Morbid At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathreap Ritual Discussion
1 day ago
There are 6 cards that each let you directly convert mana into creature tokens at a 1=1 ratio.
Any one of these cards with your commander, and you can make as many tokens as you have mana, turn after turn after turn. I would strongly suggest running all six, as that maximizes the chances of having one in your opening hand, and of drawing a replacement if one should meet an untimely end.
Any one of the above-mentioned "Six Keys" will go infinite with your Ashnod's Altar, but if you want to pursue having them go infinite I would recommend also adding an Earthcraft. It is fantastic mana ramp by itself, similar to your Cryptolith Rite, but allowing you to tap creatures the turn they come into play, thus giving you your mana sooner, and enabling infinite combos.
Geralf's Messenger deals infinite loss of life when combined with your altar and your commander, and can otherwise be exploited as a token generator.
Since you run Mikaeus, the Unhallowed, you could always add in a Triskelion for an infinite damage combo that does not rely upon your commander. Slotting in Tooth and Nail to fetch them out together makes for a nice single card wincon. (Triskelion would slot in nicely for Walking Ballista maybe)
Sacrifice effects are amazing in this deck, and a Dictate of Erebos or Grave Pact can give you control of the game. The one I would really recommend, however, is Martyr's Bond, as it bring retribution for any permanent of yours that is destroyed, while still working as a field wipe as you sac creatures.
Deathreap Ritual and Smothering Abomination lets you receive good card draw when you sacrifice tokens, and Eldrazi Monument give all your creatures Flying, Indestructible, and +1/+1, at the cost of 1 token per turn.
4 days ago
Been looking through, and this is a very strong build. You have the key elements, and the rest of it differs enough that I can't offer too much constructive criticism without running against it 1v1 a few times.
It definitely seems to favor a hard win, swinging out, often a couple of times, for victory. Though it does have the ability to pump out infinite tokens and win with one massive swing.
You seem to largely ignore the death potential of the deck, excluding sacrifice and graveyard triggers in favor of planeswalkers and focusing on growing your ranks. This is likely a deliberate focus, and I would have to play against it a few times to see how well it works out. If you find that you do often sacrifice or are in a position to sacrifice creatures, cards like Martyr's Bond, Dictate of Erebos, Grave Pact, Mazirek, Kraul Death Priest, Smothering Abomination, Deathreap Ritual, and Skullclamp would do you well, but those are only considerations if that's a direction you want to take the deck.
A couple of generally good cards you may look into here are Eldrazi Monument, since +1/+1, flying, and indestructible is very strong in a token army, with its cost easily offset by your creature production, and Chord of Calling, an instant speed tutor that can be cast with your tokens.
The only two cards I would say you should add would be Mikaeus, the Unhallowed, as he allows you to exploit most of your non-token creatures, and Geralf's Messenger, since he is an instant win with Ashnod's Altar and your commander.
1 week ago
1 week ago
1 week ago
Beebles: Hey! Thanks for your comment!
I used to have both Regal Force and Deathreap Ritual in here. Ritual might make a return, but Regal was just too conditional :( Necropotence also used to be in the deck but honestly the triple black is really rough. Despite the relative lack of draw, though, the deck actually has proven to have very high consistency. The deck plays 9 tutors (and I'm looking for space for two more), as well as several pieces of recursion.
Ooh, I hadn't thought about Kamahl, Fist of Krosa here before. I'll take that into consideration!
I'm going to have to pass on Genesis Wave here, though. The targeted nature of Seasons Past is awesome, and most of my combos happen to have multiple CMCs. I love the card, it's proven its worth so many times (though you're right that it hurts being hit with GY hate).
This deck isn't SUPER dependent on its commander (it can still stax its way to victory without her, and she can be replaced by Nest of Scarabs in the combos). Contrast for example, Zada, Hedron Grinder, where the deck simply falls apart without my commander.
My deck runs four cards that can hit Song of the Dryads, and while that is somewhat low, one of those four can be hit by most of the tutors in the deck. I haven't had my commander hit by Song yet, but if it does become a problem I'll add more removal :) I should add Command Beacon, though, since the deck relies on Hapatra quite a bit...
Thank you for the comment!! :) If you like the deck, you're welcome to give a +1 (I'm trying to push the deck to +100, haha).
1 week ago
I like the list. Looks like a lot of fun, especially at that budget. I had the following thoughts when looking at the list. Perhaps there is something there that matches your vision for the deck!
- How is the consistency of the deck so far? I ask because you seem to be quite low on ramp or draw. Might not be that much of an issue because of your low curve, but if you find yourself out of steam in games too often, you could consider cards like Deathreap Ritual or Regal Force (that last one is great with the creature tutors you're playing).
- If I had this deck I would immediately put in Kamahl, Fist of Krosa. Overrun and land destruction in one card!
- I would probably run Genesis Wave over Seasons Past given your curve (you might not get that many cards with seasons's past, since most cards are 0-4 mana). Also, it does not rely on the graveyard (so if you become the target of graveyard hate, it's still great).
- If I had this deck I'd probably run one more creature that deals with Song of the Dryads kind of effects since this deck is so dependent on your commander. Besides wickerbough elder, you might want to have one more tutor-able target to deal with that situation, like Terastodon or Acidic Slime (especially given the fact that you run one as well, which can be redirected).
Hope there's something useful there. Good luck!
1 week ago
- Tragic Slip (good against gods)
- Deathreap Ritual (good pull towards Golgari, good splash for Rakdos and Selesnya)
- Malicious Affliction (good black targeted removal)
- Morbid Curiosity (good in Artifacts and Golgari)
- Mirrorweave (seems like it could get pretty zany, also works as a functional wrath if you target a legendary creature)
- Slate of Ancestry (seems like a better option than Harmonize and the like for colors without CA)
- Thundermaw Hellkite (just busted)
- Hellkite Charger (lets speed up the game a bit)
- Illusionist's Gambit (a hilarious gotcha card in blue)
- Thalia, Heretic Cathar (this card makes the aggro deck in the pod much more threatening)
- Cavern Harpy
- Boros Charm
- Boartusk Liege
- Goblin Chieftain
- Goblin King
- Goblin Lackey
- Goblin Matron
- Goblin Piledriver
- Goblin Recruiter
- Goblin Warchief
- Ib Halfheart, Goblin Tactician
- Krenko, Mob Boss
- Skirk Fire Marshal
- Warren Instigator
Potential cuts (not removed, waiting your feedback):
- Sylvan Primordial (too much value I think)
- Sundering Titan (again, too much value)
- Nahiri, the Harbinger (she is good but doesnt support any archetypes)
- Merchant's Dockhand (very durdly. I actually hate this card, to be honest lol)
- Gruul Charm (doesnt do enough. There are better options to stop blocks)
- Merciless Eviction I think this is too good, actually. I dont want the build/reset dynamic unless you really pay a cost for it.
- Supreme Verdict (see: Merciless Eviction)
- Dovescape I think this will actually lead to too many board stalls. Not worth it.
- Reparations Doesnt do enough
- Darksteel Mutation (not necessary. We have enough good white removal)
- Limited Resources too mean.
- Tempt with Glory the tokens deck wants this, but I think it will only be better than a 6-mana put a +1/+1 on each creature you control when playing against gruul.
- Filigree Sages too little payoff for those stats
- Skill Borrower this card just sucks
- Shape Anew very bad. I love tinker, but nah.
- Black Sun's Zenith too good.
- Dread Return We said no reanimation
- Animate Dead
- Bonfire of the Damned too mean
- Starstorm too good I think. Rolling Thunder could be a good replacement?
- Tempt with Discovery I hope were playing with people smart enough not to fall for this trap
- Fang of the Pack (I think this card is not very good. I like that it has melee, but its not the best for a 6-drop)
Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!
I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.
Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.
2 weeks ago
Behold the Beyond would also you to grab your combo pieces.
Reprocess is a fun way to restock your hand as well.