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For each creature, its controller sacrifices it unless he or she pays X life.
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Killing Wave Discussion
14 hours ago
Dark Depths is not banned in commander! http://mtgcommander.net/rules.php
I might have to try Killing Wave. Won't hurt to give it a go
15 hours ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
20 hours ago
I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.
First off, is 35 lands enough? Seems like your curve goes a little high.
Retribution of the Ancients is really good when you start rolling
Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody
Smallpox can be really good. plus two counters per player with a creature
Reyhan, Last of the Abzan shuffles around counters for alpha strike kills
Jarad, Golgari Lich Lord can kill the whole table
Noosegraf Mob is an army in a refilling can
Wave of Vitriol is a game ender
Some cards I think could be cut are
Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.
Darksteel Ingot could be cut for a mana dork.
both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.
Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.
Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want
Gilded Lotus for a mana dork
Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink
Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?
Some of the cards in your maybeboard i think you should try and get in the main deck are
Phyrexian Arena card draw is good
Beast Within very versitile removal spell
Reflecting Pool good card is good
1 day ago
I've had this list kicking around a while Mono black deckbuilder's toolbox- glad to see someone is putting together a primer.
Heartless Summoning enables higher CMC play- especially with a full set of kalitas.
Devour Flesh is a decent sideboard card against burn when running creature aggro, and a good non-lifelink lifegain source.
Diregraf Colossus is a notable zombie card and decent beastick,
Everlasting Torment helps fight through lifegain and thrun.
Mimic Vat plays merry hell with regular tron, and has the added bonus of interacting with an opponents graveyard using a replacement effect- handy for those Kitchen Finks. Nantuko Husk sees fringe play in zombie builds.
Fulminator Mage is a three drop.
Memory Plunder is an insane answer to snapcaster/cryptic, and solid against anything that casts big spells (reversing a living end combo).
Panharmonicon deserves a mention for more midrange black, enabling some insane play on decks that survive casting it.
You should probably seperate out the x cost cards- Killing Wave/Damnable Pact/Profane Command aren't really meant to be cast for low values of x, and people looking for that slot are likely to miss them.
White splash is strong in vampire/control builds for access to Blood Baron of Vizkopa, Tithe Drinker, Sorin, Lord of Innistrad,Sorin, Solemn Visitor and the ubiquitus removal suite. Green also gives important access to Collected Company(where Temporal Extortion isn't good enough) and Lotleth Troll, a mainstay for gravecrawler shenanigans and etb stuff.
Anything else I can think of would be specific cards for specific decks. One thing that always shocks my opponents is the sheer versatility you can pack into a black fifteen card sideboard- something transformative to handle bad matchups (graveyard and tron) really does change the shape of your evening, although decklist knowledge will allow players to play around this when the decklists are available, at any other time you can absolutely change the shape of your game. 'side 15' is a real thing.
3 weeks ago
Souly7765: for mass creatures control which of this would you chose: Black Sun's Zenith Flaying Tendrils Killing Wave?in the end i think i'm pretty satisfied in how the deck is working now i just have to adjust the mana base (not sure if is better getting Urborg, Tomb of Yawgmoth or Cabal Coffers) and get the side deck.PD: thnx for the help!!
3 weeks ago
Fear but yea its intimidate but specifics black rather then using the creatures color.
cards like Oversold Cemetery, Shadows of the Past, Killing Wave and Victim of Night may be worth looking at, as are cards like Mephidross Vampire, Vampire Hexmage, Bloodline Keeper Flip and maybe even things like Smallpox, Decree of Pain, Do or Die, Boompile, Worldslayer, and Season of the Witch and Stripmine/Wasteland.
4 weeks ago
With such a high costed commander, I think you need more ramp, especailly low end ramp, to try and get Thrax down as quickly as possible. I think you could safely cut the following cards:
for the following:
1 month ago
This is fun!
I've been toying with similar for Tajic, Blade of the Legion but I really like the addition of - Zurgo seems to have gone under my radar...
Anyway, I am commenting to agree on Worldslayer, and the likely drop of Fire Covenant for it, however I also wanted to suggest Chandra's Ignition since it can help Zurgo with a massive buff of +1/+1's, it's not guaranteed wipe but in a pinch you could follow up with a traditional wrath and it would still count.
Killing Wave might have a place but depends if you really get to a late enough point where you have the mana to make it worth dropping a big one. Or in the sideboard against token strategies, when a smaller one can still be worth it.
I'd think about dropping a tutor if I was including one of these two - Diabolic Tutor due to 4cmc, Cruel Tutor because Vampiric Tutor is basically better and it doesn't go to hand anyway or Gamble because it's a, well... you know!