Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost less to cast.

: Regenerate Nightscape Familiar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Want (2) chandraisbi , misanthropetappedout

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
Planeshift (PLS) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Nightscape Familiar occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UBR (Grixis): 0.48%

Nightscape Familiar Discussion

robbychama on The Hottest Mixtape in Dominaria

3 weeks ago

Hey, nice deck. I'd recommend cutting Zombie Infestation cause I think the cost, especially the discard, is too much for the effect it does. I would also cut Nightscape Familiar because there aren't enough blue and red spells in the deck to make it worth it, and a lot of the mana is spent on abilities and not spells. Some cards you can consider adding are:

Chaos Warp can be an answer to almost any troubling permanent.

Galecaster Colossus -- Mairsil can use this ability without haste, and it's a decent card to play on its own which is rare for the deck.

Mirage Mirror can serve as something to let Mairsil activate abilities more than once per turn(when it's caged, you have Mairsil copy himself to use the other abilities again), and it can also be protection for Mairsil, for example, if a boardwipe or targeted spell hits nonland permanents, Mairsil can use Mirrage Mirror's ability to become an island until end of turn, and the spell will miss him.

Training Grounds is also a good card.

KayneMarco on Ur dragon you die now deck(budget)

1 month ago

Here’s a list of cost reducers that are all budget cards that this deck would really benefit from:

There’s 8 others but they can’t really be considered budget. Another card that is amazing in a dragon deck is Sarkhan the Masterless That static ability is amazing because the damage being done to the attacking creatures is dealt before any combat damage. So if you have 6 dragons out they would deal 6 damage to each creature attacking you before they get a chance to deal any damage themselves.

aholder7 on Prismot, King of Leylines

2 months ago

Just as a clarification the +1/+1 and cost reduction don’t work the way you describe them. A card having both colors will not cause the ability to work twice. Fall of the Gavel will cost 2UW not 1UW. And prismot (assuming you change the wording to alter his color and not just his identity) will only be a 4/5 not a 5/6.

See Nightscape Familiar is basically what you have and only reduces Izzet cards by 1. Creakwood Liege on the other hand makes golgari creatures +2/+2. Now you could reward the ability to something like “costs 1 less for each color it shares with Prismot/prismots identity.” Or something of that nature.

LordTea on The Ur Dragon (Dragon Tribal)

2 months ago

Hey, after some playtest of your deck and my personal experience playing Commander I can advice you to use all the fetches and all dual lands you can get, because its otherwise very hard to cast your stuff and not brick your hand. To avoid bricking it might be a good consideration to lean heavier into 3 colors or maybe even too relying on green mostly to ramp and to manafix. This will ensure that your less likely to sit there not able to play stuff and results in more fun. Also an issue to adrees is your curve. You should have at least half of your spells be in the 0-3 cmc range and way less 6 cmc spells. Include more mana dorks to make your gameplan more consistent and less of your 6+ cmc dragons. In most cases you dont need that many anyways.

Suggestions:More Lands(Better Manabase with fetches, dual lands), better manacurve, more manadorks and rampspells, Dragonspeaker Shaman , Dragon's Hoard , Herald's Horn , Temur Ascendancy give all your dragons haste, Kodama's Reach and Skyshroud Claim

Also as for ramp you might like: Nightscape Familiar there are familiars for each colorpair and all are quite cheap.

Gl with your EDH deck and hF!

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