Fiery Temper

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common
Time Spiral "Timeshifted" (TSB) Rare
Torment (TOR) Common
Promo Set (000) Rare

Combos Browse all

Fiery Temper

Instant

Fiery Temper deals 3 damage to target creature or player.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Recent Decks

Fiery Temper Discussion

ClockworkSwordfish on Pauper Dwarves

5 days ago

Since you're running Dwarven Armorer, do you think Fiery Temper could possible be a bit of secret tech?

APPLE01DOJ on Ancestral Charm

1 week ago

So 1-2x Scrying Sheets and replace the rest with Snow-Covered Mountains for some slight draw power. Should you choose, it also gives access to Skred

Hollow One and Flamewake Phoenix

Maybe a Temur Battle Rage or Fling to close out games.

I would cut Risk Factor since it can cause you to brick mid chain. I would also consider dropping Manamorphose even though it cantrips, it's not offering anything beyond an additional Steam Kin trigger.

If you need more space I would start to take away from Fiery Temper.

lagotripha on 8-Flame

2 weeks ago

I like the premise, but I feel the lack of 'burst' damage to take advantage of that flame is a little awkward- sure its doubling your chip damage, but classic Lightning Bolt would still have a good showing, and looking for a Grapeshot turn to trigger quest is pretty legit (any 3 spells and shot). I'd consider looking at the new jump-start cards, Burning Vengeance and Fiery Temper. It should be a pretty powerful engine which doesn't care about you discarding your hand.

YoungBroRaizel on Minotaur R/B Budget

3 weeks ago

GoblinsBeatElves thanks for the advice, made some changes in the deck based on it and your deck, decided to put 2 copys of Fiery Temper to get some value of discard effects of Bloodrage Brawler, Neheb, the Worthy, Risk Factor.

Scytec on I'm Hellbent On Making This Work (Challenge)

2 months ago

You could potentially cheat out decent spells with their madness cost...things like Asylum Visitor, Alms of the Vein, Big Game Hunter, Fiery Temper, Bloodhall Priest, From Under the Floorboards, Gorgon Recluse, and Dark Withering.

These are all pretty cheap and have some decent abilities...

Renaud on Discarding multiple cards with madness ...

3 months ago

What happens in what order when multiple cards with madness are discarded at the same time?

Situation: I cast Faithless Looting, discarding Fiery Temper and Alms of the Vein, only have 2 mana up, and my opponent has a Cursecatcher

Do I get to pay the mana for Alms of the Vein, wait for it to resolve, and then pay for the Fiery Temper, or do I have to pay for both spell before the first one resolves?

ballisticexperiment on Rakdos 8-Rack Burn

3 months ago

I agree with xyr0s. You are missing Raven's Crime and Smallpox, two of 8-racks staple cards. Blightning is neat, but one of the strong points of the 8-rack shell is only needing swamps. It could be used as a finisher.

If you really want to give rakdos a shot, I would say something like Falkenrath Gorger and Fiery Temper with symmetrical discard like Liliana of the Veil and Smallpox.

You'd need to run some Blackcleave Cliffs. You need to make sure you had access to both colours at latest turn 2.

I would also not use Wrench Mind. Conditional discard is generally sub par.

Xica on MonoR Demigod Hollow One

4 months ago

You should run something beside Street Wraith, it can be anything that discards cards and doesn't cost mana. (Of course the heaper it is the better)

Since the sacrificing Insolent Neonate is a cost for both its own ability and for Fiery Temper, and you can't respond to paying costs, it means that you can either have the 3 mana, or the loot effect but not both. Which wasn't much of an issue in my deck, since depending on the situation one of the two lines of play is always much better. (For example if you have a demigod in grave, you will cast a second on for the mana, and not attempt to play a single free Hollow Onesj instead, on the other hand if you have multiple hollow ones in hand, and only a single demigod in hand (none in the grave) you should just discard it, and hope to draw a second copy for value - of course the opponent's deck should be also considered, since pathing hollow ones often leads to early demigods... etc.)

Unless you plan to have support for your more demanding (in terms of deck building) cards, there is not much point in running them. If you want to use Bedlam Reveler you will need a LOT of instant sorceries (at the price of having fewer creatures), if you want to play demigod you need some sort of ramp, which can be had in many ways, Vessel of Volatility is just as great as Infernal Plunge - i gone for the latter, since it allows me to usee my mana more efficiently in early turns & i already have enough cheap creatures to make it reliable, as i opted to use Insolent Neonate as one of my additional discard effects.

The more loot effets you run, the faster/easier you can find your land drops - thus you can afford to run fewer lands, i am at the lowest possible number (with my "15,5"), but running only 18 should be fine, without additional mana sources in this kind of deck.

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