Kazuul, Tyrant of the Cliffs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Worldwake (WWK) Rare

Combos Browse all

Tokens

Kazuul, Tyrant of the Cliffs

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Price & Acquistion Set Price Alerts

C16

WWK

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Recent Decks

Kazuul, Tyrant of the Cliffs Discussion

cdkime on Superfriends Help yet Again...

1 week ago

Most of those cards are terrible in Superfriends.

  • Norn's Annex wants more support, which the rest of your cards do not provide. A single pillowfort card (a card that makes you harder to attack) does not really help you much, particularly one where your opponents can simply pay life.

  • Ghostly Prison does not protect your planeswalkers from attack.

  • Sphere of Safety requires a critical mass of enchantments you will not find in superfriends.

  • Sandwurm Convergence is a solid card with Jodah as your Commander. It provides strong defence as well as a significant body each turn, particularly with Doubling Season.

  • Lightmine Field does not work in token decks, which most superfriends decks lean toward. You want a small number of large creatures, as they can survive the damage. With tokens, you will not be able to attack without Lightmine Field killing all your creatures.

As I said on my post inspiring you to add these cards, you cannot force Rowan Kenrith into your superfriends deck. As stated previously, if you want to run her, build a new deck around her strengths.

(Propaganda, No Mercy, and Kazuul, Tyrant of the Cliffsare solid pillowfort cards. I should not have to say this, but feel I must, they are also bad cards in superfriends.)

SynergyBuild on Aurelia Lockdown Voltron

1 week ago

I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.

I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.

Recruiter of the Guard might also be good, as it is a second Imperial Recruiter.

Other cards I'd suggest you run:

Steelshaper's Gift - fetches Helm of the Host

Open the Armory - fetches Helm of the Host

Godo, Bandit Warlord - cheats out Helm of the Host and also acts as a wincon with Helm of the Host if Aurelia, the Warleader got Nevermored.

Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.

Glowrider - see Thalia, Guardian of Thraben

Vryn Wingmare - see Thalia, Guardian of Thraben

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Thorn of Amethyst - see Thalia, Guardian of Thraben

Sphere of Resistance - see Thalia, Guardian of Thraben

Cursed Totem - shuts off mana dorks that get around the constant Armageddon effects.

Damping Sphere - hurts Gaea's Cradle, and any deck that tries to storm off will fail.

Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.

Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.

Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.

Kazuul, Tyrant of the Cliffs - Big Ghostly Prison, makes token decks squirm.

Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.

Blood Moon - see Magus of the Moon

Rule of Law - Shuts off storm, and this deck can abuse it by using cards like Stoneforge Mystic, equipments, Stonehewer Giant, and Weathered Wayfarer instead of casting spells.

Ethersworn Canonist - see Rule of Law

Eidolon of Rhetoric - see Rule of Law

--

Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)

--

Cards to drop for this stuff:

Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.

Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!

Barookie on Nicol Bolas, the Card Ravager

3 weeks ago

felletje Thanks for the suggestions, I agree that replacing Talrand, Sky Summoner with The Locust God is probably better for the deck seeing as I don't need to cast spells to make small blockers, it just happens as I draw and if I have Nicol Bolas transformed into the Arisen, I could get three locusts a turn for free. I have also replaced AEtherize with AEtherspouts seeing as it can slow someone down a lot if they decide to put the stuff back on top of their library, and help me stall the game better too.

The reasoning for me using the other creatures in this deck is that a card like Kazuul, Tyrant of the Cliffs can completely shut down creature decks without flying and make a very large amount of tokens as a result of people attacking me. Neheb, the Eternal is here to help pool up mana for something like transforming my commander earlier on when there is an opportunity to do so as well as helping pay for some of the more expensive cards in my deck. Erebos, God of the Dead is in this deck to shut down any lifegain my opponents could have as well as give me a cheap card advantage over my opponents, the more options I have to respond with, the better I will do.

I've seen most of the creatures you have suggested but I just feel that some of them are too situational, or just, in my eyes, don't really help with what I'm trying to accomplish with this deck.

Thank you for the suggestions.

olivebagel on watch the world burn

3 weeks ago

+1 Cool list, some of the one time burn creatures may be a little under powered in a 40 life format though.

I run a Mogis, God of Slaughter deck that runs pretty quick, might be worth a look if you like this play style.

Some mono red all stars in my deck are Kazuul, Tyrant of the Cliffs to keep people from swinging at you when you piss them off, Viashino Heretic for removal and more burn, and more punish enchantments like Manabarbs, Burning Earth, Spellshock and Citadel of Pain. Any of those I think would slot in nicely to this list.

DrukenReaps on Group hug of death???

3 weeks ago

That is a silly question, it is like asking if there is a way to win with any deck :P

The answer is of course. Many of them use a combo like making everyone draw 1000 cards which usually works rather well since they already make you draw extra.

I've also seen a 5-color Nekusar, the Mindrazer which depending on what you draw and how you play comes off as a hug deck until you drop the nasty things you usually see with him.

Edric, Spymaster of Trest is technically a group hugger since he allows everyone to get lots of extra cards but most people run a lot of unblockable guys with him and I see people get chewed apart by Slither Blades.

Kynaios and Tiro of Meletis may be the most common group hugger. If you go to his EDHRec page you will see things like Kazuul, Tyrant of the Cliffs, Progenitor Mimic, Chasm Skulker, Selfless Squire, Omnath, Locus of Rage, and Psychosis Crawler. All of those can bring you closer to a win.

Often group hug is about giving everyone stuff until you are set to either combo or clean up the left overs with something big and nasty.

onehitterquiter on gahiji the traffic cop

1 month ago

Great first EDH deck, and really nice commander choice/idea! Cards that give everyone dudes like Goblin Spymaster, Tempt with Vengeance, Alliance of Arms, Genesis Chamber, Sylvan Offering, and Rite of the Raging Storm could be a lot of fun! Kazuul, Tyrant of the Cliffs and Grenzo, Havoc Raiser also seem fitting here :) Nice deck!

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