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Sunbird's Invocation Discussion
4 days ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.
4 days ago
So this is the list from that discussion you posted before. It definitely feels too slow and inconsistent still, you basically need to have Arbor Elf, Utopia Sprawl, Sunbird's Invocation, a shoal, and a big creature in hand to even have a chance at getting this to go off, and thats hoping the opponent doesnt play a single hand disruption spell or counter spell to stop a combo piece from coming down, or they dont straight up kill you before your enchantment even comes down. I'm skeptical its possible to make this deck work in a competitive setting to be honest with you.
Edit: not to mention the deck has almost no way to interact with what your opponent does either
5 days ago
I would also recommend Dig Through Time if you have it. It’s another great way to cast a huge spell without tapping out your mana.
Illusionist's Bracers doubles up your Vial-Smasher triggers, making him really dangerous. And Sunbird's Invocation can find you a second spell to cascade into, which will trigger Vial Smasher.. again.
1 week ago
I don't think he's looking for a deck that's super competitive, I think he just wants it to be the best possible deck that can be made with Sunbird's Invocation.
1 week ago
@Maizena it's the instant speed vs sorcery speed that makes vindicate worse, if both were instants then vindicate would be one of the best options available.
@DrkNinja what is your goal with this deck? is this for a more casual group? or are you after a stronger deck?
Commander / EDH
SCORE: 3 | 7 COMMENTS | 94 VIEWS | IN 1 FOLDER
I added a primer with the deck, If you're after a stronger deck have a look at the common mistakes section. Essentially it's the idea that we want to making strong impactfful plays if we have Jodah active, not use to Jodah to set up for future value.
Sunbird's Invocation I mention as an example, Also if your wanting a more casual deck then have a look at
Commander / EDH*
SCORE: 3 | 16 COMMENTS | 250 VIEWS | IN 3 FOLDERS
It's highly tuned with a write up but just under that cedh level. have a look at the winning play section on either deck.
Some options you could consider if youre keeping it a little more casual are;
Palinchron + a mana doublers = Infinite mana. Casting Palinchron for WUBRG, and bouncing for 4cmc means we need 5 lands + 1 Doubler to be on an infinite coloured mana loop.
if we use Zendikar Resurgent as our doubler you have a way to draw the entire deck and win.
One thing to consider are using more mana doublers, as they work like Jodah for the most part..if youre saving 5 or 6 even 7cmc by using Jodah then having 7 lands into play + a mana doubler is very similar.
There some really strong plays you can make Jodah really fire...If you want more feed back or critique let me know, or ask away. Jodah has become my favourite commander..just so many options
1 week ago
I mean, I see jund players running Maelstrom Pulse and Abrupt Decay, Green tron and Dredge players running Nature's Claim, Bant Spirits running Dromoka's Command and Knight of Autumn, etc. The list could go on. Sure alot of it is in the sideboard but those cards are there for a reason. Artifact and enchantment hate is usually bundled, and people almost always have some sort of answer to those cards for modern in my experience. I personally always include artifact/enchantment hate in my sideboards because so many people at my local run Ensnaring Bridge and other cards similar. You can probably shoal in response sure, but a single edict effect can kill whatever you happened to cheat out. If the opponent hasn't already killed you. I disagree that enchantment/artifact hate is rare in modern, I see cards in a ton of sideboards.
Not to mention any control deck can leave 2 mana open to stop you from playing it. The combo might be strong game 1, but game 2 its not that hard to see coming and stop, like most high CMC combos in modern. You also need to have Sunbird's Invocation, a shoal, and a big creature in your hand to pull the combo off, plus ramp the first few turns while somehow not dying. There are 2 card combos that go infinite in modern that cost less than 6 that can do very similar things as Sunbird's Invocation. Or the OTK decks that actually kill you on turn 4, not just drop a big creature down that then has to swing the next 2 turns to kill the opponent.
1 week ago
The reason I'm trying to use Sunbird's Invocation is partly because I've never seen it done before, but slamming a T4 one with the help of Overgrowth, or even T3 with Arbor Elf and Utopia Sprawl, seems absurdly strong. While there are other ways to cheat on CMC, Shoals seem the most consistent, and being able to gain 15 life or redirect up to 15 damage in a pinch isn't bad either. But what makes SI so strong is that you don't need the shoal to resolve, and if I'm hitting eldrazi (I was thinking Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, and Ulamog, the Ceaseless Hunger) I get immediate cast value, and a Kozilek might just draw me into doing it again. It seems insanely explosive at it's best and merely slow at it's worst. Slow can be a death sentence in modern, but I think it's still feasible. I think Elvish Piper and Through the Breach are too easy to interrupt. Yeah, I get hosed by Grafdigger's Cage but most people are running Relic instead of it. I like the idea of having early control pieces once I've played my elves and birds, Trinisphere seems good there.
I'm putting together a list, that I'll link here soon. Anyway, thank you all for your suggestions, I'll try and get back to all of you when I have time!
1 week ago
I'm going to echo some of the great points brought up here. The biggest problem with combos in modern that require multiple cards and high cmc is that theyre typically too slow and draw dependent to be viable outside of a very casual decklist playgroup. If you do want to make combos like this work, my recommendation would be to play a very control-heavy list with lots of draw. Usually I'd recommend running blue for counters and draw and white for single removal, but since your combos are requiring green and red from what i gather, it would be tough to include 4 colors but isnt impossible.
I do like the convoke/improvise/mana cheating approach as well. To be honest, if your goal is to cheat big things into play quickly and the method isnt as important, there are faster and less card/mana intensive ways to do it. Personally i'd rather try an Elvish Piper list than use Sunbird's Invocation or something similar, even though Elvish Piper is also pretty bad.
If you want to get big eldrazi and the like out quickly in modern, the most efficient ways to do it are the tried and true methods of either Tron, or just pure mono-g ramp decks IMO. Wall ramp in particular is a pet strategy of mine, one of the win-cons is ramping very quickly into stuff like Ulamog, the Ceaseless Hunger which you might also enjoy playing. This Sunbird's Invocation card to me seems exceptionally weak for modern, and will be very tough to make work. Like I mentioned earlier if I was trying to make this individual card work, I would make take a strong jeskai control list and change out the wincons for the combo.