Skyscribing

Skyscribing

Sorcery

Each player draws X cards.

Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Play this ability only during your upkeep and only once each turn.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Skyscribing occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Skyscribing Discussion

paytongamer on Frenzmanity

3 months ago

Thank you zaneanderman, for the feedback and suggestions. As I have looked for cards to cut to make room for other cards, Warstorm Surge is definitely a card I keep eyeing. 6 Mana for a non-human can be a lot to pay at times. It can bring a "Frenzy" to an unceremonious and early end. And then, if you were unable to cast it from the top of the library, you draw it and it is stuck in your hand anyway. When I made the cut to get Eladamri's Call into the deck Seedborn Muse and Warstorm Surge were really the two cards I was considering. Neither are humans and both have relatively high CMC. I agree, I probably cut the wrong one, between the two. I'll get that fixed.

Another card I am iffy on at this point is Pious Evangel  Flip. I got it into play recently and flipping it into the Wayward Disciple was easy enough. It did work for me but . . . I had thought this was exactly a beefier Zulaport Cutthroat. Like the Cutthroat, it triggers only when my own creatures die but rather than hitting each opponent, it targets just like Blood Artist. This is probably the only deck on earth that is running this card so that's fun but it's worse than I thought it was. Sky Hussar looks like a great card to try in this spot!

I've never considered Skyscribing before. What a unique effect. If it was in the Commander 2013 Derevi deck, I must have one. I'll see if I can find it!

zaneanderman on Frenzmanity

3 months ago

My worry with Eladamri's Call was that it doesn't really do anything with Experimental Frenzy out because it tutors into hand, but I agree it seems quite powerful any other time. As for Seedborn Muse, it still seems very powerful, maybe you could cut one of your Warstorm Surge effects? I do like the tutors, and Mana Severance is incredibly powerful, you won't always have Chulane, Teller of Tales out, so probably keep Mystical Tutor.

As for other additions, maybe some cards that have abilities that can be used from hand? Sky Hussar and Skyscribing both seem like good ways to get lands off the top of your deck, and Sky Hussar is a good human in it's own right.

discipleofgary73 on I Kenrith you by my side

9 months ago

Yo! Thran Quarry , Reflecting Pool , Opal Palace , Holdout Settlement , and/or Unknown Shores instead of the 3c enter tapped lands? Ramos, Dragon Engine could be a nice color fix too, especially if you wanted to go for a way to boost counters.

Siren's Call and Alpha Brawl could be funny. I seem to remember a cheaper version of Insurrection, but I can't think of it right now.

The "gift" destruction cards could be neat, flavor wise: Generous Gift , Pongify , Rapid Hybridization , Curse of the Swine , Beast Within , Terastodon , and even Swan Song .

Not sure Debt to the Deathless is doing much, but I'm probably missing something.

Other group-hug cards to consider Spurnmage Advocate , Skyscribing , Vision Skeins , Trade Secrets , Crescendo of War , and the good ol' Vow enchantment cards.

CRUELShadow14 on Holy Swarm

10 months ago

I appreciate the feedback!

As I noted, this was made solely from cards I already owned not already in decks I run. So some things, like Coat of Arms over Shared Animosity are things I already consider swapped in my head.

  1. I was actually working on the deck a bit anyways this morning and swapped Wheel and Deal for Windfall and Skyscribing and Pull from Tomorrow .

  2. Outnumber was just a solid one mana spot removal that would probably reliably kill a threat that I couldn't counterspell. I was nervous going in with most of my removal being counters, since I have only just recently been running more.

  3. Mana base does need fixing for sure, but I'm less concerned with speed for my meta. My decks already run faster than my group (enough that they've been complaining about it), mainly cuz I have a preference towards lower CMC with a bottom heavy curve so I can cast multiple things on a turn, or leave mana up for counterspells safely.

  4. In terms of shutting down opponents and stealing creatures, I'm not a big fan of them. It's definitely no fun to not be able to do anything and I would rather balance casual competitiveness with fun for everyone else. Stealing creatures is more palatable for me, so I may look into that. I like the idea, thematically, due to the set The Locust God is from.

  5. Arcanis the Omnipotent is, in fact, terrible. I've played a few games now having drawn it and never once played it. I was unsure if I'd be able to make enough Insect tokens to have adequate block fodder and wanted creatures that synergized well. I didn't have a ton of options, as it turned out.

  6. I was definitely considering adding a few X-cost win cons in case I'm blocked out by a Crawlspace or Sphere of Safety effect.

Anyways I really appreciate your feedback, I was considering Blasphemous Act but I think Earthquake might be better, despite the increase in actual mana cost.

Feel free to add other stuff, if what I said gave you any ideas!!

SideBae on Holy Swarm

10 months ago
  1. I highly suggest Preordain to accompany your Ponder and Brainstorm . One-mana cantrips are great: They'll dig you to lands if you need them, or past them if you don't. Note that these Xerox-style cards allow you to run fewer lands, as it becomes easier to find the lands when you really need them. I suggest you run around thirty-three or thirty-four lands, at most. Similarly, Faithless Looting is great.

  2. Windfall deserves to come out of the Maybeboard into the main. I think it's better than Skyscribing , as you can cast it after an opponent tutors and make them discard whatever they got; additionally, if an opponent has more cards than you, Windfall becomes card-positive. Additionally, pairing Windfall with your Narset, Parter of Veils is... good.

  3. Mass-draw is always good. Treasure Cruise and Dig Through Time are great, though running both is slightly questionable (delving one makes the other tougher to cast). If you run Dack Fayden out of the Maybeboard (I suggest doing that), then delving becomes easier. I see Distant Melody in your Maybeboard; I think the effect is powerful, but Slate of Ancestry is better.

  4. One-for-ones like Outnumber are alright in one-on-one games, but in a usual EDH game you typically have three opponents. I think boardwipes, in addition to your Cyclonic Rift , are probably the way to go. Rolling Earthquake is a great red boardwipe in most decks, but I think straight Earthquake is better in this one (it lets your bug-things live). Similarly, By Force is great as artifact-hate.

  5. Coat of Arms is an interesting include. I think Shared Animosity is probably better deserving of that slot, if only because it is asymmetric and more affordable mana-wise. Typically you'll have a lot of bug-duders, so not pumping toughness isn't a big deal (they're disposable). However, this may be a meta-call.

  6. In colors outside green, ramp is difficult to find but still important. I suggest reexamining your rock-package; there're a lot of good rocks out there. Talisman of Creativity , Mind Stone , Fellwar Stone , the soon-to-release Arcane Signet , Coldsteel Heart , Fire Diamond and Sky Diamond are all good. In general, two-mana ramp is better than three-mana ramp, since by turn three you want to be casting more powerful cards and/or landing a threat. If you have access, Mana Vault and Mana Crypt are excellent ways to turbo-out your general.

  7. Depending on your budget, your mana-base can be improved. Prismatic Vista seems really good, especially since fetches massively improve your Brainstorm . Steam Vents is around $11 these days, and is also a good include.

  8. If you don't want to run a lot of non-basics, you can craft a sort of blue-moon package into this deck; in my experience, this can shut down a lot of opponents. Back to Basics , Magus of the Moon and Blood Moon are all good ways to take advantage of a basic-based land-base, and punish suckers like me for playing more complicated mana-bases. Cutting a bunch of your colorless lands, like Ghost Quarter or Tectonic Edge , for Snow-Covered Island can end up allowing you access to your colors while still running non-basic hate.

  9. Stranglehold is a good way to shut down opponents, similar to Ashiok, Dream Render in UB decks.

  10. I don't think Arcanis the Omnipotent is very good. Six-mana is a lot to pay, and having to wait a turn-cycle before you can start drawing cards is a big drawback that gives your opponents a long time to kill him. For six-mana, you want a bigger punch; I suggest bringing out your Consecrated Sphinx or Niv-Mizzet, Parun from your Maybeboard instead.

  11. If you pair Battle Hymn or your maybe-boarded Ashnod's Altar with an x-spell, you can get a lot of value. Expansion / Explosion is good, as is Blue Sun's Zenith .

  12. Finally, Mr. Steal-yo-Gurl cards are great as a form of spot removal. Vedalken Shackles , Control Magic , Sower of Temptation and Treachery are all great ways to make opposing threats into your threats.

Good luck! Love this general.

Diddle on Community Set Building

1 year ago

Angels will obviously be white, but i don't think Naya is a great color for them as its typically associated with emotion and I think angels would be a bit more calculating and tactical. Esper () would be a better fit and allow for red to be a hero when it is typically seen as an "evil" color. Naya antagonist are interesting but i don't think angels are a fit for the colors. As for mechanics, banding is ungodly complicated and is at the top of the storm scale for a reason, and transfigure is interesting and we could do some work with it, but it only really works in black and that will limit design space, it doesn't make sense for blue or red to be sacrificing creatures to cheat out others. Ultimately there will be more than two factions, I'm thinking every color should be represented by 2 tribes, so we will need to find/make more. Right now I'd like to focus on how we want to divide the color pie before narrowing down on keywords or mechanics. My thought is

// Kithkin

// Angels

/ Elementals

/ Zombies/Skeletons

This gives and even distribution of colors to tribes and all the color combinations have very different characteristics. If we want to talk mechanics than I'd say give the Kithkin Renown ( Topan Freeblade ) as it fits their past incarnations lore wise and hasn't been used to its full potential, give the Angels a new mechanic to fit with them being a departure from the norm, give the Undead Transfigure ( Fleshwrither ), and give the Elementals either something new or possibly Suspend ( Rift Bolt ), Overload ( Mizzium Mortars ), or Forcast ( Skyscribing ).

I'm not 100% on these mechanics, but I think this is a solid base to work off.

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