Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
|Have (3)||metalmagic , , gildan_bladeborn|
|Want (2)||cheesecrackr , DawnbringerRB|
Printings View all
|Commander 2014 (C14)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Ayara, First of Locthwain + Black Sun's Zenith + Nest of Scarabs
- Black Sun's Zenith + Generous Patron
- Black Sun's Zenith + Dusk Urchins
|Commander / EDH||Legal|
Black Sun's Zenith occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Black Sun's Zenith Discussion
1 week ago
Black Sun's Zenith puts counters on every single creature and also doubles as a useful board wipe. Also, keep an eye out on the Ikoria set. It has a heavy theme with all kinds of counters. Twelve different counters.
3 weeks ago
4 weeks ago
That is simply untrue.
There are plenty of decks that are not a pile a goodstuff, whose cards are garbage in vacuum. Grixis Death's Shadow, 5c Humans, hell even burn's cards are terrible without a critical mass.
That is why you won't see eidolon of the great revel or goblin guide running all over the format, same about lava spike.
(and i am pretty sure burn ain't a combo deck)
Ragarding the deck in question, it needs a LOT of work if you want to have success with it.
While Necroskitter is cute, it is simply too vulnerable to everything to win the late game, and is too slow to win fast. And it does diddle at all if the opponent's deck is light on creatures.
You plan to win shouldnt require your opponent to play a specific deck, ideally it needs to work regardless, realistically its acceptable to give up a FEW matcups.
The deck only working in some matchups is not acceptable - if you want to win.
On the other hand nest of scarabs is a pretty fine win condition, with a lot of support cards.
Also, i would like to point out that Hapatra, Vizier of Poisons doesn't work the same as Nest of Scarabs in conjunction with Black Sun's Zenith - the former always creates a single snake for each creature affected (which is great on defense thanks to the deathtouch), however its very far from the absurd power that the nest offers, as it creates a token for EACH counter, even for creatures that have less toughnes than the number of counters they get.
(yes, this includes casting Black Sun's Zenith on your own scarab tokens to multiply them drastically)
I have a similar deck in pioneer to this one, however in modern you need to have really good interaction OR win the game fast.
This deck requires the opponent to play a creature deck, and its not a given that you will face such a deck.
Regardless of what you plan, i would advise running card draw engines (or cantrips), to help you find what you need.
To start i would take a look at Plunge into Darkness as it does many thing you likely want to do, at a very affordable mana cost.
4 weeks ago
I suggest having a bit more boardwipes, since your commander doesn't mind having a lot of creatures in your graveyard, as much as other commanders. The following are good options:
Damnation is the most iconic black mass removal.
1 month ago
Stonecutter85, thanks for the suggestions!
1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.
2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.
3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.
5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.
Thank you very much bud, I do appreciate a second set of eyes checking out my list.
1 month ago
1 month ago
Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.
Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.
Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.
Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.
Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.
If you're in a counter-heavy meta, Veil of Summer is an absurd card.
Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.
Cards I'd consider cutting:
Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.
A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.
Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.
Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.
1 month ago
Looks more focused than your forst one!
Maybe some more Reanimation spells?