Necromantic Selection

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2017 (C17) None
Commander 2014 (C14) Rare

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Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

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Necromantic Selection Discussion

Nethereon on Rats and their Patron: 1st Budget Build

5 days ago

Concise list of considerations:

-/+ Dump Mind Twist and add Torment of Hailfire HOLY CRAP, do I love this card. It gets around so many things plus it hits every opponent.

Let's talk about your mana base for a second...

Thirty two lands? Even for a very cavalier spell slinger deck, that is a very low amount to play. I play a Shu Yun, the Silent Tempest deck on 36 and struggle some times to reach a critical mass of mana/spells. Don't fall into the trap of "I'll cut a land for this cheap spell; it'll be fine." Again, math and probability will not be on your side in the late game, not unless you're willing to invest in Nykthos, Shrine to Nyx or Cabal Coffers. An alternative might be to run Crypt of Agadeem but it's really no substitute for those lands.

Lastly, jam a Bojuka Bog or a Scavenger Grounds or both in there for graveyard hate, along with your choice of Strip Mine, Ghost Quarter, and/or Field of Ruin because if you can't have your Crypt or Coffers, why should they?

Hope this helps, good luck!

casual5 on Inalla, Archmage Ritualist ETB EDH

1 week ago

I would switch Decree of Pain for Necromantic Selection because there's already a lot of card draw with wizards and keeping all your wizards seems more valuable than drawing cards

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 weeks ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

SirSchwaenzelot on Athreos, God of Board Wipes

2 weeks ago

Nice one, but I feel like you kinda went to heavy into the token strategy, because those don't trigger your Commanders abilty. That's why I think more creatures and less token producer would be helpful and adding some value.F.e. Drain: Blood Artist, Zulaport Cutthroat, etc.; Mana: Black Market, Revel in Riches (with an extra-cheeky win-con); Thiefery: Grave Betrayal; Card-Draw: Harvester of Souls Commander Boosting: Eternal Thirst If you really like tokens than you may include: Overseer of the Damned And maybe Necromantic Selection as an very good Wrath and even a finisher like Rise of the Dark Realms.I hope you still are interested in the deck and think that my suggestions are helpful.

htfilm on Kess Spellslinger Deck ideas

4 weeks ago

Rise of the Dark Realms is always an option in black, as long as you have ramp. Aside from that, here are a few in a rather rapid fashion: Behold the Beyond, Boneyard Parley, Clone Legion, Curse of the Cabal, Decree of Pain, In Garruk's Wake, Necromantic Selection, Time Stretch, Worst Fears.

dbpunk on Other Options

4 months ago

I think Death Wish is the only one able to get back Necromantic Selection in mono black, although it has a big down side attached to it too.

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