Deathreap Ritual

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon

Combos Browse all

Deathreap Ritual

Enchantment

Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Price & Acquistion Set Price Alerts

C18

CNS

Ebay

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Deathreap Ritual Discussion

Jaypay1994 on The Vicarious Thrill of Death

1 week ago

I've got a couple of suggestions:

cleandeceit on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

Well as far as additions are concerned, I dont know if I have what you are looking for, but here are a few cards I can make a strong argument for.

Read the Bones - Not the same ceiling as a card like Driven, but definitely a higher floor. I dont know how fast your metta is, but if you are like me, when you want to draw cards, you want to draw cards now and not sit around waiting for upkeep or other conditions to be met. I think of Read the bones as a better version of Harmonize. I know for sure it deserves a spot in your 99 more than Deathreap Ritual and I would argue it more valuable than Phyrexian Arena too. With a 2 cmc commander, you do often have 7 cards in hand on turn 3, so casting Read the Bones on curve might not be that desirable, but if you are in a pinch, I feel it's still worth it to bin one card in order to get whatever peace you need. If you haven't used this card before, run some playtests with it, I am never disappointed to have Read the Bones in hand.

Mask of Memory or Skeleton Key - I personally haven't tried these two out yet but I was strongly considering them for the synergy with Archfiend of Ifnir. I was thinking that equipping the Mask to a snake would be a good way have the opponent not block, but that plan might not always work. The Key is a little more likely to connect could possibly help Hapatra get in but I'm not sure its worth it. Along the same line you could also consider Keen Sense or the slightly worse Sixth Sense. Warriors' Lesson is interesting in that you could use it on your opponents creatures.

Memory Jar and Bazaar of Baghdad both have synergy with Archfiend of Ifnir again but are useful all by themselves. And if you are going to be discarding more often why not think about Skeletal Scrying (which is also helpful with all those fetchlands you have).

In my own list I also run Whispersilk Cloak just for Hapatra but that doesn't have anything to do with card draw.

Underrealm Lich and Izoni, Thousand-Eyed are higher on the mana dump but either one is worth considering and obviously they work well together. I know these two suggestions are kinda out there at first glance, but I think if you really consider their potential, they have value. It may require to much of a direction change for the deck right now, but good to keep these cards in mind.

Concordant Crossroads - This is another card I'm surprised you dont run already. When your combo lands endless tokens, this can be a finisher for one mana.

Viridian Corrupter - Because we tutor for creatures so often, I feel like this dude is worth including. If there is an artifact you really need to take out, why not overlap with some infect potential? Every deck has artifacts in it and no one wants to start taking poison counters, especially when they know you can proliferate, but that's just the threat, the real value is in the snakes he nets you when they block or attack (and they will attack if you are blowing up their nice things).

Fauna Shaman - the budget version of Survival of the Fittest, why not run both? More tutor means more combo and more discard means more synergy for the Archfiend of Ifnir as well as other cards I mentioned like Skeletal Scrying or Izoni, Thousand-Eyed.

Vedalken Orrery - Now I know this can be less helpful in the faster metta, but if you have the time to deploy it, it is very powerful. Many of the combos in your deck are creature baised, this protects them. It also helps set up that "Defense of the Heart.

Bear Umbra - I dont know if you are in the market for more ramp but I like the idea of keeping Hapatra on the table as long as possible. And because the untap trigger doesn't require you to deal damage I would argue this is even better than Sword of Feast and Famine.

Viridian Longbow - this one I wanted to throw in just for fun. It basically gives you another Ulvenwald Tracker tracker effect and could be very useful.

Well I bet you have considered many of these cards already but sometimes the value of a card can change from the first time we see it. Sometimes its helpful to go back with a fresh perspective and decide if now is the time to shake things up. I hope my ideas here are useful, even if the cards I listed dont make it into your deck, it may help you get those brewer's juices flowing for your own ideas and help make sure the deck keeps evolving the way you want it to. I know I'll be coming back to see what updates you have in the future. Maybe Ravnica Alliance will give us something spicy :)

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

cleandeceit: Thanks, I'm so glad this has been helpful! Regarding your suggestions...

Driven / Despair is a newer addition, so it may well come out if it doesn't perform well (haven't had a chance to test it yet). But I feel like both halves of it would be helpful here, and I feel like the ceiling on the card is very powerful (especially since I usually have 3+ Snakes sitting around).

Deathreap Ritual has been passable, honestly? It's one of the potential cuts here, I think, but I would want to replace it with other draw - any suggestions for what would be better?

Defense of the Heart often does eat removal, true, but that's less removal for my other wincons. I'm comfortable baiting removal with it, and it often manages to lock opponents out of playing their creatures if they can't find removal (not to mention times where I play it after someone already has 3). It's pulled its weight when I've drawn it.

Thanks for your thoughts! Is there anything important you feel I'm missing?

cleandeceit on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

I love your build of this deck and I reference this list often for ideas as I have a very similar hapatra build of my own. I see that since I was last here you added a couple more lands which I think was a solid choice. I was looking at my own deck and thinking about revisions as well as what to remove. Making choices on what to cut is always difficult so I thought Id share my ideas because I have only benefited from you sharing yours.

Driven - I am looking at cutting this card mainly because it's too conditional. It really only benefits me when I have a wide army to swing with. Getting in with one unblocked creature for one card draw is fine, but I think we can do better. This is just one of those cards that doesnt help us at all in a vacuum. Its a "win-more" sort of card, and when my board is empty is when I am most likely to need that hand refill, which this card does not provide.
Deathreap Ritual - Same as before, the card draw is conditional. Yes creatures die often, but do they die enough to justify the 4 cmc? Many times I face decks with creatures that are protected from destruction. I see a lot more exile and bounce. Even on a board wipe, this card doesn't draw for each death, just one no matter the count. I do have sac outlets in my deck (even more than you have in your current list) but I dont see it happening enough to really justify the slot for deathreap.
Defense of the Heart - This was a tough one because it's effect is so powerful. But really, it's an effect players can see coming from a mile away. When this enchantment is on the table, players will either kill it or just not play creatures. Waiting for the upkeep trigger is never a good thing for obvious reasons. I dont know how often you get to benefit from this card but I rarely get to see it go off.

ZendikariWol on Dead Bodies In the Cellar

4 weeks ago

A seven-mana defender is not blocking for Lili cuz she'd already be dead. It's four turns and Lili is making everyone discard things. The table would be against her in no time.

Fair point on the Reaper, but there are still much better card advantage engines you could use (see Deathreap Ritual). And I really hope I didn't berate you for using Mazirek. That wasn't my intention.

So Ibex is decent, but only if you have a Lord of Extinction out? Seems fragile but if you draw it consistently it is pretty terrifying. Do you have enough tutors and draw to make it?

Lol my bad I thought Ranger said battlefield tapped, not hand. I use a Birds of Paradise and a Solemn Simulacrum. I actually don't run any Borderland Rangers. For that reason, I suppose.

Consider that mana curve videos found on the internet should always be taken with a grain of salt.

Once again, I didn't mean to be inflammatory. Sorry if I caused any offense, and happy brewing.

Jaypay1994 on Durgan Primal Surge

1 month ago

Ring of Three Wishes is a good colorless tutor to fetch your sorcery with. Or Sidisi, Undead Vizier. Your ramp package looks great so pacing shouldn't be hard. I think, if anything, what you need is card draw and card advantage. Deathreap Ritual and Aid from the Cowl are both great starting points for it.

ZendikariWol on Grave Robbin'

1 month ago

So this deck doesn't have almost any really bad cards, but it does have quite a few suboptimal ones. Imma try to explain which and

Butcher of Malakir is almost always worse than Savra, Queen of the Golgari and than Dictate of Erebos. Both of them are much cheaper (mana-wise) and therefore can deal more damage before the opponents gather momentum.

Filth is really just not the best here. Not terrible, but this isn't a beatdown deck. Many of your dudes are always gonna have summoning sickness and the others are gonna just be too smol to deal any real damage.

Gonti, Lord of Luxury is a card that I love and have playtested a lot, but in the 4-mana slot, there are many better things. It's a good card, just not that good.

Hornet Queen is 7 mana and it's not worth it for 7 mana. It's not as good as Grave Titan and really, you should only be running about 4, 5 finishers.

It That Betrays is another badass card, but it is 12 freaking mana and not that great unless you have Butcher of Malakir or a Fleshbag Marauder effect being consistently repeated.

When you don't want your creatures to be sticking around, +1 counters aren't really a good plan. That makes Mazirek, Kraul Death Priest suboptimal.

Mitotic Slime is just slightly worse than Thragtusk here. Its main draw is being a LOT of sac targets, but by turn 5 you shouldn't really need that.

Mycoloth never makes it to your upkeep. Trust me.

Priest of the Blood Rite is fine, but there are better payoffs out there for five mana.

I'd say Sepulchral Primordial over Puppeteer Clique, but it's mostly a matter of preference.

Smothering Abomination, if you have a healthy number of sac outlets, is like Deathreap Ritual, but with a higher likelihood of decking you out.

Vulturous Zombie is only for opponents' graveyards.

Wood Elves is usually a worse Farhaven Elf. Sure the forest comes in untapped but are you going to use it that turn? Not very likely.

So yeah. That's it. If you want me to propose some cards to include I will, but for now I'll assume one very lengthy comment is enough. Have a nice day, and happy brewing!

ZendikariWol on The Recycling Center

1 month ago

So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.

Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.

Butcher of Malakir is no Savra, Queen of the Golgari.

Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.

Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.

It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.

Lord of Extinction's lack of trample makes him pretty meh.

Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...

Mycoloth is great, but the 5-mana slot is competitive.

Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.

Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.

Wood Elves only tutors up forests. I'd rather run Farhaven Elf in a deck that's half black.

Abundance is probably not as good as Phyrexian Arena.

Consistent token generators like Awakening Zone and From Beyond are nice, but there are better cards for the mana cost.

Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.

Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.

So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.

Now Imma give you some card suggestions.

Blisterpod and Tukatongue Thallid are both 2 creatures for one mana.

Diligent Farmhand and Veteran Explorer are good early ramp.

You forgot Fleshbag Marauder when you got the rest of the edict gang!

Noxious Gearhulk could be a great substitute for Massacre Wurm if you're playing against beefier bois.

Thragtusk is pretty underrated in aristocrats.

As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.

Vindictive Lich gives you options!

Wall of Blossoms is good protection and a draw!

Wurmcoil Engine is just the best. Has a similar problem to Terastodon but it leaves tokens behind, lifelink to eat small creatures, and deathtouch to fell unreasonably large ones.

Hell's Caretaker is reanimation and a sac outlet.

Phyrexian Delver is also good reanimation.

Attrition is excellent removal.

Diabolic Intent and Vampiric Tutor are hard tutors. They're any card you want!

Perilous Forays is an awesome card for this deck, I love it.

Quagmire Druid isn't the greatest ever, but it's enchantment removal.

Sadistic Hypnotist can play the long game, run opponents out of resources.

Thoughtpicker Witch can screw combo.

Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.

Westvale Abbey  Flip is pretty good. And a land.

Entomb is legendary.

Grim Flayer is great card advantage.

Fauna Shaman is like Entomb but better maybe?

Underrealm Lich is good card advantage.

Deathreap Ritual, Lifecrafter's Bestiary, and Skullclamp are all great draw.

Blood Artist and Zulaport Cutthroat are both nice sources of damage.

Thank you for coming to my ted talk.

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