Agent of Masks
Creature — Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Agent of Masks Discussion
6 months ago
Shadow, I'm going to be a little verbose, but bear with me. I've been playing commander weekly with a small local playgroup for well over a year. It's casual, not competitive. So take my advice with that said.
It's more like midrange is a little different in commander. Your curve ends out much higher, since the game goes longer. You can't just stall a few turns and win by pecking away with 2-drop and 3-drop creatures, because your opponents have a total of 120 life you have to whittle away (if they're not attacking each other). Each card needs to have maximum impact on all players, since it's multiplayer. Politics is huge. Each playgroup is different, but in mine, you try not to "poke any bears" until you absolutely have to. You don't want to make all your opponents mad at you at once, and you also don't want to target one person so much that they decide to come after you, while the others sit back, develop their boardstates, and kill whatever's left of whichever one of you survives. It can be done if you're prepared to be enemy #1, with plenty of control elements. Spot removal is a fine line to walk. Use it sparingly, because while you stopped one person, there are 2 others you did not stop.
You need to have an idea of how you will win the game. Even if you are playing heavy control/stax, you either need to have a lock on all of your opponents to get them to concede or you need to have a few value cards that will get the job done after you've stalled. Big ones. Avacyn, Dragonlord Ojutai, (you've got a few - your 5/5's). Find ways to make them bigger - Hedron Matrix. With double strike (Fireshrieker or True Conviction). Or cards that will eventually make you an army (Sigil of the Empty Throne, Luminarch Ascension, Moonsilver Spear, Angelic Accord, Chasm Skulker.) You also have a few creatures that will get large as you slowly gain life, and could add Ajani's Pridemate. Can you get them through unblocked? Whispersilk Cloak, Prowler's Helm, Rogue's Passage. Don't forget you'll need to protect them: Mother of Runes (also helps with not being blocked), Mask of Avacyn, Swiftfoot Boots, Soul of New Phyrexia. If you focus on those, you'll want more lifegain triggers, like Shattered Angel (which is nuts in commander), Soul Warden, Soul's Attendant, Suture Priest. Find out what your playgroup thinks of infinite combos. If they're not completely frowned upon, you probably want to include 1 or 2 for when the game just needs to be over. Also see what your playgroup thinks of tutors. Most playgroups don't like a lot of tutoring, but some are ok with a little.
Midrange can be good in commander. Yisan, the Wanderer Bard is a mid-range commander but also combos and is ranked Tier 1. But he has a tutor for whatever card you need built in. Same with General Tazri. Oloro is Tier 2, but usually as a Pillowfort/Stax commander. Basically, you need to plan that pretty much whatever you draw will synergize with whatever else you've drawn, and particularly with your commander, since he is always available to you.
Drop: Pacifism, Aerial Responder, Skinrender, Prahv, Spires of Order, Liliana's Reaver, Astral Cornucopia (not very good in decks that aren't running proliferate. Which is another option). Lingering Souls probably also does not have enough impact, without more token support or more buffs like Dictate of Heliod and Spear of Heliod, unless you just want them as chump blockers. Commander is go big or go home.
Consider adding: Cliffhaven Vampire. Agent of Masks. Cage of Hands or Arrest or Quarantine Field. Or Crawlspace or Norn's Annex. Crypt Ghast or Kingpin's Pet or Treasury Thrull or Pontiff of Blight if you are planning to use extort to drain life. Gravitational Shift and maybe Archetype of Imagination or Stormtide Leviathan if you are planning to win by combat damage through flying. Plea for Guidance can tutor up Sanguine Bond + Exquisite Blood for infinite combo. Esper Panorama & Arcane Sanctum would fit this deck well.
Elixir of Immortality is great to get your graveyard back in your library, in case of mill or whatever. Sword of the Animist is good ramp, and Darksteel Ingot can be very useful. Also, the signets - Orzhov Signet, Dimir Signet, & Azorius Signet.
8 months ago
I would suggst Agent of Masks since it doesn't entirely fit with the synergy of your deck. It has an upkeep trigger and Alesha decks mainly go for combat and graveyard shenanigans, and they are well known for their ability to bounce back from board wipes and control decks. The agent is a slower card meant for strict Orzhov decks and commanders like Oloro. Also, if you want human tribal, try getting some tribal cards like Obelisk of Urd
10 months ago
If you're not playing against multiple opponents, I would recommend running 1x Drana's Emissary instead of the 1x Agent of Masks, maybe even run a few of them if you want the upkeep damage/Lightning Bolt bait. Otherwise the agent is better.
10 months ago
Creatures i would remove:
Agent of Masks Its a little meh for 5 mana
Banshee of the Dread Choir My 6th sense tells me to remove
Cliffhaven Vampire Okay ish if you want it but there are better ways to make them die
Coffin Queen It exiles them D::::: I want them to die, come back, repeat, good for utilizing the opponents graveyard, though
Chainer, Dementia Master Just my personal preference, since me and my playgroup hates all old looking cards
Defiant Bloodlord Good but only for endgame
Drana's Emissary They will target you very quickly when it comes into play, i tent to wait until i can crush them with one move
Filth Very situational, also old looking
Herald of the Host If it only had Lifelink...
Karmic Guide Can not sacrifice it D;;;;
Necrotic Sliver Ayli's exile is better imho
Sangromancer But...no laifu when waifu puts them into exile
Sunblast Angel If it only had flash...
Suture Priest Makes a lot of hate, otherwise nice
Teysa, Envoy of Ghosts cost's too much and.... Can't sacrifice!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Darth Vader voice
Creatures i would add:
Soul of Innistrad because getting 3 creatures back is funny. ABUSE THE HECK OUT OF IT! KILL THEM ALLLLLLL
Nether Traitor Sacrifice it to exile something, sacrifice something else, get it back, repeat. ABUSEEEE IIIIIITTTT
Grand Abolisher Gets rid of those pesky Counter spells
Emeria Shepherd Land for Creature, if its a plains, to the battlefield. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO costs a lot so its up to you
Artifact's i would remove:
Everflowing Chalice One mana for each 2 you paid? D:
Mind Stone You get one mana and a card? umm naaah
Nim Deathmantle Have to save that 4 mana always, meaning you won't be playing a lot of spells
Orzhov Signet If you have too many cards and have to remove some from the deck
Pristine Talisman Same as the one before this
Scythe of the Wretched They will never block it but if they do, they will with a small creature :/
Specter's Shroud +1/+0 and Discard? Could work but imho i don't like it
Sword of Feast and Famine 15$ D;;; otherwise okay but you cant sacrifice the equipped creature
Sword of Light and Shadow 32$ O_O Remove if you are on Budget.
Sword of the Animist I'm sure you can get enough lands without
Viridian Longbow Haha no.
Artifact's I would add:
Ashnod's Altar MANAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Enchantment's I would Remove:
Animate Dead Can only use once
Blind Obedience There is something better you can replace this with
Creeping Dread My hand is gone... nooooooooooooooooooooooooooooooo
Grasp of Fate If it leaves they will get back
Necropotence 6th Sense
One Thousand Lashes Why not exile them instead?
Enchantment's I would add:
Dictate of Erebos Because them losing stuff is fun.
Proper Burial Double life if you sack it for life? YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Underworld Connections Card draw when you want it
Instant's I would Remove:
Disenchant You can exile whenever you want with Ayli
Rebuff the Wicked Not really sure... just doesn't feel right
Sudden Spoiling Hahaa they're all 0:2 now... oh wait they're in exile...darn
Utter End Exile with Ayli! Trust her Eldrazi praising azz on exiling
Wing Shards Ehehe if he attacks now he'll regret it... 8 hours later Wonder if he can attack from exile....
Instant's I would add:
Vampiric Tutor Yeah it cost's a lot but if you aren't on a budget, hell yeah
Land's I would Remove:
Cabal Coffers 20$ AAAAAAAAAAAHHHHHHHHHHHHHHHH
Caves of Koilos But i still don't want to lose life :P
Land's I would add:
More Basic land's, you don't want nonbasic all the time
Sorceries i would remove:
Killing Wave Nooo Ayli don't gooo cries for Ayli
Rise of the Dark Realms 9 mana runs away telling himself its just a dream
Rout Nah you got Ayli
Sorceries i would add:
Ancient Craving 3 caaaaaaaaaardsssss YEEEEEE
Demonic Tutor If you are not on a Budget
Planeswalkers: All goes
All up to you if you like the suggestions, now...
Since i have no idea how to put a picture in the description, here.
This picture might make you go mad so watching it is your responsibility.
Have a good day! :)
11 months ago
Agent of Masks is very mana expensive for the ability, and is basically the same as Drana's Emissary. The extra life is not worth the cost. Souls of the Faultless is pretty good, but it might not make the cut.
11 months ago
1 year ago
1 year ago
If you want another card like servant of tymaret and drana's emissary Agent of Masks is decent. To make room for cards you want to add I would suggest taking out a few lands. 43 lands with 2 mana rocks is a little much for your avg cmc of 2.8.