Hour of Devastation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hour of Devastation

Sorcery

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Price & Acquistion Set Price Alerts

HOU

Ebay

Recent Decks

Hour of Devastation Discussion

DwaginFodder on Aminatou mill

1 day ago

You have your "Exclude Colors" currently set to WUB, so your deck's color wheel and manabase currently show up as mono-red. To fix, change it to RG. Also, Hour of Devastation can't be played in a deck led by a WUB commander due to color identity rules.

RikuMurasaki on MagicalHacker - List of All Board Wipe Cards

3 days ago

I have a suggestion that I realize technically falls just short of the "6 damage" rule, but I feel could possibly still be worth noting: Hour of Devastation

I feel like the ability to remove indestructible from permanents, and then burn not only creatures, but planeswalkers too, for still a decent chunk of damage, has come in handy to me at least a surprising number of times. People like their "unkillable" bois. Even if this doesn't finish the job, it opens the field to something else.

Xica on Dickhead Returns! - Modern Turbo Xerox

1 week ago

stensiagamekeeper

I play Infernal Plunge, since if i played a creature before it, it will ramp as if it was 2x normal mana flares like Pyretic Ritual - there is only a single comparable effect in the format Vessel of Volatility but its a turn slower, and won't help me in powering out turn 2 Blood Moon, or Chandra, Torch of Defiance.

And its not problem if i "loose value" on my mana flare. Its there to do broken things, like not allowing my opponent to play magic (as they will only have red mana), play an early chandra they can't really interact with, that can run away with games, or simply as a way to cast Demigod of Revenge on turn 3, & reanimate copies from the grave. When i swing for 10+ damage i don't care that i sacrificed a cheap creature for it. Plus using the ritual on bloodghast is a 3 card combo, as i need a card to loot it into the grave on turn 1, the ghast itself, and the ritual - currently i only need the ritual and the creature.

I don't run Bloodghast becasue i am not content with surviving grave hate, i want to thrive against opponent who bring it in against me game 2. All my grave based cards (Demigod of Revenge & Flamewake Phoenix) are pretty decent even without the added value from the yard - the same cannot be said about Bloodghast. Its also weak, if i want to play the "ride chandra to victory" plan, as it can't block. Ghast is also much weaker if i don't run fetches - and as a mono red deck i don't plan to do so.

CalvinR

I tried Hour of Devastation, in the heyday of UW gideon tribal "control". Its extremely strong in many matchups, but its excruciatingly bad against decks with Thalia, Guardian of Thraben - which is pretty relevant at the moment.

CalvinR on Dickhead Returns! - Modern Turbo Xerox

1 week ago

This deck might stand to benefit from something like Hour of Devastation in the Late Game.

j040 on Kazarasjnikov, Sengir Blitz Bomber

1 week ago

I Used to run Heartstone along with my Olivia EDH. Sudden Spoiling is required for ping vs creature-heavy decks, also Blasphemous Act is good if you run against big stuff, Hour of Devastation against indestructible.

Doctorlobo89 on Spider War

3 weeks ago

thyrue13 I would not know unless you tested the deck against several play styles, especially a similar forced combat deck. If possible I would suggest looking into indestructible tactics and removing players indestructible Bonds of Mortality and Hour of Devastation. For indestructible you could go with Spearbreaker Behemoth, Roar of Challenge, Predator Ooze, Heroic Intervention and Inspiring Call.

I would suggest trial and error before using these suggestions.

MagnusAK on Alesha's sexy party!

4 weeks ago

Have you thought of Hour of Devastation to deal with indestructible? Or exilie wraths like Merciless Eviction, Descend upon the Sinful or Final Judgement?

Also Toxic Deluge could be a good option to deal with that.

Poaralion on Swing then Fling!

1 month ago

Deck is really nice, it seems to work really well.

The problem is you don't have many creature, against any heavy removal deck, your burn will not be enough. I played some game with a similar deck and it was so painfull. Cryptic Serpent is good option for an almost free threat.

Some AOE removal is also nice, Sweltering Suns might be slightly better than Hour of Devastation cause it destroy merfolk, vampire and prolly zombie on turn 3 or 4.

If you want some memes here, add a Insult / Injury in the side for some spicy turns, but I don't think you need it.

Great job to you !

Load more