Return target instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mystic Retrieval Discussion
1 week ago
Fiftyshotzlater I was actually thinking about adding Kozilek, Butcher of Truth but I wasn't sure if I need it with Time Reversal and Commit / Memory in combination with Mystic Retrieval and Recoup. But I will definitely think about it.
I'm not sure but the "end the turn and remove all abilities on the stack"-part of Day's Undoing also removes the Locust Gods trigger to create Locusts as far as I know.
Thanks for the suggestions. :)
1 week ago
Definitely like the idea you have going here, I've been brewing around Splendid Reclamation with Seismic Assault as well.
Some things I'll point out is that while Inquisition of Kozilek seems good on paper, targeted discard like this is actually very poor in these types of decks, and is better in the sideboard. I'd go more for something that synergizes with what you're actually trying to do, like Raven's Crime which discards well to Faithless and Cathartic and still pitches lands to work with Reclamation and Loam.
I understand why Kozilek is there and I don't really see any purpose to including him, having to shuffle back in your graveyard can be extremely awkward and he will be a terrible dead draw besides the one time where you Splendid Rec'd a ton of lands back and still haven't yet killed your opponent with Valakut, so I'd consider cutting him.
Street Wraith is another questionable inclusion. It obviously goes well with Shadow of the Grave but the only other real synergy it has is with being able to dredge a little quicker with Loam and Salvage, which is notable but how much does it really help your gameplan? This style of deck usually has trouble with taking damage from it's lands due to heavy mana requirements (mostly because of Seismic Assault wanting triple R) and therefore will struggle against quick clocks, where Street Wraith's cycling ability will be incredibly painful. It might still be worth including however.
Even though I know you want the deck to be creatureless, The Gitrog Monster might be something to consider, as it produces a combo with Dakmor Salvage and Seismic Assault to dump your whole deck into your graveyard while killing your opponent with shock triggers, and isn't unreasonably castable.
Conflagrate seems great here as well as mostly a way to control the board and prevent fast creature spam decks like Elves and Vizier Company from overrunning you early, plus something like Loam into Conflagrate into Shadows of the Past buying back everything you just pitched sounds like a backbreaking play and very powerful.
I'd heavily recommend Collective Brutality somewhere in your 75, the card is always relevant and goes even better when you want to be pitching stuff.
I'd also recommend replacing the Relics in your sideboard with Leyline of the Void, since Relics could actually hurt your gameplan.
1 month ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
1 month ago
Here's some card recommendation that you might like : - Chandra's Ignition
I hope those suggestion might lead you to create a martial prowess in the future
2 months ago
Aqueous Form is really good with Shu Yun as permanent unblockability is very powerful.
Having Mystic Retrieval to rebuy a couple of cards can be key as well.
Myth Realized could be a backup win-con that can go unnoticed by your opponents.
Running out of steam is one of the biggest weaknesses in a deck like this and Surrakar Spellblade can help you refill your hand.
2 months ago
This is Really REALLY unreliable but this is the best I think you will get:
Turn 1 on the play:
Add 2x green to you pool from the chancellors. GG in pool
exile Simian Spirit Guide. RGG in pool.
Use RG for Desperate Ritual. RRRG in pool
Use RR for Burning-Tree Emissary. RRGG in pool Emissary in play
Put Balustrade Spy into play. R in pool
Mill deck. 4x Narcomoeba into play R in Pool
3x narcoemeba 4x zombie token in play
Endless Obedience into hand.
Convoke any 6x creatures for Endless Obedience.
Target Angel of Glory's Rise.
Tap Azami, Lady of Scrolls to win the game.
2 months ago
Elvish Mystic Retrieval
When Elvish Mystic Retrieval or another Elf enters the battlefield, return target Elf card from your graveyard to your hand.
All Elves your control have: ": Add to your mana pool."
Challenge: Create a card that contradicts itself, but is still playable.
2 months ago
The conventional wisdom seems to be
Snapcaster Mage, Torrential Gearhulk - and maybe Tasigur, the Golden Fang
I found some others:
maybe Jace, Telepath Unbound Flip or Memory Plunder
If you know any other alternatives feel free to list them!