|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
- Excactly when does a player die?
- Dread + Michiko Konda, Truth Seeker + Teysa, Envoy of Ghosts - Can an opponent sacrifice the creature that dealt the damage? Will I always get a token from Teysa?
- Does No Mercy destroy creatures that deal damage with abilities?
- Does No Mercy trigger before Lich's Mirror?
- Interaction between Death Pits of Rath and No Mercy
Whenever a creature deals damage to you, destroy it.
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No Mercy Discussion
2 days ago
Thank you for your ideas. Wall of Blood seems really very nice. The combination does not really work smoothly, because of Arguel's Blood Fast Flip, which transforms only at the beginning of the upkeep. But I will consider this card also in playtesting, in general there is maybe some need for lifegain.
I've put Etrata, the Silencer on my Maybeboard, just in case if I need the additional removal on her. One thing that I'm curious is how this deck answers questions got from enchantments (f.e. if the opponent has something strong like Moat, No Mercy on board), but in general there are many spells for countering them included ;)
5 days ago
I apologize for the long delay in my response. I really appreciate your feedback! I am currently working on updating the list with interaction/removal; however, it may change the game plan of the deck slightly. As I have been playing the deck I am finding more often that a combo kill is easier to assemble (thanks to redundancy and consistency) than killing via traditional combat damage. Therefore, I am going to cut down the amount of creatures and lack luster spells that are in the deck (keeping key creatures like Gitrog, Azusa, and Eternal Witness creatures) and put cards in such as No Mercy, Tainted AEther, board wipes, and spot removal. I think that a control approach versus a beat down plan will prove to be more efficient. I think that Null Rod is a fantastic addition! I'm going to look into more hate cards that will hinder my opponents but won't make the game not enjoyable. I have also thought about Riftsweeper, but as of right now he isn't high on my priority list. This is because there is a lot of redundancy within the deck. I have multiple different avenues for performing the combo and if I go to a more control style deck then I will be able to protect the combo better.
As for mana rocks and artifact mana ramp, I understand the arguments made for them and why they should be ran in a deck. I personally only play mana rocks in decks that are not green. I think that having synergy within the deck is more beneficial in the long run versus explosive ramp turns 1-3. With lands being the nature of this deck I rarely miss land drops and having extra lands in hand is great for pitching to Lord Windgrace. Yes, the only real ramp spell in the deck is Tempt with Discovery, but I would rather play more lands and cards that accelerate land drops than play a few mana rocks that late game don't have as much value. I'm not saying they aren't good, because they are definitely good, I just personally don't like to play them if I can help it.
When I created this list I was exploring how viable the combo kills would be and how fast/easily I could assemble them. I am now finding that I can assemble the combo fairly quickly (by turn 7 usually), and a lot of the high mana costing creatures would be better as removal instead, which I knew at some point I would need to put in. While turn 7 combo kills are too slow for competitive play, I think that they are reasonable when playing against a more casual playgroup. If I wanted to make this deck a turn <5 kill deck I would definitely add mana rocks and tighten up the curve. I thought about focusing more combos around Gitrog but I didn't want to make the deck into one of those decks that needs to have the lieutenant on the battlefield or it doesn't work right kind of decks.
I will modify the deck to have more interaction and will get back to you on my findings. Thank you for the feedback and suggestions I really appreciate it!
1 week ago
I really like No Mercy for protection!
I would change your manabase. To many ETB tapped lands! Check my Nekusar, the Friendship Destroyer list, it is also an 3C Deck (but it's Grixis, not Mardu) and with almost the same land cout. Just change the UR and UB lands for some RW and BW of the same type!
2 weeks ago
+1! Like the description and the name, kind of counter-intuitive. Do you think that No Mercy could fit, I originally thought it would be out of the budget, but then I saw Forcefield and that is $200+ 2nd Edition, or around $4495 otherwise.
2 weeks ago
First of all, thanks for leaving a comment and giving me some help! Since this is my first deck, your comment is also the first one I ever got. Well, I considered your views on Font of Mythos and similar cards and I finally got convinced, so I removed them from the deck. I still kept Forced Fruition on the maybeboard because I believe I can give it good use in some situations. I'm still not sure about it and I can´t test it since I don't own this deck yet. I also kept Well of Ideas on the deck. Library of Leng was moved from the maybeboard to the deck. I liked how Curiosity and Helm of the Ghastlord synergise with Nekusar, the Mindrazer so I included them. I also liked the "near-infinite" card draw and damage of Niv-Mizzet, the Firemind. The combo can go even further with the help of Library of Leng and some wheel effect. I know this combos are difficult in commander but I'm kind of a Johnny, and if it works once, it'll be worth it. I previously considered both Lightning Greaves and Swiftfoot Boots but at some point I forgot about them and didn't include them. I put the first into the deck and the second on the maybeboard. This will remain this way untill I know if it's worth to include both of them or which one is better. Next, I removed some creatures form the deck and added No Mercy and Smoke. At first didn't want to rely on creatures dealing combat damage to activate their effects, but I also needed them in order to have something to block other creatures with. Now I have other ways to prevent other players from attacking me. I also wanted the deck to be mostly oriented towards enchantments and sorceries. Finally, I included Sigil of Sleep which synergises with Nekusar and also helps me with others' creatures.
2 weeks ago
First, welcome to the world of Magic deckbuilding!
Based on my own experience with Nekusar, I would recommend cutting Font of Mythos and cards like it. On paper, it seems like they should be helpful, but, in actuality, they hurt more than they help. Nekusar is explosive, but easy to answer - after all, you're assisting your opponents in their finding checks to Nekusar.
Think of it this way, in a single round with four players, Font of Mythos gives you two cards, while giving your opponents six. While no single player gets card advantage relative to one another, the collective enemies are gaining vastly more cards than you. These cards require additional work to make effective and, even then, the extra cards generally help an opponent more than a couple instances of damage.
If you run either, Niv-Mizzet, the Firemind is a solid choice, as it goes near-infinite with either of the above.
If you hate your friends, Phyresis can end games quickly--but this will get you in trouble in casual games, so I generally recommend against it.
I would be sure to move Library of Leng from maybeboard to mainboard.
Hope some of that helps!
3 weeks ago
Thanks for the suggestions! These are a great way to make the deck more focused. I especially like Hissing Miasma as it is a better version of Blood Reckoning, and No Mercy as well. Revel in Riches is also a better idea compared to the reainimator stuff I had before. I will definitely try to employ your ideas.