Painful Truths

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

Painful Truths Discussion

YuiHirasawa on Korvold

2 weeks ago
  1. I think you should go all-the-way on a certain strategy rather than play a miss-mash of "okay" cards in various fronts. For example, you play mana dorks such as Gilded Goose and Deathrite Shaman , however u also run a few mana-rocks and land-ramp cards. I would play all the mana dorks I can to maximize the chance of getting a mana dork on my opening hand (aka for consistency). The whole point of early mana ramp is to get these ramp cards early on to speed your tempo on the game. If I see Gilded Goose turn 8, that would be much worse than casting the card turn 1. The same logic applies to land-ramp cards and mana-rocks.

  2. You run a lot of premium cards, but this is counterbalanced by the fact that you also run a lot of "suboptimal" cards. For example, you run good lands that come untapped, but also run a lot of bad lands that come tapped. This would ruin the whole purpose of having lands like Woodland Cemetery that come untapped. The reason that untapped lands are good is that you get to speed the pace of your game. If you run a lot of tapped lands along with the untapped lands, you lose your speed and therefore lose the purpose of running these lands in the first place. This is also true for other card types. You run Dictate of Erebos but also run Butcher of Malakir over better cards like gravepact.

  3. I think there are better options for some of your card choices. For example, Painful Truths draws you an extra card over Read the Bones . There are ALOT of good reanimtor spells in black yet you chose to run Blood for Bones .

  4. I think your deck also lacks focus. What are you trying to do with your deck? It seems to me that you are running a lot of "generally good" cards, which is perfect for midrange, but running "good-stuffs" is good because it grants you flexibility: an ability to adapt to any situation. Your flexibility greatly decreases by you running very specific cards like Endless Ranks of the Dead and Scapeshift . If you want to play a zombie strategy, go all the way with other cards. If you want to play land-matters, focus on that. Just choose one.

Just a couple of cents from a stranger.

Magnanimous on Kiora: Cruelty Without End

2 weeks ago

Hey, I was working on a Field of the Dead deck in Pioneer and found that Kiora, the Crashing Wave fit absolutely perfectly. You could try it in Pioneer if you wanted (here's my start: https://tappedout.net/mtg-decks/fog-of-the-dead/?cb=1574915555), or you could continue in Modern.

The idea is to delay the game with Fog , Spell Pierce , etc. while ramping up to seven lands for Field of the Dead . Kiora ramps, stalls, draws cards, and acts as a secondary win-con.

If you continued in Modern, the mana would be difficult and I actually think going three or four color could work given the constraints for Field of the Dead . White for Holy Day / Dawn Charm or black for Darkness / Abrupt Decay / Painful Truths are both good options. You could go up to crazy numbers of lands and play any of Arboreal Grazer , Explore , Courser of Kruphix , and Growth Spiral instead of your current creatures to ramp every turn so you can get the combo up and running by turn 5. Alternatively you could go for control instead of ramp with Thoughtseize , Abrupt Decay , Spell Pierce , Mana Leak , etc.

LastEdegy on Willowmaker

1 month ago

@Cloud777 - Thanks for the suggestion, but I don't know what to replace it with.. The deck already has a lot of enchantments for my liking.. I'll see how I can fit it..

@masayoshishido - no problem.. I'm just trying to find a seller of Slaughter the Strong , I'm going to replace Fumigate .. I'm already considering on including Phyrexian Arena as a constant draw engine itself.. Tune in for new updates, it will definitely be included.. Greater Good on the other hand, won't be effective, since most creature i have, has less than 4 power, which will only make me draw 1.. I also had tried Momentous Fall before, but it's a bit clunky for my taste.. It relies on me having 4 mana untapped for a possibility of sacrificing a creature to draw card/s.. both Painful Truths and Sign in Blood are lesser versions of Harmonize and Read the Bones in my opinion, I may include one of them, but will depend on the cards that can be replaced.. But thanks overall for the upvote and suggestions!

masayoshishido on Willowmaker

1 month ago

why don't you run Phyrexian Arena ? it's one of the black staple cards for constant card draw

Greater Good Momentous Fall Painful Truths or Sign in Blood are also good card draws for abzan colors

also why not Slaughter the Strong ?

SideBae on Zurgo Helmsmasher's theme is...Tron?

1 month ago
  1. I've found 3-mana mana-rocks to be largely inferior to two-mana mana-rocks. I think you should run things like Orzhov Signet and Rakdos Signet over their respective lockets. Also, Talisman of Indulgence , Talisman of Hierarchy and Talisman of Conviction . Other two-mana rocks to consider: Arcane Signet , Fellwar Stone , Thought Vessel , Prismatic Lens , Mind Stone ... these'll help you produce mana while allowing you to run fewer lands; I try not to go above 33 in most EDH decks.

  2. Card-draw is essential to a good deck. Consider Painful Truths , Phyrexian Arena , Mentor of the Meek , Faithless Looting , Light Up the Stage , Commune with Lava ... anything that can get you more ammo.

  3. You're in the colors to run some pretty powerful hate-cards. Consider some of the following: Aven Mindcensor , Eidolon of the Great Revel , Grafdigger's Cage , Harsh Mentor , Suppression Field (if you're really ballsy), Thalia, Guardian of Thraben , Cataclysm ...

  4. Wear / Tear is damn fine in any deck touching its colors. Fire Covenant , too.

I gotta go to class. Good luck.

multimedia on Atraxa Proliferate

1 month ago

Hey, overall well done. It's pretty difficult to make a budget Atraxa deck when you're including cards such as Season and Teferi, good job.

No basic lands is strange and 28 total lands is pretty low. I think basic lands are better than lands such as Guildgates, Blossoming Sands, Thornwood Falls, Dismal Backwater, etc. With four colors and not having any Fetch lands because of the low budget then you need more lands. My advice is play 36 lands, adding 11 basic lands: 5x Forest, 2x Swamp, 2x Island, 2x Plains

Budget cards to consider adding:

The majority of these cards can be repeatable sources of counters which is good with proliferate. Just about all these cards use counters in some way. More cards that can put a counter on Atraxa are helpful since then she can proliferate herself. Forgotten Ancient is repeatable source of a lot of counters since you put a counter on it each time a player casts a spell this includes your opponents. You can then at your upkeep move those counters around and put them on any other creatures you control. Combine Ancient and proliferate with Sage of Hours for a budget repeatable way to take extra turns. Taking extra turns is powerful with Planeswalkers and when you can attack with Atraxa who herself is big from counters.


Cards to consider cutting:

  • Blossoming Sands
  • Dismal Backwater
  • Graypelt Refuge
  • Rupture Spire
  • Simic Guildgate
  • Thornwood Falls
  • Shimmering Grotto
  • Grixis Illusionist
  • Scute Mob
  • Simic Initiate
  • Ainok Bond-Kin
  • Sylvan Caryatid
  • Rosethorn Acolyte
  • Abzan Battle Priest
  • Oneirophage
  • Volrath, the Shapestealer
  • Ethereal Armor
  • Tezzeret, Master of Metal
  • The Wanderer
  • Ancient Animus
  • Battlefield Promotion
  • Choking Fumes
  • Hindervines
  • Courage in Crisis

To make room for $9 of price cut Sylvan Caryatid . There's nothing wrong with Caryatid, it's a fine card, but $9 can be better spent such as Sol Ring and Eladamri's Call , etc. The Pioneer format is here and as a result the legal Fast lands have spiked in price. They're no longer budget options for manabases and honestly they aren't very good lands in Commander especially not for their new inflated prices since they will consistently ETB tapped in 99 card singleton Commander. Seachrome Coast , Razorverge Thicket , Botanical Sanctum can be cut to clear a lot of price if you want that.

NeonEndymion on How to Chain Ur-Dragon

2 months ago

I actually like Syphon Mind over Painful Truths . But if you're really looking to keep your overall CMC down, the latter is probably better. For my list I just want one big/bomby draw spell and don't mind sorcery speed or exactly one higher CMC draw spell.

I'm still OK with Teneb, the Harvester , as the ability to target a creature in any graveyard is relevant both to help put you ahead and for yard hate—or you can reanimate one of your own key pieces. If I were to go more all-in on a reanimation plan, I'd probably cut him for Animate Dead , though. The 6/6 body isn't irrelevant, as is the case with the overcosted Bladewing the Risen , which I feel you need to be able to reanimate and blink to make work (and even then . . . meh).

As my playgroups have powered down things a bit, I cut Vandalblast , mainly b/c I haven't been coming across as much fast rock ramp or hard Stax, and cut it in favor of another creature board wipe. Been seeing more dork/creature value engine packages lately. Another meta call.

I think the overall tension is that if you really want to keep optimizing slots w/ cEDH staples, you'd probably want to play a tutor/counter/removal/draw heavy Scion of the Ur-Dragon deck with cleaner win-con lines and, like, Worldgorger Dragon and Animate Dead combo lines. Otherwise I feel like it's easy to get caught in a trap of trying to lean into doing too many things and not doing any of them consistently well?

My gameplan is often to try to win via "fair magic" (going somewhat wide and swingin' with Dragons, 1994 Timmy style, while Jund'ing opponents out with value stapled on to them in the meantime/beforehand), with the combat combos or mass reanimation combos as backup wincons vs the primary line.

Vlasiax on How to Chain Ur-Dragon

2 months ago

Good point on land drops but I'm not sure what cards besides wheels we can run to draw many more cards per turn. I wish there was something similar to Night's Whisper - maybe Painful Truths should find its way back there?

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Painful Truths occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%