|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
Combos Browse all
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Price & Acquistion Set Price Alerts
|Have (6)||rikertchu , Jauntu , Royal_Windsor , Friedrice24 , bennybubbles , goodair|
|Want (30)||djb5075 , Allbeing , SlickWizard , SeditiousCanary , Mikitta , TyDyMiler , CryAll , GingerDynamite , AlphaSp , CrugXC , Mneys , kovellen , nicclypuff , BigBadBlight , blaze333 , DoctorPiccolo , TheFateless , starkzero , Turtlelover73 , acbooster , Oskani , akki007 , georgehades , sleepy104 , hmhlund , Elementalism , Kharuman , Snarkatr0n , jessniem , rco|
Deathreap Ritual Discussion
2 weeks ago
Hey NV_1980, thanks so much for the feedback and suggestions.
I love Skullclamp but it fits awkwardly here. Generally I don’t want to kill my tokens with the clamp, I want to be sacrificing them. Also, because of all the +1 counters, the tokens quickly get out of range of clamping anyway.
However, all that said, in my playtesting so far, my card draw has been pretty solid, thanks to cards like Erebos and Smothering Abomination which have other relevant benefits stapled on top of the draw. I had Vampiric Rites in the deck awhile back but it was cut precisely because card draw wasn’t a problem. Higher CMC, but Krav kind of fills that role now as well.
And yes, speed is much more an issue than draw. I am considering Earthcraft which I see as a strictly better version of Cryptolith Rite since it can tap tokens that just entered, rather than waiting a full round. Often I’m sacrificing tokens the turn the enter, so this is very relevant. Earthcraft also allows shenanigans with things like Underworld Connections and Squirrel Nest.
Right now my real problem is what to cut, far more than what to add. Any suggestions there would be very welcome.
Thanks again for checking out my deck and sharing your suggestions.
2 weeks ago
Your deck looks great, but in its current configuration it's notoriously weak in one particular area: draw.
Ways to fix this are:
- Skullclamp; easy to drop on the tokens you're generating and saccing them;
- Inspiring Call; this seems a great card if you intend to go wide;
- Vampiric Rites; card draw and life at the low cost of a single saccing and some mana;
- Deathreap Ritual; with your deck, this almost guaranteed extra draw after every turn (not just yours);
- Harvester of Souls; awesome when you're forcing others to sac (nontoken) creatures.
You say your deck sometimes lacks a bit in speed. How about adding Cryptolith Rite? Use your creatures to cast other stuff.
Hope any of this helps. If you feel inclined, please review one (or more) of my deck(s); I'd appreciate your feedback.
2 weeks ago
Hour of Promise or Pir's Whim in place of Solemn Simulacrum. Horn of Greed for land-based card draw. Skullclamp could let you draw from the small tokens. Garruk's Packleader and Elemental Bond let you draw from the big ones. Deathreap Ritual and Smothering Abomination lets you draw from sacrificing tokens. Shamanic Revelation draws lots of cards and gains you life. Symbiotic Deployment works too.
Sporemound makes tokens from landfall and goes infinite with Life and Limb. Dunes of the Dead and Gods' Eye, Gate to the Reikai are lands that make tokens when they are sacrificed. Helm of the Host is great when equipped to creatures that make tokens. Blade of Selves might work too. Nacatl War-Pride is really strong with token doublers.
Growing Rites of Itlimoc Flip, Mana Echoes, and Xenagos, the Reveler will generate a lot of mana from tokens. Druids' Repository adds mana when they attack, and Pitiless Plunderer adds mana when they die.
4 weeks ago
So, 31 cuts is a lot.
You have a lot of fluff in the deck right now. When I have a bunch of cards that could go into a deck, I like to sort them into categories of what I need in the deck, then pick the best/my favorite ones up to a certain number of cards for each category. In your case, I would start by getting your creatures down to about 24-26, cutting cards first that don't really synergize with ghave as much, e.g. Elesh Norn, Grand Cenobite and Voice of Resurgence.
Next I would pair down your removal cards to about 8-10. This is your board wipes and cards like Dictate of Erebos.
Next I'd find 3-5 good card draw cards to slip in like Deathreap Ritual.
From there I'd look for 3-5 solid ramp cards.
Then I would cut everything else, find your best 20-22 combo pieces and put those in.
Hope this helps!! Good luck.
1 month ago
i run a meren deck and i love it got a few idea's for ya i'll start with creatures Blood Artist why not get some hit points in when you sac or die along with Bontu the Glorified, Mazirek, Kraul Death Priest, Mycloth, Necroplasm helps controll, Nyx Weaver helps feed your grave yard which is your tool box, Rune-Scarred Demon, Tarmogoyf, Xathrid Demon, Brawn, Mortivore, Lord of Extinction, Grisly Salvage is good for feeding your graveyard, Putrefy, Dictate of Erebos, Deathreap Ritual, Small Pox, Pox,Westvale Abbey Flip and i really think that these last 2 are key Mesmeric Orb, Smokestack. just some thoughts my meren functions really well and is around where your looking to be in your meta give it a look over Gravedigger
2 months ago
The weakest cards after that point are probably meta dependent.
Exploration is purely luck based in your build (Unless your group House Rules Partial Paris Mulligan). When its in your opening hand its fantastic but more often than not its comes down too late to do anything. Deathreap Ritual isn't so great if you primarily play vs 1 or 2 players Herald of Leshrac draws a giagantic target on you vs 2 or more. Aetherworks Marvel probably won't proc very often unless you see a ton of field wipes Void Winnower is good against combo decks and Overseer of the Damned is good against creature and graveyard based decks but both are situational.
2 months ago
My wife's favorite deck is her Meren deck. It's the scourge of our playgroup; many a groan is heard when she brings it out :) I like where you're going with your setup, but I think there's room for improvement. Since your deck hardly contains expensive cards, I'll recommend cheap (no more than 5 dollars per card) improvements only:
- Archfiend of Depravity: forces everyone's army (except yours) to remain relatively small (unless your opponents have massive summoning/token generation capabilities within single turns) by having everyone sac all creatures except for two every turn.
- Grim Haruspex: draw whenever you a non-token creature of yours dies (which should happen a lot :))
- Hermit Druid: your graveyard is essentially your second library with Meren out. This card allows you to mill yourself a lot and thereby increases the amount of options you have with Meren's recursion abilities.
- Mazirek, Kraul Death Priest: imagine you're facing three opponents and you have this card and several other creatures out. You force each of your opponents to sac a creature: bamn! All your creatures gain three +1/+1 counters. And that's just the bonus when forcing them to sac one creature. Imagine if it's two. Or three ...
- Buried Alive: almost a 'must' in any Meren deck. Acts as a powerful tutor with Meren on the field.
- Deathreap Ritual: keep in mind this doesn't just allow you to draw cards during your own turn (in case something dies), but the same goes for everyone else's turns!
In case you need any more ideas, here's the link to my wife's Meren deck! Have fun with your Meren build!
3 months ago
Rusty_Shackleford Yes I used to run Dictate of Erebos that's why I took Fecundity out. I overlooked that change. I really like Deathreap Ritual and especially Illusionist's Bracers !! I'm gonna try some of those cards and see how they play this week. thanks again for the great suggestions.