Creature — Zombie
Blue spells and red spells you cast cost 1 less to cast.
1B: Regenerate Nightscape Familiar.
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Nightscape Familiar Discussion
3 weeks ago
Removal or sweepers you could consider: Life's Finale, Ixidron, Curse of the Swine, Crosis's Charm, Evacuation, Chaos Warp, Wrecking Ball, Nevinyrral's Disk; Big Game Hunter, Chain Reaction, Plague Wind, In Garruk's Wake
1 month ago
Zero1911: The purpose of Precursor Golem is exactly that, targeting, but more so for me than them. It's the combo potential with Path to Exile if needed or more specifically Grim Affliction; being instant I can respond immediately to a removal. I want to see if I can "surprise" ult one of my walkers since most of their +1/2's are fairly benign but their Ult's are basically win-conditions if they go off. I've put them to good use with Shelter, Dark Dabbling, and Coat with Venom. I'm thinking of adding a Deepglow Skate despite the cost on it, I'm trying to keep additional additions to under $2 but that Skate...
Sunscape Familiar will likely get ax'd once I get near 100 cards since it doesn't offer anything aside from blue reduction. Nightscape Familiar is in the mail though, makes for a decent chump blocker later one in addition to the reduction. I might add 1 more rock. These are mostly all cards I already had in another deck.
This is casual build obviously and isn't supposed to be the cookie-cutter type. Main Win-con will end up being creature/Commander damage in the end; most likely a result of Reiver Demon or Scourglass going off with my Artifact Creatures on the field. Or dropping Open the Vaults in the late game. The fun part is figuring out how to get there. This is still being tinkered with.
1 month ago
Commander / EDH*
Looking for some recommendations to round out this deck. My land base isn't built out yet so don't pay attention to that. I will be adding Sol Ring, Nightscape Familiar, and Ethersworn Adjudicator to bring it up to 90.
So, basically it's some Esper good stuff from a 75 card deck I had for multiplayer along with some random cards I had laying around.
Primarily focusing on ramping into the Sphinx's and other high cost creatures while maintaining some board control. There's a secondary approach of Proliferate with use of -1/-1 counters and Planeswalkers, though not heavily utilized it's more or less for that surprise effect should something develop but there's room to add support for it.
Casual play, keeping additions to under $2 right now, trying to avoid Infect and Infinite Combo's as well. Commander Is Sharuum right now but could be Sens or Merieke.
2 months ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
2 months ago
2 months ago
3 months ago
You probably know these but my little brother's Nekusar deck runs smoothly Temple Bell Howling Mine Chandra Ablaze (her second ability makes 'em draw lotta cards. Skyscribing Spiteful Visions Fevered Visions Black Vise Otherworld Atlas Dictate of Kruphix Dream Fracture Prosperity are just some of the basic cards. If do properly, they'll often have to discard a lotta cards so cards like AEtherize and Crush of Tentacles work really well. Other cards that just go well with this deck include Nightscape Familiar Chandra, the Firebrand Torchling Prognostic Sphinx Cruel Ultimatum Blasphemous Act Dissipation Field
3 months ago
Zombie Tribal is Best Tribal! Your list looks very solid :) I really like zombies, so I have a few suggestions: Nightscape Familiar is awesome for getting out your blue guys earlier. Lord of the Undead is a great and very OG lord. Cryptbreaker is an amazing 1-drop that does wonders for your graveyard. Dralnu, Lich Lord is risky but soooo good for getting value out of your spells. Lich Lord of Unx has a lot of versatility. Necromancer's Stockpile is a bloody musthave for zombs. Grimoire of the Dead plays in nicely with your graveyard-game :) .... I'm basically feeding you My OG Zombies-deck, but hey, they're good cards :)
Blue has the funniest bit of removal: Reality Shift :P
Stay frosty, dude :)