The Scarab God

Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.2UB: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.When ~ dies, return it to its owner's hand at the beginning of the next end step.

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The Scarab God Discussion

xoorath on Temur Energy My Way (Ixalan Update)

41 minutes ago

Hey @naj187. No problem :) I just used the playtest functionality in tapped out with two tabs in chrome.

Totally agree about sample size, I wouldn't be able to draw a conclusion about matchup percentage or anything. But I think it is a good way to identify some issue and think about things like "in what situation does this card hurt/help" and forces you to think about "what card in this deck answers that threat". You have to come at it very unbiased and keep track of known/unknown information, but since it's just a fancy game of solitaire it's easy to take a lot of time to make very calculated decisions to test the deck and not as much the player (to some extent).

I think the assessment of Glorybringer in your deck against the dino matchup specifically will ring true, it's not really based on the games I played. Just based on how it matches up as a top end against 20 cards in my deck that make it less powerful. 13 big dinos, 3 utility dinos, and 4 removal spells - all match up favorably against glorybringer and Glorybringer only matches up favorably against mana dorks that probably don't matter by the time you're casting a 5 CMC dragon. It's stronger on the play, like most haste creatures, but it's probably not enough to make it as good in this matchup as other 5 CMC options such as The Scarab God.

Who knows what the meta will look like though. It's fantastic against Hostage Taker, evasive threats, and if there is a ramp deck that depends on creatures it might be fast enough with Servant of the Conduit to blow up ramping dorks. Also creature based combo and tempo decks. Maybe dino decks like mine wont see enough play to care about how your top end matches up against it. Hard to predict, a lot of people are saying "dino's matter" cards aren't prevalent enough for the deck to exist. I think that's not the case with Commune with Dinosaurs and Savage Stomp alone, but I wont know until many FNM's from now.

Thanks for taking the time to check out the play tests!

Cheers

Xydroth on The Skypirate Fleet

2 hours ago

Think Dispossess sideboard is great for against control to hit either The Scarab God or Torrential Gearhulk. That should shut them down.

xoorath on Huatli: The only dino gyno I know...

16 hours ago

Matchup against Temur Energy My Way (Ixalan Update)

I rolled 13, you rolled 16. You'll play.

Your hand: Spirebluff Canal, Attune with Aether, Harnessed Lightning, 2x Longtusk Cub, Servant of the Conduit, Rogue Refiner. One land off green, mull to 6.

Your hand: Rootbound Crag, 2x Botanical Sanctum, Attune with Aether, Chandra, Torch of Defiance, Abrade. Chandra can dig, and I can get my lands all untapped if I order it right. Seems okay. Keep.

Scry: Glorybringer to the top. Not sure if we want to grab it and attune after, or just attune right away. We'll play a bit slower to grab more action.

My hand: 2x Rootbound Crag, 2x Forest, Commune with Dinosaurs, Samut, the Tested, Carnage Tyrant. Too slow, mull to 6.

My hand: Sunpetal Grove, Aether Hub, 2x Drover of the Mighty, Commune with Dinosaurs, Samut, the Tested. Keep.

Scry: Rootbound Crag to the bottom.

T0, you: play Botanical Sanctum, pass.

T0, me: Draw Rootbound Crag (another one, oh well. Rather 1 than 2 here). Play Aether Hub, use the energy and Commune with Dinosaurs. I see Otepec Huntmaster, Forest, Inspiring Vantage, Drover of the Mighty, Regisaur Alpha. The alpha is nice, but let's get some untapped lands going. Only finding 1 dino in 13 cards also means it's likely to draw into by the time I need it. I take Forest.

T1, you: draw Glorybringer, play Rootbound Crag and Attune with Aether for a Mountain.

T1, me: draw Attune with Aether. Play Forest, cast Drover of the Mighty.

Me: 20+0e, You: 20+2e

T2, you: draw Forest, play Mountain. On your own end step you Abrade the Drover of the Mighty since he's still summoning sick currently.

T2, me: draw Huatli, Warrior Poet. Interesting, let's try and fish out removal on samut if there is any. Play Rootbound Crag, cast Samut, the Tested. Tick her up to 5.

Me: 20+0e, You: 20+2e

T3, you: draw Longtusk Cub. better late than never. Play Forest. If you chandra now, and re-direct the 2 damage you can kill samut with glorybringer next turn... Let's try that. Cast Chandra, Torch of Defiance. Tick her to 5 loyalty, exiling Longtusk Cub, not casting it and dealing 2 to me. You re-direct that damage to samut.

T3, me: draw Aether Hub. Play Sunpetal Grove, tick up Samut, the Tested giving Drover of the Mighty double strike putting samut at 4 loyalty. Swing at Chandra, Torch of Defiance for 2, bringing her to 3 loyalty. We Attune with Aether for Forest, and cast Drover of the Mighty number 2.

Me: 20+2e, you: 20+2e.

T4, you: draw Whirler Virtuoso. Hm, an untapped land would have been better. Oh well. Play Botanical Sanctum tapped. +1 Chandra, Torch of Defiance to get two red mana, bringing her to 4 loyalty. Cast Glorybringer. Exerting here would reduce the odds of a Carnage Tyrant next turn. We don't currently have an answer to that card, so let's play around that threat and attack Samut, the Tested, exerting killing the untapped Drover of the Mighty. Samut dies.

T4, me: draw Carnage Tyrant. Well, he doesn't really get worse playing him later, so let's try and kill chandra. Play Forest, cast Huatli, Warrior Poet. Use her 0 ability to make a 3/3 dino with trample, and have Drover of the Mighty swing at chandra for 3. Chandra dies.

Me: 20+2e, you: 20+2e.

T5, you: draw Bristling Hydra. I might as well generate some energy and blockers. Play Longtusk Cub and Whirler Virtuoso.

T5, me: draw Kinjalli's Caller. Play Aether Hub. Swing with Drover of the Mighty and the 3/3 token. You will probably end up making Longtusk Cub a blocker eventually, but let's take beats for now and prefer to pump the Bristling Hydra since it protects itself. You take 6, down to 14. Post-combat, I play Kinjalli's Caller and Carnage Tyrant. I tick up Huatli, Warrior Poet to 5 loyalty, and gain 7 life.

Me: 27+3e, you: 14+5e.

T6, you: Draw Botanical Sanctum. Cast Bristling Hydra. You attack Huatli, Warrior Poet with Glorybringer, no exert. No blocks, Huatli goes to 1 loyalty.

T6, me: Draw Savage Stomp. Cast Savage Stomp targeting Carnage Tyrant and Glorybringer, putting a +1/+1 counter on the Carnage Tyrant, killing the Glorybringer. I tick up Huatli, Warrior Poet gaining 8 life. I wait until next turn to attack, I don't want to lose the Carnage Tyrant since he can't be beaten with a pumped Bristling Hydra alone.

Me: 35+3e, you: 14+8e

T7, you: Draw Glorybringer, not bad. Play that, attack Huatli, Warrior Poet no exert. I think the plan now is block to kill the tyrant, and get in with fliers. No blocks, Huatli, Warrior Poet dies.

T7, me: Draw Kinjalli's Caller. Move to combat, swing with Carnage Tyrant, the 3/3 token, and Drover of the Mighty. You have to double block the tyrant to kill it, and can pump the cub or the hydra. If you pump the cub, your other blocker gets to live (most likely). The flier plan is helped by Whirler Virtuoso living, but doesn't require it. I think we risk losing the virtuoso to ensure hydra lives. You double block the Carnage Tyrant with Longtusk Cub and Whirler Virtuoso, and before damage pump the cub four times. I order blockers so the Longtusk Cub dies. No trample damage, but the other attackers hit you for 6.

Me: 35+3e, you: 8+0e

T8, you: draw Servant of the Conduit, cast her. Swing with Glorybringer and Bristling Hydra. Since you don't have good blockers except Glorybringer who's on offense, you exert to kill my dinosaur token (making Drover of the Mighty a 1/1, for now at least). I don't block, and take 8.

T8, me: draw Ripjaw Raptor, play Kinjalli's Caller and Ripjaw Raptor. I swing with Drover of the Mighty for 3. You can't really risk taking that, so you double block with Servant of the Conduit and Whirler Virtuoso. I order blocks so Whirler Virtuoso dies. Drover of the Mighty also dies.

Me: 27+3e, you: 8+0e

T9, you: draw Forest. We need to get rid of the Ripjaw Raptor, and Glorybringer can't do that next turn on exert... We'll have to trade a Bristling Hydra and hope they don't draw into too much action. Pass.

T9, me: Draw Drover of the Mighty. Swing with Ripjaw Raptor. Double blocked by Servant of the Conduit and Bristling Hydra. I order blocks so the Bristling Hydra dies. Enrage triggers, I draw Charging Monstrosaur. I cast Drover of the Mighty and pass the turn.

Me: 27+3e, you: 8+0e

T10, you: draw Aether Hub. You stay back on defense, and are keeping cards in hand to hope for cautious plays (currently, 3 lands).

T10, me: draw Ripjaw Raptor. Play Charging Monstrosaur, and swing with it and Drover of the Mighty for 8. You think: Killing the Drover of the Mighty and taking 5 means we can kill the Charging Monstrosaur and be back on plan next turn. But it also means you're in Lightning Strike range, and any form of removal for Glorybringer means trampling is lethal. It's probably best to get the big threat out of the way and make Drover of the Mighty a 1/1 again. You double block Charging Monstrosaur with Glorybringer and Servant of the Conduit. I order blocks so Glorybringer dies, and Drover of the Mighty hits you for 3. Charging Monstrosaur also dies. Post combat, I play Ripjaw Raptor.

Me: 27+3e, you: 5+0e.

T11, You: draw Forest, pass.

T11, Me: Draw Regisaur Alpha, play it. You scoop.

So in that game, it felt like you got flooded - but 9 lands to 10 spells is a bad ratio but not unusable. I think small creatures just didn't offer enough utility. The planeswalker fight at the beginning was interesting - all of them got value. Huatli probably only got the most because of when she was played, once a boardstate was looking good.

Glorybringer was the MVP for you. It was a struggle to get either Longtusk Cub or Bristling Hydra big enough to toe-to-toe with dinosaurs. If there was a way to clear a path for a Longtusk Cub early, it would have been a very different game - of course that's always the case. Not exactly news.

I think the tough thing about Glorybringer in this new standard, is it can't kill a Ripjaw Raptor or a Carnage Tyrant. By turn 5, both of those are quite likely to be in play. Regisaur Alpha also dodges it in a way (It's two targets, and not one, I mean). Although I didn't get it this game, Kinjalli's Sunwing is in my main board, and I think you'll see that a lot in good lists. It sounds like a sideboard card, but it forces through so much damage by putting you a turn behind on blocks, and as an added benifit hoses haste creatures and crewing of vehicles as creatures come in. That would have also powered-down Glorybringer in this particular matchup.

You bring in Rhonas the Indomitable and Chandra, Torch of Defiance, going down 2x Glorybringer.

I bring in Settle the Wreckage, going down one Regisaur Alpha.

You'll be on the play.

Your hand: Spirebluff Canal, Forest, Servant of the Conduit, Abrade, Rogue Refiner, Bristling Hydra, Chandra, Torch of Defiance. Keep.

My hand: Forest, Plains, Attune with Aether, Kinjalli's Sunwing, Commune with Dinosaurs, Huatli, Warrior Poet, Regisaur Alpha. keep.

T0, you: Play Spirebluff Canal.

T0, me: draw Kinjalli's Caller. Play Forest, cast Attune with Aether finding Mountain.

You: 20+0e, Me: 20+2e

T1, You: draw Harnessed Lightning. Play Forest, play Servant of the Conduit.

T1, Me: Draw Otepec Huntmaster. Play Mountain, cast Otepec Huntmaster. Hoping to give Regisaur Alpha when he comes in for lots of same-turn damage.

You: 20+2e, Me: 20+2e

T2, you: draw: Botanical Sanctum and play it. You Abrade the Otepec Huntmaster, and swing with Servant of the Conduit.

T2, me: draw Regisaur Alpha. Play Plains, case Commune with Dinosaurs finding Rootbound Crag, Carnage Tyrant, Aether Hub, Ripjaw Raptor, Drover of the Mighty. I take Rootbound Crag. I play Kinjalli's Caller, passing the turn.

You: 20+2e, Me: 18+2e

T3, you: draw Forest, play it. You play Rogue Refiner, drawing Forest. You pass the turn, EOT casting Harnessed Lightning on Kinjalli's Caller.

T3, me: draw Drover of the Mighty. Play Rootbound Crag, and Drover of the Mighty.

You: 20+4e, Me: 18+2e.

T4, you: draw Mountain. You're unsure if the drover is worth removing. Attacking into it can give some indication but it isn't a guarenteed tell since it would die to blocks unprofitably. You decide to give it a shot since you'd rather tick chandra up for burn than down for removal. You swing with both. No blocks. Post-combat, you play Mountain, cast and tick down Chandra, Torch of Defiance, killing Drover of the Mighty. Chandra is at 1 loyalty.

T4, me: draw Drover of the Mighty (some day a dork will stick...). Cast Drover of the Mighty, pass the turn.

You: 20+4e, Me: 13+2e.

T5, you: draw Attune with Aether. Play Forest. Tick up Chandra, Torch of Defiance exiling Botanical Sanctum from the top; since land's can't be "cast" you're forced to burn me for 2. You swing with the team, no blocks. You cast Bristling Hydra, and Attune with Aether for a Mountain.

T5, me: I draw Sunpetal Grove, play it. Cast Regisaur Alpha making a 3/3 trampling dino token. Pass the turn.

You: 20+7e, Me: 6+e2.

T6, you: draw Aether Hub. Tick up Chandra, Torch of Defiance to 3 loyalty, exiling Sheltered Thicket from the top, burning me for 2. Play Aether Hub. If you attack in now with Bristling Hydra you can force some bad blocks, but definately lose the hydra since leaving it unblocked would be lethal. Let's stay back and let chandra keep burning.

T6, me: draw Kinjalli's Sunwing. If we get Huatli, Warrior Poet down, she can heal faster than she (or we) take damage from chandra. So we only really have to act before she ults, in a million turns from now. Let's try that. We cast Huatli, Warrior Poet, ticking her up to 5 loyalty, I heal for 4.

You: 20+7e, Me: 10+e2.

T7, you: Draw Spirebluff Canal. Tick up Chandra, Torch of Defiance exiling Harnessed Lightning from the top. Interesting. If we cast that to remove Regisaur Alpha we go down to 6 energy and can still pump Bristling Hydra to 6/5. A double block would kill the hydra, but clears their board entirely. I think we try it. We cast Harnessed Lightning on Regisaur Alpha, then swing with the team at the opponent to force some sort of blocks; best case you trade for my whole board, worst case you lose a dork and chandra who's playing second fiddle to huatli right now. I decide to block Servant of the Conduit with the dinosaur token. You pump Bristling Hydra twice and I drop to 1 life. My rational is that I've seen Abrade and Harnessed Lightning, so long as I can heal from the brink of death I should be fine - I don't expect Shock or Lightning Strike ontop of the last two spells, and I have Kinjalli's Sunwing for Glorybringer. It's risky, but I think it's a decent line.

T7, me: draw Ripjaw Raptor. I need to find out if I have to heal or not before deciding a play. I send the token at Chandra, Torch of Defiance. You have no blocks, and she dies. I cast two Kinjalli's Sunwing, and zero Huatli, Warrior Poet to make another 3/3 token.

You: 20+0e, Me: 1+2e

T8, you: Draw Rootbound Crag, play it. The boardstate is starting to look bad, you don't want to trade off both Rogue Refiner and Bristling Hydra unless you have to. You hope to get removal for Kinjalli's Sunwing and a Glorybringer down to kill Huatli, Warrior Poet before she can force through a ton of damage. Another Chandra, Torch of Defiance would be good too, but only if it happens soon before they heal.

T8, me: Draw Aether Hub, play it. Cast Kinjalli's Sunwing and Ripjaw Raptor. I tick up Huatli, Warrior Poet to 7 loyalty and heal for 4.

You: 20+0e, Me: 5+3e

T9, you: draw Rogue Refiner, cast him tapped. Draw Longtusk Cub, cast it tapped. Play Spirebluff Canal tapped.

T9, me: draw Otepec Huntmaster. Cast Regisaur Alpha making a 3/3 dino token. I -x Huatli, Warrior Poet for all 7, putting 5 damage on Bristling Hydra and Rogue Refiner. Since no Blossoming Defense or Harnessed Lightning came out of the woodworks (to save the hydra), I'm feeling reasonably confident to swing with Ripjaw Raptor, Drover of the Mighty, 2x Kinjalli's Sunwing and 3x dinasaur token's for exactly 20 damage. I take note that you might have held Harnessed Lightning to prevent lethal, but since I have Regisaur Alpha untapped, and Glorybringer would come into play tapped, this should be game. You take lethal.

This game was interesting, no sideboard cards really interacted unfortunately (except maybe the chandra). In hindsight after looking at your list a bit longer, Magma Spray could have been swapped for Abrade, but luckily you didn't draw the magma spray so I don't feel so bad I'd want a do-over.

Obviously the game was super close, I spent more than a whole turn at 1 life - but it is pretty obvious looking at the plays that there wouldn't be much reach except Glorybringer and Chandra, Torch of Defiance. I felt I had to take the risk if I were ever to win on board - which is sort of the slogan for this deck "be bigger than them, by turn 5, and every turn after" - or something like that.

You had some super sweet mana dork removal this game, but I just have so many packed in this deck since they aren't terrible late game draws (providing haste, free blocks, or being a 3/3). It makes it hard to match removal to mana dorks, and even then my dino's are at 4, 5, and 6 CMC which isn't uncastable by any stretch. It's just brutal that your removal spells can't really do anything against big dinosaurs except ocasionally Harnessed Lightning.

All of that said: I think the decks are fairly well matched up. The sideboard might need some tweaking for a more creature-heavy meta that's likely to come, but that's a shot in the dark. You very well might have a good sideboard for your meta, but I think it could use some tweaking.

Main deck, I think Magma Spray even as a 1 of is a bit odd, is it just for Scrapheap Scrounger? I wouldn't MB for just that, but maybe I'm missing something. I suspect more often than not Abrade will hose more creatures and things like gearhulks, God-Pharaoh's Gift, and Panharmonicon than Magma Spray will. I think the dino matchup will be common enough you're going to want to go down ~2 Glorybringer's and find another card to share the 5 drop slot because of how it fairs against the dino matchup. Maybe try out The Scarab God as you're mentioning in the description? Could work out better against more things.

Either way, nice deck! Let me know what you think about the games and suggestions.

xoorath on Temur Energy My Way (Ixalan Update)

16 hours ago

Hey,

I'm checking out matchups in the new standard, and tried your deck out against mine: Huatli: The only dino gyno I know.... I recorded it in case you were interested.

Here's how it went:

I rolled 13, you rolled 16. You'll play.

Your hand: Spirebluff Canal, Attune with Aether, Harnessed Lightning, 2x Longtusk Cub, Servant of the Conduit, Rogue Refiner. One land off green, mull to 6.

Your hand: Rootbound Crag, 2x Botanical Sanctum, Attune with Aether, Chandra, Torch of Defiance, Abrade. Chandra can dig, and I can get my lands all untapped if I order it right. Seems okay. Keep.

Scry: Glorybringer to the top. Not sure if we want to grab it and attune after, or just attune right away. We'll play a bit slower to grab more action.

My hand: 2x Rootbound Crag, 2x Forest, Commune with Dinosaurs, Samut, the Tested, Carnage Tyrant. Too slow, mull to 6.

My hand: Sunpetal Grove, Aether Hub, 2x Drover of the Mighty, Commune with Dinosaurs, Samut, the Tested. Keep.

Scry: Rootbound Crag to the bottom.

T0, you: play Botanical Sanctum, pass.

T0, me: Draw Rootbound Crag (another one, oh well. Rather 1 than 2 here). Play Aether Hub, use the energy and Commune with Dinosaurs. I see Otepec Huntmaster, Forest, Inspiring Vantage, Drover of the Mighty, Regisaur Alpha. The alpha is nice, but let's get some untapped lands going. Only finding 1 dino in 13 cards also means it's likely to draw into by the time I need it. I take Forest.

T1, you: draw Glorybringer, play Rootbound Crag and Attune with Aether for a Mountain.

T1, me: draw Attune with Aether. Play Forest, cast Drover of the Mighty.

Me: 20+0e, You: 20+2e

T2, you: draw Forest, play Mountain. On your own end step you Abrade the Drover of the Mighty since he's still summoning sick currently.

T2, me: draw Huatli, Warrior Poet. Interesting, let's try and fish out removal on samut if there is any. Play Rootbound Crag, cast Samut, the Tested. Tick her up to 5.

Me: 20+0e, You: 20+2e

T3, you: draw Longtusk Cub. better late than never. Play Forest. If you chandra now, and re-direct the 2 damage you can kill samut with glorybringer next turn... Let's try that. Cast Chandra, Torch of Defiance. Tick her to 5 loyalty, exiling Longtusk Cub, not casting it and dealing 2 to me. You re-direct that damage to samut.

T3, me: draw Aether Hub. Play Sunpetal Grove, tick up Samut, the Tested giving Drover of the Mighty double strike putting samut at 4 loyalty. Swing at Chandra, Torch of Defiance for 2, bringing her to 3 loyalty. We Attune with Aether for Forest, and cast Drover of the Mighty number 2.

Me: 20+2e, you: 20+2e.

T4, you: draw Whirler Virtuoso. Hm, an untapped land would have been better. Oh well. Play Botanical Sanctum tapped. +1 Chandra, Torch of Defiance to get two red mana, bringing her to 4 loyalty. Cast Glorybringer. Exerting here would reduce the odds of a Carnage Tyrant next turn. We don't currently have an answer to that card, so let's play around that threat and attack Samut, the Tested, exerting killing the untapped Drover of the Mighty. Samut dies.

T4, me: draw Carnage Tyrant. Well, he doesn't really get worse playing him later, so let's try and kill chandra. Play Forest, cast Huatli, Warrior Poet. Use her 0 ability to make a 3/3 dino with trample, and have Drover of the Mighty swing at chandra for 3. Chandra dies.

Me: 20+2e, you: 20+2e.

T5, you: draw Bristling Hydra. I might as well generate some energy and blockers. Play Longtusk Cub and Whirler Virtuoso.

T5, me: draw Kinjalli's Caller. Play Aether Hub. Swing with Drover of the Mighty and the 3/3 token. You will probably end up making Longtusk Cub a blocker eventually, but let's take beats for now and prefer to pump the Bristling Hydra since it protects itself. You take 6, down to 14. Post-combat, I play Kinjalli's Caller and Carnage Tyrant. I tick up Huatli, Warrior Poet to 5 loyalty, and gain 7 life.

Me: 27+3e, you: 14+5e.

T6, you: Draw Botanical Sanctum. Cast Bristling Hydra. You attack Huatli, Warrior Poet with Glorybringer, no exert. No blocks, Huatli goes to 1 loyalty.

T6, me: Draw Savage Stomp. Cast Savage Stomp targeting Carnage Tyrant and Glorybringer, putting a +1/+1 counter on the Carnage Tyrant, killing the Glorybringer. I tick up Huatli, Warrior Poet gaining 8 life. I wait until next turn to attack, I don't want to lose the Carnage Tyrant since he can't be beaten with a pumped Bristling Hydra alone.

Me: 35+3e, you: 14+8e

T7, you: Draw Glorybringer, not bad. Play that, attack Huatli, Warrior Poet no exert. I think the plan now is block to kill the tyrant, and get in with fliers. No blocks, Huatli, Warrior Poet dies.

T7, me: Draw Kinjalli's Caller. Move to combat, swing with Carnage Tyrant, the 3/3 token, and Drover of the Mighty. You have to double block the tyrant to kill it, and can pump the cub or the hydra. If you pump the cub, your other blocker gets to live (most likely). The flier plan is helped by Whirler Virtuoso living, but doesn't require it. I think we risk losing the virtuoso to ensure hydra lives. You double block the Carnage Tyrant with Longtusk Cub and Whirler Virtuoso, and before damage pump the cub four times. I order blockers so the Longtusk Cub dies. No trample damage, but the other attackers hit you for 6.

Me: 35+3e, you: 8+0e

T8, you: draw Servant of the Conduit, cast her. Swing with Glorybringer and Bristling Hydra. Since you don't have good blockers except Glorybringer who's on offense, you exert to kill my dinosaur token (making Drover of the Mighty a 1/1, for now at least). I don't block, and take 8.

T8, me: draw Ripjaw Raptor, play Kinjalli's Caller and Ripjaw Raptor. I swing with Drover of the Mighty for 3. You can't really risk taking that, so you double block with Servant of the Conduit and Whirler Virtuoso. I order blocks so Whirler Virtuoso dies. Drover of the Mighty also dies.

Me: 27+3e, you: 8+0e

T9, you: draw Forest. We need to get rid of the Ripjaw Raptor, and Glorybringer can't do that next turn on exert... We'll have to trade a Bristling Hydra and hope they don't draw into too much action. Pass.

T9, me: Draw Drover of the Mighty. Swing with Ripjaw Raptor. Double blocked by Servant of the Conduit and Bristling Hydra. I order blocks so the Bristling Hydra dies. Enrage triggers, I draw Charging Monstrosaur. I cast Drover of the Mighty and pass the turn.

Me: 27+3e, you: 8+0e

T10, you: draw Aether Hub. You stay back on defense, and are keeping cards in hand to hope for cautious plays (currently, 3 lands).

T10, me: draw Ripjaw Raptor. Play Charging Monstrosaur, and swing with it and Drover of the Mighty for 8. You think: Killing the Drover of the Mighty and taking 5 means we can kill the Charging Monstrosaur and be back on plan next turn. But it also means you're in Lightning Strike range, and any form of removal for Glorybringer means trampling is lethal. It's probably best to get the big threat out of the way and make Drover of the Mighty a 1/1 again. You double block Charging Monstrosaur with Glorybringer and Servant of the Conduit. I order blocks so Glorybringer dies, and Drover of the Mighty hits you for 3. Charging Monstrosaur also dies. Post combat, I play Ripjaw Raptor.

Me: 27+3e, you: 5+0e.

T11, You: draw Forest, pass.

T11, Me: Draw Regisaur Alpha, play it. You scoop.

So in that game, it felt like you got flooded - but 9 lands to 10 spells is a bad ratio but not unusable. I think small creatures just didn't offer enough utility. The planeswalker fight at the beginning was interesting - all of them got value. Huatli probably only got the most because of when she was played, once a boardstate was looking good.

Glorybringer was the MVP for you. It was a struggle to get either Longtusk Cub or Bristling Hydra big enough to toe-to-toe with dinosaurs. If there was a way to clear a path for a Longtusk Cub early, it would have been a very different game - of course that's always the case. Not exactly news.

I think the tough thing about Glorybringer in this new standard, is it can't kill a Ripjaw Raptor or a Carnage Tyrant. By turn 5, both of those are quite likely to be in play. Regisaur Alpha also dodges it in a way (It's two targets, and not one, I mean). Although I didn't get it this game, Kinjalli's Sunwing is in my main board, and I think you'll see that a lot in good lists. It sounds like a sideboard card, but it forces through so much damage by putting you a turn behind on blocks, and as an added benifit hoses haste creatures and crewing of vehicles as creatures come in. That would have also powered-down Glorybringer in this particular matchup.

You bring in Rhonas the Indomitable and Chandra, Torch of Defiance, going down 2x Glorybringer.

I bring in Settle the Wreckage, going down one Regisaur Alpha.

You'll be on the play.

Your hand: Spirebluff Canal, Forest, Servant of the Conduit, Abrade, Rogue Refiner, Bristling Hydra, Chandra, Torch of Defiance. Keep.

My hand: Forest, Plains, Attune with Aether, Kinjalli's Sunwing, Commune with Dinosaurs, Huatli, Warrior Poet, Regisaur Alpha. keep.

T0, you: Play Spirebluff Canal.

T0, me: draw Kinjalli's Caller. Play Forest, cast Attune with Aether finding Mountain.

You: 20+0e, Me: 20+2e

T1, You: draw Harnessed Lightning. Play Forest, play Servant of the Conduit.

T1, Me: Draw Otepec Huntmaster. Play Mountain, cast Otepec Huntmaster. Hoping to give Regisaur Alpha when he comes in for lots of same-turn damage.

You: 20+2e, Me: 20+2e

T2, you: draw: Botanical Sanctum and play it. You Abrade the Otepec Huntmaster, and swing with Servant of the Conduit.

T2, me: draw Regisaur Alpha. Play Plains, case Commune with Dinosaurs finding Rootbound Crag, Carnage Tyrant, Aether Hub, Ripjaw Raptor, Drover of the Mighty. I take Rootbound Crag. I play Kinjalli's Caller, passing the turn.

You: 20+2e, Me: 18+2e

T3, you: draw Forest, play it. You play Rogue Refiner, drawing Forest. You pass the turn, EOT casting Harnessed Lightning on Kinjalli's Caller.

T3, me: draw Drover of the Mighty. Play Rootbound Crag, and Drover of the Mighty.

You: 20+4e, Me: 18+2e.

T4, you: draw Mountain. You're unsure if the drover is worth removing. Attacking into it can give some indication but it isn't a guarenteed tell since it would die to blocks unprofitably. You decide to give it a shot since you'd rather tick chandra up for burn than down for removal. You swing with both. No blocks. Post-combat, you play Mountain, cast and tick down Chandra, Torch of Defiance, killing Drover of the Mighty. Chandra is at 1 loyalty.

T4, me: draw Drover of the Mighty (some day a dork will stick...). Cast Drover of the Mighty, pass the turn.

You: 20+4e, Me: 13+2e.

T5, you: draw Attune with Aether. Play Forest. Tick up Chandra, Torch of Defiance exiling Botanical Sanctum from the top; since land's can't be "cast" you're forced to burn me for 2. You swing with the team, no blocks. You cast Bristling Hydra, and Attune with Aether for a Mountain.

T5, me: I draw Sunpetal Grove, play it. Cast Regisaur Alpha making a 3/3 trampling dino token. Pass the turn.

You: 20+7e, Me: 6+e2.

T6, you: draw Aether Hub. Tick up Chandra, Torch of Defiance to 3 loyalty, exiling Sheltered Thicket from the top, burning me for 2. Play Aether Hub. If you attack in now with Bristling Hydra you can force some bad blocks, but definately lose the hydra since leaving it unblocked would be lethal. Let's stay back and let chandra keep burning.

T6, me: draw Kinjalli's Sunwing. If we get Huatli, Warrior Poet down, she can heal faster than she (or we) take damage from chandra. So we only really have to act before she ults, in a million turns from now. Let's try that. We cast Huatli, Warrior Poet, ticking her up to 5 loyalty, I heal for 4.

You: 20+7e, Me: 10+e2.

T7, you: Draw Spirebluff Canal. Tick up Chandra, Torch of Defiance exiling Harnessed Lightning from the top. Interesting. If we cast that to remove Regisaur Alpha we go down to 6 energy and can still pump Bristling Hydra to 6/5. A double block would kill the hydra, but clears their board entirely. I think we try it. We cast Harnessed Lightning on Regisaur Alpha, then swing with the team at the opponent to force some sort of blocks; best case you trade for my whole board, worst case you lose a dork and chandra who's playing second fiddle to huatli right now. I decide to block Servant of the Conduit with the dinosaur token. You pump Bristling Hydra twice and I drop to 1 life. My rational is that I've seen Abrade and Harnessed Lightning, so long as I can heal from the brink of death I should be fine - I don't expect Shock or Lightning Strike ontop of the last two spells, and I have Kinjalli's Sunwing for Glorybringer. It's risky, but I think it's a decent line.

T7, me: draw Ripjaw Raptor. I need to find out if I have to heal or not before deciding a play. I send the token at Chandra, Torch of Defiance. You have no blocks, and she dies. I cast two Kinjalli's Sunwing, and zero Huatli, Warrior Poet to make another 3/3 token.

You: 20+0e, Me: 1+2e

T8, you: Draw Rootbound Crag, play it. The boardstate is starting to look bad, you don't want to trade off both Rogue Refiner and Bristling Hydra unless you have to. You hope to get removal for Kinjalli's Sunwing and a Glorybringer down to kill Huatli, Warrior Poet before she can force through a ton of damage. Another Chandra, Torch of Defiance would be good too, but only if it happens soon before they heal.

T8, me: Draw Aether Hub, play it. Cast Kinjalli's Sunwing and Ripjaw Raptor. I tick up Huatli, Warrior Poet to 7 loyalty and heal for 4.

You: 20+0e, Me: 5+3e

T9, you: draw Rogue Refiner, cast him tapped. Draw Longtusk Cub, cast it tapped. Play Spirebluff Canal tapped.

T9, me: draw Otepec Huntmaster. Cast Regisaur Alpha making a 3/3 dino token. I -x Huatli, Warrior Poet for all 7, putting 5 damage on Bristling Hydra and Rogue Refiner. Since no Blossoming Defense or Harnessed Lightning came out of the woodworks (to save the hydra), I'm feeling reasonably confident to swing with Ripjaw Raptor, Drover of the Mighty, 2x Kinjalli's Sunwing and 3x dinasaur token's for exactly 20 damage. I take note that you might have held Harnessed Lightning to prevent lethal, but since I have Regisaur Alpha untapped, and Glorybringer would come into play tapped, this should be game. You take lethal.

This game was interesting, no sideboard cards really interacted unfortunately (except maybe the chandra). In hindsight after looking at your list a bit longer, Magma Spray could have been swapped for Abrade, but luckily you didn't draw the magma spray so I don't feel so bad I'd want a do-over.

Obviously the game was super close, I spent more than a whole turn at 1 life - but it is pretty obvious looking at the plays that there wouldn't be much reach except Glorybringer and Chandra, Torch of Defiance. I felt I had to take the risk if I were ever to win on board - which is sort of the slogan for this deck "be bigger than them, by turn 5, and every turn after" - or something like that.

You had some super sweet mana dork removal this game, but I just have so many packed in this deck since they aren't terrible late game draws (providing haste, free blocks, or being a 3/3). It makes it hard to match removal to mana dorks, and even then my dino's are at 4, 5, and 6 CMC which isn't uncastable by any stretch. It's just brutal that your removal spells can't really do anything against big dinosaurs except ocasionally Harnessed Lightning.

All of that said: I think the decks are fairly well matched up. The sideboard might need some tweaking for a more creature-heavy meta that's likely to come, but that's a shot in the dark. You very well might have a good sideboard for your meta, but I think it could use some tweaking.

Main deck, I think Magma Spray even as a 1 of is a bit odd, is it just for Scrapheap Scrounger? I wouldn't MB for just that, but maybe I'm missing something. I suspect more often than not Abrade will hose more creatures and things like gearhulks, God-Pharaoh's Gift, and Panharmonicon than Magma Spray will. I think the dino matchup will be common enough you're going to want to go down ~2 Glorybringer's and find another card to share the 5 drop slot because of how it fairs against the dino matchup. Maybe try out The Scarab God as you're mentioning in the description? Could work out better against more things.

Either way, nice deck! Let me know what you think about the games and suggestions.

Mannu_1978 on U/B Revel In Riches

23 hours ago

... with The Scarab God

Crav96 on The Scarab's Legion

2 days ago

+1 for the decklist!

I don't know exactly what you're missing, but I play my The Scarab God deck with more mill. Cards like Mind Grind (great reactions from friends) and Fraying Sanity. Only a few, just for the value you know. But my favourite inclusion in that direction is by far Phenax, God of Deception! He pairs so well with The Scarab God and they look badass on the field together! Wanna mill a lot? Here you go! Wanna scry like shit? Bam! Drain people? Sure thing buddy! You got wiped on the previous turn? Zombies don't cry over small matters like that!

CommanderNeyo on Rogues with a splash of Go(d)odness

2 days ago

Out of curiosity, why is The Scarab God in the deck? You have no zombies, and his cost is over a quarter of your deck's entire cost.

Doran_The_ButtFighter on Sidisi Durdle Tyrant

2 days ago

I think The Scarab God is a must have in any Sidisi deck.

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