: Gain .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
|Want (2)||ravenhood , SlinkingSorcerer|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Unstable Obelisk occurrence in decks from the last year
Latest Decks as Commander
Unstable Obelisk Discussion
4 weeks ago
Update to the last post. When I get the cards, I'll be switching a few things around.
Replacing Cauldron of Souls with Manascape Refractor. Replacing Nyx Lotus with Jet Medallion. Replacing Unstable Obelisk with Expedition Map. Replacing Decree of Pain with Toxic Deluge. Replacing Puppeteer Clique with Massacre Wurm. Replacing Kheru Mind-Eater with Opposition Agent. Replacing Ancient Craving with Vampiric Tutor.
2 months ago
You need to decide what you want the deck to do before you can start cutting cards. Without knowing your build goal, you will not be able to know where to cut.
What do you wan this deck to do? Examples/ideas:
Is this deck mainly aggro? then keep the big monsters and the ramp. Cut the little creatures that are not mana dorks or cost reduction.
Is this deck mid-range good stuff? then cut creatures until you get 14-18, And add interaction cards to stop or negate your opponent's plays.
Is this a combo deck of some kind? For example; Is it built around Icy Manipulator + Voltaic Key for it's control? then get rid of the other stuff that is not part of that game plan.
Or is it going to cheat stuff out with Amulet and bridge? Then get rid of the icys and keys and focus on cheating big fat bombs out early.
Is it a toolbox deck? then cut your bombs and strong cards to 1 copy each and add more tutors to the deck.
These are just a tiny sample of archetypes, I am just showing how you can decide what kind of deck this is. Once you do, a lot of the cuts may become obvious depending on what you want for the deck.
But there are some cuts you should do no matter what goal you have:
-3 Fabricate (You already have 4 tinkers and 2 tezzerets), -1 Black Vise (Without support for it only 1 copy of this is just an annoyance when it shows up in your hand or is in play), -1 Paradox Engine (This is a freaking amazing card but it does not do a lot for this particular deck) , -1 Winter Orb (Like vise, without support it is not that useful with 1 copy), -1 Colossus of Akros (You have better big bombs already), -4 Etched Champion (this is a vanilla 2/2 most of the time and is probably the worst creature in your list), -4 Ornithopter (These are okay with the other cards in your deck but you will ramp into big stuff so fast they are just not too useful), -4 Welding Jar (at the very least cut it down to 2 since it synergizes with Academy Ruins. But Academy Ruins, Tinker, and Tezzeret the Seeker do the same thing kind of as this already. Id cut all of them to the maybeboard and see how it plays).
In a vacuum, none of these cards are bad by themselves. But none of these cards help you reach your goals for the deck. And only having 1 of something has a very low chance of seeing play. So if it does see play, it needs to do big things for you.
For your lands, they are another resource for the deck. So I would suggest filling in your land base with support cards. Stuff like;
+3 Buried Ruin (if you dont want to get more academy ruins), +2 Rogue's Passage (they don't hurt and can let you win off the back of one of your big creatures), +2 Arch of Orazca (really, slots of any land that gives card advantage), +5 more Islands or so, whatever gets you to 20-22 lands. If you dont want any of the other non-island cards, just add islands.
Your deck has very little interaction and I would suggest adding some to the deck. There are hundreds of options but I would look to add stuff that is similar to any of the following cards:
Spine of Ish Sah, Unstable Obelisk, or Meteor Golem. These cards synergize with academy ruins and buried ruin and can be Tinker targets when you need them. Just 1 or 2 copies of cards like these in the deck you can tutor for. Once you bring one of them online, you can keep bringing them back repeatedly to destroy your opponent's game state.
Then you need instant speed answers you can use to respond to what your opponent's do. Interaction is important and you will lose games just because you didnt have a Disenchant in your hand. Add copies of stuff like Scour from Existence, Titan's Presence, Not of This World or even repeatable stuff like Capsize or similar.
I am not saying you have to do any of the things I suggested. But you do need to decide what you want to do with the deck, cut cards, and add land and add interaction to the deck or it may just stay a hot mess like it is now.
2 months ago
2 months ago
This looks like a great start, but it needs just a couple things. First off, you have very little protection for your commander. He's wayyy too open to be murdered every time you drop him. If I were you, I'd replace all the counters with protection. (Like, Whispersilk Cloak, or Neurok Stealthsuit, Lightning Greaves etc.) Also, you need to have more removal. You only have a few in there, and I wouldn't think of counters as removal, because that can be a trap. Also, a big thing you gotta have is card draw. I'm not seeing a ton, and without card draw you'll render yourself pretty weak. But it is really nice you can Scry with Scarab God :D
And one more thing, in Dimir, you have VERY few ways of dealing with (destroying/exiling) Artifacts/Enchantments. It might be helpful to run something like Unstable Obelisk or things like it even though its a little steep of a cost.
4 months ago
5 months ago
Winds of Change & Howling Golem for some more cheapish ways of getting 3 tokens without attacking with devils. You probably already know this, but it's worth noting that the group hug cards that can be activated (or in the case of Howling Golem, triggered) on other peoples turns can net an extra two tokens if you've already used an effect to make them draw on your turn. Living the dream and creating 9 tokens per turn cycle sounds pretty nice. Molten Psyche is obviously great if you really get into forcefeeding
Mind's Eye might be pretty good too
maybe Unstable Obelisk for some more type-agnostic removal
I don't think the puzzle box is worth it here since it won't trigger Zurzoth
6 months ago
You have most of the cards that fit here, but here are some additional cards for your consideration:
Fractured Powerstone - Another solid 2 cmc mana rock
Hedron Crawler - another decent early rock/blocker
Unstable Obelisk - ramp that can be cashed in as removal later
Scour from Existence - 7 mana is a lot, but it's extremely versitle
Soul-Guide Lantern - grave hate the spares your graveyard
Happy deck building!
6 months ago
Maybe cut those CMC 7+ creatures? Butcher of Malakir in particular could be cut for Dictate.
Aside from Steel Hellkite you could also add Unstable Obelisk for enchantments & lands