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|Hour of Devastation (HOU)||Rare|
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Hour of Devastation
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
|Have (38)||fireborne1986 , L4DMalus , theilluminaire , frederiklw , zn.tportlock , Qolorful , thetechzombie , Lucan2000 , darthnuchi , davir , jamesesdad , jwitzleben , rainbowofdeath , lava_lava , Reliva , damo_rox , silvereh , BrenBrix , karnwithpants , tlhunter07 , NCN946 , Va1mar , Orypool , Xikitten123 , Dimarx , saj0219 , mcstang1986 , TMtrue , TheBl0b , No1HanSolo , bustinchops , Horizon97 , Suns_Champion , mymanpotsandpans , firemind12 , 7vennum7 , metlguy , Wolfebladeelite|
|Want (32)||ryaniskool , RedMan929 , AdroitCoyote , Kurtimus , zn.tportlock , TotalSundae , shootersam12 , JMANNO33O , pieguy744 , thegoldentoast , Daeyel , ph4se , smaps , Misdirekted , epic-jargon , NobleSlay3r , marsp44 , orzhov_moskalski , mils , MoxFlux , Penguin_Gamer_1 , squirrelmeat , prancingmad , kovellen , cookspeedling , avsimone , AyyAyyRon , GoodestBoi , fambrough05 , pphhaazzee , Tomahawk-Bang , Cthulhu95|
Hour of Devastation Discussion
23 hours ago
I mean, tbh, a lot of these are pretty weak for a six drop spell doing one in addition. For five mana, you could also get something like Awaken the Erstwhile , or Hour of Devastation , both of which do a lot more than those two other options.
If you consider the fact it's options, it's slightly better but tbh they're not options you'd pick at that point in the game.
3 weeks ago
All the cards pskinn01 says are great here are some more
Mission Briefing - basically give you a Scry 2 (in a different form) and flashback for any instant or sorcery
Turn to Frog - Great way to get rid of those annoying 10 power or 12 toughness creatures or those that are indestructible. Plus just being able to things into frogs are fun
The Mirari Conjecture Ik its not an instant or sorcery but it really good two flashback and a copyinstant or sorcery spell as actually won me games
Summary Dismissal - Board wipe for Blue
Mystic Confluence - Great Utility
Sinister Sabotage - Counterspell with Scry 1 (in a different form) sure why not?
Cryptic Command - Again Nice Utility
Frantic Search - A free draw power card
Disallow - An extremely powerful counter spell
Kira, Great Glass-Spinner - Not a instant, sorcery or wizard but free counter once each turn per creature yes please.
Rewind - A free counter spell
Counterspell -Every blue deck has it
Mana Drain -If you have it or can afford/willing to buy cough up the money for it.
Pull from Tomorrow -My favorite draw spell
Omniscience - Play whatever you want for free with no drawbacks other than the big target your painting on your back
Burn from Within - Deals with pesky indestructible
Blastfire Bolt - 5 damage and equipment destruction
Chemister's Trick - Could save your life if backed into a corner or could back your opponent in one.
Countervailing Winds - If you have a lot of cheap cards that makes this card super nice but i would save this card for the opponents big play as the opponent either loses the card or has to waste the rest of their to save it leaving you able to counter attack next if you survive.
Firemind's Foresight - Search spell for instants or sorcery spells
Apex of Power a Free cast cards from exile card
Banefire damage that can't be prevented sure
By Force - a great artifact kill spell
Crack the Earth - well you get hit as well is a quick way to get rid of a pesky card
Rekindled Flame - A burn spell that can potentially come back over ad over again
Reforge the Soul - Need a new hand?
And many more but i don't want this to get to bloated (maybe to late for that.) so i'll end it here. hope these help
3 weeks ago
Guild Summit won't do much in this deck as you only have 1 guildgate in the deck. Outpost Siege , while getting you cards you can cast from exile, isn't technically drawing them so doesn't trigger your commander's ability.
Cards like Direct Current and Bombard are not great removal in the EDH format as too much of what you want to remove is way too big for that minimal damage. If you want to keep a bolt effect, Bombard should become Spit Flame because you could potentially recur it by casting your commander or one of the handful of dragons you have in the 99.
Some EDH removal staples include: Chaos Warp , Pongify , Rapid Hybridization and Reality Shift for targeted removal and you will also want a couple of boardwipes such as Blasphemous Act , Hour of Devastation , Earthquake or Chain Reaction .
And considering his casting cost, I'd look to add a Gilded Lotus to the deck as you could easily get stuck with not having enough of one of your colors.
1 month ago
Thanks, triproberts12. My biggest worry with this deck is that it might be a bit unfocused, or try to do too many things. I enjoy the Bolas flavor cards with manipulative effects, like Cruel Ultimatum , Dark Intimations , and Hour of Devastation . I'm also trying to work the discard synergy, recur creatures from the graveyard, and obviously run the Dragonstorm package you noticed. Panharmonicon will theoretically help, and at worst it can double my general's ETB.
This is my first real "homebrew" deck - I've taken ideas from several sources: Jumbo Commander, Commander's Quarters, BudgetMTG, and just browsing EDHREC. Trying to keep it affordable as well, as you can probably tell from the lands. Any constructive advice is appreciated.
1 month ago
Warning! Long post ahead!
This thread bothers me more than it should because it's been on my mind a lot. I'll break this down with my thoughts, after spending some time thinking it over:
The Guildpact: This part, I think, is spoiler-worthy. This is probably the most plausible outcome in War of the Spark.
Worlds Ending: Again, this could be referring to events outside Ravnica. Amonkhet comes to mind again but also Zendikar (The second rodeo, when Ulamog and Kozilek were running around). The situation there was dire too.
Also, there are some things to consider: If Bolas wins, then the last two sets/blocks were pointless. Recall that Jace covered up Vraska's true memories of their time on Ixalan. He'll unlock those, I imagine, at a crucial time and turn the tide against Bolas. Bolas does not know that Vraska ran into Jace there. Also, what was the point of Gideon finding and wielding the Blackblade if it's futile against Bolas? There's also the Liliana factor, and she'll have a role to play here. She'll probably backstab Bolas at a crucial moment once she finds a way. Black mages are known schemers, after all. Also, think of all the character development that occurs after Amonkhet. Would that all be for nothing too?
Also, each of the Bolas-aligned guildleaders may turn against him once reality sets:
Kaya: I imagine she'll be first. Everyone who's read her debut article will know why: She's got morals, and when she realizes what she helped happen, she'll work to stop it.
Domri: As much as the Gruul want Ravnica to burn, they won't be pleased with the idea that the Raze-Boar was a giant dragon instead, let alone be lied and manipulated.
Vraska: This needs no info.
Ral: Difficult to factor in, until you read a few cards where he shows up: He suspects that he's being played, and he certainly won't be pleased when he finds that out. See Command the Storm .
Dovin: The only one who won't defect, and I imagine he might kick the bucket here. He's too closely tied to Bolas to defect, and will probably be brought down by Lavinia and the other Azorius members who are against him.
Those are my two cents, and to answer your question: Yes, it could very well be canon, but it's a question of placing events and places into perspective.
1 month ago
Hey I got some inputs you may want to consider. Of course every deck's performance is closely related to the meta you're playing, but these are some things I think can help.
In my opinion, Haste is more relevant than, for example, Double strike in your deck, since dragons are big enough by default, same goes for Crucible of Fire. Having that is a bit overkill. I think I'd cut Berserkers' Onslaught, Rage Reflection and Crucible of Fire for this reason. I'd also cut Emblem of the Warmind because it's so very easy to deal with. Instead, I think it would be better to add Anger , Fervor , Hammer of Purphoros . Also, these cards can lower your average CMC.
Counter magic can be toublesome when you look at the high CMC of your spells, so Conqueror's Flail can help you protect against that. Also Red Elemental Blast and Pyroblast are good on these same way. Another thing is the sweepers, since your creatures will be the biggest and more costly, Wrath effects are more detrimental to you. Maybe squeezing in a Warping Wail to protect your board against that can be useful and also the least expected in a mono red deck.
I think you're OK when it comes to drawing cards, but there are some things I think can be improved. First, there is Urza's Blueprints which isn't very mana efficient. For 6 mana artifact you should replace it with The Immortal Sun , so much more at same cost. Then, comes the "when something happens, pay some mana to draw" effects, which I think are no good when you look at how much mana you're spending on your creatures: Here we have Mind's Eye and Seer's Sundial. Not only these cards require stuff to happen but also that you pay precious, scarce mana for them. Farsight Mask comes here as well; I think these can be replaced by Outpost Siege (choosing Khans) and Vance's Blasting Cannons Flip. The Outpost has a teeny tiny difference with the Cannons in that it lets you play lands while Cannons does not. Staff of Nin is a bit high cost for what it does but I think it's OK considering it's a "secure" draw. Dragon's Hoard is somewhat slow, but as it also gives you mana fits great. Same thing with Vanquisher's Banner, as it gives a little buff and some draw as well. Knollspine Dragon can really draw lots of cards, but somewhat late I think. I wouldn't cut it though, I'd maybe add Dragon Mage to refill your hand.
Looking your ramp, you got some good choices. I'd add Herald's Horn and Ruby Medallion to the "lowering cost" pack and also The Immortal Sun as I already mentioned. I think you should consider the inclusion of Solemn Simulacrum and Burnished Hart to get lands and also, there's this land I really like on mono colored decks with lots of basic lands, Terrain Generator . I'd be careful with symmetric effects such as Gauntlet of Power and Mana Flare, it could be dangerous to give free mana to your opponents. On a related subject, in addition to Belbe's Portal, maybe adding a Quicksilver Amulet and Cryptic Gateway as a second and third ways to cheat dragons at instant speed.
Your deck is lacking removal, there's virtually none if you don't count the effects on some creatures and as we all know, creatures are the most vulnerable permanent on the board. So, Chaos Warp is a must I think considering the versatility it provides. Warstorm Surge could kill most of your opponents creatures whenever a dragon enters the battlefield or do lots of damage directly to your opponents. Kilnmouth Dragon can act as a removal for creatures as well. Steel Hellkite fits here too, it's a dragon and can get any permanent of the specific cost needed, kills tokens for 0 mana, for example. Also, Vandalblast to get rid of your opponents' mana rocks. Earthquake is OK, I'd rather run Magmaquake or Starstorm because of instant speed, but I'd consider adding Blasphemous Act and maybe Hour of Devastation , Chain Reaction or Mizzium Mortars . Disaster Radius has a high CMC but it doesn't hit you or your stuff.
The last ability on Sarkhan, Dragonsoul is ridiculous, but hard to achieve. Still, I think it may worth the try.
Swiftfoot Boots instead of Mask of Avacyn, equipping for 3 mana is way too high.
1 month ago
I've been playing yesterday and really suffered from lacking interaction throughout the whole game. With 4 opponents I really didn't get much breathing room. The only thing I managed to do was holding 1-2 players at bay, using my burn as removal and getting Valakut online in the meantime, but I was far off from finishing anybody off without receiving a major backswing. My biggest mistake was looting away Volcanic Vision to get land drops. As you said with Hour of Devastation , it's necessary to have a board wipe for mid game, when your opponents evolved their board states and you sit on 2 chump-tokens max.
2 months ago
while building edh decks, I go for the template of 12 ramp, 10 draw, 5 boardwipes and 5 target removal
you only have one creature boardwipe, ( Hour of Devastation ), so I would take out Earthquake and add in cards like Last One Standing , Fire Covenant , Damnation , Blasphemous Act , or Decree of Pain .
your draw cards are either non-repeatable ( Sign in Blood ), or unreliable ( Indulgent Tormentor ). I would recommend Necropotence , Phyrexian Arena , Underworld Connections Erebos, God of the Dead and other on-demand draw cards
hope this helps!
Hour of Devastation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%