Black Sun's Zenith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare
Promo Set (000) Rare

Combos Browse all

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Black Sun's Zenith Discussion

nmonett1 on Wedge's Hapatra Deck

5 hours ago

So for upgrades Wedge recommended Devoted Druid , Parallel Lives , Cauldron of Souls , Black Sun's Zenith , Skullclamp , Beastmaster Ascension , Seshiro the Anointed , Blood Artist , and Triumph of the Hordes . I have most of these cards, but I don't know what to take out. I have Parallel Lives , Black Sun's Zenith , and Triumph of the Hordes on hand right now, so those are the ones I would like to substitute for other cards.

HalbrechtHalbrecht on Demigod's

2 weeks ago

Looks like a mean deck! XD

I'd recommend cutting Spiteful Visions , as it doesn't have synergy with anything else in your deck. In fact, it's likely to hurt you worse, since you'll be drawing extra cards due to Cathartic Reunion and Tormenting Voice . It really belongs in a deck that focuses on forcing your opponents to draw/discard extra cards every turn.

In its place, I'd add something that cares about -1/-1 counters, since you seem to have a focus on that. The two I'd recommend would be Crumbling Ashes and/or Nest of Scarabs .

Crumbling Ashes will really deter your opponents from attacking or blocking, since a single point of damage to that creature will allow you to destroy it on your next turn. Also note that it stacks — having two Ashes out will mean TWO creatures destroyed per upkeep. But note you have to be careful with that card, because it's not a "may" ability and doesn't target just creatures your opponents control, so you'll end up killing your own creatures if they've been damaged with Everlasting Torment out.

Nest of Scarabs is nice because you get a scarab for EACH point of damage your wither creatures deal, and most of your creatures are high power. It's a win-win for you — either your opponents block and you amass a swarm, or they don't to avoid giving you the Nest trigger and thus you get extra damage through.

If you run Nest of Scarabs, a final card you could consider is Black Sun's Zenith , which goes nuts with the Nest. The triggers from Nest will go on the stack before any small creatures die to BSZ, and even though a 1/1 will die to a single -1/-1 counter, you'll still get a scarab for however many counters you actually PUT on the creature. So say there's 6 total creatures on the board and you BSZ with X=3, you'll get 18 scarabs!

JohnKenish on What's Yours is Mine now

3 weeks ago

Perhaps rather than Vraska the Unseen , I'd go with Black Sun's Zenith .

And without a way to get things back from the graveyard, Grisly Salvage doesn't seem worth it. Instead maybe use Carnifex Demon or Flourishing Defenses .

Also adding blue would give access to things like Deepglow Skate , Skeleton Ship , Vedalken Anatomist , Fuel for the Cause , Corrupted Conscience , Viral Drake , Thrummingbird , and most importantly, Inexorable Tide . Add Thassa, God of the Sea to make your creatures unblockable, while giving a scry each turn, and it seems like it should be an easy.

So overall, I think the deck would be better dropping either dropping green completely and replacing it with blue, or dropping cards like Vraska the Unseen , Golgari Charm , Putrefy , and Scuzzback Scrapper and replacing them with the blue cards mentioned above.

Gorky on Skittles the Aids Dragon

1 month ago

I'd recommend running atleast one ore two more boardwipes, while Crux of Fate is great with Skithiryx stuff like Damnation , Mutilate , Black Sun's Zenith and Decree of Pain should be considered aswell. :D

Expedition Map can help you find Urborg or Cabal Coffers if you are missing one of the two.

If you are looking for more consistency Beseech the Queen is a nice 3 Mana tutor and Diabolic Tutor get's the job done aswell.

Hope any of this helps you :D

Drakorya on Favorite Voltron Commander and why?

1 month ago

I built a Sigarda, Host of Herons voltron deck a while back, with the aim to make the commander as hard to kill as possible. I filled the deck with ways to make her indestructible, so combined with her hexproof and ability to prevent sacrifice effects means that the only real way of removing her is global neg effects (like Black Sun's Zenith and Toxic Deluge ).

Equipping her with Pariah's Shield or Pariah while indestructible is also pretty funny.

Lanzo493 on Mazirek Sac-Storm: The Contraption of Life & Death

1 month ago

Have you considered Black Sun's Zenith before? A few counters on your creatures will prevent them from dying, and all of the death's resulting from having toughness reduced to 0 or less are additional sacrifice triggers.

xaarvaxus on Black Creature Control

1 month ago

Dark Impostor is another removal spell on a stick that exiles the creature it targeted as well as gains its activated abilites, all for low CMC and low $. Same goes for Drana, Kalastria Bloodchief but she powers herself up for a quicker kill. Guul Draz Assassin and Big Game Hunter also fit into this category.

For single target kill spells: Sever the Bloodline is a bit overcosted for most targets but is a pretty good token killer, Price of Fame is cheap enough if targeting opposing commanders and lets you dig through your library looking for answers. Tragic Slip is low CMC and can be a way around indestructible.

For mass removal, Mutilate and Black Sun's Zenith are inexpensive options. Nevinyrral's Disk can wipe the board of both artifacts and enchantments which black flat out has no real way to directly deal with.

But one of black's specialties is getting opponents to sac their owns permanents, especially creatures: Gatekeeper of Malakir , Chainer's Edict , Geth's Verdict , Plaguecrafter , Slum Reaper , Fleshbag Marauder , Diabolic Edict

For some additional artifact ramp: Charcoal Diamond , Mind Stone , Worn Powerstone , Hedron Archive Unstable Obelisk with the Obelisk doubling as 'hit anything' removal and the Stone and Archive being some card draw as well.

...which leads into more card draw: Phyrexian Arena for steady card draw, Necrologia for that rush of cards.

For mono black Cabal Stronghold is a cheap option to gain extra mana late game.

I didn't price check everything listed above but nothing there should be too outrageously priced.

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Black Sun's Zenith occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.5%

Golgari: 0.27%

Rakdos: 0.26%