T: Add 1 to your mana pool.7, T, Sacrifice Unstable Obelisk: Destroy target permanent.
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Unstable Obelisk Discussion
2 days ago
2 weeks ago
The boots are usually the best choice.
Against Imprisoned in the Moon you can also play cards that redirect like Shunt and Ricochet Trap to throw it somewhere else. Also, protection from blue will prevent the creature to be targeted (Sword of Fire and Ice, Sword of Body and Mind). Unstable Obelisk and Scour from Existence can remove it. Even Pyroblast if you're frequently playing against blue.
4 weeks ago
Removal Suggestions :
Black Sun's Zenith for a mass removal that can make creatures only 1/1 instead of huge threats, if needed. Also destroys Indestructible.
Silence the Believers because exile > destroy!
Chaos Warp because you never know when an enchantment (something your deck will have a LOT of trouble to get rid of), or something you just can't normally destroy, may come up. But you have to gamble for it.
Scour from Existence is costly, but you can even remove a land.
Unstable Obelisk doubles as ramp, and can remove something.
Grip of Desolation is, again, creature / land exile.
Draw Suggestions :
Phyrexian Arena is just too good to pass up.
Nykthos, Shrine to Nyx because who doesn't love a load of mana when your commander needs that whole lot of it?
Patriarch's Bidding recurs any vampire you've lost.
1 month ago
IMO I would do the following.
Cut the following:
Deserted Temple (not worth using your second tutor for) (Unless you own one)
Vampire Nighthawk (idk i think he is good in our meta to discourage attackers, but hmmmm lol)
Add or Consider:
1 month ago
I hope this would help
Cheers for monoblack players!
1 month ago
Austin_Smith_of_Cards has said a lot that i strongly agree with, but i'll add a bit.
Looks pretty good for a first edh deck but I think it needs a bit more tuning. Here are a few categories of cards that I think you need more of or are missing entirely.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. It looks like you added some since first posting this list but I think it would be a good idea to add a bit more. I'm a fan of Read the Bones and Bitter Revelation as you see several cards.
Ways to deal with noncreature cards: Olivia and your creature removal can take care of most creatures, but at present other than your one of rakdos charm you can't deal with much other than creatures. In almost any edh game you play your opponents are going to have things other than creatures you need to get off the table. For planeswalkers, things like Dreadbore, Ruinous Path, and Hero's Downfall can hit planeswalkers. Red has a lot of ways to deal with artifacts, i might add a few of them. Enchantments are a bit tricky. Other than things like Unstable Obelisk and Chaos Warp red black doesnt have much in the way of answers.
As for your land count, i think you are on target. My edh decks run aroundWhen i build for edh i usually start with 36-39 lands depending on my curve and how much ramp i have, the adjust as needed.
Another reason why mana ramp is good in your deck is your commander. If you ever get to a point where you have too much mana and not enough spells Olivia functions as a mana sink to start stealing things. As a result adding a bit extra ramp doesnt hurt.
Captivating Vampire is another fun one to consider
1 month ago
First, you need so many mana rocks to eventually get out your commander. It's REALLY needed.
What to remove? Every artifact you have currently in your deck at the exception of these 3 : Sol Ring, Spear of Heliod, Swiftfoot Boots.
If you want more suggestions, just ask. Cheers!