Sunbird's Invocation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sunbird's Invocation


Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

Sunbird's Invocation Discussion

Church_of_Rakdos on La angeloj

18 hours ago

imho if you intend to go to this route and you have no intention of going Mayael, then I would add in Azusa, Lost but Seeking , Rites of Flourishing , Collective Voyage , Veteran Explorer , Hypergenesis , Magus of the Vineyard , Ghirapur Orrery , Reality Scramble , Sunbird's Invocation , Selvala's Stampede , Gate to the AEther , etc. to be able to play a lot of these cards without getting mana screwed since you won't always draw Mayael and have an obscenely high avg cmc.

I would look into more cards like Goblin Sharpshooter , Kiki-Jiki, Mirror Breaker , Krenko, Mob Boss , Sylvan Library , Combat Celebrant , Shalai, Voice of Plenty , Selvala, Heart of the Wilds , Angel of Condemnation , Ahn-Crop Champion (and various other exert cards)), Elvish Piper , etc.

You could also definitely go for infinite attack phases with Kiki-Jiki, Mirror Breaker + Combat Celebrant , Hellkite Charger + Savage Ventmaw , Godo, Bandit Warlord , Aurelia, the Warleader , etc.

Honorable Mentions: Vernal Equinox , Possibility Storm (trade cheaper creatures in for your larger ones), Oath of Druids , Yisan, the Wanderer Bard , Champion of Rhonas , Sword of the Animist , Sword of Feast and Famine , Lifecrafter's Bestiary , Feldon of the Third Path , Heartless Hidetsugu , Stonehewer Giant , etc.

Let me know how the list comes along.

Jaecen on Animar Sec

2 days ago

Card Categorization

I've categorized the cards in your deck here:

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.


There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:


Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

Loizo on Bolas brawl 0.1?

3 days ago

Hi, at first glance the deck looks good but you are missing a few key pieces.

Here's a few weird cards : Omniscience and Sunbird's Invocation - really fun cards but you are not a jodah big mana deck, no reduction of costs and no green to ramp... I should build that :) Mind Rot and Vicious Rumors - not efficient enough and even completely useless in some cases. I would replace those with

if you want to 1v1 : counterspells and big threats like Demanding Dragon Etali, Primal Storm and Niv-Mizzet, Parun

If you want to multi : boardwipes and recurrent threats like Cry of the Carnarium Jaya's Immolating Inferno Nezahal, Primal Tide .

But three colours decks have such a great number of deck building choices that you can get lost in it... It's amazing. I would suggest (most powerful deck I think) grixis spells with a lot of removal to kill later with flipped bolas or combos Primal Amulet  Flip and explosion//expansion

or more fun, reanimator with Isareth the Awakener and Dead Revels , Dire Fleet Daredevil

darksaturn on Ramos' Invocation

1 week ago

It's certainly a thing that will happen on occasion. Usually it's Villainous Wealth that I hit off cascade. Part of why the deck prefers the Sunbird's Invocation trigger to Cascade proper. However it's not usually to big a hurdle, if Ramos is out it's still a couple counters and with All Suns' Dawn , Past in Flames , and Mizzix's Mastery in the deck it's possible to get value out of them being in the graveyard later. Could probably run Treasured Find in the deck, or any of the mono-green equivalents.

Nethereon on Lavinia Sphinxes and Land Destruction

2 weeks ago

I want to point out that cost reducers, such as any of the Medallions: Sapphire Medallion , will trigger Lavinia if it reduces the cost to zero. However, the kicker here is any spell increase due to taxing effects such as Thalia, Guardian of Thraben means "free spells" can now be cast because mana was spell to cast them. Cascading into spells with Sunbird's Invocation or Maelstrom Wanderer will circumvent the Lavinia trigger as long as the opponent as the land criteria.

After testing with with this deck, Omen Machine is really bad compared to other effects, such as cards like Eye of the Storm . Consider this, exile Expropriate with Eye of the Storm and then take everything every time you cast a spell for the rest of the game using Eye or have unlimited Teferi's Protection because these cards are exiled when they are cast, prior to them resolving. Creatures are still an issue, but that is why you still play Knowledge Pool. You can also stack the triggers in such a way that cards that cannot be countered don't get out from under Knowledge Pool, such as Abrupt Decay .

Food for thought.

hkhssweiss on BoOm DrAgOnS !!!

2 weeks ago

My friend plays with Ur as well and its pretty sweet! You should try using cards like Sunbird's Invocation or Rhythm of the Wild they can out of hand super quick! Also Cream of the Crop is great filtering since you will be dropping them high CMC permanents. It might be out of budget range but Mana Reflection is great, but Mirari's Wake is a great substitute.

Hope that helps!

rob_shifflett on Yidris, Dragon Wielder

2 weeks ago

2 rocks = 1 land is a great start. I usually go with 3rocks=1land.

Aether Tunnel Sunbird's Invocation Rude Awakening Nicol Bolas seem to be your safest cuts.

cdkime on card: Possibility Storm and Friends ...

3 weeks ago

First question: Because the exile effect of Possibility Storm is part of the resolution, but not a necessary part (i.e. it does not say "Exile that spell, if you do, then [insert effect here]).

Possibility Storm 's gatherer rulings make this explicitly clear:

If Possibility Storm’s ability doesn’t exile the original spell (perhaps because another Possibility Storm already exiled it), you’ll still exile cards from the top of your library until you exile a card that shares a card type with it and have the opportunity to cast that spell.

Second question: That was an error on my part. It seems all the different triggers floating about hurt my brain as well, and I mixed up Swarm Intelligence 's and Sunbird's Invocation 's triggers.

Rightfully, it should say Swarm Intelligence will trigger off the spells cast by Eye of the Storm , while they will not trigger Sunbird's Invocation .

Apologies for the confusion.

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Sunbird's Invocation occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.12%

Rakdos: 0.08%

U/R (Izzet): 0.06%

RUG (Temur): 0.14%

RGW (Naya): 0.13%