|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Mythic Rare|
Combos Browse all
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The Scarab God
Legendary Creature — God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.
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The Scarab God Discussion
1 day ago
Hey, playing three color Zombies can be fun at a tournament like FNM, but if you're thinking of taking Zombies to Nationals which is a much higher competitive tournament my advice is play mono black. Orzhov if you want a second color for Wayward, but not three colors. I suggest this because with Zombies and the all out aggro strategy with lords consistency and speed is the most important thing. Three color or even two color aggro decks are less consistent then mono colored ones. Zombies want a consistent turn one Zombie play either Diregraf, Wanderer or Push. Consistently this is difficult to do with three colors so many ETB possible tapped lands. The Check lands are great lands, but not turn one.
Orzhov you can have 4x Concealed Courtyard, 4x Territory and 4x Chapel, 12 white sources for two drop Wayward. 8 sources which can ETB untapped turn one is important. 12 sources for a two drop is low, but doable. Is it worth it? I don't know. Binding Mummy seems like a very good white Zombie sideboard option for Zombies. He can help to clear away blockers in midrange matchups. He has very nice interaction with Marshal, Mastery and Liliana's -3. Metallic Mimic can give you good advantage in the mirror match consider it for the sideboard? Mimic is a good card for Zombies for any nonChainwhirler matchup, but because of Chainwhirler is too risky main deck.
The Scarab God is a great, but he doesn't fit with the aggro strategy with Zombies. Mastery is what you want at five mana with Zombies. It's another anthem effect the theme of Zombies as well as two more Zombies. Mastery and Contempt are the two best top end plays both either advance your game plan, win you the game with an alpha Zombie strike or stabilize you.
3 days ago
i'd take out Crucible of Worlds and Wayward Swordtooth for two The Mending of Dominaria and add Vraska's Contempt, too, and switch Grow from the Ashes for Spring // mind
My list is quite similar and doesn't have Llanowar Elves, i don't think they're needed in this deck.
5 days ago
Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?
Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.
I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?
Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.
Good sideboard card options to consider (in no order):
- Magma Spray
- Chandra's Defeat
- Deathgorge Scavenger
- Reclamation Sage
- Chandra, Torch of Defiance
- Lifecrafter's Bestiary
- Vivien Reid
- Vine Mare
Good luck with your deck.
6 days ago
Thanks for the advice! After going 1-3 at fnm I did make some changes. Although the overall record was bad, I at least went 1-2 every round and my losses were close games (my missteps as a new control player didn’t help either). With the new changes the simulations have felt good but still waiting to see it in action. I decided to go with The Eldest Reborn idea over The Scarab God, mostly because I want to gear towards being rotation proof, and I need the big bad bug for commander.
6 days ago
What I have played mono B zombies I didn't like Aethersphere Harvester because 8 creatures + marshals tokens come tapped to the field and I found it meh, Liliana, Death's Majesty doesn't impact the board enough for its mana cost
From mainboard I could suggest taking Cabal Stronghold out because you have many non swamp lands and in most situations it doesn't do anything and would suggest adding another memorial or Scavenger Grounds (<- 2 recommended) because having the ability to counter The Scarab God Gift decks and torrentials is really valuable. Also you can play with 24 lands instead of 25 but that is only based on what you like.
My suggestions for main would be 1 or 2 extra Scrapheap Scrounger for 1 lands and 1 Liliana, Untouched By Death because even though she is amazing having 3 may be too much because with out zombies she does less. Scavenger Grounds I explained
For side I would recommend adding The Eldest Reborn because it hits your opponent from many angles and gives you something from any grave I would also recommend 2 Ruin Raider because they give card advantage against control or other stall decks or 1 or 2 Plague Mare because it makes trading easier against aggro or token decks. I would recommend taking out both Liliana, Death's Majesty both Aethersphere Harvester and Josu Vess, Lich Knight. (Also really random but I like playing 1 Demon of Catastrophes in my side because red decks have hard time trying to get rid of it)
Even though I recommend these cards they aren't necessary because playing styles differ and these are just based on my experience of mono black zombies
1 week ago
Hey ! I like the idea of the deck but I think some things are weird in it.
Deck can go out really well I think, but can also fall apart quickly. With each card, you need to ask yourself, will be a situation it will really be usefull ? Skilled Animator as exemple is 100% a yes, it will always be a bomb on turn 3 with an artifact on play. But what about Arcane Encyclopedia and Urza's Tome ? You have to invest a lot a mana into it for a non instant effect. Opt or Divination could be better early game to find answer and Pull from Tomorrow as a late game bomb to refill your hand.
Magistrate's Scepter is also weird imo. It is really slow and op could just destroy it once you reach 3 counter and it will be 15 mana into nothing. If you want to take extra turn, add another Karn's Temporal Sundering.
I would swap Tezzeret, Cruel Machinist for the other one, Tezzeret, Artifice Master if you have the budget for. Can protect itself, draw two card each turn and can go fetch some big threath if you manage to do his -9.
I think you're trying to do too much things with your sideboard. Your deck is nice the way it goes I think, so you should try to either add more consistency or protect it with your sideboard. Thran Temporal Gateway is weird without Meteor Golem. Traxos, Scourge of Kroog is a good beater to have in this kind of deck.
If you manage to counterspell something with Unwind, what do you plan to do with your 3 untapped land ? I don't see a good way to do so, it might be better to just add a good hard counterspell like Disallow instead.
Metamorphic Alteration does not have a lot of non-legendary target to copy in your deck, so I think 3 would be a bit heavy in the sideboard. But it could be a nice way to deal with some scary stuff like a The Scarab God .
Anyway, that's a lot of stuff, I probably missed things too. If you disagree with something or have another question, I will be happy to answer you !
1 week ago
I love The Scarab God by far the card I was most excited for from Hour of Devastation. I personally think it's very advantageous to run the deck with a mill sub-theme so you ensure you have a good pool of creatures to reanimate. Also Conspiracy is pretty fun if you're going zombie tribal because it makes your scarab god a zombie so he can benefit from all the tribal shenanigans you have going on. If you want an example of a Scarab God zombie tribal deck with a mill sub-theme, check out my poorly named deck The, Dog baracs
1 week ago
I'm not too sure how you could fit her in but ult'ing Liliana, Untouched By Death with your Rooftop Storm on the field would mean that for 4 mana you could summon every zombie you have in your hand and graveyard in one go.
I'm a big fan of The Scarab God and you seem to have made a pretty solid deck. Good job!