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Kazuul, Tyrant of the Cliffs
Legendary Creature — Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
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Kazuul, Tyrant of the Cliffs Discussion
6 days ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
1 week ago
Card spewing here but: Rite of the Raging Storm, and Kazuul, Tyrant of the Cliffs. I like to use War Cadence to prevent my opponent from blocking another opponent's onlsaught if it's in my best interest. Still catches people off guard. Glacial Chasm will also make attacking you useless. It's worth the life payment in my experience, and if it gets too costly, or you want to attack, just don't pay the upkeep cost.
1 week ago
Having played a political style Mardu deck for a while now, I can say it's a really fun deck style. My easiest answer would be to look up various builds for Queen Marchesa (long may she reign), and modify it for more vampire synergy. She is an amazing commander for politics and Monarchy is such a fun mechanic in EDH. For a few ideas:
2 weeks ago
So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.
- Boldwyr Intimidator
- Collective Blessing
- Falkenrath Marauders
- Furystoke Giant
- Kargan Dragonlord
- Kazuul, Tyrant of the Cliffs
- Lord of Shatterskull Pass
- Markov Blademaster
- Oketra the True
- Radha, Heir to Keld
- Reckless Bushwhacker
- Secure the Wastes
- Titanic Ultimatum
- Triumph of the Hordes
- Whisperwood Elemental
- Zo-Zu the Punisher
- Mentor of the Meek
A couple of these cards I'll throw in together, like Anthems, Vampires, etc.
Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.
Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.
Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.
Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.
Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.
2 weeks ago
I'm in the middle of a decision with Divine Decree my Queen Marchesa deck of awesomeness. The win conditions are things like Impact Tremors and Blood Artist. There will be consistent damage and life loss going on and I should be gaining little bits from here and there as well. That is the part of the strategy I'm sure of.
The part I'm not sure of is should I use tokens to accomplish this or recursive creatures? The tokens seem more explosive, especially when I use something like Kazuul, Tyrant of the Cliffs next to Purphoros, God of the Forge. While the recursive creatures would be slower I think but Kuldotha Phoenix will just keep coming back to set off Impact Tremors over and over.
To me both ideas seem good and I think it really comes down to explosive vs recursive. Thoughts are appreciated.
1 month ago
1 month ago
Hey bro, I love it! Neheb is one of my fave legendary creatures, I just hate that he lost his black mana. :( I do have a few suggestions for you up and coming EDH deck. Hopefully I don't go too expensive.
Mana Ramp: I recommend running at least 8 mana ramping spells. Braid of Fire, Mana Crypt, Caged Sun, Extraplanar Lens (only if you have Snow lands), Gauntlet of Might, Gauntlet of Power, or Pyromancer's Goggles.
Afflict: I'd run all the afflict creatures that are red. Afflict is a fun ability.
Continuous Damage: I'd run spells that have a continuous damage. I didn't find any due to time, but I'm sure there are some creatures and enchantments that do continuous damage.
1 month ago
I would definitely add in Rite of the Raging Storm, I don't know how you could have a group slug deck named Electric Storm without it!
Bloodfire Colossus doesn't really do enough for 8 mana, 6/6 with no evasion isn't very good and if you want a big red button I would run something like Bearer of the Heavens or Nevinyrral's Disk. Kazuul, Tyrant of the Cliffs is also helpful to discourage attacking you.
Group Slug is my favorite archetype, I would add in things like Grand Melee, War's Toll, Price of Glory, etc. As fun as Warp World is, I think you may be running a few too many instants/sorceries for it. Consider Whims of the Fates, Thieves' Auction, or Scrambleverse instead