Deathreap Ritual

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon

Combos Browse all

Deathreap Ritual

Enchantment

Morbid At the beginning of each end step, if a creature died this turn, you may draw a card.

Price & Acquistion Set Price Alerts

CNS

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Deathreap Ritual Discussion

NV_1980 on Meren of Clan Nel-Toth

1 week ago

Hi,

Looks pretty solid, though I would main-board Life from the Loam and I would also add some more card-draw stuff. Deathreap Ritual and Harvester of Souls are pretty good candidates for a Meren deck. In case you need any inspiration, here's my Meren deck.

Happy gaming!

multimedia on Golgari EDH Deck

1 week ago

Hey, for a first Commander deck this looks very good.

I suggest expanding on the make every player sac something strategy:

Deathreap Ritual seems very good here potentially drawing you a lot of cards since it triggers for every player's end step. Tireless Tracker can make clues which can be a continuous amount of permanents to sac for draw and counters and she has counters interaction.

I suggest adding Golgari Signet, Mind Stone and Commander's Sphere. Both Stone and Sphere can be sac later on for draw and counters.

Some sac lands to consider are:

Good luck with your deck.


NV_1980 on Hapatra, Vizier of Poisons

2 weeks ago

Hi,

Pretty good deck :) I would add Exploration and/or Burgeoning for some more speed, though. Also, you are really short on card-draw stuff, so maybe think about cards like Deathreap Ritual, Underworld Connections or Phyrexian Arena. I think Deathrite Shaman and Pharika, God of Affliction both have great potential for GY-hate in this deck; especially since Hapatra is such an effective killing machine.

Have fun gaming!

Wkr,

NV_1980

P.s.: Would appreciate feedback on one of my decks if you have time.

ThallionDarkshine on First Deck: Sek'kuar

1 month ago

I feel like you may have gone a little overboard on the self-recurring creatures. Maybe in place of the worse ones you could include a few more graveyard tutors like Buried Alive or Entomb. That way you won't get stuck with a hand full of cards that do nothing on their own.

There are a few really strong draw engines that fit into a deck like this. Deathreap Ritual lets you draw tons of cards off of all the death triggers you generate, while Phyrexian Arena just gives you an additional card each turn. Humble Defector is a nice draw effect on a creature, that can either curry favor with the table or just be sacrificed in response to his ability to keep the card draw to yourself.

Finally, I think your land base could use some work. I'm really not a fan of the tri-filter lands, Savage Lands would be much better. With the fetches you are running, it would be a good idea to include some dual lands with basic land types. Some good ones are Cinder Glade, Smoldering Marsh, Canyon Slough, and Sheltered Thicket. In addition, I really like the new Path of Ancestry . Even if you only get to scry once off of casting your commander, it's still a tri-land with upside.

GoldenDiggle on Pharika, The Enchanter

2 months ago

Hey Spirit! Good to see that you're doubling down on enchantments! I know you're going budget, but you may want some of these!

You have 17 Enchantments in your deck, 7 of them being creatures, +1 for Pharika. ~1/8 of your cards are enchantments. I think you could use more!

Defense of the Heart, Bear Umbra, Rancor, Dictate of Erebos, Grave Pact, Phyrexian Arena, Erebos, God of the Dead, Polluted Bonds, Cryptolith Rite, Tainted Remedy, Evolutionary Leap, Spidersilk Armor, Animate Dead, Burgeoning, and Deathreap Ritual are all pretty solid cards around or under $10 that would fit well in your deck.

Argothian Enchantress, Enchantress's Presence, Shaper's Sanctuary, Harvester of Souls, Abundance, and Skullclamp all help you draw cards pretty easily. I would suggest getting a few of them.

Scute Mob, Managorger Hydra, Yahenni, Undying Partisan, and Ob Nixilis, Unshackled are a few creatures that can get pretty huge. Blade of the Bloodchief and Ancestral Mask will make some stuff pretty big too.

I have particularly found Kruphix's Insight to be pretty good at digging for enchants and filling your graveyard.

Oh, and in case you didn't know, you have 2 Diabolic Tutor on your list right now!

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

2 months ago

golgariizzet

Of those, Pox is the one on my "Maybe's" list, and I'm seriously looking for a way to fit it in because it's just so good! As for the rest, they generally fall into the following categories:

Too slow and/or too expensive: Blood Artist (no combo in the deck, doesn't affect the battlefield at all), Black Market, Bontu the Glorified (tries to do too many things, but does none of them very well), Lotleth Troll, Deadbridge Chant, Deathreap Ritual

Not proactive / assertive for our gameplan: Spore Frog, Mesmeric Orb

Re: Westvale Abbey  Flip - colors are too important the first few turns, so we can't really afford any colorless lands unless their activation rate is extremely high or utility is essential to deck function. The distinction is NOT whether a land is good, but rather whether it's necessary to win. I've lost a lot of games being stuck on colorless lands that were "good" but only that.

golgariizzet on [PRIMER] Death & Staxes: Competitive Meren EDH

2 months ago

how come no Blood Artist, Black Market, Bontu the Glorified, Lotleth Troll, Spore Frog, Mesmeric Orb, Pox, Deadbridge Chant, Deathreap Ritual and Westvale Abbey  Flip all of these are cheap and super strong in meren with the exception of 2 deadbridge and black market are both really good though.

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