Ritual of Soot

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Ritual of Soot

Sorcery

Destroy all creatures with converted mana cost 3 or less.

Ritual of Soot Discussion

JBecicka on Yawgmoth, A Thran Physical

3 weeks ago

Gutterbones Mikaeus, the Unhallowed had this typed when you started the episode and said it was on tappedout. Just got to the part where you said you cut it because it was combo. Damn, was just going to suggest Grey Merchant of Asphodel and got to that part as well.

I'd say cut Grim Poppet for a wrath like Massacre Girl or Bontu's Last Reckoning or Ritual of Soot

LadyZ on Licia Gains

4 weeks ago

If you can afford it, you should run Exquisite Blood . It's strong, and goes infinite with Sanguine Bond . Heartwarming Redemption seems a decent card, gains you life and wheels for you. Ritual of Soot is probably better than Culling Sun . And lastly, to squeeze in some more red, consider Vandalblast and Crackling Doom .

stensiagamekeeper on Opinion on Nicol Bolas, Dragon-God

1 month ago

Probably the most important thing is to make sure the vast majority of your lands produce black mana and that none can't produce red, blue or black. Besides that, if you can maneuver your first 4 turns so that he'll survive until the turn after you play him then you are very ahead ( Ritual of Soot helps with this). There are some combos with Jace, Cunning Castaway that can literally go infinite with some other pieces but they aren't actually necessary.

itsbuzzi on ElderSpellBolas

1 month ago

Everything in your deck is standard legal except for Bontu's Last Reckoning . There aren't really any good replacments the best in these colors is Ritual of Soot .

Daarkest on Mill - Go for the lands

1 month ago

Could always replace Ritual of Soot with Damnation

SideBae on 5 Color Dragons

1 month ago

The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.

Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .

Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.

I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .

If you're going in the Quicksilver Amulet direction, Elvish Piper and Thran Temporal Gateway are good ideas as well.

If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.

Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.

Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.

Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .

If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.

I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.

If your curve is really high, things like Timesifter can be pretty brutal.

I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .

Good luck with deck building my man!

ChooseWiselySon on Mill - Go for the lands

1 month ago

Daarkest, thanks for the feedback, yeah I feel Complete Disregard could be a good sideboard card for those kind of matchups, I will include it!

I am still unhappy with Ritual of Soot I will look for something else or buy something else when i can.

Thanks for everything!

-DeStructor- on Etrata Control

1 month ago

Thanks for your advice. I am worried about mana, and this deck does give me problems with it quite often. I already have all these cards, so currently budget isn't a problem (I made the deck based on my collection). I was thinking of adding an extra Chromatic Lantern instead of a land (which should be fine, considering that a Chromatic Lantern is also a mana source). Otherwise, I could just throw the Blast Zone into a sideboard and get the gates. I think I will put in the Ritual of Soot for now, but replace it with a Kaya's Wrath once I get another Lantern

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Ritual of Soot occurrence in decks from the last year

Standard:

All decks: 0.25%

Commander / EDH:

All decks: 0.0%