Thief of Sanity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Thief of Sanity

Creature — Specter

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top 3 cards of that player's library. Exile one of those cards face-down, then put the rest into that player's graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any colour to cast that spell.

Thief of Sanity Discussion

Ragamander on Bant Pod, The Sequel: The Mighty Ducks Return

3 days ago

Personally, I'm a bit surprised to see neither Llanowar Elves nor Hunted Witness here. The Elves seem very effective for curving into Militia Bugler on turn two; Witness would be highly effective for podding and chumping. Having a 1cmc creature also allows you to chain upward from generic tokens. Tithe Taker and Ministrant of Obligation are other possible omissions that might be worth adding. I do like your inclusion of Tempest Caller; it's a really devastating tutor target. I think Bugler is a very powerful and flexible card here, and I'm also liking Bishop of Rebirth when you're able to reanimate Exclusion Mage or Deputy of Detention to get rid of lethal blockers, and then reanimate Mirror Image to keep doing it.

So, as I see it, your biggest reasons to play white are Militia Bugler and Bishop of Rebirth, with Knight of Autumn also doing some work. Deputy of Detention, Bishop of Binding, and Shalai are strong toolbox options but don't do anything once podded away. Lena fights boardwipes but otherwise just puts you farther ahead when you've already got a board. She does help cement victory when eventually podded into End-Raze Forerunners, though.

Unfortunately, I'm not sure that's better than playing black. Ravenous Chupacabra and Hostage Taker are kind of better than Deputy of Detention and Bishop of Binding. Muldrotha, the Gravetide is kind of better than Bishop of Rebirth. Izoni, Thousand-Eyed is kind of better than Lena. And you get Journey to Eternity  Flip for inevitability and occasional soft-locks with Frilled Mystic /Hostage Taker/Chupacabra. So it really comes down to Bugler and Knight of Autumn vs. Thief of Sanity in the 3cmc slot. Bugler is better for the pod plan; Knight of Autumn helps beat MonoRed and Wilderness Reclamation . However, Thief of Sanity can randomly win games singlehandedly against a variety of decks, and you do retain access to the cards if you pod it away.

For reference and consideration, here's a streamlined version of MTGgoldfish's BUG Vannifar list that went 5-0 on Arena Best-of-Three:


RNA - BUG Oozing Value

Standard* Ragamander

1 VIEW | IN 1 FOLDER


selith69 on Esper Control

2 weeks ago

@tyhaddow,

Teferi, Hero of Dominaria is a rim condition all by himself actually. The whole gole game one is to either make them quit with Teferi, Hero of Dominaria or kill em with the dragon.

Then game two after sb depends on the match honestly. If its v aggro there is a bunch of things in ring in. V control, I also bring in some sweet Thief of Sanity which steals other win conditions.

multimedia on For Whom the Bell Tolls

2 weeks ago

Hey, great multicolor ideas with Hero. Bell-Haunt is really underrated :)

Consider main deck 2x Hostage Taker and 2x Deputy of Detention and sideboard 3x Thief of Sanity ? All these cards are multicolored, have interaction with Hero. I think both Wrath and Absolution are sideboard cards. Seraph is also kinda lackluster for a four drop; she really needed lifelink. Both Hostage and Deputy own Hydroid Krasis who appears to be poised to be one of the most played midrange/ramp creatures in Standard. When Krasis comes back onto the battlefield from being exiled by either it dies because it will be a 0/0.

Sanity is a must kill threat in midrange and control matchups or it will take over giving you too much card advantage for your opponent to overcome.

Good luck with your deck.


Skippyeights on Budget Pirate Aggro

2 weeks ago

Tonight I played in my first FNM since returning to the game. I have assembled some decks of my own and played a few casual games, but for my first constructed competition, I wanted something that I felt would not lead to abject failure. I ran a clone of your deck. Wow.

There were only six people so we played a causal structure with just three matches. Your beautiful deck went 2 and 1.

I was totally clueless to the meta, so I used the original build that included the Fiery Cannonade . Unfortunately, I would have been better off with the Duress package.

The first opponent was a very experienced player (it was his card shop) using a Dimir control/midrange that relied heavily on surveil for card advantage and to fuel some 2nd and 3rd turn Dimir Spybug s in the first game. Unfortunately I had to mulligan having drawn only one land. The next hand had two but I failed to draw another until the fifth turn. By then, one of the bugs was 4/4, the other was 3/3, and we had traded blows with the smaller pirates I had been able cast. Luckily, my third land let me launch a Fiery Cannonade that took out the smaller bug (alas, the heroic Rigging Runner it had blocked didn't make it) as well as the two Nightveil Sprite s that had pumped the bugs. Next turn I was able to cast a Kitesail Freebooter and when I sent a full charge the next turn, he blocked with his big (now 6/6) bug only to find a flash-cast Dire Fleet Poisoner helping out the Freebooter. Hurrah. I was able to drop in a Dire Fleet Neckbreaker and the game was quickly over. For the second game, I sideboarded in the Duress package as well as the Cast Down s and Price of Fame s. I used two of the Duress to great effect snagging countermagic both times, and the Cast Down s were useful against a wide variety of Dimir nasties like Dream Eater , Nightveil Predator , and Thief of Sanity . It took a bit of time, but I finally defeated my opponent after dropping two Neckbreakers for a big charge.

My second opponent was another recent returnee to Magic--we both tend to play with out land in front on the battlefield as was illustrated in the original MTG instruction pamphlet. He was playing an unmodified Ral Planeswalker deck. The speed of the pirate deck made short work of him in about ten minutes. For the remaining time, we swapped decks and played again. He wasn't familiar with the cards or mechanics so it was drawn out, but he was winning when the other matches ended. He also sends you compliments on the pirates...Arg.

Third match was against the winner from the other bracket. The player is the local judge, and she lives and breathes the game. She was playing a Teferi control deck. The deck was four colors (no green) and the manabase cost enough to feed a small goblin tribe for a decade--there were no basic lands. The first game I was able to get a decent start and was able to do significant damage before she cleared the board with a Deafening Clarion . She then dropped a Lyra which I was unable to answer and that game was soon over.

I almost swapped in the entire sideboard, leaving out only one of the March of the Drowned . I had a decent draw, but unfortunately, the three lands--two swamps and an Unclaimed Territory were the only land cards I drew for at least six turns. I was able to cast some pirates and did draw both Sorcerous Spyglass s and used them both against Teferi (the first was destroyed). Unfortunately, she cast a Rekindling Phoenix and without any regular red mana sources, the only way I could get rid of it was to use two Cast Down s, first during her turn, then during mine. The next turn, she cast another. After finally dropping a mountain, I was able to Lava Coil the buzzard and got in a few decent hits before the bitch Lyra hit the board again. Luckily, I drew into a Price of Fame and got rid of it, only to have her cast another. I did try to use a Dire Fleet Daredevil to borrow one of her creature kills, but she counterspelled him. My demise was as quick as it was inevitable.

Overall, the deck did well. I don't know enough about the Teferi deck to figure out what else I could have done against it, but the second round would have been much closer if I had not been mana hosed.

Having successfully used the deck, I have two questions. First, when you sideboard, what cards do you tend to pull to make room? I figure it is rather situational based on what the opponent's deck looked like in the first game, but what are the most likely cards you pull. Against the Teferi, I stripped out the Rigging Runner s and the Fiery Cannonade s. I also dropped two Ruin Raider (which may have been a mistake because she quickly burned the one I was able to cast in game 2) and all four of the Dire Fleet Poisoner s--the Deathtouch would be worthless against Lyra and I don't think she would have fallen for the same attacking Freebooter trick I pulled against my first opponent to get rid of the phoenix.

Second, what plans do you have to include cards from Allegiance? The creature cards don't fit the pirate theme, but with the possibly diminishing payoff of the Fiery Cannonade (which may change if the is a resurgence of aggro from Rakdos or Orzhov via the Allegiance cards) would it be worth it to include some non pirate creatures?

Aside from creatures, I think both Light Up the Stage and Theater of Horrors could be viable ways to get additional card advantage. With Spectacle, Light Up the Stage is a cheap way to access two more cards and you have until the end of your next turn to use them.. I saw the card used to great effect in the prerelease.

Theater of Horrors ? Don't know..your opponents see all cards as they build up, but that could be to your advantage if they focus on the potentials of the exiled cards and may not anticipate cards in hand. Plus basically drawing two card every turn without worrying about hand size? Only fear is removal that kills your enchantment andthus permanently exiling everything.

Anyway, thanks again for your deck. I am more confident about trying my decks, but I may still the sirens call to go sailing some Friday night with those scurvy seadogs. :)

ravinator on Esper Mill Control

3 weeks ago

This is a pretty funny concept, and I can see that you want your opponent to slowly see his upcomming doom as you mill, as you slowly are thinning his deck. I would reccomend putting 3 Chemister's Insight in instead of 4 and add a Settle the Wreckage . Maybe Thief of Sanity , Cry of the Carnarium and Negate in sideboard?

itachi45 on DECK RAPE

3 weeks ago

I think it’s interesting that your deck’s name is “deck rape“, but it has no actual way of interacting with your opponents deck, simply their hand. The name in and of it’s self is misleading. If you want to have it make sense and succeed in making it somewhat similar and name and function, I would suggest creatures like Thief of Sanity or Nightveil Specter or Gonti, Lord of Luxury . Or switch to a straight mill strategy, with Archive Trap and Glimpse the Unthinkable .

quadmiller7 on Dimir

1 month ago

+4 Thought Erasure @ 0.49 +4 Disinformation Campaign @ 0.25 +4 Discovery / Dispersal @ 0.99 +1 Thief of Sanity @ 2.45 +2 Nightveil Sprite @ 0.25 totals 9.87

-all cypher -deathcult rogue -2 unsummon -1 gridlock -1 helm of the ghastlord -1 siren of the silent song -2 wingcrafter -shipwreck singer -1 island -1 swamp

PartyJ on Unique Each Time [[Sen Triplets EDH]] *Primer*

1 month ago

If you wan to dig in deeper, you can always see this list for a broad range of ramp options:

MTG list of EDH Ramp Cards | last update: 30-07-18

Perhaps these options prove to be interesting for you:

Good luck and +1 :)

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Thief of Sanity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Dimir: 0.09%

Grixis: 0.02%

Esper: 0.02%

Standard:

All decks: 0.1%

Dimir: 0.91%

Esper: 0.43%

Sultai: 0.36%

Grixis: 0.24%