Hour of Devastation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Devastation

Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

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HOU

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Hour of Devastation Discussion

Ocelot44 on Tajic Hatebears

1 month ago

If you love hate cards as much as I do, then I've got a lot of recommendations!

Torpor Orb is a Tocatli Honor Guard that doesn't die to creature wipes

Bastion Protector will protect Tajic while Tajic protects Bastion Protector, so easy wombo combo

I know this might seem counterintuitive, but Boros Reckoner and Truefire Captain could both go really well in here! If Tajic ever gets removed, then suddenly any Blasphemous Act effects become massive burn spells! I'd also recommend other Earthquake effects like Magmaquake, Hour of Devastation, or Chain Reaction

With your +1/+1 counter subtheme, creatures with persist like Twilight Shepherd, Kithkin Spellduster, and Furystoke Giant could all be good, or even Cauldron of Souls could be hilarious

If you want more reanimation hate, I really love Containment Priest! It's a Hallowed Moonlight effect that doesn't hit tokens, but it sticks around if you can defend it

The_Blue_Dragon_God on Sliver's Rise

1 month ago

Not many run Hour of Devastation. I want to run no counterspells as a challenge, I'm going all out tribal. I'm making another decklist that is more competitive.

BelugaWhale217 on Sliver's Rise

1 month ago

Aggravated Assault for infinite mana and combats if your slivers tap for mana. I would replace diabolic tutor for one thats cheaper to cast such as Imperial Seal. Also, if all your slivers are on the battlefield, then someone can Hour of Devastation into Blasphemous Act and destroy your entire board, so maybe run some counterspells.

DiabeticFire on Dakkon Blackblade Commander

1 month ago

For your lands, I would recommend you run 38. This number should be a mix of utility, mana fixing, and basics.

Utility: Reliquary Tower Homeward Path

Mana Fixing:

Fetches: Terramorphic Expanse, Evolving Wilds

Tri Color: Arcane Sanctum, Esper Panorama, Command Tower

Scry Lands: Temple of Deceit, Temple of Enlightenment, Temple of Silence

Bounce Lands: Azorius Chancery, Dimir Aqueduct, Orzhov Basilica

Check Lands: Drowned Catacomb, Glacial Fortress, Isolated Chapel

Gain Lands: Dismal Backwater, Scoured Barrens, Tranquil Cove

Guildgates: Azorius Guildgate, Dimir Guildgate, Orzhov Guildgate

Tap Lands: Forsaken Sanctuary, Meandering River, Submerged Boneyard

P.S. Hour of Devastation is not allowed in your deck.

CaptSillva on Nicol Bolas' annoying bag of schemes

2 months ago

Seeing as how you seem to be going for Bolas flavor perhaps you could consider Hour of Devastation, Crux of Fate, Countersquall, Magmaquake, Neheb, the Eternal, Rakka Mar, and Soul Manipulation.

Other sweet value cards you could consider are Discovery / Dispersal, Rise / Fall, Connive / Concoct, Angrath, the Flame-Chained, Liliana's Specter, Rotting Rats, and Burglar Rat.

Ocelot44 on Tajic Arrogance

2 months ago

If you like Earthquake effects, I'm a fan of Magmaquake and Hour of Devastation because they hit planeswalkers as well!

Perhaps you could benefit from running cards that protect Tajic, as his ability doesn't protect himself. Things like Darksteel Plate and Hammer of Nazahn are both great, and if you have the money, Sword of Fire and Ice and Sword of War and Peace are both fantastic

TzickyT on Hazezon

2 months ago

Cuts: Vedalken Orrery just don't play in someone elses turn. the deck wil say that u wil have no cards anymore in hand when u need them. personaly i find the card only good in decks that can draw a lot of cards in opponents turns. - Throne of the God-Pharaoh don't think u gone have all creatures tapped constantly and if u have that card laying down ... agreed the deck can be fast but in my opinion its better to keep those cards in maybebord when u know what the deck is going to be. - Eldrazi Monument i d rather play Elemental Bond than eldrazi monument. draw a card for every token that comes into play ... i find better then just everything indestructible. ... u just sacrifice everything for mana or for dmg when they get destroyed and summon your hazezon back when u need it. - Conjurer's Closet totally not needed in the deck in my opinion - Primal Vigor u already have enough doubling seasons u don't need 4 - Land Tax wouldn't play that in a 3 colored deck whit fetches in ( still its a nice way to get the stuff)(maybeboard) - Cryptolith Rite do you really need that mana ? - Breath of Fury why ? - Seedborn Muse i can see the reason because Vedalken Orrery but otherwise i wouldn't even bother with it - Harvest Season to less basic land cards play Boundless Realms instead

ADDS: Mwonvuli Acid-Moss destroy a land of a person ... fetch a forest for yourself. worth it when someone has a lot of land matter cards that he needs to finish the game off. or just for someone who plays a Gaea's Cradle. - Elemental Bond like i already said for drawing cards of your commanders trigger. - Mirari's Wake ... double mana and +1/+1 - Flameshadow Conjuring double token triggers for your commander or just every card that enters the battlefield trigger it twice when u got the mana - Knight of New Alara +1/+1 - Lovisa Coldeyes +2/+2 - Shalai, Voice of Plenty counters and hexproof whenever u need and want... - Hour of Devastation rather play this boardwipe... - Sun Titan why is this not in this deck ... - Ramunap Excavator if u want to get your land when u need it. becous fetches same whit this card Crucible of Worlds - Path of Discovery +1/+1 path... - Knight of the Reliquary get the land u need ... - Mirror Entity card to play as second Craterhoof Behemoth- Evolutionary Leap desperate for creatures ... - Eldritch Evolution Most fun fetch in the game i find.

There are stil cards that u gone need to remove and add in this deck anyway stil everything i have written down wil not aid in what your final product wil and can be. just take a good focus to the deck and if u watch edhrec just check out the expensive decks as they contain the most interesting items for the deck in the main deck. the only thing i can say for now is focus on how much times u can cast your commander.

DwaginFodder on Aminatou mill

3 months ago

You have your "Exclude Colors" currently set to WUB, so your deck's color wheel and manabase currently show up as mono-red. To fix, change it to RG. Also, Hour of Devastation can't be played in a deck led by a WUB commander due to color identity rules.

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