Killing Wave

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored Rare
Promo Set Rare

Combos Browse all

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

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Killing Wave Discussion

JohnnyKitchenBrews on Kess, hot & smoking

3 days ago

Suggest these cards to help your damage out put GuttersnipeThermo-Alchemist

Help out against aggro/ creature heavy Killing WaveDamnation

More counterspell DisallowOverwhelming DenialStifle

Maybe considers adding

Jace, Unraveler of Secrets

Looks like a fine start.... we all know we never really finish building. Best of luck!!

Bengernaut on KAMBAL'S BUDGET COMMAND

3 weeks ago

Suggestions:

-No Fun Allowed:

Bond of Agony is a card I have a love/hate relationship with. I also included it in an extortion deck I made (Modern) and ended up taking it out. The reason I took it out is because it's very much a "no fun allowed card." If you draw it in your opening hand you can end the game turn 1. Obviously it'd be a draw but if play Scoured Barrens as your land turn 1, and then play Bond of Agony turn 2, you autowin and the game never even started. Worse, there's not really a way anyone can deal with that type of move that early so it gives everyone at the table a feelsbadman.

I'd say something like Felidar Guardian (a card that by its nature is cheesy as hell in EDH since you START at 40 life) is cheesy, though not NEARLY as obnoxious as Bond of Agony because, though it's a "you win" card, you have to wait a full turn before the victory, allowing opponents the opportunity to wipe it off the board or decrease your life total under 40 before it's your turn again. Meanwhile, Bond of Agony is a 1 CMC victory with far less opportunity to deal with it short of a counterspell or maybe a Lightning Bolt to ensure that you can't wipe the table in one shot ( Lightning Bolt and other small burn spells are very uncommon in EDH.)

Feel free to keep it in your deck. Combos are a normal part of the game. However, while combos can often leave people feeling frustrated at how quickly they ended the game, they usually feel better knowing that the combo isn't that easy to pull off (see Duskmantle Guildmage + Mindcrank infinite combo). Just keep in mind that MTG, especially commander style play, is political in nature. If you make your playgroup hate your deck, they might not want to play with it (or possibly YOU) at all. I'm actually considering toning down my Nekbeard deck because its combos can be really ruthless. (e.g. turn 4 I made someone discard their hand, draw 7 cards, then discard a card for each card they drew. In essence, they discarded 7, drew 7 to replace them, then discarded those leaving them with 0 hand on turn 4. Not fun for them at all.)

At the end of the day, you want to win, but you also don't want to create an atmosphere where you win at the cost of other people's fun. "Pillowfort" decks are really unpopular because they slow down the game SO much. "Pure chaos" decks are also unpopular among certain playgroups because they toss the game into...well, chaos. It all depends on your playgroup! Ours is super lax and I haven't had any of my decks/cards "banned" yet for being obnoxious but I always keep it in mind when building.

On the other hand, if I plan on playing at a card shop or something I don't give a fuck. So yeah...that's my long-winded rant on unofficial EDH rules haha.

-Artifacts:

Your deck currently has 0 artifacts. You definitely want to include some. Things like Orzhov Signet, Commander's Sphere, Darksteel Ingot are great for mana ramp. Sol Ring is a cornerstone of EDH but it's definitely too expensive for our budget games. If you like EDH, though you'll want to grab one at some point. Other artifacts that would be good in this deck since you're going the lifegain route Chalice of Life  Flip + Aetherflux Reservoir are both really strong. I'm using the latter in my deck as well but I'd be careful about putting it on the board too early since it makes you a giant target. Bontu's Monument might be good for additional ramp and damage while Oketra's Monument might be good for both ramp and chump blockers (plus additional sac outlets if you use some creatures such as Cliffhaven Vampire )

-General suggestions:

The fact that this doesn't currently include Gray Merchant of Asphodel is absurd. You make me sick. You don't deserve to play black or any form of it. GET OUT. No but seriously put him in or I'm dropkicking you in the head. Cliffhaven Vampire Blood Artist (pricey but a good add as your budget goes up), Defiant Bloodlord, Zulaport Cutthroat etc can be absurd source of damage when mixed with a card like Killing Wave depending on board state.

Another strong card for a multiplayer game like this is Exsanguinate. It can really get you out of sticky situations and alternatively serve as a wincon.

Finally, EDH gets crazy very fast, so board wipes are important and you want at least a few of them to make sure you can hit the reset button if things start getting out of hand. There are budget options out there. In a lifegain deck like this, I like Fumigate but I forget what it's price is.

https://edhrec.com/commanders/kambal-consul-of-allocation

EDHREC is a wonderful site that can compiles a list of the most commonly used cards for specific commanders. It's a data crawler so it collects data from Tappedout and other deck building sites for it's information and it constantly updates (it already includes Hour of Devastation cards etc).

Hope this helps!

Decapablo on Trespassing Phantasm

1 month ago

Nice idea, you can take this finisher: Killing Wave. If he doesn't pay life, he lose life by Blood Artist. He'll lose life anyway.

BrandonJamesCAC on The Devil Wears Prada, God Wears Gucci

1 month ago

Hey there, I would just run 4 Castigate if you are wanting to use the 2 mana discard.

In the kindest terms, Transgress the Mind sucks.

Terashi's Grasp is also close to unplayable. Disenchant exists and it's instant.

They are good but not main deck, 2 in the sideboard is great though.

Mortify is not great. Anguished Unmaking Exists.

Read the Bones is not great Night's Whisper exists.

Child of Night - There are so many 2 mana cards in modern that are better.

Look to the Knights for budget stuff Knight of Meadowgrain or

Ayli, Eternal Pilgrim

Consul's Lieutenant - Double white for no benefit. Renown doesn't really work in modern.

The same 2 cards I listed above are strictly 200% better. I think they are both cheap $$.

OR


Go Aristocrats.

Basic/Generic/Budget(ish) Build could like this

4x Concealed Courtyard

4x Isolated Chapel

8x Swamp

4x Plains

plus 2-4 other lands

4x Blood Artist

4x Zulaport Cutthroat

4x Bloodsoaked Champion / Viscera Seer

4x Lingering Souls

4x Cartel Aristocrat

2x Ayli, Eternal Pilgrim

2x Anguished Unmaking

3x Path to Exile / Fatal Push - Depending on budget.

Ummm... some sort of kill em all spells Killing Wave is my favorite.

Rally the Ancestors / Return to the Ranks

Lot of options in black and white.

YamishiTheWickedOne on Vampirism Isn't About Petty +1/+1 Counters

1 month ago

There's the beginning of an idea for a good deck here, but you need focus, and your mana curve is way too high. You also have an illegal card in your side. I'd add maybe 2 nighthawks, Captivating Vampire and maybe Vampire Lacerator. Early game power = good. I'd cut everything over 3 mana here and also ditch Sign in Blood as you do have better draw power. Also this is begging to run 4 each of Fatal Push and Tragic Slip mainboard. Killing Wave could actually work here, and I suggest sideboarding Demon of Death's Gate. My initial two cents. Good luck, young neophyte.

Skoodly on Eldrazi Tron

1 month ago

Is Killing Wave a plausible one-of here, or is that dumb?

ibstudent2200 on Nicol Bolas Archenemy Coop/Solo EDH Variant

2 months ago

As far as decks used, one of them was Azusa, Lost. The other was a fairly casual Rhys the Redeemed list that probably doesn't even break the 50% mark as far as optimization level.

It isn't difficult to handle Every Last Vestige Shall Rot if you're just defining behavior. You need a rule that states "Nicol Bolas always pays full costs for effects" and errata Every Last Vestige Shall Rot to have a limit of INT_MAX for X (or declare a finite, but very large amount of mana for Bolas to be able to spend each turn). This rule also prevents cards like Fade Away and Flow of Maggots from causing problems for the Bolas AI. If you add this rule, you'll probably want to ban Killing Wave, but that card should generally be banned from any format where at least one player is autonomous.

As an aside, it's possible under the current ruleset for the first player to get targeted by Behold the Power of Destruction and then hit by Nicol Bolas, which could knock a player mostly out of the game. Is this something worth changing the rules to avoid?

PickleNutz on B/R Control

2 months ago

The only thing I would worry about is since you are using removal/ destroy spells to stall, that you might run into trouble getting rid of Abyssal Persecutor in the mid to late game. If you end up playing against a token generator deck or affinity you might not have the control to win. I would suggest a Damnation in the deck. It can wipe their board and buy you time. It can even wipe Abyssal Persecutor if you need it to. Bonfire of the Damned is another great option that can wipe and deal direct damage. Killing Wave, Slagstorm, and Languish are options too.

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