: Gain .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
|Want (3)||Aethos528 , 00Mowgli , blakejohn|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Unstable Obelisk occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Unstable Obelisk Discussion
2 weeks ago
Nice deck. I personally would run a few less lands(36 or 37), maybe cut a few of the enters tapped lands? Also it might be worth considering the mage cycle (Trinket Mage, Trophy Mage, Tribute Mage) since you seem to have a minor historic spells thing going on, it might need a few more artifacts for that though(Mind Stone, Prismatic Lens, Unstable Obelisk). Finally I'm not sure about the like minor enchantment theme thing you've got going on(Shoal Kraken) I'd either go for something more powerful(Kiora Bests the Sea God, Omen of the Sea, Protean Thaumaturge) or cut it for something lower that's either better draw or lower on the curve. The morphs are lots of fun!
1 month ago
I'm not a big fan of those types of boardwipes in a deck like this. I could maybe see them making it in if my meta got more enchantment heavy. Unstable Obelisk would be my #1 pick for enchantment removal.
2 months ago
I see enough life gain spread around your decklist that a card like Demon's Horn seems pretty 'meh' to me. Same goes for Basilica Screecher . I would replace with Gifted Aetherborn as the lifelink/deathtouch will probably go farther than the extort on the bat.
Barren Moor would seem to be the easiest land to cut to make room for Cabal Coffers as you want to keep your swamp count high and you don't have a ton of ways to find the Tomb, as well as if you're looking to power out your commander, the fewer lands that come into play tapped, the better. YMMV here though. I don't tend to favor the cycle lands highly as either I never see them or they're in my opening hand.
No Mercy and Mikaeus, the Unhallowed are both great cards and both would be good in the deck. Mercy would be stronger in a deck that forces opposing creatures to attack and Mike is better in a deck that has more interaction with saccing creatures so neither would really be demonstrating their full power here.
Sinkhole is narrow and Gate to Phyrexia is expensive for what it does [to be fair, I do use Gate in my zombie deck and it's fine but it also was only $9 at the time I got it]. To give you a little flexibility you could add Unstable Obelisk . It takes a lot of mana to activate but provides an answer to both problematic lands and artifacts [plus added bonus of hitting planeswalkers and enchantments] that is at least a mana rock when you don't need it to blow something up.
2 months ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.
2 months ago
Curse of the Pierced Heart seems like a quick way to make an opponent hate you. If they don't have an answer to the enchantment, they might turn to player removal to get rid of it.
Heartless Hidetsugu is definitely powerful, though it has some rather dampening downsides. At 5 CMC, he will be in the top 10% of the cards by cost. This combined with him not doing anything the turn he is played makes it hard to include him.
Scour from Existence would be the highest CMC card on the list if it made it in. There is a definite usefulness in being able to remove any permanent, but it is just too high CMC to play.
3 months ago
Curse of the Pierced Heart for a bolt every turn on a certain player.
Heartless Hidetsugu for a race you win because you're getting an extra 2 damage each time.
Leyline of Punishment for an answer to decks that have options against burn.
3 months ago
deli; Dreamscape Artist is an awesome budget creature for this type of deck, but I don't look at him or similar cards (like Journeyer's Kite ) as "ramp" (ei. Accelerating the amount of mana available each turn), but rather a sort of card selection / advantage / colour fixing. Noyan wants to hit his land drops every single turn, since your (land) creature count is your main wincon and defense.
Unstable Obelisk , Jace's Sanctum and the deck's creature untapping spells are the only true ramp spells we have (and sometimes Disciple of the Ring and land untappers if you have a Karou land animated), but stalling the game to turns >7 is easy enough to justify a higher land count over true ramp spells.
If you're playing a landfall / land reanimation list, or are otherwise in Blue colours outside of Green, Dreamscape Artist is pretty decent for his pricepoint
3 months ago
This looks similar to the famous Yawgmoth on the Rocks deck. I actually play against the famous deck daily so I know this can be brutal if given a chance to. +1
I agree with above comment, phyrexian tribute is weak. Gate to phyrexia is ok. But I would rather add Nevinyrral's Disk , Oblivion Stone , Ugin, the Spirit Dragon , Karn Liberated , Ratchet Bomb , Perilous Vault , even Unstable Obelisk all depending on preference and budget. Reason being it hits troublesome enchantments like Rest in Peace. All you have at the moment is blast zone, meteor golem and ulamog which IMO aren't enough.
Then remove the other phyrexian card for Imp's Mischief . Counters counterspells, reidrect removal, change extra turn target. Lots of uses and rarely expected. Now people need to be careful if you have 2 black open!