|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Ritual of Soot
Destroy all creatures with converted mana cost 3 or less.
Ritual of Soot Discussion
5 days ago
Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.
If you're playing 1 vs 1 Council's Judgment can always remove Animar.
Deathgrip is probably your BEST counterspell.
Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)
Chalice of the Void on 3 makes it so Animar can't be cast.
6 days ago
Personally, I would cut Ritual of Soot . I think that card is way better coming out of the SB, but main-decking it seems a bit risky, unless your local meta is very low-drop heavy.
Just my perspective, but your sideboard looks a little bit like its just more of what your deck already does, and not a toolbox to adjust your deck to better your chances against another matchup. I don't know if things like more copies of Hostage Taker , Ravenous Chupacabra , or even the copy of Quasiduplicate actually help you turn the tables against your worse matchups.
Something like Duress is a staple of SBs for black decks, as it hits control hands hard on T1, and in the current meta you can usually grab something out of mono-Red's hand too. Any of the three cards I mentioned above could also be boarded out for Spell Pierce or more Dive Down , to help you in matchups where your creatures are targeted.
1 week ago
I honestly would try to make the deck more control focused in the early game and then switch to beating them to death with your flying demons with trample later in the game. So this would mean having cards like Moment of Craving , Lava Coil , Bedeck / Bedazzle , Ritual of Soot , Golden Demise , Vraska's Contempt , and Bedevil to keep the opponents board under control. Cards like Scorchmark , Bladebrand , and Undercity's Embrace are not the cards you are going to want to use because, well quite frankly they aren't very good. Bladebrand is effectively a 2 for 1 trade for an opponent's creature at the cost of your own. Sure it draws you a card but you used 2 cards when one would suffice. Do you want card draw or removal? Scorchmark is just a worse Lava Coil . Undercity's Embrace can be alright but The Eldest Reborn is just better. Sure embrace can be used earlier but what do you need to kill early on that requires the opponent to sacrifice it? Carnage Tyrant ? Well, that doesn't typically come out on turn three anyways and if it does they've got 3 other creatures to choose from. Bedevil is just a better 3 mana kill spell to put in this spot.
Sorry if that sounded mean/ranty but I really didn't mean it to be, I just think that there are better choices to be made then the ones that are currently in the deck. I'm glad someone is trying to do a demon deck as I want to do the same, but sadly there just doesn't seem to be enough out there for a tried and true demons focused creature deck. At least in my opinion. I hope this was at least somewhat helpful.
1 week ago
What happens when you run into that person playing Ritual of Soot ? I might take out Divine Visitation ...As a five drop with all your little drops they will run out first with no trigger or limited amount of triggers. I may run a two of it and/or replace with Lyra Dawnbringer ...
2 weeks ago
Could use some help with refinement. Any thoughts on swapping out 2 of the Cry of the Carnarium for 2 Ritual of Soot to try and get around creatures with 3 power that we can't otherwise easily kill so that The Eldest Reborn always has a good target?
2 weeks ago
You have several sub optimal card choices; Succumb to Temptation rather than Night's Whisper , Murder rather than Dismember , Victim of Night or the already mentioned Fatal Push which is premium removal.
There is a certain appeal to the Morbid keyword for this deck, be it Tragic Slip , Morkrut Banshee or Reaper from the Abyss as a backup plan. Speaking of a backup plan to the combo, maybe; Myr Superion or Lupine Prototype could work. I'd also want a board wipe like Bontu's Last Reckoning , Damnation , Languish or Ritual of Soot to clear away fast aggro or token strategies. Hope this is of help, good luck brewing your deck.
2 weeks ago
Hey! I love this deck list. I think this jund dragons archetype is the most underrated deck in standard right now.
I was playing Jund Dragons before the last rotation with a lot of success against competitive decks, including Aggro Red and Esper Control, the two dominant meta decks at the time. Then came a three-month hiatus, and now I've spent my afternoon trying to figure out how to update my list.
Aside from smashing people in the face with dragons (especially Demanding Dragon ), my deck used 4x Spit Flame as discard fuel and 4x Dragon's Hoard for consistent draws. 4x Glorybringer was amazing for tempo. I ran 2x Lathliss, Dragon Queen and 2x Vaevictis Asmadi, the Dire , but they were ultimately placeholders for 4x Verix Bladewing , which were not at any LGS in my area. I ran 2x Sarkhan, Fireblood , and in hindsight, I should have run at least one more. The fun thing with these core cards is that both discard fatigue and casting waste are reduced. You don't need more than one or two big dragons at any given time, and better still, Spit Flame is a gift that keeps on giving. And giving. And giving. I cannot understate how useful Spit Flame can be. This property of the deck gives the Sarkhan, Fireblood cycle ability so much value.
Rotation added: - Shock Lands, and with them, much-improved mana balancing. - Several Dragons. Skarrgan Hellkite and Hellkite Whelp are the only ones that don't require splashing blue. - Many, many possible tools that I haven't decided how I want to use.
In attempting to revamp my old take on the deck, my issues are as follows: 1. The selection of useful 1- and 2-CMC cards is extremely difficult. 2. Without Bomat Courier , I risk losing too much card advantage on discard plays. 3. I am uncertain as to what can replace the loss of Glorybringer , the best tempo card in the deck.
I'd love to hear of any changes you've made to your list. I'm going to continue working on mine. However, I have a bit of feedback: - You crushed the mana balance problem I was trying to figure out. I've been testing starting hands with your lands, and I get the mana I need every time with at most one mulligan. - I didn't realize how useful Riot could be, but it makes every dragon so much better. Do you think it should be part of the core of the deck, or just something used occasionally? - I would definitely add Risk Factor , because it can make or break your endgame, either refilling your hand or getting you closer to lethal. - I want to say, "Sideboard Rhythm of the Wild ," but I'm not sure. You won't need the counterspell-proofing in every matchup, and as useful as Riot is, you will always get more benefit from other 3-drops like Dragon's Hoard , Sarkhan, Fireblood , or even Goblin Chainwhirler . That said, it makes Incubation Druid into a powerhouse and gives your big guys haste. More on this later. - Cut Gruul Spellbreaker altogether. It's great on its own, but in this deck, there are always going to be better Turn 3 plays, and you'll want to use your mana from later turns tossing dragons onto the battlefield. - Cut Domri, Chaos Bringer . You have better ways of getting mana and card advantage. For tempo, replace with Demanding Dragon . For card advantage, replace with Risk Factor . For mana ramp, replace with Incubation Druid . On that note... - Cut Thrash/threat. If you play well, Thrash/threat is almost never going to be as good as Demanding Dragon , which also comes with a 5/5 flying body. If you're playing it in the early game, Thrash won't be dealing much damage, and once you have enough mana for dragons, Threat pales in comparison. - Unless you are getting constantly beaten by wide boards, sideboard Ritual of Soot and Cry of the Carnarium . The better of the two is likely Cry of the Carnarium , because it stops any Golgari graveyard play, Boros weenies, and any deck with a Phoenix. - Bedevil should be sideboarded and might be worth cutting. If you need artifact tech, sideboard Deface . Most giant creatures can be stopped using your Spit Flame or Banefire . Likewise, Banefire will take care of most low-CMC planeswalkers, while your dragons will almost certainly be able to manage any higher-CMC walkers later on. - Incubation Druid is a solid 2-drop, but you must either use it in conjunction with riot or lose it...
I really need to bounce ideas off people, so let me know what you are up to!
2 weeks ago
First, I think you should swap Search for Azcanta Flip for Treasure Map Flip. You'll still get to scry, and Treasure Map provides extra mana or card draw which is great for casting or triggering Niv. Second, Chemister's Insight is just too expensive. Try Chart a Course , Radical Idea , or Discovery / Dispersal in it's place. Third, Quench is fine for early game but Spell Pierce does just as much. I'd honestly drop both Quench and Sinister Sabotage for Ionize . Lastly, Cry of the Carnarium doesn't fit what you're doing. If I'm your opponent and I see you cast that, I'm immediately targeting your big fliers for removal to exile them. Run another Ritual of Soot instead since you have no creatures it would affect.
Ritual of Soot occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.0%