Fiery Temper


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Common
Time Spiral "Timeshifted" Rare
Torment Common
Promo Set Rare

Combos Browse all

Fiery Temper


Fiery Temper deals 3 damage to target creature or player.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

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Cardhoarder (MTGO) 100%

0.02 TIX $0.02 Foil


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Fiery Temper Discussion

goblinguiderevealpls on Worthy Minotaurs

9 hours ago

3-4 copies of a legendary permanent seems pretty counter-productive, especially in a discard themed deck where you cant hold onto a second copy in your hand.. :/ id keep it at 2 or 3 max for legendaries, unless you have a few means of recurring them

Also, a red deck wins deck without Shock?? And a rakdos madness subtheme lacking Alms of the Vein AND Fiery Temper? If you want a rakdos burn/discard deck those should definitely be included

Lay Bare the Heart is also good for disruption and peeking at your opponents hand for Neheb, the Worthy discard information, while the above madness cards trigger of neheb's discard and allow for a pseudo Lightning Bolt in ftemper and a 1 mana black Lightning Helix in alms

Tio_Infernape on Worthy Minotaurs

1 day ago

If i ever see a Minotaur deck and ignore him, it's because i'm possessed by some stupid spirit or something like that. They are my favorite tribe ever and Amonkhet bringing them back it's just amazing. I still want a Minotaur planeswalker (Maybe Sandruu?) card and I'm salty that Didgeridoo isn' going to be reprinted for modern any time soon :C

Did you try playing with some madness cards? maybe something like Fiery Temper or Murderous Compulsion? your deck does have some discard synergies, maybe not as much as the Vampires from SOI e EMN, but a few cards maybe are worthy?

Atticus_Glasmen on COME AT ME BRO

5 days ago

add in Geier Reach Bandit  Flip to replace speedway fanatic, and Kessig Forgemaster  Flip to replace kari zev and this deck becomes much bigger but still retains its speed. if you remove deranged whelp and add Furyblade Vampire you would get much more synergy out of your falkenrath gorger. to push that synergy even further you could take out two shock and add Lightning Axe and/or take out built to smash and add in Fiery Temper these work really well with madness and as discard outlets. tons of turn four synergy to clear their board and boost everyone you have with bushwhacker.

vhpiasson on Monoblack Madness Vampires

1 week ago

jaylawlerrr: I always wanted to test Collective Brutality but it's always so expensive that I don't have the courage to buy them. I got Liliana last year and she wasn't that expensive back then, and it's the most costly card on the deck. Other than that the deck is pretty budget.

When you mix in Red, the madness archetype is normally way more agressive, so cards like Alms of the Vein are pretty good. I tried it as well but it was a coin flip. As I mentioned this deck sometimes run agressive and sometimes defensive depending on game, hands, draw, etc. So I felt Alms of the Vein didn't fit too well...

I did make a casual and budget monored aggro vampires, which is Standard with just 4 copies of everything, nothing special, focusing more on creatures.

But still, I just prefer playing the black version a lot more.

Hope to hear your feedback after you test your versions!

seshiro_of_the_orochi on Degree of Madness

1 week ago

Dude, the deck looks pretty good. Your curve is cool, though some more twodrops wouldn't hurt. The main problem I see is that you don't have that many ways to discard your madness cards (8 of them, if I count bomat courier). The easiest way to combine both is a playset of Olivia's Dragoon, that card isn't that great though. Another possibility is a playset of Lightning Axe. It can't hit players, but is a pretty safe removal and is nuts with Fiery Temper.

Hyperalgialysis on Devil Tribal [BUDGET]

1 week ago

It would be much more effective if it was rakdos or gruul simply for some more unconditional removal or ramp to get delirium online quickly for gibbering fiend. That being said I think you have a cool concept and could use a little tweaking. Shreds of Sanity is a great way to get cards back into your hand and pairs well with Fiery Temper. Fling might as well be 6 damage if you cast it the same turn as Impetuous Devils. The new rules regarding aftermath cards make Sin Prodder a nightmare. The total cost of both sides is what they have take damage wise if they dont want it in your hand and even then aftermath will get them. If possible a pair of Devils' Playground can be hard to deal with if they resolve since it is 4 Goblin Arsonist

Sjorpha on Inspired Madness

2 weeks ago

landofMordor Thanks for the feedback.

Alms of the Vein is great in certain matchups, but IMO not good enough to mainboard. As you can see I have it in the SB here versus burn and to swap for Fiery Temper against decks without small creatures.

The synergy of Demigod of Revenge in this deck is with Disciple of Deceit, when you untap Diciple you put one god in the grave and get the other one to play for putting both (or more) on the field, or if you need Voldaren Pariah or any of the 5 CMC sideboard cards you get that the first activation, then on second activation put Pariah on the field with madness and get a new god. Demigod also has great synergy with self discard in general, and is awesomw against control since the cast trigger can't be countered. For me it has been super good.

Bomat Courier is a discard outlet and hand refiller that's also aggressive, plus he turns on our Skirsdag High Priest on demand and flips liliana heretic healer, it is also a very good card against Living End which is no the rise in modern. Vexing Devil is good early pressure, turns on skirsdag, flips liliana and comes back the same turn, and can be picked up with Grave Scrabbler for more pressure. This deck goes for burn/aggro and aims to pressure the life total fast, and the self sacrifice effects are an important part of the synergy with making sure there are creatures dying and put in the grave to recur.

So far in testing the copters, skirsdag and attacks have been enough to tap my stuff, but I'm considering adding a 1-off Cultivator's caravan or a 4th copter, you don't really want more than 1 vehicle in play though, so they are often bad topdecks which is why I run 3 and rely on looting and Diciple activations to find one. I used to run this with 4 Caravans and Asylum Seeker for crewing, but I like this version better since the copters doubles as a discard outlet.

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