|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
Combos Browse all
Creature — Zombie
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Price & Acquistion Set Price Alerts
|Have (5)||richardmv , ironax , Mousemke , PTsmitty ,|
|Want (11)||Nerubian , Killuas , talonmcshay , gamerhat , mango_channel , RoninH3RO , mini_tb , drspoik , Drakuir , kovellen , ExultantCultist94|
Nightscape Familiar Discussion
1 week ago
Thanks for the comments on Spirits Wall.
What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.
Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.
Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.
Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.
I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?
Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).
Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.
I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.
Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.
I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.
Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.
Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)
Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.
Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.
Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!
Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.
Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).
I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.
Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.
Good deck idea, like the flicker. +1.
1 week ago
I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour
Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)
Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind
Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).
Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy Flip - Mizzix's Mastery - Past in Flames
1 month ago
Any thoughts on the these proposed subs? --
Any ideas are much appreciated!
1 month ago
Nightscape Familiar seems missing as a cost reducer.
2 months ago
Sort your stuff using "#" + "
- CombatCreature e.g., Dragon Mage
- Utility e.g., Propaganda
- Boardwipe e,g,m Evacuation
- Single target removal e.g., Crosis's Charm
- Consistent Card draw e.g., Fevered Visions
- One Time Card Draw e.g., Prosperity
- Draw Damage e.g., Price of Knowledge
- Graveyard Interaction e.g., Psychic Corrosion
- Ramp e.g., Nightscape Familiar, Sol Ring
- Land e.g., Forest
3 months ago
Commander / EDH*
SCORE: 3 | 260 VIEWS | IN 1 FOLDER
3 months ago
So, It looks to me that this deck is on a budget, and I will comment with that in mind.
Commander damage looks like your major wincon, but it can be a very difficult way to win games. Most experienced commander players will recognize a threat like Thrax early on. Because of this you probably want more protection for Tharx if you want him to connect more consistently or even just stay on the field to get big. Swiftfoot Boots and/or Lightning Greaves are good, but even Curator's Ward will work.
The next thing I would look at is your mana base. If you have access to the signets (i.e. Rakdos Signet) I would work them in. They are faster and fix better than the cluestones. Get a Sol Ring if you can. Darksteel Ingot is better than Obelisk of Grixis because of the indestructibility. You might also want to consider Nightscape Familiar to reduce your mana burden.
You have a few cards like Aetherflux Reservoir that just don't fit this kind of deck.
Overall, I think the weakest point of the deck is that it lacks focus. Most budget decks are going to aim for one thing and just try to do that one thing really well. This deck looks like a grab bag of cards that might work in this color identity, but not a focused group of cards with a common goal. I would pick how you want to interact with the game, then find cards and build into that mode. For example, a lot of Thrax decks have sacrifice themes, controlling the creature state by forcing as many sacs as possible, other decks might try to control the game with classic grixis control like counter, kill, and burn spells. If agro is you goal here, you need bigger beaters and more value for your swings (i.e.It That Betrays and Bident of Thassa).
My thoughts on the viability: I wouldn't take this to a tournament, but I've played with decks that were less congruent then this one and still had fun.
Good Luck, I hope this helps. I'd be happy to provide more card suggestion if you tell me which direction you are headed.
6 months ago
The biggest problem this deck faces is its own mana-curve. Almost 30% of the cards you're using in this deck cost 5 or more mana to play. Very few of the cards you're using are 1- or 2-CMC cards (7 in total). For so many expensive cards to cast, you have very few ramp cards to use and unfortunately you have no cheap ways available to draw extra cards (so that you can speed things up that way). All this means that on average it will take at least 3-4 turns before you can start to play anything useful (let alone anything threatening).
Now if you're playing this deck in a very casual setting anyway, none of the above I just described might be of any concern to you. However, speaking from experience of having played in a casual group for more than two decades, even there a little speed does matter (and enhances the gaming experience).
So, having said all this, here are some suggestions I think would enhance your gaming experience a great deal in most playing groups:
Considering the many expensive-to-cast cards in your deck, I'd recommend adding some more ramp options like Burnished Hart, Solemn Simulacrum, Fellwar Stone, Sol Ring and/or Worn Powerstone. Another way to go about this is maybe get some cards in that reduce the cost of spell-slinging like Goblin Electromancer or Nightscape Familiar
In order to make room for the above, I'd advise to scrap some of the more expensive cards in this deck to bring down the mana-curve a bit and to increase your chances at playing the cards you decide to keep. Good luck!