Decree of Annihilation

Decree of Annihilation

Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from from all graveyards and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

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Trade

Have (2) pskinn01 , metalmagic
Want (1) Ulberth

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
Scourge (SCG) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Decree of Annihilation occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Decree of Annihilation Discussion

Patolea on The Gauntlet is set: Which ...

1 week ago

Judgment Day: Avacyn the Purifier EDH [PRIMER]

This deck is aewsome, I have tried a few times and never let me down, even in defeat it put up a really good fight.

A fast "voltron" deck with double strike creatures and a solid plan with avacyn and some SAC creatures.


The other way you can play boros and try to keep the pace with the other colors is to put a lot of mana rocks and cards like Outpost Siege, Stolen Strategy and The Immortal Sun.

I have tried with 10+ of then, the deck really starts to flow better, so you can control the board and finish with big angels and stuffs like that, some cards that prevents from losing is good against combo decks.

Aurelia, the Warleader is a good general for this, one big creature attacking two times can hurt a lot.


And last but not least you can go the dirty strategy, that's where Boros really surpass the others colors but the social contract held us from doing it.

And enchantment deck with Decree of Annihilation, Obliterate and Armageddon.

If you could put some Sulfuric Vortex, Assemble the Legion or Outlaws' Merriment it's likely that your opponents will concede.

DespairFaction on Daretti - Degenerate Artifacts - cEDH Optimized

1 week ago

Hey sweet looking deck. One thing you might want to consider is, using the basalt monolith Mesmeric Orb combo, it allows you to mill as many cards as you like from your deck, and being that Daretti can get most of the back is almost as good as a tutor if no one has RIP in play. You've also already got underworld breach which works really well in this package. I would need to see it in action, but maybe cycling Decree of Annihilation would also be solid as a finishing punch.

SP3CTR3_chelts on Looking To Build 5 Color ...

3 months ago

Sorry i can see the ambiguity, vandleblast was answering the question about additional cards like shattering spree and the mana intensive/force proof comment was about Decree of Annihilation .

Again sorry that was poorly written :S

BlackSirius on Looking To Build 5 Color ...

3 months ago

SP3CTR3_chelts oooh ho ho ho I want them to loooathe me my friend. Is there more cards like Shattering Spree ?? Where I can take care of the mana rocks?? I really like Decree of Annihilation looks amazing but could take me a couple of turns to smake it down, but oh boy I can taste the table salt already >:)

SP3CTR3_chelts on Looking To Build 5 Color ...

3 months ago

... do you want people to hate you? :P

If it is 5 colour you want fetch lands and shock lands so that any fetch can get any shock. even if you are playing the slow fetches. these also tie in with land recursion like dingusdingo recomended.

yes, symmetrical effects are best like the ones mentioned I also like cycling Decree of Annihilation as it is harder to counter. Mana rocks and mana dorks can be a huge problem if they get them down before you destroy their lands. It is also a way to get a mana advantage, for example Daretti, Scrap Savant stacks looks to get ahead of mana in artifact then limit their lands in one of many ways whilst also chumping out big things with darreti.

smack80 on Saheeli Artistax

4 months ago

Jokulhaups and Decree of Annihilation are obliterate 2-3. You could also run things like Impending Disaster

SideBae on Edgar Markov and his Jacked Up Family

5 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

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