Black Sun's Zenith

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

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Printings View all

Set Rarity
Commander 2014 (C14) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Black Sun's Zenith occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.5%

Golgari: 0.27%

Rakdos: 0.26%

Black Sun's Zenith Discussion

PhthisisClock on Negative Creep Modern

2 days ago

Zakuzelo... Early game is all about getting token engine built and stalling the opponent. When it is time, generally I attack with Ammit Eternal and snake tokens (leaving a few defenders), both of which typically get through due to Afflict and Deathtouch... all while having tokens generating and getting Poison-Tip Archer into play. Once this board state is achieved, I play either Black Sun's Zenith or Soul Snuffers to place counters, kill 1/1s and generate more tokens, then deal direct damage (via Poison-Tip Archer) to player. At this point, I can usually swing board the following turn and win. I may move Blowfly Infestation back onto mainboard, as the combo for infinite tokens really makes this a more cheeky, but threatening build. As has always been the case, this build is either full-on, on-curve assault, or is frustratingly slow and non-effective. There doesn't seem to be much in-between. Normally it is fairly effective, and I am guessing I win about 50% of the time overall, give or take.

Afromancer55 on Slimefoot, the Pun-gus

2 months ago

in conjunction with sejuani90's comments, i would suggest Toxic Deluge , Damnation , Decree of Pain , Black Sun's Zenith and In Garruk's Wake are some of golgari's best mass removals imo.

DarkHero on Yawgmoth in my meta

2 months ago

As others have said, you should be in good shape. Mono Black can be very easy to run on budget, excellent at creature removal, and can find ways to out tempo ramp decks.

Victim of Night , Doom Blade , Go for the Throat , and Murder are all fantastic removal on a budget.

I wouldn't worry about blocking ramp as much as I would focus on creating it in your own way. Along the lines Dark Ritual or Artifacts. Cabal Stronghold is the budget alternative to Cabal Coffers . Crypt Ghast might be slightly out of budget, but does the job of Nirkana Revenant somewhat cheaper. I'm a huge fan of Life's Finale , which is criminally underplayed and pretty budget, especially in a meta that isn't in their own graveyards too much. It's always good to have a boardwipe or 2 on deck, but I find mono black can get quite a lot done with spot removal, and that is far easier on a budget. You already have Damnation when you need it. Black Sun's Zenith is also an option because you can proliferate the counters later. Lashwrithe and/or Nightmare Lash are good and not expensive. Disciple of the Vault is again criminally underplayed if you want to go that route. Get yourself some cheap tutors cause thats Black's go to. Diabolic Tutor , Scheming Symmetry , Beseech the Queen are the best budget options. Card draw is a must, and you get Sign in Blood , Read the Bones , and a host of other cheap draw spells to go along with you Phyrexian Arena .

And I hate to be that guy, but infect is pretty budget, on theme, and works wonders even if you just splash it as a win con. Tainted Strike Plague Myr Ichor Rats . You can then use your Commander to pay and discard a card a few times to win.

Black has a ton of options even on a budget. Just depends which way you want to go.

wallisface on Yawgmoth’s Endless Decay

3 months ago

I don’t think you want to be running creatures with infect- it just splits your ability to get damage in and means you have to work twice as hard to apply pressure.

Blowfly Infestation can be a risky choice - if you have Nest of Scarabs out and can’t stop the loop you just end up forcing a draw game.

I’d recommend Black Sun's Zenith , as well as Grind

Have a look at a similar brew i’ve been working on for a few years now - it feels pretty close to the most efficient we’ll be able to get with -1/-1 counters: http://tappedout.net/mtg-decks/scarabs-2/

jwhitehorn on Skittles

3 months ago

Continued from previously..

  1. Drop Necropede and add Solemn Simulacrum - land filtering, card draw, & chump blocker for a CMC of 4!
  2. Drop Star Compass - this is a slower, less useful Sol Ring (which you already have).
  3. Add Black Sun's Zenith - this can be a very budget friendly sweeper.
  4. I'm not sure how expensive is too expensive for your tastes, but you need more tutors. Demonic Tutor && Cruel Tutor are options on the cheaper side (as far as useful tutors go).
  5. Not budget, but certainly half the price of the previous suggestions... add Necropotence if you can. You have 40 life, use that as a resource. With the help of Reliquary Tower (which you should add regardless) you can old on to great cards.

gavriel1136 on The Accountant

3 months ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

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