Ritual of Soot

Ritual of Soot

Sorcery

Destroy all creatures with converted mana cost 3 or less.

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Trade

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Set Rarity
Guilds of Ravnica (GRN) Rare

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Commander / EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Ritual of Soot occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.25%

Ritual of Soot Discussion

Valengeta on Mxnst3r Mill

3 days ago

The deck has potential, but I think it's lacking in answers and the average CMC is a bit high for Modern. If you only focus on Milling you're gonna have a bad time handling the board and you might die before you can do your thing

I recommend Breaking, Thought Scour, Fraying Sanity and Visions of Beyond for Mill and hand refreshment

And also Inquisition of Kozilek, Thoughtseize, Spell Pierce, Remand, Fatal Push, Go for the Throat, Ritual of Soot, Displacement Wave and Ratchet Bomb so you don't be helpless while you Mill

Valengeta on Shrine On

2 weeks ago

there's a lot of cards out there that destroy all enchantments in one swoop. Since this looks to me like a slow board build, you might as well be playing lots of counterspells and creature removal to hold off opposing plays while you steadily drop shrines. Also I would remove the White and Green shrines from your Mainboard and focus on Red, Blue and Black ones. Red damages your enemy so you can win, Black does that and disrupts his hand by making him discard, Blue keeps your hand fresh and searches for answers. Also, Mirror Gallery can compensate your legendary handicap.

So, to sumarize, you need counterspells like Mana Leak, Dispel, Spell Snare, Spell Pierce, Remand, Rune Snag or Negate.

You need mass removal like Pyroclasm, Slagstorm, Chain Reaction, Anger of the Gods, Ratchet Bomb, Engineered Explosives, Cyclonic Rift, Languish, Damnation or Ritual of Soot.

You need a stronger and more consistent mana base. Removing 2 colors will help you a lot. Dual lands, check lands, fetch lands and shock lands will do you wonders. Chromatic Sphere or Chromatic Star will help fill the gaps while refunding themselves instead of Pentad Prism.

Paradox Haze might work to trigger the Shrines an additional time and also in combo with Sanctum of All.

I understand this isn't a deck that's meant to be a tournament winner, but mostly to play on multiplayer with friends, but still, there's improvements to be made here that would make your build more frightning to others and fun for you. Hope I helped :)

DeinoStinkus on Athreos Thievery

3 weeks ago

Ritual of Soot cracks down hard on token decks. Shatter the Sky too.

TriusMalarky on Returning players - where to ...

4 weeks ago

Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.

I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.

  • 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.

I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.

That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.

GoblinElectromancer on Discard

1 month ago

I would take Bojuka Bog,Ritual of Soot,Quest for the Gravelord, and 2x Divest out of main deck.

Here are some cards you might like: Raven's Crime, Smallpox, Defile, The Rack, Blackmail, Heartless Act, and Nether Spirit.

Good Luck on it! +1

gavriel1136 on Dearly Departed

1 month ago

I would reccomend creature based wipes that particularly hit tokens. Some great ones are Festercreep,Noxious Ghoul, Plague Dogs, the newly spoiled Karevek the Spiteful, etc.

For some non-creature based ones, Toxic Deluge and Ritual of Soot would do well here

Lastly, for some minor pillow fort, I reccomend Revenge of Ravens, Hissing Miasma, or Elephant Grass

KongMing on The Revolving Door of Shizo

2 months ago

Needs more boardwipes that don't touch Shirei. Ritual of Soot is a start.

MrBoombastic on Abzan Murder M21

2 months ago

Hi there!

I took your deck for a spin (around 15 games of Bo1) on Arena and have a few notes:

What worked

What didn't work

  • The mana base is very rough - with the amount of dual color cards (in different colors) I'd at least add some Triomes.

  • The average CMC is high, so I'd up the land count. Found myself sitting on gas without the mana to play it a little too often.

  • The mix of early creatures and board wipes didn't compliment each other too well.

  • Almost always wanted Leyline Prowler to be a Paradise Druid.

  • Mythos of Brokkos felt too slow and clunky. I mostly wanted to have the mana to both get something out of the yard AND play it that same turn. Tapping 4 for no immediate effect hurts against many decks. I know it's also meant for tutoring, but that's a steep cost for the effect and there's only 1x Island to do it. Something like Elspeth Conquers Death seems more impactful and fills the same role of recursing your big threats.

  • Unlikely Aid didn't do much. There are plenty of better options and you shouldn't be in need of protection for your creatures. Keep the board clean and then go to town with your big beaters. It's a control deck after all ^^

  • About Chevill, Bane of Monsters. You only have 2 mutate creatures, so that wouldn't be his forte, even if he wasn't a human. He brings some early game value, as pointed out by Budabuda123, and his deathtouch makes for awkward attacks from the opp. Adding him would make your board wipes worse though.

Hope that helps. Good luck with the deck!

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