|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Uncommon|
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Morbid At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathreap Ritual Discussion
2 days ago
Griffin Protector and Healer of the Pride aren't the greatest of ways to exploit Ghave in my opinion.
Dreampod Druid seems inconsistent with only 3 auras.
Cathars' Crusade > Valor in Akros.
Utopia Mycon is quite possibly the best 'Thallid' ever printed.
Deathreap Ritual is a very solid draw engine with Ghave.
Blah blah blah, Skullclamp is broken blah blah blah
4 days ago
@ZendikariWol Thanks, that helps a lot. I'll respond in order of your comment.
-Massacre Wurm is amazing and with a few ways to double his triggered ability he is even better so he has to stay. That artwork too!
-Shriekmaw is in there because he can get rid of stuff and get me an experience counter. He is a bit narrow but I count it as 2 CMC and I'm trying to reduce my curve. I will definitely consider cutting it though.
-Rune-Scarred Demon is so great, I always cheat him in and he wins me the game if I'm recurring him every turn or doubling his ETB ability. Can't cut it.
-Deathrite Shaman was recently added and I'm not 100% sold on him yet. I like that it's grave hate and I'm anticipating Muldrotha, the Gravetide is going to be a huge presence after Dominaria comes out. I may Swap him for Agent of Erebos depending how the meta changes.
-Walking Ballista is only in there because I recently added in Protean Hulk and Ballista allows for me to infinite combo win. that whole group of 5 cards is just on a trial period for the time being so Ballista may end up coming out of the deck. (see most recent update)
-Mazirek, Kraul Death Priest is in as a combo piece, he lets persist creatures return to the battlefield indefinitely. He is also good for going wide but that is rarely my strategy. He is staying for the time being.
I see your reasoning behind running more cards that don't require sacrifice to do things. My reason behind having cards that can self sacrifice is I want to be able to get value from the creatures without relying on a sac outlet. In my meta a sac outlet will usually not last long because they know it will end badly for them if it stays on the battlefield. Another reason is I decided to go with an ETB theme, Panharmonicon and Strionic Resonator make them even better. Depending on how stupid my board state gets I sometime have quadruple triggers for every ETB.
I'm going to break the deck down and see if I will include some of your suggestions. The ones I'm currently considering are:
-Vindictive Lich - literally bought this card a week ago with the intention of putting it in but couldn't decide what to replace.
-Wurmcoil Engine - was in here before might be in here again.
-Archfiend of Depravity - I tried it out briefly, if the art was better I'd put it in immediately. Still might though.
-Thragtusk - great card but I'm not a fan of the artwork.
Thanks again for the comments and the +1! Keep an eye out for the updated list in a day or two.
4 days ago
It's nice to see someone who is so gracious in accepting new ideas. Time to sound like an ass now I guess...
First off, I don't know how many cards you usually draw off of Greater Good, but it seems like you'd usually discard more than you draw. Perhaps that's intentional dredging but still likely a loss of card advantage.
And once again, I'm not sure how many creatures you kill with Massacre Wurm, but it can't be that many? Is your meta full of tiny things?
I've never felt Shriekmaw hits enough things. If you do then keep it, but it's worth considering.
Rune-Scarred Demon is not a bad tutor, by any means. However at 7 mana, you should probably go 1 more and try for Razaketh, the Foulblooded. Give 'em the good 'ol razzle dazzle. That or just a really good source of card draw or draw control.
How much are you usually casting Walking Ballista for? Is it enough?
Given how long your creatures stay around, how much do those +1 counters from Mazirek, Kraul Death Priest do?
And how many swings does Grave Titan get in?
Okay. My reasoning behind this comment. Aristocrats decks like this have an advantage for one key reason: every spell is several spells. If your creatures enter the battlefield or die and trigger an ability in doing so, that is one spell. Normally whatever you gain from sacrificing them is another. However, if they do nothing when they enter and sacrifice themselves, then really you have only cast one spell.
It benefits you more to trigger one effect when the creature enters or dies, one or two triggers from other creatures when any creature dies, amd another from sacrificing it yourself.
For example, you cast a Baloth Null. It enters the battlefield and you rummage in your grave a bit. You sacrifice it to Viscera Seer and scry. Then you have a Deathreap Ritual out so you draw into whatever you scried for.
Assume you have the same board. You cast Xiahou Dun, the One-Eyed and sacrifice him. You get one thing back from the grave and draw a card from Deathreap Ritual at end of turn. It's really not as great.
Having creatures that freely sacrifice themselves is good, but cuts one spell out of it.
5 days ago
Your deck is better than mine (assuming a few cards are potent in your meta). However I do believe there are a few cards you could borrow from my build.
Viridian Emissary is pretty good early-game ramp.
Vindictive Lich is an easy way to personalize the pain of your opponents. It'll screw over voltron and pillow forts pretty easily.
Wurmcoil Engine is just horrifying. Gigantic body, good life gain and can trade off with big attackers. Great way to deter attackers.
Deathreap Ritual is just fantastic. Very nice source of advantage.
Lifecrafter's Bestiary. It looks kinda neat, but trust me it gets out of hand VERY quickly.
Where on earth is Reclamation Sage?
Perilous Forays is a ramp legend.
Ravenous Chupacabra is at least worth considering.
Thragtusk is good life gain and a token.
Treasure Keeper as a really powerful semi-cascade effect.
If you're at all interested in hearing my opinions on what you could cut for some of these, I will assume you aren't until further notice :)
Have a nice day and happy brewing!
5 days ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
1 week ago
Deadly Tempest seems a weird card choice for a saproling deck, virtually any other board wipe would be a better deal.
You can also go infinite with Illusionist's Bracers and the Ashnod's Altar.
If you have a spare Doubling Season there is no reason not to include it over Primal Vigor. You can run them both.
More card engines, I always try to include at least eight of them. The usual suspects for me are Deathreap Ritual, Shamanic Revelation, Skullmulcher, Disciple of Bolas, Phyrexian Arena, Seasons Past, Vampiric Rites...
I'd add some board pumps as win conditions in order not to depend just on Ashnod's Altar, it can be removed or countered. Overwhelming Stampede, Beastmaster Ascension, Triumph of the Hordes, Bloodspore Thrinax or Craterhoof Behemoth, all of them are solid cards.
To make space I'd drop the thallid theme (keeping Psychotrope Thallid as card engine), it doesn't feel strong enough, but if you still really want to go with the thallids I'd add Winding Constrictor.
I would also cut Champion of Stray Souls and Verdeloth the Ancient.
1 week ago
I feel like Deathreap Ritual might be a good inclusion. You don't need the creatures which trigger it to be non-token and it also works well with self sacrificing creatures.