Sunbird's Invocation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Related Questions

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

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Sunbird's Invocation Discussion

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 week ago

TheRedGoat thanks for the thoughts! After some play testing, I agree with you on Jaya. I thought she'd be good but turns out you were right on all counts. I still have high hopes for Fury though!

No update yet, but for anyone interested here are some changes to look forward to!

Out: Jaya Ballard, Price of Glory, Loreseeker's Stone, Nim Deathmantle, Akroma's Memorial

All potentially on the line to make room for the testing of Treasure Nabber, Endless Atlas, Enchanter's Bane, Sunbird's Invocation.

Dracoson on Will Ulamog, the Infinite Gyre's ...

2 weeks ago

Short answer is no.

The key word on Ulamog, the Infinite Gyre's first triggered ability is "cast". Polymorph merely puts the creature onto the battlefield. A spell or ability only casts a spell if it specifically says it does (a la Sunbird's Invocation), though it is best to check the oracle text and rulings on some of the older cards that say "play" instead of "put onto the battlefield" or "cast"

RedUndead40 on Lets speculate on the confirmed ...

3 weeks ago

Hi_diddly_ho_neighbor, couple of reasons-

A) Wizards wants commander players to buy booster packs as well, rather than just waiting around to spend money once a year.

B) Commander products that produce commander staples get overpriced very quickly. By including Sunbird's Invocation in a standard set rather than a commander set makes the card itself much more affordable to commander players.

So yeah, double edged sword and all that.

Hi_diddly_ho_neighbor on Lets speculate on the confirmed ...

3 weeks ago

Wow, that is a rather uninspiring bunch of decks with not a lot of great reprints. U/R looks the best I guess? Esper looks the most fun out of sheer uniqueness. There are a few really exciting new cards, but a whole lot of chaff also. Looks like I'll just be picking up a few singles.

Incoming rant:

I think Wizards needs to be careful moving forward with their commander products. They have fallen into a pattern of trying to appease Commander players in every new set which I think hurts Limited, Standard and EDH alike. As a result, the actual Commander product seems to suffer because: a) better, new Commander focused cards are being made in other sets (i.e. Battlebond), and b) needed/synergistic reprints for deck themes are not happening in the Commander product themselves (just imagine if the lands deck had either Crucible of Worlds or Scapeshift from M19, or the U/R deck got Mycosynth Lattice or Mind's Eye from Battlebond). Don't even get me started on Nexus of Fate or Firesong and Sunspeaker.

Now, I get as excited as anyone when I see a cool new Commander card or a needed reprint show up in a regular set, but unless these cards fit a Limited archetype/theme of the new set (i.e. Zacama, Primal Calamity or Doubling Season), or they have a role in the story (i.e. Arcades, the Strategist or Hour of Revelation), why even include them in the first place? Instead of feeling disappointed by opening up a clearly Commander tilted card like Sunbird's Invocation, you could open up a cool dinosaur or merfolk that will work in a Limited/Standard deck. Then you could put the Commander focused cards/reprints into the yearly Commander product. This would be a win-win for everyone. Standard and Limited players alike will get more playable cards and Commander players will get a much more complete product. They'd probably sell more Commander product as well since hunger for more EDH cards would grow over the course of a year and hype surrounding the release would be sky high. Sorry for rambling, but it is just a trend that I have been noticing over the past three commander sets.

end rant

SafetySpud on Advertise your STANDARD deck!

1 month ago


Omni-Ramp

Standard* SafetySpud

0 VIEWS


This is the first standard deck I've made in a long time, but I saw that Omniscience was in M19 and I had to play Standard again. The deck aims to ramp up to Omniscience then play Sunbird's Invocation to basically play your whole deck. The dinosaurs are the combo pieces, allowing you to play around 40-50 power in one turn that has haste and trample. I'm considering making the win condition a "Taking Turns" style of combo though using Nexus of Fate and Banefire to actually end the game. Advice would be greatly appreciated!

SlavicGhaespar on Zacamalinchron EDH - Elder Dino Highlander

1 month ago

I can tell you that Sunbird's Invocation is just brutal with Zacama.

AmazingGrace15 on Enraging Dinos 2

1 month ago

Looks good so far! I love dinosaurs, they're super fun to play. Being a dino player myself, I have a lot of suggestions for you!

First off, I would suggest cutting some of the mana dorks, like Kinjalli's Caller, Knight of the Stampede, or Otepec Huntmaster. Although they can be helpful, I suggest cutting them to make room for better ramp. I also think cutting Priest of the Wakening Sun is a good idea; I didn't find him very useful whenever I played him in my deck, but maybe that's just me. Some more cards to reconsider are some of your sorceries, namely Anger of the Gods, Commune with Dinosaurs, and Sweltering Suns. While Anger the Gods and Sweltering Suns allow you to get the enrage trigger, I think they're a little on the weaker side. Not only would they deal a good amount of damage to each of your creatures (they would alone kill 9 of the creatures you currently have in your deck), they are also sorceries and are rather slow. Commune with Dinosaurs I didn't find useful when I playtested with it. As far as your enchantments go, I think Ashes of the Abhorrent, Blind Obedience, Ghostly Prison, and Solemnity don't fit. It seems like you're worried about getting attacked and losing life, but as a dino player, you can't worry about those things. Dinosaurs are aggressive, so you need to put cards in that make them more aggressive rather than slow you down. Plus a lot of your dinosaurs involve +1/+1 counters, and solemnity doesn't allow you to put them on creatures.

To help you with these things, I suggest more ramp in the form of Kodama's Reach, Commander's Sphere, Zendikar Resurgent, Herald's Horn (sort of like ramp and card draw) and Mirari's Wake (the less budget option). In my mind, you can never have enough ramp, especially with an 8 cmc commander. I also think you need some more card draw, so I recommend cards like Elemental Bond, Sunbird's Invocation, Shamanic Revelation or Rishkar's Expertise. Both Elemental Bond and Sunbird's Invocation have worked wonderfully for me. As far as the enrage trigger, I saw you have Pyrohemia so that's a great start, but think about adding Rampaging Ferocidon. My dinosaur deck doesn't focus on the enrage mechanic, but maybe you'll find use of cards like Staff of Nin, Splintering Wind, Task Mage Assembly, or Bullwhip.

I hope this helps! Let me know if you have any questions, I hope I didn't overwhelm you. Great start though!

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