Fiery Temper

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Shadows over Innistrad Common
Time Spiral "Timeshifted" Rare
Torment Common
Promo Set Rare

Combos Browse all

Fiery Temper

Instant

Fiery Temper deals 3 damage to target creature or player.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.02 TIX $0.01 Foil

Ebay

Have (6) Vasbear1 , Boza , KB2187 , Shock50 , Dawnsly , H@nktheTank
Want (0)

Fiery Temper Discussion

landofMordor on Rakdos Madness Vampires (B/R) - Aether Revolt

43 minutes ago

Sweet deck! I've got one that functions very similarly. If I were you, I'd put in a full 4x Fiery Temper mainboard, taking out a Metallic Mimic or two. The Mimic is cool, but it takes up a vital T2 play that doesn't enable discard shenanigans, and also your Vampires have plenty of ways to get counters on them. And the Temper can either remove opposing creatures (which an aggro deck appreciates) at instant speed or burn to the face for the extra 3. Alms of the Vein is also a fantastic card in this deck from my experience -- 6 life swing for 1 mana is nothing to sneeze at.

ABellGargoyle on Angels of Lost Hope

16 hours ago

@prodigy77 im ecstatic to hear that it worked so well for you! So the Fiery Temper was never a dead card in hand? I used to use it in correlation with Tormenting Voice but changed to shock worrying Nahiri was not enough for discard.

As for the heart of kiran, I stand by hating vehicles with a passion so I wanted to make a deck that didn't use them, but I understand the power it brings to the table.

prodigy77 on Angels of Lost Hope

1 day ago

Tried this out on FNM, ended up 3-1, lost to a Green/Black Marvel deck, I did switch out the 3 Implement of Improvement for 3 Heart of Kiran, that worked out really well, also switched out 1 Evolving Wilds for a 4rth Shambling Vent. Also switched out the 3 Shock for 3 Fiery Temper, that also worked out really well due to having nahiri almost always out, melded Bruna and Gisela multiple times.

SatanistKesenKedi on Grixis Thermo Alchemist

3 days ago

A friend of mine got a Gentry mono-red deck. He using similar cards and performs very well. i'm writing some of them at below. You should consider my suggests and modify your deck.

Expedite, Renegade Tactics, Shock, Fiery Temper, Burn from Within, Skyship Stalker, Weaver of Lightning, Tormenting Voice,Harness the Storm, Lightning Axe, Sanguinary Mage, Savage Alliance, Incendiary Flow, Collective Defiance, Bedlam Reveler

Also if you gonna build U/R you can add cards like Stormchaser Mage, Thing in the Ice  Flip and Fevered Visions

Sukmi on Devil Tribal [BUDGET]

4 days ago

magickid746 Yea, I'd love to include them. Any ideas on what to take out? Do you feel the inclusions would also warrant trying to fit Fiery Temper in there?

jimmynitos on Redrum

5 days ago

Replace Lightning Axe with Fiery Temper, maybe? Use Tormenting Voice as a discard enabler and should be good.

AwakeMold on Madness Inverter

6 days ago

Thank you for the feedback! Long explanation ahead.

TL/DR: All good suggestions, most of which I've tried, and none of those have made the deck perform better in playtesting. Which is ultimately the problem I'm running into. The better cards seem to be making things run worse. :-\

I've actually tried the Bomat Courier and found him to be surprisingly lackluster in the deck. Since most of my cards are burning my opponent I'm only ever getting a swing or two out of the courier if he drops turn one and usually I'm not actually interested in emptying my hand because I often have a large grip of cards since I'm replacing most of them. And only a select few of my cards have madness so emptying my hand isn't as appealing as it could be. Also, Bomat Courier is poor late game while Insolent Neonate can theoretically cycle a madness card for me late game.

I haven't tried Collective Defiance and it would be more versatile early game than Shreds of Sanity but the main advantage of Shreds of Sanity is that it can get back both Fiery Temper and Alms of the Vein and cast either one off its discard effect. That's potentially a lot more damage than a Collective Defiance could do. I'm considering it for the sideboard though as it is a very versatile card.

Since Harnessed Lightning only hits creatures it can't stop Felidar Guardian + Saheeli Rai combo. And I'm usually not shooting my Shock at creatures actually (which is counterintuitive). It's usually turned into a Lightning Bolt to the face by Thermo-Alchemist.

I'm open to suggestions and I agree that all those cards are very good. I just can't seem to get them working in my deck.

archfield1 on The Madness of Innistrad

6 days ago

You're running 12 1-drops right now, which is excessive, you might consider adding Scrapheap Scrounger for one of the playsets as it works well with madness. I would also drop the Animation Modules, it doesn't do anything when it comes in and you don't care about spending mana on servos. I suggest 2x Key to the City instead and 2x Fiery Temper.

Load more