Stolen Strategy

Stolen Strategy


At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you my spend mana as though it were mana of any colour to cat those spells.

Browse Alters


Have (1) metalmagic
Want (3) suenwind , TheWooba , Goofy1887

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all


Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Leviathan Legal
Casual Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal

Stolen Strategy occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.16%

Stolen Strategy Discussion

DadHumanPraetor on Lathliss, Queen of Dragons

18 hours ago

I came here to snipe dragons lol. But since I stopped by I may as well impose my own thoughts lol. Endless Atlas and Mask of Memory and Stolen Strategy are among the first cards I slot in big red decks. Thrill of Possibility is trading 2 cards for 2 cards (the spell itself amd the additional discard) and it is not castable if you are Hellbent, maybe find a spell that offers real, unconditional card advantage? Reforge the Soul and Magus of the Wheel are pretty good options in red. Those X spells like Magmaquake Earthquake are rather mana intensive, you could cut them for Nevinyrral's Disk and All Is Dust or just skip wrath altogether and slot Sarkhan's Unsealing and Chandra's Ignition instead since theyre almost wrath, but theyre nore reliable to actually clear the board, and they are not dead draws, they are still playable even when you have a solid board state you want to keep. My meta is removal heavy so I run Darksteel Plate in addition to the boots and greaves for added Lathliss protection. Nice brew!

shadow63 on Mono Red Tips (Value, Ramp) ...

1 week ago

Stolen Strategy is a must run. I'd also recommend Outpost Siege as for ramp you got rocks

DarkHero on Suggestions for Sire/Descent Demons

1 month ago

Theater of Insanity

Commander / EDH* DarkHero


Just looking for some opinions to finalize this bad boy. I've fallen bellow 100 cards, could probably justify cutting others, and I'm not married to the commander.

So the main strategy will be to do a sort of soft lock with Sire Of Insanity/Descent into Madness effects that empty hands, and then use Theater of Horrors/Sunbird's Invocation/Stolen Strategy/Sin Prodder ect. to get around the effect.

Alternatively, big Demons from big mana, Havoc Festival with effects like Archfiend of Despair, and something along the lines of Bloodchief Ascension/Pain Magnification/Shrieking Affliction

Thanks guys <3

chriscross25 on The one and only Black Rose, Marchesa

1 month ago

Last_Laugh Thanks for your comments. To your suggestions:

Spellskite: seems like a perfect card for Marchesa. I will put this in. :D

Metallic Mimic: same as spellskite. I will put this in. Seems really strong!

Glen Elendra Archmage: i thought about this card already and the potential lock. For me it is not fun to play such a lock since i want a good time with my playgroup. :D Similar reasons with Oona's Blackguard/Sadistic Hypnotist. Discard seems a good control aspect but put instantly me as a target. I have to figure it out if and how i can use these in the future.

Sower of Temptation:Was one of the last cuts for me. My thinking with Thalakos Deceiver is that he fits very well in this deck for some reasons. First he can sac himself what i already want to get him back. Second he synergies very well with Marchesa's dethrone ability. Give him the +1+1counter and sac him afterwards. But i need to test it to evaluate the card.

Fleshwrither: Seems good with all the 4 drops. I personally like to play with no or less tutors which makes every game quite diffrent. I guess for mimic and spellskite i will drop one or two 4 drops.

About Vicious Shadows and Stolen Strategy: Vicious shadows is a card i want to build around for a long time. Since my playgroup will draw a lot of cards this card seems good within this deck to punished it. Stolen strategy is one of my pet cards :D It works kinda with the theme of the deck and is usefull for card draw/advantage and removal!! because the cards stay at exile :D

Btw. I checked and upvote your list out and i think it is really good and a nice name :D

NorinTheWise on Norin's ETB Extravaganza

2 months ago


I think you are right about the tempo. However, I do prefer Ignite the Future over Light Up the Stage so I switched that out for the Tower instead. Mainly for its recurrence. It is initially a temporary harmonize in red, but can then net some crazy worth with its flashback.

Yeah, the anti-synergy is negligible when you think of how rarely it would occur. When it does, Ugin's passive ability is still active which is my main purpose in playing him.

That is a cool combo, but I am in agreement with it being to difficult to assemble. A three card combo in red is rare to put together. I would much prefer adding in Godo, Bandit Warlord + Helm of the Host if I was simply going for combos. Godo tutors the other half of the combo and Helm of the Host synergizes with the ETB theme of the deck as well. I could also add in Twinflame or Heat Shimmer to go infinite with Dualcaster Mage.

Stolen Strategy is my pet card. I know it isn't a consistent card, but I love its flavor for the deck. I added a section about it in my Brewing Process section which also explains my addition of Warstorm Surge.

KongMing on 13 Cards Are Not Land

2 months ago

Stolen Strategy might also help you get more stuff out.

Vash13 on Mayael the Anime

2 months ago

Giant Adephage is one of my favorite 5+ power creatures in these colors as well as several dragons mainly I think something like Balefire Dragon would be fun here, and perhaps a Gratuitous Violence for good measure, I have a Zirilan of the Claw that runs on this same basic principal of tutoring out scary things, one thing that plays well are cards like Price of Glory, Stolen Strategy, and Mana Web putting some hate and control on the board giving me time to get up and going another good one for big creatures is AEther Flash more punishing than you'd assume, have fun +1 from me

leesteak on Turbo Lantern

3 months ago

I think the "ramp" package this deck has could be much further developed. The deck is running many creatures that add additional land drops, but only running 33 lands. The odds of having an extra land to play in the first 4 turns is only 15% or so. There are many 3 mana spells that ramp you and would allow you to play pako at least a turn early, and with the access to green, it would make much more sense to run things like Cultivate, Kodama's Reach, Farseek, Rampant Growth in those spots. I would also run at least 35 lands.

Additionally, urza might make a bit of a weird addition with all the counterspells and instant speed spells you are running. If you want to use artifacts for ramp, something like Inspiring Statuary could help.

Because you are already able to control the top's of players' decks, running cards like Stolen Strategy, Etali, Primal Storm and Grenzo, Havoc Raiser will have additional value for you.

If you were looking to garuntee hits for pako off your own deck, there are a few enchantments that might help, such as Precognition Field, Soothsaying, and Future Sight.

Hope this helps. Good luck with your deck :+)

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