The Haunt of Hightower

The Haunt of Hightower

Legendary Creature — Vampire

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

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Want (2) Rabu , Oliviridian

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

The Haunt of Hightower occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

The Haunt of Hightower Discussion

Rasaru on Drawing Dead

3 days ago

alechodgin23 I think I agree with your comment about Oona, Queen of the Fae and I didn't catch that on the Endbringer . However, I wanted to push back on Avatar of Woe . With what my deck should be able to do, I should be able to play it 99% of the time for only . So, it may be worth the shot. (maybe?) I like the idea of adding more removal. I think I need to look into that some more.. No comments on the The Haunt of Hightower or Knacksaw Clique ? :)

Rasaru on Drawing Dead

3 days ago

Valius & alechodgin23 - How about a The Haunt of Hightower or Knacksaw Clique to replace Sire of Stagnation ? I had also considered Avatar of Woe , Oona, Queen of the Fae and Endbringer , but feel like those first two would synergize a bit better with the rest of the deck.

*I just ordered a few replacements and will update my list once I receive them! You're suggestions are appreciated! Please don't forget to upvote my deck!

Sorin_Markov_1947 on The METAbreaker (revised)

3 weeks ago

I probably do need more lands, I just need things to take out.

Ethereal Absolution and The Haunt of Hightower fit very well with our gameplan. The idea of a midrange deck is to survive the early game without giving your opponent a big boardstate and use big creatures in the lategame. That's what we're doing here. We aren't building up, we're just surviving. Mu Yanling, Sky Dancer helps us with this in two ways: debuffing the opponent's creatures, and absorbing damage so we don't take it.

Our gameplan to beat flash is the same as any other: counter/wipe the opponent's creatures, and resolve our big ones. The only complication is the opponent's counterspells. Like I said before, it's not our best match-up, but we can survive it.

The counterspells are more of a backup plan, for when we don't have much of anything to play on those turns. Even forcing our opponent to play around the spells helps us.

Thought Collapse fits with the gameplan perfectly fine. It gets rid of the opponent's play-around, and gets more cards in their graveyard.

Justrafaplease on Tribal Vampires

1 month ago

I will definitely try it. I thought The Haunt of Hightower would be a great card with Duskmantle Seer but I was mistaken, Skeletal Vampire will provide more value against removals, and even provide bodies against sacrifice.

Thanks for the feedback, appreciate it.

Funkydiscogod on Tribal Vampires

1 month ago

I am skeptical of how much value The Haunt of Hightower would provide. In my opinion, Skeletal Vampire would be slightly better, since it can dodge more removal, and if left unchecked it can provide an endless supply of chumpblockers.

Dwarfinside on A mighty saccing

2 months ago

If you're struggling to get creatures in your graveyard to trigger Mausoleum Secrets , I suggest Eye Collector in the 1 drop slot over Pilfering Imp . It'll also work much better with your Syr Konrad, the Grim plan.

I have playtested quite a bit with Piper of the Swarm and I think he's just bad. As you said, the tokens dying does not have synergy with the rest of the deck. If this deck is based around "saccing" like the name implies, I would go with Priest of Forgotten Gods . But then you have to think about adding some more sac fodder to the deck. Gutterbones ?

I noticed you have The Haunt of Hightower in the sideboard, I think he synergies with the rest of your deck much better than Command the Dreadhorde . He will work really well with the Eye Collector/ Syr Konrad plan.

Somedutch on Wall Tribal Mill

2 months ago

God I almost forgot about Phenax. Tried really hard to make him work in standard when he first came around. I think you certainly have something going on here, but I'm not 100% sure wall tribal is the way to go about it. I would try to look more towards cards thats power/toughness care about how much is in the opponent's graveyard. Some good examples could be Consuming Aberration , Wight of Precinct Six , Mortivore , The Haunt of Hightower , Nighthowler , and Sewer Nemesis . I like the untapping options you have going, and I would recommend considering adding in some more draw + mill options like Sire of Stagnation , and Jace's Archivist , as well as including some copy mechanics like Lazav, Dimir Mastermind , Gigantoplasm , and Clever Impersonator to have more good stuff going at all times. Hope that all helps. Good luck on the milling!

xaarvaxus on Liliana Heretical discard

2 months ago

Some cards that I run in my The Haunt of Hightower deck that may be of use:

Reanimate or Animate Dead , depending on budget and collection; with so much discard you'll likely find some juicy targets in someone's yard. Same goes for Beacon of Unrest .

Liliana's Specter , hits the table with the discard, flying body just a bonus. I'd use this rather than some of your more expensive single target discard spells as this is multiplayer and its hard enough to punish the table playing discard.

Tasigur's Cruelty again, hits the table and you're not likely to be paying retail on this.

Geth's Grimoire Good way to refuel as you strip peoples' hands.

Bolas's Citadel better with Haunt as the lifelink there keeps this going but this is still an obscene card.

Rankle, Master of Pranks the haste, evasion and multiple modes are all good.

Waste Not More resources for you as opponents lose theirs.

More ramp is never bad; Charcoal Diamond / Wayfarer's Bauble plus since you've got Tomb/Coffers, Expedition Map sees that combo come together more frequently.

Not sure about Dismember , Hero's Downfall or Vraska's Contempt would probably be useful more often in this spot. Though I suppose if your meta plays a lot of indestructibles, then Dismember may be the answer.

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