Decree of Annihilation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
Scourge (SCG) Rare

Combos Browse all

Decree of Annihilation

Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from from all graveyards and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

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Decree of Annihilation Discussion

SynergyBuild on Tiana, the only boros commander that draws

2 days ago

What can I say, call me SynergyBuild, master of being bored and annoyed at clickbait to write up random stuff.

Onto the deck, it seems really on theme, but doesn't really look well-tuned, great on a budget though, so props where props are due, but it seems to try to do what Simic colors do, when you are in boros.

I mean, card draw and ramp are in all colors, but when you sacrifice speed and efficiency, and just start running cycling lands, you know you are too deep and need to go back.

In white-red, I like Tithe, Gift of Estates, Oreskos Explorer, Weathered Wayfarer, Land Tax and other such effects along with red looting/rummaging in the form of Rummaging Goblin, Faithless Looting, Tormenting Voice, Cathartic Reunion, etc to gain a lot of advantage, as well as fast mana rocks such as Mind Stone, Boros Signet, etc. and even Hedron Archive/Boros Locket for card advantage as well. The rocks can allow you to even break parity with an effect like Armageddon, Ruination, a cycled Decree of Annihilation, Impending Disaster, and other anti-sultai cards, as land ramp is their forte, you must combat it instead of trying to copy it badly.

I understand that Land Destruction isn't popular due to a social contract, but that social contract is specifically bad for boros colors only, if Green and Black get to ramp lands, and blue repeatedly untap them, the clear answer is to destroy lands, as if they were literally any other card type, but the social contract is built against boros.

Ocelot44, two issues with your comment, not that it is inherently wrong, but that you also have only responded to my comments with further provocation up until now, so I find it hypocritical, and also that it feels like you were simply diverting a situation you had gotten into with no out. You had said stuff that was clearly wrong and back-pedalled to save yourself, its a douche move not to admit failure in that sly of a way.

kdmurphy001 on Goodbye Hello

3 days ago

EventuallyClassy - what do you think? Idea is to stall out game and get some suspended creatures or Release to the Wind on a creature and then get off an Decree of Annihilation. 90% sure I WON'T build this.

griffstick on Olivia, who defends the 1/2 Devil

6 days ago

What about Myojin of Night's Reach and Decree of Annihilation. The only way to make a deck about card disadvantage work is make sure everyone else also suffers from card disadvantage

FindleMan on Niv-mizzet, parun pinging

2 weeks ago

Hey there, I don't know how serious your group is. There are so many different U/R combos that you can do if you want to be less casual. That being said, I really like Hidden Strings or other cipher cards on flying commanders or even if you wanted to use an Invisible Stalker. If you're having trouble beating the cheap swing wide commander, there's also some cheap board wipes in these colors. Magmaquake or Slagstorm is a good example of a good cheap wipe. Decree of Annihilation is another cool choice. If you want to maybe turn up defense or passively be much harder to kill, cards such as Zada, Hedron Grinder with Arcbond are easy to use and effective for when you want to just bolt everything. All in all, your list looks like a lot of fun!

gb on Radhical Dudette [Radha Budget Aggro]

4 weeks ago

You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.

Zealous Conscripts, Combat Celebrant, Kiki-Jiki, Mirror Breaker and a tutor in Tooth and Nail.

If you think Tooth is too expensive, substitute Samut, the Tested.

Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.

Other effects like Dolmen Gate has gone down in price significantly recently. Hellkite Charger can be Aggravated Assault redundancy.

Effects such as Final Fortune, Glorious End, Last Stand, Warrior's Oath are risky, but budget and can get you across the finish line.

Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.

Ocelot44 on Kamahl, Pit Fighter

1 month ago

If creatures aren’t totally out of the question, Godo, Bandit Warlord could have some synergy with your equipment and your vigilance enablers

I feel like a piece of crap for recommending this, but Decree of Annihilation is infamous because it’s instant speed MLD, and since cycling it is an activated ability, it can’t be countered - it has to be stifled instead

Lastly, if Final Fortune effects are your thing, if you ever wanted to run more, there’s also Last Chance and Warrior's Oath, and Glorious End also has a similar hilarious effect :p

TheBoraxKid on Jhoira of the Ghitu

1 month ago

Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.

Sneak Attack would be good if you do intend to steer away from Eldrazi.

I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.

Counterspells I would recommend would be of course Force of Will, Counterspell, and I think you could even afford a Cryptic Command.

Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.

In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.

I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.

simondiamond2012 on Ruric Thar [Competitive] - Your Heart is a Muscle

1 month ago

@TwoHandTouch:

I've managed to scrounge around and put this deck together in paper. Here's what I've seen so far in the games I've played...

Planar Chaos is a bit hit and miss. It did counter a commander once and missed on a Farseek. I lost it on my turn at my first upkeep. Worth some more testing but I think it's not going to be good long term for this deck to have it.

Yisan and Great Oak Guardian deserve mention because I was able to combo off through a counter spell heavy cEDH tournament table with just Yisan on the field. I've found it to be a great include to fight through permission decks.

As for Great Oak Guardian specifically, it's worked beautifully. I've worked out the math to have my deck combo off of just Imperial Recruiter. Here's the line:

Imperial Recruiter --> Kiki-Jiki --> play Kiki and copy Recruiter --> Recruiter finds Fierce Empath --> Fierce Empath finds Great Oak Guardian.

The above line has worked wonders.

Also, dropping Xenagos prior to Obliterate or cycling Decree of Annihilation has spelled GG for opponents on more than one occasion. Xenagos helps to recover immensely.

Splinter Twin has also been a nice backup at times to Kiki-Jiki. But another unsung hero has been Genesis. At 3 mana, Genesis has been able to get Ramunap Excavator which has let me get back on my feet rather quickly.

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