Painful Truths

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Painful Truths

Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.

Painful Truths Discussion

Ravenrose on We Love Freebies! *Primer*

3 days ago

I am surprised that the #1 Yennet deck creator found my little old Sphinx tribal deck. Sphinxes and conundrums are what I play. I would love to get your advise on how to improve this. I am Vorthos in nature but I do like powerful cards. However this one is quite fun.

You might wish to consider Moat and Castle . Overwhelming Splendor might also be worthy to consider. Painful Truths is good card draw. Debt to the Deathless might also be something to add to this deck. Other than that I have nothing to add.

I hope I have been of some help to you.

Raven Rose

eliakimras on Ikra Shidiqi and Sidar Kondo EDH BUDGET

1 week ago

Tainted Field and Tainted Wood are nice if you can fetch a swamp easily. Just to keep you updated with the new cards, Baird, Steward of Argive is good pillowfort. Sanguine Bond helps with the strategy. Ohran Viper is effectively a draw engine due to its "deathtouch". Kodama's Reach should replace Nissa's Pilgrimage . Mentor of the Meek got reprinted and it's cheap now. Kambal, Consul of Allocation is nice in every deck. Painful Truths is cheap card draw. Solar Tide pulls a good work here.

multimedia on You got two coconuts and you're bangin'em together

3 weeks ago

Hey, saw that you're looking for help.

In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.

I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?

Budget Vamps ($2 or less each) to consider adding:

Can add all these cards for about $11.


In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:

Can add all these lands for about $17.


Other budget upgrades to consider:

Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.


I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:

  • Rakdos Guildgate
  • Orzhov Guildgate
  • Boros Guildgate
  • Akoum Refuge
  • Bloodfell Caves
  • Wind-Scarred Crag
  • Stone Quarry
  • Scoured Barrens
  • Kabira Crossroads
  • Forsaken Sanctuary
  • Cinder Barrens
  • Anowon, the Ruin Sage
  • Blood Baron of Vizkopa
  • Bloodline Necromancer
  • Bloodsworn Steward
  • Butcher of Malakir
  • Crimson Honor Guard
  • Drana, Kalastria Bloodchief
  • Heir of Falkenrath
  • Licia, Sanguine Tribune
  • Mathas, Fiend Seeker
  • Olivia Voldaren
  • Patron of the Vein
  • Sangromancer
  • Skeletal Vampire
  • Skymarch Bloodletter
  • Vein Drinker
  • Black Market
  • Kindred Boon
  • Alms of the Vein
  • Ambition's Cost
  • Blood Divination
  • Consuming Vapors
  • Kindred Charge
  • Syphon Mind
  • Fell the Mighty
  • Well of Lost Dreams
  • Worn Powerstone

If you like these suggestions, or have any questions I offer more advice.

Good luck with your deck.


Ravenrose on Drifting Silumgar Hates Your Board

1 month ago

Yes! Finally, a Silumgar the Drifting Death deck. Palace Siege would be a flavourful and powerful inclusion in this deck. Living Death would be a good source of recursion in this deck. Painful Truths is a good source of card draw. Diabolic Tutor can help you search for the cards you need. A good land to include is River of Tears . Sign in Blood would also help you out. Mask of Riddles is also an include you could consider. Bitter Ordeal could also be fun.

Hope these suggestions help!

Raven Rose

JuQ on Phyrexian Arena is BAD.

1 month ago

It's all about your meta's average game length, in my meta games last easily 10 or more turns so its ok if you get it early or mid game.
In sorcery I like Painful Truths but you would usually need a three or more color deck.

JoosetheMuice on Licia's Bloody Bargain

1 month ago

more adds: Pristine Talisman Dawn of Hope Krav, the Unredeemed and Regna, the Redeemer could fit in here nicely and I like how they tutor for one another. Palace Siege Painful Truths Whip of Erebos and Tymna the Weaver are all things I like but don't think are as good as the other stuff in this or my previous comment. I also really think you need one more land. Hall of the Bandit Lord would be amazing if you can get your hands on it, otherwise maybe a Path of Ancestry

eliakimras on Vial Smasher & Thrasios

1 month ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

multimedia on need upgrade suggestions for edgar ...

1 month ago

Hey, keep the mana curve low... Mostly one, two and three drop Vamps to take more advantage of Edgar's eminence. Sanctum Seeker and Malakir Bloodwitch could be the two along with Edgar top end Vamps because their abilities are very good since they hurt all your opponents at once. Start by maxing out on all the one drop and two drop Vamps.

Some good noncreature budget cards ($5 or less) with Edgar are:

Budget playable lands in Mardu colors:

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Painful Truths occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%