|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
Combos Browse all
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The Scarab God
Legendary Creature — God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.
Commander Recommendations Start Commander Deck
Latest as Commander
The Scarab God Discussion
20 hours ago
Thanks DrukenReaps and Boza for your advices.. my problem with the last pre-con decks is that the commanders are all planeswalker. I don't like them very much as commanders because, for what i've been able to see playing with my friends' decks, the starting order becomes a really important factor and i would like to minimize the importance of that element in a game (then again, i could be totally mistaken about this since i'm a beginner so please correct me if i'm wrong). I have some of zombies card so The Scarab God may be the best choice for me now. I think at this point i would chose between him and Oloro..
21 hours ago
Well if i had to go by commander i would pick one between Oloro, Ageless Ascetic , Kaalia of the Vast or The Scarab God .. Who would you recomend considering my budget? In terms of style i would pick control over aggro.. I also like vampires but i've heard a lot of people saying that Edgar Markov/Olivia's commander deck are not very good unless you spend a lot of money (but, as i said, i'm new into commander so it's quite likely that could be said even for the other commanders i've listed so that's why i was talking about coulors and not commanders.)
5 days ago
I think you want to go in on the self-mill, make zombies theme, so you should trim the fat on things that don't fit what you want to do. I like the dredge cards, and I like the cards that put cards from the top of your library into your graveyard to trigger Sidisi, Brood Tyrant .
Cut Prime Speaker Vannifar , Razaketh, the Foulblooded , Sidisi, Undead Vizier , Tasigur, the Golden Fang , Taigam, Sidisi's Hand , The Scarab God . I'm not big on counters, so I'd probably leave out Frilled Mystic . Liliana of the Veil and Liliana Vess don't really fit the theme. Switch Wonder for Filth , especially since you're running Urborg. I think most of your tutors could go, so Diabolic Tutor and even Jarad's Orders could go. I'm not sure Jarad, Golgari Lich Lord fits very well, other than he's a zombie. If you see yourself sacrificing lots of zombies to him, then keep him.
You should run Rooftop Storm , and consider Soulquake . Take out Shriekmaw and put in Fleshbag Marauder (fits the tribe), and don't forget that Gray Merchant of Asphodel is a zombie, too, and you're running a high black pip count; he'll pay off. I'm wavering on Meren and Muldrotha; I see why they are here, and how the will be useful...especially Muldrotha. If you had to choose one, I'd keep Muldrotha. Villainous Wealth is fun, but is it what you want this deck to do?
I hope that helps you get started!
6 days ago
First off, I love both the choice in tribal as well as the commander! As someone who has been running and refining a zombie tribal deck for a couple years now, I can see that you've got some great choices in there. From what I noticed, (on the mainboard, I didnt check too much of the sideboard,) you fell into a bit of a zombie tribal trap. There are a lot of cards that create soooooo many zombies that it feels wrong to not run them. But in my experience, you never really have all the mana to use these big swinging spells effectively. Josu Vess, Lich Knight is a great example of a card that would pretty much close out a game, except she sits in hand and never really gets to the point where you can kick her. There are just a lot of cards that you can't get out cuz dimir just doesn't get the kind of ramp to run them. The cards that i would say fall in this too expensive to be worth it category are Josu Vess, Lich Knight , Lim-Dul the Necromancer , Overseer of the Damned , Rot Hulk is a really good card and might just push that boundary of good enough to be worth the mana, I'd keep it in and see how the deck feels, In Garruk's Wake , Kindred Dominance , Necromantic Selection , and Plague Wind . The last four are tremendous board clears, but are not really worth the mana for it when you could throw in some sacrifice fun stuff to clear out an opponents board, because The Scarab God basically means that no matter the creature, you'll essentially always have two. Again, this is a pretty easy trap to fall into, it just makes the game unfun when you sit on these huge uncastable spells.
Beyond that, there are some card choices that are maybe a bit meh, but frankly it just isn't the end of the world. One suggestion that I feel duty bound to make is Grimgrin, CorpseBorn. With tokens, he is unstoppable, and if you have The Scarab God out, you can bring back anything that you sack to Grimgrin. One last note as well is to be careful with the amount of non-zombie creatures in the deck. It comes back to bite you more often then you'd think. Overall, this is a great deck and there's even some cards in here that I plan on adding to what I thought was an optimized deck! Definitely a +1 and I'm interested to see where your deck goes from here!!!
1 week ago
I’ve been messing with my own The Scarab God list for a few months now, and while not a dedicated mill commander, it’s survivability and activated ability can pull me out of games where I should have lost. However, if he’s not your style, I’d reocommend Oona, Queen of the Fae
1 week ago
A friend of mine and me playtested this deck vs my Meren of Clan Nel Toth deck yesterday and it turned out to be pretty balanced (tho both decks are designed for 4player groups and the God might be a bit annoying if meren has to handle him solo). One thing I found out is how powerful the activated ability of The Scarab God is, especially versus a graveyard based deck. That said I would maybe swap the Coat of Arms with Training Grounds since it seems like I don't need more buffs to win.
The Necropotence turned out super powerful, which I didn't expect at first since the card looks so odd in it's design.
The Talisman of Dominance is already included. Only thing I now want to switch out is the Midnight Reaper : I had a Skullclamp in the deck, but there are too few sac outlets and the zombies don't die on their own, so it's kinda hard to get a constant draw from it, I'd like a more unsituational option here.
1 week ago
What would you in this case kick for the executioner? I already included a Necropotence for the Corpse Harvester . I know that the activated ability of The Scarab God is suuuper powerful, but in my gameplan he's mostly there for the drain/cycle, although i surely will use his ability from time to time :) If I feel the zombies are too slow in general, I will add more Rocks. Do you have any ideas on which one are the best here?
1 week ago
Nicol Bolas seems to be better themed with forcing opponents to discard cards! My own brews around him seemed to run heavy discard sub theme along with sneakily playing the dastardly Nekusar, the Mindrazer . I'd say maybe run more wheel effects and every draw cards effects so that you can make people discard more and if you seem to be having trouble getting people to discard the blue praetor Jin-Gitaxias, Core Augur will make your opponents never have a hand on your turn. Plus the flash can really mess up your opponents plans. And since you already have a nekusar deck you should know what other pieces to put in.
Or option 2 go Grixis Control and run The Scarab God to use your opponents creatures against them along with getting rid of possible recursion options of your opponents. But if you go the control route people will gun for you after playing with that deck in the playgroup for a while.
The Scarab God occurrence in decks from the last year
Commander / EDH:
All decks: 0,03%
U/B (Dimir): 1,0%