No Mercy

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

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Trade

Have (1) Forkbeard
Want (4) Mr.Bubbles11 , astacy1993 , jeremy_hogaboom , abby315

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Urza's Legacy (ULG) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

No Mercy occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.16%

Rakdos: 0.19%

No Mercy Discussion

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Control)

23 hours ago

Same here RNR_Gaming, my group is very chill and we proxy whatever we like to make the most optimal decks. Also part of the fun for me is starting with a deck of proxies and slowly replacing them with real cards until I complete it!

abby315, thank you for commenting! Great points, I have taken your advice and made room for Noetic Scales and Asylum Visitor. I had missed the interaction between the Scales and opponent upkeep discard effects until you mentioned it! I like Plaguecrafter too, I’ll consider squeezing it in.

I’m glad you picked up No Mercy from my list, it is very effective.

My goal is to make this build as competitive and brutal as possible, so if you have any cEDH specific advice, I would love to hear it!

abby315 on TINYBONES: TINY PUNISHER (Mono-Black Control)

1 day ago

Aw, thanks for the shout-out! I like your build - if you have access to good tutors, it's definitely more streamlined to go the infinite-mana route. Since you need a good few pieces, though, I would definitely recommend Asylum Visitor as an additional draw engine (plus it's card advantage itself if you play it for Madness).

The other card I 100% recommend for competitive is Noetic Scales. It's a really potent and lopsided effect to keep the board clear and can help remove problematic threats by stacking the triggers so that they bounce a creature before a Bottomless Pit-type trigger.

Also, definitely stealing the idea of No Mercy, thanks! Can't believe I forgot about that card - I pulled an Invocation of it at an HOU draft and it was hilarious to see players try to deal with it in a limited environment. :)

Asgeren on Volrath - There's no School, like Old School.

2 weeks ago

Thanks king-saproling Very nice suggestions indeed! Koskun Falls and No Mercy would be very good protection for sure. And Strands of Night seems so powerful in this deck - really need to find a spot for that!

Darkshadow327 on Click here if I can have your name.

1 month ago

Well, that depends WanderingSpirit, what is your meta like?

If you face a lot of creatures pillowfort with Ghostly Prison, Propaganda, No Mercy, etc. May be a good idea. If your opponents deal a lot with haste Frozen Aether, Blind Obedience, Authority of the Consuls, etc. are a good idea.

brianguy132 on Karona, The Pillow Enchantress

1 month ago

I like your deck and plan to make one that's similar. Do you plan to update it with the Impetus set of cards like Shiny Impetus? I'm considering going with a set of unblockable cards like Aqueous Form or Spirit Mantle that grant both unblocks let and protection from creatures so they are great blockers as well. My current setup has a large number of pillow fort cards like Teysa, Envoy of Ghosts, Michiko Konda, Truth Seeker, Windborn Muse, No Mercy, Crawlspace, and others that you still have in your deck. Have you found it better to go with just the ones you show as the rest are overkill? I also am running a suite of cards to promote my opponent attacking someone else like Crown of Doom, Gahiji, Honored One, Gisela, Blade of Goldnight, Marisi, Breaker of the Coil, and Duelist's Heritage. It sounds like you have playtested several versions and I'm just starting out. I appreciate all advice you have.

TypicalTimmy on Card creation challenge

1 month ago

Suicide Charge

Enchantment

Whenever a creature deals combat damage to you, it's controller sacrifices it.


A stronger No Mercy, as this time it takes out Indestructible targets.

I am actually building an Oros, the Avenger "wraths matter" deck that is a voltron-pillowfort build.

In it, I have:

  • 10+ ways to give Oros permanent deathtouch (equipment, auras, deathtouch counters, etc)
  • Tutors to find my key pieces
  • Pillowforts to slow aggression at me
  • Reanimation so I can let him die in the grave, rather than pay the ever-increasing costs
  • A total of 8 other wraths that don't affect Oros, such as Crux of Fate and Winds of Rath (deathtouch aura means he is protected)
  • Ramp for days (10 manarocks)
  • Powerful draw

It's all about keeping Oros out and blowing up the board every single turn. The extra wraths are for when he can't take out mono-white or partial-white creatures. Wincon is legit Commander damage. On a 6/6 vanilla body, that's 4 hits per person. So I have ways to give doublestrike and / or additional combat phases. Some, like Savage Beating do both. Savage Beating will actually win the game, similar to Triumph of the Hordes. 7cmc (5+2) = 24 Commander damage. Granted, it won't "win" the game, but it will knock someone out of the game. Kind of like Sorin Markov ;)

Having said all of this, I want you to build a card for a deck you are currently working on, and tell us about it :) Mine is private but once I finish it today I'll post in appropriate threads

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