Hour of Devastation

Hour of Devastation

Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , DemMeowsephs
Want (1) eggihoto

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Hour of Devastation Discussion

Omniscience_is_life on Faster Commander Games

1 week ago

Hey, great deck you've got here! Especially like the use of Hour of Devastation, such an underused card. One thing: Traveler's Amulet isn't ramp, sorry buddy. Nor is Armillary Sphere. A card has to put extra mana into PLAY for it to count as ramp--and unless you get your Ghirapur Orrery out those cards are actually more like card draw.

McToters on Satyrs Party Hard!

5 months ago

epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.

Just looking over your list again and I would say you should replace Plummet for Beast Within as it provides more options when the moment calls for it.

If you like the "party" theme, maybe cards like Final Fortune, Goblin War Drums, Bedlam, Uphill Battle, Possibility Storm could be of use?

I do love the flavor you have going on in your Artifact department. I missed that before!

Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)

If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!

Suns_Champion on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

6 months ago

harbingerofduh I had Sword of W&P in here once. Card draw > Lifegain.

Driemer84 Memory Jar seems like a good addition. Might pick one up. Mizzium Mortars doesn't seem necessary, I think I'd rather run Hour of Devastation. I guess I live in a meta where Sandstone Oracle is an easy draw 6 most games. Mana Geyser is a great card, and is part of the Wheel/Underworld Breach combo, so I've been looking to add one. Might take out a copy spell. Chandra's Ignition is a so-so card, and it's been debated before. I might replace it sometime, it's not a hill I'd die on, but usually it's pretty good, so it stays.

psionictemplar on Kaboom

7 months ago
  1. I think a couple of board wipe spells would be beneficial. Something like Storm's Wrath or Hour of Devastation would help you stay alive vs aggro and give you a good shot a killing some plainswalkers as well. Another card that burn decks have run in the past for this reason is Ensnaring Bridge. You would probably need to keep your hand emptied which leads into my next thought.

  2. If you do want to try the Ensnaring Bridge plan, then you will probably need to empty your hand a little bit faster. Your creatures will help you with this, but don't really work well with the board wipes. Trading the creatures for cards like Talisman of Indulgence or Chromatic Lantern gives you mana that can be used instantly. They also have the side benefit of being able to give you red mana on the chance you only have tron lands in play.

  3. Another consideration I had for this deck would be getting hosed by things like Leyline of Sanctity. I know you have All Is Dust for things like this, but you could also try something like Ugin, the Ineffable to not only remove troublesome cards like leyline, but also give you another creature option to work with. It also has the potential benefit of card draw. The static ability could help you play some of your hand out.

  4. General food for thought.
    4.1 Changing the mountains to snow mountains to add Arcum's Astrolabe. Reasoning is card draw and mana filtering for possible color splashes.

4.2 Chalice of the Void Why? Well given that your playing a large number of spells that can be whatever cost you want, you can place this at almost any value you want for some potential spell control. It would probably be better as a sideboard card, but it couldn't hurt to have for the combo matchups. Imagine landing this on 2 to combat the Grinding Station/Underworld Breach decks.

4.3 Shrapnel Blast This just seems like solid damage for the cost. Sacrifice fodder for this could be astrolabe's, talismans, chalice, you name it. (example) destroying your own Ensnaring Bridge to allow you to attack.

Argy on Budget Rakdos Burn

7 months ago

Sideboard could contain some of these (keeping it budget):

Agonizing Remorse

Cut

Dark Betrayal

Fated Conflagration or Lava Axe

Fight with Fire

Hour of Devastation

Magma Spray (Magma Jet is even better)

Weird_Frisbee on Flip-Bolas Grixis Control

8 months ago

Stonecutter85, thanks for the suggestions!

1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.

2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.

3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.

4) I honestly wasn't aware of Flame Sweep's existence, and you're right I do like the instant-speed guaranteed 2 damage over the sorcery Radiant Flames. I'll have to get one.

5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.

Thank you very much bud, I do appreciate a second set of eyes checking out my list.

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