Narset, Parter of Veils

Narset, Parter of Veils

Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Trade

Have (3) Azdranax , Zelpoke , gildan_bladeborn
Want (3) CosmicDragon , wongdeck , abby315

Printings View all

Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Narset, Parter of Veils Discussion

Phunlife on Introducing Project Modern!

9 hours ago

Caerwyn -

I think you and I have a very different definition of what "jank" is in the context of Modern. I know "jank" is a very subjective term and what is jank to me may not be jank to you. To me, jank refers to decks that can appear like they are fragile or inconsistent, but under the right circumstances, and with correct tuning and tweaking, can actually stomp the competition in the right metagame. I think UB Mill is a fantastic example of a deck that is generally regarded "bad" or "janky". It's unconventional, it's a weird way to win the game, there's a "strictly" better deck in the form of Burn, but people like building & playing mill because there's a novelty/jank factor to it. But put it in a room full of Control, Tron, and Combo decks, and it's going to sweep the floor with all of those.

So, to answer your sarcasm-enfused question, the answer is: no, we don't "aim" to make jank competitive, but we want to create an environment in which lower-tier strategies can be viable again. Emphasis on the word "can". In the current Modern meta, right now, if you're not playing a Tier 1 or 2 deck, you're gonna get annhiliated. That's the fact of the matter. No, seriously, go play a Modern league right now on MTGO. It is absolutely sickening. If you're not doing the most degenerate stuff you can do in Modern right now, you're going to get overwhelmed and you're going to lose.

With Project Modern, an explicit goal of the format is to make a format that players enjoy. We're not hesitant to cards that have either been enablers for oppressively dominant strategies or have been a precedent for what is Wizard's new card design philosophy, which is, well, overpowered. And we're being as liberal as we can be with the banlist.

As I type, we're having discussions over whether we should ban some of the "curse" planeswalkers printed in War of The Spark. There is deliberation taking place RIGHT NOW over Teferi, Time Raveler, Karn, the Great Creator, Narset, Parter of Veils, and Ashiok, Dream Render, and whether the constraints they put on certain strategies ruin format health and overall enjoyment enough to warrant a ban. Gauging whether to ban something ban something based on how universally reviled/unenjoyable it is can prove to set a really bad precedent.

There's also discussions about ax-ing Urza, Lord High Artificer, Faithless Looting, and a lot of other cards. Perhaps if you did some research and looked a little more into the format, you'd realize that we DO have a pretty extensive & repressive banlist, and we will as the format progresses forward. With a more liberal ban list, and Discord bots to keep track of archetype data and expose to the public eye which decks are dominating, I hope that we will foster an environment in which lower tiered strategies can potentially do well every once in a while.

And that's okay to differing opinions. I'm not trying to impose my defintion of "jank" on you, nor am I trying to make you believe the exact same things that I do. I'm just trying to clear up a discrepancy in what you may have read in my initial statement versus the environment we're actually trying to create with the format.

When you state that "It looks awfully like you're just making Modern, but a Modern run by what is effectively the same thing as the Commander Rules Committee", I think that's an oversimplification of how things actually are. I guess (?) you could say that the Power Nine is just a council of community members/players, sure. But a committee is better than no committee in my opinion. These are people that have discussions & can get multiple viewpoints on things from the playerbase on the daily.

Also, the open data approach I mentioned with the Discord bots is a great way to make sure that council members are making informed, data-reinforced decisions based on actual tournaments and metagames. Take that as opposed to the Commander Rules Committee, which doesn't make decisions based off of data, and just makes decisions off of common complaints about overpowered cards. They're informed decisions, sure, but due to the casual nature of EDH and how it's difficult to track who is winning when people don't really care who wins the game, the EDH committee can't really be informed about who wins most often, what "matchups" are good/bad, and so on.

lullelukas on The Wolf of Maul Street [8]

4 days ago

New update incoming:

I've reevaluated some of the cards in the deck and found that some underperform.

Cold-Eyed Selkie is a very good card that does do what the deck wants to do, but the deck doesn't want Selkie to be the one doing it.

Chain of Vapor and Quickling are too narrow to justify a spot. While I do feel we could use more ways to have Ukkima leave the battlefield, there are other cards that let us do that better, or serve other purposes as well. (Culling the Weak and Putrefy respectively).

Negate has had an upgrade.

Cold-Eyed Selkie --> Narset, Parter of Veils

Chain of Vapor --> Clockspinning

Quickling --> Isochron Scepter

Negate --> Narset's Reversal

SufferFromEDHD on Sevinne, the Chronoclasm Acid Flashback

1 week ago

Damn, dongerlord. Thanks for the thourough analysis. You are clearly going very competitive with your list (don't forget Extract!) where I'm trying to build ... an on theme 75%? I don't know what my list is but I like it. It's fun.

Underworld Breach fits under Sun Titan and grants massive utility. In.

Narset of the Ancient Way look at my list again and look at all three abilities. Fits the theme.

Scroll Rack is tech with Land Tax.

Whirlwind of Thought In.

I'm a huge fan of Surveyor's Scope but that exile clause... Needs Karn to make it viable.

Narset, Parter of Veils and Alms Collector interesting and brutal. I'm going to chew on this.

The rest of the stuff was for a different style of play and direction of control.

dongerlord on Sevinne, the Chronoclasm Acid Flashback

1 week ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

ive-been-degaussed on Kalamax cEDH

1 week ago

Also lets you draw out through Narset, Parter of Veils.

Also also, is Chord really an infinite mana outlet? You only need X = 5 w/ Kal to get Kiki + Exarch.

But sounds good, don't get me wrong!!

xtechnetia on Pattern Recognition #153 - Teferi ...

1 week ago

Control player here. I've talked at length elsewhere about how much I hate Teferi, Time Raveler, but this article has some good history and exploration on Teferi cards so let me try and present a more encompassing viewpoint.

What Teferi does, in context isolation, isn't an issue. It's existed before - on Teferi, Mage of Zhalfir - and that's considered a fine card. The beautiful aspect of Magic design is that practically every aspect of gameplay is open to attack - that's why we have spells like discard, land destruction, and so forth. The stack is no different in this regard.

3feri is a collection of smaller problems that adds up to one major problem:

  • His static is asymmetrical. Prison static effects are usually symmetrical (Winter Orb, Thalia, Guardian of Thraben) for balance reasons - it means you can't just jam them into any deck, you have to build your deck to carefully break the symmetry of the prison. Now, asymmetrical static effects are a fine thing to have too, but have generally been higher costed (compare Leonin Arbiter and Aven Mindcensor) to account for this. 3feri is costed incredibly well for his power - years ago, a 1WU instant that matched his -3 would probably have been Standard playable!
  • He comes in WU colors. This is a major point that I think is overlooked by many. If he was 1WG or 1RG instead of 1WU, we'd probably be looking at a card fair creature decks could board in against control decks. Which is totally fine, control hosers have existed forever and fair creature decks are always a welcome sight in Magic. But instead he's 1WU, so coupled with the asymmetry of the static, that means that this supposedly anti-control card fits into control shells. This has several unpleasant implications, including the once-amazing mirror matchup now being reduced to "resolve 3feri first ez game".
  • He protects himself on the board with his -3. This gives him an amazing floor of being a pseudo 3cmc Time Walk, which is part of why he's so widely seen - because even against decks that don't particularly care about the static, he can still reset a threat while maintaining card neutrality (if they kill it with board presence) or advantage (if they use a spell to be rid of it). Contrast to the other widely-maligned curse walkers, Narset, Parter of Veils and Karn, the Great Creator - these do not protect themselves on board, making counterplay to the board much more feasible and the walkers themselves less of an auto-include.
  • He doesn't say "opponents can't cast spells on your turn" like Dragonlord Dromoka or Grand Abolisher. He literally says opponents can cast spells only at sorcery speed. This has the side effect of shutting off a ton of random stuff like suspend, cascade, and other mechanics that were clearly never intended to be shut off by the static, but are anyways.

3feri isn't "broken" in the traditional sense of the term, and doesn't deserve a ban (most likely) on raw power level concerns. But he's one of the faces of this new, post-WAR era of Magic and is an unpleasant, constant thorn in gameplay across every format from Standard to Vintage. Even if you're playing a fair creature deck that cares little for the passive, he's a card-drawing bounce that serves as a strong tempo play (or, if he survives, you're now vulnerable to instant-speed wraths and discard), and if you're playing a stack-interaction deck, you either answer this guy on the stack yourself or you probably lose.

tl;dr He just represents everything that I (and many others) hate about the current design era of Magic.

RNR_Gaming on Upgraded Aminatou

2 weeks ago

Just some cheap suggestions

Narset, Parter of Veils

Massacre

Chain of Vapor

smilodex on THE WAY OF A JESKAI MONK [cEDH PRIMER]

2 weeks ago

@ Annexus: Winds of Change is good, but worse than Windfall, Echo or Spiral, but I listed it on the more "budget" list.

Since I played some games lately, I realized a rise of Opus Thief (and similiar decks) since flash is finally gone.

Because of the new crazy wheel commanders like Rielle, Brallin/Shabraz, Xyris and Gavi I decided to play Narset, Parter of Veils in the maindeck, but what should I cut??

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