Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.
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Deadly Tempest Discussion
3 weeks ago
Hey xander11! I'd be glad to help!
In these voltron decks its always best to use equipment over enchantments unless the commander synergizes with enchantments or is hexproof like Sigarda or Bruna. This keeps you from being 2 for 1 when someone is able to remove Zurgo. The only Auras I would use are ones like Gift of Immortality since it is hard to get rid of.
Because of Zurgo's unique ability in being indestructible on your turn, sweepers are fantastic. What you have is a good start but I would also add Damnation, Divine Reckoning, Blasphemous Act, Decree of Pain, Deadly Tempest etc.... This also means other creatures should either be indestructible as well (like the Gods) or synergize with equipment or make Zurgo even more aggressive or evasive in some way. Creatures like Godo, Bandit Warlord, Stonehewer Giant, Sram, Senior Edificer, Puresteel Paladin, Aurelia, the Warleader, Combat Celebrant, Brutal Hordechief etc....
4 weeks ago
- Cut the 4-drop Elspeth, add Gideon, Ally of Zendikar
- Cut the Jace, Architect of Thought, add Jace, the Mind Sculptor
- Cut the Narset-walker and both Kiora planeswalkers, add Nissa, Steward of Elements, Ajani Unyielding, and Nissa, Worldwaker
- Cut Nicol Bolas, Planeswalker and the two white Sorin walkers, add Liliana Vess, Nicol Bolas, God-Pharaoh, and Ajani Steadfast
- Cut the mono-blue Tamiyo, add Ob Nixilis Reignited
- Cut the 5-drop Vraska for Vraska, Relic Seeker
- Swap Death Cloud for Damnation, Profound Journey for Wrath of God, Decree of Pain for Deadly Tempest, Obliterate for Terminus, Jokulhaups for Fumigate, and Obzedat's Aid for Planar Outburst
1 month ago
hello fellow grixis/nekusar mage!
you're deck looks pretty standard, if you want to see a budgetless competitive nekusar, check out my cEDH nekusar primer
ive been playing him since print and he is my pet deck!
first things first. Nekusar is, very obviously, a wheel commander, this means 3 things, that he is very heavy on noncreature spells, and thus weak to creatures, he draws a lot of hate, and thus giving opponents free card advantage/draws into answers is usually counterintuitive, and due to him being grixis wheels, you want a LOT of self-draw to draw into combos and MINIMAL Howling Mine effects
i would strongly recommend keeping your creature base smaller and draw/tutor focused, as creatures are all but disposable in a spell deck, and your planewalkers are extremely fragile,so the only one you get value off of the usual single activation before death is tezzeret, and you need a LOT more creature hate to stave off combat damage that nekusar is weak to
notable draw/utility you're missing
cards like Forced Fruition give your Opponents the cards they need to remove damage like nekusar or underworld dreams ans get more free cards, while the above cards only give YOU the draws so you can draw into combo engines like dream halls to win
secondly, you need a lot more creature hate
notable missing mass creature answers:
any further questions about the best commander in edh, feel free to reference my primer list or message me :)
1 month ago
butthurt_qrow - I was testing other stuff in place of Teferi's Puzzle Box and I have found that I miss that card a lot, so it will definitely be getting added back into the list. Also Whip of Erebos is a neat bit of sustain that I hadn't thought of before, so thank you I will see if I can include it.
goblinguiderevealpls - Memory Jar is incredibly strong, I'm honestly not quite sure why it has taken me so long to look for ways to get it into the list. I probably forget it exists any time I go to edit things. As for Notion Thief, I think it is extremely strong for lists looking to combo off very hard with things like Mind Over Matter + Temple Bell , but I am trying to keep this list more semi-competitive because of the audience I am playing with most of the time. This means I am probably running less combo potential. This leads to the next couple of cards, Dream Halls and Mind Over Matter. Dream Halls may make the list, but I will probably refrain from running Mind Over Matter for the time being simply because while I want the deck to be able to win, I don't want to have every game run the same, ending with me going infinite. Necropotence is probably a card I will find the space for as well. Phyrexian Arena and Geth's Grimoire are also cards on my radar that will find space, I'm almost positive. Commit / Memory is another card I have been looking at, and I guess I never got around to putting it in the maybeboard while I figured out what I was going to cut for it. I like Deadly Tempest a lot, didn't even know that card existed. Finally, regarding the Pact of Negation suggestion from Delta-117, yes, I know the card is great, but I also am not sure that I want to spend that large of a chunk of my budget for upgrades to this deck on it just yet. Long term, yes the card gets in here, currently, it's probably going to need to sit on the bench.
1 month ago
hey, I have a competitive nekusar primerand ive been playing him since printing so nearly 5 years now,
obviously my list is budgetless but it might help you get some budget ideas, some i dont see would be:
memory jar can easily be copied to exile the first jars hand of cards, all while discarding them to the wheel engines you're also missing, Dream Halls and Mind Over Matter its also a cheap, easily casted wheel
notion thief may negate the draw damage, but after a single wheel youve drawn more cards than a consecrated sphinx and can damnation into wheeling out
you also run a bit too many creatures for the amount of board wipes you run, and the upkeep ones are rather slow and easily dealt with
you also need a lot more draw engines as backup in case you cant wheel to loot more cards
Necropotence no reason you shouldn't run this if you have Anvil of Bogardan, it negates the downside and allows you to draw enough cards to win as soon as turn 4 if you cast anvil turn 2 and potence 3 exiling 1-39 cards
other backup draw engines (self only, howling mine just gives opponents card advantage.) besides potence i dont see are Mystic Remora, Phyrexian Arena, Geth's Grimoire, Dark Tutelage, and, more importantly the game-winning combo wheel engines, Dream Halls and Mind Over Matter
also Memory is a great new wheel with a counterspell/bounce to boot!
overall id suggest running much less creatures and cut the walkers, as the planeswalkers are very low impact and you have very few ways to block them getting stomped, ive even ran megajace and dack and found them less than useful, i only run Tezzeret the Seeker for the artifact ramp/tutor, but he isn't budget friendly of course :(
anyways, +1 for playing the best damn commander there is
check out my primer and see if you get any ideas from the budget cards or combo descriptions! if it helps feel free to "like" it, and hope my suggestions were of help
may your wheel be done
2 months ago
Yes she would.
I bought the precon solely to add her to my list, shes like an additional/budget Snapcaster Mage
I used to run Black Sun's Zenith but I found it to need way too much mana to work as intended, i would replace it with Toxic Deluge, as its only 3 mana and the life you pay is almost always less than the combat damage you're avoiding
Same with dragon mage, chasm skulker and kederekt parasite, theyre both good but mage is way to heavy on mana and usually doesn't make it to combat, same with jace's archivist, although he is insane ive found my opponents never let him use his ability
Kederekt is great, but many games my opponents just kill off my red devotion to nullify it
Black vise is decent, but focusing on global damage is usually better, since wheels and Underworld Dreams hit every one of your opponents
Howling mine and font arent bad on paper, but usually end up beingba free Phyrexian Arena effect for opponents and draws them into answers to your pain spells
Dynamo is also good, but id cut those 4 artifacts in favor of the signets/talisman for ramp and colored mana filtering
Dreadbore isnt a bad card, but its relatively low impact in multiplayer when you could cast an Evacuation, Blasphemous Actor punish heavy creature threats potentially for lethal with Rakdos Charm and/or Deadly Tempest
Finally, Spiteful Visions and Phyrexian Tyranny type of draw hate are very strong, but after playing both ive found that you die to the damage more than opponents due to draw engines such as Consecrated Sphinx or Waste Not
To make a long story short, i would cut many of the creatures that dont draw you cards or deal damage without any conditions, along with any single target spells excepting countermagic, i would replace them with more creature board wipes since that is the deck's main weakness, along with colored mana rocks to ramp into your enchantments and wheels faster, and the rest i would eventually add the very few wheels you are missing
Hope that helps
2 months ago
I been playing "nekusar" since he was released and he is my pet edh deck, ive made it insanely tuned and competitive over the years and i have written a primer if you want to see what a budgetless, fully tuned and finished nekusar looks like
Also, you misspelled his name :/ lol
From what i see, you need significantly more creature hate to protect your lack of reliable blockers/combat,
Also nekusar is a wizard/spell deck, that said you have way too many high-cost creatures with low impact/extremely easy to remove, id run 10 creatures at absolute maximum,Waste Not gives you all the blockers you need to combi off
Your also missing Memory Jar, one of if not the best wheel in the deck because you can exile cards with it, and you are missing the 2 combo cards that make the deck relevant in the first place, Dream Halls and Mind Over Matter
See my primer for the reasoning behind these
May your wheels bring you fortune
2 months ago
Cards I think are still bad here:Sarkhan Unbroken is just for lols, he's fine if you have a board to support him but he basically just says "here I am attack me till I die" and in EDH that's not doing enough I don't think.
Karthus is still a terrible card to play. There are enough reanimator effects, clone effects, steal before resolution effects etc. etc. that the second he's out of your hand and library he's a liability to you ever winning the game. Would not play.
Deathbringer Regent is slow and conditional for a wipe. Why not play Damnation or literally any wrath spell. Heck for a 6 drop you could be playing Akroma's Vengeance to wipe everything or Austere Command for versatility or Catastrophe as a spell that locks you into a winning position, or Deadly Tempest to stay in colour but add a face-beating to your opponents who are going wide, and on and on. There are WAY WAY WAY better options than this sub-par beater who plays into tribal theme.
I think Skithiryx, the Blight Dragon is kind of a win-more card here. I guess it trades for one removal but I don't think it will win you games with its infect ability, and it's other abilities keep you very heavy in black which you're already dipping to with reanimator.
Fist of Suns helps you to cast 8 cards in your deck, and not by much; also requires you to have perfect 5c fixing whereas you are leaning towards having a heavier jund theme. I'd cut for a straight up rock or tribal profit card so it is dead less often. Does NOT remove commander tax (I.e. it cuts cost of your commander by 4 but realistically you're ramping so hard and have other cheapening effects that do it already, playing your commander is the purest form of gravy in magic I've conceived of. "Oh do I already have stupid mana and a field of dragons? Guess I'll dump 9 in all 5 colours to draw 5 cards and use an omniscience one time, plus have lethal in 2 turns"
Not sure why you took out Wasitora, Nekoru Queen because forced sacrifice is great against voltron and incidental large tokens which are fucking cute are pretty nice. She's a political powerhouse, in your theme colours and comes out fast, dodging indestructible, hexproof, etc. etc.
Mana base can still be corrected, there are individual cards that have purely better replacements (and I don't mean duals for shocks, you're fine there) like Murmuring bosk, which is a nice card in that it taps for 3 colour, but it will ALWAYS come in tapped and then hurts you to produce its two colours beyond green. I guess it's nice that you can search for it as a forest? I would rather just be playing more dual types that don't hurt me or sandsteppe citadel honestly.