Creature — Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, or an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
|Want (3)||fairweathernihilist , Volkolar , slamb022|
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
- Does Spark Double get a counter if it doesn't copy?
- First Sliver and copies?
- What happens when you play card:Morbid Curiosity sacrificing a card:Spark Double?
- Are 'as this enters' and 'as you cast' abilities replacement effects, and how and when do multiple of these apply to a permanent entering the battlefield?
Spark Double Discussion
1 hour ago
Looks good! You might like these: Spark Double, Kamahl's Druidic Vow, Animist's Awakening, Genesis Wave, Boundless Realms, Stone-Seeder Hierophant, Avenger of Zendikar, Retreat to Kazandu, Fertilid, Sporemound, Chasm Skulker, Psychosis Crawler, Kodama's Reach, Bant Panorama, Pir, Imaginative Rascal, Toothy, Imaginary Friend
2 hours ago
There is still plenty of color less tribal support like Herald's Horn and Urza's Incubator so I don't think cost reduction will be much of an issue for the deck. Without green you will need to rely on artifacts more for ramping though.
As for powerful creatures you will have both Silumgars one Ojutais as well as the smaller dragons from their respective Tarkir broods.
Outside of that block you have good old "Skittles" Skithiryx, the Blight Dragon as well as Scalelord Reckoner and Sunscorch Regent from Tarkir. Boneyard Scourge is a nice repeatable dragon so you always have a body. Some oldie but could see come use are Catacomb Dragon.
You have the three star dragons with Keiga, Kokusho, and Yosei who all have really good death triggers.
You will also have access to blue so going with some clones like Spark Double and Clever Impersonator. Mirror Mockery will have some interesting interactions with each of the star dragons and Dragonlord Silumgar
Day of the Dragons could also be a fairly interesting 'meme' card for the deck if you are trying to have some fun.
1 day ago
Looks good! You might like these: Spark Double, Bag of Holding, Bone Miser, Forgotten Creation, Alhammarret's Archive, Sunbond, Cradle of Vitality, Syr Konrad, the Grim, Carnival of Souls, Drake Haven, Undead Alchemist, Anointer Priest, Tunnel Vision, Etchings of the Chosen, Callous Dismissal, Lazotep Plating
3 days ago
I'd recommend Tezzeret the Seeker in order to tutor for your two wincon artifacts.
Also, idk how well this will work, but Ugin's Conjurant can be a good colorless creature, who basically enters for 0 mana with +1/+1 counters equal to however many counters Animar has.
You could add a few morphs that synergize, but the only 2 I can think of are Hooded Hydra and Vesuvan Shapeshifter, but if you're cloning your utility creatures, you might as well run Spark Double, which has the potential to safely copy Animar or Tezzeret.
5 days ago
1 week ago
Spark Double - Copies Marchesa for double Dethrone and this copy enters with a counter immediately protecting itself.
Midnight Reaper - Grim Haruspex with life loss is a plus in Marchesa.
Oona's Blackguard - Opponent discard is amazing in Marchesa.
Sadistic Hypnotist - See above but on a free sac outlet.
Ramp:- Other than Obelisk (and Lantern if you need it) I'd drop your cost mana rocks. They don't ramp you into a drop commander whereas drop rocks will net you a turn 3 Marchesa.
Last One Standing is an excellent budget option for 3 mana.
Sac Outlets: Besides the ones I listed above.
Viscera Seer - Free sac outlet with scry.
Goblin Bombardment - 3/5 colors can't deal with enchantments very well.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them
1 week ago
Looks really nice, but how useful are the 2 Spark Double? I think I'd take them out and add a land and a 3rd Lumbering Battlement because that seems to be the power move you're trying to get to asap. The extra land would help make sure you don't lose as often to a bad 1st hand and there's so much scry you should be able to avoid getting flooded anyway.