|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Thief of Sanity
Creature — Specter
Whenever Thief of Sanity deals combat damage to a player, look at the top 3 cards of that player's library. Exile one of those cards face-down, then put the rest into that player's graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any colour to cast that spell.
Thief of Sanity Discussion
1 day ago
You posted this as a Standard deck. It is not terrible as a Modern deck, but I like the idea of more creature-kill spells and something like Dead Man's Chest to combine with Thief of Sanity (4) and Circu, Dimir Lobotomist . I would also try to reduce the average cmc (at an average cmc of 3, you would want to play more than 25 lands and the deck slows down too much)
If you could make creatures like Thief of Sanity hexproof, unblockable, or both, it could get rather nasty.
2 weeks ago
Disdainful Stroke is a great sideboard card. I would recommend it over Negate , or at least a 2/1 split. The only spell that I even care about that Negate can hit that Stroke can't is Deafening Clarion . Otherwise, Stroke answers every sweeper and planeswalker that must be answered. Goblin Chainwhirler and Thief of Sanity are problematic creatures, but that's why you have the Incubation / Incongruity in the 75. As a benefit of running the adapt package, when you leave mana up for an end of turn adapt, it gives you the counter-magic option.
2 weeks ago
Hey goatshoes, thanks for commenting! I used to have a couple copies of Thief of Sanity , but I actually ended up removing them per frosthammer_eden’s advice and replaced them with the Hostage Taker s. This has worked out great, as 1) they don’t die to Cry of the Carnarium or Ritual of Soot and 2) they have an ETB, which is really helpful for dealing with on the board threats that are difficult to get rid of.
I’m hesitant to remove the Dream Eater s because of their flash, removal, and most importantly, surveil synergy. However, I agree that a third bug might be really nice. Perhaps I’ll remove one of the Creeping Chill s and add that third bug in.
2 weeks ago
Hey there, to follow up with the trade for my Wurmcoil Engine (22.55), would you do the following: Attunement (4.69), Fabricate (4.27), Godless Shrine (8.51), and Thief of Sanity (4.87)? Prices are using TCGPlayer Market price, if that's acceptable for you. The total on your end would be $22.34 vs $22.55 for the Wurmcoil.
2 weeks ago
regarding the manabase, you just gotta make whatever you can with what you've got. if i could afford to just drop $100 on Scalding Tarn it would obviously be a great addition, same for Volcanic Island or any number of other lands. so far i haven't had any issues with it the way it is, but i'm not making a 100% competitive list or anything here so it is what it is.
as for Shivan Reef specifically, i did have it at one point, but since i'm in a 50%+ black deck i cut it in favor of shifting to more UB and RB lands since that's the color i need most.
I agree, i'm not a fan of the steal everything type of lists people often make with marchesa, but Thief of Sanity has been pretty good so far and Cytoplast Manipulator does a lot of work because you can either steal someone else's creature or graft counters to your own guys. not to mention +1/+1 counters are pretty common in EDH so you might not even have to use graft for other people's creatures. food for thought i guess.
re: Opal Palace etc.. with a deck that is as highly commander focused as this it's pretty important to ensure that she stays on the board. often it's better to play something on T4 that can attack / be sacrificed as soon as she comes out on T5 (with safety) rather than her on t4, and hoping to have had something good on T3. I think Hall of the Bandit Lord fills the same role, but i haven't played with one ever so i couldn't say how well it works.
I've been watching WAR spoilers, so far nothing has definitively struck me as being a sure thing here, but we'll see how it goes.
3 weeks ago
I've tried several of the cards from your cut list and I'm obviously not running several of them, my thoughts are Dimir House Guard and Sidisi, Undead Vizier are easily replaced by (better) tutors and you could easily make due with fewer tutors than i'm running, especially if you're trying to dial things back a bit.
I like Razaketh, the Foulblooded as a top of the curve finisher creature with upsides. for me i have a decent amount of artifact ramp to be able to cast him (and Shifting Shadow to maybe grab him for free), but I will readily admit that he's at the absolute top of my curve and could easily be replaced since he doesn't really add too much to the deck. he's just a "win more" card really and I don't think I would miss him all that much if i cut him.
Guildmages' Forum is better than Opal Palace in my opinion and i don't see much need to run both. Forum lets you put a counter on any multicolored creature (which i have several) and palace only on marchesa, so it's a straight improvement.
Forge of Heroes sounds like a terrible mobile game, but it's a great insurance policy on marchesa and unlike opal palace, etc. you can use it even if it isn't your turn.
the scry lands obviously could be replaced by ABUR duals or something, but i'm not made of money and haven't ever really felt they were hindering the deck so may as well keep them.
I don't really rate Helm of the Host too highly, it doesn't do anything in particular for the deck and it costs soooo much mana.
Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar none of these has that great of an effect in my opinion. looks like you're wanting to work some life gain into the deck and i think it's a good idea to have some. i run Basilisk Collar and Wurmcoil Engine to fill that role. of those cards you linked i think Gray Merchant of Asphodel is probably the best option and is a card i have considered. but so far between my card draw and tutors i've not had too much trouble finding one of my lifegain cards and it is usually feasible to steal something with lifelink via Hostage Taker or Thief of Sanity
I'm running Massacre Wurm as a newer addition and so far it's working out, though i'm not 100% sold on it. it mostly clears tokens and Elvish Mystic s and such, but the life loss on it can be fairly substantial. i could go either way on it right now.
Nicol Bolas, the Ravager Flip is amazing. i would play it even if it didn't turn into a planeswalker. 4/4 flying ETB opponents discard is already super good. i usually don't even bother to flip him most of the time. if you were going to add one card this is high on my list of recommendations. he's performed strongly every game i play him.
Krav, the Unredeemed is kind of high on the mana curve for this kind of effect. considering he doesn't have flying (oddly) or any other evasion i'm not a big fan of using him as a beater, and so he's in a bit of a rough spot.
i don't see any reason to run Judith, the Scourge Diva she's not really better than Blood Artist or similar and there's plenty of effects like this in a variety of forms (creature, enchantment, etc) i think the incidental life loss to a single player or a couple points of damage to a creature is not going to really be anything to write home about and in EDH when you have 120 life to deal with it's just not good enough.
I don't see any point in running Embargo as it doesn't synergize with the deck particularly well. i suppose you could try to use it to keep your opponents creatures tapped down for some swings, but i dont really think there's much point in it. i speak similarly about Herald of Secret Streams in my write up.
Hall of the Bandit Lord is might be worth running, but i haven't ever tested it.
Coalition Relic is fine, it's a cmc3 rock. nothing special. i would recommend you run CMC2 or less rocks if you can, but as far as CMC3 ones go it's on the better end.
feel free to mess around with cards in my maybe board if you're looking to try some different things. i haven't tried all of them, but they're things that have caught my eye from time to time.
3 weeks ago
There are a number of cards that I would like to suggest, but it will involve moving from aggro to control. With a bit more creature kill, Dead Man's Chest would certainly add value. Thief of Sanity over Hostage Taker gives a permanent exile to play rather than until this card leaves the battlefied. Bladebrand can come in to get rid of a big blocker.
I think that I would want to replace Blight Keeper and Storm Fleet Aerialist with Aether Tunnel , Dead Man's Chest , Bladebrand or Cast Down , but doing so would change the focus of the deck toward / control.
3 weeks ago
Maybe Spell Pierce or Syncopate instead of Quench for better early game countering since Sinister Sabotage kind of fulfills Quench 's role already. I also feel like Thief of Sanity although a great creature doesn't fit in this deck too well. Instead maybe add another copy of the more fitting creatures maybe.
Thief of Sanity occurrence in decks from the last year
All decks: 0.33%
Commander / EDH:
All decks: 0.01%