Contagion Clasp

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Scars of Mirrodin Uncommon
Duel Decks: Elspeth vs. Tezzeret Uncommon
Promo Set Uncommon

Combos Browse all

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

, : Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

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Contagion Clasp Discussion

iAzire on atraxa the horrors

18 hours ago

Let me clarify, I am not telling you to make an Infect deck. But I am letting you know it is an option. Infect is effective.

Some cards should be ran in every Atraxa, Praetors' Voice deck in my opinion. Contagion Engine, Contagion Clasp, Thrummingbird, Viral Drake, Inexorable Tide. Regardless of the direction Atraxa goes in, she benefits greatly from these cards.

I would personally always include Ichor Rats as you will be Proliferating a lot and it is a 1-card alternative Win Condition.

Infect can bring hate from a table. Some people don't like playing against it, but I feel it is a viable strategy. I don't like losing to a Turn 3 Combo win either, but that's the game. Don't let others force your deck building. Build what you will enjoy.

iAzire on atraxa the horrors

1 day ago

Who told you Infect wasn't good in Commander?

With Infect you only have to do 10 points of damage instead of the standard 40. It is also extremely effective at beating Life Gain decks. It doesn't matter if they have 250 life, you still only need to do 10 damage!!

Infect is absolutely amazing to have on your creatures!! Can't destroy your opponents Indestructible creatures? Attack them with Infect creatures!! They either take the Infect damage, or they block allowing you to Proliferate the -1/-1 counters until Avacyn, Angel of Hope is in the Graveyard.

Ichor Rats puts everyone on a clock. They either win, or you win by Proliferating their counters every turn. Often you Proliferate multiple times a turn, from Contagion Engine, Contagion Clasp, Viral Drake, Thrummingbird, Inexorable Tide, YOUR COMMANDER, etc.

Add to that some great Infect creatures, Glistener Elf on Turn 1, it is swinging for damage on Turn 2. Blighted Agent is also amazing. You could also run cards like Triumph of the Hordes to swing for glory.

Infect is a different strategy, but it isn't a bad one. I feel that most people don't build their decks properly so they don't think it's a good strategy. The key is really getting each player the Infect Counters and Proliferating them to 10. Have enough counter magic to protect your game plan, and you're set. They aren't removing the counters, and you are always adding more. Even if you get board wiped, they still have those counters, they can't deal with them, you can easily come back and Proliferate them to death.

nigThewizard on Infect/Proliferate

1 day ago

Hmm I do like Contagion Clasp so maybe 2 Clasps and 2 Throne of Geth. I'm trying to make this competitive so the quicker the better but I like having one Clasp on the board just in case the game gets in to later rounds, I have a guaranteed Proliferate on the board.

HurricaneZach on Infect/Proliferate

3 days ago

Maybe Throne of Geth also for a quick 2 mana proliferate to end the game or kill off a creature that blocked. I like it more than Contagion Clasp here. It is faster and you have enough creature control as it is.

Daykillz on Oath of Atraxa

1 week ago

Hey! You talked to me earlier, these are just some ideas I had.

I know you already have Transguild Promenade but I might consider adding Rupture Spire or City of Brass as more mana fixing. Reflecting Pool is also great, as is Grand Coliseum if that is available near you. Also, another land: Blighted Woodland

Now for my card change ideas... Keep in mind this is just my thought process :)

Bred for the Hunt --> Edric, Spymaster of Trest I know it helps others, but you can use this to play politics.

Citadel Siege --> Doubling Season This is less sure. Doubling Season is a necessity in this, but Citadel Siege is good. Mostly I couldn't see much to take out for DB.

Duelist's Heritage --> Angelic Skirmisher Skirmisher is just more of a diverse card, and can strongly discourage people from attacking you.

I think that Avenger of Zendikar would be INSANE in this deck. Maybe he only makes 6-8 plants, but my goodness all the +1/+1 counters! Not sure what I would take out yet.

Another two cool pieces of tech since it seems like you like infect, Corrupted Conscience I love stealing stuff, but giving it infect too? And this: Triumph of the Hordes while not an instant will throw off combat.

Overrun or Overwhelming Stampede could also be great surprise killers if you end up with big creatures and don't have trample.

It really feels like you could get blown out if you don't protect your creatures, so possibly Asceticism for the hexproof/regenerate can be a savior. Possibly even an Avacyn, Angel of Hope but that is very white heavy and expensive.

Languish --> Toxic Deluge I know it costs life, but with Deluge it's less and you choose how much you want to go away.

Disdainful Stroke --> Counterspell Counterspell is just an upgrade.

Swords to Plowshares and Path to Exile are both insane pointed removal, but I obviously don't know your meta and Mortify/Putrify are more diverse.

Oath of Nissa is SOOOO good in this deck! I might even just take out a land considering its power. It's almost a green ponder!

Contagion Clasp and Contagion Engine have got to go in here as has been said. Recurrable proliferate? As a mana sink? Yes please. Also, Inexorable Tide.

Duneblast is really cool flavorful, but it is expensive for a wipe and you may want Damnation, Wrath of God, or Supreme Verdict. Damnation and WoG say no regen, and Supreme says no counters! But personal preference :)

Everflowing Chalice seems expensive, but it is just too strong in commander where you generally have time to set up mana. It is also affected by Doubling Season and Proliferate if I remember correctly. Possibly switched for Fellwar Stone

I'm not sure if it is banned, but I would rather run Dig Through Time than Treasure Cruise because I prefer to find exactly what I want rather than just draw three, but that's just me.

Also, crazy piece of tech if people are running lots of artifacts or enchantments that scare you, but not necessary is: Bane of Progress. While two sided sometimes you just have to do it.

flluid on Oath of Atraxa

1 week ago

Everflowing Chalice, Grimoire of the Dead, Contagion Clasp, and Contagion Engine are all cards you may be interested in that help with proliferation/work well with counters.

CivilizedSin on Leave my planeswalkers alone

1 week ago

How dead-set on you on using Breya as the commander? Atraxa, Praetors' Voice is kinda sorta the go-to Planeswalker commander. Getting into green gives you access to things like Doubling Season as well.

However, sticking with Breya and using the colours we got, I recommend the Oaths:
-Oath of Chandra: Probably the most underwhelming, and better in a 60, but still a nice little removal card.
-Oath of Jace: Digging is always valuable.
-Oath of Liliana: Some solid removal that also allows all of your walkers to have protection the turn they're played.
-Oath of Gideon: An extra loyalty counter never hurt anyone (except maybe your opponents).

Running some additional Proliferate effects like Contagion Clasp, Contagion Engine, and Thrummingbird will provide some additional value.

Lastly, Call the Gatewatch as tutor effects are always useful in EDH.

Runaller on Need help on starting an ...

2 weeks ago

Infect Atraxa absolutely requires Ichor Rats since it can give everyone poison counters instantly and then you can begin proliferation. Blighted Agent is another amazing infect card as it has unblockable. Already said above, if budget isn't a problem, Doubling Season belongs in every Atraxa deck regardless of the build.

As for the land base, it is heavily based on how you build the deck. the four red-less Tricolor taplands included in the precon are amazing, as is the any color lands or Command Tower -esque cards, also including Fellwar Stone and Exotic Orchard.
Also good, go for some of the Fast lands from Scars of Mirrodin and Kaladesh. (Example: Darkslick Shores) Shock lands are always great if you run fetch lands. (Example: Watery Grave) I personally love the Check (Example: Drowned Catacomb) and Bounce Lands (Example: Dimir Aqueduct)

Artifacts can be helpful as well. Contagion Engine and its little brother Contagion Clasp are great proliferators each turn. Mana rocks are always helpful, and Sol Ring belongs in every single deck in the entirety of Magic: the Gathering. Lightning Greaves is an extremely powerful equipment. Akroma's Memorial is great to make it almost impossible to not get at least some damage through. Blightsteel Colossus makes it so people will always block him and let your smaller infects in, followed by proliferation.

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