|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Hour of Devastation
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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Hour of Devastation Discussion
2 days ago
as a note Ferocidon is no longer standard legal
I don't believe there is another way to prevent life gain in standard so Hour of Devastation + Fiery Cannonade / Sweltering Suns are probably the best bet
2 days ago
The problem with Blazing Volley and Fiery Cannonade are that they don't kill the Crested Sunmare, his horses, or Victory's Herald. Sweltering Suns doesn't solve the problem either. Only Hour of Devastation does that.
2 days ago
Hour of Devastation deals with planeswalkers. I recommend running at 2 or 3 of those.
1 week ago
I personally prefer Slither Blade because of the extra point of toughness over River Sneak. Also, I have a method of ramping to your finisher (or just ramping in general) using Dowsing Dagger Flip. That is where the unblockable really comes into play. Also, chipping away for 1 damage is not relevant to this deck. Your goal is to mill your opponent, not to kill them through damage. But Dowsing Dagger Flip does help with that if mana is not an issue. A positive of Sailor of Means is that it is a tough creature. Having a toughness of 4 makes it out of range of most red removal, besides Hour of Devastation and Harnessed Lightning. Even if you threw a Dowsing Dagger Flip on it, it would be an amazing defender (or attacker).
1 week ago
Your deck looks good it just looks like it needs some board wipes or massive board bounce spells. Since it's Nekusar it might take a bit for you to kill everyone. Cards like Hour of Devastation,Cyclonic Rift, or Crush of Tentacles would do you some good. It's always good to set gameplan's back a turn or two. I also suggest Kumena's awakening when Rivals of Ixalan comes out. Having an Howling Mine for a few turns that later helps you draw cards only is nice. Since your gonna be drawing a ton of cards, you could probably also use more cards that give you no maximum hand size. Hope this help's and have a great time with EDH!
1 week ago
Oran-Rief, the Vastwood turns your 1/1 snakes into 2/2 snakes a lot of benfit for little cost.
Triumph of the Hordes is a great finisher card.
A side note Witherscale Wurm's ability won't create snakes since it's your opponent that puts on the counters and not you.
Cut Ophiomancer you should always have snakes from hapatra.
1 week ago
@Darsul Got that covered in the board with 2 Torrential Gearhulk and 2 Nicol Bolas, God-Pharaoh. I like the split because Bolas can be found off Azcanta, the Sunken Ruin while Torrential Gearhulk is immune to Lost Legacy and it can get value out of a spell even through the opponent's hard removal. Both threats can also survive Hour of Devastation.
2 weeks ago
I've pasted below exactly what I've tried to put in my deck description, but it's not showing up. Did I do something wrong? I just used the accordion button and filled in the blanks like it said to.
If this is the wrong place to post this I'm sorry, but just wasn't sure what to do.
So the goal of this deck is to [[Lightning Strike|burn]] everything that comes out to the field. [[Disallow|Counter]] the Planeswalkers that I can't burn and then either [[Glorybringer]] or [[Confiscation Coup]] my way to victory. I know this deck might seem great, I know the meta right now is fast, but I've been playing this online and it's been doing fairly well I'm just looking for feedback, critiques, and especially some sideboard help! ===accordion ===panel:Creatures So a lot of flak I get is always, "The meta is too fast, you're not gonna be able to make it to end game by the time you're dead." Which is what was happening a lot. So I had to find a solution to actually reach my end game. [[Greenbelt Rampager]] - This guy has been a life saver. With [[Attune with Aether]] I can get him out on turn 2. He doesn't fall to a lightning strike. He gives me an early game attacker which helps make my end game come a little quicker. [[Shielded Aether Thief]] - The flash on this guy, gives me the ability to dodge an [[Earthshaker Khenra]]'s ability. Gives me an energy every time I block to fuel [[Harnessed lightning]]. Doesn't fall to a lightning strike. All of which are nice qualities. [[Glorybringer]] - One of my win conditions. Meant to rain flying-fiesty-flames-of-fiery death upon the enemy and bring a quick end to the game! ===endpanel ===panel:Burning Flames of Death [[Harnessed Lightning]] - With the energy I get from [[Aether Hub]] and [[Shielded Aether Thief]] I'm almost always able to hit for 4 or more with it. [[Lightning Strike]] - Nice solid burn spell. Good on it's own, but when coupled with [[Primal Amulet]] it just gets better and better. [[Magma Spray]] - Same as shock, but with cards like [[Earthshaker Khenra]] and [[Sacred Cat]], I've found it better to Exile then to just plain destroy. [[Primal Amulet]] - Makes [[Harnessed Lightning]], and [[Lightning Strike]] both 1 drops and makes when it flips, which is extremely possible doubles spells, which is pretty awesome sauce. ===endpanel ===panel:Everything Else [[Disallow]] - Counter anything that tries to stop [[Confiscation Coup]]. Counter the Planeswalkers that I can't steal or burn. Counter the [[Abrade]]'s that try to get my [[Primal Amulet]]. Counter those pesky eternalize and embalm abilities. [[Confiscation Coup]] - Take those big critters that my opponent is so proud of! [[Hour of Devastation]] - I only play one of these, but it makes for a really useful board wipe especially if there is a pesky Planeswalker on the field. [[Glimmer of Genius]] - Card draw. Not just any card draw, but a scry 2 and draw 2 kinda card draw. Plus some energy to top it all off. [[Attune with Aether]] - Mana fixing? Plus energy? To play [[Greenbelt Rampager]] on turn 2? Why of course I'd love to! ===endpanel ===endaccordion