|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
|Born of the Gods||Rare|
Combos Browse all
Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.
Price & Acquistion Set Price Alerts
Astral Cornucopia Discussion
1 day ago
yeah I bought a couple dual lands but didn't use them in my 4 color and ended up trading them away (minorly upset about that in retrospect). working on getting my hands on as many fetches as I can as they are ridiculously helpful and let's be honest, the life doesn't hurt in edh.
I have the full cycle of shocklands so that's good to go.
I have the multi-color producers.
artifact staples I have (except coalition relic, is it really that good and I'm just an idiot for never getting my hands on one, or is it only super helpful early game and then just sorta okay late game? Astral Cornucopia recently blew my mind so I'm up for it). Just picked up a Doubling Cube and think it's the bee's knees.
I run a Riku spellslinger deck that relies primarily on green ramp sorceries and that is super fun/broken.
I have a bloom tender and didn't realize how much it was worth. Definitely sleeved that up after seeing it here. I don't like mana dorks because they can get wiped too minimal board wipes with their low toughness. Do they ever stick around long enough to do anything or do people basically just ignore them?
These I love, especially ETB. ETB is by far my favorite mechanic to break with any color combination. I want it to hit the table and make a splash. #SadRobot
Like I said, Riku fetch sorceries are awesome. Nature's lore and Skyshroud Claim for mana fixing. Do you run more than one of each basic land?
Have an oracle, picked up an Azusa Judge Foil for my Gitrog monster deck so I'm pretty stoked to use that in 5 color as well.
I agree it's about testing, but this was a great start! On the whole, how important do you think the original duals are? For speed, obviously, but if I replaced them with the bounce double lands Azorius Chancery etc and have plenty of shocks that should cover it, right? Budget wise that seems like the smart choice. Next I'm gonna go find the most beat up duals on TCG hahaha.
1 day ago
I remember that Yawgmoth's Will + LED game!
I see you've made quite a few modifications to the list. I'd have to go over many cards to get a good grasp of the changes (this tool helps: https://www.youtube.com/watch?v=VwPRfXnu2EE). I'll compare it to my static tournament-legal list Paradox Scepter Storm.
What I've noticed is the addition of Astral Cornucopia as a replacement for Mishra's Bauble (since you can cast it for 0 as a way to trigger Paradox Engine in a pinch, and it doubles as a color fixer). You had already added Everflowing Chalice as a replacement for Urza's Bauble, it was probably based on the same argument. You added Cyclonic Rift, Vandalblast, Jace, Vryn's Prodigy Flip, Helm of Awakening, Merchant Scroll, Cabal Ritual, and Spell Pierce: all of which I can easily fathom the reasoning; Helm combos with top, and Jace combos with both Dramatic Scepter and Paradox Engine, the rest are great removal/counterspells or added rituals. I guess Merchant Scroll can fetch for both removal in Cyc. Rift or Dramatic Reversal. You always ran Culling the Weak, which is very explosive. You run two different lands in Inventors' Fair and Gemstone Caverns while I prefer Tarnished Citadel and Arid Mesa.
I'm a little surprised by the return of Whispering Madness: I'm guessing you found utility in it despite the higher CMC? Waste Not returned as well. Codex Shredder is a spicy addition as well, I'm guessing it is there to get back Paradox Engine when it's removed?
The other card I still play and you don't are Bloom Tender, Candelabra of Tawnos, Dimir Signet, Fire Covenant, Flusterstorm, Kiora's Follower, Lim-Dul's Vault, Praetor's Grasp, Simic Signet, Sylvan Library.
I'd be curious to try both lists in a pod. Your play style is miles more all-in than mine, and this latest iteration reflects that. Very good work!
2 weeks ago
I can confirm what enpc is saying with Fabricate. It does very good work in my 4 color engine list with access to black tutors and enlightened tutor, so I cannot imagine any reason it is not good enough for mono blue. It would be significantly more useful than any of the relatively meh cantrips you are considering, although I can imagine that you want the cantrips for the early game fixing. In my experience the higher quality card in a position of need is generally better than scraping the bottom of the barrel for a different effect. Then again I dont play mono blue so forgive me if I am showing my ignorance. I also love Gitaxian Probe with engine as getting that initial untap is huge. Any "free" spell instantly becomes very good. Hell I am even considering playing Astral Cornucopia due to how great of an effect that 0 cost spell can be.
3 weeks ago
I have found Astral Cornucopia to be great for additional color fixing. Perhaps in place of Everflowing Chalice?A planeswalker I have had a great deal of gun with and that is more powerful than it first seems is Kaya, Ghost Assassin.
1 month ago
So cards that i think are a little underpowered are: Aegis Angel, Jeskai Barricade, Astral Cornucopia, Jace Beleren, Vapor Snag all feel underwhelming to me. Also i think 8 boardwipes are a lot, 6 is probably as many as you would want.
Some cards that might be good to add in are: White Sun's Zenith, Spirit Bonds, Springjack Pasture, Scourglass, Mirror Mockery, Martial Coup, Moonsilver Spear, Invocation of Saint Traft or the actual Geist of Saint Traft works well too. Cyclonic Rift can end games on its own. Some good draw cards are Treasure Cruise, Well of Ideas, Concentrate, Stroke of Genius and Rush of Knowledge and Bident of Thassa. Here is also a good list of draw spells https://www.reddit.com/r/magicTCG/comments/2u5o6m/best_reusable_blue_card_draw_edh/. I would also probably replace one elspeth with Ajani, Caller of the Pride
1 month ago
1 month ago
LeaPlath I use Tron because it's a theme within the deck- it's 12-Post Tron, for the maximum amount of mana. It's not meant to be really competitive, just a fun quirky deck idea I had. While I know Ancient Tomb and City of Traitors are efficient at getting more mana earlier- I like the idea of mashing 3 different archetypes.
Helix Pinnacle is in the side as a win-con because of the massive amounts of mana produced. Astral Cornucopia could be replaced by some other mana rock I suppose- that's why it's a work in progress!I have looked at a few MUD decks, and thats why I added Staff of Domination and have considered Metalworker.
I appreciate the input, though! Thanks!
1 month ago
I don't really see how Ulamog and It That Betrays fit in, honestly. They're great cards but they don't really suit the deck. I'd look into Experiment Kraj as he pumps out counters and becomes another source of activated abilities. Panharmonicon is nice, but it could be replaced with Doubling Season or the slightly more affordable Primal Vigor.
I'd replace Skyship Plunderer with Thrummingbird. Same CMC but the ability is any number of targets instead of one.
Eldritch Evolution could be Chord of Calling saving you a creature sac
Hope this helps. Looks like a solid deck so far!