Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.
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Painful Truths Discussion
19 hours ago
Painful Truths is better than Succumb to Temptation. Same mana, but better.
2 days ago
2 days ago
Alrighty: my first suggestion is to bump up your land count. Even though this is a relatively low-curve deck, you still want to run probably around 36 lands. If you don't, you risk having a high percentage of unkeepable opening hands because of low land count. Again, this is a super low-curve deck, so you could probably get away with 35 or perhaps even 34, but I would only recommend cutting from 36 after extensive playtesting.
Next, you're gonna want way more ramp and waaaay more card draw. I'm pretty sure the only card I saw that draws you more cards is Mentor of the Meek (which is a good option!). You are playing with graveyard shenanigans, so the graveyard will act as an extension of your hand during the average game. But there's no replacement for drawing cards off the top - graveyard shenanigans won't help you dig for a board wipe when you desperately need one, etc., etc. Good card draw in these colors include Phyrexian Arena, Painful Truths, Dreamstone Hedron.
Faithless Looting could be a good option here. While it doesn't strictly draw you any more cards, it does dig you through your deck and puts stuff in your graveyard to boot for Alesha to play with later.
Additionally, I would recommend upping your ramp count as well. Sword of the Animist is an under-utilized card, and I like it in this list. But you should definitely be playing all of the signets: Rakdos Signet, Orzhov Signet, and Boros Signet. Having Turn 2 ramp can be super valuable in a game to help propel you forward at a quicker rate than some of your opponents. Additionally, swap out Phyrexian Lens for Chromatic Lantern. It's a strict upgrade (as the Lantern gives the same effect and doesn't cost you life), and having the mana-fixing properties of the lantern is always a relief in a 3-Color deck like this. It's a little pricier, but it's a necessary card for any deck running 3-Colors and up.
I would HIGHLY recommend watching this video: Command Zone Deck Building Template
These guys are commander pros, and this video is all of their advice on how to approach building a new EDH deck. Obviously take your own artistic license into account, but for hashing out your first deck, you could do much worse than to listen to their advice.
3 days ago
I would suggest the addition of a third color splash into the mana base to play Painful Truths. It would only have to be on painland realistically, and you could draw 2-3 cards on average for it. Do it for Zendikar.
4 days ago
I might consider splashing G in this deck. Narnam Renegade, Blossoming Defense, and Heroic Intervention are two cards that seem really valuable to your strategy, and WBG makes Painful Truths that much better. There's also Winding Constrictor, Nissa, Voice of Zendikar, and Rishkar, Peema Renegade to support the Ballista. I feel like those changes would decrease your overall CMC and help the deck accomplish its goals. Good luck!
5 days ago
thank you for giving feedback!
Dear Seppuku_Fox thank you for all the suggentions. Maybe you are correct that I should play two terminates. I did just remove the Dreadbore for one more Terminate. I do not have the feeling that the Dreadbore is actually meta relevant.
I thought about Ceremonious Rejection and I do like it. I will try to get my hands on a copy to try it out. It would probably also come in very handy vs affinity.
Glimmer of Genius could be tried out but I do think that it is too costy with cmc of 4. Always also thinking about Painful Truths. I might switch cards around soon and try Painful Truths and Desolate Lighthouse both as one of in my sideboard leaving me with another slot for something different.
BTW just went second at the local fnm only loosing vs Jund.
Let me know whats up and cheers guys.
1 week ago
I've been using Painful Truths for my draw mechanic and have been extremely happy with it so far.
1 week ago
Exactly. I find these cards that allow me to assist in other people's attacks to be very political. Duelist's Heritage is an all star, and very much behaves as a Pillow Fort card and an offensive card all at once. Slayers' Stronghold will likely be nowhere near as powerful, but it could be a similar effect. I would put Rogue's Passage into the same category, if used correctly.
I have a stack of cards in my deckbox with Painful Truths, Read the Bones, Sign in Blood, Night's Whisper, and Browbeat for play testing. I already run Toil / Trouble. I will be curious to see if they do what I want. As it stands, consistency is not really an issue, the deck runs very consistently. I just need the ability to get out from under the squeeze of a Solitary Confinement that I don't want to let go. I already put in the draw spell with the greatest draw potential, which is Damnable Pact, and it also has the added bonus of potential for a burn to the face if I need to use it that way. Sign in Blood is a micro version of this. I will try out Painful Truths next. If I had the room in the deck, I would run all of them, since I get the feeling that together they would be much more powerful than each is alone, and I would consider the red cantrips as well, including Browbeat for the blast to the face potential. As it stands, I am not sure what I would want to replace to fit them all into the deck. If I went that way, I would also consider Spellshock and Price of Progress maindeck, as well as Spiteful Visions, for the added synergy of using them on my opponents as pseudo burn. If I went that way, I would be veering hard into a Punisher archetype and would potentially upset my lay low strategy. Not sure I want to go that way.