Creature — Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Flux Channeler Discussion
1 week ago
Yeah, definitely agree with Hardened Scales. That will go on the acquire board for the next card order I do.
Can't believe I did not think about Proliferate. That may change a couple creatures that I have in there. Probably look into subbing in some combination of Evolution Sage, Flux Channeler, Pollenbright Druid, Thrummingbird, and Roalesk, Apex Hybrid.
2 weeks ago
3 weeks ago
I think a few noteworthy options to include would be:
Karn's Bastion, Pir, Imaginative Rascal, and Flux Channeler. This way, you have options at hand to proliferate your walkers and reach those ultimates faster, since Doubling Season would be out of reach with a budget build.
If you were to also add in a few more walkers, a wonderful beat stick to think about adding in would be Bioessence Hydra :)
4 weeks ago
Whenever Eccentric Teacher attacks, if you cast a noncreature spell this turn, proliferate.
Similar in line to Flux Channeler. Same challenge.
2 months ago
DrukenReaps - thanks, this is a good thought that hadn't occurred to me. I'm running kind of a lot of token decks right now but this is going on the maybe list for sure. Seems fun. I dig 'removal tribal' but she'd have to get in line behind Teneb, the Harvester and Shattergang Brothers. I haven't checked out her EDHrec page in a while so I'll look there too.
goodair - appreciate the reply. I've considered cutting consult and emphasizing ramp and storm, but I'm intrigued by this idea of using her as a ramp+burn commander. Aria of Flame, maybe Sphinx-Bone Wand and Flux Channeler? Torment of Hailfire? Could be a lot of fun...
2 months ago
Also, think it's worth running Flux Channeler to proliferate experience counters while Mizzix is unavaible
2 months ago
Hey, your eventual goal is good, but you don't have the manabase as part of the goal. The manabase is the part of your deck that needs the most improvement. For instance there's no Command Tower :)
29 basic lands is a lot for a five color deck. With this many lands that only make a single color then without Chromatic Lantern each game you'll have a difficult time having enough color fixing to cast cards. If budget is a consider for lands then my advice is add more Tri lands in place of basic lands. If you're going to play a land that will ETB tapped then Tri lands are the options to choose because having a choice from three different colors is worth the land ETB tapped.
Less creatures is the plan, but Narset, Enlightened Master is worth adding since she can be busted with Planeswalkers and lots of other noncreature cards. With lots of Planeswalkers proliferate is nice, especially when proliferate doesn't cost you any additional mana. Flux Channeler proliferates when you cast Planeswalkers, other noncreature spells. Evolution Sage proliferates when a land you control ETB.
- Narset, Enlightened Master > Draining Whelk
- Flux Channeler > Dovin, Architect of Law
- Evolution Sage > Tibalt, the Fiend-Blooded
Arcane Signet, Faeburrow Elder and Smothering Tithe are ramp upgrades. These cards are ramp and color fixing which is a good combination with five colors. Elder can tap to up to five mana of five different colors depending on the other colors of permanents you control.
I offer more advice. Good luck with your deck.
3 months ago