Painful Truths

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

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Painful Truths Discussion

Chasmolinker on Abzan Life in the Kitchen

9 hours ago

I like the addition of Thragtusk. Really helps in the grindy match-ups. I did some testing with it and the matches could have probably gone either way. Pretty grindy. Grafdigger's Cage locked out the combos in the deck. Didn't get any of the Reclamation Sages or the 2 Abrupt Decay after board. I think Painful Truths or some type of card advantage is needed for match-ups like Jund or Grixis where discard is prevalent. I got stuck in topdeck mode pretty quickly and drew into lands, thragtusk, and a couple of birds. I might try it against my eldrazi build, (I'll have to re-add it to my profile). It's definitely got what it takes. Abzan/Jund/Grixis matches are always really close.

Stephencliffe on Nahiri Mardu

22 hours ago

Cool idea moving out of Jeskai. I see a few changes that might be beneficial to the deck.

Firstly, you have no means of drawing additional cards. Normally Dark Confidant would be the perfect card, but your curve is way too high for him. Maybe try Phyrexian Arena to help you out with that. Other options include Ob Nixilis Reignited, Read the Bones and Painful Truths. These all come at the cost of paying life, so you'll want some way of gaining some of that back. But card draw is a must, so definitely find a way to generate some.

Secondly, you have tons and tons of removal. There are decks that aren't oriented around creatures; against those decks many of your cards will be dead in your hand. Even against creature decks, too much removal means that you're reacting to whatever your opponent is doing. This is never a great strategy.

You can try taking out a chunk of your removal spells to add in some creatures to pressure your opponent. This can also serve as an alternate win condition, should anything happen to Nahiri. Sin Collector, Desecration Demon and Restoration Angel are all very affordable creatures that have impactful effects on the game. Gideon, Ally of Zendikar is also good, even in modern.

Now for the sideboard. You should definitely run Stony Silence and Rest in Peace. Basically every white deck has some amount of these two cards in the sideboard. They're amazing, run them. Past that, Spellskite is never a bad idea, nor is Fulminator Mage.

What you should really do is playtest this against as many decks as you can, and find out what your worst matchups are. Then you can make a sideboard plan from there.

Hope I was helpful. Cool deck, hope it all works well for you!

Nullifier on Tier 1- Abzan Mindrange (AKH)

3 days ago

oh my! i totally forgot about Painful Truths that would be so much better thanks WeWhoSaidWhat

WeWhoSaidWhat on Tier 1- Abzan Mindrange (AKH)

3 days ago

I'd go Live Fast or Painful Truths over Painful Lesson. One draws more and the other gives energy for Harvester.

adambomb786 on Hulking Abzan

1 week ago

I would take Painful Truths over Succumb to Temptation Simply because painful can net 1-3 cards depending on mana (and you are a three colour deck), and it doesn't require double black. I would sideboard Cataclysmic. Go down to 2 of Noxious and 3 of Tireless and add in 3x Sylvan Advocate. So your list would look something like this:

Creatures:
3x Briarbridge Patrol
3x Champion of Rhonas
3x Noxious Gearhulk
3x Thraben Inspector
3x Tireless Tracker
3x Verdurous Gearhulk
3x Sylvan Advocate

Instants:
3x Anguished Unmaking
3x Fatal Push
3x Painful Truths

Afterward, cut two concealed courtyards and add 2x Hissing Quagmire

idiotbane on WELCOME to VALUE TOWN [AKH BUG Delirium]

1 week ago

There are two issues with this deck. 1: Cycling or not, you just don't have enough that gets cards into the yard to enable Delirium. Grapple with the Past, Renegade Map, Vessel of Nascency, and Evolving Wilds are good examples. I see no way this deck can reliably get Delirium outside of lucky draws.

2: Are you controlling or aggroing? 4x Grim Flayer says, "I'm gonna beat down.". Torrential Gearhulk and Painful Truths says, "I'm gonna grind." Figure out which strategy your deck utilizes and devote the deck to doing that strategy. Otherwise, you lose your competitive advantage to other decks that ARE focused.

My overall suggestion is to pick to either aggro or grind. Then, remove 6-8 slots of picks that do the opposite and replace those cards with Delirium enablers. Then, trim your mana base to fit 4x Evolving Wilds. This is the start I would take to make this deck competitive.

gearturner27 on Orzhov Control

1 week ago

I think some of your card choices are interesting. I am not sure why you are running immolating glare over Grasp of Darkness or Murder. Also, I do not see the purpose of Thraben Inspector and Declaration in Stone except for maybe Scrapheap Scrounger. I think Anguished Unmaking is a sideboard card and Ruinous Path should be a 2 or 3 of main board instead. If you are running inspector for the clue to draw a card, I would think Painful Truths would be better if you added aether hub's to your mana base so you can converge for 3.

idiotbane on AKH Standard Jund

1 week ago

You cannot be playing these colors without running Unlicensed Disintegration, artifacts be damned. Unconditional, Instant-speed removal at 3 CMC that is easier to cast than Murder because of the dual colors that your manabase will fix naturally.

Sideboard needs more hand disruption and grinding elements, like Painful Truths, Transgress the Mind, Chandra, Flamecaller, or Nissa, Vital Force.

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