Ritual of Soot

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Ritual of Soot

Sorcery

Destroy all creatures with converted mana cost 3 or less.

Ritual of Soot Discussion

MrBoombastic on War of the Spark Turn 5 Win

4 days ago

The Elderspell is a sideboard card for sure, or a combo finisher in a superfriends deck, where you sac your own walkers to fuel an ultimate. If you end up against a deck with no PW's, of which there are quite a few, they're just dead cards - aggro will quite possibly still be top tier after the addition of WAR. That being said, I do like the idea. My suggestions to improving the deck:

  1. Firstly you should add more lands. 15 just isn't nearly enough for any deck in Standard, and much less Control. You'd much rather spend your time and resources controlling the board than searching up lands. I'd play 26 or so.
  2. Then I'd clean out the vast amount of spells to make the deck more streamlined. Honestly you're probably best off somewhat imitating Esper Control, since you want to keep the board clean and then use Nicol Bolas, Dragon-God or Expansion / Explosion as finishers instead of Teferi, Hero of Dominaria .
  3. Cut down a lot on the counterspells and add removal + board wipes. Creatures will slip by counters at some point and then you need to be able to interact with the board. As is, just about any resolved creature has you dead. Lava Coil , Cast Down and Moment of Craving are all great at 2 cmc. Some amount of Cry of the Carnarium and/or Ritual of Soot will help a lot against aggro too.
  4. Sinister Sabotage is strictly better than Admiral's Order in a deck with no creatures.
  5. Risk Factor doesn't do anything for you, since you're not pressuring the opponents life total in any meaningful way.
  6. Chart a Course is better than Tormenting Voice , because you get to see more cards before you decide what to discard and it doesn't cost you 2 cards, if it gets countered. I think you'd be much happier with Search for Azcanta  Flip in that spot though.

A lot of things to play with, but I would prefer Grixis over the current Esper Control any day, so fingers crossed for it's viability.

uvspyro on Grixis Godrange

5 days ago

Ever since seeing God-Eternal Kefnet and Nicol Bolas, Dragon-God , I too have been thinking of a midrange/control shell to put them in. I think a card that would fit well in here is Treasure Map  Flip, it gives you card filtering early, helps with getting value out of God-Eternal Kefnet , and when it flips can help you ramp and draw cards on your opponent's turn to trigger God-Eternal Kefnet as well. The rest of the deck looks pretty much to be what I was thinking, with a focus on removal spells and some good amass cards to help close the game out.

I was wondering what your sideboard plans against aggro are though? Most of the cards in the sideboard seem to be there to help your game against control, aside from maybe Ritual of Soot

sunco50 on Dimir Surveil Control

2 weeks ago

Hey goatshoes, thanks for commenting! I used to have a couple copies of Thief of Sanity , but I actually ended up removing them per frosthammer_eden’s advice and replaced them with the Hostage Taker s. This has worked out great, as 1) they don’t die to Cry of the Carnarium or Ritual of Soot and 2) they have an ETB, which is really helpful for dealing with on the board threats that are difficult to get rid of.

I’m hesitant to remove the Dream Eater s because of their flash, removal, and most importantly, surveil synergy. However, I agree that a third bug might be really nice. Perhaps I’ll remove one of the Creeping Chill s and add that third bug in.

illegalKross on War of the Spark - Grixis Control

3 weeks ago

WAR spoilers have started, we've got a few cards with potential so far.

Widespread Brutality seems like an expensive boardwipe, might be good if theres good removal with amass, but I think Ritual of Soot is still stronger atm.

Ob Nixilis Cruelty good removal, though it costs 3 CMC, also has exile clause, this seems like something for future use, maybe after rotation.

Emergence Zone This seems good as a 1 of we might use, basically adds 2 mana to your win con or board wipe and gives it flash

Cant wait to see grand daddy bolas

x12721 on Never Play In Graveyards

4 weeks ago

What Pikobyte said. But for specific suggestions, I'll list them below.


- Brood Monitor isn't super strong in EDH. Not necessarily a must-cut, but one I'd definitly keep in mind. - Izoni, Thousand-Eyed is super powerful, but the mana requirements are pretty tough in a three-color deck. - Nefarox, Overlord of Grixis doesn't do much for your game plan. You have much better ways for forced sacrifice. - Scribe of the Mindful should probably be cut, unless you really want to keep the amount of Instant/Sorcery spells high. - Sphinx of Foresight , while interesting, is just kinda... meh. - Thallid Soothsayer is okay, but there are better sac outlets available to you. - Verdant Force is far too expensive and slow for what it does. - Weaver of Currents doesn't produce colored mana, which is important for a three-color deck.
- Curse of Disturbance isn't great, and not something you want to spend your T3 play on. - Underworld Connections could be cut in favor of better draw spells. Mystic Remora or Rhystic Study would be great here. -I respect the Exquisite Blood / Sanguine Bond combo, but without both cards you're stuck with a 5 CMC enchantment that doesn't do much for you.
- Haunted Fengraf and Rogue's Passage are both underwhelming, I'd look at replacing them with lands that produce colored mana or have stronger utility.
- Cast Down , Doom Blade , Incubation / Incongruity , Price of Fame , and Vona's Hunger are all decent removal, but again, you should prioritize permanents with those effects. - Dismiss and Unwind both seem like they're thrown in here. There's not much use for them. There are even creatures that can counter spells. - Thought Scour is worse than Stitcher's Supplier in this deck.
Nothing specific to replace here, but I would look into better (cheaper CMC) mana rocks and other value engines.

hydrothermia on Smothering Revelations

4 weeks ago

Ah, yes the Revel in Riches enchantment. I personally gave up on it ages ago due to it ending up as a dead card for me on a number of instances, granted that was on paper and not Arena. Are you basing this off of the Best of One matching on Arena? If not, a sideboard wouldn't be a bad idea.

On your Maybeboard, I feel like Revitalize is a must. The only card draw you have is through the locket and Treasure Cove s. Sometimes you'll have to dig for answers and there isn't enough card draw for my liking.

feedingjungler on Sarkhan's Dragon Den

1 month ago

Hey. I really enjoy playing this deck, but I primarily play MTG Arena where bo1 is the most popular format. It seems like it kinda struggles into decks like mono white aggro and mono blue tempo (and midrange golgari as previously mentioned) without swapping from the side deck. I came up with a Rakdos version with the new Ravnica Allegiance cards and was wondering what you thought of it. I swapped Dismissive Pyromancer for Rix Maadi Reveler to smooth your draws because I feel like the mana sink and tapping your defender is too slow; and you also can sometimes pull off a sneaky draw 2 or 3 with the spectacle. And threw in a few Ritual of Soot s to deal with buffed tokens and even big cards like Hydroid Krasis and Gatebreaker Ram

Rakdos Dragons

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Ritual of Soot occurrence in decks from the last year

Standard:

All decks: 0.25%

Commander / EDH:

All decks: 0.0%