Tezzeret's Gambit

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

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Set Rarity
Commander 2016 Uncommon
Modern Masters 2015 Edition Uncommon
New Phyrexia Uncommon

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Tezzeret's Gambit

Sorcery

(symbol:UP can be paid with either or 2 life.)

Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Tezzeret's Gambit Discussion

kamarupa on Sucker Punch

2 hours ago

O-ring is great, but Journey is a pretty good draw most of the time, too, especially for 1 less mana.

What's scary about them? They have first strike and they pump each other. They should hit the battlefield fairly quickly and overwhelm. It is an overwhelming force. I'd say the creature base is synergized. What you need to do is ramp up the numbers of each spell and see how much space it takes up. I like to click the number next to the spell and click + or -. I think you're trying to put too much into it. Keep it simple. Just what works everytime - 1-3CMC creatures, removal, draw card, protections.

Probably Tezzeret's Gambit would be good.

xyr0s on A Modern Take on Kiora

5 days ago

A few more ways to shuffle your library would make your Courser of Kruphix a lot better (hint: fetchlands shuffle your library).

Other than that: The deck seems like a ramp shell, but there's no real payoff to that. Is that really just to hit 4 mana by turn 3? 'Cause that's all fine. Only problem is that you'll keep drawing ramp, unless you put some more value in the deck.

I'm not really a fan of Gilder Bairn - you have no obvious ways of tapping it, other than attacking, in which case it will be blocked to death first time it attacks. You then get to activate it once, during the attack. End result: one counter on kiora for 6 mana. IMHO that could be done a lot better. Tezzeret's Gambit would also put 1 counter on kiora, but for 3 (or 4) mana. And it would give you more cards. For a deck with a pile of mana, Contagion Clasp might also be used. And you could splash white for Oath of Gideon which both helps stalling and ticking up planeswalkers.

If you build your deck around ticking up planeswalkers, why are you only bringing one planeswalker? What works for ticking up Kiora, the Crashing Wave also works on any given Nissa, garruk (of all the possible garruks, Garruk Wildspeaker seems to be the stronger of them), Jace...

bobbyboo on I'll Have What She's Having!

6 days ago

Talrand, Sky Summoner, Young Pyromancer, Metallurgic Summonings, and Insectile Aberration  Flip should help you along quite well, Guttersnipe too. Tezzeret's Gambit and Steady Progress work well to gain experience, Inexorable Tide will give a similar effect.

In terms of theft a Stolen Goods is usually value, Treachery and Domineering Will too. For when you put money into it Bribery is effective as anything, same with Commandeer and Desertion.

Neotrup on Will I get 6 turns?

1 week ago

Because this is a rules forum for discussing rules, so I thought I should call out a non rules question as being off topic. As Foretold can get additional counters from cards like Tezzeret's Gambit, Dust of Moments, or Paradox Haze, among others. It's not limited to the 1 counter per turn as you implied.

Firebones675 on Wither

1 week ago

Crumbling Ashes is fun with Blowfly Infestation.

Proliferate cards like Contagion Clasp, Contagion Engine, Grim Affliction, or Tezzeret's Gambit (you'd probably have to pay the life but i think it still would be worth it) can also help ensure the spread of your counters.

Quillspike is nice for removing the counters that end up on your own creatures and also forms an infinite combo with Devoted Druid which is already in the deck

Raediaent on UR Levels

2 weeks ago

My best advice for you is try to keep the deck two-color with Red and Blue. I think the white Splash is unnecessary here because Kargan Dragonlord is already weighted heavy with its double red mana cost, and without running fetchlands (Arid Mesa, Scalding Tarn, or Flooded Strand) or shocklands (Sacred Foundry, Hallowed Fountain, or Steam Vents) getting the mana you need to cast spells will be harder/slower.

Having Kargan Dragonlord as a wincon is really interesting, but it gets killed by the most common removal spells in the game (Path to Exile, Fatal Push, and Lightning Bolt), so your deck might be inconsistent in control match-ups. You also have Lord of Shatterskull Pass and Lighthouse Chronologist which can serve as win conditions too, but still suffer from similar problems that Kargan Dragonlord does.

Fuel for the Cause, Volt Charge, Steady Progress, Inexorable Tide, and Tezzeret's Gambit are very slow because of their mana costs being in the 3-4 CMC range. Cards such as Serum Visions, Sleight of Hand, Lightning Bolt and Mana Leak can accomplish many of the same things at a cheaper cost without the proliferate effect. Another option you could take instead of running these cards are Goblin Electromancers or Baral, Chief of Compliances, which act as pseudo-ramp for your deck.

As far as your engine (level up ramp) goes, I think Venerated Teacher is the best pick you have and you should definitely run a playset of four in your deck. I think Thrummingbird strictly beats out Skyship Plunderer because the option to place counters on any permanent is conditional.

My last suggestion for you is to consider running Saheeli Rai because it can create tokens of Venerated Teacher whose ETB is important to your deck. There are probably other planeswalkers you could run as well, but the choice is up to you :). Good luck in your deck building!

rhystictutor on THE MOST ORIGINAL ATRAXA YET

2 weeks ago

City of Shadows and Gemstone Array are pretty neat with proliferation. You certainly overlooked Inexorable Tide...

Other cards to consider:

Cheers.

Osbert on Countin' Counters with the Hydra Crew

3 weeks ago

Where is your Vorel of the Hull Clade? He was the definitive hydra tribal commander for a long time, and for good reason. Also don't undervalue proliferate cards as they do serious work with experience counters and +1/+1 counters, Inexorable Tide and Tezzeret's Gambit are really strong.

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