All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay (1)."
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|Commander / EDH||Legal|
Pendrell Mists occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Pendrell Mists Discussion
2 weeks ago
Klaive, I've always considered running Pendrell Mists, however, in a deck that runs Ad Nauseam you generally want to keep your CMC on the lower end. If Pendrell was CMC 3, I'd consider it. The 4 drop can be costly.
1 month ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
2 months ago
2 months ago
I don't have many aggro decks to my table, but i saw someone objecting how would you remain alive so, more for them than for you, here it is a little list of things that could be use for protection: the more renowed Ghostly Prison , Propaganda and Ensnaring Bridge , or the less known Koskun Falls , Crawlspace , Web of Inertia , Pendrell Mists , No Mercy . So, aggro it's not really a problem for Esper, including all wraths that the combination have.
Anyway, i'll surely build this up with a couple of changes (including Soothsaying ) and i'll let you know how it goes.
3 months ago
I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:
Creatures: Seedborn Muse , Angus Mackenzie , Lavinia, Azorius Renegade , Sigarda, Host of Herons , Hokori, Dust Drinker , Michiko Konda, Truth Seeker , False Prophet , Baird, Steward of Argive , Gwafa Hazid, Profiteer , Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.
Enchantments: Pendrell Mists , Frozen AEther , Blind Obedience , Privileged Position , Greater Auramancy , Back to Basics , Land Equilibrium , Propaganda , War Tax , Collective Restraint , Teferi's Moat , Moat , Humility , Overwhelming Splendor , Leyline of Anticipation , Solemnity , Invoke Prejudice , Mana Reflection , Mechanized Production , Overburden , Rising Waters , Rule of Law , Wilderness Reclamation
5 months ago
"Group hate" isn't as well defined to me as it seems to be to you. Resource denial such as stax and MLD are only fun to play against if you are prepared for them. Most casual tables I have sat down at are not prepared. Once a meta shift happens and people are prepared I have noticed these players often complain about being "hated out". I'm not sure they are looking out for everyone's enjoyment by providing a challenge so much as trying to pubstomp.
On the other hand, taxation and "death by a thousand cuts" group hate provides a challenge that you can confront in-game instead of during deck building. Kataki, War's Wage , Pendrell Mists , and Spelltithe Enforcer require you to prioritize mana usage or permanent importance, but don't stop the game dead if not immediately answered.
Group hug I put on a level with the second category. Though I prioritize getting rid of hug pieces much higher than other people do. I often destroy hug pieces before the end of my next turn because they are horrible disadvantage. Every round a Howling Mine is out is 2 cards of disadvantage in a 4 player game.
7 months ago
Hey thanks, Bloodsucker1211! I didn't even know people were trying to play aristocrats with Rayami. First of the Fallen ...because Rayami stops creatures from having death triggers. I thought aristocrats tried to capitalize on those triggers with Blood Artist and the like?
I wish I still had my Tabernacle, and I think the enchantment you're thinking of is Pendrell Mists . Great suggestion, and I have that noted!
I was thinking we could take advantage of some of the morph creatures with keywords. You pay to play the creature face down, and if that creature dies while Rayami is out it'll be exiled face up with a blood counter.
PS Nice username to go with Rayami!