|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Price & Acquistion Set Price Alerts
|Have (7)||NivStormfront , Pumpkinking913 , Abzkaban , Bluboltar , , TypicalTimmy , Daddy1ong1egs13|
|Want (15)||pipipimlbpp , Approximos , IsaacGreenseed , CharlesBlackwater , wesk123 , 2OfHearts , Minimatte , coocbey73 , JoshTheStampede , foofifoo , DeadlyPro_21 , Dragonex , perz13 , SilvanSage , waynebland|
Inexorable Tide Discussion
2 weeks ago
championeggo After playing your Vampire deck I wanted to check out your other deck due too your vamp deck playing so well for me. I was not dissapointed, A few win conditions are here and its nice and stompy just good ole fashioned MTG.
A lot of creatures and quite a bit of card draw. Nylea is an interesting add as you can either go unblockable or just get big and trample, and overwhelming stampede is just hilarious with beastmaster out or cultivator of blades. Either way this list is a blast. I already spent the money on the vamp deck, and maybe this one too in the future. I would look at Inexorable Tide as a add if you want to cut something. Cheers!
2 weeks ago
I really like some of your ideas to produce mana and will be incorporating them into my version. It's Mizzix in the Mix if you would like to look and see if my ideas work for you.
I went more "all in" on the experience counters and have found that colored mana is at a premium. Therefore, I changed my counter spells from things like Counterflux, Dissipate, or Spell Crumple to things like Condescend, Power Sink, or Syncopate. That way I only need one blue open and I always get an experience counter. Mindswipe gives added burn value, and I like Spell Burst over Forbid as the game lock.
I also tried to replace creatures with spells where possible, so Archaeomancer turned into Mystic Retrieval and Recall, and Lunar Mystic turned into Whispers of the Muse. I also found that effects like Guttersnipe and Electrostatic Field didn't work as well for me as just having another burn spell. This may just personal style though.
Blasphemous Act takes out Mizzix with everything else. You could try Bonfire of the Damned, Sudden Demise, or even Rolling Thunder for some board control. Fanning the Flames looks even better in your list than mine I think.
You are right about there being a problem if Mizzix gets too expensive. I added Inexorable Tide to keep the experience counters coming even with Mizzix in the Command Zone. That allows you to just set up for one big turn where you recast him and win.
4 weeks ago
I like some of the stuff you've got here, good combos and relatively consistent strategies! A few things I would consider to improve this:
- 29 lands is not enough in a commander deck, you will find yourself mana screwed quite often. For a 2-colour deck, I would say have at least 34. I would suggest cutting some alternative win-cons (Psychosis Crawler in particular, that's better suited in other Izzet decks) to free up space for lands.
- Your suggested tutoring with Firemind's Foresight to grab the combo doesn't work; both Comet Storm and Merchant Scroll are 2-cost. This can easily be fixed by tutoring Mystical Tutor as your 1-cost, Comet Storm for 2-cost and Reiterate for 3-cost, then use Mystical Tutor to grab any of your rituals.
- Consider adding some protection against combat, since you don't run many creatures; this is perhaps meta-dependent, but most commander players will see Mizzix and instantly target you as she has a reputation for storming off. Dissipation Field and Propaganda are good at deterring attackers in the early and mid game (I would cut Inexorable Tide for at least 1 of these, constant proliferate is overkill in my opinion).
1 month ago
Thanks so very much for the +1.
Its been a labour of love and sleepless nights. A card like Lux Cannon is a great card, but a tad bit slow for the type of build I'm going for. I need to be able to clash with a spellslinger and survive to strike the finishing blow. For it to be more efficient and faster I'd have to run alot more proliferate effects to support it Contagion Engine, Inexorable Tide and/or counter doubling effects Winding Constrictor, Pir, Imaginative Rascal which I'm currently not running. So it would be quite a stretch atm to fit that in, but saying that Winding Constrictor or Pir, Imaginative Rascal might creep back in at some point.
Thanks for the recommendation though! Keep em coming! We want to streamline her to be able to win duels with spellslingers, clash with voltrons, and pierce through creature builds like butter!
1 month ago
You want to first consider the synergy that you want to build. If your going with ramping hard and abusing your walkers, go for the proliferation theme. Some cards that will help you out in this aspect are cards like Pir, Imaginative Rascal, Doubling Season, Inexorable Tide, Deepglow Skate, Contagion Engine.
If you want to go ahead and bash people's head in with Atraxa, consider some cards that gives it +1/+1 or protection. Cards that can help Atraxa out this way are cards like Master Biomancer, Forgotten Ancient, Shalai, Voice of Plenty, or Plaxcaster Frogling.
Hope that helps!
1 month ago
And of course keep in mind proliferate requires creatures to already have a counter on them, so Inexorable Tide requires casting spells, creatures on board, and counters on those creatures to do anything really. Maybe Teferi, Hero of Dominaria as he can untap lands to have available for Sygg’s ability. Paradox Engine is another option.
1 month ago
Looks pretty solid! +1
1 month ago
Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).