|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
|Promo Set (000)||Rare|
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For each creature, its controller sacrifices it unless he or she pays X life.
Killing Wave Discussion
3 weeks ago
Interresting deck. I have a pretty similar one if you wanna check it out for some ideas
Commander / EDH
SCORE: 12 | 11 COMMENTS | 1197 VIEWS | IN 3 FOLDERS
I'd say Grave Pact is a must have addition and Killing Wave is also very nasty in this type of deck. I run a very fun card in the deck called Pattern of Rebirth and with that I can enchant a creature that I then can sacrifice in various ways to get out a suprise It That Betrays . Had some very fun moments with the deck and I hope you have them aswell ^^
1 month ago
Yes, you could have a lot of fun tutoring out Demons with 30 Shadowborn Apostle in your deck, and that's a perfectly fine strategy. But that's really a better option for your Athreos, as you run Orzhov, which gives you access to Edgewalker which allows you to freecast your SBAs if your opponent doesn't want to pay the 3 life per sac.
Judith doesn't feel built for that kind of a recursion deck. She feels more akin to a mass-wipe deck where you play lots of 1 - 2 cmc drops with stack effects and pound everyone into the dirt in one mass grave.
Especially if you do something like Mogg Infestation or Descent of the Dragons so you upgrade, rather than boardwipe. Alternatively, you could Killing Wave and put everyone in a tight bind. You choose to NOT pay X, so you sac your entire boardstate. Judith deals a lot of damage, in addition to the rest of your stacking effects, and everyone else now struggles to keep up or fall out.
With all three out, and your stack effects, you could wipe your board with a few exceptions, generate a ton of mana, gain control of everything your opponent's sacrifice, sacrifice those for MORE MANA, do this until nobody has anything left, and hit home with something like Rolling Thunder or Earthquake if you are ahead.
Damn. Maybe I'LL make this deck :o
1 month ago
Isochron Scepter seems out of place because you only have seven cards it works with. I think Worn Powerstone is too slow, instead I would run some talismans (Talisman of Progress). I would only keep Torpor Orb if you decide to make this deck more control heavy. An Ulamog, the Infinite Gyre to stop mill seems good in place of Commit. I would try to get nonbasic lands so you don't end up mana screwed. Shocks and fetches are ideal but if you don't want to spend that much, life-gain taplands and others should suffice.
Cards I like for this deck:
Austere Command, Vindicate, Killing Wave, Toxic Deluge, Karlov of the Ghost Council, Vona, Butcher of Magan, Kambal, Consul of Allocation, Souls of the Faultless, Drogskol Reaver, Tainted Sigil, Well of Lost Dreams, Venser's Journal, Polluted Bonds, Moat, Sphere of Safety, Bojuka Bog, Glacial Chasm
The deck looks good though, hope it really polishes up!
2 months ago
Athreos is not usually a life gain sort of commander, but its your deck. Here are some cheap suggestions for life gain sort of things:
Killing Wave this is a very interesting card. only really good in Athreos, as they have to lose life to keep what they want then potentially lose more to keep your creatures in the grave.
Felidar Sovereign good meme
all of these are solid options
as for expensive cards ill only say 2:
2 months ago
That's exactly right. However, right now your deck is labeled Standard on the website. You can fix this by clicking edit, then changing the format. If you are looking for removal, then in black you can go with Dismember, which you can reliably cast for 1 cmc. At two cmc, I am a big fan of playing a mix of Go for the Throat and Victim of Night (although with your split you may find Victim tough to cast on turn two). White gives you access to some of the best removal in modern with Path to Exile. May I also recommend Spawning Pit. It gives you a chance to go infinite combo with Darkest Hour, Blood Artist, Tesya and any other black creature the moment it goes down. Killing Wave could also be fun. As far as card draw goes Phyrexian Arena, Necropotence, and Dark Confidant are all options (the confidant would also give you a black creature to sacrifice, and would probably do much better for you than Doomed Dissenter). Unfortunately these all add to your price tag as well. Either way, this looks like a fun deck when it goes off! You'll have to let me know how it ends up playing.
2 months ago
Creatures: Rakdos, Lord of Riots makes you jump through hoops to cast, then only really benefits creatures which you are light on. Although I love the flavor, it may be an upgrade target. Something like Vial Smasher the Fierce or Sire Of Insanity could keep the flavor but give better long term results.
Speaking of your creatures, over 90% cost 4+. You will need defense if unable to stay below suspicion. Which brings me to removal... Most of it is targeted or sorcery. In the colors where you will make each opponent angry, you NEED the flexibility to remove when needed. Or the very least, remove everything (board wipe) to buy time, ie: Damnation, Blasphemous Act... cards like that will keep the board clear till you can play the big X spells FTW. Midnight Recovery only targets your grave, which will most likely not have a target. Possibly Animate Dead or Beacon of Unrest would be a better fit. Sadistic Sacrament will, at best, anger 1 opponent. Most likely the 1 who is the most ahead. Why turn that chair? Secondly, Stitch Together also only works for your grave, which will most likely be creature light given ~17% of your build are creatures in the grave. Cut or Killing Wave may be options? Artifacts are heavily reliant on a creature. There are several card slots that could be utilized to better punish opponents here. Enchantments: Wound Reflection and Stolen Strategy are amazing! The other 2 feel narrow only because they rely on you having creatures. A single board wipe, removal spell, etc will render these cards worthless. Lastly, lands... this is a controversial topic I typically do not comment on via TO. I'll remain brief, but currently with a avg CMC of 3.63 and most of your spells costing 4+ or are X spells 37 lands feels low. 39 may be better. Although fetches don't add to much in EDH, they do offer choice and remove dead land draws later. More dual options could be helpful too. Lastly Urborg, Tomb of Yawgmoth, Cabal Coffers, Command Tower, Tainted Peak & Badlands are just to name a few. In closing, I love what this build is trying to do. Playing the player is very next level, even though it creates fast enemies. Preparing for the backlash that comes with being 'that player' will increase both win and fun. Believe me. You may not win every game, but you'll have a great time seeing everyone squirm. Keep up the dirty work. There is always the most filthy of them all... Suicide Rakdos. :)
3 months ago
oh oh i got thrown off by the boots being red, i mean the hexproof ones, can't remember what they're called though.i thinking its Swiftfoot Boots. And Killing Wave was a pet card for me too for a while, if your looking for a more viable fun card, Army of the Damned is p good. Also don't forget that your in green, and ramp is a thing, much better then signets imo
3 months ago
I'd be down, I'm probably gonna sink like another 40-60 dollars into this to start so any improvements/ideas would be useful. Played my first game today and got destroyed because I had no way to deal with Zendikar Resurgent and also I may or may not have missed lethal since I didn't understand how Killing Wave worked. Maybe a From Under the Floorboards would compliment that + also synergize with madness?
Killing Wave occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%