|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Inexorable Tide Discussion
1 week ago
xander11, I think that by far your best card for it is Doubling Season, for sure, but you can also run cards like Contagion Clasp and Contagion Engine for Proliferate. Oftentimes, when I base my deck around a planeswalker or with counters, I like the deck to be in blue for cards like Gilder Bairn, Inexorable Tide, and the amazingness that is Deepglow Skate. You can also always utilize "Take an extra turn" cards for these as well, being able to quickly ramp up counters and use abilities multiple times. Finally, while it doesn't get you more counters, you can use things like Rings of Brighthearth to double abilities of Vraska, Golgari Queen and your other cards, and Heroic Intervention to keep your assassin creatures (i.e. all your creatures) from being easily removed, likely allowing them to swing in for the kill. I would be remiss to mention that Atraxa, Praetors' Voice is a ridiculously good commander for any walker-oriented strategy, but you don't have to go mainstream, and of course you don't NEED to go into blue. Assuming you do, you can still use Sidisi, Brood Tyrant, The Mimeoplasm, Muldrotha, the Gravetide, or even Damia, Sage of Stone to get extra draw. Just my input, but we all build differently so feel free to ignore any or all of my suggestions, lol. Good luck!
1 month ago
1 month ago
it just occurred to me the iso-reversal combo triggers Inexorable Tide each time.
1 month ago
Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing
Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide
These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!
1 month ago
If you want this to be a superfirends deck, cards like Propaganda and Ghostly Prison don't protect them from attacks. Cards that do protect them however are cards like Norn's Annex and Sphere of Safety. Other great options are Dueling Grounds, Silent Arbiter, and Peacekeeper. Maybe it might be worth it to remove enchantments like Market Festival for Inexorable Tide. Other good removal options Cyclonic Rift, Austere Command, Swords to Plowshares, Path to Exile, Cleansing Nova, AEtherize, River's Rebuke. With these three colours you have some of the best superfriends options around, especially if you need ways to protect them. I also run a superfriends deck with the inclusion of black in Atraxa and really without the black the deck would still run amazingly with the options for planeswalkers in these three colours. So don't give up on the idea of a full superfriends deck yet :) If you need some motivation take a look at my atraxa build (hopefully the link works if not just go find it in my profile) Atraxa's Friends
1 month ago
If the ingester is a bit too high cmc for you maybe Hostage Taker would be nice since you can also steal opponents creatures with it or blink it to blink one of your own creatures the turn it comes in. Also have you thought about something like Inexorable Tide it makes it so you never have to use the commanders positive ability since the proliferate on spells should keep your loyalty high. If you don't want to add that maybe look into Oracle's Vault to get some synergy off the times you have to use your commanders plus ability it lets you do stuff like put your land or low drops on top of the library to charge it up to 3 bricks
2 months ago
50 lands seems super excesive, I play lands matter decks with only 40. The vivid lands work well with proliferate, and are good at fixing, but they do enter tapped. I feel like Inexorable Tide goes in here, also maybe Fuel for the Cause. You should add Aminatou, the Fateshifter, her -1 is great to reset walkers after an ultimate, plus you can target the doubling fish and your Oaths.
2 months ago
You should be able to make a walker variant, without a lot of trouble, I think keeping in cards that help your walkers ultimate like Deepglow Skate and Inexorable Tide is what you want to keep in, along with ramp and card draw, and countermagic/removal. Otherwise most of the creatures can be dropped for two main types of walkers, and a third minor type:
Type 1: The type that draws cards/makes mana/tutors. This type are along the lines of Ajani, Mentor of Heroes, Dovin Baan, Tamiyo, Field Researcher, Ob Nixilis Reignited, Liliana Vess, Freyalise, Llanowar's Fury, Narset Transcendent, Nissa, Vital Force, Teferi, Temporal Archmage, and Tezzeret the Seeker .
Type 3 would be the type that wins the game, but most do that with the ultimate, so I will skip it.