Painful Truths


Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Painful Truths


Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

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Recent Decks

Painful Truths Discussion

multimedia on Lich Queen's Coup D'etat

1 week ago

Hey, you're welcome. The manabase is so much better, nice Fetch lands :)

Consider decreasing the avg CMC? It's currently 3.7 this is pretty high if you're wanting to be aggressive with Zombies and playing a Commander who's counting on having a some what established battlefield of Zombies to attack with when you play her. I see a lot of four and five drops here consider cutting most of them for lower CMC cards? Your four drop play is Varina this means that any other four drop should be a better card than her to warrant playing. Focus on one and two drop Zombies with the three drop lords if you're trying to be aggressive with Varina.

As far as the five drops go this spot on the mana curve is already occupied with your combo pieces (Archfiend, Havengul, Alhammarret). For the strategy here these are the five drops you want to draw. Are they the best five drops to play with Zombies? Nope, but for the combos and the combo strategies here you need them and want to draw them. Other than the combo pieces consider the five drops that reanimate all the Zombies in your graveyard with one spell: Living Death and Patriarch's Bidding? These would be the five, five drops I would play and cut all the rest.

I understand the desire to play so many combos in the deck, more choices can be good, but I feel you're not playing enough to the strengthens of Varina with some of these combos. Consider cutting the Amulet/Orb combo and the Betrayal/Pact combo? These combos in my opinion are the least good of the options because they aren't focused on Zombies or with Varina. Amulet/Orb is fine together, but as stand alone cards they aren't doing much. Betrayal/Pact combo costs too much mana, too much set-up, not enough payoff.

Cards to consider adding:

I don't think you need all the high mana cost spells that create Zombie tokens. I think all these cards are too expensive for what you're trying to do here which is be aggressive with Zombies with Varina to draw and set-up a winning combo. Consider cutting: Army of the Damned, Necromancer's Covenant, From Under the Floorboards, etc.?

saj0219 on Guilds of Ravnica: Spoilers and ...

1 week ago

DemonDragonJ I think calling it a severe bend is overstating this situation pretty severely (sorry, I just had to! :) ). The outcome of "lose x life" and "take x damage" is that your life is reduced by x. The fact that the move is happening only on cards that are causing your own life to be reduced makes it even less severe, even from a flavor perspective. Consider: is someone performing a painful blood ritual to gain knowledge (clearly a black move) damaging their body? Probably.

The fact that they result in identical outcomes is the issue that can be confusing to newer players. Can it be explained? Yes. Once it's explained, is it fairly straightforward? Yes. Is it still a barrier for new players? Yes. If the choice to eliminate an entry barrier does not change gameplay and does not break some aspect of the game, then I am all for it. Yes, there are cards that prevent damage that someone can use to avoid the ill effects of the self-inflicted wounds black is so fond of, but those effects are not many (and are rarely played), and using an extra card and mana to avoid taking damage from Painful Truths is not going to make casting the card significantly better for you...

On another note, I had a similar disappointment with Assassin's Trophy. Maybe we'll get lucky and open one :)

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

multimedia on Nicol Bolas test

2 weeks ago

Hey, looks good, Grixis goodstuff :)

Consider more lands? 32 lands is low for this deck. There's 18 cards that are six CMC or higher and an avg CMC of 4.3. As it's currently constructed looks like a 40 land deck, but I think you can get away with 38 lands. You can also consider deceasing the avg CMC meaning you need less lands. For 32 land deck however the avg. CMC needs to be no higher than 2.0 and you're a long ways from that number right now. Adding more mana rocks will also help, 8-10 low mana cost mana rocks or additional mana sources other than lands are helpful in any Commander deck.

Budget Grixis goodstuff to consider adding or upgrading current cards:

I offer more help. Would you like more help?

SeekerofSecrets on WURG Delver

1 month ago

So I just tested this against my U delver and when this list hits it hits hard but I had allot of trouble out of your mana base, I always wanted wanted to see more fetches but I understand that trying to balance life lost and 4 colors is very difficult.... and I also probably misplayed the hell out of it X)

so I had a rather unothodox idea instead of counter cat what about dark cat? trading blue for black? I know we're both huge fans of delver, leak, ect. but i feel like in the current metta a full removal package as well as Thoughtseize and Inquisition of Kozilek are very well placed. another thought if you go that path would be to consider the fringe package in my esper list, Painful Truths paired with Seeker of the Way or Glory-Bound Initiate. This is of course purely hypothetical and it a totally different route but I think it's wroth some testing

Moclord on Thantis, the Lawnmower

1 month ago

Sylvan Library and Painful Truths could help with draw issues

Wizno on Purified Necromancy

1 month ago

Hey there fellow necromancer! I am also running the Lich Queen (long may she reign) and she truly is the pinnacle of all things undead. I like the deck you've got going on but I do have a few suggestions for you based on my own experience running zombie tribal for a while. First off, you are missing the best piece of zombie tech ever: Rooftop Storm. It's just plain unfair (for everyone else) and lets you cast Varina for free from the command zone (or at least cheaper since you have to pay command tax still). While I'm still figuring out my own configuration for my deck, I've found that Debtors' Knell is an interesting card and can be quite useful in reanimating targets you may have milled. Elesh Norn, Grand Cenobite is not a zombie but boy oh boy does she make me happy to be running white now. A super buff AND a mini-board wipe is something to be feared. I would recommend adding in Cabal Coffers if you can as you can generate insane amounts of black mana and that's what the deck is hungry for (well that and brains). I know that some folks don't like him but I think it's always worth running Risen Executioner to get another lord buff. Mikaeus, the Unhallowed is another powerful zombie I would consider running too. A few pet cards for me personally are Prized Amalgam and Scourge of Nel Toth as they are constantly recurring threats or solid sac fodder. I would also suggest adding in Unholy Grotto to get back any zombie you may need again or save a key zombie from a Bojuka Bog. Vault of the Archangel is another utility land I'm exploring right now in my own deck but with a go-wide style deck like ours, it seems like it could be a nice inclusion. While Varina herself is card advantage, I would consider adding in some additional card draw effects like Painful Truths, Read the Bones, Necropotence, Rhystic Study, or Phyrexian Arena. If you would like a another win-con option, white does open up Approach of the Second Sun and Varina's ability can help dig you faster to that second casting. I hope this all helps!

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