Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Sunbird's Invocation Discussion
6 hours ago
Anointed Procession, Sunbird's Invocation, and Possibility Storm all have AMAZING synergy with edgar. Anointed giving you an extra token every time you cast a vamp. Sunbird's Invocation can snag you 4 vamps (two token and two nontoken), or a vamp and something else nice and juice. Finally, Possibility Storm. This card, this muther truckin card right here is the tits. First of all, it, normally, SEVERELY screws over anybody with a deck not prepared for it. x-mc spells get turned to nothing, basically, and you can get 2 edgar triggers whenever you cast a vamp. Of course, the extra tokens from the red enchantments can get even more nutty if you've got dat Anointed Procession out. I hope you deem these suggestions helpful. ;)
11 hours ago
This week: SunBURN Invocation
Still a work in progress, so recommendations are welcome, esp with sideboard. Thanks and hope you enjoy!
12 hours ago
SirSh4ggy: I'm trying out Eldritch Evolution to see how it works out! I've been contemplating this card since it's release and you made me pull the trigger. Thanks! As for Fork and Laboratory Maniac, I don't like to rely on others spells for copies and generally Rikus ability is more than enough for copying my own. As for lab maniac, I just really dislike the card and refuse to play it. Now for the Dualcaster Mage + Ghostly Flicker
combo, I'll have to think on it. With Palinchron's inf combo I only need riku, where this one takes a bit of hand sculpting and I would need something to win with in hand or it's useless. I do have to play around with it before I say yes or no.
xcver: I enjoy Sunbird's Invocation so much as a card, but I can't play it for the same reasoning as why I don't play Mana Reflection. It's a 6 CMC enchantment that I'll probably have to tap out (or close to) for and will have to just hope it lasts a turn so that I can use it. And if I do get to use it, that'll be devastating for the board, but it will draw the eyes of everyone on table too. I'll test it out to see, I could always be wrong!
13 hours ago
May I suggest Sunbird's Invocation from Ixalan?
I have found it to be great in Riku and Maelstrom Wanderer
2 days ago
I don't know if you like it but Bloodfire Colossus could be a mana sink that could give you even more mana with Neheb on the battlefield. Pyrohemia can get you easily mana and even more mana with Repercussion. And Sunbird's Invocation is just a fun card to play. it gives your spells a sort of cascade. I hope you find my suggestions useful! :D
3 days ago
Have you checked Sunbird's Invocation yet? It seems pretty solid.
6 days ago
I would cut the dino cards that dont have enrage and focus on the ones that do. The only dino's without enrage that are worth running are the 3 other avatars (Wakening Sun's Avatar, Verdant Sun's Avatar, Burning Sun's Avatar they are all good in their own right), Deathgorge Scavenger for grave hate, Drover of the Mighty because mana dork, Goring Ceratops he can be a win con due to double strike, Kinjalli's Caller for mana reduction same with Otepec Huntmaster, Raging Swordtooth to trigger enrage, Priest of the Wakening Sun for a tutor, regisaur alpha for haste and it is just a good card, Thundering Spineback anthem and token generator, and Kinjalli's Sunwing for suppressing the opponents. outside of that you just need cards to trigger enrage so cards that deal 1 damage to everything (Earthquake, Magmaquake, Pyrohemia, and Subterranean Spirit just to name a few).
Outside of trigger enrage with AOE damage cards there are other ways to do it like Pit Fight like cards that have your stuff fight other creatures. This also helps with the lack in flying (because you fight the fliers and destroy them). So that way you don't need cards like Cobbled Wings.
Then the deck needs ramp spells, mana rocks, and card draw along with other ways to cheat your dino's into play like Sunbird's Invocation, Kindred Summons, Selvala's Stampede, Quicksilver Amulet, etc.
Do not forget your EDH staples.
Lastly a win condition card that you can just play it and either defeat a player or win the whole game. Because the deck is naturally a creature based one and using green i would use cards like Overwhelming Stampede and Titanic Ultimatum where you mass buff and swing big.
edhrec helps when deck building hope this helps. Feel free to look at mine for any ideas (even though mine is already outdated compared to the edits I made physically).
Note: some old cards got relabeled as dino's
6 days ago
I'm going to make my comment for the sake of fairness, as KeroroLulu doesn't have the experience.
Sunbird's Invocation - Expensive, but can be very profitable
Makeshift Munitions - Another Goblin Bombardment
Rummaging Goblin - Pitch what you don't need, and draw
Pyromancer's Goggles - Copying stuff for lots of damage