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Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathreap Ritual Discussion
3 weeks ago
My wife's favorite deck is her Meren deck. It's the scourge of our playgroup; many a groan is heard when she brings it out :) I like where you're going with your setup, but I think there's room for improvement. Since your deck hardly contains expensive cards, I'll recommend cheap (no more than 5 dollars per card) improvements only:
- Archfiend of Depravity: forces everyone's army (except yours) to remain relatively small (unless your opponents have massive summoning/token generation capabilities within single turns) by having everyone sac all creatures except for two every turn.
- Grim Haruspex: draw whenever you a non-token creature of yours dies (which should happen a lot :))
- Hermit Druid: your graveyard is essentially your second library with Meren out. This card allows you to mill yourself a lot and thereby increases the amount of options you have with Meren's recursion abilities.
- Mazirek, Kraul Death Priest: imagine you're facing three opponents and you have this card and several other creatures out. You force each of your opponents to sac a creature: bamn! All your creatures gain three +1/+1 counters. And that's just the bonus when forcing them to sac one creature. Imagine if it's two. Or three ...
- Buried Alive: almost a 'must' in any Meren deck. Acts as a powerful tutor with Meren on the field.
- Deathreap Ritual: keep in mind this doesn't just allow you to draw cards during your own turn (in case something dies), but the same goes for everyone else's turns!
In case you need any more ideas, here's the link to my wife's Meren deck! Have fun with your Meren build!
1 month ago
Rusty_Shackleford Yes I used to run Dictate of Erebos that's why I took Fecundity out. I overlooked that change. I really like Deathreap Ritual and especially Illusionist's Bracers !! I'm gonna try some of those cards and see how they play this week. thanks again for the great suggestions.
1 month ago
Got a few more for you:
Deathreap Ritual--see above
Illusionist's Bracers--another card that lets you go infinite with Slimefoot and Ashnod's Altar.
1 month ago
First off; nice Meren deck! My wife plays a very nice version of it too (you can find it here: Meren's Returning Army).
Second: you're still missing a card; you're allowed 100 instead of 99.
- I would really recommend adding some cards that allow you to dredge. With Meren out, you can then quickly get to the creatures you need. Cards like Hermit Druid and Life from the Loam are exceptionally powerful at this.
- Living Death; with a well-populated graveyard, this card can basically end games in your favor.
- Attrition; combined with Meren, makes it easy for you to zap stuff without really losing anything.
- Deathreap Ritual; for your deck, this means almost guaranteed extra card-draw at every one of your end steps + in all likely hood more draw at the end of every opponent's turn.
- Fauna Shaman; discard a creature, look for a creature in your library, then use Meren at the end of your turn to return the discarded creature to your hand or even to the battlefiend; win-win.
- Mazirek, Kraul Death Priest; pumps up everything you have with every sacrifice (including those made by opponents).
Hope this helps you. I wish you good luck at brewing and playing this deck.
p.s.: I would appreciate your feedback on my deck(s) as well, should you have the time and inclination to give some.
2 months ago
Griffin Protector and Healer of the Pride aren't the greatest of ways to exploit Ghave in my opinion.
Dreampod Druid seems inconsistent with only 3 auras.
Cathars' Crusade > Valor in Akros.
Utopia Mycon is quite possibly the best 'Thallid' ever printed.
Deathreap Ritual is a very solid draw engine with Ghave.
Blah blah blah, Skullclamp is broken blah blah blah
2 months ago
@ZendikariWol Thanks, that helps a lot. I'll respond in order of your comment.
-Massacre Wurm is amazing and with a few ways to double his triggered ability he is even better so he has to stay. That artwork too!
-Shriekmaw is in there because he can get rid of stuff and get me an experience counter. He is a bit narrow but I count it as 2 CMC and I'm trying to reduce my curve. I will definitely consider cutting it though.
-Rune-Scarred Demon is so great, I always cheat him in and he wins me the game if I'm recurring him every turn or doubling his ETB ability. Can't cut it.
-Deathrite Shaman was recently added and I'm not 100% sold on him yet. I like that it's grave hate and I'm anticipating Muldrotha, the Gravetide is going to be a huge presence after Dominaria comes out. I may Swap him for Agent of Erebos depending how the meta changes.
-Walking Ballista is only in there because I recently added in Protean Hulk and Ballista allows for me to infinite combo win. that whole group of 5 cards is just on a trial period for the time being so Ballista may end up coming out of the deck. (see most recent update)
-Mazirek, Kraul Death Priest is in as a combo piece, he lets persist creatures return to the battlefield indefinitely. He is also good for going wide but that is rarely my strategy. He is staying for the time being.
I see your reasoning behind running more cards that don't require sacrifice to do things. My reason behind having cards that can self sacrifice is I want to be able to get value from the creatures without relying on a sac outlet. In my meta a sac outlet will usually not last long because they know it will end badly for them if it stays on the battlefield. Another reason is I decided to go with an ETB theme, Panharmonicon and Strionic Resonator make them even better. Depending on how stupid my board state gets I sometime have quadruple triggers for every ETB.
I'm going to break the deck down and see if I will include some of your suggestions. The ones I'm currently considering are:
-Vindictive Lich - literally bought this card a week ago with the intention of putting it in but couldn't decide what to replace.
-Wurmcoil Engine - was in here before might be in here again.
-Archfiend of Depravity - I tried it out briefly, if the art was better I'd put it in immediately. Still might though.
-Thragtusk - great card but I'm not a fan of the artwork.
Thanks again for the comments and the +1! Keep an eye out for the updated list in a day or two.
2 months ago
It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...
First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.
And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?
I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.
Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.
How much are you usually casting Walking Ballista for? Is it enough?
Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?
And how many swings does Grave Titan get in?
Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.
It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.
For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.
Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.
Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.
2 months ago
Your deck is better than mine (assuming a few cards are potent in your meta). However I do believe there are a few cards you could borrow from my build.
Viridian Emissary is pretty good early-game ramp.
Vindictive Lich is an easy way to personalize the pain of your opponents. It'll screw over voltron and pillow forts pretty easily.
Wurmcoil Engine is just horrifying. Gigantic body, good life gain and can trade off with big attackers. Great way to deter attackers.
Deathreap Ritual is just fantastic. Very nice source of advantage.
Lifecrafter's Bestiary. It looks kinda neat, but trust me it gets out of hand VERY quickly.
Where on earth is Reclamation Sage?
Perilous Forays is a ramp legend.
Ravenous Chupacabra is at least worth considering.
Thragtusk is good life gain and a token.
Treasure Keeper as a really powerful semi-cascade effect.
If you're at all interested in hearing my opinions on what you could cut for some of these, I will assume you aren't until further notice :)
Have a nice day and happy brewing!