Fiery Temper deals 3 damage to target creature, player or planeswalker.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander 2019 (C19)||Common|
|Ultimate Masters (UMA)||Common|
|Shadows over Innistrad (SOI)||Common|
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Fiery Temper Discussion
2 months ago
Interesting deck. Perhaps it might be worth considering some sort of madness package to make your discards hurt a little less? Fiery Temper would be great card, and it works really well with Lightning Axe in my experience. A Bloodmad Vampire or an Incorrigible Youths could also do a similar job, reducing the tempo loss of your discarding most of your hand. As a slightly slower discard effect, Key to the City could be good too, allowing you to punch through with your big creatures to end games. Just some ideas, hope these are helpful, and good luck with the deck.
3 months ago
Thanks for the tips! I really thini that Stensia Masquerade and Incorrigible Youths are going to be really great in this deck. Since I actually only uploaded it to share it with some people, I didnt flag it as casual xD, which is why I do not think that I will run Fiery Temper which per se is a great card but just feels like Powergaming, otherwise would be a good idea ^^. Bloodmad Vampire I think would work best with 4 copies of Stensia Masquerade, considering it has a Toughness of 1, so I think that for the moment, I'll let it be. For the last of your suggestions, Castle Locthwain, a really good decision to run it I think, since the deck tends to be empty-handed or at least pretty close to it quite often and it still has methods of gaining life in a casual environment.
Thank you very much for your suggestions and please excuse how long it took me to respond but I'm kind of in my exams atm xD
3 months ago
Hello again, just a follow up to my previous comment. Looking at your list as it is now, I agree that Key to the City doesn’t look like it would do too well. The card works really well when you have a high number of cards with madness to ensure that the discard isn’t a tempo loss for you. Here, however, there are only three unique cards with madness, and actually rushing out an Asylum Visitor without getting its extra value is often a bad play, making most plays off of Key feel bad. Regarding the untap ability though, you only ever want to be activating it late game when you’re low on cards and up on mana, most of the time it’s irrelevant to you.
As I see it, and you may massively disagree with me here, your deck is, while on one ultimate strategy of playing aggressive with vampires, split in how it gets there. You’ve got your madness/discard package and then your more generic aggro vampire package, and personally it doesn’t seem like both can be the deck’s focus and you need to pick one or the other. Some cards (Asylum Visitor or Stensia Masquerade) probably make it into both versions just off their raw power but that won’t be the case for everything. Having built both versions of vampire aggro in pioneer and modern, hopefully I can give some helpful advice.
Firstly, if we start by looking at the straight aggro deck, cards like Lightning Axe, Fiery Temper and Thrill of Possibility don’t really seem to synergise, and you probably also have better alternatives for your one drops. Knight of the Ebon Legion is a very solid card to replace perhaps the Insolent Neonate as it scales much better into the game. Gifted Aetherborn is incredible as a two drop, and Drana, Liberator of Malakir feels like a must in this type of deck if your budget can accommodate her. Sanctum Seeker and Champion of Dusk are great late game cards that let you close out games as well. Black has really good removal options as well, perhaps my favourite being Drag to the Underworld, although that does put you in heavy black, but that might not be the worst thing with all the support from Ixalan, but Olivia's Bloodsworn and Stensia Masquerade would certainly justify a red splash. There are many other good cards, these are just some of my favourites.
If you decide to go down a more madness/discard based route, other cards become weaker. Weird as it may seem, but Sorin, Imperious Bloodlord is not all that great of a card for this strategy in my experience, since it lacks any synergy with discard, and cheating a vampire into play often isn’t worth it since your curve tends to be very low. Thrill of Possibility is another card I’d recommend against, using free discard outlets instead is far better for your tempo. I’d replace these with more units with madness, as I’ve said before Incorrigible Youths and Bloodmad Vampire being my favourites, with Voldaren Pariah Flip being a great finisher or stabiliser. Call the Bloodline is another interesting discard outlet you might want to consider, of course alongside Furyblade Vampire and Key to the City, which now becomes better now that you can curve it nicely into strong turn three aggression. If this is the route you choose to take, the discard outlet slots are quite flexible, so experiment and find those that fit how you want to play.
I’ll put the links to my two lists here for if you want to have a look:
I understand that you want to test your current build first, and your testing may prove me wrong entirely. These are pretty big changes that I’m suggesting, and they may lead the deck away from what you are envisioning for it, so please feel free to completely ignore these recommendations. I wish you luck with the deck and hope that this has been helpful to you.
4 months ago
Nice deck. I run a deck that focuses more on the discard/madness side of vampires, and from my experience with it I’d recommend Stensia Masquerade. The first strike attacks makes attacking so much more favourable, and the counters can get problematic if left unchecked. Also, if you do intend to look at madness a bit more, cards like Fiery Temper or Bloodmad Vampire might be nice, or even Incorrigible Youths if you can discard consistently. Finally, Castle Locthwain seems really good, card draw does seem a little weak here. Hope this is helpful.
4 months ago
however, if you are dead set on blue, I recommend a list similar to this:
2x Radical Idea
2x Fiery Temper
4x Ash Barrens
8 months ago
Hey, you can do a lot with a $60 budget for upgrades. For non madness, do you still want to play the Worldgorger combo? Again this combo will be at least $20 of the $60 budget. Without the combo you could make plenty of other upgrades for $20, but the combo makes your deck much more competitive.
For multicolored decks I always start with allocating enough of the budget for the manabase, to add some playable lands. I figure I need to have a good manabase otherwise what's the point in making the deck if I can't consistently cast cards. For your deck I would start with adding these lands:
- Graven Cairns
- Dragonskull Summit
- Smoldering Marsh
- Foreboding Ruins
- Tainted Peak
- Emergence Zone
- Jund Panorama
- Opal Palace
- Canyon Slough
- Temple of Malice
If playing non madness, still play some madness cards that become better when you discard them with Anje. There's really reason to not take some advantage of playable madness cards with Anje as Commander.
- Avacyn's Judgment
- Bloodhall Priest: only if playing Worldgorger.
- Anje's Ravager
- Muck Drubb: especially if you choose to play Worldgorger.
- Psychotic Episode: especially if you choose to play Worldgorger.
- Big Game Hunter
- Asylum Visitor
- Fiery Temper
- Dark Withering
- Archfiend of Spite
- Call to the Netherworld
Other advice I can give will be determined on if you want to play the Worldgorger combo. I'm basing it on the combo because your deck can look quite a bit different if not playing the combo.
8 months ago
Here are a few suggestions that might help: Bloodmad Vampire < Waste Not, Incorrigible Youths < Solemn Simulacrum, Twins of Maurer Estate < Azra Oddsmaker, Violent Eruption < Sweltering Suns, Fiery Temper < Rakdos Signet , Senseless Rage < Underworld Breach, Distemper of the Blood < Sol Ring, Call to the Netherworld < Animate Dead, Alchemist's Greeting < Blasphemous Act
Only other thoughts are ramp/fixing/wraths may be low.