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Pull from Tomorrow
Draw X cards, then discard a card.
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Pull from Tomorrow Discussion
1 day ago
the only card that isnt in the deck already above is Gonti, Lord of Luxury but the card is still in my physical deck atm. i do have Clever Impersonator in the deck as well as Body Double. those two clones and Phyrexian Metamorph and Stunt Double go in all my blue decks they are too powerful of clones not to have but that my opinion. Merchant of Secrets and Skyscanner are fillers right now because i dont know if i want to run Turnabout and Pull from Tomorrow yet
4 days ago
Good day, Triggerbolt. I have arrived to make your deck better. Here are some suggestions:
For card draw, Prime Speaker Zegana, Pull from Tomorrow, Bident of Thassa, Blue Sun's Zenith, Consecrated Sphinx, Nezahal, Primal Tide, Garruk's Packleader, Rishkar's Expertise, Zendikar Resurgent, Biomantic Mastery, Shaman of the Great Hunt, and Tishana, Voice of Thunder.
Cards to take out: Permeating Mass, Reef Worm, Soul of the Harvest, Phyrexian Ingester, Majestic Myriarch, Lifespring Druid, Grand Warlord Radha, Engulfing Slagwurm, Druid of the Cowl, Urban Burgeoning, Mind's Dilation, Kefnet's Last Word, Saheeli's Artistry, Fog, and Harrow.
1 week ago
Hey, just throwing my deck out there if you want a look. My deck is quite a bit more powerful and expensive since I've been collecting for a long time, but I just wanted to share with you my setup if you want some ideas of where to go. My gameplan is very different, being a control deck mainly that wants to use our dragon's infinite combos with cards like Curiosity but with some other wincons. However, there are a few general suggestions I can make for your deck. First of all, I would suggest adding in some more mana rocks, or at least more ways to get more mana quickly so you can play your higher cmc permanents. Also, you have a lot of cantrips, but you need ways to draw a lot of cards at once if you want to consistently storm off. Cards like Blue Sun's Zenith, Pull from Tomorrow, or wheel effects like Reforge the Soul or Windfall. Being able to copy spells should work wonders too, such as with Primal Amulet Flip or Thousand-Year Storm. My deck also has a bunch more cards that work great with Niv-Mizzet if you wanna look. Hope this helps!
2 weeks ago
Hi TheGiantCrab, welcome to the format! I hope you like it. Commander is sort of a different place than other formats, starting at 40 life and all. Games almost always go long (unless you are playing cEDH), and that leads to some interesting conclusions about deck building. I am a strong believer in the views expressed by the command zone podcast (an awesome resource for all things commander); every commander deck should play a critical mass of ramp and card draw. With that said, I think your deck would be improved with a sort of structural change to include a bunch of both. Here are some of my favorites for under $2 each:
That's the sort of idea anyway. I usually play around 10-15 ramp spells and 8-10 card advantage spells. I think that Sol Ring is an auto-include, it's worth the small increase in cost for me at least. There are tons of other great cards out there, I highly suggest taking a look at EDHREC to get some ideas (I just checked it out, Curiosity is a crazy example I never would have thought of). Some of the cards there can be kind of expensive, feel free to ignore those to keep the budget low. Here's a couple more cards to think about, as personal favorites of mine:
Ixidron - This can get your opponent's commanders stuck facedown forever.
Blasphemous Act - A little high in price. Great when you are behind though.
If you want help with cuts, I can provide some feedback, feel free to ask.
2 weeks ago
Hey Openfire, thanks for the feedback. That's a good point, and I do think Final Fortune, Pull from Tomorrow, and Braingeyser could be cut for Ponder, Preordain, and Brainstorm. On the other hand, Silence and Zealous Persecution are decent interaction slots. Silence is , and it forces your opponents to counter it. It also does wonders with Isochron Scepter against a deck like Yidris Melt Banana, Selvala Brostorm, or even Thrasios/Tymna Doomtide a lot of the time. Zealous Persecution is to kill all the good mana dorks in the format, except Selvala. This slows down a lot of decks in the format, as mana dorks are pretty dominant in cEDH. Rebuild and rocks are something I'm not entirely sure about; there are some cute interactions with the rocks (Helm of Awakening, Paradoxical Outcome, Dramatic Reversal), but they don't do much aside from that. I think I'll cut 4 of them for now. Thanks!
2 weeks ago
This deck looks pretty good, but it has a lot of chaff and slow cards/ niche ones I don't think are playable. Specifically I think Final Fortune, Pull from Tomorrow, Silence, Zealous Persecution, Rebuild, several talismans or signets (13 two mana rocks is excessive), and Braingeyser are all too slow or have better other options. If you're having consistency issues it's almost definitely because you have no cantrips or selection (other than Git Probe). Ponder, Preordain, and Brainstorm are all great options. I play a comparable theme whiteless Yidris deck
2 weeks ago
What is the win condition of this deck?
I am not too familiar with Super-Friends, but am trying to build one of my own, and am wondering if I am missing something. Some card choices I don't quite understand: Ajani Steadfast doesn't do a lot without his ult, but perhaps his -2 has more utility than I imagine. Vivien Reid seems like a better fit than Freyalise, Llanowar's Fury, since Vivian helps with manna better and can snipe flyers, along with having a more impactful ult (perhaps this list was uploaded before Reid?). Pull from Tomorrow may be better than Sphinx's Revelation, as it costs one less, and the negatives (no life gain and forced to discard a card) don't seem to be relevant. I'm also wondering why there are not a couple more counterspells or tutors that are not so specific; I would rather be able to tutor for anything from my deck (Vampiric Tutor) than have to search specifically for Planeswalkers (Call the Gatewatch).