No Mercy

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Urza's Legacy (ULG) Rare

Combos Browse all

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

Price & Acquistion Set Price Alerts

ULG

Ebay

No Mercy Discussion

chirz2792 on I've Always Been This Insane, Isn't It Interesting

18 hours ago

This is a pretty cool deck. Do you think Tainted AEther and No Mercy would have a place in this list?

Craven183 on Queen of Embers and Ash

1 week ago

Thanks, my dude! I've definitely always wanted to put No Mercy in here I just haven't bought it yet. Maybe I'll get the invocation XD Cut to Ribbons is actually a fantastic idea I hadn't thought of before- especially if I'm getting milled out like that game last saturday I can just pull it out of my graveyard.

jordybear2002 on Intro to EDH, Budget Zur

1 week ago

Hi there! I am a fairly new commander deck builder as well! The first commander deck I made was a budget Karametra deck based on Melissa De Tora's deck on game knights. I also make budget decks so maybe you can check a few of mine out! I think cards like Treasure Cruise will not be needed because you want to get enchantments out of your grave yard with cards like Monk Idealist and Auramancer. And also I think it would be ok if you got some 4-5 costing enchantments but be cautious doing that. Maybe a Sigil of the Empty Throne, Kismet, and Sphere of Safety. Also creatures to set back your opponents like Imposing Sovereign, Thalia, Heretic Cathar, and Lazav, Dimir Mastermind should help out. Whip of Erebos, Spear of Heliod, and Bident of Thassa are good protectors as well. And a good combo is Bident of Thassa and No Mercy. Another is Oblivion Stone and Sun Titan. I know that some of these cards are expensive but maybe some of them might help.

luther on And Everything Dies, The End!

2 weeks ago

Malignus is simply a big body in any playgroup that doesn't play many fog effects.

Sandwurm Convergence is too expensive for a token producer, and as an attack deterrent having something like No Mercy that would kill your opponent's creatures is more beneficial to your strategy.

Primal Vigor gives your opponents more creatures to sac and/or make their big +1/+1 creatures better. It is an okay card, until it is a nightmare of your own making. Parallel Lives or Hardened Scales could be a better bet.

Glissa, the Traitor doesn't snag enough artifacts from the graveyard for it to be worth it. This deck would benefit more from something that brings creatures or permanents back.

Jester's Cap is a good card. It hoses some combo decks, but if you don't have a deck in your playgroup that consistently gets the same combo every game, it is basically a dead draw and a waste of 6 mana in here.

enpc on The Glorious Hive

2 weeks ago

Drop the Mirari's Wake / Prismatic Omen for low end ramp like Nature's Lore / Farseek. No Mercy seems bad and I don't think you need Moat. You're better off running more card advantage like Phyrexian Arena and Necropotence/Rhystic Study. Green Sun's Zenith should be in the deck - it lets you tutor up Manaweft Sliver/Gemhide Sliver.

Ingvar_the_red on Eternal Empire

3 weeks ago

The combined winrate of this deck in two different playgroups I play in is, amongst the decks of similar price, about 85% at the moment. I am looking for advice on how to improve this deck further without huge investments. Currently the things I see which the deck could be improved upon are the manabase (shocks, fetches, goodstuff), changing Dissipation Field to No Mercy, and maybe fiding slots for Mox Opal and Mana Crypt if the budget allows. With Dominaria coming out I will probably also need to find a spot for Phyrexian Scriptures because in this deck they are usually a 4 mana Plague Wind with suspend 1 and an upside of nuking graveyards.

Profet93 on BigManaSidisi

4 weeks ago

MutilateMicah

You're looking for big black mana? Then look no further, suggestions have arrived!

Thespian's Stage - copy coffers or utility land

Mirage Mirror - same as above with even more utility, can also be used with Dark Depths Note: Vampire Hexmage does as well (and also gets rid of planeswalkers)

Nirkana Revenant - Big Black Mana

Bitterblossom - Defense against fliers, sac fodder for commander and works with Contamination

Reassembling Skeleton - Same as above (excluding flying)

Torment of Hailfire - Amazing X spell

Disciple of Bolas - Card draw and life gain (to mitigate life loss that's common with black). also works as a one time use sac outlet

Ophiomancer - token producers are key for sidisi, also helps against stompy

Ghoulcaller Gisa - Sac outlet, token generator, seems solid

Kokusho, the Evening Star - Sac target, defense against flying, lifegain

Beseech the Queen - You are mono black so TUTORS ARE A MUST!!!!

Yawgmoth's Will - Ultimate recursion

Victimize - Synergy with token generators

Cards for fun...for you and the whole fami....JUST FUN FOR YOU!

Worst Fears - One time use, extreme potential

Mindslaver - Similar to above

Emrakul, the Promised End - My favorite out of the 3!

Oblivion Stone - You seem to have some cards to deal with blacks inability to deal with artifacts and enchantments. In case you feel you need more, you can add this or Nevinyrral's Disk. All the suggestions I have made could go into your 10 card wishboard (playgroup permitting)

Soul Conduit - THINK NECROPOTENCE!!!

Trading Post - Synergize with spine of ish shah, token producer (think contamination or sidisi), sac outlet, and in a pinch can gain life (perhaps from getting attacked too much or necroed yourself too low)

No Mercy - Run it, no exception

Overall the deck seems solid, +1 from me. If you want me to recommend other cards, find cards to remove, or have any questions in general, please let me know. You have a combo in there or 2 so I can suggest actual combos that you might want to consider given that you have a tutor in the commandzone. If you want some other (mostly nonbudget) ideas, feel free to check out my deck The Descent Into Darkness

HashMasta on Zombie Shenanigans

1 month ago

This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.

Taking Out for 100

Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire

Suggestions

These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.

Attrition - is a good card if you were looking for a sac outlet and removal

Damnation, Decree of Pain, Life's Finale, Toxic Deluge, Blasphemous Act, Oblivion Stone are all great board wipe cards. I would suggest take out your spot removal for all of these.

No Mercy - Kinda like Propaganda to keep people from attacking

Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats

Demonic Tutor, Vampiric Tutor, Diabolic Intent, razaketh, the foulblooded , Gamble good tutor abilities

Mikaeus, the Unhallowed - good all around and can go infinite with Triskelion which I think every EDH deck should have atleast 1 infinite for when things go south

Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.

Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons

Phyrexian Arena and Necropotence are gonna be good for late game drawing.

Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.

Liliana, Heretical Healer  Flip is a great card overall with a game ending ultamite.

Buried Alive and Entomb are good fuel for graveyard.

Contingency Plan and Fact or Fiction are good for filling graveyard and card draw.

Raving Dead is a bomb for combat.

Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.

Chaos Warp solid removal

Great thing about grixis is you get good colors for shutdowns. such as Contamination, Blood Moon, and Magus of the Moon.

Clever Impersonator and Phyrexian Metamorph can be used either for your stuff to boost or if an opponent got something spicy you want.

Would also try and get the mana rocks as well such as Mana Crypt, Mana Vault, and Grim Monolith

I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it

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