Pull from Tomorrow
Draw X cards, then discard a card.
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Pull from Tomorrow Discussion
6 hours ago
18 hours ago
1 day ago
@ODDIOBLENDER Thanks for the suggestions. I really like the idea of Pull from Tomorrow and similar cards, but I will probably be waiting for it to go out of standard (or just drop in price) first. I also like Azami, Lady of Scrolls, but I mainly play 1v1, so my overall CMC needs to be low. Honestly, I see a lot of potential for Prodigal Sorcerer, but I am hesitant to use him for two reasons. First, given the main aim of the deck, I should be doing little one-offs of damage a lot on any given turn already. So, this seems a little unnecessary -- even though I know having him early game would be a much different story. Second, I honestly don't know what I would take out (and then not put something else in, like Azami or Pull).
1 day ago
Hey Josh, what do you think about a few new cards for the deck?
Pull from Tomorrow -- it's like an instant speed Brain Geyser with minor downside you have to discard one card.
2 days ago
might add a Pull from Tomorrow... and also anytime I see Wizards I always think Prodigal Sorcerer because I'm oldschool. But it's good cheap removal. And if going tribal wizard, Azami, Lady of Scrolls is also decent. +1.
3 days ago
This deck looks sweet for the most part, but you don't have nearly enough card draw for a control deck. Tireless Tracker is good, but can just die instantly and get you no value. I would definitely run several Pull from Tomorrow here.
3 days ago
First let me thank you for taking the time to review the deck.
Gnarlwood Dryad I agree I put it in there because it had deathtouch and I thought it might make people think twice about attacking early, and my deck has very few 1 drops. With that said it's not a great card by any stretch. As far as more mana dorks, what do you think about Servant of the Conduit coupled with your later suggestion of Glimmer of Genius and adding two Aether Hub. Conversely I do have two Weaver of Currents as for the 1 waste I figured I could search for it with Traverse the Ulvenwald
Thought-Knot Seer the whole gimick is you cast Baral's Expertise you bounce 3 of the worst cards back to hand, then for free you throw down the Thought-Knot Seer and they must then reveal said hand, and you choose the worst of those 3 and make them exile it. With that said i'm now wondering if playing a Hieroglyphic Illumination for free after bouncing back to hand would be good, or if I should remove the Baral's Expertise entirely in favor of a more useful 4 drop, or to make room for something else.
I figure Cartouche of Knowledge would be my defense against flying or a way to get something over a board state I can't cast Crush in. I admit it's not a well liked card, nor that powerful. With that said should I not have some answer to flyers ? I could put 2-3 Kefnet the Mindful in, but I find it hard to turn on without withholding cards to play to get to 7. I mean we'll probably see a lot of Glorybringers at minimu, other than that i was thinking Gust Walker in W/R decks.
3 days ago
To be a control deck in modern, you need counters, removal, draw and bombs.
You want 25 lands. Ensure you can draw and play one most turns. Have a good late game. Some of these lands can be man-lands, such as Wandering Fumarole, utility lands such as a 1 or 2 of Desolate Lighthouse, and dual lands, such as Steam Vents, Sulfur Falls.
For counterspells, your bread and butter is Mana Leak. If you can afford it, Cryptic Command is a must play, and if you play fetches so is Logic Knot. Rune Snag can be decent but suffers versus any deck with GY hate. Silumgar's Scorn can be powerful, depending on how you line up your win-condition.
For removal, Lightning Bolt is like, the basis. Electrolyze is pretty decent. If this is budget, Harnessed Lightning can be a good option with some energy production, as it lets you kill big things as needed.
For draw, there are a few ways you can go. You can keep low to the ground with Ancestral Vision (not very budget), Think Twice or go big with Pull from Tomorrow and similar. I personally quite like Think Twice and Pull from Tomorrow together.
For your creatures, you want something cheap, hard to remove, big and ideally with flash. Sadly none of those exist cheaply. Cryptic Serpent is a good size, doesn't die to bolt or decay/push and can come down cheaply late game. Thundermaw Hellkite and Stormbreath Dragon enable Scorn and end the game quickly but lack the cheapness. Torrential Gearhulk gives you all the value, is big, and flashes in. Etc etc.