The Scarab God

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Mythic Rare

Combos Browse all

Tokens

The Scarab God

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.

Price & Acquistion Set Price Alerts

HOU

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Latest as Commander

The Scarab God Discussion

DiverDown on Commanders by Power Level [EDH Tier List]

3 days ago

Aphoticate The Scarab God is not one of the highest tier decks out there like you said, but it does have certain elements that are desirable for a control mindset. While it is a little too mana intensive for my taste, I can see it doing well in a control shell. The filtering you get from its scry ability is very useful for setting up your top deck even though it doesn't provide actual card advantage.

As Soren841 pointed out, and this is something I forgot to mention entirely, generals that can dig, loot, or tutor are some of the biggest things to look for to helm a permission deck or it just won't work very well. And any additional abilities are just icing on the cake.

NoOneOfConsequence As for Tasigur's downside, in my experience it usually will go down in a way where someone is threatening to resolve something that no one wants on the board, so you activate his ability, look to someone other than the player who is trying to resolve the spell and say "hey, do you want to give me a Counterspell ?" and you get what you want almost all of the time. I hardly ever look at it as a downside, but rather a way to play politics and size up other people at the table, so it does take a certain level of understanding other players and their decks to analyze who else would be hurt the most by the spell resolving. It also doubles as a way for your opponents to feel as if you're on their side and duke it out amongst each other while you just sit back and relax. It's honestly my favorite way to play Magic. :)

crstisalie I have already read the list a long while back and I have been following it for quite some time. My point that you obviously missed is that you had not provided thorough explanations in your own words and that's what was so bothersome. If you're trying to make a case for something, a list is certainly helpful, but when you're actively arguing for something you need to be able to actually discuss it yourself in detail, which is something you failed to do entirely. There were a few feeble attempts, but in the form of naming miscellaneous cards and heresy opinions with no factual support focusing on how or why which leads me to believe that you don't actually know what it is you're talking about and all of that goes back to the whole credibility thing I mentioned in my last post. Again, it might be best to drop it at this point because you failed to prove your point when given several opportunities to do so and your latest attempt is "oh I have to work, but here's a list that I mentioned earlier and you can read that." Screw that lol. You should use lists as a supplement to prove your point, not just link them to do all of the talking when the list by itself hasn't yet proved to equate to the variations already listed in the description. If you can't say something redemptive to save your case, just leave it be then. We all understand how you feel about it, but you have yet to sway anyone and I don't even think you can.

Aphoticate on Commanders by Power Level [EDH Tier List]

3 days ago

Darknut My personal favourite permission general is The Scarab God . When I play control, I like having a good mana sink in the zone for a place to throw unused mana held up for instants. I'm not saying its a high tier deck, just my personal favourite.

On top of the mana sink it help you dig through your deck via scry, has a pseudo tax evading ability and the mass life loss is a nice cherry on top if you sprinkle in some Zombie Synergy.

Being able to reanimate creatures at instant speed provides some wonderful flexibility. There is also the major fun factor of countering your opponents creature and then reanimating it for yourself, even if it is just a Reclamation Sage .

multimedia on Dimir Aristocrats Commander?

1 week ago

Hey, for a Dimir Commander consider the The Scarab God?

Combine the aristocrat strategy and reanimation? You don't have to play Zombie tribal with Scarab, value creatures are just as good. Get value from creatures when they ETB, when you sac them with sac outlets and when they are reanimated.

Creatures such as: Mulldrifter, Baleful Strix, Hostage Taker, Plaguecrafter, Champion of Wits, Clever Impersonator, Phyrexian Metamorph, etc. Can still include Zombies: Carrion Feeder, Cryptbreaker, Gravecrawler, Sidisi, Undead Vizier, Fleshbag Marauder. Consecrated Sphinx, Jin-Gitaxias, Core Augur and Razaketh, the Foulblooded are great creatures with Buried Alive or Windfall and reanimation. Sheoldred, Whispering One is also a good reanimation target, at reanimating one of your value creatures each turn.

Deadpoo111 on Scarab

1 week ago

Chainer, Dementia Master is nice for when The Scarab God is removed. Training Grounds and Heartstone allows you to activate multiple times. I would also suggest Cabal Coffers and Urborg, Tomb of Yawgmoth if you can afford them.

Good Deck! +1

pablitocz on The one true zombie master

1 week ago

As others have said The Scarab God is probably the most powerful option (strong card is strong), but imho kinda boring.

My personal favorite is Grimgrin, Corpse-Born thought. It's slow, it's clunky and you have to go through some hoops to make it work. But feeding him with zombies (who don't care about dying anyway) to even start him moving is very satisfying and thematic for this tribe.

Wizno on The one true zombie master

2 weeks ago

I've played several of the above commanders and would have to agree in terms of straight power, The Scarab God is probably the most powerful zombie commander. I would argue that Varina, Lich Queen is the best of the three color options and her being an actual zombie allows her to benefit from other lords and zombie synergies. Green is probably the next best splash color with Red, in my opinion, being the weakest third color addition. Zombies really are one of the best supported tribes and you can take them in several directions but the resiliency and reanimation makes them solid threats.

Snap157 on The one true zombie master

2 weeks ago

The Scarab God 100%. It mitigates commander tax, steals people's dead creatures and makes them into zombies, and also filters your cards.

Rzepkanut on The one true zombie master

2 weeks ago

The Scarab God is the most powerful zombie commander by a long shot. The list above is great but none of those cards except TSG was a standard dominating powerhouse. It can win games on its own, the other ones are just in consideration because of some zombie synergy not actual card power.

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