Vona, Butcher of Magan
Legendary Creature — Vampire Knight
, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Vona, Butcher of Magan occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Vona, Butcher of Magan Discussion
3 weeks ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
1 month ago
Karlov of the Ghost Council
I always count my commanders cmc with tax, because lets face it there going to get pocketed at least once.
with that in mind 7 cmc for Vona, Butcher of Magan in these colors is unbearable for me.
1 month ago
Out: Oversold Cemetery
In: Phyrexian Reclamation
More often then not I feel like Oversold Cemetery is a dead card in my head, cause it's way to conditional.
I think the flexibilty and the lack of conditions which needs to be fullfilled when playing Phyrexian Reclamation is worth the mana and life.
Out: Champion of Dusk
In: Vanquisher's Banner
Champion of Dusk is great, but he often hurt myself more then he helps.
If I can't play my card draw card, because I will loose like over 10 life and my opponents then going to be able to kill me, I'm doing something wrong.
Vanquisher's Banner also buffs your whole team, while letting you draw cards without dieing.
Out: Expedition Map
In: Arcane Signet
It was a big mistake from my side to count Expedition Map as ramp. Because it doesn't ramp you in most cases.
It just tutors a land to your hand. If you got one from the Urborg, Tomb of Yawgmoth or Cabal Coffers combo already and use Expedition Map to get the other one, it's probably going to ramp you.
But in any other cases, it's just mana fixing and helps to make sure, you hit your land drops.
That's why I want to replace it with Arcane Signet, since that card actually ramps you and is nuts in most edh decks.
Out: Cathars' Crusade
In: Vito, Thorn of the Dusk Rose
This one kinda hurts. I really like Cathars' Crusade, since it buffs your whole board whenever you play a vampire by 2.
The problem is, it is an 5 mana enchantment which doesn't do anything when it hits the board, it has 0 impact by itself.
I try to cut down such cards, therefor it has to go for now, but I will put it into the Maybeboard.
Vito, Thorn of the Dusk Rose is a totally new card. He doesn't cost much mana and has the potential to deal quite some damage on top of what I'm already doing anyway.
He also can go infinite with Exquisite Blood, which I already ran before. I want to test him out.
In: Vona, Butcher of Magan
Vandalblast is one of the best cards in red to me, because it can do so much. But there isn't a ton of artifact decks in my current meta.
And even if I need to wipe artifacts, I still got some options with Merciless Eviction and Austere Command.
Vona, Butcher of Magan on the other hand can repeatable destroy nonland permanents, as long as I have enough life.
She can also gain me life. And she is a vampire. Removal on sticks are pretty damn good for Edgar Markov, at least in my book.
Out: Utter End
Not much to add here. Want to test out if Despark is better then Utter End.
There are some cards which I won't be able to remove and I'll be sad, like for example Blood Artist.
But the reduced cost of 2 mana is just insane. Especially in this deck, you don't want to keep 4 mana up to be able to cast Utter End.
However you should be able to have 2 for Despark.
1 month ago
I'm gonna go to bat for my girl Vona, Butcher of Magan here.
Let's look at the different scenarios that Karlov of the Ghost Council and Vona, Butcher of Magan do well in.
Karlov of the Ghost Council needs you to have either soul sisters or some incremental life-gain enchantments. Basically, 3+ supporting pieces on the board in order to really get off the ground. If you don't have that, Karlov is a 2/2. That's a REALLY low floor. The ceiling of Karlov is an absolute monster of a creature, which can also exile other creatures in exchange for shrinking down.
Vona, Butcher of Magan works well when you can keep her alive. Cards like Lightning Greaves and Sword of Fire and Ice are fantastic on her. If you can keep her alive, the floor is that you get one Anguished Unmaking per turn, destroying instead of exiling. That's a pretty high floor. The ceiling of vona is that you combine her with cards like Sword of Fire and Ice and maybe a Maze of Ith (you can Maze of Ith + combat jank to get multiple vona activations off in one turn), allowing you to either remove more stuff, or hurt yourself less while activating. The ceiling on vona isn't much higher than the floor, but based on how high the floor is, that's not such a bad thing.
Now let's look at the decks you build around each.
Karlov of the Ghost Council lends himself to an orzhov soul sisters deck. Plain and simple.
Vona, Butcher of Magan is far more nuanced. If you try to build a lifegain deck around her, she'll be largely underwhelming, as she actually fuels MOST of her own activations. If you're low on life, she can bring you back up herself. Seriously, don't underestimate how much life you can gain from a creature with lifelink and vigilance. You also should not build pure voltron for vona, because she incentivizes you to activate her (meaning you can't block with her). Vona works best in a hybrid stax/battlecruiser deck, keeping your opponents choked on resources. This allows vona to clean up the few resources they have, and means that you can use the 1-3 creatures on your board (one of which being vona) to grind your opponents into the dust.
When you build each commander CORRECTLY, they're both extremely powerful. Honestly, I prefer Vona. She's waaaay more fun. The downside is that, because so many people like to build her as vampire tribal or as lifegain, you run into very bad suggestions for card additions almost non-stop, especially from EDHREC.
As I said, I HIGHLY recommend vona. You can find my build here, if you ever need inspiration: No Pain No Gain
1 month ago
Vona, Butcher of Magan is more of a Voltron commander in my opinion.
1 month ago
Hello! I'd like some help, if possible. I am building an Orzhov EDH deck based around life manipulation. The way I see it, I have two best options as my Commander: Vona, Butcher of Magan and Karlov of the Ghost Council. I feel like they both have evenly weighed pros and cons, and so I will ultimately be building both into the deck (one being a secret commander). However, I am struggling with deciding who should helm the deck.
The deck will obviously focus around gaining life, allowing me to use my Commander to rip apart the board as seen fit.
- Nonland target
- Stable body
- Comes pre-built with keywork abilities to assist in deck functionality - E.G. She is self-sustaining
- Costs more
- Only activate once, and only during my turn
- Only destroys the targeted permanent, though in most cases this is good enough
- Significantly cheaper
- Gets bigger with play, making him a viable threat as an attacker and blocker
- Can be used on any player's turn, unlike Vona
- Exiles the targeted permanent
- Multiple uses per turn
- Mana requirement for use
- Only hits creatures
- Must be built up with +1/+1 counters to use (Which should be easy, in a lifegain deck)
Ultimately, I feel like this is where I am torn: Karlov is a huge manasink and Vona is restricted in use. These two drawbacks are what's making it so difficult for me.
I need mana to use cast my spells and activate abilities, so sitting on 4 or 6 mana to act in response seems like a bad idea.
However, Vona is a one-shot tool - meaning each one must be the best that it can be, otherwise I've wasted it for an entire rotation of the table.
1 month ago
However, I got wondering. If an opponent were to say they'd like to respond with something, such as Vona, Butcher of Magan to kill Bolas... does this work?
The activation cost of Bolas is to remove 7 loyalty counters. The payment has already been paid, because the ability is now on the stack.
However, because Bolas is now at 0, he is no longer on the battlefield.
So, he is not a viable target anymore, correct?
I would assume that if Bolas were higher loyalty, such as 8 then what would happen is Vona would see a viable target still on the battlefield to kill, this preventing the ability from resolving. However, since Bolas brought himself down to 0, he no longer exists on the battlefield and thus can not be targeted.
That's what I am going with since I don't know when this will be answered, but I still felt it was a good question to ask for the future.
3 months ago
Hello! I have some suggestions. Boost: Metallic Mimic and/or Adaptive Automaton. Token generators: Legion's Landing Flip, Bloodline Keeper Flip, Elenda, the Dusk Rose, Sorin, Solemn Visitor. Creatures: Taurean Mauler, Vona, Butcher of Magan. "Plan 'B'" (works with life-gaining): Aetherflux Reservoir (in this case True Conviction would be a nice addition too). Tribal artifact: Blade of the Bloodchief. Card advantage/draw/tutor: Sensei's Divining Top, Skullclamp, Castle Locthwain, Vampiric Tutor, Demonic Tutor, Diabolic Tutor. Good luck in brewing!