Killing Wave

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

Price & Acquistion Set Price Alerts

AVR

Ebay

Recent Decks

Killing Wave Discussion

TehGrief on Art of the Bloodchief (Modern)

3 weeks ago

Bulldawg1310,

What SynergyBuild said is correct, about it hurting us.

When you say that Ratchet Bomb would be good to destroy the tokens created by Forbidden Orchard, you seem to be forgetting that we also have tokens that are created with both Lingering Souls and Teysa, Orzhov Scion.

The deck also runs Killing Wave and Minister of Pain; together that should be plenty enough removal to deal with the tokens created for our opponents.

Xica on Need sideboard suggestions

1 month ago

Killing Wave is terrible against boggles. They have far too few creatures, and can pay the life loss easily, since X is not large enough early game.

In late game, they have lifegain, hence they can afford to loose the life :P

GuyLJr on Need sideboard suggestions

1 month ago

Considering Killing Wave as a sideboard card against hexproof. Could probably board them in for Bile Blight as they both seem to be good weenie killers.

HobbyMan5000 on

1 month ago

Plunge into Darkness and Killing Wave are good for sacrifice your creatures and triggering abilities like like Blood Artist, Zulaport Cutthroat, Dark Prophecy, Grave Pact, Tattered Mummy and Nether Traitor.

ZendikariWol on Xantcha, Sleeper Agent Oppression/Slow Burn

1 month ago

I have two gigantic, hate-fueled suggestions: Curses and Zo-Zu the Punisher.

Which curses, in particular? I'm glad you asked! Curse of Bloodletting in particular would be monstrous in this deck, Curse of Chaos is a good incentive to throw that one extra creature at the opponent, Curse of Misfortunes speaks for itself, Curse of Opulence makes the opponent a huge target early-on, Curse of the Nightly Hunt can very easily leave the opponent with no creatures left, Curse of Thirst is super jank, which means it would feel beautiful to kill an opponent with it, Curse of Vengeance is a fantastic second wind for you, unless you're playing 1v1, Torment of Scarabs builds slowly but it can also force the opponent to make some really tough choices, and Trespasser's Curse is legendary vs. tokens, tribal, anything creature-based. Also worth noting: Accursed Witch  Flip, though not a curse, turns into a pretty decent one.

Other cards that force opponents to make awful decisions include Torment of Hailfire, Indulgent Tormentor, and Killing Wave. Blightning, Mogis, God of Slaughter, and Rakdos's Return also force life loss and/or loss of resources.

Thank you for your time, and for brewing this deliciously diabolical deck.

Kogarashi on lose life to win

1 month ago

You're off to a decent start, I'd say. Your curve looks good, though you're mana base is a bit weak at the moment (you should be running about 40 land for consistency). Some commentary as I took notes:

Heliod, God of the Sun doesn't seem to fit with the overall theme of the deck. You'd be better off with a card that will give you lifelink creatures or something, to help offset the life-loss from your various effects. Whip of Erebos would be my pick for this deck.

Blood Tribute is going to want more vampires, which are kind of slim in your deck at the moment.

Brainspoil is...poor removal. I would remove it. Killing Wave, on the other hand, is a good choice for sweep, and Remorseless Punishment and Temporal Extortion are nice. I like Near-Death Experience as an alternate win-con, but Path of Bravery is going to hamper that, especially since you don't appear to have super-consistent lifegain.

You have...two? infect cards. I would remove them since infect is really an alternate win-con that you aren't geared toward. Diseased Vermin might make for an alternate rat if you must have a rat, especially if you can give it evasion somehow, and it works with lifelink. It's not a strong pick for the deck, though.

Knight-Captain of Eos wants more soldiers. There are quite a few vampire soldiers, and some of them would work well in this deck. Vicious Conquistador is one that works with your theme.

Seekers' Squire doesn't really seem to fit any of your themes.

Wall of Shards short-circuits your life-drain by giving increasingly large amounts of life to opponents. You don't need it. I would also skip the Hyena Umbra and Hatred.

As for further suggestions, things with Extort are good. There's always the Exquisite Blood + Sanguine Bond combo, which can also use Vizkopa Guildmage in place of Sanguine Bond.

Other suggestions:

Ones that work somewhat with the life drain: Defiant Bloodlord, Retreat to Hagra, Thrull Parasite, Bontu's Monument, Kambal, Consul of Allocation, Underworld Coinsmith (this would be a reason to keep Heliod, actually), Zulaport Cutthroat, and maybe Vizkopa Confessor

Others that pay life or give you life somehow: Arguel's Blood Fast  Flip, Chainer, Dementia Master, Cruel Sadist, Phyrexian Reclamation, Vona, Butcher of Magan, and Elenda, the Dusk Rose (for working with your creatures dying).

All of this, of course, is subject to what you're willing to buy, and you don't have to listen to anything I say. It's your deck, after all.

snackrifice8989 on Oloro EDH

1 month ago

Considering adding Killing Wave, Austere Command, and Stoneforge Mystic but not sure what to replace them with.

Load more