|Commander / EDH||Legal|
Printings View all
Combos Browse all
Pull from Tomorrow
Draw X cards, then discard a card.
Price & Acquistion Set Price Alerts
|Have (45)||NobleSlay3r , Vasbear1 , Zhorus_The_Bauqret , burnedbread , AlucardZain , Hakira , Archegos , gosora , damo_rox , kaboomeow , Riku580 , Riders_of_Brohan , Metaphisyk , LegendDeer , MattN7498 , 2austin5 , Va1mar , Sparky41 , ForeverLoading... , itheoryz , golgarigirl , abby315 , mazrimtaim , Dimarx , mymanpotsandpans , Lindough , Puzzlemayor , Kvothe1115 , Ellyreia , SamCre1993 , jrschnoebelen , fireborne1986 , Rez09 , Dr_Doomtrain , Atroxreaper , AlertKnave8075 , Vergil_Redgrail , althekoolkid , tsirides , thetechzombie , ecurps , Raknamadak , rainbowofdeath , Brandamn , MathieuHarvey0555|
|Want (21)||Bish0p , Zanbar , Roanoke , Elementalism , JMANNO33O , metalevolence , wtrfwlr814 , CryAll , gamerhat , Dawnsly , drubacka , TiredTofu , kovellen , SlickWizard , SpaghettiToastBook , Big-Foot , Clawsun73 , isleep2late , Zomgasa , The_Typhoon , shootersam12|
Pull from Tomorrow Discussion
22 hours ago
Hey, consider Guttersnipe for the sideboard? I suggest this because he's just bad in aggro/midrange matchups because he can't target creatures. In control matchups he could be good because every time you cast a counterspell/discard spell/draw spell he then deals damage to opponent. Snipe is also a creature to attack with which is good for games 2 and 3 in control matchups because a majority of your opponent's creature removal will be taken out. Consider moving Snipe to the sideboard for four more lands?
22 lands is low for a control deck. Control wants to make it's land drops each turn because you want to get to a point where you can cast more than one spell a turn and the best way you do this is make your land drops each turn. 26 lands is the norm for a control deck. More land is also good to get to five mana for Gilded Lotus and seven mana to be able to flip Nicol Bolas, the Ravager Flip. Consider Aether Hub?
I see a lot of cards you have to tap out for to play. If you're willing to tap out for some many cards then consider adding more Gilded Lotus? With Lotus if you tap out for it you can still use it to play Disallow or another counterspell. This makes playing Lotus much less risky for control. It's still risky because of Abrade in Standard, but the payoff of Lotus is worth it if it doesn't get Abraded.
More Lotus also gets you closer to seven mana to flip Nicol Bolas, the Ravager Flip which seems strong. More Lotus also lets you better protect Bolas turn six. Turn five play Lotus, turn six play Bolas with Negate or Disallow or both protection, turn seven flip Bolas with protection.
Control wants more draw. Pull from Tomorrow is good, but it's a late game draw spell you also want a mid game draw spell such as Glimmer of Genius. A mid game draw spell lets you better set-up for the late game, where control performs best. Consider Glimmer and Hub? Hub is great for three color manabases and Glimmer can power Hub with energy. Another option for Snipe is play low mana cost draw such as Opt and Anticipate.
I worry there's not enough early game creature removal here and as a result you'll get wrecked by aggro. Consider main deck Abrade and Magma Spray? These two red removal spells are two of the best in Standard. Spray especially because it can exile Scrapheap Scrounger. He's such a pain in the ass for control to deal with without exile. Abrade is early game creature removal or mid/late game artifact removal. Abrade is versatile, that's the reason to play it. Consider main deck 4x Abrade, 3x Spray, 2x Cast Down as early game removal spells? I also like Unlicensed Disintegration it's a strong removal spell in Standard.
For the sideboard consider Sweltering Suns and Hour of Devastation? Suns for aggro matchups and Hour for midrange matchups. Also for the sideboard consider more Negate, Duress, Doomfall and Arguel's Blood Fast Flip? These four cards are some of your best options for control matchups. You want to be able to cut all your main deck creature removal for control matchups and replace them with low mana cost sideboard cards that can give you some advantage vs control.
Good luck with your deck.
5 days ago
5 days ago
Oh thanks for your sugestions and sorry for the late feedback! Let me star with your question. Exiling is just generally more powerfull than send to the graveyard because any deck can have one or two pieces of recursion (and in my meta almost all actually have), the Memory part of Commit goes well with it since my opponents will get less from the effect and against reanimator decks it spikes in power.
I got rid of most permanents in this deck in favor of instants and sorceries because the later can be copied and cost reduced unlike the former, I actually cut down Archaeomancer and other creatures with that effect earlier, the guildmage was also cut because he is to easely removable and his ability costs to much to use repeatedly. Cast Through Time was also cut because 7 cmc and UUU in it is to much for na enchantment when there is Swarm Intelligence already. Guttersnipe is usually a lightining rod for removal and draws attention from everyone at the table. Mizzix and Baral are beyond the budget but I'm watching Baral closely waiting for rotation. I considered Jaya before but her price was high back then, now it came down she is an option. Metallurgic Summonings very interesting with that activated hability, I totally forgot about it.
On instants and sorceries:
For a boardwipe I was considering Volcanic Vision instead or Evacuation. I don't feel like legendar sorceries are reliable enough with only the commander to enable it. Instead of Pull from Tomorrow I think Blue Sun's Zenith would do a little bit better. I also don't plan on going for infinit turns unless I Clockspin Ral into it because that is funny.. The pieces of removal are pretty good.
Will be looking at some of these while I make changes to the build.
6 days ago
Poaralion Thank you for your feedback. I toyed with the idea of Chart a Course, but did not like the 2 for 2. Still toying with it. Your suggestion of Pull from Tomorrow as a good one. With the mana ramp, from the artifacts, it could be quite strong. Admiral's Order is in the sideboard for an answer to blue control during my second main phase. Which would be an ideal time to cast spells because of the mana ramp artifact's triggers. ie: Treasure tokens and the transformed Lotus-esqe land. Ceremonious Rejection would be a cheap answer to the the many powerful and key artifacts to an opponent's deck. (I am tired at the time of this response. I hope I made sense.) Thank you again for taking time to give me your feedback!
1 week ago
Hey ! I like the idea of the deck but I think some things are weird in it.
Deck can go out really well I think, but can also fall apart quickly. With each card, you need to ask yourself, will be a situation it will really be usefull ? Skilled Animator as exemple is 100% a yes, it will always be a bomb on turn 3 with an artifact on play. But what about Arcane Encyclopedia and Urza's Tome ? You have to invest a lot a mana into it for a non instant effect. Opt or Divination could be better early game to find answer and Pull from Tomorrow as a late game bomb to refill your hand.
Magistrate's Scepter is also weird imo. It is really slow and op could just destroy it once you reach 3 counter and it will be 15 mana into nothing. If you want to take extra turn, add another Karn's Temporal Sundering.
I would swap Tezzeret, Cruel Machinist for the other one, Tezzeret, Artifice Master if you have the budget for. Can protect itself, draw two card each turn and can go fetch some big threath if you manage to do his -9.
I think you're trying to do too much things with your sideboard. Your deck is nice the way it goes I think, so you should try to either add more consistency or protect it with your sideboard. Thran Temporal Gateway is weird without Meteor Golem. Traxos, Scourge of Kroog is a good beater to have in this kind of deck.
If you manage to counterspell something with Unwind, what do you plan to do with your 3 untapped land ? I don't see a good way to do so, it might be better to just add a good hard counterspell like Disallow instead.
Metamorphic Alteration does not have a lot of non-legendary target to copy in your deck, so I think 3 would be a bit heavy in the sideboard. But it could be a nice way to deal with some scary stuff like a The Scarab God .
Anyway, that's a lot of stuff, I probably missed things too. If you disagree with something or have another question, I will be happy to answer you !
1 week ago
I think you don't have enough way to refill your hand. Without Curious Obsession, game will be hard. Maybe bring in Pull from Tomorrow ? At turn 4-5 when your hand is low on cards, it could help a lot.
Also, I find Admiral's Order weird as a counterspell in your sideboard. What are you trying to protect yourself from with thise ? Same goes for ceremonious rejection
Else, deck seems cool but I'm afraid it will lack some points of damage to finish the game.
1 week ago
Let's get you some wincons, and fix that landbase.
First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.
Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.
- Storm Sculptor + Tishana, Voice of Thunder
Now for some wincons:
-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).
-Spelltwine. - River's Rebuke
-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)
Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.
Last couple of swaps to make:
The bling: Staff of Domination (more kydele comboing)
other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor