Painful Truths

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

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Set Rarity
Battle for Zendikar Rare

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Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

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Painful Truths Discussion

zaxadillo on W/B Control

1 day ago

I would like to know the reasoning behind Glory-Bound Initiate in control and Painful Truths in a two color deck when Succumb to Temptation would be strictly better

Aiding on I decide who lives and die

2 days ago

Well, it sort of depends on what your playgroup likes when it comes to suggestions. If they are super competitive (and I use that term a little broadly) and allow infinite combos, something like a Karmic Guide + Reveillark + sac outlet like Altar of Dementia = infinite milling. Something with those two cards + Ashnod's Altar + a drain effect like Blood Artist = infinite (or at least until your opponents die) colorless mana and life drain.

(the combo works by having the reveillark and karmic guide on the battlefield, (or reveillark in the graveyard and casting Karmic guide returning it.) You sac the KG, THEN the reveillark. The lark triggers, returning the KG+some other thing. The KG then returns lark. (repeat until infinite salt/mill/death happens)

Just a general "goodstuff" suggestion, Mimic Vat is a mini version of your commander. Board wipe effects are also good because they get things into the graveyard to steal.

Also, mana fixing is great in a three color deck, so I would at least advise of Urborg, Tomb of Yawgmoth and Command Tower as well as possibly a Chromatic Lantern if it is affordable. Ramp in general like all the signets/talismans are very good as well because they help get your commander out faster (he is a LOT of mana to make).

I personally think that a self-reanimator theme is kind of hard in your deck because you are trying to take the opponents juicy things instead of making your own, so some things like Buried Alive may be unneeded. (I personally have not made this commander before, but I had a Meren deck, so I sort of have an idea.) To some degree, self reanimation is really nice because it gets more value out of your stuff. So I personally like things like Sheoldred, Whispering One.

You may also like some form of raw card draw as well. Phyrexian Arena, Painful Truths, Read the Bones, etc. are really good for the mana investment.

Some creature suggestions: Geth, Lord of the Vault mills the opponents and you get to pick what you want, granted you have the mana, very nice. Sidisi, Undead Vizier can just be a 5 mana tutor, personally love having a mimic vat on the field and being able have a 3 mana tutor every turn (if she exploits herself).

lastly, some tutors are good (depending on budget). Some Diabolic Tutor effects are budget friendly, but spending 4 mana for a card is kind of medium (and usually is wasting the turn).

LoneCrusader399 on More Life, More Problems

3 days ago

Chuff_Bucket, thanks for the suggestions!

In the limited playtesting I've done so far, Tymna has actually been a good enough source of card draw on her own, but I'm going to add Painful Truths and Promise of Power as they fit in the theme of the deck and are efficient.

I've always found the Soul Sisters to be underwhelming in EDH, personally. But I am looking to add a few cheaper creatures like Scavenging Ooze, Aerial Responder and Vampire Nighthawk to the deck. Any suggestions on what big creatures to cut?

Chuff_Bucket on More Life, More Problems

5 days ago

I actually like this build a lot, it seems pretty functional already! Lots of fun little interactions and ways to abuse your lifegain.

That being said, here are my suggestions:

First, you need more sources of card draw - at least a couple more. Harmonize, Ambition's Cost/Ancient Craving, Erebos, God of the Dead, Damnable Pact, Bloodgift Demon, Harvester of Souls, Painful Truths, Promise of Power, and Wretched Confluence are all good options. Decree of Pain pulls double duty in being a board-wipe and a hand-refiller!

In order to make room for a couple of those, I would cut Ghostly Prison and Faith's Reward. For Ghostly Prison, you're already padding your life total a lot, so that will mitigate any attacks coming your way. Additionally, you're playing a lot of big, scary stuff that people aren't going to want to swing in to anyway. It doesn't really seem to go with the gameplan of the deck. With Faith's Reward, I've always found this card to underperform. In a permanent-heavy deck like this, very rarely are you going to want to hold up 4 mana on the off-chance that your opponent uses a boardwipe. And even if you wanted to use this in conjunction with your own, that's a minimum of 8 mana right there. There are better things to be doing at that stage of the game. I can just foresee that a lot of the time, that card will be a dead card in your hand.

Another thing that sticks out to me is that you have a LOT of high-CMC creatures. In fact, of all your creatures currently in the deck, only 5 are below CMC 4. You may want to consider eschewing some of those bigger CMC creatures for smaller ones that will help you out - stuff like Soul Warden, Soul's Attendant, Essence Warden, maybe Ayli, Eternal Pilgrim. You don't want to get stuck with an empty board by the time Ikra Shadiqi hits the board!

APPLE01DOJ on How The Devil Plays MTG: The Mono-Black Primer

1 week ago

I've been playing mono black and g/b in modern for about 4 years. Despite anything you say or possible could fact is mono black Control, Midrange, Aggro, Devotion is not a competitive deck in modern. There is only 2 viable black decks in the format, Eldrazitron and 8Rack everything else is casual. So you need not bring that nonsense of casual or competitive into discussion.

Now I sympathize with you, when I started playing I said I want to be that person who makes mono black competitive. I've built about every mono black deck there is, from Aether Vialing Death's Shadow, to Rite of Consumptioning, Abyssal Persecutor, from Deathrite Shaman 8Rack to Tasigur, the Golden Fang, Painful Truths Smallpox and even Obliterator Devotion. My first deck was ramping Crypt Ghast into Sheoldred, Whispering One and honestly that deck has a better track record then most of the stuff listed above. The fact of the matter is that without access to artifact and enchantment mono black no matter how it's built will not be competitive.

Now you say Phyrexian Arena is what enables mono black to grind out games, no it's not. Dark Confidant is the card that does.

You say Fatal Push struggles against decks with three drops. No it doesn't. You just need to build your deck with more fetches. And before you argue about cost or anything like that, we're talking "competitive" remember? Basically the only thing that Fatal Push struggles against is Gurmag Angler and Primeval Titan. Victim of Night can't hit Gurmag Angler either for that matter.

Now I'm not saying Phyrexian Arena or Victim of Night are bad cards, they're both great. I'm saying Phyrexian Arena shouldn't be a 3 of in any "competitive" build. You're not going to cast it over Liliana of the Veil turn 3 and multiple copies will clog your hand while you find an opportunity to cast it. I'm not saying Victim of Night isn't worth running. I'm saying Fatal Push is the best removal mono black has. It's easy to trigger without a significant drawback with the same cost and more reach than Lightning Bolt.

Argy on Destroy the Gatewatch

1 week ago

Drag0nDude I am happy with the curve of my destruction spells.

There are a lot of early game Creatures that Fatal Push can't hit, but Grasp of Darkness can.

Rogue Refiner and Whirler Virtuoso, to name two.

I find Glimmer of Genius to be a better draw spell than Painful Truths, due to its Scry 2 and the fact that it is an Instant.

I also like where it sits on the curve.

Control decks ALWAYS need to worry about the mid game. Their goal is to control the board state until they are ready to bring their threats out. A card like Murder is essential for getting rid of mid to late game threats, as it hits everything bar Indestructible Creatures.

Thanks for the praise. I can't wait to test this deck out.

Drag0nDude on Destroy the Gatewatch

2 weeks ago

Finally! Nicol Bolas! A dragon worthy of my worship! I would conider going down to 2 copies of Murder and 4 copies of Fatal Push. To me, Fatal Push is just too good to not run a playset of, and gives you the extra removal needed in the early game. Given the current meta and the removal you have available, I don't think that you need to worry about the mid-game enough to run 3 copies of Murder. If you're struggling to keep your hand full with protection, I really like Painful Truths in this deck. Life loss is barely a mere nuisance to Nicol Bolas! Overall, I really like this deck, and I can't wait for Hour of Devastation to see it and decks like it in action.....hopefully :-). Nice job!

moxteamzirconia on AKH Jund Discard V2

2 weeks ago

@STMS i made the switch for Painful Truths instead of Wander in Death but as outlined above, now that all my card advantage is coming from my deck instead of my graveyard, I'm finding my discard decisions to be much harder. There is no Den Protector anymore, so what can you recommend that can help me bring things back if I need them. Can you think of anything that could fill that slot and give more selection than random?

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