Sunbird's Invocation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Sunbird's Invocation


Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

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Sunbird's Invocation Discussion

Condenserhead on Jurassic Commander: Fallen Kingdom

2 days ago

I have a couple of thoughts. Sunbird's Invocation is a cool card, but I don't necessarily like it for this commander. You want Gishath, Sun's Avatar to cheat out your dinosaurs, so you won't be casting a large portion of your high-cost spells directly from your hand. The other problem with it is that it buries everything else on the bottom of your library randomly, so you can't even set up a stack on the bottom.

Asceticism is a great card, but you might also want to include Cavern of Souls. Asceticism doesn't protect your dino's from being countered, because they have to hit the board for the enchantment to take effect. Cavern of souls would prevent your dinosaurs from being countered, so the pair would effectively prevent anyone from doing anything to your dinosaurs save for a non-regenerative board wipe or a Cyclonic Rift.

I would include Gratuitous Violence, Berserkers' Onslaught, and/or Duelist's Heritage to maximize combat power here. The nice thing about Gratuitous Violence and either of the other cards is that it would effectively double the damage of double strike. This can win games fast, and even trample fatal damage over a piddly deathtouch creature that otherwise might convince you to refrain from attacking.

Also, I am not a huge fan of Belligerent Brontodon simply because it hamstrings Gishath, Sun's Avatar. I know this is a ticky-tack basis, as Brontodon can make several dinos hit for more damage. But if a huge strategy of dinos is to cheat out additional cards with Gishath, one more flip can be game changing. One more dinosaur out on the board is one more resolution of Aura Shards, one more trigger for Beastmaster Ascension next round, one more mana if you have flipped Growing Rites of Itlimoc or an additional creature to trigger the flip if you haven't.

Finally, I would actually increase your land base a little bit. You have great ramp, but your starting hand could be significantly crippled with only 31 land, especially if you draw land that doesn't give you Naya mana.

[Note: this isn't as much of a recommendation as it is just me promoting a card I love in creature heavy decks. But check out Fresh Meat if you haven't already. There is no greater feeling than watching an opponent who thought he destroyed you by wiping all of your creatures suddenly become terrified because he merely replaced them with 3/3 beasts. It's a sort of sick retribution that doesn't quite fit here, but I love it nonetheless and will promote it whenever I can, lol.]

chadsansing on Keranos, God of Instants and Sorceries

1 week ago

Cool build. Have you tested with Plea for Power?

It might be fun to include something like Nivix Cyclops + Teleportal, as well. As Foretold, Pyromancer's Goggles, and Sunbird's Invocation might also be helpful.

Have fun!

Randomsome1 on Dino-RAWR

1 week ago

Too many lands. Cut it down to 40 at most, 38 at the least,. Growing Rites of Itlimoc  Flip and Rampaging Ferocidon are counter intuitive. you lost one life per creature to go wide, plus you creatures are huge so going wide will take a while.Kindred Summons has the same problem. Its really good, but only if you successfully go wide and not get board wiped. I recommend replacing it with Zendikar Resurgent. It doubles mana, gives you card draw, and keeps you in budget.

14 Ramp is a good number. Take out Hierophant's Chalice for Kodama's Reach. Hitting your land drops is just as important as ramping. try to keep most of your ramp under 4 CMC so you can reliably ramp early.

Ixalli's Diviner is too inconsistent. If you wiff the land drop, giving +1/+1 to a 0/3 is pretty useless.

This deck can do the Into the Wilds, Herald's Horn mini game that is in my Dragon deck. you don't need it, but keep it in mind.

Flying is great, but Haste is so much better. Even better than that is both: Fleetfeather Sandals. Swiftfoot Boots and Lightning Greaves are staple equipment in EDH. But, if you want to keep a flavor, Dinos don't wear equipment

Blinding Fog is ok. The fog effect is negligible. The mass Hexproof is good, but the are very rare occasions that there is mass targeting, so hexproof for a turn isn't great. It's a little pricey, but you might like Steely Resolve. It might backfire because it gives shroud so you can't target your creatures either, but keep it in mind.

You might like Descendants' Path over Sunbird's Invocation. It's not as consistent, but you can get it out much earlier. The draw back is that you might run through all your gas quick and screw yourself over in the long run, but you might also just run through everything.

Adaptive Automaton is nice, but not needed. Your creatures are already huge, so Anthems are kind of win more; you don't really need them. Small +1/+1 is nice if the card give you something else like Vanquisher's Banner. you already have that and Rite of Passage which can get ridiculous with the Enrage engine.

If you want to grow your enrage engine, AEther Flash might be an ok include. It can kill some of your creatures, but it can slow your opponent down a little if they are running a lot of small creatures

I'm sure you have something in mind for Emergent Growth but I don't know what.

If you take out what I suggested and not add anything you will be at 102 cards with 40 lands, or 100 with 38 lands.

chadsansing on Revenge of the Nibblers

1 week ago

Thanks so much for your feedback, DanowarElf!

I will have to text with Intruder Alarm and Font of Mythos - nice suggestions! I don't play a ton of creatures, but will keep Merfolk Looter in mind.

I'm using Invoke the Firemind in place of Braingeyser right now. I often found Braingeyser in-hand with other draw effects, but I get a burn mode with the former, which has given me more meaningful choices since I included it.

With Memory Jar, the draw happens on sac, so it's like an emergency wheel to help combo out on my turn or to create blockers or extra mana with Ashnod's Altar on an opponent's turn.

You are right - Stranglehold is for the local meta. Lots of tutors and Zur.

And Sunbird's Invocation is great - there is often an impact card to hit or another rock, draw effect, or sac outlet to play. Lots of fun!

Let me know how your testing goes - I'm excited to try many of your suggestions. Thanks again!

Shyvana_ on Here Be Dinos

2 weeks ago

mrfab13, first of all, I can appreciate the comic sans. A lot of people hate it, haha. I'll probably switch out those Harnessed Lightnings for Savage Stomp. Ghatla might work, but, he's expensive as fuck. I won't have too much mana, and if they fumigate my board, I won't have any ability to play him and I'll just have a full hand. I like the Sunbird's Invocation suggestion, but, again, it's a six drop that I can't get out very quickly, if at all. There's no way to make it cheaper, making stuff cheaper is how I'm capable of getting my dinos on the field. However, with Rhonas the Indomitable, he's been mentioned before, but I have no idea where I can fit him into the deck. If you could hint at that, that'd be super helpful. Thank you!

Hobbez9186 on Rashmi's Invocation

2 weeks ago

Today I played a game that had the awesome explosive ending that I've always wanted and it involved a The Locust God and Rishkar's Expertise. I don't remember the exact configuration, but basically I finally had an upkeep with a Locust God (after like four turns in a row, it kept dying...) and also had a Sunbird's Invocation and I'd been dying to play Rishkar's Expertise.

When I finally did the Invocation trigger gave me a beautifully timed Majestic Myriarch which came down as a 16/16 because I had 8 total creatures. When Expertise resolved I drew 16 cards from the size of the Myriarch which also created another 16 Insect tokens from drawing those cards and then I got to play a 5 cost card from my hand. This was a Maverick Thopterist which gave me 3 more creatures and another Invocation trigger that hit a second Myriarch.

This left me with two 56/56 flying Myriarchs with haste and a total of about 20 flying 1/1 insects with haste and some other insignificant creatures. Go to combat, kill everyone else at the table. They scooped in the middle somewhere, but it was wonderful...

mrfab13 on Here Be Dinos

2 weeks ago

standard dinos yee

Standard* mrfab13

SCORE: 1 | 145 VIEWS

this is my build of a dino deck you are missing Savage Stomp also for when the next set comes out Ghalta, Primal Hunger has already been spoiled and it is so good Rhonas the Indomitable doesnt die so it makes Ghalta, Primal Hunger supoer easy to cast if they are loaded on removal and also makes Savage Stomp less risky also id reccomend 2xSunbird's Invocation it give the deck a scary ammount of power, uncommonyly with sunbird out somthing like, pay 2 green Ghalta, Primal Hunger, hit a Regisaur Alpha giving Ghalta, Primal Hunger haste, ive also included energy in my build so if you want Harnessed Lightning aswell you might be intereste din doing that

Philigan87 on Izzet, Enigma Drake, My first standard

2 weeks ago

Sunbird's Invocation is a lot to cast, but maybe you like it? =/

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