Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a colour. Gain one mana of that colour for each charge counter on Astral Cornucopia.
|Have (3)||sonnet666 , gildan_bladeborn , metalmagic|
|Want (2)||NiftyBiscuit , Lozange|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
|Born of the Gods (BNG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Astral Cornucopia occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Astral Cornucopia Discussion
1 week ago
Looks good so far! You might consider these: Spark Double, Sakashima the Impostor, Chakram Retriever, Kiora's Follower, Life's Legacy, Braingeyser, Animist's Awakening, Genesis Wave, Primal Vigor, Astral Cornucopia, Dregs of Sorrow, Wildest Dreams, Instill Energy, Cerulean Wisps, Reyhan, Last of the Abzan, Chord of Calling
4 weeks ago
I think you need to make some cuts for more draw/ramp/tutors/synergy pieces.
Cards I think you should cut and why:
Genesis Wave. You don't have enough ramp to make this viable. This card is best with mana doublers, infinite mana loops and lots of tokens with Ashnod's Altar and the like, none of which you have. The best you can hope for is some of Doubling Season/Atraxa/Crystalline Crawler angle, and even if you pull off the 10+ mana you'll need for this to do anything you'll probably have better ways to spend it.
Deploy the Gatewatch. This card costs a lot of mana and doesn't do nearly enough for what it costs you. Sure you have a lot of planeswalkers, but there's still chance you'll whiff entirely or only get one, and it's probably not going to be the planeswalker you want anyway since it's random and only goes 7 cards deep.
Deadeye Navigator. Another card that costs 6 mana. What is this doing in your deck? There are only 3 other cards in your deck that have ETBs for this to abuse. For synergy cards and tutors, follow the rule of 7: There should be at least 7 other cards it synergizes with/tutors for, which isn't true for this card. Yes, I see the infinite mana line with Crystalline Crawler and Deepglow Skate, but how often is that going to happen without something like Tooth and Nail to guarantee they're all in play at the same time? 90% of the time, you're paying 6 mana for a 5/5 with no abilities.
Kozilek, Butcher of Truth. I don't understand why you're running this. You're not going to get to ten mana early enough to cast this and really impact that game. It has no synergy with your commander. The only reason I can think of is anti-mill tech specifically for your meta. Otherwise, cut it.
Increasing Ambition. Way, way too expensive. Almost anything else would be better.
Cards to add:
Astral Cornucopia. There's a reason almost every Atraxa deck runs this card. At worst, it's a Manalith. However, with your commander, it's so, so much better. Just proliferate this sucker every turn and you'll have tons of mana before you know it.
Call the Gatewatch. I think you can slide this in the place of Deploy the Gatwatch directly because it is so, so much better. Tutoring for whatever planeswalker is best or which you need at that moment is much more useful than the possibility of two random ones. You can also consider Captain Sisay, which essentially does the same thing, albeit slower and repeatably.
Skyshroud Claim. You're running a full complement of shocks and ABUR duals, so why not run some of the best land ramp in the game to make use of it? Seriously this card is great because it's efficient ramp and also color fixing.
Inexorable Tide. This card is amazing with planeswalkers. I'm really surprised you don't have it already.
Oath of Nissa. Classic planeswalker deck card. Excellent all around, and really cheap. It'll give you something to do in your first three turns if you don't draw your ramp, and it mana fixes late game.
4 weeks ago
1 month ago
Fasrielyn Thanks for the suggestions man, this is the first deck I've put together by myself without a primer or anything so it's a little all over the place. To start with Selvala, Heart of the Wilds, my pod is very counter heavy with an even higher likelihood of countering my commander I included another way to get infinite mana that works off of Freed from the Real. My pod is also very graveyard heavy and Deathrite Shaman is a decent mana dork in general. You bring up a good point with Rites of Flourishing and Astral Cornucopia so I'm going to cut those.
1 month ago
I feel like mana rocks like Everflowing Chalice and Astral Cornucopia should be in their own category of cmc X mana rocks, as casting these rocks on 0 isn't going t do you any good (unless you're a charge counter deck or need to turn on metalcraft)
1 month ago
So a few things as far as this deck goes.
First, is your mana base. While yes the deck is able to go infinite, you won't be able to get there if you don't consistently have lands for mana, so you may need to look at adding a few more. A couple big ones to look at would be Nykthos, Shrine to Nyx, Opulent Palace
Second, a lot of your cards give opponents permanents like Swan Song, Beast Within. Be careful how much you are giving your opponents because they could use those to help sacrifice for other things they could use. The same can be said for spells such as Rites of Flourishing. That card gives your opponents chances to draw counter spells and ramp themselves out to their own combos.
Third, I am a little lost why some cards are in the deck like Deathrite Shaman or Selvala, Heart of the Wilds. Also with Astral Cornucopia it seems unneeded to be in the deck. To make it really useful you are very well able to do the infinite combo easily at that point, so why have it?
Really look into what kind of combos you are wanting to do, then look at whatever cards are not helping those combos as the ones you can cut for other cards to help make it easier to do those combos.
1 month ago
Personally, I would stray away from Negate effects, as you're gonna want to tap out on your turn to dump the fattest hydra you can, so holding up mana is goign to be a dead giveaway when you have a counterspell, as well as just hurt the decks gameplan. I would also replace nyleas intervention, and the iso-scepter combo. I don't feel like there is enough support to consistently get the combo out, so replacing them with cards that advance your plan A is more important. Nylea's intervention seems bad, as there isn't really a powerful land plan, and flyers aren't prevalent enough to warrant specific hate, just run a ramp card like Astral Cornucopia or a board wipe like Damnation
1 month ago
I have a Saheeli X spell deck, but Zaxara really piqued my interest when I saw it. Everyone loves hyrdas, and getting board presence of big X spells feels great.
Astral Cornucopia will help your mana and give you a token - It's a steep cost but does fit the theme.
Mass Manipulation has been a powerhouse for me in Saheeli. I appreciate the might be harder for tri-colour, but Zaxara helps with that a lot.
Bloom Tender - If you are running Freed from the Real and Pemmin's, then he is a backup inclusion for the infinite mana route.
Chimeric Mass is a nice way to protect your creature based board from sorcery speed sweeps.
Dark Salvation works as smaller creature (depending on your mana) removal and generates you some additional tokens