Etali, Primal Storm
Creature — Dinosaur
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
|Want (4)||Eudaemoniac , spencesteck , Galvain , Pyrezz|
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Etali, Primal Storm occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
RGW (Naya): 1.89%
Etali, Primal Storm Discussion
1 week ago
Any suggestions are appreciated, thanks!
2 weeks ago
Nice deck! I really like the direction you're taking, it looks like we think alike in our strategies for mono red -- feel free to compare to my red Akroma build, I update it regularly: The Red Terror: Akroma's Manifesto
I noticed Akroma and Drakuseth have a few things in common; big CMC, massive presence on the battlefield, and the ability to one-shot opponents. So the emphasize on explosive ramp in red is definitely appreciated. Here's a few thoughts from my experience playing Akroma:
One-time mana benefits like Mana Geyser and Geosurge are strong counter bait (either for the spell or for the commander that comes with it) and so often just leave you with fewer cards in your hand for your trouble. Unless you have alternative wincon plans for that mana, I would focus on permanent-based mana sources. I would look to mana doublers like Gauntlet of Power or even Caged Sun since this improves your board position.
I like your inclusion of Bolt Bend and I recently added it to my deck as well - it's so sneaky. In that vein, you might think of adding Not of This World because people NEVER see it coming, and it's free if you're protecting your commander. Also, I applaud main-decking Red Elemental Blast and Pyroblast because they almost always carry their weight in gold.
You might want to think about switching your land base to snow-covered mountains. This would give access to a couple of nice cards like Skred Extraplanar Lens and Mouth of Ronom -- Mouth and Skred are nice responses to Gaddock Teeg, which in my experience often shuts down our decks.
I'd think of including alternative win conditions; Insurrection is often a blow out, and I'd reiterate the strength of Etali, Primal Storm as though it might eat removal, that's one removal spell less that will target your commander. The value of Etali is definitely real. Even Pyrohemia could do wonders here.
3 weeks ago
I think you have a good start here with the ramp, though you might get more mileage from some other dinosaurs. Such as Ripjaw Raptor, Regisaur Alpha, Etali, Primal Storm, Shifting Ceratops. As much as I like Ghalta, I don't think you should run 4, since he is legendary and you can't have more than one on the field. I also think you can cut the Vanquisher's Banner since your creatures are already big on their own and probably Commune with Dinosaurs because there are better ways to draw. Since you're running green and you're using a lot of creatures, you can try Lead the Stampede, Life's Legacy, or Momentous Fall to draw more cards faster. Hope this helps.
3 weeks ago
I was stoked when they spoiled it for original Rav! Definitely design space they needed to get into. Now we're seeing it on creatures
Theres a few mono and dual color decks that would benefit from Chromatic Lantern: Sakashima the Impostor, Empress Galina, Memnarch, I run it in Etali, Primal Storm, I ran it in Olivia Voldaren, Lazav, Dimir Mastermind is another good candidate
Overall better for 3c decks; but there's applications all over!
3 weeks ago
Oh sure, (ragging on a micro-example here) but something like Heartwood Storyteller being a unique effect feels like was reaching into territory that would be best reserved for something that should be more common (or explored) in - to tax noncreatures by gifting for the color of altruism. I mean a color doesn't truly expand until the boundaries are expanded. Also, white is often meant to be played via parallel effects, just that most people use this in a staxy & subtractive way. But additive parallel effects could certainly use more love in . I mean I've made Earnest Fellowship, Crescendo of War, & Absolute Grace do some serious work in a very white way. I just say they should keep the parallel additive effects coming, just maybe include card advantage or something else that scales well to multiplayer.
I would say has broken new ground, exile & play until next turn, Furious Rise, play from opponent's library. These were things that were very narrowly limited to maybe corner case cards & now extremely expanded Etali, Primal Storm,Stolen Strategy are expansions to something like Grenzo, Havoc Raiser -- where any other similar effects were previously temporary at best, play from opponent's library became a subtype of advantage for red now, done in a new way that isn't gamebreaking & is considered "red" now but would not have been strictly defined as "red" a few years ago - it would have been more "Grenzo" or "sounds like red could explore that"
3 weeks ago
With Ikoria around the bend, I wanted to build a cycle of five mono-colored Legendary creatures. No speculation, merely a cool idea to play around with.
I am hoping that Kaiju finally becomes its own creature type; If it happens in any set, Ikoria will be the one to see it through.
So here are my five Kaiju ideas.
With each Kaiju being a titanic force to reckon with, they need to have design restrictions and rules to adhere to, in addition to being flavorful in their own color.
Each Kaiju has a CMC of at least 10. Consider it like the Eldrazi Titans - Massive behemoths that literally shake the world. Similarly, these Kaiju will rock the very foundations of Ikoria itself. Powerful, ancient beings with immeasurable forces behind them. We need to justify this, and so a CMC of at least 10 is how we accomplish it.
Each Kaiju will have a secondary creature type, helping to emulate how it looks and acts, as well as adding an additional layer of flavoring to the card.
Each Kaiju will be Indestructible in addition to having two other keyword abilities that work very well with each other. In doing so, you ensure that each Kaiju is an immediate force to reckon with and dominates the landscape. They are inspired by both traditional Kaiju such as Godzilla and Gamera, the newer renditions such as the Kaiju from Pacific Rim and Cloverfield, as well as colossal beings such as the Tarrasque and Aboleth from D&D, and finally the cosmic horrors of H.P. Lovecraft's work.
Each Kaiju will have a build-in cost reduction ability, allowing their casters to bring them out much sooner, though at much greater prices.
Each Kaiju must be a foil / counter to at least two other Kaiju. If they are unable to be, they must be powerful enough to reasonably explain why they are different.
With that being said, let's begin.
Emmora, Who Sunders Cities
Legendary Creature - Kaiju Bird
Indestructible, Vigilance, Flying
As you cast Emmora, Who Sunders Cities, you may sacrifice any number of artifacts or enchantments you control. Each artifact and enchantment you sacrifice in this way pays for of Emmora's casting cost.
Whenever Emmora deals combat damage to an opponent, you may destroy up to two target noncreature permanents that player controls that each have a different type.
Of all the resources of man, none were enough to stop that which looks upon them as ants.
White has a very strong tie with artifacts, being a solid choice for many voltron builds and having a strong handful of artifact-matters cards under its belt. Tying artifacts to white felt not only natural, but flavorful. White is about structure, organization and civility. Being a monster invading the very heart of a city, it felt natural to have it sacrifice artifacts to bring into play quicker, as well as being able to destroy man-made constructs such as artifacts and enchantments upon it's rampage.
I decided to add in enchantments, because white does enjoy prison effects and anthems. It felt less restrictive as well.
Sumaaka, Who Divides Nations
Legendary Creature - Kaiju Leviathan
Indestructible, Flash, Reach
As you cast Sumaaka, Who Divides Nations, you may discard any number of cards. Each card you discard in this way pays for of Sumaaka's casting cost.
Whenever Sumaaka deals combat damage to an opponent, that player reveals that many cards from the top of their library. You may choose one and cast it without paying its converted mana cost. Put the rest of the cards in that player's graveyard.
Centuries of history, knowledge, innovation and design lost to a behemoth who cares not for any emotions other than restless and mindless violence.
Following blue's natural allure to card advantage, Sumaaka allows players to dramatically harm their opponent's library and gain a free spell out of it. Blue has been known to self-mill, and with blue having access to recursion-like abilities such as Aftermath, Jump-Start and return effects I felt that the trade-off between cards in hand for a giant force to reckon with is a simple design. Blue is not known as a beater color, so creatures in blue tend to have less-than favorable statlines. This means while a 6/7 on a 10 CMC creature is not that impressive, it's more about what you do with that stateline than what it looks like. This means you are potentially getting 6 cards to look at and cast one for free each time it swings. With blue favoring unblockable creatures as well, this is a sure-fire method to win quick.
I chose from your hand rather than your library, because an indestructible 5/10 on T3 or sooner felt too powerful. At least if you do it from your hand, you are left with thin resources. But that's also where its combat damage trigger comes into play - you don't need resources if you play with your opponent's ;)
I will be the first to admit that comboing Flash and Reach are not ideal, though I would counter this by saying blue is not known for combat tricks. Giving it both Flash and Reach however means you can cast it when your opponent is not expecting, then have it block some giant incoming threat. Having Reach means it can block anything trying to come in from the skies, providing a nice counter toward Emmora, or any other Kaiju. It also helps draw flavor from it being a Leviathan lurching thousands of feet above sea level.
Karraka, Who Violates Sanctity
Legendary Creature - Kaiju Zombie
Indestructible, Lifelink, Deathtouch
When you cast Karraka, Who Violates Sanctity you may sacrifice any number of creatures you control. Each creature sacrificed in this way pays for of Karraka's casting cost.
Whenever Karraka deals combat damage to an opponent, you may pay X life. If you do, return target creature with converted mana cost X from any graveyard to the battlefield under your control. It is a black Zombies in addition to its other types.
Of all the death and destruction in her wake, none was more catastrophic to Ikoria's nations than those who returned for more.
Playing with life is something black loves to do. As a result, it felt natural to incorporate it as much as possible. Recursion is always a staple of black, and so being able to bring back multiple creatures from any graveyard felt well worth a CMC of 11. This means you can also sacrifice your own creatures, swing in and get them back.
Yutanna, Who Defiles Peace
Legendary Creature - Kaiju Beast
Indestructible, Haste, Menace
When you cast Yutanna, Who Defiles Peace you may tap any number of creatures you control and let target opponent gain control of them. They gain "This creature must attack each turn if able, and can't attack their owner.". Each creature you exchange control of pays for of Yutanna's casting cost.
Whenever Yutanna deals combat damage to an opponent, gain control of target creature or Planeswalker they control. Untap it, it gains haste.
Decades of peace, thrown away, by that which knows only rage.
Inspired by the old Goad mechanic, Yutanna seeks to trade your own boardstate for something better. Having both Haste and Menace means it can come right out of the gate swinging, potentially getting you back your own creatures or hopefully something even better. Since they can't attack you, they are effectively worthless to your opponent in a 1v1 game. Red loves tokens such as Goblins, as well as smaller and fast hitting creatures. This means trading a bunch of 1/1s and 2/1s for a titanic 8/8 is a no-brainer.
Marootha, Who Descartes Nature
Legendary Creature - Kaiju Insect
Indestructible, Trample, Doublestrike
When you cast Marootha, Who Descartes Nature you may sacrifice any number of lands you control. Each land you sacrifice pays for of Marootha's casting cost.
Whenever Marootha, Who Descartes Nature deals combat damage to an opponent, you may return target land from any graveyard to the battlefield under your control. If it would enter tapped, untap it.
Of all the structures made by man, new and old, the only which stood the might of the Kaiju were the graves.
Making Marootha lands matters felt only natural. With Doublestrike, you could potentially gain back two lands with each strike. Unfortunately this means I needed to have a relatively low power, similarly to Zetalpa, Primal Dawn. However, it also means that the potential for very fast win conditions are extremely prominent. With a generic cost of , Marootha is probably going to be one of the latest Kaiju to dominate the landscape, even with sacrificing your own lands. However, this is where ramp comes into play.
Each Kaiju is balanced toward at least two others.
Emmora has the potential to destroy artifacts, enchantments, Planeswalkers and lands. Yes, lands. White loves to destroy anything it can touch, but lacks creature removal that isn't strictly conditional or beneficial. Giving you the option of up to two noncreature permanents that have different types means you can take out permanents gained by Sumaaka when she casts off the top of your library or Marootha who might take lands out of your graveyard. Emmora can't stop Karraka or Yutanna who can retrieve creatures, however. Though this is balanced by the fact Emmora is the only Kaiju with Flying, and neither Karraka nor Yutanna can block her naturally.
Sumaaka is designed to be a free-caster, similar to Etali, Primal Storm. She will be able to draw powerful cards for free, while putting everything else into their graveyard. Sumaaka doesn't act as a foil in regards toward the other Kaiju's abilities, rather she acts as a dead-stop against them. With Flash and Reach, she can jump in and block anything she desires instantly, including Emmora. She might have difficulty against Yutanna's Menace, but this can be averted by throwing in an additional chump blocker. To me, having blue be more of a "No you don't" foil feels more appropriate. With the 6/10 body, she can even stop Marootha in her tracks by soaking up all 10 combat damage (5 power with Doublestrike).
Karraka allows you to get back creatures that Sumaaka has milled, or ones that you threw in front of Yutanna or Marootha. This allows you to keep a boardstate at any stage in the game.
Yutanna will get you creatures back that Sumaaka has cast from your library, that Karraka has stolen from your graveyard, or even the ones you surrendered to bring Yutanna out himself.
Marootha will get you back your lands that Emmora has destroyed or that Sumaaka has milled, as well as the lands you have sacrificed toward Marootha itself. Keep in mind these lands enter the battlefield untapped, making Marootha even more powerful in that regards.
This took me an hour and a half, so I hope it was well worth it and people enjoy. If you have suggestions or critique ideas, please feel more than free to comment :)
I think I've put enough work into this though to be satisfied.
Personally, Sumaaka feels the weakest here in terms of not being a direct foil toward anything, but keep in mind you are free-casting anything you'd like FOR FREE off of their library. That alone is so insanely powerful that I feel it puts her on par with everyone else.
I tried to put extra attention on Emmora, as white tends to be considered "the weakest" color, though this is strictly in EDH. Many other formats see white as a dominating color.
1 month ago
Hey Spell_Slam, thanks for the advice! I think I definitely overlooked Crashing Drawbridge, it's a lot cheaper than some of my other haste effects. I think I'd cut Ogre Battledriver before Fervor, since Fervor is cheaper and more resilient as an enchantment.
My deck isn't as focused on the dragons as they're more of a backup plan (I've actually considered cutting them), so I'm not super hot on Ilharg, the Raze-Boar. I think Etali, Primal Storm is nice, but expensive, not a dragon, and likely to eat removal.
I think you're right on Light Up the Stage since it's really low impact for EDH.
The reason I have Brass Squire is to effectively "discount" playing a protected Drak, and Magnetic Theft is not free, so it's likely to discount by only 1 or 2, while also being one shot. If my playgroup starts running more greaves and boots, I'll slot it in to steal theirs.
Thanks for the advice!
1 month ago
Cool deck! Seems fun.
Magnetic Theft is another good way to equip expensive cards to your creatures. Being able to do it at instant speed can also tip combat in your favour or blank a removal spell or a board wipe.
Etali, Primal Storm is another good way to get card advantage and be a good fatty at the same time. Not a dragon, though.
Ilharg, the Raze-Boar is another great way to cheat in some dragons. He's also a really good trampling, self-recurring body himself.
In terms of potential cuts, I personally don't like Fervor. I think it's too expensive for the effect and you have plenty of other haste-givers. Even Crashing Drawbridge seems like it would be more effective. Light Up the Stage also seems a bit weak for Commander; Etali seems to fit the bill a bit better for card advantage. With all your protection spells and equipment and Ricochet Trap, I wonder if Bolt Bend is necessary.