Killing Wave

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Killing Wave

Sorcery

For each creature, its controller sacrifices it unless he or she pays X life.

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Killing Wave Discussion

5c0r910n on Meren Completed

23 hours ago

oh oh i got thrown off by the boots being red, i mean the hexproof ones, can't remember what they're called though.i thinking its Swiftfoot Boots. And Killing Wave was a pet card for me too for a while, if your looking for a more viable fun card, Army of the Damned is p good. Also don't forget that your in green, and ramp is a thing, much better then signets imo

Admiral_swiggins on Olivia, Mobilized for War (new to commander)

5 days ago

I'd be down, I'm probably gonna sink like another 40-60 dollars into this to start so any improvements/ideas would be useful. Played my first game today and got destroyed because I had no way to deal with Zendikar Resurgent and also I may or may not have missed lethal since I didn't understand how Killing Wave worked. Maybe a From Under the Floorboards would compliment that + also synergize with madness?

Elf0491 on Drana's Knights of Sacrifice (EDH MTGO 1v1 Rules)

2 weeks ago

A few comments. First, what in the **** is your meta where this needs to be a thing? I'm just...kind blown away that you would need to be absolutely this fast. Anyway, card suggestions:

Easy includes off the top of my head are Doomfall, Plaguecrafter (strictly better than Fleshbag Marauder), Phyrexian Obliterator, maybe Crypt Ghast for more mana, Glaring Spotlight and Arcane Lighthouse (lay down the hate on hexproof), and Sudden Spoiling (can't be countered)! Also, you can't play Sparring Collar in mono black.

What I think would be good idea: these are cards I think are solid, but might not be fast enough for you. The Eldest Reborn, Abyssal Gatekeeper, Shriekmaw, Phyrexian Scriptures, and Dread.

I also think some better card draw would be useful, and Phyrexian Arena isn't that great if the games are going very short. Instead, consider instant effects like Ambition's Cost, Ancient Craving, Dark Prophecy, Night's Whisper, Read the Bones, or Midnight Reaper.

I know you want everything to be cheap, but I'd recommend at least a few spells that can serve as bombs if the game gets to later rounds. Maybe something like Exsanguinate, Killing Wave, or Torment of Hailfire.

If you're interested in the combo, go for Mikaeus + Walking Ballista. :)

I also thought of Leonin Bladetrap, though that card isn't great...

Finally, quick question. In the description you mention equipment that grants deathtouch, but I don't see any in the actual deck. Is that still something you wanted to do?

vernlotor on Tutor Pain

3 weeks ago

do you think thatTorment of Hailfire would work a bit better than Killing Wave

Torchess on Run Of The Mill

1 month ago

I don't normally comment but I see someone else also loves the idea of edh mill :)

IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void

Even if you're all into mill, some board wipes like Black Sun's Zenith or Killing Wave can really save you.

Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six

if you're into zombies you can use Arcane Adaptation + Undead Alchemist + Waste Not

ZendikariWol on Toilet Paper

1 month ago

Beautiful card you overlooked that really does suit the flavor of this deck: Killing Wave.

TehGrief on Art of the Bloodchief (Modern)

2 months ago

Bulldawg1310,

What SynergyBuild said is correct, about it hurting us.

When you say that Ratchet Bomb would be good to destroy the tokens created by Forbidden Orchard, you seem to be forgetting that we also have tokens that are created with both Lingering Souls and Teysa, Orzhov Scion.

The deck also runs Killing Wave and Minister of Pain; together that should be plenty enough removal to deal with the tokens created for our opponents.

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