Contagion Clasp

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Contagion Clasp occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.18%

Contagion Clasp Discussion

Optimator on Bastards on Parade

6 days ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

TheMazter13 on Skullbriar of the +1/+1 counters

2 weeks ago

He does lose counters when he gets bounced. "other than a player's hand or library", in commander would mean Battlefield, Graveyard, Exile, or Command Zone.

Other than that, sure is Voltron. Gross!

Hero's Downfall > Murder = Stricly Better

Lightning Greaves > Swiftfoot Boots . Maybe not for this deck, it really depends on how much you'll target your commander. However, you can easily just pass the greaves around to your support creatures, do an effect, and then pass it back with no problem and no mana. If you think this leaves your commander open for disruption, then maybe not the greaves, but I don't think there will be enough Unsummons for it to be worth not having.

I'd recommend Contagion Clasp or Contagion Engine for repeatable counters and some advantage when your opponents decide blockers, but they are pretty high on the curve so maybe depending on what you think

Hi_diddly_ho_neighbor on Hapatra's Poison

1 month ago

Hi there!

Based on your post I see that you have reached the dreaded "I need to cut the last few cards" part of deck building.

One thing I always do at this point is to create custom categories for the various aspects of my deck. For example, you could make "add -1/-1 counter", "profit from -1/-1 counter", "ramp", "card draw", etc, categories. This always help me organize the focus of the deck, locate cards that are off theme or oddly specific, as well as find areas where I am imbalanced (i.e. too much removal and not enough ramp).

A couple examples: Veil of Summer is a really good card, but it is pretty niche. If your meta isn't heavy blue-black or it isn't very competitive, then Veil may not be needed.

Another example is Ivy Lane Denizen . It may seem like making your 1/1 snakes into 2/2's is great, but is it really needed? Your snakes already have deathtouch so they automatically trade with anything in combat. The added 1 power on each snake is fine, but not game ending. Triumph of the Hordes , Craterhoof Behemoth , Finale of Devastation , and Beastmaster Ascension are all much better finishers and make Ivy Lane Denizen unnecessary in my eyes. If you are set on a running Ivy Lane Denizen then I would suggest trying out Path of Discovery instead. It still can put a +1/+1 counter on your snakes, but it also provides card advantage.

So in my opinion, I would consider cutting any of: Ivy Lane Denizen , Veil of Summer (depending on your meta), Eldrazi Monument , Ammit Eternal , and Bane of Progress (this is a very good card, but your deck relies too much on it's enchantments and artifacts). I would also consider cutting Blightsteel Colossus , but that is more of a personal opinion for me.

If you do find yourself wanting to consider other cards any of the following are pretty strong in Hapatra decks: Contagion Engine , Contagion Clasp , Blowfly Infestation , Carnifex Demon , Skinrender , and Crumbling Ashes .

I hope this helps and happy deck building!

Sdwmaster21 on GB infect

1 month ago

Contagion Clasp would be a solid add to the list here. Cheap to cast and good to proliferate for a couple extra poison counters.

Also, though it is not an artifact I would HIGHLY suggest adding in Season of Growth to any infect deck with lots of instants to pump. The card draws you get and the scry effects on creature casts are soooo good. For only 2CMC you get a lot of bang for your buck.

bushido_man96 on Sap & Sac

2 months ago

Evolution Sage , Karn's Bastion , and Contagion Clasp are all budget-friendly ways to help you deck proliferate, if you have enough of that going on to boost it. Plaguemaw Beast is fun, too.

Enjoy Slimefoot! He's a blast to play!

vasarto77 on Counter Sac Engine / Gruul Mill

2 months ago

The following cards are out: Contagion Clasp - Proliferate is nice, but it doesn't perform at all when it hits the field. Return to Nature - played dozens of games. Keeps sitting in my hand with nothing to do. Fairgrounds Trumpeter - its ok, but I only ever got it to play once. Gruul Spellbreaker - Sure, it's hexproof and has riot, but it's just a early mid game blocker is all. Hunter's Prowess - never played it. Escape to the Wilds - on paper it's powerful, in practice it makes me lose the game. Return of the Wildspeaker - Just doesn't do much. Nissa, Voice of Zendikar - looked great, but really is not that great. Longshot Squad - Might be situation-ally good, but I never played it really. Rishkar, Peema Renegade - It's just really not doing anything for me so it's getting put onto the maybe list.

Cards ADDED to the list Birthing Pod Mycoloth Talisman of Impulse Goblin Matron Champion of Lambholt Krenko's Command Goblin Sharpshooter Thermopod Mwonvuli Beast Tracker - THE ONLY human in this deck...lol. Dark-Dweller Oracle

DemonDragonJ on Guildpact Informant or Merfolk Skydiver?

2 months ago

The newest debate that I am considering for my Atraxa EDH deck is whether or not I should replace Guildpact Informant with Merfolk Skydiver . The skydiver has a lower converted mana cost and can also immediately make itself or another creature more powerful, but its proliferate ability requires a significant investment of mana, which is the main focus of my deliberation.

On one hand, the informant’s ability requires no mana, but triggers only during combat, whereas, on the other hand, the skydiver’s ability can be used at any time, but requires mana to use. Also, each of those creatures has redundancy with other cards in my deck; the informant has redundancy with Thrummingbird , Grateful Apparition , Sword of Truth and Justice , Kalonian Hydra , and Archangel of Thune in that each of those cards has a triggered ability that places counters on creatures. If I were to put the skydiver in the deck, it would have redundancy with Viral Drake , Contagion Clasp , Contagion Engine , Karn's Bastion , Shalai, Voice of Plenty , and Gavony Township in that each of those cards has an activated ability that places counters on creatures.

What does everyone else say about this? Should I replace Guildpact Informant with Merfolk Skydiver ?

Actually, I could alternatively replace Abzan Falconer with Merfolk Skydiver , because, as nice as the falconer is, it does not really contribute to the overall theme of the deck and having another source of proliferation is better than giving all of my creatures flying, especially since a large number of creatures in this deck already have flying, and I have two other cards in this deck that can grant all of my creatures flying. What does everyone say about that?

DemonDragonJ on Viral Drake or Merfolk Skydiver?

2 months ago

DragonSliver09, I posted a link to the deck in the opening post of this thread.

bushido_man96, I actually have not used the deck sufficiently frequently to be able to provide detailed information about how it usually functions, but I shall say that I usually do very well with it; I do not win every game with it, but I rarely am in last place in any games with more than two players.

Also, I have multiple redundant cards in that deck: as I already mentioned, Thrummingbird , Grateful Apparition , and Guildpact Informant are redundant, but that group also includes Archangel of Thune and Sword of Truth and Justice in that they all have triggered abilities that put counters on my creatures. Viral Drake has redundancy with Contagion Clasp , Contagion Engine , Mikaeus, the Lunarch , Shalai, Voice of Plenty , and Gavony Township in that all of those cards have activated abilities that place counters on my creatures, so replacing, for example, Guildpact Informant with Merfolk Skydiver would be reducing the number of redundant cards in one group and increasing the number of redundant cards in the other group, which could probably be a thread of its own.

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