The Haunt of Hightower
Legendary Creature — Vampire
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
|Want (2)||Zeidoc , jadedflames|
Printings View all
|Ravnica Allegiance (RNA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Haunt of Hightower occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
The Haunt of Hightower Discussion
2 weeks ago
It's pretty good for a first attempt, and I do agree that you need more creatures. The nice part about your commander is that he's probably going to be one the battlefield the whole game and you can rely on having that effect. I think you'd be happier with Teferi, Temporal Archmage instead of jace. I think Tree of Perdition, Wight of Precinct Six, Avatar of Woe, The Haunt of Hightower are spicy includes for creatures.
3 weeks ago
The Haunt of Hightower is a good discard-synergy card to help things along and to keep rolling.
1 month ago
Blood Seeker Archfiend of Depravity Archfiend of Despair lots of demons The Haunt of Hightower sort of Demons have a bunch but they arent very mana efficient Hushbringer is a fantastic card and shuts off a lot of decks.
1 month ago
The Haunt of Hightower is an unusual commander that can be built as a Timmy deck (play big spells! Get big creature!), but in a uniquely mono-black way. My deck: Haunt of Hightower v4.0 is Mass Discard Voltron. It's not uncommon to swing for lethal the first time you attack with the Haunt. You could also build him with a theme other than discard and probably draw less hate (and be less of a"glass cannon"), but maybe not be quite as explosive.
Ghalta, Primal Hunger vehicle tribal is another interesting Voltron deck that is much less likely to make you feel bad for playing it. I don't have a list for this one but Commander's Quarters has a video for it.
1 month ago
Reminds me of how I would build a deck for The Haunt of Hightower, but in that deck I would also spam kill spells and maybe some mill. Could be a good inclusion in this deck
4 months ago
Sick deck. Is King Macar, the Gold-Cursed being used with Freed from the Real and Phenax, God of Deception? That's a disgusting combo. Also, doesn't the Undead Alchemist + haste effect only work if you hit creatures? What if an opponent has all noncreature spells in their library?
Below are my initial thoughts. I'm no mill authority, so take my suggestions with a grain of salt. The most important thing to remember when playing commander is to play the way that YOU want to play, not someone else. These are just some cards I might put in if I was piloting Phenax.
You could use more draw. Cards like Windfall and Whispering Madness are excellent sources of both draw and mill. Ponder, Preordain, Chart a Course, Compulsive Research and Consecrated Sphinx are simply solid draw effects. Additionally, Rhystic Study is probably better for our meta than Mystic Remora, I'd say half the decks at our LGS don't play noncreature spells before turn three.
I think you need more efficient mill effects. Mesmeric Orb, Memory Erosion, Altar of Dementia, Altar of the Brood, Dreamborn Muse and Nemesis of Reason are cheaper and more effective than some of the millers you're playing.
Finally, stronger ramp is needed. I think cards like Scaretiller and Nyx Lotus are too slow and conditional; you want ramp that will immediately take effect. Consider Thran Dynamo, Solemn Simulacrum, Talisman of Dominance and Arcane Signet.
I think if you take some of the cards I've mentioned here and trim down some of the extraneous cards from your deck you can definitely power it up to a seven. Also: I wouldn't remove a ton of cards right away. I've found it's better to make small changes here and there, it's easier for me to see the card's impact on the deck.
4 months ago
That's a quite critic analysis, thanks multimedia.
I'll have to think a lot about the swaps for the next update, since trying to lower the curve and improve ramp will definitely go towards improving the deck's consistency.
Adding Muddle the Mixture is definitely a good idea, more so than Drift of Phantasms. Fact is that I don't want the deck to become too reliable or else it could overcome too easily the other decks in my playgroup.
The idea of keeping only Consuming Aberration and The Haunt of Hightower as */* creatures it's a bit of a stretch in my opinion, thus I will first try to cut in other areas. If this doesn't work out, I'll consider cutting the less efficient creatures.
I'd however like to keep Dauthi Embrace since it can be used to make big creatures unlockable. Still, it's not what the deck wants to do, but it can work in a pinch.