All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay (1)."
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Pendrell Mists Discussion
3 weeks ago
Wurmlover what you need is stuff that actually stops combo, not something against attacking creatures. I also think it will be hard to have Brago survive and deal dmg to get any value out of him. It might be tough for your budget but I'd suggest going rather creatureless in that meta and ditch brago for Grand Arbiter Augustin IV, Oloro, Ageless Ascetic or Sen Triplets.
Against food chain I suggest using AEther Barrier because the extra mana can't be paid with food chain mana so prossh can't go infinite. Overburden and Pendrell Mists also helps. Play Humility, Cursed Totem and Torpor Orb to disable most creature based strategies.
1 month ago
I've had a look at your Augustin because I play him too. I think your build is a bit slow, considering the fact that you are allowed to run cards that are banned in normal commander. If the other players can do that as well, you need more speed imo. Less lands, much more mana artifacts.
You also have too many mass removals for my liking and nothing to attack the mana bases of your opponents. Making spells more expensive goes hand in hand with land destruction...but you have almost none. Removing lands will also kill creatures with The Tabernacle at Pendrell Vale and Pendrell Mists
You already mentioned in your deck description that your deck needs a good starting hand. I can't see this happening consistently with your current build...you say you need 3 lands and a mana rock, which is unrealistic with so few mana rocks in the deck. If you don't get that start, opening hands might be absolutely unplayable because of too high mana costs.
If you want you can have a look at my build Augustin's $t4ks. The list shows how I play it at the moment...I've made a lot of changes since the beginning, which was similar to yours, with far too mana anti-aggro cards that did little to nothing for a quick hardlock or win.
1 month ago
So Winterblast .. Ehm, I'm trying to say this in the nicest possible way .. You and I have a very different opinion on what is funny and amusing :D Elesh Norn is just downright dirty, albeit I did not mention the hate towards mass land destruction that my group also have, so that takes the fun right out of your other recommendations. I must admit though, making all lands puny 1/1's that can only ever hope to die in battle does tickle my chuckle-bone.
Pendrell Mists is a maybe. It is evil, but every deck needs a little sprinkle of evil here and there.
As for more artifact mana rocks, I do tend to have 10-ish mana rocks in all my decks, but I usually do that at the cost of lands, and since this is very land-centric I wanted more lands instead. Plus my commander lets me ramp, so with enough lands, I have a sense that it might equalize the difference.
Thank you for the input though :)
1 month ago
I have some really funny suggestions that your playgroup will surely like in this deck:Elesh Norn, Grand Cenobite makes a nice surprise with Living Plane and Nature's Revolt. In addition to the Magus I would also recommend Pendrell Mists for an aditional tabernacle effect. I assume you don't have The Tabernacle at Pendrell Vale but that would also be cool here. I would play MUCH more mana artifacts though, because you end up killing all lands and creatures and let people fight each other with what is left on the table. Another really funny way to meddle with the creature lands is to drop a Cursed Totem and make them just stupid 1/1 or 2/2 beaters without the ability to produce mana anymore. Humility is another great card for amusing gameplay with animated lands...just make them creatures with no abilities!
With all the land animators you already have in the deck, especially those that make all lands creatures or all under a certain player's control, I would focus totally on that aspect of the deck. People will ask themselves what you are doing with all that stuff until they find the table full of animated lands without any purpose other than being a creature.
Also in your colours are Mycosynth Lattice, March of the Machines, Titania's Song and Null Rod, which have amusing interactions with the mana base of all players. You just need any triggered ability, maybe something with landfall or an upkeep trigger, for winning. With some adjustments this could be an extremely amusing deck to play.
1 month ago
Pendrell Mists and Magus of the Tabernacle shuts off most mana dorks and token strategies. Dissipation Field is a great pillow fort card. World Queller + Drownyard Temple lets you kill the same land every turn...he also combos with Sun Titan. If you ran green sorcery based ramp instead of artifact based then Energy Flux is great. If not then Thran Dynamo could go in too. Mystic Remora is another good one. Mist of Stagnation can lock out someone if combined with gtaveyard hate like Tormod's Crypt. Happy gathering!!
1 month ago
....Bribery, Blatant Thievery, Cruel Entertainment, Spelltwine, Overburden, Pendrell Mists, Dissipation Field, Metallurgic Summonings, Hero's Downfall, Jace, the Mind Sculptor is always great but especially so here I think. He does everything from stacking your deck with cards from your hand to resetting Jeleva by bouncing her to hand to fatesealing opponents to know what they have to steal, Time Warp and all its variations are awesome for free, Damnation, Toxic Deluge, Thran Dynamo, Rhystic Study, Cyclonic Rift, and i agree with Scroll Rack.
Lots of changes to consider! Good luck and have fun with all that :)
1 month ago
I used a deck similar to this on my kitchen table a little while ago. Good to see I'm not the only asshole out there. Great minds think alike. +1 for sure. For a sideboard might I suggest Corrupted Roots should they run plains or forests. Mana Web is also a nice way to force them to tap their lands, especially when used with Pendrell Mists. I found Fatestitcher to be more reliable than Icy Manipulator. I would suggest Psychic Venom over Copy Enchantment for another poison for cheaper. Mana Short is always a nice finisher after you've posioned their lands.
1 month ago
I don't get what you mean with the lack of green, because speed is definitely not the problem in an artifact deck like Stax. Being able to use mostly colorless mana means having access to Mishra's Workshop, Ancient Tomb, City of Traitors and Crystal Vein and the accelerating mana rocks get better as well. It's not quite as reliable as in Vintage with 4 Workshops in only 60 cards, but it's still a lot faster than having to use mostly colored mana.
As for Propaganda, I have cut and added that card numerous times, always thought I don't need it for the same reasons you stated. Can't protect planeswalkers, people will find a way to pay or destroy it...that's all correct and it works without it, until there's a need to slow down aggro, for example stuff like Kaalia of the Vast, which ignores the Moat and mostly also Ensnaring Bridge or when elves are on the table. I always felt it was unnecessary to make someone pay 2 for attacking but it brings aggro to a full stop after Armageddon and with The Tabernacle at Pendrell Vale or Pendrell Mists it's the same, because it's easy to pay the upkeep alone, but not upkeep and attacking. It feels weak but it has always worked, both with White Stax in legacy and in commander. The classic Stax builds in vintage and legacy always had a better matchup against Combo and control (Trinisphere, Chalice of the Void, Sphere of Resistance, Thorn of Amethyst, and Lodestone Golem are a threat to storm on their own for example) while having to protect extremely well against aggro. Having 40 life available is a good reason for not needing 3 or 4 Ghostly Prison like in Legacy, but it should still be at least possible to stop creatures with a land wipe imo.
I will try Spell Snare, Mental Misstep and Swords to Plowshares tomorrow. I'm not so sure about Karn Liberated because his removal ability is a minus, so he's not the late game saviour I might need. restarting the game is interesting, when you can hold for like 2 or 3 more turns but see that the system will be going down then. It's too situational and a 1 mana counter is probably better in his slot. However, Ugin, the Spirit Dragon can take out single targets with plus and clear the board with minus, while leaving most stax pieces intact and he's colorless, which means it's rather easy to cast him early.
Is there a reason why you don't play the cheap or free counterspells in your deck, although you have blue available? You probably have too little blue for Force of Will but Daze, Spell Snare, Flusterstorm, Swan Song or Mental Misstep would be fine I guess.