|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
- Excactly when does a player die?
- Dread + Michiko Konda, Truth Seeker + Teysa, Envoy of Ghosts - Can an opponent sacrifice the creature that dealt the damage? Will I always get a token from Teysa?
- Does No Mercy destroy creatures that deal damage with abilities?
- Does No Mercy trigger before Lich's Mirror?
- Interaction between Death Pits of Rath and No Mercy
Whenever a creature deals damage to you, destroy it.
Price & Acquistion Set Price Alerts
|Have (6)||KingMathoro , Xikitten123 , Forkbeard , Azdranax , Tiddilywinkus , Justinaut|
|Want (9)||pskinn01 , gosora , Oloro_Magic , vashaclarens , Ariumlegion , pauldiamond64 , mentor6 , Malachy_ , georgehades|
No Mercy Discussion
5 days ago
Looks like a pretty good deck! A few comments:
- aside from Terastodon, you have no anti-enchantment/artifact cards in this deck. If someone whips up a card like Ghostly Prison, Propaganda or even worse, No Mercy, your deck is a bit stuck. Some cheap to cast options are Naturalize, Nature's Claim or better yet, Reclamation Sage.
- I know they're not cheap, but Burgeoning and/or Exploration are insanely good, cheap to cast ramp cards for green. Also, if you want to be fast, there is no better card for you than Concordant Crossroads (in case this is outside your budget, you can try Thousand-Year Elixir).
Hope this helps. If you have time, please check out my Yisan deck; I'd like your opinion.
6 days ago
I haven't got the chance to play it yet. But I understand what you mean. I'm not a threat since I allow people to "filter" their hands. They should also focus on each other since that other person can win. At the same time, I play 4x board clear I think and cards like No Mercy to protect myself. If you have any idea feel free to let me know, this list isn't complete yet.
2 weeks ago
@DrukenReaps I should mention that my play group is pretty casual and that most often than not the game turns into "Ninja has to die, everyone attack him" 70% of the time; honestly I'm the most competitive of the players. We also don't allow lying in our edh politics so if you say "I won't attack you this turn" you are held by it. Also I'm gonna address all the cards you mentioned.
Mirror: I honestly just think this is the best card in all of EDH it does so much, "you have a big 8/8 and your swinging at me, cool here's an 8/8 the same" or "do you guys want to draw an extra card off that insert draw card? Cool then you aren't going to attack me? Cool."
Muse: Honestly I agree whole-heartedly but I just don't know what else I can use to take her place. Norn's Annex isn't good in EDH, and I already have all the other Pillow cards.
The Seeker: She's basically an extra No Mercy, and sure they might eventually get rid of her but they'd have to view me as the target, and the goal of this deck is to incentivize attacking my opponents not me.
Warcraft: honestly this card is in the deck for two reasons, one it can be fetched up with Sunforger, two it can act as just a fog or I can use the power of taking someone's combat to gain "political favor" lol
Land tax is just there to help me get to all my colors, in play testing on here I have struggled to get red in my hand several times so...
K. Falls: same thing as the muse
Designs: so this is more of a flavor card, I'm never going to personally put counters on this card, because I have plenty of removal. However it is a political tool to be used, they can blow it up and beg me for them to destroy the targets they want or I can crush their soul if they don't ben to my will.
The Curses: I know they aren't crazy good, but they again incentivize people not to attack me. Sure it may only
All in all this deck really truly embodies the 'House Of Cards', Frank Underwood experience; political deals, crushing those who refuse to work with you, using people as pawns in a your politics, etc.
2 weeks ago
I have a few suggestions if you are interested
Entomb - this is a must in reanimate edh decks.
Animate Dead - more reanimation
Attrition - is not needed but still good sac outlet if you needed
Grimoire of the Dead - i found this rather fun for zombies when I played it
Chainer, Dementia Master - one of my favorite edh cards. very good for reanimation in not only your creatures but your opponents
Memory Jar - wouldn't hurt to try out
The Scarab God - great for zombies. but honestly im waiting until rotation for price to drop
Damnation - best black boardwipe
Fleshbag Marauder - fun sacs
Crypt Ghast - never fails with mana
Necromancy - reanimation
Living Death - like to call it the chaos reanimation
Victimize - great reanimation
Necropotence - great great great card draw
Slaughter Pact - great removal
Black Market - great mana source
Exsanguinate - powerful card in multiplayer, can easily tip the odds to your favor in a heartbeat
Buried Alive - more graveyard tutor
Liliana Vess - why would you not
Cyclonic Rift - another powerful card in multiplayer. essentially ruining your opponents board presence and sealing the game in most situations
Dictate of Erebos - grave pact #2
Toxic Deluge - great board wipe for tight situations
I understand this is a long list, but this is not you have to 100% acquire all of these. this is just what i know from experience in edh reanimator/zombies and decks in general. feel free to use any cards you want to. These are just cards to spice up your deck. Other than that, fun zombies tribal +1
1 month ago
K34 Thanks for the help. I'm thinking about adding some cards like Reiterate, Reverberate and even Swarm Intelligence or Snapcaster Mage and Echo Mage (but the latter is pretty slow compared to Snapcaster Mage). I'm putting Kess, Dissident Mage on my 99 'cause she's very good. I think I should consider adding Nivix Guildmage and Izzet Guildmage because of the copies, but there must be better cards.
goblinguiderevealpls Thanks a lot for the help. I checked your primer and it's amazing, upvoting it! I was wondering if it would harm me to cut off some cards like Propaganda, No Mercy and Dissipation Field in order to favor boardwipers like Black Sun's Zenith, Damnation and Plague Wind but I don't know if they're viable options considering that I have Archfiend of Ifnir. I'm also thinking about adding the cards copy spell cards I mentioned above and also adding drawing spells like Curiosity and Consecrated Sphinx. What do you think?
1 month ago
Hi NV_1980. No worries! I did have Propaganda, No Mercy and Damnation in here at a point but, took them out for more red draw spells. After play testing I still was running short on draw. But, I do agree. It is a rather all or nothing deal. And I am kinda unhappy with how it works for the moment. As for Kess I am unfamiliar with it. But, looking at Kess now. I see the appeal and it would be better as a commander.
1 month ago
I think you may have focussed too hard on achieving your combo's in this deck. It looks like a sort of 'all or nothing' deal. How are you going to win if your opponents manage to destroy/exile both Aetherflux Reservoir and Laboratory Maniac? It is not implausible that opponents (especially when you're playing against more than one) can achieve that. You cannot summon your commander to the battlefield (unless you sacrifice a combo piece (may I recommend Kess, dissident mage instead?) to compensate, you do not have any damage spells or ways to mill opponents to death. Also, if your opponents do manage to get some creatures out, you have nothing in here to stop them; no barriers (like Propaganda or No Mercy) or any creature wipes (like Blasphemous Act or Damnation).
Sorry to have to rain on your parade like this...