|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Fiery Temper deals 3 damage to target creature or player.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
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|Have (13)||corys , TThors , silvereh , Dsmonsta , PTsmitty , Zhorus_The_Bauqret , Hootiequack , MythicMeadow , Vasbear1 , SpottedGee , Dawnsly , GoldGhost012 , Spinalripper|
Fiery Temper Discussion
21 hours ago
2 days ago
Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.
Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.
I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.
I hope I've given you some ideas, enjoy brewing your deck.
1 week ago
1 week ago
Hi Duke, you're right about Fiery Temper, I added them because I was afraid to have few madness cards. And yeah, I should get rid of the Cryptbreakers, I had those because I was planning to build it as a zombie deck with lots of tokens and Lord of the Accursed to pump them and finish the opponent.
About Smuggler's Copter I tried them but I replaced them with Faithless Looting because I found myself in situations where I needed a card draw to deal with some enenmy threath and the copter was too slow and required a creature to crew.
1 week ago
I think squee is great in this deck, especially if you get multiples. Adding more cards to discard is always good. I think this is a very interesting take on a madness deck. One thing I would say is: dont let the mechanic dominate your deck building choices. What I mean is, dont play bad cards just because they say "madness" look for more cards that are good when they are discarded like Lingering Souls and Faithless Looting which you already have. Specifically I'm talking about Fiery Temper, it is very bad when you have no way to discard it, and even when you do discard it, it is just lightning bolt. I think that the downside of being horrible without a discard outlet may outweigh the benefit of the extra value you get from casting it while you discard.
The decklist you have now has a wide variety of different cards that, although they all may have a purpose and synergies within the deck, they decrease the consistency and make it hard to have a focused game plan. Ideally you would have mostly 4 copies of each key card to increase your chance to draw them. So finding out which cards are your key ones will be up to you. However, there are some cards that I think you are missing and are definitely going to be key: Smuggler's Copter is a great example of a card that is both an engine and gas in the deck (meaning it both allows for your discard synergies and closes out the game). Also, squee can crew it, giving squee more utility than before. Collective Brutality is a key control card that has a great capacity to tip the scales of a game in your favor. Combined with squee, giving you free cards to discard, you can almost always cast it with all three modes. Call the Bloodline might just be a better Cryptbreaker. Even though the tokens are smaller and you can only do it once per turn there are some big upsides: 1. Enchantments are hard to remove. 2. Cryptbreaker will have summoning sickness 3. Call the Bloodline's activation cost is only 1 vs 1b, which is a big difference if you are also trying to cast madness costs as well. 4. Cryptbreaker's draw cards ability is only good if the rest of the deck is flooded with zombies. Therefore Call the Bloodline is most likely just be better.
Finally, like the previous commenter suggested, I think having recurring creatures as good early plays and good cards to discard later is a pretty good plan. Cards like Bloodghast, Dread Wanderer, and now the new Squee, the Immortal are all good options to discard. Good luck with the deck, hope you find success!
If you liked my ideas, you should check out my podcast. We do a crazy new modern deck every week!
2 weeks ago
Thats a good observation xyr0s i think the deck will need to include mutiple elements if DanTheBear wants to keep it MONORED and cheap, but it can forsurely be more focused. I would say either go Burn&8whack with it or Burn&Prowess the second being my recommendation.
Burn elements of your deck:
Prowess elements of your deck:
8whack elements of your deck: (disclaimer i dont know much about 8whack so take this part with a grain of salt)
2 weeks ago
xyr0s i had mentioned Lightning Axe because it is a great madnees card and seems like DanTheBear is going with a madness theme, but Lightning Axe by no means should replace Lightning Bolt, Lava Spike, Rift Bolt, or Searing Blaze in a burn deck. I would put Fiery Temper in before i put Lightning Axe in.
Also DanTheBear i see that you have put Valakut, the Molten Pinnacle in your "Maybe" section i would suggest that you dont put it in your deck. Valakut, the Molten Pinnacle is a great card when it is in the right deck Mono Red burn is not that deck it works great in Titan Shift because there are cards in that deck the put more mountains on the battle field. Having Valakut, the Molten Pinnacle in a burn deck means you would have to wait untill turn 6 for it to deal damage which if you havent won by turn 4 with burn you have lost.
3 weeks ago
Also Fiery Temper is a card to consider if you are going the madness route