Sunbird's Invocation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sunbird's Invocation

Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

Sunbird's Invocation Discussion

proterran98 on Feather Redeems Boros in EDH [Primer]

3 weeks ago

Love your deck, especially the ‘storm’ over voltron aspect (to each their own). This will sound crazy, but hear me out.

Sunbird's Invocation

Instead of the single big X spell (which is really good with sunbird), you go the other approach, casting a bunch of cheap spells every turn, bound to get some value. It could be crazy, but then again, I could be visiting magical Christmas land.

Profet93 on The War Room: A Proper Norin Primer

3 weeks ago

Potential Cuts Show

Cards to consider.... Show

Profet93 on Kiki-Jiki, Combo Breaker

3 weeks ago

No Sunbird's Invocation or Stranglehold ? Dockside Extortionist ? Humble Defector and Imperial Recruiter ?

Duplicant might be cool. Magus of the Wheel could be helpful if you need more card draw, also Wheel of Fate

How do you deal with enchantments? Ever considered nev disk or o-stone? Maybe even Ugin or Karn Liberated?

Volcanic Offering offers you so much value and politics in 1 card.

I used to run tuk-tuk but I replaced him for Manic Vandal . Comes down more quickly and the lifeloss is negligible.

bushido_man96 on Dino Domination

1 month ago

First off, if you spend a little time writing a description that helps others understand the focus of your deck and how you want it to play out, we can offer better suggestions.

Now, that said, I think you should consider swapping Descendants' Path out for Sunbird's Invocation . This allows you to cheat out things other than your creatures.

Fiery Justice is bad. I'd consider running something like Beast Within and Generous Gift in it's place. Fountain of Ichor is nice flavor, but is otherwise not a great card, and you could probably plug in a better mana rock. If you can afford to get one, I'd recommend Urza's Incubator .

Commune with Dinosaurs could probably be replaced with something more useful like Rishkar's Expertise , which is great in a dino deck.

Are you in on the Enrage mechanic? I see you have Pyrohemia included, but are you running any other outlets to trigger Enrage? That may be an area you want to focus on to get some more action out of the dinosaurs.

TypicalTimmy on Lathliss' Brood

1 month ago

Daedalus19876;

  • You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.

  • Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.

  • I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .

  • Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)

  • The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.

  • I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.

Thanks for your suggestions! I'll get looking at what I can slot in and where :D

This deck to sort of be my love-child. It's everything I love in Magic:

  • Dragons
  • Big-ass stupid plays
  • Ramp / Reduction
  • Tokens
  • Massive amounts of damage
  • Archenemy style gameplay
  • Giant boardstates
  • Evasion
  • And did I mention MOTHER F***ING DRAGONS?!

I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!

TypicalTimmy on Cards that Go from Weak ...

1 month ago

Also, a 2-for-1 autowin in Boros I recently discovered is Sunbird's Invocation and Approach of the Second Sun .

With Invocation on the field, cast Sun. It resolves and goes to the top, which then Invo let's you filter back into it and cast for free.

dingusdingo on Why isn't Aetherworks Marvel played ...

1 month ago

Tyrant-Thanatos

Just to be clear, your last response

  • Didn't include a response to sunbird critiques, which I explicitly requested.
  • Used pedantic incorrectly ("a person who is excessively concerned with minor details and rules or with displaying academic learning.", of which my sentence on Mind's Dilation did not have this characteristic)
  • Spent an entire post flaming without anything on topic

Yeah dude, this is why I asked you to stop being childish. Instead of doubling down on toxic behavior, you could have contributed something to the thread.

dbpunk

A) Opportunity cost, don't ignore that. When you run a 6 CMC spell, you're missing out on plays you could be making instead.

B) The ability to brick out is significantly worse in Sunbird than other similar cards. Compare to the cards I linked earlier, Phyrexian Arena Sylvan Library Dark Confidant . No matter what, you're getting cards off those triggers. When you get a sunbird trigger, you're not guaranteed to get anything.

Comparing a card advantage engine to a stax piece is silly. To answer you explicitly though, yes those cards can brick out and yes it impacts their play-ability. The difference is that these effects are so beneficial when they land that they are worth the opportunity cost of slotting them. Blood Moon doesn't shut off the Azami player, but many many many lists will still run it anyways. Sunbird doesn't have the same impact when it lands, which is why it bricking out matters. You can't even count on it for a marginal effect.

C) Compare how resources are used by those three cards

  • Oracle of Mul Daya -> The value comes from your library, not from your hand. Once its in play, you don't have to spend any extra resources to get the lands from Oracle
  • Craterhoof Behemoth -> The resources are already in play, usually where creatures want to be
  • Sunbird's Invocation -> The resources must be in your hand, and you must cast another spell from hand to get the value, including paying mana costs

For Red, the area where your resources are most strapped is your hand. Even if you luck out and hit your 2 cards out of 99 in a 7 card hand (0.433%) you have still burned cards in hand. By the time you are able to cast Sunbird, you may only have lands left in hand. You MUST have a spell to cast after assembling the mana to get the first Sunbird trigger. You must also have the mana to cast the spell.

I'm glad you brought up Craterhoof though, to show how cards with high mana costs should perform. People will cast it as a finisher, something that ends the game because of the large cost (opportunity and mana) to play, as well as the conditional board required for it to be effective. Now compare to Sunbird. If you've hit all the resource costs, and have all the necessary components to make it go, all it does is get you free cards. Craterhoof wins. Do you see the difference?

D) I have not advocated for running junk, and in fact advocated for the exact opposite. This is why I lament about posting here, I can't even make the masses here aware of my position without confusion.

king-saproling

" You do come off kinda aggressive/condescending though when you say things like "Holy moly I don't even know why I post on these forums sometimes."

The poster I responded to ignored my very complete explanation of why Sunbird is a bad card, and nitpicked language minutia of a card I linked exclusively as a comparison example to pat themselves on the back for being correct about a casual card being a threat.

It really made me wonder why I post here. I have written a small essay on this thread now, and have gained absolutely nothing in new information.

dbpunk on Why isn't Aetherworks Marvel played ...

1 month ago

Ok I'm just gonna say a thing about this: like your attitude in the second comment dingusdingo is why this whole thing started like that. Especially considering the comment it reacted to was actually... Not bad and very civil.

But if you can't take people talking in the same tone to you about a card game that you do to them, let me talk about your critique.

A) the six Mana thing: even with 2 cards and two lands in hand, you can hit 6 Mana pretty easily. Literally a Sol Ring and a cultivate with a mountain and a forest in hand will get you to six Mana on turn three. And it's edh. Getting 6 Mana in a format with access to pretty much every format.

B) the ability to brick out is inherent in almost every card. Yeah it's an enchantment and may hold up your hand initially, but that's possible with any number of great cards? Do you just decide to call Leyline of the Void as a brick out if it's not in your opening hand? Or Stony Silence when you're not facing artifact decks?

C) Other resources being needed is kinda how most cards work. For example, Oracle of Mul Daya is great in EDH. But it doesn't do anything if you don't have lands on top. Craterhoof Behemoth requires creatures to be useful. Other resources always need cards and Sunbird's Invocation just uses the resources you were already going to use since you always play spells.

D) No one actually plays worse cards just because they have a card that makes it better. If that's how you build your decks, then that's worrying mate. But also, running SI actually promotes lower cost cards more often than not, or rather balanced deck building across Mana costs. And there's plenty of high CMC cards that are used in edh to pair with it.

Also, you could literally say all these things about any number of cards that are great in EDH. They're all kind of moot points.

Tl;Dr:

Like your commentary on the card was welcome. When someone disagreed with you RESPECTFULLY you weren't respectful back, which is why people complained about your personality. Now here's why every point you brought up felt wrong after your commentary.

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Sunbird's Invocation occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.19%

Rakdos: 0.18%