Destroy target artifact, creature, or planeswalker.
|Want (2)||fishpoet , Ninbi|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bedevil occurrence in decks from the last year
All decks: 0.3%
Commander / EDH:
All decks: 0.02%
22 hours ago
Seems pretty solid. The 3-3 split between opt and omen is inferior to a 4-2 split, personally i wouldn't bother with the omens at all. You have far too little countermagic, either add 2 copies of Drown in the Loch in the main or go to 4 copies of Thassa's Intervention, or both. I don't like murderous rider, Angrath's Rampage deals with more, is cheaper and doesn't target, if you like targeted removal better Bedevil outright deals with more. Ashiok alone is far too little against graveyard decks, I recommend a single Erebos's Intervention in the main, that's a maindeckable piece of hate against graveyard and goes a long way in winning game 1.
1 month ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
1 month ago
Looks good, but I'm pretty sure you could do without the Davriel's Shadowfugue . I tried to playtest it a little and had way enough discard without it, it'll be a "pay 4: target player loses 2 life" too often. I'd change those for 1 more Bedevil and Eat to Extinction and probably 2 good old Shock . You're much more likely to want to draw any of those than yet another discard effect.
2 months ago
That's definitely a possibility, I just like its flexibility. Pioneer is a planeswalker-heavy format so you want something that can hit them - if you don't like how the Assassin's Trophys play, you could swap them out for
. I would try to steer away from the options that cost double black though, since that'll complicate your mana base.
Or you could replace them with something else you like, like a creature or enchantment or something. It's your deck, after all!
2 months ago
I play something very similar Grixis Fires and I have been having a lot of success in Arena.
I feel like you need more removal to keep you and your walkers safe. Ritual of Soot and/or Flame Sweep I think are almost must-haves especially when you run into Cavalcade decks or other aggro nuisances.
I would take out the Amass strategy and replace it with more removal. Bedevil works great for me, and recasting it with Acolyte is especially wonderful. The Royal Scions could probably go too, since if you take out the Zombie tokens, there won't be much use for their second +1
Awesome deck, just some thoughts from play-testing. This is basically the only deck I play on Arena.
2 months ago
Hey DarrockHawk, good start to this deck!
If you want to play this deck in modern, you'll have to cut the Swords to Plowshares since that card isn't modern legal. You're also running a much higher amount of removal than normal for an aggressive creature deck like this - hell, most control decks don't even run this much removal! Right now you're running 14 removal spells - a good spot of an aggresive creature deck is 6-8. I would go down to 4x Path to Exile, 2x Go for the Throat, and 1-2 Anguished Unmaking. The Extirpates are also an interesting choice - do you usually/always play against graveyard combo decks? If not, I'd move those to the sideboard (if you're going to play them at all).
As for what to add, Vicious Conquistador , Kalastria Highborn , Bloodghast , Gatekeeper of Malakir , Kalitas, Traitor of Ghet , Mavren Fein, Dusk Apostle , and Captivating Vampire are some powerful vampire cards that you're missing. If you wanted to throw red into the deck, it opens up Stromkirk Captain , Olivia, Mobilized for War , and Olivia Voldaren as well as things like Lightning Bolt , Terminate , and Bedevil .
I can give more specific suggestions if you're interested, but in the meantime I think you should play around with it to see what you like! Whatever you decide to do, have fun with it!
2 months ago
Oh, and maybe Abrade would be good? Gives some damage option and also destroying an artifact, which can be good in some matchups. Bedevil might also be playable in this deck, but less so then some other cards, I think ( Dreadbore is just really good).
2 months ago
Oh, it's also worth noting that Release the Gremlins and By Force are interesting cards that might be good for the sideboard, in case you're looking for the flexibility to destroy artifacts. Disenchant might also be good for that. (thinking of the flexibility of Bedevil without the double black in the casting cost)
Unlicensed Disintegration might also be a good addition, given that you have artifacts in this deck!