Kazuul, Tyrant of the Cliffs
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kazuul, Tyrant of the Cliffs

Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Recommendations View more recommendations

DreadKhan on Super Shivan

1 year ago

Power doublers that stack with double strike such as Two-Handed Axe, Gisela, Blade of Goldnight, and Inquisitor's Flail are pretty useful if you need Shivan Dragon to be huge.

I like how Unquestioned Authority offers unblockability while replacing itself. War Cadence offers a combat trick you can use to help get through.

Dawnbreak Reclaimer and Pulsemage Advocate are repeatable ways to recur your Dragon, there is also Gift of Immortality.

A nice spare Ghostly Prison effect can be found in Kazuul, Tyrant of the Cliffs or Sphere of Safety, there are also Baird, Steward of Argive and Windborn Muse. In a pinch a card like Spurnmage Advocate or Intrepid Hero can make good deterants.

Vs running so many 1 colour wards have thought about Flickering Ward? You can run various tutors that can find it or another Enchantment such as Heliod's Pilgrim or Moon-Blessed Cleric, there are various spells that can do the same or better, plenty can also find equipment. If you do stick Flickering in you could also try Mesa Enchantress, which is also great with enchantments period.

With access to Pro Red, maybe some Red wipes that use damage? Some include Blasphemous Act, Chain Reaction, and Reckless Endeavor, Pro Red makes these 1 sided.

Hope some ideas here apply, I typed this fairly early in the morning, with only so much coffee, so forgive me if this is a heap of spam!

NV_1980 on Dihada, Binder of Wills

1 year ago

Hi Mattio38, thanks for elaborating a bit. There are a lot of interesting legendary creatures out there, but not many that will help you to outright close out games AND be cheap to cast. It's usually one or the other :) It also depends on how you want to close out games and how many turns you want to take for that.

For instance, white provides some excellent legendary creatures to block your opponents' progress. I'm thinking of cards like Myrel, Shield of Argive, Rune-Tail, Kitsune Ascendant  Flip, Michiko Konda, Truth Seeker, Thalia, Heretic Cathar and Linvala, Keeper of Silence.

Black legendary creatures have some massive damage dealing and recursion capacity. Especially cards like Sheoldred, the Apocalypse, Gisa, Glorious Resurrector, Ghoulcaller Gisa and Mikaeus, the Unhallowed.

And then there are some red legendaries you haven't considered yet that influence your damage-dealing capacity, like Kazuul, Tyrant of the Cliffs, Drakuseth, Maw of Flames and Moraug, Fury of Akoum. By the way, I'd also really recommend Grenzo, Havoc Raiser as he's given me some insane value in past games.

Not sure if any of this helps, but here you go.

Pheardemons on Mishra's Relentless Horde

1 year ago

Crow-Umbra - First off thank you very much for the comment, as well as looking back through old comments to see if things have already been mentioned. Definitely appreciated when someone is willing to do that.

Second, not sure if you meant that joke to be as funny as it was, but I definitely laughed loud enough where people were looking at me haha. Honestly, I truly believed I had Professional Face-Breaker in the deck. Not sure what kind of dream that was, or maybe I meant to put him in and forgot. I remember setting it aside to try and make the cut. He's not even in the maybeboard. Not sure what happened there.

Brazen Cannonade is a thought. I think I remember considering it but I believe I went with Kardur, Doomscourge instead since it was a body that can attack. "Hoping" that the creature dies isn't the most efficient strategy but not one to completely take out of the running. It is a thought thank you.

Fervor may not completely be out of the running but it isn't a priority. I get your meaning on the less steps than Anger, but also it is one of those cards that I could say "enter combat" and they respond by destroying it. I feel like the extra loops with Anger makes it a little better since it is harder to get rid of (in theory). Question though, in your deck as well as here, isn't Hammer of Purphoros strictly better? It gives the options of making creatures. Thought for both of us.

Goblin War Drums is not a bad thought, but I feel like I might choose War Cadence over it. I've actually been trying to find a place to put War Cadence in the deck as of recently.

Inquisitorial Rosette I didn't know existed; I like it though. That is definitely a thought. Captain Lannery Storm is one I put behind Professional Face-Breaker but you're probably right. They both deserve a spot for the ramp since the deck is a little higher on the CMC cost. Zhentarim Bandit I think is behind both of them so I'm not sure I'll consider that right now.

With these thoughts, what do you suggest I take out for Professional Face-Breaker, War Cadence, Captain Lannery Storm, and Inquisitorial Rosette?

Of note, I have been debating on switching out Kazuul, Tyrant of the Cliffs with Great Unclean One since most people simply won't attack me with Kazuul out, wait until the token doesn't affect their attack, or he'll just bait a kill spell. Grenzo, Havoc Raiser is also on the maybelist. He's there for me to get around infinite life. Taking their cards isn't bad either, but at least there is an option. I haven't playtested this deck enough to gauge whether he's a wasted spot or not.

DreadKhan on Mishra, Claimed by Gix

1 year ago

A few things that might help, I'm hoping I've understood what you're looking for!

Viscera Seer is among the best sac outlets ever printed at only B, but the most popular altars are all really pushed, Phyrexian Altar, Ashnod's Altar and Altar of Dementia. Ashnod's is probably the best, but Phyrexian is still very good. Skullport Merchant is great on a budget, if you want a recursive body some of the better options are Gravecrawler, which only needs a Zombie and can easily go infinite with a lot of things, and Haakon, Stromgald Scourge who lets you recast any Knights, which also includes Changelings but most importantly lets you loop the same 1 drop Knight. These sorts of cards also like Pitiless Plunderer, Pawn of Ulamog and Sifter of Skulls, and any colourless sources can benefit from Bog Initiate. Nether Traitor can let you get an extra sacrifice for each Black mana you have to match a dying creature. If you usually have a cheap sacrifice outlet, Endrek Sahr, Master Breeder can make a ton of bodies for you. Another recursive body that can offer some ongoing value is Silversmote Ghoul, you just want a way to gain a bit of life, so something like your Exquisite Blood or Whip of Erebos can help ensure you gain enough. Ogre Slumlord is a decent source of bodies if you have some ways to kill enemy creatures, the nice thing is that once the Slumlord gains some steam, you're pretty tough to attack on the ground. Kazuul, Tyrant of the Cliffs can make bodies that discourage people from swinging at you. Really bad in some ways, but Bloodsoaked Altar can make weenies into beefy demons, plays well with token generators obviously.

If you expect to have medium size creatures die, Mask of Griselbrand can draw a reasonable number of cards, it can also gain you decent life while offering evasion. There are very few downsides to running this card in my experience, even in a deck that doesn't run many creatures your Commander can wear it.

Blade of Selves would be funny if you ever get your Commander melded, when you swing you get a copy of your meld for each opponent (though you only get the ETBs before they die unfortunately).

War Room is a very good land to look at, maybe Bonders' Enclave if you think you can get a big enough body out consistently. Agitator Ant can help ensure you have a big enough body fwiw, the effect can get very out of hand though if you lack wipes.

marco-piatti on Bad gifts commanders

1 year ago

Hello everyone, I want your opinion on EDH decks based on commanders that are focused on giving "bad gifts" to your opponents. I think the most rapresentative of this category are (and maybe the only ones? I don't know for sure, wouldn't like to be missing someone): Blim, Comedic Genius, Lynde, Cheerful Tormentor and, of course, Zedruu the Greathearted.

I own a Blim deck and i must say that building around him was really complex because it's pretty clear you can't go easy on gifts since are the only weapon of the deck basically but, at the same time, once you start spreading your fantastic gifts, your opponents will start targeting you like crazy.

Since you can't restart the board every other turn (probably you could, but i don't think i could afford loosing my commander so often and there aren't enough asymmetrical boardwipes) and the deck can't be 50% removal (then again, technically it could be but the point of the deck is trying to win according to a specific strategy and not to just survive) other kind of precautions have to be made.

The first one that came into my mind are pillowfort cards like Crawlspace and Marchesa's Decree. They look good on paper, but after you have given an opponent an end stage Demonic Pact or "simply" an Aggressive Mining they are more then willingly to be paying 1 life for each attacking creature (and yes, sometimes the numerical restriction of Crawlspace isn't a factor either when an opponent can swing with huge creatures).

Another "solution" is using token generators like Kazuul, Tyrant of the Cliffs since they give us the resource to block some creatures.

The last strategy to survive that came to my mind is filling the deck with "goad effects": this way our opponents' creatures can stay alive and are forced to attack the other players embracing the group slug theme i actually had in mind when building the deck.

Long story short, the deck has to be a delicate balance of all these strategies to be funcioning as it should and, at the same time, letting us survive till the endgame.

This is all in theory. In the actual games what's your experience when piloting/facing theese kind of decks? And what seem to be the most efficient tacticts?

Grind on Plucking them thar strangs

1 year ago

Cool deck!!
Would you consider Stonespeaker Crystal, Magus of the Wheel, Viscera Seer,
Talisman of Indulgence, Kazuul, Tyrant of the Cliffs, Lightning Greaves, Trailblazer's Boots?
Dualcaster Mage + Heat Shimmer?
Also, mikaeus doesn't work with your spell creatures, i guess he is just there to combo with murderous redcap?
Just some thoughts, cheers and have fun!!

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