Killing Wave

Legality

Not legal in any format

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Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

Price & Acquistion

Ebay

Recent Decks

Killing Wave Discussion

Catalog9000 on Custom Ability Question

2 days ago

It's a replacement effect. Ghostly Prison is saying "Okay, you wanna attack? Pay "

You're going: "Nah, I'll pay instead."

As long as you can pay , it works. Paying is a totally valid option.

Consider the following: You have an Ugin, the Spirit Dragon and are up against a mass green token generator.

You decide to -X and hose every token out there, but with their CMC being equal to , you can legitimately remove zero loyalty counters and do it.

You may also pay into an Endless One if you so choose. It'll die when it enters due to state based actions, but you could.

I even run an suicide deck where I use creatures like Blood Artist and Zulaport Cutthroat where I Killing Wave for X= for a cheap boardwipe.

I COULD pay and save my Bois, or I could refuse to pay and they all die. If I refuse to pay , they die and my cumulative triggers wreak havoc across the entire game.

So yes, this idea still works. You are allowed to pay unless otherwise specified.

DrukenReaps on Bad Decisions

1 week ago

So I use to run a really fun 60 card deck with a bunch of cards that make people choose between one bad thing and another bad thing. Killing Wave is a great example of this, doing these things turn after turn really gets ridiculous. For whatever reason I never tried to bring the deck into commander but recently decided I would try.

Looking around the first commander that I found that would work well for this is Mogis, God of Slaughter. Although thinking about it Queen Marchesa has a similar effect in whether or not to let me keep the monarchy.

Can you guys make any suggestions for other commanders that force some kind of bad decision on my opponents?

Thanks.

kamarupa on Mono black

2 weeks ago

I'd drop 2x Killing Wave, as it's best later in the game when you might not want to lose life to keep a big wincon creature on the battlefield.

Lands: Cabal Stronghold, Urborg, Tomb of Yawgmoth, Scavenger Grounds, Bojuka Bog, Mortuary Mire, Buried Ruin

Sideboard: Geth's Verdict, Pithing Needle, The Rack, Tainted Remedy, Hero's Downfall, Ratchet Bomb, Elixir of Immortality

Other spells worth considering: Sign in Blood, Crypt Ghast,

Jote on

1 month ago

I'm sure you've probably thought of Grave Pact and Butcher of Malakir? They make your sac effects that much more painful. Zulaport Cutthroat works well also.

Killing Wave can be a blowout.

Pitiless Plunderer or Pawn of Ulamog can work with combos to net you mana.

I might consider removing Tyrant's Choice, unless you're ok with a card that will most often read "each opponent takes 4 damage."

ZendikariWol on Generic Meren Deck No. 97

2 months ago

Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.

Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.

Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.

And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.

Calhau146 on Meren, the Fun Yet Competitive (Commander / EDH)

2 months ago

Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)

Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.

Too many players from my playgroup run Homeward Path for me to be able to include Sepulchral Primordial but I would say normally it is a great inclusion.

Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)

Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.

Jarad, Golgari Lich Lord has been getting a lot of attention recently but I think I prefer Hell's Caretaker. More testing is needed for this one though.

Shadows of the Past and Golgari Germination dont seem to do enough to take up a slot unless you have a strong token theme.

Plague Boiler is interesting and does contribute to the political game but Pernicious Deed is just too good and I dont think I can make room for both...

Primal Druid will be tested. Seems pretty solid.

Thoughtpicker Witch is a really cool card but having to pay mana to sacrifice makes it worse than Viscera Seer and Carrion Feeder unfortunatelly.

Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.

Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough

Quagmire Druid and Stronghold Assassin are too slow. Generally speaking you want removal to work the turn you cast it and theese two might put you in some awkward situations more often than not.

Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon

Sifter of Skulls costs too much but I might include Pawn of Ulamog instead. Might even end up running both.

Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.

Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment

Butcher of Malakir seems worse than Sheoldred, Whispering One which Im currently testing

I agree that Joraga Treespeaker, Birds of Paradise, Big Game Hunter and Deathrite Shaman might not be good enough. Ill be paying moe attention in future playtesting to see if I shoul replace them.

ZendikariWol on Meren, the Fun Yet Competitive (Commander / EDH)

2 months ago

Like most of your comments, this is about to be a long one.

I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..

So, here is a list of cards to consider:

Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.

Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!

Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.

Catalog9000 on Casual Dirty combo

2 months ago

I currently run an Orzhov Ally deck (No decklist on site; Thrown together by odds and ends at home) that seeks to bring out guys like Kalastria Healer + Zulaport Cutthroat + Cliffhaven Vampire.

The Allies that spread player's life totals farther and father apart. I combo this with things like Harsh Sustenance for more potency.

Then, I pay into Killing Wave and take the massive hit to my life total and keep all my guys and watch my opponent's struggle to decide what they want to keep. They usually end up sac'ing the majority of their weaker guys, which leaves them more or less defenseless for a full-swing win.

Alternatively, I choose to pay no life and sac my entire boardstate, letting Zula bring me to victory.


I've also got a Rakdos Minotaur deck that combo's Felhide Petrifier with Anaba Shaman. That's hilariously potent. What's worse is when Felhide partners up with a fully level'd Lord of Shatterskull Pass.

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