Painful Truths

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare

Combos Browse all

Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

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Painful Truths Discussion

DaLehLama on Westvale Cult

3 days ago

Thx for your comment and the upvote. I feel the same about Monastery Mentor - he had some minor appearance in recent Modern-Gameplay and that's why I also wanted to build something around him.

The results so far have been as expected - he dies easily to removal, that's why I needed to include cards like Turn Aside. However, when he stays on the field for a while, he can be a real powerhouse. Unfortunately I feel he is at his strongest in a shell with lots of instants and the current Deck-Version doesnt support this too much. One possibility is to make the Esper shell more controlling, include cards like Thought Scour and go more towards Delve-direction, so that the token-generation becomes more like a nice addon.

However, I really like the tokens, therefore I'm more thinking about cutting blue and make this deck only . Then we would have access to more pump-effects like Intangible Virtue and Zealous Persecution, asymetric boarwipes like Hour of Reckoning and the card-draw is also not bad, for example Painful Truths or Altar's Reap. We would lack counterspells, but I think being able to destroy everything should also be enough.

KingBoo11 on Grixis Control

3 days ago

What about Painful Truths as a draw spell? Seems like it would do rather well for a build like this, though I can understand the hesitation for losing life.

Chopwood on Unholier Than Thou (Tokens)

5 days ago

I had Read the Bones earlier in the deck, and switched to Painful Truths, and I must say that even if Read has it's advantages I prefer Painful truths. The mana is usually not a big problem since it's preferable to play the draw spell turn 5 or maybe even 6. Turn 3 it's almost always better with Lingering Souls, followed by a Hero of Bladehold turn 4. Then turn 5 I can play the draw spell + flashback souls and swing big with the creatures. Unless I have a Sorin on hand, in which case I'd play him and do the -2.

Landonius on Unholier Than Thou (Tokens)

5 days ago

Cool looking deck! I'd almost want to replace Painful Truths with Read the Bones. It gives you more flexibility with the mana cost, and has the advantage of scrying for both cards as well. Granted, it doesn't have the opportunity to draw three once you have your mana fixed, but I think the scry is worth it.

ej133 on Esper Glory

1 week ago

Hm, I really like this deck. But the main point of the list in Kobe was to get super value from Painful Truths, what makes me think:

In every other aspect, I like everything. Elspeth, Sun's Champion is such a good finisher, and 4 Snapcaster Mages with 27 instant and sorceries sure is right, so keep this up! I really like it!

darthblinx on Grixis Control (Ft. Nicol Bolas)

1 week ago

22 is not a good land count for standard control. You need 26-27. You also need at least 4-5 good draw spells so you can go over your opponents, like Glimmer of Genius, Painful Truths, or Pull from Tomorrow.

abby315 on Hedron Salvage

2 weeks ago

I'm definitely not an expert on either the Hedron nor control decks, but I think you need to pick a side here: are you going to play a hedron deck with Tormenting Voice and the other sorcery speed tutors, or a control deck with Hedrons and Secret Salvage?

I'm pretty sure it has to be the former in order to be consistent, and in that case you'll need to swap most of the counterspells for removal and play more like a midrange deck (or like ye olde Abzan Control type midrange). There's just too much tension between your sorcery discard/draw spells and counterspells, especially expensive ones like Disallow and Commit.

I'm going to direct you to Shota's Grixis Thing in the Ice control deck that he took to PT Kaladesh. Notice it's mostly removal because you want to tap out early for a TiTi. I think it's a great example of a non-"draw-go" control deck.

I'd do a similar thing to the above, except you're even LESS controlly because you want to play expensive sorcery spells like Secret Salvage and also because you combo-win, so you don't need to worry about stabilizing and then slowly closing a game with card advantage. SO:

-2 Commit / Memory
-3 Disallow
-4 Baral, Chief of Compliance

then something like:

+4 Abrade
+2/3 Radiant Flames or Yahenni's Expertise
+2/3 Painful Truths or maybe Glimmer of Genius

This will also make you less vulnerable to aggro. Then you can sideboard the counterspells vs control. You may also want to sideboard the Negates, but like Shota's deck I think they can be a pretty good meta call in midrange-y control decks.

Just my .02! Or maybe more like $2. :P

Hyperalgialysis on Budget Jund

2 weeks ago

Maybe drop Sin Prodder for another way to draw. Almost all of your cards cost 2 or less, and your opponent can decide to let you keep the things they can deal with and mill the rest. Treasure find is good for graveyard recursion. Since you aren't running pain lands and such Painful Truths is pretty decent. Jund Charm Rakdos Charm Golgari Charm and Gruul Charm are all good for sideboard tech. I also think some sort of sweeper effect that exiles like Flaying Tendrils or Anger of the Gods to deal with horde creatures like merfolk, zoo, etc.

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