Unstable Obelisk

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Unstable Obelisk

Artifact

: Gain .

, , Sacrifice Unstable Obelisk: Destroy target permanent.

Unstable Obelisk Discussion

xaarvaxus on K'rrik's first steps

1 week ago

I see enough life gain spread around your decklist that a card like Demon's Horn seems pretty 'meh' to me. Same goes for Basilica Screecher . I would replace with Gifted Aetherborn as the lifelink/deathtouch will probably go farther than the extort on the bat.

With the 'swamps matter' mana ramp you have, I would look at both Wayfarer's Bauble and Myriad Landscape to get more into play faster. Star Compass is pretty much a second Charcoal Diamond .

Barren Moor would seem to be the easiest land to cut to make room for Cabal Coffers as you want to keep your swamp count high and you don't have a ton of ways to find the Tomb, as well as if you're looking to power out your commander, the fewer lands that come into play tapped, the better. YMMV here though. I don't tend to favor the cycle lands highly as either I never see them or they're in my opening hand.

No Mercy and Mikaeus, the Unhallowed are both great cards and both would be good in the deck. Mercy would be stronger in a deck that forces opposing creatures to attack and Mike is better in a deck that has more interaction with saccing creatures so neither would really be demonstrating their full power here.

Sinkhole is narrow and Gate to Phyrexia is expensive for what it does [to be fair, I do use Gate in my zombie deck and it's fine but it also was only $9 at the time I got it]. To give you a little flexibility you could add Unstable Obelisk . It takes a lot of mana to activate but provides an answer to both problematic lands and artifacts [plus added bonus of hitting planeswalkers and enchantments] that is at least a mana rock when you don't need it to blow something up.

Optimator on SadoArtifacthate

2 weeks ago

Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.

As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.

Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.

Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.

Brynx on Torbran, Thane of Incremental Damage

2 weeks ago

@TetrAggressive

Out of the cards you suggested, I could see Unstable Obelisk and Leyline of Punishment making it in.

Curse of the Pierced Heart seems like a quick way to make an opponent hate you. If they don't have an answer to the enchantment, they might turn to player removal to get rid of it.

Heartless Hidetsugu is definitely powerful, though it has some rather dampening downsides. At 5 CMC, he will be in the top 10% of the cards by cost. This combined with him not doing anything the turn he is played makes it hard to include him.

Scour from Existence would be the highest CMC card on the list if it made it in. There is a definite usefulness in being able to remove any permanent, but it is just too high CMC to play.

TetrAggressive on Torbran, Thane of Incremental Damage

3 weeks ago

Curse of the Pierced Heart for a bolt every turn on a certain player.

Heartless Hidetsugu for a race you win because you're getting an extra 2 damage each time.

Leyline of Punishment for an answer to decks that have options against burn.

Scour from Existence / Unstable Obelisk since mono-red doesn't have many spot removal options for permanents.

KeilFX on Noyan Dar, a Roil Pain

4 weeks ago

deli; Dreamscape Artist is an awesome budget creature for this type of deck, but I don't look at him or similar cards (like Journeyer's Kite ) as "ramp" (ei. Accelerating the amount of mana available each turn), but rather a sort of card selection / advantage / colour fixing. Noyan wants to hit his land drops every single turn, since your (land) creature count is your main wincon and defense.

Unstable Obelisk , Jace's Sanctum and the deck's creature untapping spells are the only true ramp spells we have (and sometimes Disciple of the Ring and land untappers if you have a Karou land animated), but stalling the game to turns >7 is easy enough to justify a higher land count over true ramp spells.

If you're playing a landfall / land reanimation list, or are otherwise in Blue colours outside of Green, Dreamscape Artist is pretty decent for his pricepoint

Profet93 on Pin Cushion

1 month ago

Skillville

This looks similar to the famous Yawgmoth on the Rocks deck. I actually play against the famous deck daily so I know this can be brutal if given a chance to. +1

I agree with above comment, phyrexian tribute is weak. Gate to phyrexia is ok. But I would rather add Nevinyrral's Disk , Oblivion Stone , Ugin, the Spirit Dragon , Karn Liberated , Ratchet Bomb , Perilous Vault , even Unstable Obelisk all depending on preference and budget. Reason being it hits troublesome enchantments like Rest in Peace. All you have at the moment is blast zone, meteor golem and ulamog which IMO aren't enough.

Then remove the other phyrexian card for Imp's Mischief . Counters counterspells, reidrect removal, change extra turn target. Lots of uses and rarely expected. Now people need to be careful if you have 2 black open!

Yawgmoth's Will

TheMazter13 on Torburn RDW

1 month ago

Play more cards that are pingers! Even really small creatures like 0/1s or 1/1s because when you have an army of pingers, no one can attack you because you just ping the creatures and kill them before they can deal damage. "End step, deal 15 damage to all your creatures" is feasible in Torbran. Cards like Brimstone Trebuchet , Vulshok Sorcerer , Lobber Crew , Cinder Pyromancer , or Vithian Stinger . Usually all of these cards are 3 mana with upside which is perfect because once Torbran is on the field on turn 4 or 5, none of them will have summoning sickness and you can bolt away

And play fewer cards that aren't pingers! like wtf do you need The Immortal Sun for? 6 Mana Artifacts in red should be winning the game, not dragging it out longer. In red, I think, cards that aren't killing things aren't worth it. Stranglehold ? Why? It's so corner-case. It's not that cards like that are bad, but why play that when you could play another pinger or bolt? What does Caged Sun even do in the deck? Double your mana and buff your few creatures? A top of the curve artifact that lets you cast things you could already cast, lovely. Red Elemental Blast AND Pyroblast ? What does a burn deck think it's doing carrying around counterspells. And not just counterspells, but corner-case counterspells, and 2 of them?? Corner-case cards are just terrible in high variance formats. Like compare Demystify to Forsake the Worldly or Return to Dust . These cards are more versatile. Cards like Fiery Confluence , which you have, are flexible cards that can do either multiple things or can hit a variety of targets

Chaos Warp is an interesting card and most people use it on their own permanents to chance a better one. In this deck, it probably hits a land card or a non-permanent card. However, against an opponent, it's a removal spell at best (Target a permanent, shuffle, they flip and it's a non-permanent), but at worst your opponent gets a better permanent. for in Torbran, you can be dealing upwards of 5 or 6 damage, which pretty much kills most creatures. Chaos Warp does hit permanents, which red usually does have a hard time dealing with, but there are very few silver bullets. Off the top of my head, Leyline of Sanctity . But a card that gets around that (and that I think you should be playing in place of a mountain) is Detection Tower . However, more reliable permanent destruction could be Unstable Obelisk

Lands and permanents are hella good in Burn. Like sure, you can dump your hand and deal 31 damage, but that doesn't win the game. You've got at least 40 life to kill. You can use your lands! Valakut, the Molten Pinnacle , Dwarven Mine , or Spinerock Knoll , all great lands that can be used to keep getting hits in. Vance's Blasting Cannons  Flip is super easy to transform into Spitfire Bastion , especially with cantrips

Strictly Worse / Particularily Bad Cards-

Crush < Smelt (Should probably play Vandalblast if you're gonna play artifact removal)

Sentinel Tower -> Not red, no buff. 4 mana for something that probably does about 1 or 2 every turn

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Unstable Obelisk occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.23%

Red: 0.2%

Rakdos: 0.2%