|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
: Add to your mana pool. , , Sacrifice Unstable Obelisk: Destroy target permanent.
Price & Acquistion Set Price Alerts
|Have (8)||ironax , Lucretian , duff87 , rikertchu , DFDGamer , itheoryz , rockleemyhero , MagnaAura|
|Want (20)||grayarchon , yobkay , GS10 , zomburs , Turtlelover73 , Sollisnexus , upgraded , bbtancakes , snackeater , dontjudgemyusername , Elphane , fancysaurus , Mahtimatonen , Killer_Tofu , BringerOfStorms , imlinuxgeek , CarlyRaeJepsenMTG , mlouden03 , NobleSlay3r , Jokulmorder1|
Unstable Obelisk Discussion
1 week ago
A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.
Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen
1 week ago
2 weeks ago
Now that I have a bit more time to run some Gatherer searches, here's what you can do:
There are some colourless cards that could remove Ensnaring Bridge - Lux Cannon, Spine of Ish Sah, Universal Solvent, and Unstable Obelisk. There are some colourless cards that can exile Ensnaring Bridge - Amulet of Unmaking, Karn Liberated, Scour from Existence, and Ulamog, the Ceaseless Hunger. You could probably find some colourless wrath cards that are a bit less discerning in what they destroy/exile.
As you can see, these cards come with a huge drawback--the cost to play. It seems Wizards has decided is how much colourless removal should cost. It makes sense--after all, colourless cards are a bit more friendly on your manabase.
I would highly recommend using removal over the other items you've suggested. Blue is not a good colour for direct damage, and cards like Psionic Gift are worthless outside of an infinite combo.
Also of note, DrukenReaps's suggestion of stealing the Ensnaring Bridge will not help, as the effect is mutual. You would need another card that would allow you to sacrifice the artifact once you've gained control of it.
3 weeks ago
Hey there! Love the deck. I personally run an Ur-Dragon deck and this dragon queen really pulls me to mono red for sure. I do have some suggestions for the deck based on some games that I have played. My local meta might be different(possibly more cut-throat) than yours and you might not need some of these cards. Budget also might be a thing too, as these do have a little bit of a price(not too much though). These are some suggestions:
Creatures:Glorybringer, Scourge of Kher Ridges, Thunder Dragon, Ryusei, the Falling Star, Taurean Mauler, Solemn Simulacrum. The four dragons listed will help keep the board semi-clear as you will likely have a slower start than other decks. Having these dragons out and about clears the way. Taurean Mauler is a dragon(because of changeling) and gets huge quickly! Lastly, solemn simulacrum is a must have because of the ramp/card draw.
Artifacts: Sol Ring, Unstable Obelisk,Dragons hoard(new in C19), Lightning Greaves,Swiftfoot Boots, Darksteel Plate. Here are some useful artifacts! Sol ring, because, sol ring(it really helps with ramp). Unstable obelisk is a way to help ramp but more importantly it helps red players destroy problematic enchantments later down the road. Dragon's Hoard is ramp with a way to draw cards down the road, which red needs. Your commander and big dragons need protection. Lightning greaves and Swiftfoot boots are used to give haste to your creatures that you equip it too, but also make them untargetable, which can be useful! Last artifact would be darksteel plate. It gives indestructible to a creature and it itself is indestructible. Very useful things.
Enchantments:Flameshadow Conjuring, Fervor. This part is simple. Basically fervor gives your dragons haste, so they can fly in asap(more haste effects, the better). flameshadow allows you to summon more dragons with haste. While it does not trigger your commander's ability, it does allow for cool interactions!
Instants:Scour from Existence, Spit Flame(new from C19) Scour is expensive i know with 7cc cost. However, it gets rid of anything super problematic for you at the table. Exile is super useful. Spit flame is new in C19 and is a great inclusion for this deck. I would use this over lighting bolt.
Land:Haunted Fengraf, Scavenger Grounds, Nykthos, Shrine to Nyx, Buried Ruin, Arch of Orazca, Sea Gate Wreckage. I could go into more detail about these lands, but I feel like they explain themselves. It allows you to use your graveyard a bit more, ramp more, and allow you to draw cards in the late game(which is where mono red struggles). You could also try for 38 lands over 40 if you were feeling lucky. I am sure you'll find a good balance.
Before I go, here are some suggested items to take out (and maybe throw in some new things(doesn't have to be what I listed :P )).
Lightning Bolt. For a one time use, it does not do enough in EDH. 3 damage to a creature is small, and for a player it is even smaller (40 life x 3 people). I would highly suggest using Spit Flame instead(suggested under instants), as it is reoccurring from the graveyard.
Draconic Roar Similar to #1, It does not do enough in this format in my opinion.
Eldrazi Conscription While I love this card, I feel it costs too much mana for this deck and is a win-more card. Enchant creature effects don't seem to last too long in EDH.
Verix Bladewing I love these dragons, but in its best case, it is 2x 4/4s with no addition text. Worse case it is just a 4/4. Overall, I think there are better dragons.
Two-Headed Dragon This creature is expensive and does not have a big presence on the battlefield from what I have seen
Akoum Hellkite This creature is expensive and does not have a big presence on the battlefield from what I have seen. 2 damage is very minimal in EDH. It does work sometimes but often times enough, it is minimal.
Shivan Dragon This creature is expensive and doesn't have a big impact when it hits the field. I would suggest others over it in my opinion.
Blood Moon While it is great to slow down other decks, I feel like you'll make more enemies than friends with this card. Its all personal preference, but I feel that it does not fit this deck's objective.
And that is it! If you read it all, thanks for taking the time out of your schedule to check out some cool ideas. No pressure for any of these! I hope your deck kicks butt and that you have fun no matter how you play it. I look forward to see how this deck evolves in the future. Good luck friend!
1 month ago
Hey I saw your link on FB!
Since your wincon is combo, I suggest you add something to protect it against removal or counterspells such as Imp's Mischief. It's SO versatile and should be in most black decks. Stop counter spells, redirect removal, change extra turns, etc....
For my own understanding, you use ivory tower in conjunction with necro, and greed to draw cards and gain life to draw more cards? How has that been working out for you? Also, what are your thought for Erebos, God of the Dead replacing greed? You have to pay twice the amount of mana for card draw, but it's indestrucitable and stops life gain strategies (Oloro). Not recommending this per se but curious to hear your input on this.
How do you deal with artifacts and enchantments? All I see is gate to phyrexia which is great, but I feel there are more broad answers you could utilize in black to help mitigate your weakness or artifact and enchantment removal. Suggestions include the following.... Ugin, the Spirit Dragon, Karn Liberated, All Is Dust, Nevinyrral's Disk,Oblivion Stone. Other budget options include Scour from Existence, Ratchet Bomb, Unstable Obelisk, Spine of Ish Sah
Something to note re: Spine of Ish Sah is that it synergizes with Trading Post. Trading post can add redundancy to contamination (bitter blossom, reassembling). The post also helps you create blockers in a pinch, and provides artifact recursion (should you need it).
You seem to run a lock of deck hate cards. I'm assuming you're versing combo? If so, you might want to lower your AVG CMC to help race against them, especially against storm (or those decks that are not creature based)
I love Xiahou Dun and am always finding more ways to tinker with him. If you want some more inspiration, feel free to look at my deck Xiahou Dun Deck (note sideboard/wishboard for other potential additions).
1 month ago
I'd take out Rotlung Reanimator and Conspiracy as the latter does virtually nothing without the former and the former is useless without the latter. Similarly I don't see Hell's Caretaker surviving a round much, especially since you only have one Lightning Greaves effect. Finally I see Contamination and Infernal Darkness getting you A LOT of hate, so those might not be worth it.
So, knowing you, I'm surprised this doesn't have Pox in it already and it seems like Small Pox wouldn't be a bad idea either. I'd also put Merciless Executioner and Slum Reaper in the deck to maximize those effects. While on creatures, I'd add Filth since the only win cons I see are creature damage and Exsanguinate and there's very little evasion in the deck. Lastly it seems like you could use more targeted destruction so Bone Splinters and Unstable Obelisk seem like good choices.
1 month ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
2 months ago
Week 1 Changes: