|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Common|
|Time Spiral "Timeshifted"||Rare|
Combos Browse all
Fiery Temper deals 3 damage to target creature or player.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
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Fiery Temper Discussion
44 minutes ago
Thanks for the suggestion Lordeh. The main reason I am wanting to use Repel the Abominable is because it prevents damage done by all non-human sources. So my train of thought is leading me to believe this card could protect myself and my planeswalkers from burn damage, I.E. Fevered Visions or Fiery Temper. I know its not 100% prevalent considering that burn is almost non-existent in the current meta but unless someone can point out why Haze of Pollen is a better option; apart from it having the ability to cycle for card advantage, I'm all ears. To be honest, I am still unsure as to which of the fog options in current standard are rated from best to worse.
14 hours ago
If you have discard triggers, consider Fiery Temper and Murderous Compulsion. Both of them synergize well with Neheb to empty your hand and also the Bloodrage Brawler can trigger both. You could even consider Biting Rain as sideboard for wide token decks which might trip you up. I think the aggro looks good though. +1.
2 days ago
Card draw: Sign in Blood. And in situations where your opponent is low on life or cards to discard, you can even target them.
Neheb, the Worthy seems like a nice curve topper (it's a weird thing to say about a threedrop as someone who mostly plays green).
Smallpox might work, but maybe it hurts yourself too much here.
Fiery Temper maybe?
2 days ago
Hey friend! First small suggestion: it's generally more helpful to see card types first, so I'd suggest making your default order by type (looks like you have it by set).
Next, I'd highly recommend cutting the cards in your deck to 60. The reason for this is that it makes you more likely to draw your best cards (a max of 4/60 chance rather than 4/71). Usually, 24 lands and 36 non-lands is a good ratio (you have 23, which means you really need to cut spells or otherwise you'll never draw enough lands). In order to get there, I'd initially cut out every card that doesn't achieve your stated goal of -1/-1 counters. It appears that Archfiend of Ifnir is crucial to your strategy, so I'd also keep everything with cycling at first. Sadly, that means Landfall and your Allies will have to go -- maybe you can build a second deck focused on them, but decks succeed the most when they are tightly focused on a single mechanic. Also, cards that have only been printed in Conspiracy (like Capital Punishment and Pyrokinesis) are illegal in Modern, so put them in your EDH/Commander deck instead.
Then, strategically add extra copies of the cards you've already got that oil your deck's engines. Archfiend of Ifnir is so important to your strategy that you'll want 3-4, for example. So is Liliana's Influence. However, you will still likely be below 60 cards if you really did cut everything extraneous, so now you get to the fun part where you get to add cards.
Prioritize adding cards that support -1/-1 counters and discarding. I'd put it 4 Tormenting Voice, as well as Fiery Temper, Alms of the Vein, Hazoret the Fervent, Ruthless Sniper, and anything with the Wither keyword (use the advanced card search on T/O to find those!). Cycling, as I've noted, also synergizes really well with what you've got so far.
I hope this helps prep you for a tourney! Of course, the best advice I can give is to play lots of games, and pursue improvement! Best of luck, and mention me (same way you mention a card, by putting my username in double square brackets) if I can do anything else to help! Cheers.
3 days ago
Fantastic idea! I love Fling decks, and to see a great one in Standard is pretty cool.
With that in mind, a couple Cathartic Reunion can provide invaluable filtering.
+1 from me.
3 days ago
+1, glad that UR Control is back in w/ Enigma Drake
i wrote out a GIANT comment on this deck, but my computer shit the bed so everything got deleted. i'm just gonna cut to the chase & suggest my hard changes. hope this helps lol
4x Glimmer of Genius
4x Harnessed Lightning
1x Collective Defiance
3x Lightning Axe
4x Fiery Temper
2x Torrential Gearhulk
4x Enigma Drake
3x Soul-Scar Mage
2x Bedlam Reveler
2x Chandra, Torch of Defiance
4x Dynavolt Tower
4x Wandering Fumarole
4x Spirebluff Canal
4x Aether Hub
1x Geier Reach Sanitarium
4x Fevered Visions
4x Thing in the Ice Flip
3x Magma Spray
2x Sweltering Suns
2x Release the Gremlins
i obv had reasonings for all of my choices above, but they all got deleted :/ i'll comment later this weekend explaining my various choices. hope this (somehow?) helps!!
4 days ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
4 days ago
For game day I'm building a UR Enigma Drake Aggro Deck, and the only thing left to do is figure out which removal cards I should add. Right now I have 3 Magma Spray and 1 Incendiary Flow mainboard as well as 2 more Incendiary Flow sideboard (the Fiery Tempers and Sweltering Suns aren't up for debate). My question is, should any of these 6 be Harnessed Lightnings? Shocks for some reason? Should I switch a Magma Spray for the fourth Incendiary Flow or vice versa?
Thanks for any and all help.