Spark Double

Spark Double

Creature — Illusion

You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, or an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.

Spark Double Discussion

zenia on Marchesa - Steal Shit and Stuff

1 day ago

Hi beets,

I think you are right - Spark Double does not fit into the concept.

About your suggestions. I like Geralf's Messenger. But I think the inpact is not big enough. It dies, comes back because of undying, dies again and comes back at the beginning of the endstep. If it could somehow combo off, but that way it just drains 4 life each turn. Which is good, but not inpactful enough - or am I missing something? I do really like Willbreaker, but a strictly one card synergy does not do the cut for me.

What do you think about Dolmen Gate? I aim to be rather aggressive and attack lot, not taking damage from attacking can be a plus. On the other hand, I am getting the creatures back if Marchesa, the Black Rose is on the board. It looks good, but does not seem like top 100 good, does it?

zenia on Marchesa - Steal Shit and Stuff

2 days ago

Hi beets, thanks for your suggestions. I´ll go through them. About your critics: 1.) I love Kiki-Jiki, Mirror Breaker and own one with the original art from the kamigawa block. This is already reason enough for me to add it. However, besides the synergy with Zealous Conscripts a couple of addition creatures with etb effects are included (Archaeomancer) to add some value. 2.) Mikaeus, the Unhallowed in my eyes does not work against me. First of all Marchesa, the Black Rose needs a +1/1+ counter to trigger, whereas undying triggers if no +1/+1 counter is on a creature. Therefore, if an opponent´s creature under my control with a +1/+1 counter dies, Marchesa´s effect triggers. However, with no counter on a creature they of course will come back stronger under the control of my opponent. In addition to that they both trigger at different times, Mikaeus, the Unhallowed right after a creature dies and Marchesa, the Black Rose at the beginning of the next end step. All in all he adds value to my own sac outlet. To be able to sac creautures almost non stop and gain value from it. 3.) Spark Double is almost like stealing but the creature comes automatically with a +1/+1 counter. This means, if Spark Double dies, I get it back right away.

beets on Marchesa - Steal Shit and Stuff

2 days ago

is kiki jikki just there to go infinite with zealous conscript? you could easily do the same in a more marchesa-reliant manner with Geralf's Messenger and a sac outlet.

i love undying and Mikaeus, the Unhallowed is like, my favorite card. but do note that he works AGAINST your strategy of trying to steal your opponents cards permanently. if you rely on mikaeus to give undying to your opponents creatures then they will return to your opponents, stronger.

also he doesn't work on marchesa so that is a huge blow imo.

i'm not sure how Spark Double helps with your strategy. maybe consider for the cut? i know copy effects are cool but i just don't see the synergy here.

also no Willbreaker? with Unspeakable Symbol you're just stealing things for 3 life. it's expensive and only works with like, that one card i guess but it's cool nonetheless.

Coward_Token on Xyris, Roadkill *Primer*

6 days ago

Spark Double? Or is Sakashima enough?

How is the Barracuda working out? Didn't really like the card at first glance but I dunno how it plays in practice. (Mostly seems to me that it benefits the player before you and hurts the one after you.)

And do you feel your land-to-ramp ratio is enough to reliably get out Xyris without trouble from removal/missed land drops?

Kogarashi on Mutated Sarkhan Clones starting loyalty

1 week ago

It depends on whether Jace, Cunning Castaway or the other planeswalkers are the top card of the stack or somewhere below when Sarkhan the Masterless's ability wears off.

If the planeswalker card is at the top of the merged permanent, then the entire stack is a planeswalker with the rules text of any creatures below it. You cannot mutate this further without turning it into a non-Human creature again. If it takes damage, it will lose loyalty counters as any planeswalker would, and will leave the battlefield if it runs out of loyalty counters.

If a creature card is at the top of the merged permanent, then the entire stack is a creature that happens to have loyalty abilities. If it takes damage, it does not lose loyalty counters because that rule applies to planeswalkers, and this merged permanent is not a planeswalker (it just has loyalty abilities). It also will not die if it runs out of loyalty counters.

The characteristics of the entire merged permanent are copiable, which is the part relevant to your question. The third ability of Jace, Cunning Castaway effectively reads "Create two tokens that are copies of [This Permanent], except they're not legendary" (since whenever a card refers to its own name, it effectively means "this object right here").

So if your merged permanent is a planeswalker, then the Castaway copies will enter as planeswalkers with 3 starting loyalty and whatever abilities the creatures in the merged permanent have.

If your merged permanent is a creature, then the Castaway copies will enter as copies of that creature with all of the abilities under it, including the loyalty abilities, but no starting loyalty (because that's part of the rules governing planeswalkers entering the battlefield, and this copy is not a planeswalker).

The same would apply if you were to Clone the stack in some fashion (such as with Spark Double).

jboss1642 on Nek Wheels

1 week ago

Things I'd cut: Frost Marsh just a tap land, not worth it

Spire of Industry not enough artifact to turn it on early and you don't really need it late

Diabolic Tutor too slow, you'll be drawing so many cards anyway

Karn's Temporal Sundering also slow and expensive, you'd need upwards of 10 mana to make this thing worth it

Folio of Fancies nonbo with much of the discard stuff, and mill is not the way this deck wins so why let your opponents keep extra cards?

Breathstealer's Crypt just feels not very impactful, basically an overpriced Telepathy

Exquisite Blood same deal, you don't really need lifegain and at 5 mana youd rather play nek himself

Psychosis Crawler this one's a hot take, but in a deck dedicated to making your opponents draw, he is looking for the opposite. Also 5 mana is neks spot.

Niv-Mizzet, Parun casting cost is fucking rough, but this is a maybe cuz he is really strong

Psychic Corrosion same deal as folio about this not being a mill deck

Sangromancer you don't need much life gain

Spark Double not sure what you're copying, an extra nek is nice but doesn't seem like that huge of a difference, nothing else seems worth it.

Torbran, Thane of Red Fell triple red is tough and he doesn't really change the clock that much. This is more a matter of preference though

Mission Briefing you're almost certainly using this for a wheel but why not just run another wheel and not have to pay an extra UU?

Before I say what I'd add specifically, in general I think you need a little more speed, a few more lands and a lot more interaction. 2 counters, 2 spot removal, and 3 board wipes does not feel like enough, especially for a relatvely slow deck that doesn't combo out. I would add a mix of 4-5 spot removal and counter spells and 4 more lands before even looking at any of the cards below.

Cards I would add:

Another land or two in addition to the above. Your commander is 5 mana after all and your average CMC is over 3. Average CMC times 10 or 11 is my baseline for lands

Curiosity stellar, cheap card draw

Nightscape Familiar effectively a mana dork, helps with the speed

Whirlpool Warrior another wheel

Archfiend of Ifnir pet card, turns wheels into board wipes

Vision Skeins fun card, works perfectly with your strategy

Ponder consistency

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