God-Eternal Bontu

God-Eternal Bontu

Legendary Creature — Zombie God

Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

Browse Alters

Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Commander / EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

God-Eternal Bontu Discussion

Phostration on Zombie

23 hours ago

Call to the Grave to cause opponents to remove creatures continually (plus it gets rid of hexproof and indestructible creatures). Open the Graves would let you gain zombies if any of your own(non token) zombies happen to die. You could also add some normal removal such as Hero's Downfall. Liliana, Dreadhorde General could provide creature gen as well as card draw. Instead of having 4 Rooftop Storm, you could go down to 1 or 2 and add some tutor spells, since if you draw more than one it becomes a redundant card. Rhystic Tutor is cheaper, but Diabolic Intent and Beseech the Queen are slightly better but cost more. God-Eternal Bontu is nice to have especially if you have tokens to sacrifice for card draw.

Sorry I only suggested black cards!

DeinoStinkus on Mardu Humans and their Cat

3 weeks ago

How about God-Eternal Bontu, or Aggravated Assault? Kytheon, Hero of Akros  Flip seems decent in this deck as well.

Pheardemons on Menace or Insane?

1 month ago

I'll give you any and all suggestions I believe would work in this deck as I had thought about it when it was spoiled for Ikoria. Disclaimer, all of my suggestions would be for the Pioneer format. I'll most likely avoid suggestions for Modern as I believe this deck would be too slow there.

Since your deck wants to turn sideways to beat face, a card I GREATLY think would be amazing in this deck is Embercleave. Kari Zev, Skyship Raider gives you a second creature for free to reduce the cost which is powerful. Turn one Insolent Neonate, turn two Kari, to a turn three Embercleave can be back-breaking, especially with menace. Two I believe is enough to push the damage through. You can up Insolent Neonate to four copies and potentially add Archfiend's Vessel to ensure your one drop slot. He doesn't have menace, but you play Call of the Death-Dweller to get a 5/5 demon with flying. I believe it's worth it. I'm not a big fan of Frillscare Mentor since it has to tap. Also, Embercleave does what Frillscare Mentor does by pushing through against board stalls.

I'm not a fan of God-Eternal Bontu here. Stormfist Crusader draws you the cards you need, and it is unlikely you'll want to sacrifice your board later. This deck wants a big board to win quickly. Also, five mana is quite a bit when the rest of the deck is three and less. I understand he's a big menace beater, but I'm just not sure he's worthwhile here.

Revival / Revenge is redundancy with Call of the Death-Dweller. It can bring back every creature you play except Bontu. You'll need to be able to come back against board wipes since there are plenty in Standard and Pioneer alike.

Here's a list I'd probably start with to playtest then tune after playtesting:

Lands - 22

4x Blood Crypt

4x Dragonskull Summit

2x Castle Locthwain

4x Fabled Passage

4x Swamp

4x Mountain

Creatures - 27

4x Archfiend's Vessel

4x Insolent Neonate

4x Labyrinth Raptor

3x Kari Zev, Skyship Raider

4x Stormfist Crusader

3x Sonorous Howlbonder

2x Murderous Rider

2x Hunted Nightmare

1x Kroxa, Titan of Death's Hunger

Instants/Sorceries - 9

4x Call of the Death-Dweller

2x Revival / Revenge

3x Eliminate

Artifacts - 2

2x Embercleave

Here is my thinking on some of the cards I haven't already mentioned. I need to admit to my bias about Kroxa, Titan of Death's Hunger. It is definitely pet card for me that is everything I love about Rakdos. Since that is out of the way, it is a good card for mid-to-late games to keep grinding if you get to that point. Your opponent discards and potentially loses life PER ATTACK is ridiculous on a card that can keep coming back. I think it is a powerful grindy card. I replaced Fatal Push with Eliminate since most of your creatures have some sort of evasion (namely menace but also flying with the demon from Archfiend's Vessel). Eliminate can hit problematic planeswalkers like Teferi, Time Raveler that can protect itself. You also have Murderous Rider to get rid of bigger creatures and/or planeswalkers.

I know you said you wanted to stay a bit budget friendly so if anything seems too expensive you can find budget replacements for them. You mentioned Blood Crypt may be too much so you could put in basics or Temple of Malice. Fabled Passage and Embercleave are both below ten as of this writing so I feel like those are going to be the most expensive things in this particular list.

I hope all of that made sense and wasn't too wordy. If you have any questions about the list or anything that you want to change I'm willing to help. Like I said, this would be the template I'd playtest to then tune depending on whats works and finding the weaknesses. Two things I have in my mind about the list as of now. You'd have problem against combo decks. Trying to fit in four Thoughtseizes would be beneficial as a maindeck option to combat this. Also, Call of the Death-Dweller and Revival / Revenge needs to be playtested to see which amount of numbers would work. Three each, or switch Revival / Revenge to four and Call of the Death-Dweller to two since it is three mana. Something I'd think about in playtesting.

Strangelove on Omertà - Torgaar's Mafia

1 month ago

A trick that really helps me cut is setting up custom categories like this:

1x Pawn of Ulamog #Combo
1x Sol Ring #Ramp

Establish a base of ramp and draw and then limit cards that don't function on their own (#Combo).

Sling-Gang is definitely one of my favorites for a deck like this (keep it).

I think you're still split across extra themes (good-stuff and reanimator vs aristocrats): Torgaar is pretty narrow, so play things you can easily sacrifice for value and cut cards that don't directly feed this theme:

Conjurer's Closet... this really only works with 1/3 of your deck and putting 3 creatures into play to cast Torgaar is effectively the same thing.

Gonti, Lord of Luxury... fun, yes, but really its just "2BB: Draw a card" ...see Dusk Legion Zealot.

Whisper, Blood Liturgist/ Demon of Dark Schemes/ Chainer, Dementia Master... these are all clunky; how are you going to put cards in graveyards that are actually worth the high cost of reanimating? These belong in a different deck or with things like Key to the City.

Nightmare Shepherd... I love this card, but it warps the deck in that it asks you to stop playing from the graveyard entirely (you could just keep drawing instead). This would definitely the direction where cards like Deathrender shine.

Krav, the Unredeemed/ God-Eternal Bontu/ Costly Plunder... I'm realizing that since Torgaar is your sac-engine, you really just want "free" draw like Midnight Reaper and Liliana, Dreadhorde General... followed by Dark Prophecy/ Erebos, Bleak-Hearted/ Harvester of Souls... and maybe Gate to the Afterlife.

Also, you're going to want Living Death.

Also, at least 36 lands. As long as you have 6+ drops, you really want 37-38.

I'm actually really liking Torgaar. He's mostly a sac-outlet in the command zone, so if you can jam a good base of creatures and keep drawing, you'll be able to find a lot of room to do what you want.

VorelNailo on Baevictis & Friends

2 months ago

This deck is great! I have been refining a Korvold, Fae-Cursed King land and creature sac deck, and this has given me some ideas.

For land recursion, I recommend Splendid Reclamation. With Ayula's Influence and Ashnod's Altar, I had 38 mana turn 7. It can really turn things around. For sacrificing lands, I like God-Eternal Bontu. It gives quite a bit of card advantage, and having a Korvold or Gitrog will double that.

Link to my deck: http://tappedout.net/mtg-decks/korvold-hungry-1/

multimedia on Tainted soil

3 months ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

SpoopieGhost on UB Zombies (Need Suggestions!)

3 months ago

Eldrazi Monument looks busted as hell I love it! I actually have Liliana, Death's Majesty and Midnight Reaper coming in the mail for this deck. I might consider Smokestack and Contamination, but this deck can be rather slow at times since it's definitely a snowball effect. I'm a little worried it would take longer to become an actual threat. I've been on the fence about God-Eternal Bontu all week. I like her a lot and she's a Zombie so she will get buffed by all the lords, but again the sacrificing permanents is what worries me. If there's a way I can pump out Zombies even faster I think this are all a must in.

Wittyinator on UB Zombies (Need Suggestions!)

3 months ago

Cards like Smokestack, Contamination and Eldrazi Monument have performed extremely well in my mono-black Ghoulcaller Gisa deck, though I understand they're not everyone's play style.

I'd include cards like Midnight Reaper & God-Eternal Bontu for more card draw, perhaps, and they double as zombies too.

Liliana, Death's Majesty can be a game winner as well, if you can protect her a couple turns, the one-sided wrath is great.

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