Inexorable Tide

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

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Set Rarity
Modern Masters 2015 Edition Rare
Scars of Mirrodin Rare

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Inexorable Tide

Enchantment

Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Inexorable Tide Discussion

bobbyboo on You Will Hate This Deck

2 days ago

Go Extraplanar Lens & Snow-Covered Islands if that is the case as it keeps things nice and selfish (hardly anybody runs snow covered lands). Caged Sun is an option but it is high in cmc and doesn't gel as nicely as Extraplanar Lens does with Land Equilibrium, however it still gives you a considerable leg up so I would run it regardless.

I was suggesting the Doubling Cube as it is a very easy combo with either Teferi or Tezzeret, and The Chain Veil. Then just Sunder or Upheaval, play all your stuff in hand with the floating mana and watch your opponents squirm as they try to recover. You can loop Upheaval with a small Archaeomancer or Mnemonic Wall but in saying that you have done well to keep your creature count minimal so I wouldnt strongly recommend the last two, but if you do come around to the Cube then these additions are a no brainer as they further solidify the cubes addition to the deck.

Ward of Bones is another card you can use to keep peeps in check, it may be 6 cmc but it will hose most strategies if played at the correct time.

Capsize and Whispers of the Muse could be used alongside Inexorable Tide to combo out too, so long as Teferi is untapping 6 mana and The Chain Veil with his -1 ability (almost a certainty if he is untapping Doubling Cube). It can also be done with Tezzeret, however he absolutely needs the cube to do it with his +1.

This deck is gross, but gross in the same way as getting a blow job from a high school crush because she now turns tricks to support the kid she had at 16, equal parts satisfying and guilt inducing.

hyperhazard on Toxin

2 days ago

If you were to splash blue (You would be changing the archetype a lot...) you could add in Clockspinning and Inexorable Tide

bobbyboo on I'll Have What She's Having!

4 days ago

Talrand, Sky Summoner, Young Pyromancer, Metallurgic Summonings, and Insectile Aberration  Flip should help you along quite well, Guttersnipe too. Tezzeret's Gambit and Steady Progress work well to gain experience, Inexorable Tide will give a similar effect.

In terms of theft a Stolen Goods is usually value, Treachery and Domineering Will too. For when you put money into it Bribery is effective as anything, same with Commandeer and Desertion.

mywave on Poor mans MIZZIX storm needs ...

1 week ago

Hey thanks for the awesome feedback guys!I'll go back and test some of the those ideas.

Geralf_Cecani Thanks for your suggestions! Yea I was on the fence about training grounds, that is an easy cut. I had taken out Stroke of Genius and Treasure Cruise so could float them back in and test, I was concerned about their casting cost, was trying to keep the cost down across the board. But those 2 X card draw might be just the ticket.Those 3 cards ( the vents, the pact and Teferri ) a friend gave me so they haven't added to the cost, though I could cut Teferri. I like the sounds of adding the Niv Mizzets as well actually.

mathimus55 Thanks for paging the Pirate! :)

rooroothepirate Thanks for the comments :) I will need to look at the creatures, definitely starting to look at cutting the guild mages and training grounds. I have Melek here so that might be a good addition actually over Future sight. the Inner fire combo does look awesome, Ill definitely add Enter the Infinite . Fuel for the cause could easily go in. I was also looking at Inexorable Tide for that sweet proliferate.

Ill do some more building and post an updated list soon taking all these suggestions into account.

Draglord_Sim on Atraxa

1 week ago

Inexorable Tide? It works wonders.

dlamars on Nekusar infect

2 weeks ago

Hey, I like this idea a lot. I'd suggest a minor focus on proliferate too. Things like Inexorable Tide could go a long way.

Raediaent on UR Levels

2 weeks ago

My best advice for you is try to keep the deck two-color with Red and Blue. I think the white Splash is unnecessary here because Kargan Dragonlord is already weighted heavy with its double red mana cost, and without running fetchlands (Arid Mesa, Scalding Tarn, or Flooded Strand) or shocklands (Sacred Foundry, Hallowed Fountain, or Steam Vents) getting the mana you need to cast spells will be harder/slower.

Having Kargan Dragonlord as a wincon is really interesting, but it gets killed by the most common removal spells in the game (Path to Exile, Fatal Push, and Lightning Bolt), so your deck might be inconsistent in control match-ups. You also have Lord of Shatterskull Pass and Lighthouse Chronologist which can serve as win conditions too, but still suffer from similar problems that Kargan Dragonlord does.

Fuel for the Cause, Volt Charge, Steady Progress, Inexorable Tide, and Tezzeret's Gambit are very slow because of their mana costs being in the 3-4 CMC range. Cards such as Serum Visions, Sleight of Hand, Lightning Bolt and Mana Leak can accomplish many of the same things at a cheaper cost without the proliferate effect. Another option you could take instead of running these cards are Goblin Electromancers or Baral, Chief of Compliances, which act as pseudo-ramp for your deck.

As far as your engine (level up ramp) goes, I think Venerated Teacher is the best pick you have and you should definitely run a playset of four in your deck. I think Thrummingbird strictly beats out Skyship Plunderer because the option to place counters on any permanent is conditional.

My last suggestion for you is to consider running Saheeli Rai because it can create tokens of Venerated Teacher whose ETB is important to your deck. There are probably other planeswalkers you could run as well, but the choice is up to you :). Good luck in your deck building!

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