Hour of Devastation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Devastation


All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

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Recent Decks

Hour of Devastation Discussion

multimedia on UBR Control

1 day ago

Hey, consider Guttersnipe for the sideboard? I suggest this because he's just bad in aggro/midrange matchups because he can't target creatures. In control matchups he could be good because every time you cast a counterspell/discard spell/draw spell he then deals damage to opponent. Snipe is also a creature to attack with which is good for games 2 and 3 in control matchups because a majority of your opponent's creature removal will be taken out. Consider moving Snipe to the sideboard for four more lands?

22 lands is low for a control deck. Control wants to make it's land drops each turn because you want to get to a point where you can cast more than one spell a turn and the best way you do this is make your land drops each turn. 26 lands is the norm for a control deck. More land is also good to get to five mana for Gilded Lotus and seven mana to be able to flip Nicol Bolas, the Ravager  Flip. Consider Aether Hub?

I see a lot of cards you have to tap out for to play. If you're willing to tap out for some many cards then consider adding more Gilded Lotus? With Lotus if you tap out for it you can still use it to play Disallow or another counterspell. This makes playing Lotus much less risky for control. It's still risky because of Abrade in Standard, but the payoff of Lotus is worth it if it doesn't get Abraded.

More Lotus also gets you closer to seven mana to flip Nicol Bolas, the Ravager  Flip which seems strong. More Lotus also lets you better protect Bolas turn six. Turn five play Lotus, turn six play Bolas with Negate or Disallow or both protection, turn seven flip Bolas with protection.

Control wants more draw. Pull from Tomorrow is good, but it's a late game draw spell you also want a mid game draw spell such as Glimmer of Genius. A mid game draw spell lets you better set-up for the late game, where control performs best. Consider Glimmer and Hub? Hub is great for three color manabases and Glimmer can power Hub with energy. Another option for Snipe is play low mana cost draw such as Opt and Anticipate.

I worry there's not enough early game creature removal here and as a result you'll get wrecked by aggro. Consider main deck Abrade and Magma Spray? These two red removal spells are two of the best in Standard. Spray especially because it can exile Scrapheap Scrounger. He's such a pain in the ass for control to deal with without exile. Abrade is early game creature removal or mid/late game artifact removal. Abrade is versatile, that's the reason to play it. Consider main deck 4x Abrade, 3x Spray, 2x Cast Down as early game removal spells? I also like Unlicensed Disintegration it's a strong removal spell in Standard.

For the sideboard consider Sweltering Suns and Hour of Devastation? Suns for aggro matchups and Hour for midrange matchups. Also for the sideboard consider more Negate, Duress, Doomfall and Arguel's Blood Fast  Flip? These four cards are some of your best options for control matchups. You want to be able to cut all your main deck creature removal for control matchups and replace them with low mana cost sideboard cards that can give you some advantage vs control.

Good luck with your deck.

Thebiggalactus on Dragon Control

4 days ago

The sideboard needs Duress, Sarkhan's Unsealing, Vraska's Contempt and maybe Hour of Devastation. Duress is useful in almost every single matchup. Sarkhan's Unsealing would be essentially constant removal against decks, and burn to close games out quicker. Vraska's Contempt is for indestructible creatures, planeswalkers, and the 2 life can help in a close game.Hour of Devastation is a board wipe that kills tons of stuff but leaves your big dragons essentially unscathed, and doesn't even hurt a flipped bolas. I also think you should add Dragon's Hoard. In this deck it's mana fixing, slight mana ramp, and even really good card draw. That's a lot, and will be needed against the long games against grindy decks, and even against games against aggro as you can probably out draw them. '

multimedia on Competitive Desert Tribal (M19)

1 week ago

Hey, looks fun, but not sure if it's competitive. How does this deck beat red aggro? If you can't beat red aggro in Standard then it's pretty hard to be competitive.

Consider Gift of Paradise? It's been one of the best ramp spells in Standard for quite some time now. The 3 life gain is very much wanted to help in aggro matchups. Paradise into Hour is a play that has been done since the beginning of this year. Being able to play Hour turn four and get two Deserts thus creating two Zombies is a way to stabilize in aggro matchups.

Consider Druid of the Cowl? The 3 toughness is wanted with a mana dork right now it's good to block aggro turn two and ramp other turns. 3 toughness means it doesn't die to ETB Goblin Chainwhirler, Shock or Spray. More early game ramp lets you play Hour more consistently. Consider Pelakka Wurm. It's a stabilizer for ramp.

Consider Temur instead of Sultai? Red for Banefire. It's a great spell to use ramp with because it's a win condition that control has a lot of trouble stopping--Negate can't stop a six or more mana Banefire. Abrade gives you a nice removal spell to slow down aggro in the early game kills Chainwhirler or Heart of Kiran without any fuss. It also gives you a main deck answer to artifact graveyard hate or Scavenger. Sweltering Suns and Hour of Devastation are board wipes that can help you in aggro and midrange matchups. Devastation kills Gods and Planeswalkers.

Consider Chandra, Torch of Defiance? She's ramp, shes draw and she's removal. Everything you want for a Planeswalker here.

Consider this creature base:

  • 4x Druid of the Cowl
  • 3x Excavator
  • 3x Wayward Swordtooth
  • 2x Tatyova
  • 1x Multani
  • 1x Pelakka

Consider this other spells package:

  • 4x Paradise
  • 4x Hour
  • 1x Scapeshift
  • 4x Abrade
  • 2x Sweltering
  • 1x Devastation
  • 1x Banefire
  • 1x Mending

  • 1x Karn
  • 1x Chandra

For the sideboard I recommend Arborback Stomper, Glorybringer, Magma Spray for aggro matchups. Negate, Nissa, Vital Force, more Banefire for control matchups and Vivien for white control matchups. For midrange matchups more Devastation, more Tatyova, Glorybringer, Tyrant, Vivien and Sandwurm Convergence.

Good luck with your deck.

saluma on Cruel controll by Bolas

2 weeks ago

So Kjartan and BrandonJamesCAC if I drop:

Ravenous Chupacabra

Hour of Devastation

Bontu's Last Reckoning

Angrath, the Flame-Chained

I'll have 6 card slots to cheaper/better cards. Lets say:

2x Mana Leak

2x Remand

2x Damnation

2x Lightning Bolt

Im also considering to drop Nicol Bolas, God-Pharaoh cuz it doesn't do much when I play it. And that opens up for one more Lightning Bolt.

Cryptic Command Will stay (for now) becasue I really love it and I dont have problems getting the mana for it.

BrandonJamesCAC on Cruel controll by Bolas

2 weeks ago

Not to keep chiming in but if you truly want to make this competitive, I can drop some knowledge.

You have 4 Cryptic Commands. A card, I feel belongs in Esper or U/W Control not Grixis.

Sell them off to budget up. Probably 90-110 if they in good condition.

Instead of throwing a million suggestions at you to add, as stated by Kjartan, you have to shave the top.

Bontu's Last Reckoning - Drop

Angrath, the Flame-Chained - Drop

Hour of Devastation - use them for coasters. Terrible in this deck.

Ravenous Chupacabra - drop

Reduce Torrential to 2.

See what you have left for space and I can give you much cheaper alternatives.

Pample1 on Treasure Galore

2 weeks ago

The thing I don't like about Spell Swindle is how expensive it is. Leaving 5 mana open every turn, waiting for something worth a counter gets to be really limiting. On the other hand, Brass's Bounty can be really cheap depending on how many treasures I have (with Inspiring Statuary). Hour of Devastation is too expensive, but Sweltering Suns might work.

ipiipi on Treasure Galore

2 weeks ago

If you go for red, perhaps you can add some Sweltering Suns and / or Hour of Devastation . More Spell Swindle might probably work better than Brass's Bounty in getting more treasures in the middle of the game.

Bjornis on Izzet Gonna Work?

3 weeks ago

Chart a Course and Cathartic Reunion are great options for digging while adding cards to your graveyard.

Also I prefer Sweltering Suns over Hour of Devastation. Same with Shock over Magma Spray.

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