Killing Wave

Killing Wave


For each creature, its controller sacrifices it unless he or she pays X life.

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Have (2) gildan_bladeborn , Azdranax
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Printings View all

Set Rarity
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Killing Wave occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.12%

Killing Wave Discussion

Blackheart426 on Selenia Budget Life Shenanigans

1 month ago

Killing Wave might also work lol

Meachman on Pirate's Plunder [Theme]

1 month ago

Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.

Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?

Barbed Sextant is color fixing with incidental card draw. Very pirate-y! High Tide is ramp-y.

Deck's pretty blue, so Scent of Brine might be useful interaction.

Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.

Old Man of the Sea is also...weird...

Lightning Round: Renegade Map. Tidal Surge. Pillage. Shivan Reef. Dreadship Reef. Soaring Seacliff. Lonely Sandbar. Breaking Wave. Explorer's Scope.

Mirenheart on Korvold Lands

1 month ago

Might be a little late here, but I though I'd mention Mayhem Devil for getting some ping damage off your myriad of sacrifices, and Mazirek, Kraul Death Priest for buffing up your few creatures to fairly insane levels after some sacrifices. Both work off of permanent sacrifice, and can potentially be game winners (or at least changers). Also nice against other Korvold players.

Brass's Bounty is also a really nice card to run with lands, tho a tad on the expensive side, but can net you huge amounts of mana and sac triggers.

As well, Killing Wave could be a fun board wipe to play with in the end game, especially when you have all those locus elemental tokens sitting around. Use something like 12 or more mana for it, just sac all your creatures but korvold, rake in all those +1/+1s, draws, and Locus Elemental damage pings, and then swing with korvold at someone. All Is Dust also provides a similar experience, but you lose korvold with it.

Azeworai on Ayli, Eternal Pilgrim

4 months ago

Ah, life gain! A strategy as old as time, so what a splendid choice in deck!

May I recommend such effects as Blood Artist and Falkenrath Noble ? They seem to slot in perfectly.

Beacon of Immortality can propel you far ahead, often to the point of team-up. (Use with care)

As for card draw, Necrologia and Necropotence churn through a library quickly, and Well of Lost Dreams can draw quite a few cards in short time. I would definitely make room for that any of those.

Killing Wave is a befitting board wipe for a strategy such as this, especially one with few creatures.

Phyrexian Processor can be a finisher with efficacy, but that's a personal choice.

Blind Obedience can slow down your opponents vastly whilst upholding your life-gain schemes.

Crypt Ghast is fine ramp that, again, can gain life.

At last, Chainer, Dementia Master is a card I love all too much and gets out of hand very quickly.

Let the Nightmare Go On..: My decklist for Chainer. :)

Conquer all with 200 life.

Hynx on Curses **Primer**

5 months ago

Bitterheart Witch too tutor a specific curse with a sack mechanic such as Bone Splinters or Killing Wave or Porphyry Nodes or Spark Harvest

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