Standstill

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

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Set Rarity
Odyssey (ODY) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Standstill occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standstill Discussion

wildturtles on Nezahal Counterspells

1 month ago

I put Mana Vault, and Basalt Monolith in the deck th get nezahal out as early as possible, but I think you are definitely right about needing the mana for late game, especially since I probably won't be playing Nezahal, Primal Tide the turn I cast mana vault, or the monolith. I also really like Recurring Insight and will see where I can slot that in. I think Mana Breach, Stasis, and Rising Waters wouldn't help so much as hurt though i'll likely be playing more spells than my opponents. Standstill, Frozen Aether, and Sunder all look interesting though, so ill try them out to see if I like them. Lastly I think the instant/sorcery spell recursion is really nice as well, so ill make some changes to accomodate them.

Thank you for all the good feedback, it was really helpful!

Grind on Nezahal Counterspells

1 month ago

cool deck! i have never played against a nezahal deck, it looks interesting.
if you want to draw cards, i have to recommend Recurring Insight. if you can make sure it goes off (which you should be able to with all your counters) you can usually draw 12 - 14 cards for just 6 mana. really great.
the other card i have to recommend is Turnabout. looks like your deck is going to the late game, not trying to combo out early on. when you have a lot of lands on the field, turnabout can really pump up your mana.
given that you are heading to the late game, i would usually run boring rocks like Worn Powerstone and Palladium Myr over Mana Vault and Basalt Monolith because they actually net you mana in the long run. but that is kind of a personal choice.
also, once it comes out you could look at Bonders' Enclave over Blighted Cataract.
also you say you are slowing down your opponents but you are avoiding stax, but in case you want to reconsider there are some good options in blue: Frozen Aether, Embargo, Mana Breach, Rising Waters, Standstill, Shimmer, Sunder, Stasis, Mana Breach.... just sayin you got options.
finally you have so many great spells in your deck, it is a shame you only get to cast them once! a little recursion goes a long way, i love to run cards like Archaeomancer, Call to Mind, Mission Briefing and Recall.
anyway, those are my thoughts and hope you find them helpful! keep having fun and cheers!

psionictemplar on UW Land Tax Reform

1 month ago

I don't play much legacy so maybe I'm clueless on this. So I guess I'll ask these questions and give my thought regardless. 1.What is the purpose of the scroll rack? Is it to trade lands you get from land tax into other cards?

2.Does only having 8 basic lands do enough for land tax? I know you have cantrips to help you hit your land drops, but it almost feels like you don't have enough lands regardless. Have you considered adding Hall of Heliod's Generosity as a way to recycle solitary confinement?

3.Do you need 3 scroll rack or 4 land tax? I'm also wondering about the inclusion of genju of the falls and the detention sphere's. What are their roles in this deck.

  1. Cards for thought: Hall of Heliod's Generosity, Standstill, Counterbalance

Epicurus on Card creation challenge

2 months ago

Can you pay an alternate cost when escaping a spell? I wonder...


Act of God

Sorcery

Kicker

Destroy all enchantments. If the kicker cost was paid, destroy all creatures.

Escape , exile 4 other cards from your graveyard

When ~ escapes, destroy all artifacts.


Make a spell that makes others not want to cast spells (a la Standstill), in a creative sort of way.

Agrothorn on Illusion Tribal

2 months ago

Very cool. I was thinking Kira, Great Glass-Spinner in addition to Lord of the Unreal, deff not 4 copies, but 2?

Yes, "obscure" tribal (e.g. non-elf, merfolk, goblins, zombies, soldiers, etc..) with a budget restriction element force you to be creative; cant buy the best cards. My friends did it with buying all new cards (excl. basic lands) with budgets of $10, $20, and $30! Really cool seeing what decent playable cards you can fit in.

I'm with yah on Summoner's Bane being too high on mana to fit; wanted to suggest given theme.

Standstill is hit or miss and forces them to make a decision. Best is when your opponent casts a removal spell which triggers it and you draw into a counter.

I'll pop back if I have any other ideas. Looking forward to seeing how the final copy pans out

Shruber on Illusion Tribal

2 months ago

Agrothorn Thank you for the feed back.

Background:

There is no budget besides mine I need to keep :P for now. My friends and I have all built tribal decks and I thought I would use tappedout to test this one before purchasing it. We all have fun with them and most aren't 100% competitive. I would say I would like to see a format around tribal. Making decks with at least a third of your deck as one creature type is difficult to get just right. Other tribal decks in our group go from centaurs, eldrzi (from the og zendikar and new stuff), humans, werewolves, vampires, zombie and it goes on.

Edits:

I think Standstill would be a great addition. I'll be putting it in the maybe board and figuring out how to fit it in. So Kira, Great Glass-Spinner does fit but I don't think I could trade out the 4 Lord of the Unreal for any them. I'll also put it in the maybe board to see if it could work. The problem with her is she doesn't give a much needed buff to hold up to other tribal decks. Cryptic Command would be great but just to pricey for my budget. Summoner's Bane is a little to slow at a 4 drop. Confound most likely has a place and I'll do some testing with that. I choose Rescind because it is board control if we couldn't counter something or a cycle to draw if we don't need board control.

Agrothorn on Illusion Tribal

2 months ago

very cool! I like how you not only used Illusions, but you used ones that you have to sac if targeted.

My friends and I had a similar deck challenge. Is there a $$ budget limit too?

Kira, Great Glass-Spinner is a good fit, but a little pricey.

For counterspells, if you don't want to run the original because you want a cantrip, maybe Confound or Cryptic Command? Summoner's Bane is a good fit for this theme too, but no card draw.

How about Standstill? You should have early board pressure. This on turn 4 would work out nice with 3 dudes on the board.

Also why Rescind?

Looking forward how this turns out!

Suns_Champion on The National Library of Elkia

3 months ago

Nice! +1

Standstill depending on your meta might buy you a few turns or at least draw you some cards. Very good paired with Narset. Hesitation along those same lines.

As Foretold can be a great way to start free casting counters, then you spend mana on draw and wincons.

Arcane Laboratory might be used to "counter" any extra spells people have. You only have to worry about one spell a turn.

Mystic Remora and Rhystic Study seem like odd exclusions... any reason why you don't have them?

Lands: You mana base can use some work. Myriad Landscape can help ramp if you sacrifice turn 1. Boseiju, Who Shelters All can help prevent counter wars. Nykthos, Shrine to Nyx breaks even with azami but might not be great...

That's all I can think of! I built a Baral deck a while back: Mr. Blue Sky | Baral EDH. Check it out, you might find something you like!

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