Nightscape Familiar

Nightscape Familiar

Creature — Zombie

Blue spells and red spells you cast cost less to cast.

: Regenerate Nightscape Familiar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
Planeshift (PLS) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
2019-10-04 Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Nightscape Familiar occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UBR (Grixis): 0.48%

Nightscape Familiar Discussion

echo4lima on Nekusar, the Mindrazer

1 week ago

My ten card ramp package was Sol Ring, Arcane Signet, Rakdos Signet, Izzet Signet, Dimir Signet, Talisman of Creativity, Talisman of Dominance, Talisman of Indulgence, Chromatic Lantern, and Nightscape Familiar. Thought Vessel deserves an honorable mention, but was replaced by Arcane Signet. Whispering Madness is good, just in being another windfall effect. I usually put it on a locust token if I have any out, but if you put it on Dragon Mage, things just get silly. As far as cuts go: Nicol Bolas, Wall of Frost, Anvil of Bogardin, Keranos, Master of the Feast, Kederekt Parasite, Fell Specter are on my recommendation list

Mattio38 on Nekusar, the Mindrazer

1 month ago

Hi Mrs and Mr. NV_1980

Thanks a lot for your suggestions! I'll firstly reply on the cuts, because those are always the hardest ;)

I have to agree with you on the Kess, Dissident Mage en the Shocker. Both cards are pretty cool but they now I've played this deck a couple of times I can't really say that their presence made a change in the game. Capsize neither, but I find it a too strong mechanism to cut it yet. Nicol Bolas, the Ravager  Flip on the other hand I can't really cut. I mean, come on, it's Nicol Bolas. He's just awesome. He's worth that 1 card slot not fitting 100% to my strategy haha!

I like your thoughts about Teferi's Puzzle Box and Torbran, Thane of Red Fell! I've never even heard of that Dwarf! I'm having a little doubt if his isn't going to be a problem but he'd definitly be awesome on the field! I think I can change those 2 cards for the 2 cuts. I don't really want to go to that milling strategy as I have already have another mill deck and I'm convinced that a little mill doesn't work. It's either full pull mill or not at all, in my opinion. The Wheel and Deal I took out because it happend more often then not that I had a disadvantage of my opponents getting a new hand and I couldn't! I back then changed it for another wheel effect which I think I have enough now. Echo of Eons is another good suggestion. It misses out on the discard effect, but it has the flash back option so I'll reconsider that one. Torment of Hailfire is sick. I completely forgot about that card. I actually think I have it somewhere in my collectionfolder. I definitely have to find it!


The problem in the last couple of games is my manabase. I'm more often than not mana screwed or I can't seem to get the right colors fixed. I've already added 2 Mountains, Nightscape Familiar and a Goblin Electromancer (however this last one could maybe be cut because of the same reason you gave me with Kess, Dissident Mage)..... I play 38 lands (I don't count Maze of Ith in this) and 4 rampspells (3 signets and a Sol Ring). That should be enough, right?!

Anyway, a big thank you for your reply, your help and the eyeopener!

Kind regards, Mat

Joe_Ken_ on A rose by any other name

1 month ago

Nightscape Familiar would be a great addition since it will make your red and blue spells cost less.

Some zombie lords like Undead Warchief, Lord of the Accursed , Diregraf Captain , Cemetery Reaper, and Death Baron would be good for making your entire board stronger. Liliana's Mastery also has a similar effect.

Diregraf Colossus is good for making a small army of tokens as the game goes on.

Some cheap removal like Terminate , Crosis's Charm , Murder , and Dreadbore would be good to add.

A cheap tutor or two would also be good like Diabolic Tutor.

Crumbling Necropolis Command Tower are some good lands to add and some budget dual color lands like Dimir Guildgate , Rakdos Guildgate , and Izzet Guildgate would be good as well as Izzet Boilerworks , Dimir Aqueduct , and Rakdos Carnarium would be good additions.

Jace_Nalaar on Thousand-Year Kess

1 month ago

Ziabo

No worries dude. Always happy to help a fellow spellslinger. From the looks of it, I would probably drop Ignite Memories for Finale of Promise, Nightscape Familiar for Lightning Greaves, and Plea for Power for Past in Flames.

For Ignite Memories, it seems a little high in the CMC to potentially whiff as a result of. Even with heavy mana rituals, for the same price you could get two spells out of your yard with Finale of Promise and potentially get more bang for your buck depending on how deep into your storm you are.

I'm all for redundancy, but you have a few general cost reducers already and, despite high CMCs on the tail end of your curve, you can probably cut Nightscape Familiar safely without really noticing a stutter in your plays. The greaves would ultimately serve you better, I think. If they're rightfully hating your graveyard access, you want to make sure you can keep that door open.

Lastly, Plea for Power is a meta call. If your group is a little more generous with giving out turns, it could benefit you quite a bit. But, on average for me that would read "3U: Draw 3 cards" which you can accomplish fairly easily with other spells for less. Past in Flames is great when your yard is stocked with cheap cantrips and draw, or even a huge finisher you want to dump your mana into. I imagine Mana Geyser works spectacularly at a huge table with the right timing, so you can easily take a chunk out of your opponents with Jaya's Immolating Inferno and your other damaging spells.

With Theros Beyond Death out now, two cards I got super excited for were Underworld Breach and Thassa's Oracle. Oracle works as a way better labman because it's harder to stop once it resolves if you manage to exile/draw your entire library. She put my backup wincon of Demonic Consultation over the edge with her ETB. As for Underworld, that card gets such value in a graveyard deck it's insane. 2 mana for what's essentially a discount Yawg Will had me so hyped when I saw it for the first time. Just by exiling lands or dead cards from your graveyard you can cast and recast more effective spells. The plus side to them is that they don't exile after casting, either. If you've got a fat yard with a lot of dead weight in it, you can pretty much cast the same high-value spell over and over again to build a ridiculous storm count. Personally, I'd recast something like dark/cabal ritual 3 or 4 times and then hit everyone with a giant exsanguinate. I can't recommend Underworld Breach enough. I'd even recommend it over Past in Flames if you think you can get a big enough yard to abuse it.

Gushing over specific cards aside, I hope this helped tune your deck a little better and that you get to kick some ass at your next game. Gotta represent the best commander after all.

robbychama on The Hottest Mixtape in Dominaria

3 months ago

Hey, nice deck. I'd recommend cutting Zombie Infestation cause I think the cost, especially the discard, is too much for the effect it does. I would also cut Nightscape Familiar because there aren't enough blue and red spells in the deck to make it worth it, and a lot of the mana is spent on abilities and not spells. Some cards you can consider adding are:

Chaos Warp can be an answer to almost any troubling permanent.

Galecaster Colossus -- Mairsil can use this ability without haste, and it's a decent card to play on its own which is rare for the deck.

Mirage Mirror can serve as something to let Mairsil activate abilities more than once per turn(when it's caged, you have Mairsil copy himself to use the other abilities again), and it can also be protection for Mairsil, for example, if a boardwipe or targeted spell hits nonland permanents, Mairsil can use Mirrage Mirror's ability to become an island until end of turn, and the spell will miss him.

Training Grounds is also a good card.

KayneMarco on Morophon you die now deck(budget)

4 months ago

Here’s a list of cost reducers that are all budget cards that this deck would really benefit from:

There’s 8 others but they can’t really be considered budget. Another card that is amazing in a dragon deck is Sarkhan the Masterless That static ability is amazing because the damage being done to the attacking creatures is dealt before any combat damage. So if you have 6 dragons out they would deal 6 damage to each creature attacking you before they get a chance to deal any damage themselves.

aholder7 on Prismot, King of Leylines

4 months ago

Just as a clarification the +1/+1 and cost reduction don’t work the way you describe them. A card having both colors will not cause the ability to work twice. Fall of the Gavel will cost 2UW not 1UW. And prismot (assuming you change the wording to alter his color and not just his identity) will only be a 4/5 not a 5/6.

See Nightscape Familiar is basically what you have and only reduces Izzet cards by 1. Creakwood Liege on the other hand makes golgari creatures +2/+2. Now you could reward the ability to something like “costs 1 less for each color it shares with Prismot/prismots identity.” Or something of that nature.

LordTea on The Ur Dragon (Dragon Tribal)

4 months ago

Hey, after some playtest of your deck and my personal experience playing Commander I can advice you to use all the fetches and all dual lands you can get, because its otherwise very hard to cast your stuff and not brick your hand. To avoid bricking it might be a good consideration to lean heavier into 3 colors or maybe even too relying on green mostly to ramp and to manafix. This will ensure that your less likely to sit there not able to play stuff and results in more fun. Also an issue to adrees is your curve. You should have at least half of your spells be in the 0-3 cmc range and way less 6 cmc spells. Include more mana dorks to make your gameplan more consistent and less of your 6+ cmc dragons. In most cases you dont need that many anyways.

Suggestions:More Lands(Better Manabase with fetches, dual lands), better manacurve, more manadorks and rampspells, Dragonspeaker Shaman , Dragon's Hoard , Herald's Horn , Temur Ascendancy give all your dragons haste, Kodama's Reach and Skyshroud Claim

Also as for ramp you might like: Nightscape Familiar there are familiars for each colorpair and all are quite cheap.

Gl with your EDH deck and hF!

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