Return target instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Want (5)||MarcZone , paullmall96 , tempDevelopper , JackBlackIce , spaceyjdjames|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Dark Ascension (DKA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Mystic Retrieval occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UR (Izzet): 0.83%
Mystic Retrieval Discussion
2 weeks ago
Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:
Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time
Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch
Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck
Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway
Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.
Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games
Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already
3 weeks ago
Ph'nglui mglw'nafh Eldrazi R'lyeh wgah'nagl fhtagn.
You can see them. They are somewhere there. Waiting in their sleep. And when they wake up - they will bring interplanar Chaos and destruction. Prepare yourselves, though shall they spare no one.
After finding Jhoira of the Ghitu , I was thinking what needs Suspend the most. Obvious answer - high mana cost cards. And what's more expensive, than Eldrazi? Hmm, I have no idea. And that's how the deck has been made. Few cards with "put on the battlefield", like Belbe's Portal or Quicksilver Amulet , few "without paying mana cost", like Omniscience , Sunbird's Invocation or Temporal Aperture and with enough mana rocks Planar Bridge or, of course Eye of Ugin .
Of course not to forget draw cards, but it's obvious in blue decks :)
And last and most important part - cards, that are taking off the time counters from suspended cards - imagine card:Omnisciense with Suspend 4 on turn 3 :) And then you have, for example Timecrafting and bang, t4 card:Omnisciense. And if not that, then maybe Ulamog, the Ceaseless Hunger ? And there is more removing time counters, like Clockspinning or Fury Charm or Timebender .
That do you think? Does the deck have a chance?
I am looking forward to see your feedback :)
2 months ago
Hey, you're welcome. Been a while since I commented on your deck. I like the changes you've made. You've learned a lot in 9 months. The differences are huge, good job. Are you consistently winning?
I think your deck can use streamlining. What I see is lots of high mana cost redundancy which you don't need because it's making the avg. CMC very high, rounded up 4.0. It's high because there's too many high mana cost cards. Consider cutting several for low mana cost cards that draw? Remember you have your high mana cost card that you want to cast, it's sitting in the Command Zone.
Streamlining means cutting unnecessary cards such as Arcanis the Omnipotent , Venser's Journal , Time Stretch and Warstorm Surge . Arcanis is not needed because you have Consecrated Sphinx and Niv-Mizzet, Parun ; both will draw many more cards, even the turn you play them and are flying threats. Having three six drop flying threats is enough. Journal is high mana cost no max hand size effect which is not needed when you have three other low mana cost cards that are better that give you this effect. You have Time Warp and Beacon of Tomorrows so you don't also need to play Stretch since Stretch is 10 mana. Both Impact Tremors and Purphoros, God of the Forge are better than Surge and Surge is six mana.
Another part of your deck that could use some improvements is the manabase. 26x basic lands is a lot and you don't have to play so many because there's even budget playable lands you could add. I'll suggest budget lands and some nonbudget ones:
- Shivan Reef
- Ash Barrens
- Grixis Panorama
- Mystic Sanctuary
- Cephalid Coliseum
- Castle Vantress
- Fiery Islet
- City of Brass
- Reflecting Pool
Other cards to consider adding:
- Narset, Parter of Veils : busted with wheels because your opponents discard their hands and don't get to draw, only you draw.
- Trinket Mage : tutor for Skullclamp, Sol, or Leng. Gets you a win condition, ramp or no max hand size.
- Mystic Remora : one drop, one of the best sources of repeatable draw in multiplayer Commander.
- Brainstorm : one drop, draw three.
- Ponder : one drop draw.
- Preordain : one drop draw.
- Faithless Looting : one drop, draw two, flashback good with wheels.
- Winds of Change : one drop wheel.
- Treasure Cruise : delve is good with wheels, one drop, draw three.
- Molten Psyche : wheel.
- Arcane Signet
- Talisman of Creativity
- Shared Animosity : repeatable pump the power of all attacking Insects.
- Bident of Thassa : repeatable draw, draw a card for each Insect that does damage to a player.
- Narset's Reversal
- Chain of Vapor
- Chaos Warp
- Mystic Retrieval : flashback good with wheels.
Cards to consider cutting:
- Temple of the False God: can't tap for mana until you have five lands in play.
- Venser's Journal
- Arcanis the Omnipotent
- Time Stretch
- Warstorm Surge
- Mana Flare
- Jushi Apprentice / Tomoya the Revealer
- Psychic Spiral
- Windreader Sphinx
- Jin-Gitaxias, Core Augur
- Gilded Lotus
- Darksteel Ingot
- Keep Watch
- Enter the Infinite
- Thought Reflection
- Fateful Showdown
2 months ago
Hey, good budget version of Saheeli. Interesting concept using X spells rather than more big colorless creatures.
Since you're trying to win with X cost instant/soceries then consider adding Mystical Tutor as one of the expensive price cards? Could cut Planar Bridge for it? Bridge is fine to cheat onto the battlefield, but still need to activate it's ability which is a lot. Cards that can recur Mystical such as Mystic Sanctuary and Mystic Retrieval could be added use Mystical again.
Consider adding other budget artifacts or cards that have interaction with artifacts? Cards to consider adding:
- Ash Barrens
- Buried Ruin
- Talisman of Creativity
- Everflowing Chalice
- Prismatic Lens
- Skullclamp : Servos are 1/1s.
- Foundry Inspector
- Kuldotha Forgemaster
- Goblin Welder
Talisman, Chalice and Lens are other budget two drop mana artifacts which are helpful to ramp into four drop Saheeli. Forgemaster and Welder are good when you have a repeatable source of 1/1 Servos. Being able to sac a Servo(s) to cheat a better artifact onto the battlefield. Forgemaster for it's comparable price can do a lot more than Master of Etherium . Because Servos are 1/1s then this makes Skullclamp repeatable draw which is good with Crawler. Skullclamp because you're trying to win with Crawler can do more for the comparable price than Mirage Mirror .
Cards to consider cutting:
- Izzet Cluestone
- Izzet Locket
- Prototype Portal
- Planar Bridge
- Mirage Mirror
- Master of Etherium
- Darksteel Juggernaut
- Metalwork Colossus
- Hellkite Igniter
Good luck with your deck.
4 months ago
Nice deck! though, were you going for simple? because that could change some of my suggestions...
Gonna take a break for now though. Let me know your thoughts and I'll continue looking at this later
maybe Pact of Negation
maaaaybe Necrotic Plague
potential card cut
remember, some things HAVE to go
Lingering Death and Rend Flesh and Chill to the Bone -- there are more refined solutions, such as Doom Blade and Go for the Throat Faster than lingering death and cheaper than rend flesh and chill to the bone. Slaughter Pact also could do the trick
Delirium -- if we're going for simple, this card misses the mark.
Red Elemental Blast -- cheap, and most often it is a blue spell that is the target. But this takes a counterspell slot and is pretty restricted.
5 months ago
Also for card-draw cards, why not double up on the good ones?
Deja Vu , Sage's Knowledge , The Mirari Conjecture , Archeomancer, Flood of Recollection , Mystic Retrieval , Relearn , Mnemonic Wall , Scribe of the Mindful , Spellkeeper Weird , Volcanic Vision , Shreds of Sanity , Fork , Wild Ricochet , Increasing Vengeance , Insidious Will , Narset's Reversal (super baller!), Reiterate , Reverberate , Twincast , Fury Storm , Mirror Sheen , Expansion / Explosion ,
5 months ago
To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.
For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .
Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate
Total, there are a lot of good spells to abuse with it:
That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!
6 months ago
What are composite prinnies?
My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.
Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.
Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.
So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.
As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.
Now, for some suggestions on Flashback and other cards to cut.
I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.
Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.
I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.
All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.
Some cards I would cut when push comes to shove —