|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
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( can be paid with either or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Tezzeret's Gambit Discussion
3 days ago
So I got Turnabout, Brainstorm, Condescend, Epic ExperimentF, Fact or Fiction, Dig Through Time, Counterspell, Impulse, RewindF, Steam Augury, Thought Vessel, Tezzeret's Gambit, Ponder, Preordain, Deep AnalysisF, Reliquary Tower, Shivan Reef, Sulfur Falls, Baral, Chief of Compliance, Young Pyromancer, Goblin Electromancer, Guttersnipe
I believe that's about $45 worth of stuff if I counted correctly. No idea how I'm gonna ship all of that affordably haha. Feel free to copy and paste this into a trade if you want to work something out :)
1 week ago
Aqueous Form, perhaps?
Also 1xHalimar Depths? Clearly, some better lands would be a huge help here, though I'm not your budget wants to shell out for them. I think for the very low AVG CMC here, you could probably be fine with as few as 19 lands - perhaps something like Terramorphic Expanse or Evolving Wilds might be a good idea as well to help thin and stabilize your mana base.
You might also consider Metalcraft spells...
2 weeks ago
Brave the Elements is pretty darn useful in mono-white creature heavy decks, and I'd imagine it could be crucial in protecting your Sovereign when it comes time to win.
Consider Tezzeret's Gambit for draw card and just pay with Phyrexian Mana - you gain so much life, losing 2 won't really hurt at all.
Sideboard Leyline of Sanctity.
Sideboard Celestial Flare against indestructible/hexproof
3 weeks ago
Tezzeret's Gambit is not bad if your trying to Proliferate
3 weeks ago
Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.
Some that I can see that would be easy,
You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.
Brainstorm is Instant, and puts cards back into your library, it's a must include.
Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.
Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)
Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?
Assuming some of these are cards you owned/have, there are definitely some upgrades out there:
Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.
Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)
A few ideas to consider anyways, cheers, +1
4 weeks ago
Were I building the deck I would probably do the following:
Vorel of the Hull Clade -> Coiling Oracle: Vorel is a 3 drop with no ETB and a slow activated ability with a that ties up 2 mana. He has exactly 3 targets on your side he could hit, and for -1/-1s on opponents creatures he's a pretty poor assassin. Oracle hits the board and immediately replaces itself, either by putting you ahead a turn or putting a card in your hand, which gives it added value as a reanimation tool.
Odric, Lunarch Marshal -> Angel of Finality: Odric is highly board dependent. For him to be effective you need your commander and multiple creatures out, and you're not particularly creature heavy. Yeah he spreads the goodness of Atraxa around, but he doesn't spread infect which is what you really need. Angel of Finality comes with evasion and attacks your opponents resources whether or not your commander or anything else is on the board. If it turns out you need more evasion to connect with infect you're probably better served with Archetype of Imagination or Wonder.
Fuel for the Cause -> Corrupted Conscience: See above for my opinion regarding counterspells in EDH, least of all counterspells that cost 4 when you aren't playing a control or combo deck. Effects that steal creatures are incredibly valuable in EDH as they remove an opponent's threat and give you one with a single card, giving them infect is icing on the cake.
Evolution Charm -> Cyclonic Rift: I wager in most cases Charm brings a creature back to your hand or gives a creature of yours flying, both of which are pretty unimpressive effects. Rift can reset everyone else's board, gets around indestructible and hexproof, and in a pinch can bounce a blocker for 2 to get your creatures through.
Any Signet -> Chromatic Lantern: There are a grand total of 8 symbols in your deck including the commander, and the only double is a 7 drop. In terms of mana fixing you're way better off with the Lantern.
Steady Progress -> Tezzeret's Gambit: The instant speed of Progress doesn't give you any huge advantage since you're not playing control and doing the same amount of proliferating between your turns either way. Drawing a single card only replaces itself, it doesn't really give you more than what you put in in terms of card efficiency. If it said "Kicker Pay 2 life: Draw another card" you'd pay it every single time in EDH, which is what Gambit gives you. You don't even need a blue source to play Gambit.
Glistener Elf/Swiftfoot Boots -> Wrath of God/Damnation: Wraths are invaluable card advantage in EDH. Glistener is practically useless outside of your opening hand, and I find the haste shoes are often disappointments.
But I'm not building the deck, so you do your thing! It's all judgement calls and only you know your meta, so it's really all up to you. Good luck!
4 weeks ago
Are you building this deck to a particular budget? If not, then you definitely have some sub optimal choices. Shock should be Lightning Bolt, Divination should be Serum Visions or Opt and Deflecting Palm is normally more of a sideboard card, given you have access to Azorius Charm, Izzet Charm, Boros Charm and Jeskai Charm. I'd probably swap Incendiary Flow for Pyroclasm and Cryptic Serpent for Bedlam Reveler too. Another thought is that if you ran Soul-Scar Mage then maybe Tezzeret's Gambit would be an interesting draw spell.
I hope this is of help, have fun brewing your deck.
1 month ago
I have a friend that could stand to play a little more casually actually so I get how you feel. Most/all of his decks have the OP tutors and fast mana, which makes them all feel very samey and boring to play against (though he does do very well in most games because of those cards of course).
Your own build looks solid enough though without being oppressive, and I've learned that's basically the trick to playing slightly less competitive, but not totally casual. Even if you play removal and board wipes, the more you let others play their decks, the more fun everyone gets from the game.
In trying to find space for retribution, I can only think to drop a card that seems weak like Steady Progress or Tezzeret's Gambit as single use proliferate feels 'meh' to me for a +1/+1 counters strategy when you could be resetting evolve triggers. Otherwise you'd have to treat retribution as a repeated removal spell and trade one of your versatile removal effects for it. Mer-Ek Nightblade could be considered in the same manner if you wanted to use it too. But since you're aggro Elite Scaleguard feels like a soft control effect that may be more effective than the Citadel Siege. I', not sure how much you've already tested the build out, so I'm not sure how good or bad some of the cards are.