|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Black Sun's Zenith Discussion
1 day ago
Based on my own experience in multi-player format I can say that you definitely need more board wipes: Damnation , Languish , Ritual of Soot , Cyclonic Rift (one of my favorite), Evacuation , Toxic Deluge or Black Sun's Zenith (to deal with indestructible creatures) etc. The choice depends on your meta. You also need tutors: Vampiric Tutor , Demonic Tutor , Diabolic Tutor etc. Dimir Signet , Dimir Keyrune - for mana stabilizing. I recommend to take out Unmoored Ego - it seems useless in EDH. Some ideas for card draw: Phyrexian Arena (classic!), Necropotence (a great card believe me), Twilight Prophet (I'm crazy about this card in Standard and I think it has a great potential in EDH), Doom Whisperer (another great card from Guilds of Ravnica). Good luck in brewing!
3 days ago
How about some one sided boardwipes? Plague Wind and In Garruk's Wake come to mind. Also, a very good boardwipe for your deck is Black Sun's Zenith . It usually won't kill your commander, but it will kill everything else.
1 week ago
My issues with the deck is that its quite slow and doesnt have a huge amount of answers for what the opponent is doing. Maybe you can consider running green to splash some ramp - Birds of Paradise or Noble Hierarch and whatnot. Or you should consider adding more removal - Fatal Push, Murder, Victim of Night,Dismember, Black Sun's Zenith, Thoughtseize, Inquisition of Kozilek could be good answers to slow your opponents down to get to your win condition.
I would also try to lower the curve overall so you can spend your mana more efficiently in the early turns. Card draw also seems important for the deck, it might be worth splashing blue to get a better control options to slow the game down to get to the win con, blue also has great card draw for combos, and can stop your opponent from removing your win-con enchantments. Mono-b struggles versus artifacts as well, and green doesnt, so G/U/B could be a good combo for this deck. If it is mono black as it stands, Nykthos, Shrine to Nyx could be a great addition to ramp you towards your wincons.
2 weeks ago
To go with the infect/-counters theme you could put Black Sun's Zenith in there, along with the legendary woman.... Whose name escapes.... Who stops you getting negative counters. Also, to maybe help even the playing field would it be helpful to have something like a Silent Arbiter in there. Also, a Mimic Vat could be helpful with the Ichor Rats, or maybe add a Putrefax in there? Just ideas
2 weeks ago
One of the advantages of Modern is that you can access a large pool of cards and find the most efficient option, but as a newer player those cards won't be necessarily known to you. That being said you have slipped into one of the bad habbits that most new players have; you aren't running 4x of any card in your deck, this reduces the consitency of your play. It might seem more interesting to have lots of different cards, but in the long run it actually hurts your deck.
Now you happen to have chosen the theme of -1/-1 counters and these haven't actually played a major part of magic that often. One of the earlier sets to play around with them was Eventide, it featured: Twinblade Slasher, Quillspike, Woodlurker Mimic, Cauldron Haze, Noxious Hatchling, Soul Snuffers, Wickerbough Elder, Deity of Scars and finally Necroskitter. That is clearly a lot of cards, it isn't exaustive and I'm not suggesting you use them all, but I hope you can start to see the options in the Modern format.
Every deck wants to draw cards, well from Shadowmoor there are two obvios cards that help you do that Dusk Urchins and Scarscale Ritual. More up to date now, one card I was surprised you didn't include was Obelisk Spider, which strikes me as a good fit, then again another spider also struck me as a good fit, this time from Journey into Nyx, if you want tio utilise your graveyard Nyx Weaver. The biggest baddest -1/-1 spell though came from Mirrodin Besieged Black Sun's Zenith.
This is just the start though, to give you a taste of what earlier sets might offer your deck. For now try to work out which cards you want to see in every opening hand and run four of them, then build the deck around those core cards. Good luck and enjoy brewing your deck.
3 weeks ago
This is actually a pretty cool list - a lot of it synergizes well with the sacrifice theme and there's a strong Meren shell here.
Some potential additions:
Plaguecrafter is an insane uncommon from GRN - strictly better than others with the same effect. I'd have as many of the effects as possible, so a third doesn't hurt.
Board wipes in general. I don't think I see any, and board wipes are the "Get Out of Jail Free" cards of Commander. If you're behind, they let you catch up with opponents. Some ideas: Living Death (solid card - we've already seen what this can do, and in your deck, a deck with lots of ETB and sac value, this is just good), Decree of Pain (hefty CMC, but the card advantage this gives you is insane), Black Sun's Zenith (gets around indestructibility, -1/-1 counters are a pain for everyone). You do have some dictate effects (i.e. Dictate of Erebos) which can function as indirect board wipes, but it's a win-more type of board wipe. Dictate effects are still amazing - don't get me wrong.
Spore Frog. Oh god. It's Spore Frog. The single most frustrating card for most decks facing Meren. It's one CMC, gets you a free counter on Meren each turn, saves you from combat, and then is revived for further use. Somebody tries to exile it? Sacrifice it in response. They still get fogged. Just make sure to save it for instant speed - that is, wait until their turn to use it.
Viscera Seer. One of the most important things for sacrfice decks is ways to sacrifice creatures. Viscera Seer is amazing at this. Just like Spore Frog, it gets you a counter on Meren each turn and a free scry. Not only this, but it gives you ways to sac creatures at instant speed for no cost - just a great effect!
Buried Alive fetches you anything you want. Want a Spore Frog? Sure. Want to fetch out Protean Hulk to pull out an infinite combo win? You betcha.
Speaking of Protean Hulk, I don't think newer players realize how utterly insane this card is. There was a time when this thing was banned in commander - it's a seriously broken card. There's a whole list on r/CompetitiveEDH about this card's infinite combos: https://www.reddit.com/r/CompetitiveEDH/comments/67czr7/protean_hulk_combos_by_color/. Considering including one in the deck. Though a little out of your price range for now, one of the most reliable and flexible is Mikaeus, the Unhallowed and Walking Ballista. They both enter play at the same time (since X = 0 for Walking Ballista if you pull it out of your deck with Hulk, you can pull it and Mikeaus [whose cmc = 6] at the same time, since 6 + 0 = 6) , and since X = 0, Walking Ballista immediately dies due to state based effects, which then brings it back with a +1/+1 counter from undying. Remove the counter, deal 1 damage to a player, return the ballista, repeat forever! You win by pinging your opponents to death! Well actually it doesn't work. Since Mikeaus gives non-humans +1/+1 in addition to undying, Walking Ballista will still be a 1/1 after the counter is removed. If you have a sac outlet out (such as Viscera Seer), you can sac Walking Ballista after removing the counter to fuel the combo, and have it go infinite. This is one of the Protean Hulk combos, and is probably the most fair one (and I'm using 'fair' losely here - Protean Hulk is still fetching a win nearly every time it dies). Plus, a Hulk combo gives you a reliable win condition to defeat your opponent with.
Fecundity. I don't know why I don't see this card played more. Despite the symmetrical effect (that is - both you and your opponents drawing cards), you'll be making the most advantage off of it. Spore Frog now draws you an extra card each turn - so does Viscera Seer! Not to mention that it just helps the sacrifice player overall more than others.
Black Market. Oh boy. So much mana. 'Nuff said. I love this card. Mana is super valuable in Commander, as in all formats, and this card gives it in the bucketload.
Beast Within or Krosan Grip or Nature's Claim. Beast Within is probably the one I would use, but I just think you might want a spot removal for enchantments. I don't see any other way besides Golgari Charm, which is meh for it at best, in your deck to deal with them, and they are an important card to be able to destroy. Plus, the versatility of Beast Within is just really good - destroy target permanent.
Birthing Pod. Yeah, this is on the pricier side, which is why I added it at the end. It's another broken card, and is banned in modern but still has a pricetag because of its commander play. It tutors for things, which is a great effect in Magic.
Diabolic Intent. Dunno. Just seems pretty good. Never really used it.
Some potential cuts:
Champion of Stray Souls offers a Living Death impression, but not a good one at that. It's really expensive to use and I don't think it's in your best interests to keep it, as it's a six CMC fattie that doesn't really contribute to your plan.
Cloudthresher. Damnation and Wrath of God and Toxic Deluge and Evacuation and Blasphemous Act and Merciless Eviction all do more than just touch flying creatures, and cost the same or less. They might not be in your colors, but as you're in Black, you have access to the single best board wipes in the game. One that touches only flyers and only does 2 damage (a low amount in commander) is pretty underwhelming.
Caller of the Pack. Generic big dumb green fatty. Dunno. Guess it's fine? It's more or less Vanilla, despite having myriad, and contributes nothing to your plan as the tokens it creates aren't even sacrificed - they go into exile.
Banshee of the Dread Choir has the same problem as with Caller of the Pack. Just a semi-vanilla card that doesn't really do anything for you.
Dread Summons feels more like a mill card? Doesn't really have much in the way of sacrifice, besides the 2/2 bodies. I think there are much better cards for this slot.
Golgari Charm. It's fine, but not great. Beast Within is better.
Wretched Confluence. Again, it's fine, but there are better cards for this slot.
Hope this helps. The deck seems pretty solid - you've got a good Meren shell, and I look forward to seeing the finished deck!
1 month ago
1 month ago
Hey, honestly you should consider simplifying everything. Start by cutting Ishai, Ojutai Dragonspeaker, white and blue and just playing Smasher with red and black? I suggest this because of the budget; it's easier to make a good two color budget deck than a four color one. When playing four colors on a budget you really need to restrict the types of cards you play in some colors. For instance here because of the manabase it's better not have or cards in the deck. Instead mostly red and black cards only splashing the two other colors which makes it easier on the manabase and more consistent that you can cast cards in your hand because you have the right mana. With two colors however you increase deck consistently; you only have to worry about being able to cast black and red cards.
Cards like Rakdos Return, Torrent of Hailfire, Ribbons, expand with more of these types of cards:
- Black Sun's Zenith
- Mind Twist
- By Force
- Decree of Pain
- Blasphemous Act
- Comet Storm
These cards want a lot of ramp:
A problem with just red and black can be draw, but there's a few good budget draw spells to choose from:
- Night's Whisper
- Faithless Looting
- Sign in Blood
- Read the Bones
- Magus of the Wheel
- Reforge the Soul
- Bloodgift Demon
- Winds of Change