Deathreap Ritual

Deathreap Ritual


Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

Browse Alters


Have (0)
Want (2) adam1floyd3 , Wieran98

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2018 (C18) Uncommon
Vintage Masters (VMA) Uncommon
Conspiracy (CNS) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Deathreap Ritual occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.3%

Deathreap Ritual Discussion

Vash13 on Izoni's Sacrificial Army of Pestilence and Death

3 days ago

Haha ya that deck is a grave/stax combo deck it's for when I'm having a bad day and need an easy win lol, ok so some less Hitlery golgari friendly cards that would be fun here, Deathreap Ritual, easy free extra draw wether your involved in the death or not, Gleancrawler this card is fun if you know you opponent is packing some grave hate you can recurge but keep clear, with my Necropotence I like to run Venser's Journal cause having a 20 card hand is hilarious you can do the evil genius thing and go "pass turn, MUWAHAHAHA!" Then do nothing just to freak them out cause you have the life, and Doomgape used to be one of my golgari standbys 3 golgari mana and 4 colorless for a 10/10 with trample is good enough for a slot but then it's a free sac outlet with life gain I've always felt this card was underrated. Hope that's a little more casual fun, I've been brewing a cedh stax deck recently, I need reminding of casual play sometimes lol.

BIBIGIV on Jarad vod Savo

2 months ago

don't you need more card draw? 3 is too low in my opinion. although, you graveyard can be counted as your 2nd hand. Guardian Project, Deathreap Ritual or Moldervine Reclamation can be good additions.

AngryStomper on Hapatra EDH

2 months ago

I agree, I noticed recently that my current card-draw engines are good (like Skullclamp and Deathreap Ritual), but I don't draw them nearly enough.

Since I'm also running Ashnod's Altar, should I focus more on an enchantment like Vampiric Rites over creature effects?

Also, should I just consider adding cards like Phyrexian Arena as well? I'm never clear on how much card draw I should include in decks...

Thank you for your comments!

lil_cheez on Varolz, Golgari Champion

2 months ago

Feels fucking great. Feels fucking good.

But hey.

Deathreap Ritual

multimedia on Nope

7 months ago

Hey, Hapatra is a good choice. Some cards to consider that meet the budget restraints that might not seem as obvious:

TinkererEDH on ComicKoS Lord Windgrace Landfall

7 months ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

Load more