Pull from Tomorrow

Pull from Tomorrow

Instant

Draw X cards, then discard a card.

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Trade

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Want (2) BACEOfSpades , Jdreesman

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Set Rarity
Amonkhet (AKH) Rare

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Legality

Format Legality
Legacy Legal
Penny Dreadful Legal
Casual Legal
Canadian Highlander Legal
Duel Commander Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Tiny Leaders Legal
Commander / EDH Legal
1v1 Commander Legal
Modern Legal
Oathbreaker Legal
Block Constructed Legal
Frontier Legal
2019-10-04 Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal

Pull from Tomorrow occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Blue: 0.47%

UR (Izzet): 0.57%

Pull from Tomorrow Discussion

Osbert on Zaxara - Sultai X / Hydra

3 weeks ago

I would avoid Mass Manipulation because of it's restrictive UUUU and double X cost. It's essentially 6 mana to steal 1 card and make a 1/1 hydra. Really not worth it.

Split Decision is cute but really unpractical. It's almost always going to be a counter spell and you can't use it as a copy spell. Maybe replace it with Swan Song?

Tasigur, the Golden Fang is a versatile good stuff card for Sultai decks and can put your library in your hand with infinite mana so maybe worth a look. He doesn't belong in every deck but but he can come down for cheap in this deck because of the high amount of instants/sorceries and fetches in the deck.

Seedborn Muse and ways to cast sorcery spells at instant speed or more instants may be a good way to go. Leyline of Anticipation is always a good card to include in my opinion.

I suggest you still consider Blue Sun's Zenith. the UUU isn't so bad to achieve since our commander can make UU for us and we need at least a non commander source of U to cast it so we will have access to UUU by the time Zaxara hits play. My first couple of games with my Zaxara deck made me realize card draw is where the deck lacks in power.

Speaking of card draw... Greater Good, Mystic Remora, Rhystic Study, Elemental Bond, Pull from Tomorrow, etc. My version of Zaxara has very few tutors so maybe you have less of a problem with your build but these cards are worth looking at.

Also because my deck focuses on card draw over tutoring, ways to play multiple lands per turn is really valuable so I have Burgeoning, Explore, Azusa, Lost but Seeking, and Wayward Swordtooth in my deck to get those lands into play.

Maybe because you are using a lot of mana dorks and our commander is one Intruder Alarm might be worth a look. Probably not as valuable to this deck as it would be to an opposing elf deck. if you include more dorks like Deathrite Shaman and Priest of Titania can easily slot in here and prove their usefulness when landed on curve.

multimedia on Arcane Maelstrom

1 month ago

Hey, it's crazy that the precon is still worth about $100 when you can get it for $40 from Target or Walmart. I'm not sure of the budget you have to make upgrades, but here are some budget cards to consider adding. These cards are good with Kalamax no matter the main strategy you want to upgrade the precon with.

Wizards didn't include the the copy spell combo in the precon and for good reason as it would make this precon much better out of box than the others. Putting infinite +1/+1 counters on Kalamax at instant speed just by copying an opponents instant or sorcery or your own is busted. Have Ral on the battlefield before you do this to just win the game.

These cards can tap Kalamax to make mana letting you keep Kalamax back on defense and then tap it to trigger it on your opponents turn. Kalamax can tap itself by attacking, but sometimes you don't want to attack or can't attack so having others ways to tap it is helpful. Being able to tap Kalamax the turn you play it if you can't attack to then cast an instant on an opponents turn is nice. Being able to tap Kalamax at instant speed is also needed if you want to copy your own instant to put infinite counters on Kalamax/win with Ral.

In the precon Wolfrun is really the only way to give Kalamax repeatable evasion and Crop can tutor for it making it the better option, but having another way can be beneficial. Hadana's Climb  Flip more specifically Winged Temple of Orazca is a good repeatable effect since for three mana you can double Kalamax's power/toughness and give it flying. Climb will most likely flip the turn you play it when you target Kalamax.

Pull from Tomorrow is an instant mass draw spell. I'll stop now.

Jacksonp on Wheel With It Niv-Mizzet Parun EDH

1 month ago

Niv-Mizzet, Parun + Niv-Mizzet, the Firemind + Torbran, Thane of Red Fell +Pull from Tomorrow + Isochron Scepter + Dramatic Reversal underneath the scepter + mana rocks = killing everyone 5x as fast. I think

ramen44 on iClone EDH

1 month ago

Don't run Phyrexian Arena, it isn't as good as you think it is. Necropotence on the other hand...

I have never found Pull from Tomorrow type cards to be very good, they need way too much mana. Speaking of too much mana, consider this! For everything 5 mana and more, to what extent does it help you to win you the game? How much of a threat will you be to the table? Will you be able to win that turn or the next turn, is there a clock? Maybe that Silumgar's Command isn't too good by these standards, and I'm not convinced The Mimeoplasm deserves a slot. Spelltwine is cool, but this deck doesn't strike me as one where this would help you achieve victory.

My major criticism is that you aren't ramping hard enough to pull this off in a devastating way. it seems to me that the way to getting more creatures out is to draw more from Damia, but of course you aren't getting her out early game, so you end up playing from the hand and running out of things. I am thinking of either Gilded Lotus, or Thran Dynamo. Are you aware of Nature's Lore and Farseek, they can pull up dual lands that have those land types i.e. Zagoth Triome. You probably also need some draw for before Damia, like maybe you could do Elemental Bond style effects to improve that? Of course there is also Mystic Remora. Also if there aren't enough creatures coming out, is the recursion you have that valuable; why not try to just draw more cards, it doesn't seem like you need any particular cards that badly or you would be running tutors?

Sorry for the long post! I like the deck, I always thought copying other people's stuff would be a cool way of playing!!

Hoobynobber7395 on Zaxara, the exemplary

1 month ago

so the land is balanced, however, the guildgates and temples are slowing you down a lot, instead of circuitous route you could run a different x spell, and add in Evolving Wilds or Fabled Passage or both to help ramp.

Also, you could run more cost spells to trigger Zaxara, the Exemplary's second ability. things like Spell Burst, Pull from Tomorrow, or Power Sink are great. Pull from Tomorrow is a wincon with infinite mana you can draw your whole deck then play it all and win.

Mind Grind is also a great win con an interesting one too. There are tons of ways to run Zaxara, the Exemplary

CatPepPop on Izzet a Gift?

2 months ago

This deck has a lot of sweet artifact things going on. If looking for cuts my first inclination would to trim anything that isn't an artifact or have artifact synergies. I possibly tend not to have enough of the other sort of utility cards one would want in favor of synergy. Possible cuts: keranos -very strong U/R card but non artifact themed Trinket Mage/Treasure I tend not to like these restrictive tutors or tutor much in general and would rather have more artifacts and randomness. Treasure Nabber I haven't really played with card much. I'm not sure what the play pattern is like. If you get to use the artifacts that seems great, but if it tends to be that people just stop using their mana rocks then I don't think I'd like it as much. Artificer's Epiphany even turned on, it doesn't seem that strong. Pia's Revolution -I don't generally this offering this sort of choice to oppoonents as I rarely get the desired outcome. Maybe one of Stroke of Genius or Pull from Tomorrow since they are basically the same effect.

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