Deathreap Ritual

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

scottbaker91 on Budget Meren Eldrazi EDH

3 weeks ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

Theasus7 on Why be Passive, when You can get Massive

2 months ago

I love the idea! This would really shake things up with my normal play group haha.

My suggestion is more card draw. This deck is gonna kill everyone’s creatures off pretty well including your own. Whoever has card advantage will will because they can keep playing creatures.

Deathreap Ritual and Morbid Opportunist are really great. But you need more

GodzSoldier on An Innate Penchant for Sacrifice

10 months ago

Hey! Thanks for the upvote! I couldn't help but notice you like Golgari too, and thought I'd point a thing or two. I know it's a bit of an expensive enchantment, but Moldervine Reclamation but could be a great source of card draw and some good life gain to counter act se of the life loss from sacrificing. Also Deathreap Ritual is an option too since you're good at making other sacrifice. I also recommend using Regrowth instead of Treasured Find as it requires an extra colour, and it exiles itself. It may sound picky, but sometimes it will bite you. In my experience at least. GL with the deck and finding that best mono black commander!

daxton001 on kresh the best

11 months ago

Yargle and Multani Zopandrel, Drivnod, Fleshbag Marauder if you can give him trample or another creature trample ram through, Mandate of Abaddon Merciless executioner Lagomos ziatora, reyhan last of abzan, stalking vengeance, viscera seer mycoloth dragon brood mother, butcher of malakir, OG sheoldred lightning skelemental, harvester of souls, yahenni, braids arisen nightmare, meren, sprouting thrynax, sek'kuar, korvold, blood artist,

Vona's Hunger Village Rites Tend the Pests Tainted Strike Victimize Essence Harvest Culling Ritual Reanimate Damnation Deadly Brew Fungal Sprouting

skullclamp ashnods altar whispersilk cloak lightning greaves Urabrask's Forge Riveteers Ascendancy Dictate of Erebos Deathreap Ritual Moldervine Reclamation Hardened Scales Branching Evolution phyrexian reclamation grave pact phyrexian arena Evolutionary Leap Guardian Project black market

TheOfficialCreator on Windgrace

1 year ago

Treasures are usually a lot more useful as they're essentially storable mana that count as token artifact permanents and trigger sacrifice cards.

As far as removable cards, Whiptongue Hydra really sticks out to me, as well as Deathreap Ritual and Into the Wilds.

xram666 on Prossh's Pit - EDH

1 year ago

Some budget suggestions for the deck:

More carddraw: You only cardraw is

I would also add:

Ca1m_down on BlitzKrieg

1 year ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

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