|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
- Excactly when does a player die?
- Dread + Michiko Konda, Truth Seeker + Teysa, Envoy of Ghosts - Can an opponent sacrifice the creature that dealt the damage? Will I always get a token from Teysa?
- Does No Mercy destroy creatures that deal damage with abilities?
- Does No Mercy trigger before Lich's Mirror?
- Interaction between Death Pits of Rath and No Mercy
Whenever a creature deals damage to you, destroy it.
Price & Acquistion Set Price Alerts
|Have (7)||Xikitten123 , killstars , KingMathoro , Forkbeard , Azdranax , Tiddilywinkus , Justinaut|
|Want (11)||pskinn01 , gosora , PreZchoICE1 , ShishkyBob , vashaclarens , Chill_Casual , Ariumlegion , pauldiamond64 , mentor6 , Malachy_ , georgehades|
No Mercy Discussion
18 hours ago
1 week ago
Thanks, my dude! I've definitely always wanted to put No Mercy in here I just haven't bought it yet. Maybe I'll get the invocation XD Cut to Ribbons is actually a fantastic idea I hadn't thought of before- especially if I'm getting milled out like that game last saturday I can just pull it out of my graveyard.
1 week ago
Hi there! I am a fairly new commander deck builder as well! The first commander deck I made was a budget Karametra deck based on Melissa De Tora's deck on game knights. I also make budget decks so maybe you can check a few of mine out! I think cards like Treasure Cruise will not be needed because you want to get enchantments out of your grave yard with cards like Monk Idealist and Auramancer. And also I think it would be ok if you got some 4-5 costing enchantments but be cautious doing that. Maybe a Sigil of the Empty Throne, Kismet, and Sphere of Safety. Also creatures to set back your opponents like Imposing Sovereign, Thalia, Heretic Cathar, and Lazav, Dimir Mastermind should help out. Whip of Erebos, Spear of Heliod, and Bident of Thassa are good protectors as well. And a good combo is Bident of Thassa and No Mercy. Another is Oblivion Stone and Sun Titan. I know that some of these cards are expensive but maybe some of them might help.
2 weeks ago
Malignus is simply a big body in any playgroup that doesn't play many fog effects.
Primal Vigor gives your opponents more creatures to sac and/or make their big +1/+1 creatures better. It is an okay card, until it is a nightmare of your own making. Parallel Lives or Hardened Scales could be a better bet.
Glissa, the Traitor doesn't snag enough artifacts from the graveyard for it to be worth it. This deck would benefit more from something that brings creatures or permanents back.
Jester's Cap is a good card. It hoses some combo decks, but if you don't have a deck in your playgroup that consistently gets the same combo every game, it is basically a dead draw and a waste of 6 mana in here.
2 weeks ago
Drop the Mirari's Wake / Prismatic Omen for low end ramp like Nature's Lore / Farseek. No Mercy seems bad and I don't think you need Moat. You're better off running more card advantage like Phyrexian Arena and Necropotence/Rhystic Study. Green Sun's Zenith should be in the deck - it lets you tutor up Manaweft Sliver/Gemhide Sliver.
3 weeks ago
The combined winrate of this deck in two different playgroups I play in is, amongst the decks of similar price, about 85% at the moment. I am looking for advice on how to improve this deck further without huge investments. Currently the things I see which the deck could be improved upon are the manabase (shocks, fetches, goodstuff), changing Dissipation Field to No Mercy, and maybe fiding slots for Mox Opal and Mana Crypt if the budget allows. With Dominaria coming out I will probably also need to find a spot for Phyrexian Scriptures because in this deck they are usually a 4 mana Plague Wind with suspend 1 and an upside of nuking graveyards.
4 weeks ago
You're looking for big black mana? Then look no further, suggestions have arrived!
Thespian's Stage - copy coffers or utility land
Nirkana Revenant - Big Black Mana
Reassembling Skeleton - Same as above (excluding flying)
Torment of Hailfire - Amazing X spell
Disciple of Bolas - Card draw and life gain (to mitigate life loss that's common with black). also works as a one time use sac outlet
Ophiomancer - token producers are key for sidisi, also helps against stompy
Ghoulcaller Gisa - Sac outlet, token generator, seems solid
Kokusho, the Evening Star - Sac target, defense against flying, lifegain
Beseech the Queen - You are mono black so TUTORS ARE A MUST!!!!
Yawgmoth's Will - Ultimate recursion
Victimize - Synergy with token generators
Cards for fun...for you and the whole fami....JUST FUN FOR YOU!
Worst Fears - One time use, extreme potential
Mindslaver - Similar to above
Emrakul, the Promised End - My favorite out of the 3!
Oblivion Stone - You seem to have some cards to deal with blacks inability to deal with artifacts and enchantments. In case you feel you need more, you can add this or Nevinyrral's Disk. All the suggestions I have made could go into your 10 card wishboard (playgroup permitting)
Soul Conduit - THINK NECROPOTENCE!!!
Trading Post - Synergize with spine of ish shah, token producer (think contamination or sidisi), sac outlet, and in a pinch can gain life (perhaps from getting attacked too much or necroed yourself too low)
No Mercy - Run it, no exception
Overall the deck seems solid, +1 from me. If you want me to recommend other cards, find cards to remove, or have any questions in general, please let me know. You have a combo in there or 2 so I can suggest actual combos that you might want to consider given that you have a tutor in the commandzone. If you want some other (mostly nonbudget) ideas, feel free to check out my deck The Descent Into Darkness
1 month ago
This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.
Taking Out for 100
Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire
These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.
Attrition - is a good card if you were looking for a sac outlet and removal
Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats
Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.
Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons
Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.
Raving Dead is a bomb for combat.
Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.
Chaos Warp solid removal
I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it