Tezzeret's Gambit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)

Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Tezzeret's Gambit Discussion

AnchorCity on my super friends deck

1 day ago

sorry, I missed that you already had Inexorable Tide in your list. Tezzeret's Gambit may be a fun one too.

Electrofist on Pir and toothies counter cabinet *PRIMER*

2 days ago

yo TheMillKid thanks for your suggestions!

Rogue's Passage is a nice idea, and not so prone to be removed. Included! Key to the City is ok, i guess- it does a bit of everything. I shall consider it for later use but right now, i cant find a slot for it.The draw ability is a bit expensive and conditional... hmmm

As for Ideas Unbound , Concentrate , Harmonize im not convinced. I dont like the idea of sorcery speed card draw. So, it try to avoid that if possible- better to play it EOT. Tezzeret's Gambit is sorc speed too, but low cost and provides additional value through proliferate.

Breakthrough is nice because of the fact that it provides Draw trigger for really low mana cost. So i consider it after the next few games... very possible inclusion!

Careful Consideration is exactly what i need! Similar to Breakthrough and instant speed! Included!

Cephalid Coliseum well i need a copy of it! Nice! Will Include!

Compulsive Research is a bit tricky. I need early lands and run a bit few... ill keep it in mind!

Ordeal of Thassa multipurpose. Included!

Song of the Dryads reincluded. U convinced me. In Fact, i consider Imprisoned in the Moon too...

blakeivey12 on Commander Ezuri (Green/Blue)

5 days ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

VietMoneys on The Further Proliferation of Terrible Ideas

2 weeks ago

Hey AnchorCity. Both cards were in a previous version, as were a few other proliferate spells like Tezzeret's Gambit and Contagion Engine , but they're all just a bit too expensive for mono colored spells, for which the bar is pretty high in this deck.

Thanks for checking out the deck though! I appreciate the suggestions.

Yamaguch on Angels of the Luminarch

3 weeks ago

I playtested this once against my new Esper tokens/walkers deck and I have some initial thoughts.

This looks to me like essentially a combo deck, where the combo is Luminarch Ascension and four fogs. While I love that, it does mean you are susceptible to the normal things that hurt combo, namely hand disruption, poor draws, countermagic, and burn (because it goes too fast).

In light of this blue may be a good choice because it lets you board into things like Negate if against control, and run a playset of Serum Visions to help smooth out your draws and guarantee a fog in the next few turns.

I might also cut black entirely since Beseech can be Idyllic Tutor , Darkness can be another white fog ( Dawn Charm ?) and Fatal push could be Path to Exile .

You wanna know a great fog? It's expensive but Settle the Wreckage could be a fantastic way of punishing people for swinging out with their army after they play their hand waiting for you to run out of fogs. Perhaps expensive but it'll rotate soon.

If you wanna get super spicy (and run blue) you could put in Tezzeret's Gambit for extra draw once you are low and to surprise proliferate your Ascension.

Darth_Savage on Dimir Control

1 month ago

Your deck gives me a chance to suggest a card the I've wanted to use, but never quite seen the right setup for, but more on that in a bit...

Conventional wisdom is that you shouldn't mix creatures with infect and those without, outside of mana dorks. It is also that you shouldn't rely on auras, as they give your opponent a 2-for-1. Invisible Stalker though will wear any aura quite happily since it has hexproof, it also can't be blocked. A card like Slippery Scoundrel might also be ok, though 10 permanents is a lot. Neither of these were the card I mentioned in my opening, that card is Elusive Tormentor  Flip this card is interesting because it transforms into a 0/1 hexproof, indestructible, can't be blocked creature and can then be flipped back to deliver the 4 damage. It doesn't lose any auras attached when it transforms, so that means a 4/4 infect and the gag is you can transform it back to Insidious Mist in response to your opponents removal.

There is also a decent draw spell with proliferate Tezzeret's Gambit and proliferate on a stick Thrummingbird, both of these are worth consideration. 27 land is a lot, 23-5 would be fine and this gives you more slots. Your also wanting to play control, so Temple of Deceit or Fetid Pools is a lot better than Submerged Boneyard, Halimar Depths might also be worth considering. Moving on, a pump spell might be a good idea Virulent Swipe or Supernatural Stamina for example.

There are 2 cards in modern that wreck an infect plan Melira, Sylvok Outcast and Solemnity , so be aware and don't let these resolve... That's it from me, good luck and have fun brewing your deck.

kamarupa on Abzan Human counters

1 month ago

Tezzeret's Gambit is pretty nice in counters decks, even without the U. Metallic Mimic is pretty good, too.

Darth_Savage on Tibalt's revolution (super budget)

1 month ago

This deck has some odd card choices... For starter you aren't running the best red madness card Fiery Temper, replace Alchemist's Greeting and Avacyn's Judgment. You are running Senseless Rage which gives your opponent an easy 2-for-1 when they remove the creature, maybe Stromkirk Occultist or Reckless Wurm to give you an additional threat. I'm not sure why Falkenrath Reaver is here either, nobody would play the Grizzly Bears, when you have options like Furyblade Vampire, Falkenrath Exterminator or Bloodcrazed Neonate. Last thought, If you dropped Doubling Season and ran Volt Charge, Contagion Clasp or Tezzeret's Gambit, proliferate would probably get the job done... Still, you have the beginnings of a deck that could be fun, so I wish you luck with your brew.

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Tezzeret's Gambit occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.05%

G/U (Simic): 0.09%

U/R (Izzet): 0.28%