|Commander / EDH||Legal|
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|Commander 2017 (C17)||None|
|Commander 2014 (C14)||Rare|
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Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
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|Have (10)||ironax , Lucretian , raymaverick97 , ThisIsBullshit , DarkMagician , mziter501 , pskinn01 , Va1mar , vashaclarens , ShishkyBob|
Necromantic Selection Discussion
5 days ago
Concise list of considerations:
The Rack single target is really crappy in EDH
Wheel of Torture Same effect as The Rack except it hits everyone.
Skullcage Hits all opponents who don't have either 3 or 4 cards in hand.
Raiders' Wake Another Caress/Megrim effect, except this one makes your opponent discard if you attack.
Quest for the Nihil Stone Anyone without a hand gets domed for 5 during their upkeep...seems good.
Bloodchief Ascension Self Explanatory card
Mindcrank This is a great card in a discard centric deck.
Get rid of all of these cards Bog Rats, Carrion Rats, Deathmask Nezumi (it's a nombo with everything you're doing), Drainpipe Vermin, Gutter Skulk, Nezumi Cutthroat, Pestilence Rats, Ravenous Rats, Swarm of Rats, and Typhoid Rats.
Relentless Rats Replace all of the cards removed with these. You are not restricted to a single copy, per EDH rules, because Relentless Rats specifically states that card limitation requirements do not apply to it.
Get rid of anything that is single target discard! Especially Raven's Crime, since you don't have enough lands that you can afford to be ditching them for a single discard.
Add more things that hit everybody, such as Necrogen Mists or are renewable.
Specter's Shroud Might be worth looking into.
You need more board wipes. You have one 9 CMC board wipe with only 32 lands in the deck. The Hyper-geometric distribution doesn't give you very good odds of pulling the lands you need in order to keep the board clear. Consider Bontu's Last Reckoning, Yahenni's Expertise, Crux of Fate (which may work to your favor with all the Dargon decks running around), Damnation is a given but it's pricey, Life's Finale, Kindred Dominance, and Necromantic Selection are all decent options.
Liliana of the Dark Realms is a much better Lili for a deck like this because you need ramp and that Ult is ridiculous plus it combos with...
Let's talk about your mana base for a second...
Thirty two lands? Even for a very cavalier spell slinger deck, that is a very low amount to play. I play a Shu Yun, the Silent Tempest deck on 36 and struggle some times to reach a critical mass of mana/spells. Don't fall into the trap of "I'll cut a land for this cheap spell; it'll be fine." Again, math and probability will not be on your side in the late game, not unless you're willing to invest in Nykthos, Shrine to Nyx or Cabal Coffers. An alternative might be to run Crypt of Agadeem but it's really no substitute for those lands.
Lastly, jam a Bojuka Bog or a Scavenger Grounds or both in there for graveyard hate, along with your choice of Strip Mine, Ghost Quarter, and/or Field of Ruin because if you can't have your Crypt or Coffers, why should they?
Hope this helps, good luck!
1 week ago
2 weeks ago
Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.
Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.
Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.
Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.
Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.
Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.
Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.
Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.
Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.
Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.
Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.
Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.
Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.
Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.
Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.
Sulfurous Springs is another good dual land that can be replaced with another land.
Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.
2 weeks ago
Nice one, but I feel like you kinda went to heavy into the token strategy, because those don't trigger your Commanders abilty. That's why I think more creatures and less token producer would be helpful and adding some value.F.e. Drain: Blood Artist, Zulaport Cutthroat, etc.; Mana: Black Market, Revel in Riches (with an extra-cheeky win-con); Thiefery: Grave Betrayal; Card-Draw: Harvester of Souls Commander Boosting: Eternal Thirst If you really like tokens than you may include: Overseer of the Damned And maybe Necromantic Selection as an very good Wrath and even a finisher like Rise of the Dark Realms.I hope you still are interested in the deck and think that my suggestions are helpful.
3 weeks ago
4 weeks ago
Rise of the Dark Realms is always an option in black, as long as you have ramp. Aside from that, here are a few in a rather rapid fashion: Behold the Beyond, Boneyard Parley, Clone Legion, Curse of the Cabal, Decree of Pain, In Garruk's Wake, Necromantic Selection, Time Stretch, Worst Fears.
1 month ago
Some more cards that help you "borrow" cards: