Cruel Reality

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare

Combos Browse all

Cruel Reality

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or a planeswalker. If the player can't, he or she loses 5 life.

Price & Acquistion Set Price Alerts

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Cruel Reality Discussion

TheAmazingSteve on Kambal Spell Hate

2 days ago

I noticed that a lot of your cards are very slow and do not give advantage other than small life point increments. Agent of Masks, Pillory of the Sleepless, Cruel Reality and Tithe Drinker are much too slow and provide very little to help with the deck. Also, Elixir of Immortality is very slow and games will rarely go to the point where it is a good card.

You also have very little card draw. You generally want ~10 card draw cards per deck, with around 5 consistent sources like Greed and 5 immediate sources like Night's Whisper.

PerryDaPlat on The Scarab God Plays your Grave

3 weeks ago

Cruel Reality May be good at applying pressure in your deck

Legendary_Shadow on Mono Black creatureless

3 weeks ago

I will definitely add Cabal Stronghold . The only reason I did not put Cruel Reality in the mainboard is because of the high cmc.

DrowZgam3r on Shaolin Form #2, Rakdos Burn Style Kung Fu

4 weeks ago

I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god

what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.

In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.

Besides ramping creatures I believe that cutting these cards would also be advantageous:

With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:

I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.

  • Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
  • Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
  • Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.

And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:

You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps

carpecanum on Why can't we be friends

3 months ago

Portal Mage, Bedlam, Vow of Flight would fit here.

Unnatural Hunger is pretty much a cheaper version of Cruel Reality. In commander games its not unusual to have a BIG creature you can cast it on.

Sakana on Minotaur Tribal (Need help)

4 months ago

Ideas:

+Urza's Incubator - cheeper minotaurs

+Fervor - haste for all

+Living Death - protection against board wipes

+Lightning Greaves - protection and haste

+Sign in Blood/card draw in general

+Phyrexian Arena - card draw!

+Rakdos Charm - just a good card

+Gratuitous Violence - dmg incorporated.

+Anthem of Rakdos - dmg incorporated.

+Furnace of Rath - dmg incorporated.

+Havoc Festival - dmg incorporated. Plus the most Rakdos card

+Mana Flare - speed things up a bit

+Greed - more card draw

+Pain Magnification - could be good for keeping 0 cards in their hands

+Shared Animosity - can be super strong

Traps:

-Black Sun's Zenith -expensive

-Cut // Ribbons - expensive

-Torment of Hailfire - expensive

-Ifnir Deadlands - I just don't get why its here, a swamp seems better

Cards to look into removing:

-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.

-Azor's Gateway  Flip - also doesn't quite fit, but maybe? I've never personally played with the card.

-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot

-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.

-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.

-Impale, may I introduce you to murder?

-In Garruk's Wake - very expensive

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Maybe board:

-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.

-Dictate of Erebos: Maybe? I think you have better options

-Black Sun's Zenith: Maybe not. Has a much better place with Cabal Coffers.

-Cut // Ribbons: Nope. See above.

+Flurry of Horns :)

-Firestorm: too expensive IRL

+All the minotaurs, they're minotaurs?

I don't think Breath of Fury and Nemesis Mask are going to be good in the deck. I would not add them.

Silence the Believers will be too slow.

Sorry about the formatting, it hates me sometimes.

Laurus on Golgari Mk.1.1

4 months ago

shadow63 Well you see, that's the thing, I don't know. What about mid-range reanimator?

luther I was just thinking of stuff that would be good to cheat out, Sundering Titan, Pelakka Wurm and Butcher of Malakir achieve that fairly well Meren of Clan Nel Toth and Champion of Stray Souls would make it easier to cheat out said creatures, the Champion especially works well with From Beyond and Reassembling Skeleton.

This also works fairly well with Jarad, theoretically I could infinitely reanimate Sundering Titan or Pelakka Wurm with Meren and Jarad both on the field, though unlikely.

I sort of see where you're coming from with Cruel Reality, it's just in there for pressure I suppose.

luther on Golgari Mk.1.1

4 months ago

Sundering Titan, Cruel Reality, Meren of Clan Nel Toth, and Champion of Stray Souls could all go in my opinion. Probably Butcher of Malakir could go also. It will just be dead in hand most of the time. For any cards you go below 60 after getting rid of any of those cards, you should get something that you can actually play on turn 1 (or less preferably 2)

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