|Commander / EDH||Legal|
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For each creature, its controller sacrifices it unless he or she pays X life.
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|Have (11)||Splashy , , sonnet666 , gildan_bladeborn , bradyofportdetroit , EliGjerdingen , pskinn01 , CAPT.Shock , Antiat , Swamy , BladeMasta220|
Killing Wave Discussion
1 week ago
It isn't difficult to handle Every Last Vestige Shall Rot if you're just defining behavior. You need a rule that states "Nicol Bolas always pays full costs for effects" and errata Every Last Vestige Shall Rot to have a limit of INT_MAX for X (or declare a finite, but very large amount of mana for Bolas to be able to spend each turn). This rule also prevents cards like Fade Away and Flow of Maggots from causing problems for the Bolas AI. If you add this rule, you'll probably want to ban Killing Wave, but that card should generally be banned from any format where at least one player is autonomous.
As an aside, it's possible under the current ruleset for the first player to get targeted by Behold the Power of Destruction and then hit by Nicol Bolas, which could knock a player mostly out of the game. Is this something worth changing the rules to avoid?
on B/R Control
3 weeks ago
The only thing I would worry about is since you are using removal/ destroy spells to stall, that you might run into trouble getting rid of Abyssal Persecutor in the mid to late game. If you end up playing against a token generator deck or affinity you might not have the control to win. I would suggest a Damnation in the deck. It can wipe their board and buy you time. It can even wipe Abyssal Persecutor if you need it to. Bonfire of the Damned is another great option that can wipe and deal direct damage. Killing Wave, Slagstorm, and Languish are options too.
3 weeks ago
He's as fast as any lifegain cards and a decent blocker for a 4 drop. He's a beast with Soul Warden and if you get multiple copies out the lifegain is huge. I once had 3 out, received a ton of life and dropped Killing Wave to end the entire table.
3 weeks ago
YamishiTheWickedOne Hey thank you for taking a look at my deck. Budget really isn't a concern to me at all because I want to optimize the deck as much as possible, so feel free to suggest anything that you feel can be useful. The hybrid aspect you see here really was the inspiration and basis of the original draft of the deck, but you are right about soul sisters. I find them to be helpful to get going and they do provide some sustenance even if a match goes into late game. I may want to keep them around but I think you're absolutely right that they aren't exactly necessary components to the deck. I'll look into adding some Bitterblossoms and more removal options. For boardwipes it has been suggested before that I use Killing Wave so I can set it at zero and kill off my side of the board, or I could give my opponent an ultimatum essentially by making them pay life to keep their creatures as well so I may also consider utilizing something like that.
Thank you again for the constructive criticism, you've given me some things to think about.
1 month ago
@ frwtr1968 Love the deck so far! It seems like a very fun and efficient mix of ramp, stax, sacrifice effects and reanimation! Normally, I would suggest adding some more ramp, but honestly I think you are pretty good! However, 37 lands for a deck with an average cmc of 2.86 is a lot and I would suggest cutting a land or two and adding in some more mana doublers like Nirkana Revenant and Magus of the Coffers to help ramp you (I would lower your land count to 36 lands if it was up to me, but 37 is just fine too). Nirkana Revenant is also a great finisher if you can somehow manage to get it through unblocked with something like a Whispersilk Cloak! The only thing I am struggling with is how you plan to win the game. While winning through attrition and recursion is definitely possible, I feel like you deck lacks staying power late game. Since you have a bunch of 1/1s and 2/2s, you aren't really winning through combat damage, and since you don't have any infinite combos (that I can see) you can't threaten to combo off and win that way. I would personally recommend adding in at least one infinite combo, a few more tutors and some more sac effects to help you win the game easier! In particular, I would recommend including the Mikaeus, the Unhallowed + Walking Ballista/Triskelion combo to close out games that go long. In addition to being a combo piece, Mikaeus, the Unhallowed is an amazing value engine that provides redundancy in terms of recursion and synergizes with Black Sun's Zenith! Another way to increase the power level of your deck is to add more tutors. Some tutors that are underused and would work great in your deck are Diabolic Intent, Increasing Ambition and Beseech the Queen. Lastly there are a TON of cards that synergize with your sacrifice theme (of permanents in general, not just creatures) or that benefit from creatures dying, that I think warrant some serious consideration. It don't have time to explain them all, so I will just provide a list and let you decide which ones to include! Alright, here are the cards I think should probably be in your deck: Fume Spitter, Tree of Perdition, Toxic Deluge, Death Cloud, Deathgreeter, Demon of Death's Gate, Ob nixilis, the unshackled, Ob Nixilis of the Black Oath, Weaponcraft Enthusiast (amazing reanimation target), Nezumi Bone-Reader, Malicious Affliction (Best removal for your colors!), Exsanguinate, Lake of the Dead, Bitterblossom (a must include in my opinion), Tragic Slip, Darksteel Plate (to protect Shirei), Hope of Ghirapur, Champion's Helm (same reasoning as Darksteel Plate), Bone Splinters, Killing Wave, Ashnod's Altar, Altar of Dementia, Waste Not, Cryptbreaker, Strionic Resonator (Does double Shirei triggers sound fun?!), Wretched Confluence, Entomb, and Champion of Stray Souls! Anyways, I know that's a lot of suggestions and a lot of information to take in, but I figured I should give you all the advice I have and let you decide what to do with it! Feel free to ask me for more advice or suggestions if you need to. Good luck with this amazing deck!
1 month ago
Black Market, Falkenrath Noble, Flesh Carver, Loyal Cathar Flip, Maalfeld Twins, Murder Investigation, Pious Evangel Flip, Return to the Ranks, March of Souls, Nether Traitor, Phyrexian Plaguelord, Killing Wave, Spirit Bonds, Meekstone, Kjeldoran Outpost, Nomads' Assembly, Sidisi, Undead Visier, Martial Coup, Secure the Wastes, Adarkar Valkyrie, Archdemon of Unx, Ophiomancer, Stronghold Assassin, Carrion Feeder, Mortician Beetle, Army of the Damned, Abhorrent Overlord, Requiem Angel, Cauldron of Souls, Call to the Grave, Vampiric Rites
1 month ago
It That Betrays is really one of those cards you'd think would be an auto include in a sacrifice theme but in this particular deck it didn't do much when i tried it. It might still be good with Mazirek in a different build. Regarding Death Cloud i just didn't think of it and i'll have to give it a try, same goes for Killing Wave and Wave of Vitriol.
1 month ago
I had Deadly Tempest lined up as well, so no?
I guess Killing Wave shouldn't be in here either?