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Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Black Sun's Zenith Discussion
18 hours ago
Your opponent controls 4 5/5 creatures, you control just Hapetra.
You play Black Sun's Zenith for X = 5 putting 5 -1/-1 counters on every creature.
Everything dies and you get 5 1/1 deathtouch snakes. Not just one, and not one for every counter that was placed (5 x 5 = 25).
19 hours ago
I think, in your deck you just need a bunch of cheap snakes that will exchange with the opponent creatures, or they can be converted in tokens with Hapatra, Vizier of Poisons + Black Sun's Zenith. Therefore, cheap snakes will allow you to use Sosuke's Summons more frecuently and get more tokens.
Good luck with your playtesting!!
4 days ago
Casey4321: I've found Defiant Greatmaw to be really useful because of forced counter placement. If I control Harbinger of Night or cast Black Sun's Zenith, et cetera, the counter placed on Defiant Greatmaw removes the counter on Hapatra (assuming she didn't die as an SBA).
And while forced counter placement can be a pain, it's also one of our cheapest methods of mass -1 generation. I've found it to be worth it despite the downside, personally.
1 week ago
Cut Beacon of Unrest
Necromancy slips in over Beacon since it is cheaper, instant speed, and it falling off can actually be advantageous to get more Gonti triggers.
Demon of Dark Schemes feels like an easy choice over BSZ. The deck is designed so that many times you can go to -4/-4 or higher in a single turn from him, and have repeatability. I would run him even if he didn't have the Reanimation ability. Icing on the cake.
2 weeks ago
This deck looks like it used to be a Kambal, Consul of Allocation deck that you decided to turn into Oloro for his Commander Zone ability.
Although Oloro's upkeep trigger is pretty sweet, I would suggest dropping Omniscience and Magister Sphinx for Polluted Bonds and Boon Reflection, then changing the commander to either Kambal, Consul of Allocation or Karlov of the Ghost Council. I'd suggest using Karlov, as he provides some very solid removal with his ability, not to mention beats very hard for commander damage. Kambal would be good if you want to run a more control build, but you should stock up on some more removal like Swords to Plowshares, Vindicate, Unmake, Black Sun's Zenith, Toxic Deluge, Mortify, Merciless Eviction, etc.
If you want to keep Oloro as the Commander, then I would suggest looking at MrHighscore's Leeching Cotton: Oloro's Couch to see if you would want to take a (s)tax approach, or my My Pillows Will Pierce the Heavens! to see if you would want to take a control/pillowfort approach.
Also, why no Aetherflux Reservoir or Debt to the Deathless? They seems like perfect inclusions in this deck, regardless on who you decide to keep as your commander. Overall solid list, just looks a little more like an Orhzov build than an Esper one.
2 weeks ago
Emzed, that's an interesting point regarding having a ton of good cards at CMC 3 that I could transmute for. My problem with transmute in black (this doesn't apply to blue) is that black has multiple unconditional tutors. If I wanted another tutor in here, I'd probably go for Demonic Tutor or Entomb since they can fetch me any card. I've purposely kept my amount of tutors down. Really appreciate the suggestion though!
I do agree that Black Sun's Zenith isn't the greatest boardwipe. Sometimes it can be mana-intensive to kill everything you need to. I may take it out and put Murder back in. The deck is short on instant-speed removal.
2 weeks ago
There's a few key cards I see missing. Smother is one of the biggest since it should be in every single black TL deck. Black Sun's Zenith seems like a no-brainer. Someone already mentioned Devoted Druid. If you're running Dark Depths then I would suggest also running Thespian's Stage for an easy combo. Let me know if you want more suggestions (and if there's budget concern for any of these).
2 weeks ago
Are you sure Black Sun's Zenith is better than Dimir Machinations? Many of your best cards cost 3, so you can transmute for card advantage (Necropotence), interaction (Fleshbag Marauder, Hero's Downfall, Toxic Deluge), or a synergystic card (Ashnod's Altar, Buried Alive, Necromancy). Both BSZ and transmuting Dimir Machinations are equally mana intensive, but the great flexibility provided by the transmute ability looks really powerful to me.