|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (E01)||None|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
Combos Browse all
Creature — Zombie
Blue spells and red spells you cast cost less to cast.
: Regenerate Nightscape Familiar.
Price & Acquistion Set Price Alerts
|Have (6)||richardmv , ironax , Mousemke , , rakdos24 , PTsmitty|
|Want (5)||Nerubian , gamerhat , mango_channel , RoninH3RO , mini_tb|
Nightscape Familiar Discussion
1 week ago
Sort your stuff using "#" + "
- CombatCreature e.g., Dragon Mage
- Utility e.g., Propaganda
- Boardwipe e,g,m Evacuation
- Single target removal e.g., Crosis's Charm
- Consistent Card draw e.g., Fevered Visions
- One Time Card Draw e.g., Prosperity
- Draw Damage e.g., Price of Knowledge
- Graveyard Interaction e.g., Psychic Corrosion
- Ramp e.g., Nightscape Familiar, Sol Ring
- Land e.g., Forest
1 month ago
Commander / EDH*
SCORE: 3 | 260 VIEWS | IN 1 FOLDER
1 month ago
So, It looks to me that this deck is on a budget, and I will comment with that in mind.
Commander damage looks like your major wincon, but it can be a very difficult way to win games. Most experienced commander players will recognize a threat like Thrax early on. Because of this you probably want more protection for Tharx if you want him to connect more consistently or even just stay on the field to get big. Swiftfoot Boots and/or Lightning Greaves are good, but even Curator's Ward will work.
The next thing I would look at is your mana base. If you have access to the signets (i.e. Rakdos Signet) I would work them in. They are faster and fix better than the cluestones. Get a Sol Ring if you can. Darksteel Ingot is better than Obelisk of Grixis because of the indestructibility. You might also want to consider Nightscape Familiar to reduce your mana burden.
You have a few cards like Aetherflux Reservoir that just don't fit this kind of deck.
Overall, I think the weakest point of the deck is that it lacks focus. Most budget decks are going to aim for one thing and just try to do that one thing really well. This deck looks like a grab bag of cards that might work in this color identity, but not a focused group of cards with a common goal. I would pick how you want to interact with the game, then find cards and build into that mode. For example, a lot of Thrax decks have sacrifice themes, controlling the creature state by forcing as many sacs as possible, other decks might try to control the game with classic grixis control like counter, kill, and burn spells. If agro is you goal here, you need bigger beaters and more value for your swings (i.e.It That Betrays and Bident of Thassa).
My thoughts on the viability: I wouldn't take this to a tournament, but I've played with decks that were less congruent then this one and still had fun.
Good Luck, I hope this helps. I'd be happy to provide more card suggestion if you tell me which direction you are headed.
4 months ago
The biggest problem this deck faces is its own mana-curve. Almost 30% of the cards you're using in this deck cost 5 or more mana to play. Very few of the cards you're using are 1- or 2-CMC cards (7 in total). For so many expensive cards to cast, you have very few ramp cards to use and unfortunately you have no cheap ways available to draw extra cards (so that you can speed things up that way). All this means that on average it will take at least 3-4 turns before you can start to play anything useful (let alone anything threatening).
Now if you're playing this deck in a very casual setting anyway, none of the above I just described might be of any concern to you. However, speaking from experience of having played in a casual group for more than two decades, even there a little speed does matter (and enhances the gaming experience).
So, having said all this, here are some suggestions I think would enhance your gaming experience a great deal in most playing groups:
Considering the many expensive-to-cast cards in your deck, I'd recommend adding some more ramp options like Burnished Hart, Solemn Simulacrum, Fellwar Stone, Sol Ring and/or Worn Powerstone. Another way to go about this is maybe get some cards in that reduce the cost of spell-slinging like Goblin Electromancer or Nightscape Familiar
In order to make room for the above, I'd advise to scrap some of the more expensive cards in this deck to bring down the mana-curve a bit and to increase your chances at playing the cards you decide to keep. Good luck!
4 months ago
multimedia, thanks so much for weighing in! Everything you suggest makes perfect sense to me; I'm just now returning to formats with older cards, so I'm sure I'm missing a few staples.
I will definitely be replacing Counterspell with Negate; when I first started tinkering around, there was more blue, but I've been drifting closer to blue being just a big splash instead of a true second color.
Windfall seems great here.
I just started on the mana base and all your suggestions definitely work! I also really like the 3 suggested zombies - Nightscape Familiar in particular looks pretty strong. Thanks for all the help!
4 months ago
Hey, great looking budget Commander deck.
Windfall seem quite good here getting Zombies into the graveyard for Scarab and drawing cards. Consider upgrading Darksteel Ingot with Coalition Relic? It's $5 and still going down; it was just reprinted in Masters 25. Counterspell is going to be hard to cast, any card really. I don't think you need Counterspell because the only thing you really need to counter are exile effects of your creatures or graveyard. Arcane Denial and Negate can do this and only have one blue in their CCs, which is a big difference.
Consider including some more budget Dimir dual lands:
Carrion Feeder is a good one drop Zombie as a no cost sac outlet who can pump itself especially with Gravecrawler. Noxious Ghoul is pretty amazing with Zombie tribal this guy can scare all your opponents and wrecks tokens. Nightscape Familiar can reduce the CMCs of quite a few cards here especially Scarab.
Good luck with your deck.
5 months ago
5 months ago
I've got more time now so here are my thoughts. First and foremost, Kess, at it's best, is often the head of a dedicated Kiki-Jiki, Mirror Breaker combo deck. If you're playing vs pretty decent players who understand a thing or two about the format and are ok playing at a pretty high level of power, this isn't something to worry about. On the other hand, if you're just playing at your local shop and people frown on combos, especially fast and resilient ones in decks with basically no other win cons, you might not want to go extra turns and some control stuff. After all, you really don't want to sever relationships or drop a ton of money into a deck only to find out people at your store plan to shank you in the parking lot.
Anyway, I'm going to assume your group is ok with high levels of power an will be pitching Kess to you as a dedicated fast combo general. When I say that, I mean as a general who aims to win very quickly through some minor disruption but will often struggle vs groups that pack tons of efficient and early hate. The reason Kess is such a great general is because the Kiki Jiki combo is incredibly resilient. As long as your yard is open to you, you can push the combo live from both your hand and from your yard. This opens up a ton of different lines of play for you and makes it incredibly difficult for your opponents to tell how they should react to you.
Still, because you're on budget, you're going to have to build a little bit on the slower side. I recommend going more control heavy than the average Kess list. For a great example of a kess deck, check out this list..
As for your combo package, limit it to just this:
Keep in mind that with kiki and deceiver in the yard, just using Phyrexian Delver is good enough to combo for the win.
For your deck, you want about 10 to 14 sources of ramp. Unlike in most decks, rituals like Cabal Ritual and Dark Ritual are fine, but I wouldn't go beyond those two. The rest of your ramp needs to be cheap and preferably untapped. The signets and Talismans are awesome, Fellwar Stone, Everflowing Chalice, Mind Stone, etc. I also really like Nightscape Familiar.
Your best bets for reanimation are;
Finally, since you're on a reanimate plan anyway, it pay to have like one really good fatty that you can bring out. I like Jin-Gitaxias, Core Augur. In my group, I've stolen away so many games by flashing in Notion Thief, going to my turn, reanimating Jin-Gitaxias, Core Augur, and casting Wheel of Fortune.
Overall, kess is a blast to play. The games tend to be short because you either assemble the combo fast or die. Every game feels like a mad rush to assemble a contraction through some ridiculous means and since you have so many different lines of play and avenues to push for the win, the deck never gets old for me.
BTW, the competitive meter on tappedout is a joke, don't trust it.
These are my general thoughts. Feel free to ask questions.