|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
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Contagion Clasp Discussion
6 hours ago
Also: saprolings rock =)
4 days ago
If you are going for the infect kill in commander then youll need all the infect and proliferate cards you can get. Here are some pretty good ones-
1 week ago
So, I like the new build. Very stream lined. I would take out the red duel land, as it comes into play tapped and slows you down. Less plains also.
Maybe also play a few games trying:
1 month ago
I would pump up your negative counters and add in some proliferate cards.
Another -1/-1 counter card that could work is Serrated Arrows.
Other than that, I like the direction this deck is going, just needs some slight tuning to make sure you get maximum value from Scorpion Gods ability.
1 month ago
In my modern deck Snakes&Bugs I also use Devoted Druid and Contagion Clasp to create counters.Apart from this you could consider Khalni Hydra since you can cast it very cheap once Hapatra, Vizier of Poisons get's goingAnd Grind / Dust can be usefull. The Dust part can be cast with Channeler Initiate or Manalith and will probably a surprise for the other players.
I'm not sure if this changes make sense, since I haven't had a lot of oportunities to play commander.But maybe there is something in there for you.
on Poison Rain
1 month ago
Here's what I think could be cool
Isochron Scepter allows you to take a CMC or less Instant or Sorcery and exile it and play copies of the card.
Strionic Resonator allows you to double triggered abilities, which can be used on Isochron Scepter to load two instants or be used to double the effect of Proliferate from Inexorable Tide.
ThrummingBird triggers proliferate too, and can be combined with strionic early.
Tezzeret's Gambit gives you a draw two and Proliferate for 3 mana ()
Just an idea but it could be fun to mess around with.
1 month ago
Man, that's a cool idea! Just I don't understand Darksteel Reactor really. I mean, if the opponent keeps focussing Azor's Elocutors, you have time to charge it and get the opponent waste creatures/removal/damage, but it's way to slow in my opinion!
Also, you have too little option to proliferate (try something like Steady Progress that get you draw too, if you need others damage preventions). You also need protection from removals like Path to Exile or black removals, so Gods Willing or Apostle's Blessing can be nice i think...
To replace your artifact, i would try Contagion Clasp! It's cheap on mana and you can keep it in play to proliferate when you have no other options!
1 month ago
Cards that I struggle to see the relevance of:Dictate of Karametra seems bad to me, you don't play many instants so after 1 game your opponents will begin to see it coming and it only gives you a small advantage at first, your opponents can likely take a lot more advantage of it than you.
Elspeth, Knight-Errant seems like a very weak planeswalker and could easily be removed in order to facilitate better support.Garruk, Primal Hunter also seems weaker, his only relevant effect on landing being to make you a 3/3 which will get steam rolled by any creature strategy.
Gideon, Champion of Justice is terrible isn't it?How often do you find Kiora, the Crashing Wave to be a waste of 4 mana to prevent 1 source's damage?Ob Nixilis of the Black Oath is fairly irrelevant, you drop him and gain a teeny bit of life or get a 5/5 token but reduce his loyalty to ping-range or wait for an irrelevant emblem.The remaining planeswalkers are all okay or at least obviously usable when they drop or if they attain critical mass. Speaking of which, there are obvious upgrades that are missing here.Doubling Season, you just have to play this card. You can't not play this card in EDH superfriends if you have green access. It sets up planeswalkers to instant-ult and doubles tokens you produce to block with.Rings of Brighthearth means every planeswalker ability gets doubled. Unfortunately this does not double the counters added.
You could go harder into token doublers with Primal Vigor,Parallel Lives, and Anointed Procession, which might give you enough blockers over time to start building the justice league.If you are going instead to preventing damage to planeswalkers you need cards like:Moat, Magus of the Moat, Humility, Sphere of Safety, Contagion Clasp, Contagion Engine, maybe Privileged PositionYou need more tutors. Planeswalker-specific or not. Demonic Tutor, Vampiric Tutor for a start.It's usually good in blue to have one or two instant-speed responses like counterspells. The most relevant one I can think of is Fuel for the Cause although it's not a great one anyway. You seem like you have board control fairly well locked. This is probably your only answer to cards like Merciless Eviction or the new red spell from Ixalan I forget. Also, since you're always wiping the board and filling everyone else's graveyard why not run a Rise of the Dark Realms as an alternate win-con?
Obvious missing planeswalkers:If you choose to run very few creatures who are all extremely relevant, the duel deck Ajani, Valiant Protector actually acts as a pseudo-tutor for them, which could be very relevant with deepglow skate.
Ashiok, Nightmare Weaver can remove some serious threats, make players more wary about reorganizing the top of their library, and potentially net you blockers, dorks, etc. if it sticks. The ult is a win-con.
Elspeth Tirel can create token blockers, can setup to ult the following turn as a boardwipe, incidental life gain if you are going hard with tokens.
Gideon, Ally of Zendikar similar to Elspeth he makes tokens but his ult is more relevant to building a token-defensive board state, can be used right away, and if he sticks around he can beat face for damage while gaining loyalty. Rotating out of standard so he will be cheaper now.Jace Beleren, less of a "I win card" but less likely to be shot down right away in a political meta. Everyone drawing a card doesn't draw attention, and you can selectively choose to replace him in your hand with the minus as well if you just want to "cycle" him. The ult is fairly irrelevant so you can basically treat this as a semi-permanent draw engine.
If you upgrade your land base and throw in an urborg/cabal coffers combination you should go for Liliana of the Dark Realms since she can tutor for dual types, turn your swamps into super-engines and act as a removal for even indestructibles if you get there.Nissa, Vastwood Seer can also be good, she gives you land drop, she's relevant if you draw her late and flip her, you can potentially get tricky and flip her using lands like Evolving Wilds after you block an opponent, and her flip side provides ramp/filtration, a token blocker, or potentially a board of 6/6 creatures. also she re-enters so works with doubling seasonTamiyo, the Moon Sage can protect itself somewhat, or remove a threat on board which can politically let you leverage your opponents. Against creature-wide strats can draw you a full hand worth and its ult is very hard to fight against.
Teferi, Temporal Archmage combos with Chainveil if you replay it same turn and you NEED THIS ULT.Tezzeret the Seeker tutors for sol ring, nuff said.
Venser, the Sojourner resets your other planeswalker loyalties, I mean seriously flicker is always good. The ult acts as almost a win con.
Moi expensivo:Your mana base should be fetches and duals, enough said.Jace, the Mind SculptorKarn LiberatedUgin, the Spirit DragonLiliana of the VeilThe AbyssCaptain Sisay since all planeswalkers are retro-actively legendary.