Kazuul, Tyrant of the Cliffs
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
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Kazuul, Tyrant of the Cliffs Discussion
1 week ago
Boros is always difficult for card draw and ramp. I'm going to list all the ones I have been playing with some of the budget ones are really great and some of the expensive ones really are worth the cost.
Here are some of the things I have been playing with and found useful for my Angel Tribal (work in progress) deck.
Ramp; Knight of the White Orchid, Burnished Hart, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Myriad Landscape, Pearl Medallion, Sword of the Animist, Khalni Gem, Armillary Sphere, Land Tax, Gift of Estates, Tithe, Oath of Lieges, Sword of Feast and Famine and Crucible of Worlds(which will allow you to hit all your land drops if you have fetch lands)
Mana rocks that can be used as ramp to get your fatties out early;Sol Ring, Worn Powerstone, Gilded Lotus, Hedron Archive, Boros Signet, Coalition Relic, Thran Dynamo, Coldsteel Heart, Chrome Mox, Chromatic Lantern, Commander's Sphere, Cultivator's Caravan, Manalith, Star Compass, Doubling Cube
Creatures;Sunblast Angel kills all your opponents creatures and is a nice flyer, Pristine Angel Can only be dealt damage by non-artifact colorless creatures aka eldrazi while untapped. If you give her vigilance she can't be blocked either. Color protection is Really really good. Mother of Runes you can use her color protection to counter removal spells on your creatures one per turn. Eight-and-a-Half-Tails more protection!, Blinding Angel if they can't attack you..., Angelic Skirmisher super effective for all your creatures to choose Each combat lifelink, vigilance, first strike. Giving all your creatures lifelink is definitely something. Iroas, God of Victory he's low mana cost & exceptional, Oketra the True, Steel Hellkite super utility removal. Duplicant Also exceptional removal of even indestructible things, which it seems you like with your current removal. Kazuul, Tyrant of the Cliffs great with gisela, I see you like stuffy doll and boros reckoner how aboutCoalhauler Swine, Mogg Maniac, and Spitemare. They work Really well with damage doublers. When they pull out all the stops and attack you fora lethal 20+ damage, Selfless Squire and you get a 21+/21+ creature to attack past their tapped creatures on your turn.
If you like Deflecting Palm I'd like to recommend Ride Down, & Boros Fury-Shield. Pyrohemia is incredible with Gisela, as long as she is out and you only activate one at a time all damage is prevented to you and doubled to your opponents and their creatures. For stuffy doll and reckoner definitely enchant them with Pariah so when ever you are attacked that damage goes to your opponents instead!
Anyway sorry for the novel. I'm sure I gave you too much but hey it's better than too little eh?
1 week ago
Yurie sorry it took me so long to reply, had final exams and work. thats a lot of suggestions. Malfegor is definitely on the maybeboard, he seems fucking hilarious. Ogre Battledriver is prob a no go, unearthed creatures already have haste and the 2 extra power doesnt matter much. Waste Not is interesting, id have to test it out, gets the maybeboard. Exhume is probably a no go, because it lets my opponents get something too, but its a super powerful effect so it gets the maybeboard. for Massacre Wurm and Sheoldred, Whispering One, i would love to run them both but im trying to keep this deck under a 150$ budget, so itd be one or the other. Archfiend of Ifnir is a nah, even with all my looting effects i dont feel it does enough on its own unlike the rest of the creatures to warrant a spot. Body Double lets me get any creature out of any gyard, but its very variable on its usefulness, still gets the maybeobard tho. Cunning Lethemancer is a nah, too small to warrant use and the effect is marginal, if i wanted to run an effect like that id run Necrogen Mists. Puppeteer Clique is interesting, and even though i dont get the persist trigger after unearthing it, the etb is ver powerful. Kazuul, Tyrant of the Cliffs has the same problem as teysa envoy of ghosts, where theyre just not gonna attack until they have a way to get rid of him. Lazav, Dimir Mastermind is a nah bc even tho we have a lot of symmetrical draw spells the chances of actually getting something useful is slim. Fated Return is too expensive to be blunt, even though instant speed reanimation is nice id rather use cheaper spells or just unearth something. Magus of the Wheel is a nice semi repeatable draw, so it gets the maybeboard. Corpse Augur is interesting, id have to playtest it first. Feldon of the Third Path is definitely an interesting card in its own right, and has the potential to be amazing, although the same applies for his potential to be underwhelming. Covenant of Minds is a no go bc giving ur opponents choice sucks. Charmbreaker Devils is a no go bc the randomness tied to its effect could screw me over, and most of my instants and sorceries are good enough as one shots, and even then i have Archaeomancer. Avatar of Woe is a nice repeatable destruction engine, but i dont feel that it fits with the deck. Extract from Darkness has the potential to be super powerful even if my opponents dont have anything in their graveyard because i can get somethin from my own. Overseer of the Damned is a no go, it doesnt do anything when unearthed aside from getting me a 2/2 and killing a dude, and i already have shriekmaw. Infernal Offering gives my opponent choice, and could potentially screw me over hard. Stormsurge Kraken is a nice untargetable beater, but once again it doesnt do enough for me. Skeletal Scrying makes me exile my gyard, so its a no go.
1 week ago
I think that you need to take out Rush of Battle, Kazuul, Tyrant of the Cliffs, Herald of Dromoka, and Brighthearth Banneret and add in Declaration in Stone Thalia's Lieutenant Thalia, Heretic Cathar and make Glory-Bound Initiate a 4 of, finally add in Glorybringer and just make this deck standard. I think in modern and in legacy this deck would get ripped apart but boros exert is popular in standard right now. and then you could make it Human to help with Thalia's Lieutenant. Maybe add Hanweir Garrison too
2 weeks ago
Okay, so I think you're having an identity crisis here?
I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).
In my mind for instance I see the punishing of each sin like this:
Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.
Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast
Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).
Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.
Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).
Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)
You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.
Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .
Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!
2 weeks ago
2 weeks ago
I believe that a Purphoros deck needs to be more than a Tribal-goblin deck. If left to be purely goblin-like, you tend to miss out on amazing and needed cards, like Norin the Wary, Kazuul, Tyrant of the Cliffs, Tempt with Vengeance, and Grinning Ignus, just to name a few. Infinite combos are also awesome, but as has very minimal amount of tutor cards, I just leave them alone. However I do list them in my description in case a player wants to have them too.
With some suggestions, I have lowered the CMC in this deck. Even with Blasphemous Act, the range is as little as 2.69 (as you'd hardly ever spend 9 mana to cast that card). I've also changed up a third of the deck by adding Snow-Covered Mountain and and made it more defensive against other competitive decks. Hmm... However, I do not believe that Purphoros needs a card like Nykthos, Shrine to Nyx. My goal with Purphoros is to not let him have enough devotion to be a creature, as even indestructible creatures are more prone to removals more than indestructible enchantments, case being Swords to Plowshares and Terminus.
I hope that you would consider checking to see if my deck is worth joining the list here. Or any comments/suggestions. Thank you for your time.
Commander / EDH
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1 month ago
I know i'm super late to the comment party as this deck is now 2 years old...
but let me start off by saying kudos for the flavoring! I agree that Boldwyr Intimidator is just a really fun card with its own flavor as well!
I think that, unfortunately, the warrior tribal is quite limiting for your deck, however. :( I came here to get some inspiration for my Ruric Thar deck and one thing you do well that many people don't is you actually made the deck creature heavy. You wouldn't believe the amount of people that play it like a normal deck with many non creature spells.
If you want to maintain the warrior tribal, might I suggest playing Samut, Voice of Dissent as your commander? This opens you up to another color as well (white) and you can play non creatures freely, providing needed buffs to your warriors (artifacts especially since you have Vulshok Battlemaster). It's a new card, so it's sort of a new development for ya. I think it will add a lot to your deck. Not to mention that white is the king of anthem effects, which will buff all of your creatures and there are a good number of warriors in the color as well.
If you're not big on white, alternatively you could go with Kresh the Bloodbraided which will add black instead.
Happy deck building!
1 month ago
Grind sadly the myriad trigger happens after attacks are declared. The melee trigger happens as attacks are declared. I wish they could work together and be super broken.
I like Heartless Hidetsugu and he'll probably replace another creature. But Kazuul, Tyrant of the Cliffs gives some defense in all the aggro this deck will be doing. There are also other token buffs to make the ogres stronger or more of them.