Inexorable Tide

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Scars of Mirrodin Rare

Combos Browse all

Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Inexorable Tide Discussion

goswser on Atraxa

6 days ago

Exploration, Burgeoning, Birds of Paradise, and Noble Hierarch are all great cards that I run to get the deck off to a faster start. I'd also consider the good 3 mana walkers for Atraxa, especially Nissa, Voice of Zendikar and Liliana of the Veil if you can get one, dropping one of these on turn 2 and Atraxa on turn 3 is the dream.- Skullclamp can be great in Atraxa as well as a draw engine or combo card if you want to be degenerate. - Chasm Skulker has been great for me in being a sticky creature that is fairly resilient.- Mikaeus, the Lunarch is probably one of the best creatures for beefing up the board.- Parallax Wave is pretty solid removal.- Notorious Throng can be worth running if your deck is more aggressive creature wise.- Winding Constrictor can synergize pretty well with a lot of cards and is really cheap.- Hatred can be ran as an alternate win-con with Atraxa, her flying lets her get past blockers fairly often, and if you have a Conqueror's Flail already equipped then this lets you beat people to death pretty fast.- Sram's Expertise can be a good way of putting out creatures to build up with counters, without losing tempo.- Pursuit of Knowledge is value town draw spell if you can proliferate on it.- Avenger of Zendikar is a great finisher as well.- Hooded Hydra is another counter synergistic card.- Mirror Entity lets your creatures swing in for wins if you have a decent amount of mana and 5+ creatures.- Inexorable Tide is one of the best sources of proliferation.

Hope this is helpful!

Bababad on He's better than everyone, Kruphix.

1 week ago

well if you are dropping Kydele, Chosen of Kruphix, you could possibly drop Thrasios, Triton Hero for Gilder Bairn and possibly swap out Venser's Journal for Inexorable Tide?

Zerraphon on He's better than everyone, Kruphix.

1 week ago

Alright! I will deffinatly change out the four cards then, I just need to find room for Inexorable Tide and Gilder Bairn! I really appreciate the help!

Zerraphon on He's better than everyone, Kruphix.

1 week ago

Do you think its worth it to put in Gilder Bairn and Inexorable Tide even though i have only 8 planeswalkers in the deck, like how you said, your Vorel only synergises with 8 cards, seems a bit silly for me to do the same but with 2 cards...

Bababad on He's better than everyone, Kruphix.

1 week ago

Gilder Bairn and Inexorable Tide would synergize with your planeswalkers quite well.

vorell of the hull clade likely wouldn't do enough work for you, he is high on the list to drop from my deck and he synergizes with a solid 8 cards in my deck.

Zerraphon on He's better than everyone, Kruphix.

1 week ago

Also i noticed you mentioned Gilder Bairn do you think i should go more of a counter type deck with Vorel of the Hull Clade and Inexorable Tide? Because these three cards crossed my mind when I first started to make this deck

HawkRider on Let Ezuri Reign

1 week ago

First, as someone who loves his Ezuri deck, Sage of Hours is your best friend. Learn to love him. Really good synergy with Ezuri.

Other things I can recommend... Chasm Skulker and Hangarback Walker are nice little creatures that can be made big and - as an extra benefit - if they die with Ezuri around, you'll have a bunch of Experience counters and a lot of evasive 1/1s. Meloku the Clouded Mirror and Animation Module are nice, repeatable sources of more 1/1s.

Momir Vig, Simic Visionary is powerful (If you cast a UG creature, tutor for another. Nice easy way to swarm things). Simic Manipulator is an utter jerk move - I see your Avacyn, Angel of Hope and I want it now! - but is kind of best with Haste admittedly. Rashmi, Eternities Crafter is a nice extra bit of draw, potentially being free cards (but I like the Cascade mechanic, so this may be personal bias). Mystic Snake is also a fantastic card.

Outside of creatures, Panharmonicon is amazing, getting you two Experience counters instead of one. Bow of Nylea is amazingly versatile and may make your opponents reluctant to block at times. Nissa, Voice of Zendikar is a great source of 0/1s and counters, as well as just potentially giving you a bunch of cards and life if she's around long enough. Cyclonic Rift is an amazing card in general, Rite of Replication can be brutal if you have the right target (Avenger of Zendikar, anyone?). Conjurer's Closet and Blade of Selves can easily do the same.

Other than that... For your mana base I recommend getting a Simic Growth Chamber, Mosswort Bridge, Reliquary Tower and Thought Vessel, as well as the Simic fetch land since you have your shock land. I can also recommend Leyline of Anticipation, Alchemist's Refuge and Seedborn Muse are great, Leyline of Lifeforce and Asceticism for protection, Wild Pair has a range of targets available for you in this kind of deck no matter the creature. Oh, and Proliferate effects like Inexorable Tide or Contagion Engine are great. Then if you want to surprise people with a small army at the end (such as with Avenger of Zendikar), Concordant Crossroads is a very weird card in terms of colours, but a very good one to finish things off with a bang.

Also, if you have a lot of money, Akroma's Memorial and and Doubling Season are amazing cards and highly recommended. I think a couple of the cards I mentioned earlier are a little pricey as well, but I honestly can't remember exactly.

A lot of these suggestions come from my own deck and things that I want for it. If you want more control of the game, I'm really not the best person to ask (and Ezuri isn't a great Commander for control anyway...) but I can give you some some decent pointers otherwise.

My last thing to note is that your mana base is pretty off, and you may want a little more ramp in there, or just two or three more lands. You definitely don't need that many Islands, only a third of your mana symbols are Blue but you've got more Blue sources than Green. I'd say cut four or so sources of Blue for Green.

That's all that comes to mind right now. Thanks for helping me come up with some ideas for my own deck too!

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