Urabrask the Hidden.
2 weeks ago
OK... lets start with the creatures. u only want big hitters or stuff that do things while entering/attacking (Avacyn, Angel of Hope, Balefire Dragon, Gisela, Blade of Goldnight, Lord of the Void, Demonlord Belzenlok). If you want some cheap creatures play stuff like Stoneforge Mystic to get ur hexproof equipments or Mother of Runes/Grand Abolisher for protection. The small creatures you have, like Monastery Swiftspear, Knight of Infamy basically dont do anything. Anger: there are way better ways to give ur stuff haste.Serra Angel: doesnt do enough.- The Manabase is fine. u can allways upgrade it with some shock or fetch lands, maybe Nomad Outpost, Path of Ancestry .- Boros Signet, Orzhov Signet, Rakdos Signet are pretty much must have.- As for removal spells, try to go for unconditional stuff like Vindicate, Anguished Unmaking. Also try to get in at least one mass revival like Primevals' Glorious Rebirth, Faith's Reward can be game ending after an board wipe.- You also want some haste givers like Dragon Tempest or Fervor.- The most important thing for this kind of deck is to keep ur commander around. Whispersilk Cloak is fine, but the boots are cheaper and also give haste Swiftfoot Boots Lightning Greaves.- Another important thing is card draw. u already have Rune-Scarred Demon, but its by far not enough. Bloodgift Demon, Phyrexian Arena, Necropotence is pretty much my first tutor target in almost every game, Vampiric Tutor, Demonic Tutor. there are also cheaper alternatives like Diabolic Tutor.- Just look around other kaalia decks and see what theyre doing and of course playtest alot.
4 weeks ago
Balefire Dragon,Hellkite Tyrant,Dragon Broodmother,and Scourge of the Throne are amazing dragons. Balefire Dragon is a free boardwipe at times. Dragon Broodmother can go nuts with Dragon Tempest. Hellkite Tyrant is great for artifact hate. Scourge of the Throne is extra combats on a dragon
1 month ago
Repercussion could be good to hurt your opponents while pinging their creatures. Chandra's Ignition on Kazarov can pump him up really hard and win games without attacking. Thornbite Staff helps untap your pingers. Basilisk Collar makes them lethal, but you might or might not want that effect. Dowsing Dagger Flip is another good synergy since damaging the tokens will make Kazarov bigger.
I would recommend cutting the sorceries that only do 1 damage since those are not very card-efficient, except Wail of the Nim since it regenerates. Chain Reaction, Hour of Devastation, and Anger of the Gods could be good. Maybe even Star of Extinction and Swirling Sandstorm. Arcbond spreads the damage.
You might want your pingers to have higher toughness, or not be creatures so they don't get destroyed by your damage. You should also cut the creatures that only ping once like Bloodfire Dwarf and Chainwhirler. Shard Phoenix is way too expensive for 2 damage. Balefire Dragon is a classic for dealing damage to lots of creatures. Silverclad Ferocidons and Needletooth Raptor can amplify your pinging.