Painful Truths


Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Painful Truths


Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

Price & Acquistion Set Price Alerts




Recent Decks

Painful Truths Discussion

SeekerofSecrets on Glory to Esper

3 days ago

Chasmolinker so for the draw slot i think im going with 2x Painful Truths 1x Night's Whisper. Truths nets me 2 cards while bones nets me 1, and bones only digs one card deeper and sense its not often I'm looking for a specific card i think the raw car advantage is slightly better. I decided to do a 2:1 split to lower my mana curve slightly, there are times that casting a 3 mana draw spell can be awkward

Zxcvbnm9182 I think thats probably ok and it'll be easier on the budget.

What do you think about dropping tas and cliche for 2x Oona's Prowler? One of the best things this deck can do is force our opponent into top deck mode with Esper Charm, prowler supports this and actually provides a decent clock

Chasmolinker on Glory to Esper

3 days ago

I could see cutting a Path to Exile for Detention Sphere. What are your thoughts on Read the Bones over Painful Truths? It allows you to see up to 4 cards if you don't like the first 2.

SeekerofSecrets on Glory to Esper

3 days ago

Chasmolinker thanks for the upvote!

So for field probably check lands

But this list is pretty differnt then most esper lists (and very experiential, ive only played like 10 games total with this threat package) which is why im not running allot of the draw go staples. It's moddled after a list from 2017 that got top 8 at gp kobe. The focus point of this deck is the card advantage from Painful Truths and then using a turn 2 Glory-Bound Initiate to mitigate the life loss. The rest of the deck is just designed to be as grindy and disruptive as possible. So it doesnt really want to hold mana for stuff like Sphinx's Revelation or Secure the Wastes and we're too reliant on our nonland creatures to play a mainboard board wipe (we should probably play two in the side but im really not worried about the side until after i finish buying it.)

Detention Sphere is really interesting though any thoughts on how to make room for it? And if a 3 mana removal is worth it in this set up?

SeekerofSecrets on Glory to Esper

5 days ago

lukas96 so glory bound is actually the glue that holds this list together, it's role is to mitigate the life loss from our mana base and Painful Truths, and after our health is stable it turns into a 7 turn clock like delver

Truths is incredibly powerful in this list. I actually modeled this list after a top 8 deck from gp Kobe

SeekerofSecrets on Help with budget midrange needed

6 days ago

So I'm taking the plunge and investing in my first modern deck, Im in college so i have a $400 budget. Ive decided to go with an esper midrange built around Glory-Bound Initiate and Painful Truths (I know this isn't an original idea but its a blast to play, has plenty of room to brew and most importantly its the only 3 color mana base in my price range)

This is my current list Glory to Esper

The core spell package and mana base feel pretty solid but im struggling to decide on what creatures to play. I wish i could afford snap then the decision would be simple.

I've played delve threats with Tombstalker and 4 Thought Scour

And I've played utility with Spellskite and Tidehollow Sculler

I haven't tested the current set up (I don't own the deck yet and mostly test on i just want to hear the community's thoughts on it and the best set up to combat the current metta. Ill play moving to Atlanta in the fall so im not sure what metta will look like so I'll tune the sideboard as well when i get there.

As always thanks for any advice on the build!!!

Matt_The_OGRE on Jodah/Fist Of Sun + Rishkar's ...

1 week ago

A fun interaction with Jodah, Archmage Eternal and Fist of Suns are cards like Painful Truths which care about how many colors you spend on the spell. Normally painful truths only draws at most 3 cards, but with either Jodah or fist, you would draw 5 cards.

Skebunkler on Dark Souls

1 week ago

I think red is what keeps this deck competitive. It gives me Blood Moon in the sideboard as well as a way to close out the game. Purphoros, God of the Forge does some serious work with all the tokens that will be entering, not to mention Norin the Wary gaining life and pumping our Champion of the Parish and Thalia's Lieutenant.

I was thinking of adding a Painful Truths for some more draw. I do really like the idea of Thoughtpicker Witch and might have to playtest that angle.

Thanks for the thoughts!

Grisbane on Edgar Tribal Go-Wide

3 weeks ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

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