Standstill

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

DreadKhan on Heliod, The Radiant Dawn

8 months ago

Surprised you're not running Folio of Fancies here? Not sure if Geier Reach Sanitarium is worth it (it's technically 3 mana to discount your mana by 3, but that is for each spell fwiw), but if you can double/triple spell after that's pretty useful. If you include Folio, you might want to throw in some X mana spells, Curse of the Swine is budget, as is Mass Manipulation, though Mass requires 4 Blue, which can't be discounted. Cut a Deal seems good, you get cards and the spell can be discounted to only W. Love Song of Night and Day is a good way to get cards/discount, the other abilities are kinda meh, but it's great if it only costs W to cast. If you don't intend to keep it around you could try Tenuous Truce, you can play it for W on any opponent's turn (after their attacking is done for turn) to get the discount, it's also situationally handy if you want to ally with someone. I think my final one is Your Temple is Under Attack, this is even modal and can be discounted to cost W, both modes can be very useful. These card draw spells also make your deck more consistent.

It's over your budget, but Standstill seems like hilarious maybe? Either you get 3 cards and -6 on your spells, or a whopping -9 to casts if opponents draw.

I love Mass Diminish if you can net a discount on it, you can also use it as an Instant, which is busted beyond words IMHO, it's the only limitation on one of the best at what it does. I can't believe they made it last until your next turn, so you get less 'value' if you play it on an opponent's turn, but any other opponents going before you still have a sitting duck to swing at. Another Sorcery that looks a lot better as an Instant is Single Combat, if you keep your Commander you can cast on your opponent's turn, so there will be a turn cycle where nobody can do much with creatures. I think Tragic Arrogance is pretty solid as well, even without Flash it's devastating, but with it I think it's quite scary, I think it's much better than Aetherize for example. Finally, Promise of Loyalty is neat, you won't be getting swung at for awhile by what's left, and it gets a big discount potentially. While it'd sometimes be a dead effect, Visions of Duplicity seems made for your Commander, it's very easy to make that UUU to create quite a bit of chaos, and at Instant speed.

IHATENAMES on Minotaur Stomp

10 months ago

I love the minotaur tribe but.... to do it justice in legacy and be competitive it needs to go harder.

A few ideas I had previously simular to what was said before but i haven't been happy with a list.

Heartless Summoning power out creatures and kraguma warcaller

Cloudstone Curio combo with the minotaurs/ shapeshifters that are free with Ragemonger for infinite etb with Impact Tremors

A tempo deck with clone effects and counterspells adding blue 2 Kragma Warcallers will win a game quickly

Standstill plus Didgeridoo make good friends. Good version of the deck has been run by Boshandroll on youtube.

IHATENAMES on Minotaur Stomp

10 months ago

I love the minotaur tribe but.... to do it justice in legacy and be competitive it needs to go harder.

A few ideas I had previously simular to what was said before but i haven't been happy with a list.

Heartless Summoning power out creatures and kraguma warcaller

Cloudstone Curio combo with the minotaurs/ shapeshifters that are free with Ragemonger for infinite etb with Impact Tremors

A tempo deck with clone effects and counterspells adding blue 2 Kragma Warcallers will win a game quickly

Standstill plus Didgeridoo make good friends. Good version of the deck has been run by Boshandroll on youtube.

Epicurus on Card creation challenge

1 year ago

Kess, Reverberation Mage

Legendary Creature - Human Wizard

Instant and Sorcery spells in your graveyard have Flashback. Their Flashback cost is equal to their mana cost plus pay 2 life

Whenever you cast an instant or sorcery spell from anywhere other than your hand, it gains Cipher

3/4


Make a card similar to Standstill for another color or combination of colors, just not blue. Not strictly color shifted, either. Change it up in some way.

Diversity on Cool/Unique EDH Cards

2 years ago

Great list!

I caught myself browsing the cards for solid 10 minutes!

What do you think about Standstill in addition to your list?

Chasmolinker on Alarm Ping - Premodern

2 years ago

How does this match up against Standstill?

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 years ago

Thank you for the comment, aznb01777.

Hesitation runs into a similar problem to Lunar Force . You shouldn't think of it as a "counter" necessarily, because it never counters something you want it to. In that case, the card is more like a two mana stax piece that forces one opponent to waste some small amount of mana and a card from their hand: not particularly powerful. Unlike Lunar Force, however, if your opponents choose not to cast spells, this stax piece could hinder you as well. Because of this, along with the fact that you must have Muldrotha on the board to make good use of this card, I personally do not recommend the card for most Muldrotha lists.

Additionally, the card falls into a category of cards in which the average impact is less than the amount of hate directed towards you. In other words, the card draws too much attention to yourself for its own good. If you like the effect of Hesitation and want to still play a good political game, I would recommend Standstill instead. The card is much more unlikely to make enemies, and can still achieve a solid stax effect.

BrassLord on

2 years ago

@ theninjaedge I think it's looking a lot better! Adding in just a little interaction I think will allow you to solidify the late game! I understand the constraints that budget can bring. With your current supporting creature package (and if budget wasn't an issue) , Retrofitter Foundry fits perfectly, as you can sac any of the thopters for 4/4 constructs, and any of your changelings for any of the modes on the cards. I've seen a few interesting options in other legacy lists online. Most of the lists have some big CMC card to capitalize on a Yuriko trigger, something like a Gurmag Angler . Also playng an enabler creature turn one and Standstill turn two seems like a good line of play, as cheating in a ninja is not considered casting a spell!

Outside of general comments, I think that you're right around the sweet spot for supporting creatures! Previous lists ran things like Mothdust Changeling Thalakos Seer and Baleful Strix , but I like your aggressive list! In terms of changes I would double down on the card draw engine of Ingenious Infiltrator and Yuriko, the Tiger's Shadow and maybe look into cutting some of the higher cmc ninjitsu targets like the obaki-gang shenobi. Only downside I can see is the deck could struggle against Plague Engineer , but you still have a solid portion of your creatures that get around it!

Depending on how far you lean into the Yuriko, the Tiger's Shadow plan, Brainstorm and Ponder are cheap ways of filtering your top card for the deck. Another fun option is Discovery / Dispersal , as the discovery portion can filter the top card of your library as well as being considered a 7cmc from a Yuriko trigger. A burst 7 damage out of nowhere can be extremely aggressive and puts a considerable clock on your opponent!

But your current build seems fine, leaning into more creature disruption for consistent ping damage! Just some different directions to approach the deck! Hope it works out well, looks like a really fun list!

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