Astral Cornucopia

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Born of the Gods (BNG) Rare

Combos Browse all

Astral Cornucopia

Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

: Choose a colour. Gain one mana of that colour for each charge counter on Astral Cornucopia.

Price & Acquistion Set Price Alerts

CM2

C16

BNG

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Astral Cornucopia Discussion

Lanzo493 on

4 days ago

Well, it's commander, so it's slow and you can use lands that enter tapped and are budget friendly. Dismal Backwater , Dimir Aqueduct , Dimir Guildgate , Submerged Boneyard , Jwar Isle Refuge , Frost Marsh and Salt Marsh are budget. Fetid Pools , Underground River , and Sunken Hollow are also good options. Check out http://managathering.com/duallands/Dimir.html for more options.

As for mana rocks. You'll need them. Commander always needs them. I like Worn Powerstone , Thran Dynamo , Hedron Archive , Everflowing Chalice , and Astral Cornucopia . Dimir Signet is really good.

I gotta say that you need a Rise of the Dark Realms . It's a bomb.

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

5 days ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form . And creatures that counter spells work well with blink like Frilled Mystic / Mystic Snake / Draining Whelk .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter (they enter the battlefield and activate with an additional counter with Pir.

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

oliveoilonyaasscureshemorrhoid on Pir and Toothy spell slinger

5 days ago

There's a couple more flicker effects that I don't see in your main or sideboard like Nephalia Smuggler / Displace / Illusionist's Stratagem / Deadeye Navigator and weird ones like Baral's Expertise and Supplant Form .

There's also Everflowing Chalice / Astral Cornucopia that work with Pir, and Thrummingbird / Skyship Plunderer that are basically magpies (with Toothy) and help the counter themes. Tel-Jilad Stylus / Crystal Shard / Lord of the Unreal helps with protecting Toothy. What do you think about Whirlpool Drake / Whirlpool Rider / Forgotten Creation / Teferi's Puzzle Box as an additional Alhammarret's Archive? Turbulent Dreams is a nice additional Cyclonic Rift. And why do you run no planeswalkers like Kiora, the Crashing Wave / Nissa, Vital Force / Garruk, Primal Hunter that enter the battlefield and activate with an additional counter with Pir?

What do you think of Empyrial Plate / Thassa, God of the Sea / Words of Wilding / Sphinx's Tutelage / Psychic Corrosion / Key to the City as an extra wincon? I have my own deck (here)[http://tappedout.net/mtg-decks/22-07-18-pirtoothy/?cat=type&sort=cost] and I'm considering if these are suboptimal.

hkhssweiss on Kumena, 1st Draft

1 month ago

Merkebah

If your going with the IsoRev combo, than I would highly suggest running either mana dorks which doesn't synergize with the Merfolk theme (unless you want to run eefects like Arcane Adaptation) or just some more mana rocks. Burgeoning has been underwhelming in a lot of games where you can't constantly refill your hand so you are right in considering other form of ramp effects.

Here might be some mana rocks that you will be able to use. I won't list the expensive one as I'm unsure of your budget.

Hope that helps!

SynergyBuild on An...Uncoventional commander

1 month ago

Not really. Maybe... but Demarge, because it starts at 4 loyalty, it needs to die or +1 before doing it, taking 3+ turns just to go off, all of that is assuming you even can.

Teferi, Temporal Archmage has a -1 ability, rather than a +1, this is actually better, as it dieing lets you make more mana when you recast it, and also allows you to draw your whole deck to finish the loop. but as is that isn't possible with Tezzeret.

Secondly, untapping 4 permanents makes getting 5 mana and untapping The Chain Veil easy. How many rocks tap for 5 mana in mono-blue as is? None other than Astral Cornucopia and Everflowing Chalice as far as I am aware. This is the problem.


Also, untapping permanents vs artifacts is also different, you can't just untap some lands unless they are Darksteel Citadel/Seat of the Synod, so the combo is generally really weak, and the commander is often too given no other setup.

SynergyBuild on Moden Prosperity Bloom?

1 month ago

Paradox Engine lists with Temple Bell and Otherworld Atlas end up being a similar deck too. Everflowing Chalice, Astral Cornucopia, Surge Node, Coretapper, Tezzeret's Gambit, and with lands a full set of Inventors' Fair, Darksteel Citadel for the ones that use Mox Opal, the occasional Buried Ruin and Academy Ruins, and blue sources.

Then there are variants with Reshape and Lotus Bloom, Whir of Invention is in some, Mind Stone/Hedron Archive in others. Even some Voltaic Key's that I have seen.

Moo on Atraxa's Super F(r)iends

1 month ago

Hey all!

First off, a big apologies for the delay in getting back into this comments section. Work got the better of me for a week and I've hardly had the time to get on here! Thank you all so much though for pitching in :) It's beyond appreciated!

I'll address each of you individually in here as well, but as a bit of general information, v1.1 of the deck is only incorporating changes from hkhssweiss as his suggested cards were the only cards I was able to get my hands on before the work rush. I do have some from other user's suggestions, but I wanted to get my hands on all suggested cards, not just the few I had.

Thankfully, I do now have a decent amount of spare time on my hands and will be visiting my LGS to purchase and try out all card suggestions within the next couple of days.

@MillersEdge - Wow, dude, what an effort you put into that, thank you ever so much! It's quite clear you know your stuff :)

Regarding ramp, I can certainly appreciate your observation. The lack of mana rocks in this deck is definitely a big thing. I really like the idea of Coalition Relic, Astral Cornucopia and Everflowing Chalice and believe all 3 of these will make it into v1.2. Forest retrieval cards are nice but can become dud draws fairly quickly in the game. I've added both Nature's Lore and Three Visits to the MaybeBoard anyway and will play-test with them as well. I want to get both Birds of Paradise and Noble Hierarch in somehow too.

Phyrexian Scriptures has also made it onto the MaybeBoard. It's certainly an eye-catcher with all 3 abilities having relevance, and I do like the idea of Saga's (never played them before). In saying that, one of the common players at my playgroup has both a Sharuum the Hegemon deck and a Breya, Etherium Shaper deck. We'll see how it goes.

In terms of the prison related cards, I'm actually probably going to move away from this plan, as to do it effectively you do seem to dedicate a large amount of slots. However, Spike Weaver genuinely looks amazing. I've no doubts that he'll see some MainBoard action in the future.

Privileged Position is currently in for a late game pillow fort strat involving Privileged Position, Sterling Grove and Avacyn, Angel of Hope. To be honest though, the three of these cards might be swapped later for others anyway as they really only hold relevance to themselves. Or I'll simply add Shalai, Voice of Plenty as well as Privileged Position as quite a few other users are also recommending it. Armageddon is hated at my playgroup, but I don't mind being 'that-guy' every so-often ;) I'll play test it this week and see what the general reaction is.

The walkers got a pretty big shuffle around since you might have last seen the deck, but I do see the relevance of Tezzeret the Seeker and Garruk Wildspeaker. Tezzeret the Seeker could come in handy if I can increase my mana rock amount, and I think I prefer the idea of him over Garruk Wildspeaker. Will get back to you with results.

Leyline of Anticipation has landed in the MaybeBoard with high chances of being MainBoarded. I genuinely forgot all about this badboy!

Really really like the idea of Nexus of Fate, looking forward to seeing what sort of shenanigans I might be able to pull off with that. Savor the Moment is definitely competitive, but the late game appeal of Nexus of Fate is striking me more.

I'll definitely jump onto your list as well and have a fish around :) As well as throwing in my own 2 cents! Thanks again.

@Aragon_Neotrix - Thank you! Definitely hearing you regarding proliferate-able targets. I'm hoping to improve on that in the next iteration with counter based mana rocks etc.

Aetherworks Marvel is amazing, hardly surprising it was banned in standard eh?! I did admittedly forget about energy and experience counters. I'm sure this is going to make it onto the MainBoard.

I'll take a closer look over your own version over the next day or two for some more proliferation ideas, and will throw in any suggestions I have myself :)

@ManSauce - Man, every suggestion here is on point. Thank you so much!

Captain Sisay is a card that wouldn't have occurred to me. Very likely become one of the main tutors in the deck. Mox Amber and Noble Hierarch - Yep. Definitely keen on both. Ramp is becoming the main concern of the next update.

Plaxcaster Frogling is another one that I don't think I ever would have found. Interested to see how I can use it. Shalai, Voice of Plenty has received a few recommendations now. I'll be likely to find a spot for this too. Llanowar Reborn could pretty much be an auto-include.

I'm interested whether Finest Hour has held enough use other than when used in conjunction with Savor the Moment or Thrummingbird. Attacking just doesn't seem to happen very often for me.

I've jumped onto your profile and bookmarked your own version to go over in more depth. Thanks heaps for the suggestions :)

@DangoDaikazoku and @lifemtg - Thank you both! ^.^

@Jimmy_Chinchila Man I've been spamming Search for Azcanta  Flip in Magic Arena lately and for whatever reason it didn't even occur to me here! Thalia's Lancers is indeed solid but I think it might lack by comparison to some other tutors. Regardless it's been added to play testing.

Definitely hearing you regarding Doubling Season. Both Enlightened Tutor and Idyllic Tutor are likely to be MainBoarded after this next round of play testing.

Forgive me for the bulk of cards sitting in the MaybeBoard, my worst ability is choosing what has to come out! Aha. As mentioned earlier though, I've setup a large chunk of time to go through all current suggestions over the next couple of days and look forwards to coming back to cull the list :)

Thanks heaps for the suggestions, I've also bookmarked yours to go over in more depth!

@hkhssweiss - You're more than welcome my man! :) Thanks heaps for coming back again! Aha.

Not to worry regarding the planeswalker suggestions. I may be a little rash with my initial judgement of Vraska, Golgari Queen but admittedly the current objective has me focused on getting other utility spells in over planeswalkers.

Assassin's Trophy is amazing. I'd expect to see this in just about every G/B deck moving forward! Likely to make it in, just need to allocate a spot. Djeru, With Eyes Open is definitely one I hadn't seen before! His second ability might just make him a prime tutor candidate. Windgrace's Judgment is also phenomenal. Most of my games have 5+ people making this awfully attractive.

Shalai, Voice of Plenty has popped up 3 times now making her impossible to ignore! xD Pir, Imaginative Rascal is beyond amazing and as the more important part of Doubling Season is almost guaranteed a spot.

Thanks heaps yet again my dude! I do more than appreciate you sticking around :)

Ty all! Now to testing, woo!

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