Killing Wave

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Avacyn Restored Rare
Promo Set Rare

Combos Browse all

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

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Killing Wave Discussion

hoardofnotions on Willing Sacrifice

14 hours ago

sorry not Joiner Adept I meant Viridian Joiner lol

Dark Depths is not banned in commander! http://mtgcommander.net/rules.php

I might have to try Killing Wave. Won't hurt to give it a go

evncrbch on Willing Sacrifice

15 hours ago

hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.

Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.

Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.

Retribution of the Ancients is a very neat removal option, definitely requires some looking into.

As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.

Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.

Smallpox is an option, but I feel like if anything at that point I would just run Pox.

Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.

Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.

Jarad, Golgari Lich Lord definitely deserves a look.

Noosegraf Mob also deserves a look.

Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.

Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .

Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.

Darksteel Ingot could possibly be cut for a dork, but it is nice that it doesn't die to opposing boardwipes like a mana dork would. Still, I could see maybe running Gyre Sage over it.

As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.

Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.

Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.

Acidic Slime also hits lands which can be nice. Maybe it becomes a Caustic Caterpillar.

Gilded Lotus may go, may stay, unsure.

Bojuka Bog is good, may include it, but I already have found that I get much more value on my Living Death without the need to run a crazy amount of hate beforehand.

Already mentioned that Vraska may become Beast Within.

Phyrexian Arena may turn up, perhaps it replaces Smothering Abomination.

Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.

Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.

hoardofnotions on Willing Sacrifice

20 hours ago

I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.

First off, is 35 lands enough? Seems like your curve goes a little high.

Something I've found great is lands that do extra nonsense like Blighted Fen, Foundry of the Consuls, Grim Backwoods, Jund Panorama, Khalni Garden and Spawning Bed have done good work for me

Animation Module is amazing! It's infinite with Ashnod's Altar, Mazirek, Kraul Death Priest and one creature

Retribution of the Ancients is really good when you start rolling

Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody

Gyre Sage, Devoted Druid and Joiner Adept are my best mana producers, often tapping for much more than Gilded Lotus

Smallpox can be really good. plus two counters per player with a creature

Fleshbag Marauder and Merciless Executioner are great as well!

Reyhan, Last of the Abzan shuffles around counters for alpha strike kills

Jarad, Golgari Lich Lord can kill the whole table

Noosegraf Mob is an army in a refilling can

Wave of Vitriol is a game ender

Some cards I think could be cut are

Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.

Vampire Hexmage is this here for planeswalker kill? you don't have Dark Depths so this could be cut i think

Darksteel Ingot could be cut for a mana dork.

both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.

Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.

Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want

Acidic Slime could be Reclamation Sage cause it's cheaper or either Caustic Caterpillar or Sylvok Replica for value

Gilded Lotus for a mana dork

I agree that Living Death should be run, just run some graveyard hate to make it one sided, Bojuka Bog, Nihil Spellbomb

Vraska the Unseen super slow card imo, Beast Within is much faster

Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink

Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?

Some of the cards in your maybeboard i think you should try and get in the main deck are

Phyrexian Arena card draw is good

Beast Within very versitile removal spell

Reflecting Pool good card is good

lagotripha on How The Devil Plays MTG: The Mono-Black Primer

1 day ago

I've had this list kicking around a while Mono black deckbuilder's toolbox- glad to see someone is putting together a primer.

If you're going to mention the black knights in the 2 drops, Haakon, Stromgald Scourge/Nameless Inversion deserve a mention as they are near essential to that deck's lategame.

Heartless Summoning enables higher CMC play- especially with a full set of kalitas.

Devour Flesh is a decent sideboard card against burn when running creature aggro, and a good non-lifelink lifegain source.

Zombie Infestation/Call the Bloodline make for powerful discard outlets alongside Collective Brutality for discard builds.

Yixlid Jailer falls flat in testing- I'd reccomend taking Ravenous Trap or Crypt Incursion in any situation.

Beseech the Queen enables toolbox play, alongside cards like Dimir House Guard, Dimir Machinations and Shred Memory. Shred Memory is important for Waste Not or Heartless Summoning combo.

Diregraf Colossus is a notable zombie card and decent beastick,

Everlasting Torment helps fight through lifegain and thrun.

Mimic Vat plays merry hell with regular tron, and has the added bonus of interacting with an opponents graveyard using a replacement effect- handy for those Kitchen Finks. Nantuko Husk sees fringe play in zombie builds.

Fulminator Mage is a three drop.

Memory Plunder is an insane answer to snapcaster/cryptic, and solid against anything that casts big spells (reversing a living end combo).

Panharmonicon deserves a mention for more midrange black, enabling some insane play on decks that survive casting it.

You should probably seperate out the x cost cards- Killing Wave/Damnable Pact/Profane Command aren't really meant to be cast for low values of x, and people looking for that slot are likely to miss them.

White splash is strong in vampire/control builds for access to Blood Baron of Vizkopa, Tithe Drinker, Sorin, Lord of Innistrad,Sorin, Solemn Visitor and the ubiquitus removal suite. Green also gives important access to Collected Company(where Temporal Extortion isn't good enough) and Lotleth Troll, a mainstay for gravecrawler shenanigans and etb stuff.

Anything else I can think of would be specific cards for specific decks. One thing that always shocks my opponents is the sheer versatility you can pack into a black fifteen card sideboard- something transformative to handle bad matchups (graveyard and tron) really does change the shape of your evening, although decklist knowledge will allow players to play around this when the decklists are available, at any other time you can absolutely change the shape of your game. 'side 15' is a real thing.

Rokytanski on No Hand, Just Fun with Friend`s

3 weeks ago

Souly7765: for mass creatures control which of this would you chose: Black Sun's Zenith Flaying Tendrils Killing Wave?in the end i think i'm pretty satisfied in how the deck is working now i just have to adjust the mana base (not sure if is better getting Urborg, Tomb of Yawgmoth or Cabal Coffers) and get the side deck.PD: thnx for the help!!

Izu_Korasu on "The time for subtlety is over, darling." Paper

3 weeks ago

Fear but yea its intimidate but specifics black rather then using the creatures color.

something like Dauthi Embrace, Power Matrix, may be more useful for added evasion as black creatures and artifacts are commonplace.

id drop cards like Entomb, Herald of Anguish, Glint-Sleeve Siphoner, Gonti's Machinations for cards that interact more with your main plan, or have a bigger impact on the game/are more efficient.

cards like Oversold Cemetery, Shadows of the Past, Killing Wave and Victim of Night may be worth looking at, as are cards like Mephidross Vampire, Vampire Hexmage, Bloodline Keeper  Flip and maybe even things like Smallpox, Decree of Pain, Do or Die, Boompile, Worldslayer, and Season of the Witch and Stripmine/Wasteland.

enpc on Thraximundar Dirty Control

4 weeks ago

With such a high costed commander, I think you need more ramp, especailly low end ramp, to try and get Thrax down as quickly as possible. I think you could safely cut the following cards:

Nevinyrral's Disk, Killing Wave, Counterbalance, Vendetta

for the following:

Dark Ritual, Izzet Signet, Dimir Signet, Wayfarer's Bauble

BS-T on INDESTRUCTIBLE ONE MAN ARMY WHO WIPES EVERY TURN !

1 month ago

This is fun!

I've been toying with similar for Tajic, Blade of the Legion but I really like the addition of - Zurgo seems to have gone under my radar...

Anyway, I am commenting to agree on Worldslayer, and the likely drop of Fire Covenant for it, however I also wanted to suggest Chandra's Ignition since it can help Zurgo with a massive buff of +1/+1's, it's not guaranteed wipe but in a pinch you could follow up with a traditional wrath and it would still count.

Killing Wave might have a place but depends if you really get to a late enough point where you have the mana to make it worth dropping a big one. Or in the sideboard against token strategies, when a smaller one can still be worth it.

I'd think about dropping a tutor if I was including one of these two - Diabolic Tutor due to 4cmc, Cruel Tutor because Vampiric Tutor is basically better and it doesn't go to hand anyway or Gamble because it's a, well... you know!

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