Tezzeret's Gambit


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Modern Masters 2015 Edition Uncommon
New Phyrexia Uncommon

Combos Browse all

Tezzeret's Gambit


(symbol:UP can be paid with either or 2 life.)

Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Tezzeret's Gambit Discussion

Chandelier on Atraxa Superfriends

4 days ago

I like your deck a lot. It seems fun for you, not for other people though lol.A couple suggestions, Deepglow Skate and Tezzeret's Gambit would both be really good in this deck. Your mana dorks don't seem to synergize with your deck. I would consider something like Coalition Relic and Gyre Sage in order to maximize the advantage Atraxa gives. Also an Urborg, Tomb of Yawgmoth should definitely be in your deck if you are trying to run cards like Phyrexian Arena and Temporal Extortion. You could probably include somePropaganda effects too.

jkolb712 on Wheel or No Wheel with Mizzix and the Locust God

5 days ago

megaPisces13 The cards I took out are these:


Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.


Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker


Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.


I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

NV_1980 on Atraxa, Voice of the SuperFriends

1 week ago

You're maybe missing some tutors and draw cards. Especially the former would make this deck extra powerful. I'd suggest Beseech the Queen, Diabolic Tutor and Djeru, With Eyes Open if you're on a budget; Demonic Tutor and Vampiric Tutor if you're not. In terms of draw, I'd go for Phyrexian Arena and/or Rhystic Study.

I'd replace Sphinx's Revelation with Tezzeret's Gambit or Fuel for the Cause. I'd also find a way to add Contagion Engine to the deck (maybe instead of either Lightning Greaves or Swiftfoot Boots, because I do not think you'll need both).

golgariizzet on Ginger deck

2 weeks ago

Heroes' Bane, Master Biomancer, Deepglow Skate, Chasm Skulker, Fathom Mage, Sage of Hours, i also went with lots of hydras in my atraxa deck but these are strong and must for counters. Inexorable Tide, Hardened Scales, Tezzeret's Gambit, Contagion Engine,Contagion Clasp,Astral Cornucopia also come to mind here is my vorel deck also for more ideas Counter Productive (merfolk tribal) i would consider more artifacts and lands that have counter to benefit off of your commanders ability.

Michael_1928 on Infectious Reanimation

2 weeks ago

I like the idea of splashing in an Ichor Rats into every atraxa deck just so you have infect as a secondary win condition, but proliferating the one counter can be kind of slow. Besides atraxa, I did see you had a Contagion Engine, which is great. I play a full on infect deck and some additional proliferate cards I use are: Inexorable Tide for just repeated proliferating, Tezzeret's Gambit and Steady Progress for drawing, and Grim Affliction and Contagion Clasp for removal.

You could also try Grafted Exoskeleton as an additional way to give creatures infect. Tainted Strike also works great as a combat trick when you play it before damage.

n0bunga on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Andre_Whales Yeah I had a long essay on what could be fixed, and my browser closed -_-'

Like Ohthenoises said, there's a lot missing here. Things like Rite of Replication do nothing here, I was a little confused about the "going wide with Kraj" thing, but it doesn't work due to the Legend rule, They all see each other and go bye-bye. It's sweet if you want some spicy abusing with Reaper King. Spike Rogue and Spike Weaver all seem very good. Any of Atraxa's proliferate cards in Simic would suffice like Deepglow Skate or Tezzeret's Gambit.

With a counters strategy, Walking Ballista seems pretty necessary here.

kamarupa on Moonfall

1 month ago

I think you may be getting enough counters on your creatures to consider Tezzeret's Gambit for greater card draw with the bonus of proliferation.

No sideboard? Some sideboard standards to consider: Hurkyl's Recall, Vines of Vastwood, Naturalize, Pithing Needle, Elixir of Immortality, Bonds of Mortality, Heroic Intervention

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